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Reçu aujourd’hui — 2 juin 20251.3 🖥️ Tech. English

Google commits $500 million to settle shareholder lawsuit

While the higher-profile DOJ antitrust lawsuit against Google continues, the company has reached a provisional settlement over similar accusations from its shareholders.

Close-up of a tablet screen showing the Google app on an app store with a stylus pen lying on top.
The shareholders' case concerned Google's search business as well as others

The Department of Justice continues to want Google to be broken up, and that case may be ruled on by August. But separately, shareholders led by two pension funds, took Google to court over antitrust violations, and according to Reuters, that case may now have been settled.

Google and the shareholders have reported agreed a settlement that will see the company commit half a billion dollars into overhauling its compliance structure. That investment is said to be spent over the next 10 years, though the settlement mandates that such compliance changes must stay in place for at least 4 years.


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Apple's WWDC keynote YouTube page is now live

Apple has launched a WWDC placeholder video on YouTube where users can choose to be notified ahead of the live stream.

Colorful text 'WWDC25' with notification bar below stating 'Live in 7 days, June 9,' and notification bell icon.
Placeholder image for WWDC on YouTube — image credit: Apple/YouTube

Just as it has before, Apple has begun its WWDC promotion on YouTube with an upload one week before the keynote, which streams on June 9, 2025. It's a regular YouTube Premiere, which means a holding image is available at the link, and there's also the option to turn on notifications.

The placeholder "a sleek peek at what's to come this WWDC," but the punning title is the event's strapline, rather than a promise of anything actually being shown before the keynote. "Set a reminder, turn on your notifications, and we'll send you an update before the keynote begins," it continues.


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How to use an old injection trick to turn Apple Writing Tools into a chatbot

The revival of a prompt interrupt for Apple Intelligence is already close to being a chatbot. Here's how to turn Apple Writing Tools into a chatbot.

Colorful, intertwined glowing loops forming a symmetrical shape on a black background, with a gradient ranging from orange to blue to pink.
Apple Intelligence can be turned into a chatbot with some sneaky scripting

The tech industry already has a lot of chatbots, but so far Apple has yet to do the same. Rumors have proposed that Apple is working on its own entry into the market, but it has so far not publicly revealed such a service, outside its Siri integration with ChatGPT.

Despite the rumors of it being on the way, it appears that some of the chatbot experience already exists on iPhones. Albeit accessible by exploiting one of the current Apple Intelligence features.


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Apple teases OS redesign with new 'Sleek peek' splash page tagline

Apple appears to be preparing a unified design update across its platforms, with hints pointing to a visionOS-inspired redesign at WWDC 2025.

Apple logo with subtle rainbow hues above text saying WWDC25 Sleek peek.
WWDC 2025 'Sleek peek' teases unified OS redesign | Image credit: Apple

In early March, it was first rumored that Apple would overhaul its operating systems in hopes of making its platforms more cohesive. The reasoning is that the change should make the platforms feel familiar to people coming from one device to another.

Since then, we've had a slew of potential leaks and prognostications suggesting that Apple would, indeed, be bringing the glassy visionOS-inspired elements to everything from the next iteration of iOS and macOS, all the way down to the humble Apple Watch.


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Hands on with ThorBolt X1 & Brilliant Gen 2, plus more smart home news on HomeKit Insider

On the latest episode of the HomeKit Insider Podcast, your host goes hands on with two recent product launches, and discusses more of best home automation news.

HomeKit Insider
HomeKit Insider Podcast

In our hands-on portion, we have both the ThorBolt X1 deadbolt and the Brilliant second-generation smart wall panel to check out.

The ThorBolt X1 is affordable and supports Apple Home Key, making it immediately of interest. It seems to have solid construction, is fast to respond, and is easy to install.


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MelGeek O2 mechanical keyboard review: Hardware sticks the landing, software is terrible

The MelGeek O2 is a low-profile mechanical keyboard that manages to stick the landing when it comes to user experience for Mac users — at least from a hardware perspective.

White keyboard with black lettering, featuring a red 'Esc' key in the top left corner and other customizable keys in neat rows.
MelGeek O2

Throughout 2024 and into 2025, I've been on a quest to find a low-profile mechanical keyboard. One to replace my Mac Magic Keyboard for day-to-day use in my workspace.

The world of third-party keyboards is a wild and wonderful place for consumers. But often, Mac users are considered an afterthought.


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iPad helped save concert pianist's career by beating stage fright

The iPad has been credited with helping a concert pianist get over her stage fright, with the presence of the tablet making her feel more confident during a performance.

Close-up of piano keys with alternating black and white keys, creating a pattern of shadows and light.
Keys on a piano - Image credit: Alan Morris/Pixabay

Artists of all kinds often suffer from stage fright, an anxiety that occurs when a person is about to perform to an audience. People deal with stage fright in various ways, but for one musician, it was simply having an iPad nearby.

In a Monday interview with NPR to promote her new album, concert pianist Simone Dinnerstein explained that she had to deal with decades of performance anxiety. Being onstage caused her to have panic attacks, which affected her confidence and ability to play.


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iPhone 16e selling well in Europe but can't beat its cheaper siblings

Europe welcomed the iPhone 16e into its top 10 sellers in March, but Apple's midtier offering appears to still not be cheap enough for the local market.

iPhone 16e with a colorful screen showing 42% charged, placed on a wireless charging pad, on a white surface with a red brick wall in the background.
iPhone 16e debuts in Europe's top 10

Apple's new iPhone 16e secured a spot in Europe's top 10 smartphone rankings during its first full month on the market. But the midtier model underperformed compared to the company's earlier iPhone SE launches and may face headwinds from internal competition and economic pressures.

Launched at the end of February 2025, the iPhone 16e was the ninth best-selling smartphone in Europe in March, according to data from Counterpoint Research. It accounted for 8% of Apple's sales and 2% of total smartphone sales during the month.


Continue Reading on AppleInsider | Discuss on our Forums

Apple appeals against EU mandate that it freely share its technology

As expected, Apple has formally filed an appeal against the European Union's ruling on interoperability, saying that it constitutes a massive privacy risk.

Blue flags with yellow stars and a white airport emblem wave on metal poles, with a modern glass building in the background.
An EU flag with the App Store logo

In December 2024, Apple made public its objections to the EU's interoperability plans in a white paper, centering on what it described as the Digital Markets Act's (DMA) security and privacy implications. Now as first spotted by Axios, the company's official appeal filing against the EU's fine repeats the points, and in particular stresses how other firms are set to exploit the ruling.

In a statement to AppleInsider, an Apple spokesperson says that the company is filing its appeal on behalf of the users it believes may potentially be harmed by the ruling.


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Nvidia RTX Pro 6000 beats the RTX 5090 in gaming

2 juin 2025 à 18:00

Overclocking specialist and TechTuber Roman ‘der8auer' Hartung has demonstrated that Nvidia's RTX Pro 6000 Blackwell workstation graphics card, priced at around £8,000, can outperform consumer-grade GPUs in gaming, even without a Game Ready Driver.

Getting one of these graphics cards isn't easy, especially considering its price. However, der8auer was able to get one and test it thoroughly. In his tests, the RTX Pro 6000 was benchmarked against the RTX 5090 and RTX 4090 in several demanding games at 4K resolution with maximum settings, although Ray Tracing was switched off for the Cyberpunk 2077 benchmark.

The results showed significant performance gains over the RTX 50 series flagship, with the RTX Pro 6000 being 14% quicker on average than the RTX 5090 in Cyberpunk 2077, with 13% better 1% lows. However, it consumed 15% more power. In Star Wars Outlaws and Remnant 2, the RTX Pro 6000 was 11% faster than the RTX 5090 in both cases. Lastly, in Assassin's Creed Mirage, the RTX Pro 6000 was 3% quicker than the RTX 5090, but as der8auer pointed out, that could be a driver issue.

As a reminder, the RTX Pro 6000 is built on the same GB202 GPU as the RTX 5090 but boasts more CUDA cores (24,064 vs. 21,760), along with additional TMUs, ROPs, Tensor cores, and RT cores. Another big differentiator is its massive 96GB GDDR7 memory on a 512-bit bus, compared to the RTX 5090's 32GB.

KitGuru says: If you had the money to spend on an Nvidia RTX Pro 6000, would you get one to use only for gaming?

The post Nvidia RTX Pro 6000 beats the RTX 5090 in gaming first appeared on KitGuru.

CDPR confirms plans to present Witcher 4 tech at State of Unreal this week

2 juin 2025 à 17:42

Back in 2022, CD Projekt Red arrived at Unreal Fest, armed with the first teaser image for The Witcher 4. During that event, we learned that CD Projekt Red was switching to Unreal Engine 5 for future titles. Now, the studio is returning to Unreal Fest, with a new look at the technology going into the game. 

