Gigabyte Radeon RX 9060 XT GPU Review: AMD's RTX 5060 Rival Debuts

Following on from the RX 9070 and 9070 XT that hit the market earlier this year, AMD's RDNA 4 architecture is now going mainstream with the release of the RX 9060 XT. Just like the RTX 5060 Ti, this GPU is available in both 8 and 16GB variants, but it is the latter we are focused on today. With an MSRP of £315/$349, it is the only current-gen GPU to offer more than 12GB VRAM for less than £400, while it's still cheaper than even Nvidia's 5060 Ti 8GB. Interested? Let's take a closer look…
Just like the RX 9070 and 9070 XT, there's no reference (or MBA) card for the RX 9060 XT 16GB, and instead AMD sampled us with the ASUS Prime model. This card does come factory overclocked, but as regular readers will know, we manually test all GPUs at reference specifications for these day one reviews, so we can ensure that all testing is ‘apples to apples.'
Timestamps
00:00 Intro
00:48 9060 XT recap, specs
01:49 Test setup
02:46 Alan Wake 2
03:16 Black Myth: Wukong
03:43 Cyberpunk 2077
04:15 Dragon Age: The Veilguard
04:48 Final Fantasy XVI
05:10 Ghost of Tsushima
05:37 Horizon Forbidden West
06:12 Kingdom Come Deliverance 2
06:45 Plague Tale: Requiem
07:04 Ratchet and Clank
07:40 Senua’s Saga: Hellblade 2
08:08 Starfield
08:49 Performance summary
10:31 Cost per frame analysis
11:36 Ray tracing benchmarks
14:38 FSR 4
16:02 Meet the ASUS Prime model
16:46 Clocks, thermals, acoustics
17:52 Power draw + efficiency
19:36 Closing thoughts
RX 9070 XT | RX 9070 | RX 9060 XT | RX 7600 XT | RX 7600 | |
Architecture | RDNA 4 | RDNA 4 | RDNA 4 | RDNA 3 | RDNA 3 |
Manufacturing Process | TSMC N4 | TSMC N4 | TSMC N4 | 6 nm | 6 nm |
Transistor Count | 53.9 billion | 53.9 billion | 29.7 billion | 13.3 billion | 13.3 billion |
Die Size | 357 mm² | 357 mm² | 199 mm² | 204 mm² | 204 mm² |
Compute Units | 64 | 56 | 32 | 32 | 32 |
Ray Accelerators | 64 | 56 | 32 | 32 | 32 |
Stream Processors | 4096 | 3584 | 2048 | 2048 | 2048 |
Game GPU Clock | 2400 MHz | 2070 MHz | 2530 MHz | 2470 MHz | 2250 MHz |
Boost GPU Clock | Up to 2970 MHz | Up to 2520 MHz | Up to 3130 MHz | Up to 2755 MHz | Up to 2625 MHz |
ROPs | 128 | 128 | 64 | 64 | 64 |
AMD Infinity Cache | 64MB | 64MB | 32MB | 32MB | 32MB |
Memory | 16GB GDDR6 | 16GB GDDR6 | 8/16GB GGDR6 | 16GB GDDR6 | 8GB GDDR6 |
Memory Data Rate | 20 Gbps | 20 Gbps | 20 Gbps | 18Gbps | 18Gbps |
Memory Bandwidth | 645 GB/s | 645 GB/s | 322 GB/s | 288 GB/s | 288 GB/s |
Memory Interface | 256-bit | 256-bit | 128-bit | 128-bit | 128-bit |
Board Power | 304W | 220W | 160W | 190W | 165W |
First, let's take a quick look at the specs. The RX 9060 XT is built on the new Navi 44 die, measuring just 199mm², and it's worth pointing out this is a monolithic chip, so AMD is not using a chiplet-based design as per RDNA 3. In total, Navi 44 silicon packs in 29.7 billion transistors.