CD Projekt Red confirmed today that it will be presenting at this week's State of Unreal event. Fans may want to have a look, as the company will be “showcasing some of the innovative technology and features that will power The Witcher 4 and beyond”.

Now it is worth noting that we are unlikely to see anything more than a small vertical slice, with the goal of showcasing various features. It could serve as a tease of the world we'll be exploring in The Witcher 4, but don't expect any story details, character confirmations, or anything that could be considered a ‘spoiler'.

The first trailer for The Witcher 4 came out last year and was rendered in-engine, so expect a similar level of visual fidelity from whatever CD Projekt Red is presenting at this event. While development on the game appears to be making good progress, it is also worth noting that CD Projekt Red has already confirmed that The Witcher 4 will not be releasing in 2026. The door is open for 2027, however.

KitGuru Says: This will be interesting to those with an actual desire to know more about game development and the lengthy process. It will not be interesting to anyone expecting to see early spoilers for The Witcher 4. 

The post CDPR confirms plans to present Witcher 4 tech at State of Unreal this week first appeared on KitGuru.

IO Interactive’s James Bond game revealed as ‘007 First Light’

2 juin 2025 à 17:15

In the years since splitting from Square Enix and becoming an independent studio, IO Interactive has been quietly working away on a brand new James Bond game. Now, we finally have a title – 007 First Light. 

IO Interactive has revealed a teaser image for its new James Bond game, titled 007 First Light. The studio plans to reveal the game later this week, so expect a trailer in the coming days.

Whether or not this trailer will include a release date, or any real gameplay footage, still remains to be seen. Still, it is an exciting development, as IO Interactive is the perfect studio to deliver a new take on James Bond, thanks to its decades of experience working on the Hitman games.

007 First Light will feature a new version of James Bond, not tied to any previous film or book, and will tell an original story. IO Interactive has ambition to continue this series beyond the first game too, but whether or not we get a sequel likely depends on how well the first game sells.

KitGuru Says: We'll be back with more news on the trailer and any other game details later this week. 

The post IO Interactive’s James Bond game revealed as ‘007 First Light’ first appeared on KitGuru.

Gigabyte GeForce RTX 5060 Ti Gaming OC 16 GB Graphics Card Review – Top-Tier Design For A Mainstream GPU

2 juin 2025 à 17:00

It's been two years since NVIDIA introduced its Ada Lovelace GPUs, kicking things off with the RTX 4090 and finishing up the initial lineup with the SUPER family At CES, the company unveiled its new RTX 50 "Blackwell" family which features a brand new architecture and several changes such as new cores, AI accelerators, new memory standards, and the latest video/display capabilities. NVIDIA recently released its 5th entry within its "RTX 50" portfolio, the GeForce RTX 5060 Ti. The GeForce RTX 5060 Ti is positioned in the mainstream segment, with the green team promising great value for gamers at a […]

Read full article at https://wccftech.com/review/gigabyte-geforce-rtx-5060-ti-gaming-oc-16-gb-graphics-card-review-top-tier-design-for-a-mainstream-gpu/

Fractal Meshify 3 Ambience Pro RGB Case Review

2 juin 2025 à 16:31

Fractal has been producing high-quality PC cases for a long time, with a recent focus on airflow and cooling with its Meshify and Torrent series. Today Fractal is launching its latest Meshify chassis – the Meshify 3, and it comes in black or white colours, with or without tempered glass and RGB and in regular or XL sizes. In this review, we are taking a closer look at the regular-size Meshify 3, but it’s the Ambience Pro RGB version that sounds exciting – or does it?

Timestamps:

00:00 Start
00:45 The New Case
01:16 Pricing
01:41 Original Plan put on Hold
02:04 The Design
02:47 Tool Free panel removal
04:20 Front I/O
04:33 Cooling Support
05:38 Mobo Support
05:45 GPU / CPU Support / Cover
06:38 PSU Shroud / Mount
07:45 Cable Management
08:40 Drive support / HUB
09:42 The cables / spacing
10:14 Floor Of The Case
10:45 Accessories
11:09 Test System Hardware & Methodology
12:20 Test Results
14:03 Install thoughts and overall views

Fractal Meshify 3 Ambience Pro RGB Features:

  • According to Fractal the Meshify 3 offers top-tier cooling performance via a front mesh panel and four included Fractal Momentum 14 fans, an aerodynamic chassis design and an air guide directing airflow towards essential components.
  • The Ambience Pro RGB version features Advanced Ambient Lighting with a start-up effect and software-free customisation stored on the included Adjust Pro Hub.
  • It supports up to EATX motherboards, 360mm radiators, big graphics cards, tall CPU air coolers and ATX power supplies.
  • It's also available in several different versions, with or without tempered glass and RGB and there's also an XL version for when you need more space.

Specifications:

  • Case Type: ATX Mid-Tower
  • Dimensions (DxWxH): 423 x 229 x 483 mm
  • Net Weight: 8kg
  • Material: Steel, Plastic, Tempered Glass
  • Motherboard Support: E-ATX (277mm), ATX, MATX, m-ITX
  • Expansion Slots: 7
  • Storage bays: 3.5” x 2 / 2.5” x 4
  • Max GPU Length: 349mm
  • MAX GPU Width: N/A
  • MAX GPU Thickness: 175mm (7 slots)
  • Max CPU Cooler Height: 180mm
  • Max PSU Size: ATX 180mm
  • Pre-installed Fans: 3 x 140 mm Momentum
  • Fan Support: 3 x 120 mm, 3 x 140 mm (Top) 2 x 120 mm, 2 x 140 mm (Front) 1 x 120 mm (Rear)
  • Radiator Support: 120/140/240/280mm (Top) 120/140/240/280/360mm (Front) 120mm (Rear)
  • Dust Filters: PSU / Bottom
  • Font I/O: 1 x USB Type-C 20 Gbps, 2 x USB Type-A 5 Gbps,
  • 1x Audio Combo Jack, Power button
  • LCD Screen: N/A

Thermal Performance Testing

To simulate thermal demand we run the Cinebench R23 multi-thread benchmark and 3DMark Speed Way stress test simultaneously in a loop for 30 minutes to load the system fully. This gives the CPU and GPU enough time to reach constant steady-state temperature. With this data, we can compare how the system handles the thermal demand and measure peak noise levels.

Thermal performance is measured with the case in various configurations, such as the default, with the tempered glass left-hand side panel removed and with the front panel removed to see how these configurations affect the CPU and GPU temperature. During testing, only stock case fans are used unless otherwise specified. All water pumps are set to maximum RPM and fans are set to a custom RPM curve by the Motherboard software/BIOS.

All temperature measurements are presented as Deltas – meaning the ambient temperature has been deducted from the CPU temperature giving us a Delta. Data shown in the charts represent the average component temperature over the length of the test as measured by HWiNFO and then the last 15 minutes of the data are calculated to get the average. The ambient temperature during thermal tests is between 19-20⁰C.

Test System Specification:

  • CPU AMD Ryzen 7 7800X3D
  • MotherboardASROCK X870 Steel Legend Wifi
  • Graphics Card – INNO3D RTX 4080 Super X3 OC White
  • Memory – 64GB (2 x 32GB modules) G.SKILL RIPJAWS M5 RGB DDR5-6400
  • Storage – 1TB Corsair MP700 PCIe Gen5 M.2 NVME SSD
  • CPU CoolerFractal Lumen S28 RGB 280mm AIO
  • Power Supply – Seasonic Vertex GX1200 80+ Gold ATX 3 PCIE 5
  • Case fans – Stock 3 x Fractal Momentum 14
  • Chassis – Fractal Meshify 3 (Ambience Pro RGB White)
  • Operating System – Windows 11

Thermal Performance Overview

We tested the case thermals with a 280mm AIO CPU cooler installed in the roof and with the case in several different configurations. The default configuration shown in the charts is with a 280mm roof-mounted AIO, the stock case fans installed and all case panels fitted.

In the default configuration using just the front 140mm stock Intake fans, the case does well at keeping both the CPU and GPU temperature controlled. With an average load temperature of 64°C over ambient for the CPU and 43°C for the GPU, we consider these good figures for a high airflow case.

Changing configuration has little effect on thermals, removing the glass side only drops CPU and GPU temperature by 1°C. However, removing the mesh panels drops CPU temperature by 3°C which is not significant but it may suggest the mesh is a little restrictive. Adding a rear fan also doesn't significantly affect the CPU or GPU temperature so when using a top-mounted AIO CPU cooler in the Meshify 3, the default configuration is optimal.

With a custom fan curve set to low RPM at idle, a system built inside the Meshify 3 can be configured to be almost silent. However, with only a 280mm AIO supported in the top of the case, under load with a high-power CPU the noise can be quite loud as seen with our test system reaching up to 52dBA noise output.

In this scenario most of the noise comes from the CPU AIO cooler fans, so choosing a good quality AIO with quiet fans will be the key to keeping noise low with the Meshify 3.