As a full implementation of Navi 44, the RX 9060 XT packs in 32 Compute Units, and each CU houses 64 Stream Processors, for a total of 2048 shaders. There's also 32 Ray Accelerators – one per CU – and 64 ROPs.
As for clock speed, the RX 9060 XT has the highest speeds of any RDNA 4 GPU so far, given it sports a rated game clock of 2530MHz and a boost clock of up to 3130MHz.
The memory configuration offers either 8 or 16GB of GDDR6 memory clocked at 20Gbps, operating over a 128-bit memory interface, for total memory bandwidth of 322 GB/s. 32MB of Infinity Cache is also present.
Power draw for the RX 9060 XT is rated at 160W Total Board Power (TBP), but we are using our updated GPU power testing methodology in this review, so read on for our most detailed power and efficiency testing yet.
The post AMD RX 9060 XT 16GB Review ft. ASUS first appeared on KitGuru.Yesterday during the State of Unreal livestream, CD Projekt Red showcased a healthy chunk of gameplay from The Witcher 4. The tech demo showcased Ciri on a monster contract mission in the region of Kovir, which has not appeared in any of the previous games.
While CDPR did use this opportunity to confirm that The Witcher 4 will, at least in part, take place in Kovir, the tech demo was an isolated build, so it didn't contain any content actually taken from the game. Instead, what we saw is supposed to represent the level of fidelity and performance that the team is aiming for.
“This is a tech demo, and a first look at the cutting-edge technology powering The Witcher 4 – but not The Witcher 4 itself”, a CDPR spokesperson told VGC. “It showcases the powerful foundation we’re building in close collaboration with Epic Games to push open-world design further than ever before and the core systems and features we’re developing using Unreal Engine 5.”
It is worth noting something similar to this took place with The Witcher 3. An E3 tech demo showcased a version of the game that did not line up with the final product. The art and assets for the game are likely to be heavily tweaked throughout development.
KitGuru Says: What did you think of the tech demo? Do you think we'll get a similar level of fidelity and performance in the final game?
The post The Witcher 4 gameplay demo created separately from main game first appeared on KitGuru.Back in 2023, SEGA announced that they had acquired Rovio – the team behind the classic smartphone game Angry Birds. It appears the studio has been hard at work under SEGA, with a new collectible card game – Sonic Blitz – having been officially announced for mobile devices.
Making the announcement via a press release, SEGA officially detailed the previously-leaked Sonic Blitz, writing:
“Sonic Blitz is a collectible card game with an emphasis on lightning-fast gameplay that is easy to jump into at any time. Sonic Blitz draws on the rich roster of characters in the Sonic the Hedgehog universe to create a diverse pool of cards that players can collect, upgrade, and assemble into strategic decks to take on opponents in fast-paced one-on-one battles that unfold in a matter of minutes.”
Seemingly inspired by the success of Marvel Snap, Pokemon TCG Pocket and the like, SEGA isn’t wasting any time in getting the game in the hands of users, confirming that Sonic Blitz “will move into a technical launch in the Philippines starting today. During the technical test period, the game will be available for download on iOS and Android devices directly from the App Store and Google Play Store in the Philippines.”
Curiously, though unlikely to be the case, the company seems to suggest that a global launch is not guaranteed, writing: “The purpose of the limited technical test is to identify and resolve potential issues that may arise, as well as identifying gameplay improvements and evaluating the overall player experience. During this period, the Sonic Blitz developers will be actively looking into the game’s metrics and performance to determine its potential for a future global launch.”
Sonic has a massive roster of popular characters within its IP, and so creating a digital card game makes sense. Whether it will see the same success as Pokemon TCG Pocket and Marvel Snap, we will have to wait and find out.
KitGuru says: What do you think of Sonic Blitz? Is SEGA jumping on the bandwagon too late? Who’s your favourite Sonic character? Let us know down below.
The post SEGA announces Sonic Blitz for iOS / Android first appeared on KitGuru.It’s become a bit of a joke at this point to speculate on the release date for Hollow Knight Silksong, given how we’ve been waiting for more than 6 years now since its initial announcement. That said, it seems as though finally – FINALLY – Silksong could be almost upon us, with the game’s Steam page currently seeing a ton of behind-the-scenes activity.