Closing Thoughts

Fractal originally planned to release this case earlier this year. However, due to ourselves and other media finding issues with the tightness of PCIe slots and having difficulty installing graphics cards, the company delayed the launch globally to resolve the issue before release, which it has done now with a revision of the slots so the problem won't be experienced by the end user. So well done to Fractal on that one.

That said, I can't help but feel a little disappointed with the Fractal Meshify 3 Ambience Pro RGB for several reasons. The case doesn’t feel as though it is built to Fractal’s usual high standards, there is a lot of flex in the chassis frame and top panel especially. Some panels don’t align particularly well with uneven gaps too.

The dimensions and naming scheme with the Meshify 3 is confusing for users of previous Meshify cases, as the regular case is now more like the size of the Meshify 2 compact, while the Meshify 3 XL has dimensions/specs closer to the Meshify 2 regular case. The main issue with that is you can't run a top-mounted 360mm AIO in the regular Meshify 3.

There are some good things about the case though, the cooling has been well designed, the air scoop in the floor helps to direct cool air to the graphics card, the included Momentum 14 fans seem reasonably quiet and efficient and the RGB lighting effects from the fans and the LED strips built into the case are good. The new Adjust Pro RGB fan hub is easy to connect up and configure RGB effects using the software free web-based configuration tool.

Cable management is quite easy with the adjustable cable clamps integrated into the case and other than only supporting 280mm top radiators, the hardware support is decent with EATX motherboards, big graphics cards and tall CPU air coolers all supported. The lack of top 360mm radiator support is an issue for me though, I would always recommend top radiator mounting in gaming systems and I think the Meshify 3 is predominantly aimed at enthusiast gamers.

However, it is quite an expensive case for what you get; the Ambience Pro RGB version is priced at over £200 in the UK or almost $220 U.S., which is high compared with similar cases. There are loads of excellent value cases available for much less than this with a similar amount of included fans and an integrated RGB fan hub, with equal build quality so if you are interested in the Meshify 3’s high airflow design and compact dimensions, shop around first to see what you can get as there are some great deals out there.

The Fractal Meshify 3 and Meshify 3 XL are available in the UK now from Scan priced from £129.98 HERE. The Meshify 3 Ambience Pro RGB White featured in this review is priced at £204.98 HERE.

Pros: 

  • Good airflow from the stock fans.
  • Excellent CPU and GPU thermals.
  • Nice effects from the RGB components.

Cons:

  • A lot of chassis flex and misaligned panels.
  • GPU can be very difficult to insert.
  • Case dimensions and naming structure are confusing.
  • Expensive.

KitGuru Says: Following on from the brilliant Meshify 2, the Meshify 3 doesn't quite hit all our expectations but it has great cooling, and the software-free RGB control is a winner for me.

The post Fractal Meshify 3 Ambience Pro RGB Case Review first appeared on KitGuru.

Call of Duty loadout menu now includes ads for overpriced skins

2 juin 2025 à 16:30

Microsoft is trying everything it possibly can to make back the $70 billion it spent acquiring Activision Blizzard. The latest scheme? Placing more advertisements in Call of Duty, including inside of loadout screens. 

Black Ops 6 players began spotting adverts within the game last week. Now in the loadout screen when you pick your weapons for the round, you may see an advertisement at the top of your list of loadouts. This advertisement aims to entice users to spend money on COD Points to buy one of the game's many premium skins, which often cost over £20 to acquire.

Really ? I have to see this shit now even in the loudouts
byu/SWO0ZY inblackops6

The premium in-game store in Call of Duty is already popular. The franchise makes a ton of money from skin sales throughout the year and massive collaborations with celebrities, TV shows and films often make headlines and get shared around quite a bit. On top of that, Activision often displays these items to you in splash screens before you even get to the main menu upon launching the game.

Apparently, all of that wasn't enough. Now, you need to be forced to stare at overpriced skins even while simply trying to select a weapon.

As you would expect, fans aren't exactly pleased about the increased advertisements within Call of Duty. With the way things are going, it seems it will only be a matter of time until we see real product placement ads within massive multiplayer games. Sports titles like NBA 2K are already there, and Fortnite is slowly making a push for it too, with the addition of Jordan Sneakers to the game as a digital item.

KitGuru Says: If something like this led to cheaper game prices, then maybe you could get some consumers on board. However, we all know that will never be the case. In fact, COD 2025 is likely to be the first in the franchise to adopt an $80 price tag for the standard edition. 

The post Call of Duty loadout menu now includes ads for overpriced skins first appeared on KitGuru.

Here is every Switch 2 game available on day one

2 juin 2025 à 15:00

The Nintendo Switch 2 officially launches this week. Ahead of the release on June 5th, Nintendo has now confirmed every Switch 2 game that will be available on day one, along with the Switch 1 titles getting day-one updates for the new console.

Naturally, Mario Kart World is the first game on the list. While this title began development in 2017 for the original Switch console, the scope of the game grew so much that the team opted to save it for Nintendo's next-gen hardware. The game is the first in the series to offer open-world gameplay – it is essentially Mario meets Forza Horizon, but with the usual arcade-style gameplay we all know and love.

Here is the full list of new games available for Switch 2 on June 5th:

  • Mario Kart World
  • Nintendo Switch 2 Welcome Tour (please don't buy this one)
  • Street Fighter 6
  • Bravely Default Flying Fairy HD Remaster
  • Cyberpunk 2077: Ultimate Edition
  • Yakuza 0 Director's Cut
  • Fortnite
  • Split Fiction
  • Fast Fusion
  • Hogwarts Legacy
  • HITMAN: World of Assassination Signature Edition
  • Sonic x Shadows Generations
  • Deltarune
  • Suikoden I & II HD and Dunan Unification Wars
  • Puyo Puyo Tetris 2S
  • Arcade Archives 2 Ridge Racer
  • Survival Kids
  • Kunitsu-Gami: Path of the Goddess
  • NOBUNAGA'S AMBITION: Awakening Complete Edition

Alongside these titles, new ‘Nintendo Switch 2 Edition' versions of older titles will also be available on day-one. You can either buy the game at full price, or if you own the Switch 1 version of these titles, you can buy a cheaper ‘upgrade pack'. At launch, there will be four of these games available, including:

  • The Legend of Zelda: Breath of the Wild
  • The Legend of Zelda: Tears of the Kingdom
  • Sid Meier's Civilization VII
  • Rune Factory: Guardians of Azuma

If you had a Switch 1 and you want to know which of your older games will be updated for the Switch 2 for free, then look no further. The following Switch 1 games will be updated with support for the Switch 2's more powerful hardware:

  • Pokemon Scarlet & Violet
  • New Super Mario Bros. U Deluxe
  • Super Mario 3D World + Bowser's Fury
  • Super Mario Odyssey
  • The Legend of Zelda: Link's Awakening
  • The Legend of Zelda: Echoes of Wisdom
  • Captain Toad: Treasure Tracker
  • Game Builder Garage
  • 51 Worldwide Games
  • ARMS
  • Big Brain Academy: Brain vs. Brain

Nintendo has already confirmed a few major third-party games coming to Nintendo Switch 2 later in the year, like Final Fantasy 7 Remake Intergrade and Star Wars Outlaws. Later this summer, we expect to see a new Nintendo Direct with more Switch 2 game announcements for the console's first year on the market.

KitGuru Says: Are any of you grabbing a Switch 2 this week? What games will you be playing first? 

The post Here is every Switch 2 game available on day one first appeared on KitGuru.

Dragon Quest franchise nears 100 million units sold

2 juin 2025 à 13:30

Square Enix has announced that Dragon Quest XI: Echoes of an Elusive Age has sold over 8.5 million units worldwide, making it the best-selling individual title in the Dragon Quest franchise. Moreover, the franchise has just broken through 94 million copies sold, solidifying its place as the second most successful Square Enix game series.

The Dragon Quest XI S figure was reported as of late May 2025 and represents an increase from over 7 million sales reported in December 2024. Dragon Quest XI initially launched exclusively in Japan for the 3DS and PS4 in July 2017, followed by a Western release for PS4 and PC in September 2018. An enhanced version, Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition, was released for Nintendo Switch in 2019 and later for PS4, Xbox One, and PC in December 2020.

The title's sales contribute significantly to the Dragon Quest franchise, accounting for almost 10% of the 94 million lifetime sales of the whole series. Historically, despite not being as well received in Western markets as in Japan, Dragon Quest is the fourth-best-selling JRPG series, behind Monster Hunter, Final Fantasy and Pokémon.

The latest entry to the Dragon Quest franchise was Dragon Quest 3 HD-2D Remake, which sold over 2 million units within three weeks of its release. Square Enix aims to continue this trend with the upcoming HD-2D remakes of the first two Dragon Quest games, set to release as a two-pack on PC and consoles on October 30, 2025. Moreover, it's also working on Dragon Quest XII, which promises to be more mature than your typical main series entry.

KitGuru says: Are you a fan of Dragon Quest? What was the latest game of the series that you've played?

The post Dragon Quest franchise nears 100 million units sold first appeared on KitGuru.

Sega Football Club Champions brings club management to mobile, PC and consoles

2 juin 2025 à 11:30

Sega has announced Sega Football Club Champions 2025, a new free-to-play football management game set to launch in 2025 for PC (Steam), PS5, PS4, iOS, and Android. This comes after Sega-owned Football Interactive cancelled Football Manager 2025 in February 2025, marking the first time the Football Manager franchise had skipped a season since its inception in 2005.

Sega Football Club Champions 2025 will feature over 10,000 professional football players and offer two game modes: Career Mode and Dream Team Mode. The Dream Team mode includes PvP options like Event Matches, Room Matches, and an Arena. The game also holds licensing deals with Manchester City, the J-League, the K-League, and FIFPro. Sega states on its website that the game is “powered” by Football Manager, suggesting it may incorporate elements from the long-running simulation series.

Sign-ups for the closed beta of Sega Football Club Champions 2025 are open until June 13, 2025, with the testing period running from June 19 to June 30, 2025. Players can also pre-register to receive Manchester City-themed in-game rewards.

This new title, alongside Sifu developer Sloclap's arcade football game Rematch (releasing June 19th, 2025), the return of Football Manager, and the annual EA Sports FC release (around September), indicates a promising year for football game enthusiasts.

KitGuru says: Do you like the Football Manager games? Do you think Football Club Champions will be a good replacement? 

The post Sega Football Club Champions brings club management to mobile, PC and consoles first appeared on KitGuru.

TechPowerUp Best of Computex 2025

Par :W1zzard
2 juin 2025 à 15:51
This year’s Computex showcased new products and innovations from across the tech world. We’ve selected standout designs and ideas for our “Best of Computex” awards—examples that demonstrated care, refinement, or perhaps a glimpse of where the industry is heading next.

Xbox Games Showcase and Outer Worlds 2 Direct coming next week

2 juin 2025 à 14:00

Just as promised, the Xbox Games Showcase is returning this month. We are one week away from the showcase, which will be followed by a dedicated Direct stream detailing The Outer Worlds 2, which is positioned to be one of Xbox's big holiday season releases.

The Xbox Games Showcase 2025 will air on the 8th of June at 6PM UK time. Immediately after the main event, Microsoft will go live again with a deep-dive stream showing off The Outer Worlds 2, the sequel to Obsidian's hit 2019 Sci-Fi RPG.

Microsoft has found a formula that works for its Summer showcases. The main show will primarily focus on trailers and rapid-fire announcements, while the following Direct stream focuses on one major game each year. In 2023, Microsoft used this slot to showcase Starfield, in 2024 Call of Duty: Black Ops 6 took over the slot and this year, Obsidian gets its turn. Funnily enough, The Outer Worlds 2 won't be the only major release from Obsidian this year, as the company also shipped Avowed back in February.

Typically, the Xbox Games Showcase runs from anywhere between 90 minutes and two hours, so it will be a chunky show with many, many game announcements. The following Direct stream should also be about an hour long.

As for what may be announced, rumour has it that Ubisoft is gearing up to show off the long-awaited Splinter Cell remake. Microsoft and Ubisoft have a strong relationship when it comes to these showcases, and I expect that to continue this year. Other games likely to make an appearance include Hollow Knight: Silksong, Minecraft Dungeons 2, Ninja Gaiden 4, and the Persona 4 remake. As Fable and Gears E-Day are both targeting 2026, it is possible that we get a new look at both titles.

KitGuru Says: The Xbox First Party studios are firing on all cylinders at the moment, so I expect to see a few surprises at this year's showcase too. My main hope is for a first-half 2026 release date for Fable, so I'll be keeping my fingers crossed for that.

The post Xbox Games Showcase and Outer Worlds 2 Direct coming next week first appeared on KitGuru.

June’s leaked Humble Choice line-up includes Legacy of Kain; Sker Ritual and much more

2 juin 2025 à 13:00

Each month, all those with a Humble subscription are privy to a select number of titles for ‘free’ as part of the company’s Humble Choice service. Ahead of its official announcement, the list of titles being offered during the month of June have leaked – including the likes of Tchia, Sker Ritual and Warhammer 40,000 Boltgun.

As reported by known leaker ‘bilibili’ Humble Choice subscribers are set to receive a solid selection of 8 titles. Likely to go live over the coming days, June’s Humble Choice line-up features the following:

  • Biped
  • Dungeons of Hinterberg
  • Legacy of Kain: Soul Reaver 1&2 Remastered
  • Nobody Wants to Die
  • Sker Ritual
  • Star Wars: Episode I: Jedi Power Battles
  • Tchia
  • Warhammer 40,000: Boltgun

Though perhaps not the most overwhelming of months, June’s line-up includes a ton of excellent games, including the highly underrated Tchia: an open world collectathon which features fun and unique mechanics, a robust physics system and an excellent soundtrack.

Sker Ritual meanwhile is a Call of Duty Zombies-inspired round-based horde shooter from the team at Wales Interactive – known best for their work on full-motion video games including The Bunker; Late Shift, as well as Sker Ritual’s survival horror predecessor Maid of Sker.

In previous months, Humble would also include a couple bonus items, be it coupons for some of the included games’ DLC, or even a subscription to IGN Plus. As such, expect something similar to be offered alongside the above. Still, for £8.99, Tchia alone is enough of a reason to re-up your subscription for the month.

KitGuru says: What do you think of this month’s offerings? Have you heard of Tchia before? Do you prefer Humble Choice or their Bundles instead? Let us know down below.

The post June’s leaked Humble Choice line-up includes Legacy of Kain; Sker Ritual and much more first appeared on KitGuru.

Insider reveals why EA’s Black Panther was cancelled

2 juin 2025 à 12:15

Last week, we reported on the surprising announcement by EA that they would be cancelling their previously-announced Black Panther project while also shutting down Cliffhanger Studios. Stated to have been done in order to “sharpen our focus and put our creative energy behind the most significant growth opportunities,” insiders have now given a much more candid explanation for what went down exactly.

As reported by known industry insider Jason Schreier via Bloomberg (paywalled), the cancellation of the Black Panther project came as a surprise to the team at Cliffhanger Games, who according to Schreier “was actively hiring staff.”

Beyond this, Black Panther had reportedly “passed what EA calls a gate – a development milestone where executives review a game's progress and decide whether to continue production.”

Black Panther

The project was said to feature an evolved (and presumably legally-distinct) form of WB’s patented Nemesis System, with this title in particular featuring “various playable heroes from the comic-book universe, such as T'Challa, Killmonger and Shuri, all competing for the mantle of Black Panther. The player would take control of one of these heroes, while the others would become rivals with whom the player could cultivate relationships.”

Unfortunately, according to the report EA were not pleased that the game remained in pre-production 4 years into its development, leading to its cancellation – despite the fact that Cliffhanger Games “had only just begun scaling up.”

It’s not been the best of times for superhero-based video games, with WB’s Wonder Woman being cancelled a couple months back; Marvel 1943: Rise of Hydra getting delayed and now this. Hopefully EA’s other Marvel projects are in okay standing.

KitGuru says: Are you disappointed by the cancellation? What is EA’s strategy right now? Do you have any hopes for the Iron Man project? Let us know down below.

The post Insider reveals why EA’s Black Panther was cancelled first appeared on KitGuru.

Jony Ive and Laurene Powell Jobs say 'humanity deserves better' from technology

As Jony Ive's AI startup is bought by OpenAI, he and investor Laurene Powell Jobs talk about collaboration, and how technology has damaged society as well as benefited it.

Three people sitting on red chairs, engaged in conversation. The person on the left wears glasses and a leather jacket, the middle person in white, and the right person in black.
Jony Ive (center) and Laurene Powell Jobs (right) in 2022 — image credit: Recode

Jony Ive and Sam Altman's startup "io" was bought in May 2025 by Altman's OpenAI company, and is working on a new AI device. Prior to being bought, Laurene Powell Jobs invested in "io," and in a new Financial Times interview with both of them, Ive reveals that she has been crucial to his post-Apple work, including forming his own LoveFrom company.

"If it wasn't for Laurene," said Jony Ive, "there wouldn't be LoveFrom."


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People Can Fly cancels two of its upcoming projects

2 juin 2025 à 11:30

In the past few years, studio People Can Fly have been quite busy, with the team behind the likes of BulletStorm and Outriders working on 4 separate projects at once. Unfortunately, half of these have now been cancelled, with both Projects Gemini and Bifrost being “suspended.”