As discovered by ResetEra user CommodoreKong, the Steam page for Hollow Knight Silksong has seen a bunch of changes over the past day, with SteamDB noting 3 separate updates to Silksong’s package in the past 24 hours.
Prior to this, the last package update was roughly a year ago – though no real activity has occurred since all the way back in 2019 when the game was first announced and added to the database.
As mentioned, rumours have persisted for years regarding when we might finally get to play Hollow Knight: Silksong. That said, the stars do seem to be finally aligning, with the game being present at the Switch 2 Direct alongside a 2025 release year – as well as a slight tease from Xbox in recent months.
Could this all be hopium? Maybe, but given the fact that we are about to enter ‘not-E3’ season, now would be the time for an announcement.
KitGuru says: Are you still excited for Silksong? Can it live up to the half a decade of hype? When do you think the game will launch? Let us know down below.
The post Hollow Knight Silksong Steam page updated for the first time in over a year first appeared on KitGuru.Earlier this year, a rumour popped up claiming that God of War was set to receive a surprise spin-off title some time in 2025. Though little else was known at the time, insiders have now revealed it to be a 2.5D metroidvania.
In the wake of the announcement that Sony would be hosting a State of Play on the 4th of June, known industry insider Tom Henderson was asked about the rumoured God of War spin-off and whether it will be present at the show.
In response, Henderson claimed to be “Hearing a lot of scuttlebutt about the 2.5D/metroidvania game or whatever it will be, yeah” – indicating that it could indeed be announced at the State of Play.
Interestingly however, the insider added that the game “Seems to be much smaller in scale than what I initially thought,” though no further elaboration was made.
Despite persisting for over two decades now, the God of War franchise has remained mostly static in its presentation and genre – with the original trilogy and its spin-offs being hack and slash spectacle fighters with a slight emphasis on puzzles and platforming.
Of course, we’ve since gotten the God of War soft ‘reboot’ in 2018 followed by Ragnarok in 2022 – both being over-the-shoulder action-adventure oriented titles with a more Souls-like inspired combat alongside RPG elements.
That said, a 2.5D metroidvania God of War could actually work really well, especially if it leans more closely to the original trilogy’s gameplay. Regardless, it will be exciting to see exactly what Sony Santa Monica has in store.
KitGuru says: Are you excited for a potential metroidvania God of War? Do you welcome a more small-scale experience? What other popular franchises would work well as a metroidvania? Let us know down below.
The post Rumoured God of War spin-off is reportedly a 2.5D metroidvania first appeared on KitGuru.Tales of Kenzera: ZAU is an underrated side-scrolling metroidvania which released back in 2024 as the debut title from Surgent Studios. In a surprising move, the team’s follow-up project is perhaps the furthest thing from a side-scrolling metroidvania – having now announced ‘Dead Take’: A first-person Psychological Horror.
Making the surprise announcement, the team at Surgent Studios and Pocketpair Publishing officially unveiled Dead Take: a first-person survival horror experience in which “you play as an actor who becomes uneasy when your friend won't answer the phone. Delve into the gilded rot of the entertainment industry and show up at the last place he was before he went quiet: a dark, opulent mansion.”
While certainly different to Tales of Kenzera, Dead Take continues in the steps of Surgent Studios’ first title with an emphasis on a single-player story which is “shaped by real experiences” – this time in the entertainment industry.
Though far from the best metroidvania around, Tales of Kenzera: ZAU represented a great start for the studio, especially being the team’s first game. It will be interesting to see how Dead Take is received when it arrives some time later this year. Full details on the game can be found HERE.
KitGuru says: What did you think of Tales of Kenzera? Are you surprised by the shift in genre for Surgent Studios’ follow-up game? Let us know down below.