Taking to Twitter to make the announcement, People Can Fly CEO Sebastian Wojciechowski wrote: “Today we made a very difficult decision to suspend the development of project Gemini and project Bifrost.”

According to the studio, “The suspension of the Gemini project is a consequence of the fact that the Publisher has not presented us with a draft of the subsequent content rider to the Publishing Agreement covering the terms and conditions of further milestones on project Gemini and the lack of communication from the Publisher as to its willingness to continue or terminate the Gemini project.”

For context, Project Gemini was announced in partnership with Square Enix, leading many to believe that it would have likely been a sequel or follow-up to Outriders. Unfortunately, two years on from its release back in 2021 and the game had still yet to make a profit – which may be the reason why ‘the publisher’ didn’t want to continue with the follow-up.

People Can Fly Projects

The second game to be cancelled was project Bifrost, a self-published title which according to Wojciechowski “was suspended due to the above and the analysis of the Group's cash flow, which showed a lack of prospects for securing organizational resources and funds necessary to continue the production and release of this project.”

As expected, these cancellations have come alongside a round of lay-offs, with the CEO expressing “our deepest regret and sadness over how these events have unfolded and our sincere gratitude for everyone's contribution up to this point.”

Currently, People Can Fly still have two titles in the works – serving as co-developer for Gears of War: E-Day while also working on project Delta with Sony/PlayStation. Hopefully both these remaining projects manage to pass the finish line.

KitGuru says: What do you think of these cancellations? Did you enjoy Outriders? Would you have welcomed a sequel? Let us know down below.

The post People Can Fly cancels two of its upcoming projects first appeared on KitGuru.

MultiVersus is officially Dead and Delisted

2 juin 2025 à 10:45

MultiVersus represents one of the weirder falls from grace in recent years. Launched in beta to a wave of success, the game was taken offline in order to be retooled for its full 1.0 launch. Unfortunately, the final product wound up being inferior to the beta for a multitude of reasons, leading to the announcement of its impending closure. Now, MultiVersus is officially dead and has been delisted.

As of now, MultiVersus has been officially taken offline and has been delisted from all storefronts. Those who logged into the game during its 5th Season can continue to play the game (and redownload if necessary), however there are no longer any online services running  – meaning you’ll have to make do with either solo vs AI or local play.

As mentioned, MultiVersus was a hit when it first launched into open beta back in 2022, seeing over 150,000 concurrent players on Steam at its peak. In an odd decision however, instead of continuing to build upon the beta leading to its 1.0 release, WB opted to take the game fully offline for roughly a year.

MultiVersus Delisted

Upon its return last year, MultiVersus was criticised for many of its changes, ranging from gameplay to monetisation and more. Despite this, WB seemed committed, and went on to acquire the developers Player First Games shortly following its relaunch.

Finally however, back in January MultiVersus was confirmed to be shutting down in May – followed shortly by the announced closure of Player First Games. All in all a rather depressing end to what appeared at one time to be a promising new mascot fighter.

KitGuru says: What did you think of MultiVersus? What was its biggest failing? Let us know down below.

The post MultiVersus is officially Dead and Delisted first appeared on KitGuru.
Reçu hier — 1 juin 20251.3 🖥️ Tech. English

macOS 26 rumored to be called 'Tahoe'

Like its previous OS versions that denoted significant changes, Apple is rumored to give the upcoming macOS 26 the name of a particularly notable California location.

Laptop screen displaying number 26 inside a pink circle. Background shows a softly lit room with shelves.
The next macOS is rumored to be called 'Tahoe'

Apple is reportedly overhauling the look of its various OSes with its next set of releases, expected to arrive in the fall of this year. Adopting the nomenclature of vehicle models, the company is set to jump from version numbers to reflecting the year ahead of release.

According to a new report from Bloomberg, macOS 26 will adopt the name Tahoe, after California's Lake Tahoe resort area.


Rumor Score: 🤔 Possible


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Lighter than normal WWDC expected without significant Apple Intelligence upgrades

The upcoming WWDC keynote may not help raise the profile and functionality of Apple Intelligence much, with a report claiming Apple's AI announcements will be sparse, and disappointing.

Person presenting a large display featuring various Apple software features like Siri, Photos Cleanup, Genemoji, Writing Tools, Image Playground, and Natural Language Search, showcasing Apple's technological advancements.
Apple Intelligence shown off at WWDC 2024 - Image Credit: Apple

Following the introduction of Apple Intelligence at WWDC in 2024, the AI effort at Apple has endured an agonizingly slow and rocky rollout. While the 2025 event offers an opportunity for Apple to turn things around, a report offers little hope that Apple will do just that.

According to Sunday's "Power On" newsletter from Bloomberg, sources within Apple believe that WWDC will be a disappointment form an AI perspective. In the wake of the Google I/O keynote offering massive new AI features and advancements, WWDC could make Apple seem like it is falling behind the rest of the industry.


Rumor Score: 🤯 Likely


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Siri Chatbot prototype nears ChatGPT quality, but hallucinates more than Apple wants

A new report claims that internally, Apple has already been testing Large Language Models for Siri that are vastly more powerful than the shipping Apple Intelligence, but executives disagree about when to release it.

Colorful swirling shapes and a glowing orb on a black background, featuring vibrant shades of pink, blue, and white, creating a dynamic and abstract design.
Internally, Siri us close to ChatGPT level accuracy.

Backing up AppleInsider's position that Apple is not behind on AI, the company has regularly been publishing research showing its progress moving the field forward. Now according to Bloomberg, Apple has already been working with AI systems considerably more power than the on-device Apple Intelligence it has shipped so far.

Specifically, the report says that internally, Apple is using multiple different models with ever greater complexity. Apple is said to be testing models with 3 billion, 7 billion, 33 billion, and 150 billion parameters.


Rumor Score: 🤯 Likely


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Crime blotter: Chinese national sentenced in Target iPad scam

Shawn Kemp agrees to a plea deal in iPhone-related shooting, iCloud evidence is used in crypto indictment, and a stolen iPhone ends up in China in this week's Apple Crime Blotter.

The Apple Store in Beavercreek, Ohio
The Apple Store in Beavercreek, Ohio

The latest in an occasional AppleInsider series, looking at the world of Apple-related crime.


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MSI GeForce RTX 5060 Ti Gaming Trio OC 16 GB GPU Review – Premium Cooling & Design

1 juin 2025 à 17:30

It's been two years since NVIDIA introduced its Ada Lovelace GPUs, kicking things off with the RTX 4090 and finishing up the initial lineup with the SUPER family At CES, the company unveiled its new RTX 50 "Blackwell" family which features a brand new architecture and several changes such as new cores, AI accelerators, new memory standards, and the latest video/display capabilities. NVIDIA recently released its 5th entry within its "RTX 50" portfolio, the GeForce RTX 5060 Ti. The GeForce RTX 5060 Ti is positioned in the mainstream segment, with the green team promising great value for gamers at a […]

Read full article at https://wccftech.com/review/msi-geforce-rtx-5060-ti-gaming-trio-oc-16-gb-gpu-review-premium-cooling-design/

MSI GeForce RTX 5060 Gaming OC 8 GB GPU Review – Mainstream Gamers Deserve Better!

31 mai 2025 à 23:50

It's been two years since NVIDIA introduced its Ada Lovelace GPUs, kicking things off with the RTX 4090 and finishing up the initial lineup with the SUPER family At CES, the company unveiled its new RTX 50 "Blackwell" family which features a brand new architecture and several changes such as new cores, AI accelerators, new memory standards, and the latest video/display capabilities. Today, NVIDIA releases its 6th entry within its "RTX 50" portfolio, the GeForce RTX 5060. The RTX 5060 is positioned in the entry-level segment, with an MSRP of $299 US and a factory-equipped 8 GB of VRAM, which […]

Read full article at https://wccftech.com/review/msi-geforce-rtx-5060-gaming-oc-8-gb-gpu-review-mainstream-gamers-deserve-better/

Reçu avant avant-hier1.3 🖥️ Tech. English

KitGuru Games: Ubisoft Has No Vision And Its Games Lack Identity

31 mai 2025 à 15:28

I love a good video game redemption story, as I have emphatically expressed in the past when discussing the journey which Hello Games and No Man’s Sky went on. While of course it would be preferable that a game is released in a perfect state – representing the exact vision that the development team had for it – one of the next best things is for a title to scrounge its way out of a pit of unfulfilled promises and redeem itself through dedicated care and support.

Given enough time and effort, a team with a cohesive vision, will and the creative freedom to do so can turn even the most disappointing game into the masterpiece which it had intended to be. Here’s the thing though, in order for such rare occurrences to take place, the team in question above all else must have a concrete vision for the identity of their game – even if the launch result was not able to represent it.

This is the problem with Ubisoft. Known for their middle-of-the-road output, the publisher has in the past and present shown a commitment to making sweeping changes to its games post-launch in order to craft an overall improved experience in the long-term. Unfortunately, Ubisoft appears to have neither the vision – nor its games the sense of identity – in order to elevate them beyond just being “another Ubisoft game.”

Ubisoft Vision

Before going ahead, I want to briefly give Ubisoft some credit. While not applicable to every release, the publisher has in recent years shown a greater dedication to the long-term support for its games. Though this comes in various shapes, sizes and timelines, the ever-increasing fiscal danger which the publisher has found itself in has seemingly forced them to commit to a more rapid and reactive response to player feedback with its games.

The poster child for this is none other than 2024’s Star Wars Outlaws. Marketed as being the first open-world Star Wars game, Ubisoft had a lot riding on the success of this licensed title – not only due to the likely-exorbitant fees required from such a partnership with Disney – but also thanks to a number of previous high-profile disappointments. And so, when Star Wars Outlaws released and its lukewarm sales figures were only matched by its critical reception, Ubisoft had to act.

Thus would come what is perhaps one of the most clear examples of a game creator seemingly going directly against their own vision. While ultimately for the betterment of the title itself, even just a couple notable alterations to a game’s design can fundamentally change it – and Ubisoft introduced star destroying levels of changes; so much so that it is quite clear that whatever vision the team had for the game was fleeting.

As mentioned, Star Wars Outlaws launched to a rather lukewarm reception, with criticism surrounding the game involving discussions of insta-fail stealth sections; limited gunplay and stretched out checkpoints. All this, and much more, created a particular sense of identity and vision which the team at Massive Entertainment were clearly going for. Even prior to release, they said it themselves: you are not a superhuman jedi nor a Sith lord. Instead, you are Kay – an outlaw whose relative lack of firepower requires them to sneak around; hoping that they don’t encounter any enemies.

In many ways, it was clear that this sense of atmosphere and style of gameplay was an intentional part of the game’s design. Unfortunately, fans didn’t like the vision which Ubisoft presented. So what did they do? They changed it completely.

Starting with the very first title update, Star Wars Outlaws was already backtracking on its design philosophies introducing “tweaks and improvement on some challenging stealth moments”. Considering the fact that stealth was advertised as a core part of the game’s experience, already changing how it functions does not give the greatest sense of confidence in the world.

This was just the beginning however. When it came to stealth, each update introduced further sweeping changes, including but not limited to:

  • Reducing your detection while rolling
  • Tweaked the overall stealth experience by adjusting AI detection, the number of NPCs and their positioning, patrol pathing, camera detection and highlighting environmental opportunities to reduce player friction
  • Reduced detection chances when using cover
  • Implemented stealth changes to ‘False Flag' and other missions to give players more flexibility in how they approach situations without the risk of failing
  • Improved enemy detection
  • Improved detection signs and feedback of cameras
  • Added visual indication of when an NPC starts detecting the player
  • Made it clearer whether a takedown could trigger combat

While in and of themselves enough changes to drastically impact Outlaws’ stealth experience, compounding with other gameplay; economy; traversal and combat changes and Star Wars Outlaws today is a wholly unrecognisable and different beast – with just some of the combat changes being as followed:

  • Added a quick throw button for using grenades
  • Improved NPC combat behaviour
  • Scaled ‘Wanted' difficulty based on player progression
  • Removed autosave restrictions for combat/detection
  • Improved enemy AI and combat behaviour
  • Improved enemy tactical decision-making in combat to encourage more active management of their positioning
  • Decreased enemy damage per shot while increasing the damage cadence increase over time
  • Enabled the use of combat in parts of syndicate districts
  • Added weak points to various enemies
  • Adjusted weapon aiming (spread, recoil, etc.) to allow for more precision and management
  • Updated weapon damage values for Kay for all weapons
  • Increased headshot damage when hitting enemies
  • Added enemy stagger to explosions
  • Improved NPC cover usage during combat
  • Improved camera when shooting, aiming down sights, and moving aim
  • Improved enemy AI when detecting grenades and when Kay is hidden in smoke
  • Improved detection when ‘in-combat' state
  • Improved shooting when behind cover to prevent hitting the environment
  • Improved enemy AI when moving to cover/being suppressed

Pretty much all of these changes sound positive, with Ubisoft seemingly addressing many of the biggest complaints which players had with the game. Here’s the thing though, each of these singular patch notes could alone be enough to alter the game’s original experience. When a game creator has vision, every decision, design choice and compromise is made in alignment with said vision.

For a game which is stealth focused, wanting you to feel somewhat underpowered in order to force you sneak around, even just one of the changes listed above could wholly impact the overall experience, pacing, and identity. For example, a seemingly mild change such as “Adjusted weapon aiming (spread, recoil, etc.) to allow for more precision and management” is enough to displace the game’s original intent. Making players a more accurate marksman immediately affects the sense of tension, danger and risk during any stealth sections as one missed shot could alert everyone around you. Now, with the ability to pop a clean headshot from far away, that sense of danger, risk and fear is gone.

That is just looking at a single patch note and its impact on the experience. But game design decisions are not made in isolation. Every single one of the changes above make an increasing and exponential impact on Outlaws’ identity – from the increased headshot damage to the amount of camera sway, and even the choice to switch from Performance to Quality Mode as the default on console shows a wavering sense of vision.

While of course the choice in graphical fidelity is welcome, most casual players are unlikely to even open the options menu, meaning the default experience needs to be well thought out, balanced and designed with intent. Opting for the 30fps mode as default makes sense for a game like Star Wars Outlaws, with its emphasis on using high-end rendering techniques, cinematic flair and even lens distortion which replicates that of the original trilogy of films. For some reason however, the team decided to ship the game out with performance mode as the default – only to quickly change it around post-launch. Similarly, while the game was also almost entirely advertised in an ultra-wide cinematic aspect ratio, Outlaws didn’t even fully support the format at launch.

All the above is still far from the complete list of alterations made in the months following Outlaws’ launch. Other miscellaneous – yet equally as impactful – changes, this time for general gameplay and traversal, include:

  • Improved the speeder's response and reaction when called
  • Improved speeder collision with the environment to reduce being knocked off the speeder
  • Improved speeder travel by reducing collisions with objects in the environment
  • Kay now holsters a two-handed weapon in more situations such as when climbing, grappling or using the speeder
  • Added the ability to free fire Kay's blaster while riding the speeder
  • Kay is now thrown off the speeder when hit by a melee attack
  • Added the ability to press jump twice when near a grapple point to activate it
  • Improved attaching and releasing input when using the grappling hook
  • Increased spawn rates for speeder races
  • Miyuki Traders have been upgraded to full vendors and now sell passive system upgrades in addition to previous resource items
  • Added new space contracts for all players that include multiple challenge types

Once again, these seemingly small tweaks have an overall major impact on Outlaws’ ‘intended’ experience. Once a somewhat clunky and risky mode of traversal for escape, requiring a meter build up in order to fire at the enemies, Kay can now easily blast any adversaries around her at any time, all the while maintaining a greater sense of control of the speeder. This fundamentally changes the way that a player will interact with the world around them.

Similarly, though admittedly done in a rather poor manner, Outlaws’ limiting of your weaponry – in having you constantly drop the guns which you’ve picked up off of enemies – served a function. Seemingly inspired by the likes of Uncharted, Outlaws’ gunplay was intended as a sort of continuously moving and somewhat hectic affair in which you would be constantly and consistently picking up other guns, expending their ammo and then picking up another.

The limited ammo and inability to hold onto these guns purposefully pushed players to use the tools given to them, instead of hoarding them for later “just in case”. This system has of course been turned on its head as a result of these tweaks. Even the changes made to trading can have a notable impact on the game’s economy – affecting all elements from progression to the vibes.

These are all design decisions which Ubisoft would have considered during the earliest days of Star Wars Outlaws’ development – or at the very least they should have considered. Am I being a bit harsh? Absolutely. With the typical developer/publisher relationship in mind, what likely took place was that the creatives at Ubisoft had a vision for Star Wars Outlaws – that being a somewhat challenging, stealth focused game with a mix of pre-planning, and flexible emergent gameplay when all hell inevitably breaks loose.

Be it due to a lack of time, budget, mismanagement or simply a failure to execute on the vision, reception towards Outlaws was mid, and so too were its sales. The higher-ups at Ubisoft likely saw this and panicked, with even the power of the Star Wars IP failing to keep the game floating above water. With neither care nor concern for the original game’s vision, those at the top then took their golden executive lift down to the offices of the ‘workers’ with one simple command: “fix the game.”

What does this mean? Who knows exactly, and so the dev team opted to address the game’s various complaints one at a time. The insta-fail sections are annoying? Get rid of them. The game doesn’t look as good as the pre-release material? Change the default graphics mode. The weapons feel discouraging to use? Turn them into laser beams. Bit by bit, with each change and alteration made, the original identity of Star Wars Outlaws was stripped away from it. Now, what you're left with is a game which while admittedly objectively better, feels more generic, sanitised and somewhat vision-less.