The post Studio behind Tales of Kenzera: ZAU announces first-person horror game ‘Dead Take’ first appeared on KitGuru.Two app companies with widespread penetration in the smartphone market, Meta and Yandex, have been caught breaking Android's sandboxing and pass unique identifiers from your browser to their apps. This behaviour violates…
The AMD Radeon RX 9060 XT has reportedly become available early through unofficial channels. Redditor “uesato_hinata” shared images and screenshots of the card running with a modified driver.
Initial findings regarding the card's overclocking capabilities suggest that users won't be able to increase the VRAM speed, as the Reddit user could not exceed 2538MHz without crashing. However, the GPU frequency was boosted by 200MHz with a -40 mV voltage offset and a 10% increase in power limit. The card has a maximum Total Board Power of 182W, but after overclocking and undervolting, the user achieved 3.46GHz at 199W. In terms of performance, the RX 9060 XT scored 17,069 in Time Spy, putting it at the same level as a Radeon RX 7700 XT.
Moreover, another Reddit user (via VideoCardz) shared the results of a leaked review, giving a better picture of how the upcoming Radeon RX 9060 XT compares against other GPUs. Compared to the RTX 5060 Ti 16GB, the RX 9060 XT 16GB was 3.5% faster in 1% lows but 3.6% slower in average FPS at 1080p. In 1440p, the RX 9060 XT was 7.8% faster in 1% lows but 5.6% slower in average FPS. Lastly, with ray tracing at 1080p, the RX 9060 XT was notably slower, with 1% lows being 10.5% lower and average FPS 10.1% lower than the RTX 5060 Ti.
AMD plans to release the Radeon RX 9060 XT graphics cards on June 5th. These cards are expected to be cheaper than the RTX 5060 Ti, going for £269.99 for the most affordable 8GB cards to £359.99 for the 16GB models.
Discuss on our Facebook page, HERE.
KitGuru says: Do these performance figures match your expectations for the Radeon RX 9060 XT? Are you thinking about getting one?
The post Early RX 9060 XT overclocking benchmarks spotted first appeared on KitGuru.It looks like Sony is looking to make some new headlines ahead of the Switch 2 launch later this week. Today, Sony confirmed that a new State of Play stream is due to take place, airing tomorrow, June 4th.
The next PlayStation State of Play stream will be taking place tomorrow at 10PM BST. The stream will be over 40 minutes long, which means we will be getting quite a few substantial announcements for upcoming PS5 titles.
The stream will give us a preview of what is coming to PS5 in the months ahead. Borderlands 4 and Mafia: The Old Country are two titles likely to get a trailer. The big focus is likely to be Ghost of Yotei, the long-awaited sequel to Ghost of Tsushima.
It is unclear if Bungie will have much of a presence during this stream. While Marathon was poised to launch in September, the recent alpha playtest led to mixed reception and on top of that, Bungie was found to have been using stolen art … again. With all of the negativity surrounding Bungie at the moment, we'll either see things going quiet on Marathon for a while, or Sony will attempt to override the recent bad press with fresh new headlines about the game.
Discuss on our Facebook page, HERE.
KitGuru Says: Will you be tuning into this week's State of Play stream? Are there any already announced games you're hoping to get an update on?
The post Sony will host 40-minute PS5 State of Play stream tomorrow first appeared on KitGuru.Elden Ring Nightreign has been off to a good start sales wise, despite being the lowest-rated From Software game in years. Currently, players are awaiting balance updates to make the game more playable solo, but beyond that, fans are also waiting for From Software to add a duo mode.
Ahead of launch, Elden Ring Nightreign director, Junya Ishizaki, said that the lack of two-player mode was an ‘oversight' during development. Now, From Software has confirmed that it will be making an official duos mode for the game, allowing for teams of two players.
The announcement was made as part of From Software's thank you post, after the game amassed 3.5 million players. Here is the full quote: “In addition to the DLC releasing later this year, new additions will be gradually implemented, including enhanced fights against existing Nightlords starting this month, as well as Duo Expeditions at a later date.”