The buck doesn’t stop with Star Wars Outlaws however. While one of the more clear examples in years, the early changes made to the more recently-released Assassin’s Creed Shadows seems to indicate them once again heading in a similar familiar direction. While the launch reception towards Assassin’s Creed Shadows was certainly more positive than Outlaws’, its overall experience still remained far from perfect. 

The 4th entry in the series’ RPG-styled AC offerings, Assassin’s Creed Shadows managed to improve greatly over 2020’s Valhalla. Even so, in the immediacy following its release, Ubisoft committed to making a ton of changes (mostly for the better). Though far less extensive when compared to Outlaws (due to being a more recent release), some of the biggest changes coming to Shadows over the course of the next year include:

  • New Ally, abilities, activities, and additional backstory that will permanently impact the game
  • Multiple parkour updates, stating with:
    • Height-gaining back-ejects
    • Height-gaining side-ejects
    • Vertical Ledge Jump allowing both characters to jump and grab onto awnings and lower overhangs
  • Horse-auto follow and faster speeds
  • Speed improvements
  • Mastery nodes reset
  • Can turn off weapon glints
  • expanding the Alarm System and are bringing it to the Open-World to give you even more challenge! 
  • Investigation board shortcut

As mentioned, Shadows only released relatively recently, and so Ubisoft has not yet had the chance to wholly alter its identity. Still, as was the case with Star Wars Outlaws, each of the above patches could fundamentally change the way you play and experience the game.

Horse auto-follow makes traversal trivial and mindless – making the strongest aspect of Shadows, its environmental visuals more easily ignorable. Similarly, while the mastery node reset is a welcome addition as it allows for more experimentation, this now removes the careful considerations which players needed to make and plan for previously in order to more directly role play in this RPG.

Parkour in Shadows was designed in a way to discourage the practice when playing as Yasuke due to his relative lack of skills and heavier build in this regard compared to Naoe. Assuming the aforementioned parkour improvements come to both Naoe and Yasuke, then Ubisoft will have once again sanitised one of the game’s biggest design decisions.

As a champion of accessibility, I welcome changes which can make any game more approachable and available to as many people as possible – so long as it does not clash with the creator’s original intent. Pretty much all of these changes made are seen as being positive, ultimately making for a more agreeable experience. The issue isn’t in that these features exist at all, but that they have come (or are arriving) long after launch and in direct contrast with the game’s original experience.

Am I more likely to play Assassin’s Creed Shadows once all the updates have been released as compared to its launch state? Of course, and in this regard, Ubisoft has done the correct thing in wanting to improve the game post-launch. The thing is, with so many drastic changes released in a sporadic and seemingly disconnected manner to the rest of the game, it feels less like Ubisoft are shooting for the stars, missing and then trying to correct for the missed trajectory.

Instead, the company appears to have just needed to get the game off the ground first – and would then worry about any issues as and when they encountered it. Or in the worst case, Ubisoft were shooting for the stars, they missed, and so the executives told them to aim at the sun instead; changing the mission statement all the while.

Ubisoft is a weird company. Anytime a new game is announced from the publisher, it is presented with a strong sense of direction, vision and identity. Unfortunately, this vision is rarely met come the game’s official launch day – leading to a response from the team which ultimately undoes many of the design decisions that made the game what it was. This is why Ubisoft has no vision – and its games lack identity.

KitGuru says: What do you think of Ubisoft’s output in recent years? Would you rather they stick to their guns when it comes to game design principles, or do you appreciate how reactive they are to critical reception? Let us know down below.

The post KitGuru Games: Ubisoft Has No Vision And Its Games Lack Identity first appeared on KitGuru.

Lian Li introduces Uni Fan SL-Infinity Wireless with dual side design

31 mai 2025 à 14:30

Lian Li has launched the new Uni Fan SL-Infinity Wireless, a fan series designed for extensive customisation. It features three independently controllable lighting zones and distinct dual-layered infinity mirror patterns on both sides, offering two different visual styles.

The fans feature L-Wireless Sync 2.4 GHz technology, enabling wireless control of ARGB lighting (58 LEDs per fan) and fan speeds. This technology reduces cable clutter by eliminating the need for a central hub, giving your system's internals a cleaner aesthetic. The receiver can connect to either side of the fan for easy installation. An updated 4-pin cable ensures the fans are recognised as PWM devices in the BIOS, and a built-in tail PWM cable provides additional power. Lighting effects can be fully customised with the upgraded L-Connect 3 software.

All fan models use an embedded fluid dynamic bearing (FDB) for additional durability and low-noise operation. However, there are differences in their specs, with the standard model rotating between 200 and 2300 RPM and pushing up to 67 CFM of air with a static pressure of 3.4 mmH₂O at a noise level of 29.2 dB(A). The reverse models also rotate between 200 and 2300 RPM and can push up to 69.7 CFM of air with a static pressure of 2.2 mmH₂O at a noise level of 32.2 dB(A).

The Uni Fan SL-Infinity Wireless fan series is available in black and white, with conventional or reverse airflow options. It costs $104.99 for a 3-pack and $31.99 for a single unit. Pre-orders are now available.

KitGuru says: What do you think of Lian Li's decision to have various side designs for its new fans? Do you think other brands should follow the example, or is a single-sided design the way to go?

The post Lian Li introduces Uni Fan SL-Infinity Wireless with dual side design first appeared on KitGuru.

Death Stranding 2 will have its live “Game Premiere” at Summer Game Fest

31 mai 2025 à 13:30

Kojima Productions is set to host a “game premiere” presentation for Death Stranding 2: On the Beach with Geoff Keighley on the Summer Game Fest main stage. This event will occur on Sunday, June 8/9th, at 7 p.m. PT / 3 a.m. BST, concluding this year's Summer Game Fest schedule.

The presentation is described as an “exclusive look” at the game and will feature special guests alongside Kojima and Keighley, likely including core cast members.

This presentation marks the beginning of a “world tour” for Death Stranding 2 that will continue until November. The tour itinerary is as follows:

  • June 8th: Los Angeles (Summer Game Fest)
  • June 14th: Sydney
  • June 26th: Tokyo
  • June 28th: Paris
  • June 30th: London
  • July 4th: Seoul
  • July 6th: Taipei
  • July 9th: Hong Kong
  • July 12th: Shanghai
  • August: Riyadh
  • October: São Paulo
  • November: Lucca

Additional details regarding each stop on the tour have yet to be announced. Death Stranding 2: On the Beach will be released for PlayStation 5 on June 26th, 2025.

KitGuru says: Are you interested in Death Stranding 2? Are you planning on going to any of the world tour events?

The post Death Stranding 2 will have its live “Game Premiere” at Summer Game Fest first appeared on KitGuru.

Elden Ring Nightreign sells 2 million copies in first 24 hours

31 mai 2025 à 12:30

FromSoftware and Bandai Namco's Elden Ring Nightreign has rapidly surpassed 2 million players within a day of its release and amassed over 300,000 concurrent players on Steam. 

Notably, Elden Ring Nightreign is unavailable on subscription services like Xbox Game Pass, suggesting that the 2 million player count closely reflects copies sold. The game also reached over 310,000 concurrent users on Steam (according to SteamDB), though player feedback has been mixed (66% on Steam user reviews). Still, the number of concurrent users will likely be beaten during its first weekend.

Common criticisms to the game include a perceived lack of options for solo players and the absence of crossplay, which is often expected in modern multiplayer titles. Despite these complaints, reviewers have praised it as being quite fun, featuring many of what made the original Elden Ring a great game. The game currently has an OpenCritic score of 80, with 79% of critics recommending it.

KitGuru says: Have you already bought Elden Ring Nightreign? What do you think of From Software's new take on the soulslike genre?

The post Elden Ring Nightreign sells 2 million copies in first 24 hours first appeared on KitGuru.

Dissenting iPhone 17 leak downgrades processor to A18 versus previously expected A19

A leaker has broken from the pack, and is now saying that the core iPhone 17 will stick with the already released A18 chip, while the rest of the line gets chips derived from the A19.

Three smartphones in pastel yellow, mint green, and white are shown floating, showcasing their rear cameras and sleek design against a gradient background.
Renders of possible iPhone 17 designs based on previous leaks

It's generally accepted by the vast majority of leakers that the entire iPhone 17 line, including the iPhone 17, iPhone Air, and iPhone 17 Pro, will boast the A19 chip, with varying amounts of RAM.

Now in a new note to investors, Jeff Pu from GF Securities is recanting one of his previous reports. He is now going against every other leaker in saying that the core iPhone 17 will stick with the A18 processor found in the iPhone 16 lineup.