There is no date for Duos yet, but considering a modder has already implemented two-player co-op, it shouldn't take From Software too long to figure out from a technical perspective. At present, Elden Ring Nightreign can only be played either solo, or in a group of three players.
Discuss on our Facebook page, HERE.
KitGuru Says: From Software tends to focus on single-player games, so I'm not too surprised there have been some initial oversights in multiplayer game design. Hopefully the studio learns from the launch and adapts quickly.
The post From Software confirms plans for Duos mode for Elden Ring Nightreign first appeared on KitGuru.After the success of The Witcher 3, CD Projekt Red invested in a number of spin-off games in an attempt to diversify its portfolio beyond massive single-player RPGs. Unfortunately, efforts like Gwent and Thronebreaker did not pay off, and now it sounds like CD Projekt Red won't be going down that path again.
On CDPR's podcast, AnsweRED, Marcin Iwiński and Adam Badowski discussed CD Projekt Red's spin-off attempts, saying that the experience has led them to the belief that the company needs to focus on the open-world RPGs it is known for, rather than branching out into new genres.
“In all that we’re doing, we’ve learned that we need to be razor sharp focused. We cannot do so many things we would love to do, we are tempted to do. We tried, and it didn’t work out. We have to focus on what we are good at and really put 100% into it.”
The quote is in reference to CDPR's previous attempts at new genres, like the standalone version of Gwent, the card game that first appeared as a mini game in The Witcher 3, as well as Thronebreaker, a small deckbuilding RPG that told a new story set in The Witcher universe. CDPR also made attempts to break into multiplayer gaming with Cyberpunk 2077, only for the game's multiplayer component to be cancelled.
Previously, a Witcher co-op game was also in development under the title Project Sirius, but previous concepts for the game were scrapped and now, the current status and scope of the project is unknown.
Moving forward, CDPR will focus primarily on what it is good at – single-player RPGs. The first new RPG coming from CD Projekt Red will be The Witcher 4, which just had a gameplay reveal earlier today.
Discuss on our Facebook page, HERE.
KitGuru Says: Thronebreaker was good but it fell into a very niche genre. Gwent unfortunately got too ambitious and turned into a far, far different game compared to what we had in The Witcher 3, which put many off of trying it. I'm not sure the answer here is to ‘only' focus on open-world RPGs, as I'd hate to see CDPR fall into the same trap as Ubisoft, where most games feel the same, with different coats of paint.
The post CDPR will avoid Gwent and Thronebreaker style spin-offs moving forward first appeared on KitGuru.It turns out CD Projekt Red had much more to show off at Unreal Fest than I had anticipated. At the event this afternoon, CD Projekt Red showcased a chunk of Witcher 4 gameplay footage for the first time, giving us a look at the region of Kovir, which is making its first appearance in the videogame series.
The Witcher 4 tech demo follows Ciri in the midst of a monster contract in the region of Kovir. While Kovir has not appeared in any of the games so far, it is a prominent location in the books, rich in natural resources thanks to its mountains and lush forests. So far, the game is looking fantastic:
Since the strategic partnership was announced in 2022, CDPR has been working with Epic Games to develop new tools and enhance existing features in Unreal Engine 5 to expand the engine’s open-world development capabilities and establish robust tools geared toward CD PROJEKT RED’s open-world design philosophies. The demo, which runs on a PlayStation 5 at 60 frames per second, shows off in-engine capabilities set in the world of The Witcher 4, including the new Unreal Animation Framework, Nanite Foliage rendering, MetaHuman technology with Mass AI crowd scaling, and more.
The tools showcased here will soon be available to all Unreal Engine 5 developers as part of the engine's 5.6 update. Speaking on tech demo, CDPR co-CEO, Michał Nowakowski, tempered expectations, stating that the game is still “far from finished”. Previously, CDPR confirmed that The Witcher 4 would not release until 2027 ‘at the earliest', so we're a good 2 to 3 years away from getting to play the game for ourselves.