Rumor Score: 🤔 Possible


Continue Reading on AppleInsider | Discuss on our Forums

T-Mobile's best iPhone deal yet nets you a free iPhone 16 Pro, exclusive benefits & more

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T-Mobile promotion for iPhone 16 Pro; mentions best offer ever, no trade-in needed, two stacked iPhones displayed with Apple's logo below.
Get an iPhone 16 Pro for free. Image source: T-Mobile

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Continue Reading on AppleInsider

Thermalright is a Menace: Dozens of New Coolers, New Case, 17-Blade Fan, & Mini PCs, ft. CEO

30 mai 2025 à 21:18
Thermalright is a Menace: Dozens of New Coolers, New Case, 17-Blade Fan, & Mini PCs, ft. CEOjimmy_thang May 30, 2025

We take a look at Thermalright’s crazy amount of air coolers, closed-loop liquid coolers, fans, and examine the company’s first case

The Highlights

  • Thermalright continues to overwhelm the CPU cooler market with a crazy amount of coolers at cheap prices
  • Thermalright showed off its first case, the TR M10 MATX
  • Thermalright is experimenting with fans of all kinds, ranging from high-end all-LCP and metal fans to more modest PPT ones
  • The company also unveiled a number of new closed-loop liquid coolers

Table of Contents

  • AutoTOC
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Intro

We visited Thermalright’s booth at Computex 2025 and the company handed us a big booklet showing everything the company was showing at the show. It’s impossible for us to remember the names of everything the company was showing at the event as there just too much of it, but we'll try to highlight the most interesting products.

Editor's note: This was originally published on May 20, 2025 as a video. This content has been adapted to written format for this article and is unchanged from the original publication.


Credits


Host

Steve Burke

Camera, Video Editing

Mike Gaglione
Vitalii Makhnovets

Writing, Web Editing

Jimmy Thang


Thermalright Air Coolers

The biggest thing that Thermalright is doing when it comes to coolers is mostly in digital displays and screens. The company showed off many CPU air coolers at Computex and only a few don’t have them. 

Frost Tower

The company’s Frost Tower comes with a 140mm fan in the middle coupled with a 120mm front fan. The middle fan is 27mm thick and the front fan is a standard 25mm. Thermalright is targeting about $50 for the Frost Tower. The company is using LCP blades, which is very expensive, and a 30% fiberglass reinforced PBT for the frame, which is a balancing mechanism for cost. 

It uses a 6-pull fan and its fin-stack is soldered, which is higher quality than press-fit.

Royal Lord

The company’s Royal Lord cooler is supposed to be a $43 cooler and it uses 2 fans. Thermalright says it’s an extra $10 if you want to add an extra LCD to it. Like the Frost Tower, its fin stack is also soldered. It uses 7 heat pipes with a 30% fiberglass reinforced PBT for its fans, which are both 2x25mm. 

Thermalright Fans

R-Series Fans 

The company will release its R5 and R9 fans. The number denotes how many blades the fans will have. Thermalright says the R5 fans are designed to push air through radiators. 

The R9 fan has 9 blades and is a 28mm thick fan. 

The company is moving towards LCP on a lot of its fans. 

X12 Fan

Thermalright showed off a fan with 17 blades that’s completely made out of metal. It’s got a zinc alloy frame and aluminum blade set. It’s just a prototype for now and costs the company $100 to make, which tells you a little about how much it might cost for the company to mass-produce it. The unit we saw was fully CNCed. 

17 blade fans are very abnormal. The company says it would mostly be useful in mini PCs. The fan uses an all-metal design to get the blade-tip clearance to functionally be 0. The fan also has an inner ring to it. 

Thermalright Stream Vision Liquid Cooler

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Thermalright showed off numerous liquid coolers, but we’re only going to focus on one. 

Thermalright’s Stream Vision is supposed to be $100. The liquid cooler comes with a screen on it and there’s also a fan that cools the memory and VRM. One of our suggestions to Thermalright is to angle the grill on the sides of this fan away from the mounting brackets. The company is trying to compete in the liquid market more. 

Rainbow Vision and Wonder Vision

The company is also competing with Tryx’s panoramic cooler. Thermalright has an interchangeable screen with one of the 2 options providing a full separate cold plate. They are 2400x1800 resolution from what the company told us and leverage a 60Hz panel. One of the options is a 6.67-inch OLED display. Thermalright says that both options should be about $200. 

TRM10 Cases

Thermalright also showed off a case that it’s been working on, the TRM10. The company hasn’t made computer cases before. It’s one of the few products that it’s not making in its factory. 

Thermalright’s plan for cases is to do what they’re doing in the cooler industry, which is to be extremely competitive when it comes to pricing. 

The cheapest version of the TRM10 will be $45 and the more expensive one will be $65. The more expensive model will come with an LCD display on the side and a digital display on the front to display numbers like the time. The cheaper one, on the other hand, will most likely just come with a steel plate instead.  

The mATX case is mostly steel with a bunch of perforations on the top and glass for its sides. The top of the case also has plastic that is made to look like brushed aluminum. Inside the chassis, there’s a good amount of depth for the cable management and it has passthrough for the cables at a side angle with the exception of the EPS12V, which is on the top. Everything else about the case is pretty standard. 

Looking inside the case, there’s a lot of perforation, like at the top and bottom of the hard drive cages, which is a good thing to see. The top of the power supply shroud is also heavily perforated along with the bottom of the case. There’s about as many holes as you can get in the case.  

The case is going for airflow with its panel design, with the exception of the front, but the side makes up for some airflow. The steel in the middle of this panel adds some rigidity and is also probably a play on Thermalright’s logo.   

Thermalright Mini PCs

With its mini PCs, Thermalright is trying to compete with Minisforum and the company tells us that the mini PCs we saw will be liquid cooled. This theoretically means it should have better thermals and be a little quieter compared to competing systems if it’s done well. Pricing is still TBD but Thermalright says they will be cheaper or equal to competing mini PCs, which we take as Minisforum. 

The company started running a benchmark on one of its mini PCs with a 100% load and we saw the CPU, which is an AMD 395 SOC, temps being 61 degrees C, though that may ramp up as it hits steady state. 

Thermalright showed off 3 models.

One of the mini PCs at Computex was just there for show. The unit in the image above is fully CNCed. It looks super nice with its red accents, but it’s not something the company is planning to sell unless there’s a lot of demand for it.  

Thermalright Tank PC

Leveraging its factory, Thermalright wanted to build something cool and took 3 months to make a computer that looked like a tank. The company told us it’s composed of around 450 pieces.

Thermalright CEO Interview

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We also conducted a brief interview with Thermalright’s CEO. To check that out, make sure to watch that portion in our Computex video.


Intel Nova Lake-S socket may be compatible with older and current CPU coolers

30 mai 2025 à 18:00

Intel's next-generation desktop CPU socket, LGA-1954, is rumoured to retain the same physical dimensions as its predecessors, LGA-1851 and LGA-1700. This news, surfacing from recent shipping manifests and various industry reports, suggests a potential silver lining for enthusiasts looking to upgrade their systems in the future, as they can retain their cooling solutions. The LGA-1954 is expected to be the platform for Nova Lake-S processors, which are slated for a 2026 launch following the reported Arrow Lake Refresh later this year.

Based on the manifest shared by Ruby_Rapids (via VideoCardz), the LGA-1954 socket measures 45mm x 37.5mm, identical to both LGA-1851 and LGA-1700. The LGA-1954 socket's footprint strongly indicates that many existing CPU coolers designed for these older platforms will remain mechanically compatible, potentially saving costs for builders. Despite the identical dimensions, the LGA-1954 significantly increases the pin count to 1,954, most likely to accommodate enhanced power delivery for Intel's increasingly complex CPU designs.

Note, however, that mechanical compatibility doesn't guarantee optimal thermal performance. Modern Intel desktop CPUs, being non-monolithic designs, often feature shifted heat hotspots. For instance, the LGA-1851 has a hotspot positioned slightly towards the northeast of the TIM. Nova Lake-S will likely present similar challenges, meaning existing coolers might not perfectly align with these new hotspots. While a complete cooler replacement might not be necessary, specialised mounting hardware, such as offset bars, could still be required to ensure proper cooler alignment. Future Nova Lake-S CPUs may also feature higher TDPs, meaning current solutions might not offer enough cooling power to handle the upcoming CPUs.

Despite the potential for cooler reuse, transitioning to LGA-1954 will still require a new motherboard, as the current LGA-1851 motherboards will remain exclusive to Arrow Lake and its refresh. Hopefully, the LGA-1954 will have a longer lifespan than the LGA-1851.

KitGuru says: Changing the socket yet again won't do Intel any favours, as consumers will likely not be too happy about buying a new motherboard. However, if the performance of the upcoming CPUs is good, consumers may give the company a pass.

The post Intel Nova Lake-S socket may be compatible with older and current CPU coolers first appeared on KitGuru.
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