The Witcher 4 is described as a new open-world RPG from CD Projekt Red, kicking off a brand new saga where players will take on the role of Ciri, Geralt's successor. While not confirmed yet, rumour has it that Geralt will indeed still be alive in The Witcher 4, so while he isn't the main character anymore, he will still play a role in the story ahead.
Discuss on our Facebook page, HERE.
KitGuru Says: What did you think of The Witcher 4 gameplay shown this week? So far, the game looks incredible, but I'm a little hesitant to take things at face value. After all, The Witcher 3 did look vastly different in its original E3 tech demo, only for the art direction to completely change for the final release in 2015.
The post CDPR showcases new Witcher 4 gameplay running on PS5 first appeared on KitGuru.Last night, IO Interactive announced 007 First Light, the studio's long-awaited James Bond game. As it turns out, IO Interactive has much more up its sleeve, with the company set to showcase a trio of games later this week as it transitions into being a game publisher, alongside a development studio.
The IOI Showcase will go live on the 6th of June as part of Summer Game Fest. During the event, IO Interactive will be showing off the latest updates for HITMAN: World of Assassination, and give us our first real look at 007 First Light, the studio's new original James Bond game.
On top of those two in-house titles, IOI will also showcase MindsEye. This game is being published by IO Interactive but developed by new studio ‘Build a Rocket Boy', which was founded by former Rockstar producer, Leslie Benzies.
The IOI showcase goes live at 6PM PDT on Friday. Unfortunately for those of us in the UK and Europe, that puts the live time at 2AM BST on June 7th for the UK, or 3AM CET for mainland Europe.
Discuss on our Facebook page, HERE.
KitGuru Says: IO Interactive has blossomed since leaving Square Enix and now appears to be bigger than ever before. Hopefully this first showcase goes well, but due to the timing of it, I certainly won't be staying up to catch it live.
The post IO Interactive is hosting its first ever games showcase this week first appeared on KitGuru.Despite there not being too much hubbub around The Crew Motorfest, Ubisoft’s relatively new racing series has been a success for the publisher (minor controversies aside), with the first game in the series surpassing 12 million players and its most recent release becoming the fastest-selling entry yet. While Motorfest continues to receive post-launch support, Ubisoft has reportedly greenlit the next entry in The Crew.
Taking to Twitter, known industry insider Tom Henderson has claimed that “The next The Crew game has been greenlit at Ubisoft,” offering very little else in the way of additional details.
Interestingly however, Henderson did share one extra titbit of information, responding to the question “The Crew or Motorfest?” with a simple: “Crew.”
Based on this, it seems as though Ubisoft will be moving away from the Forza Horizon style of festival racing as was seen in The Crew Motorfest – instead going back to the format of the first two titles.
Regardless, thanks to its continued support, The Crew Motorfest remains one of the best open world racers around right now, and so it will be interesting to see what the team have in store for its 4th entry.
Discuss on our Facebook page HERE.
KitGuru says: What do you think of The Crew Motorfest in 2025? Would you welcome a return to the series’ more traditional format? How could The Crew 4 elevate things? Let us know down below.
The post Ubisoft has officially greenlit a sequel to The Crew, insider claims first appeared on KitGuru.Hell is Us has been shaping up to be one of the most interesting games of the year. Ahead of the September launch, a demo has now arrived on PC, although it will only be available for a limited time.
The Hell is Us demo is now available on Steam, but only until the 16th of June, so if you are interested in trying the game out, you'll need to do so in the next couple of weeks, otherwise you'll be stuck waiting until the game's official release on the 4th of September.
If you do plan on grabbing the demo, then you'll want to take a look at the game's PC system requirements, which you can find below:
The recommended spec calls for an RTX 2080 Ti or an RX 6750 XT graphics card for 1080p/60FPS gameplay. If you are looking to play at 1440p with High settings, you'll apparently need an RTX 3080 or an RX 6800 XT.
Due to ‘technical constraints' the demo version of the game will not be available for consoles, which doesn't exactly fill me with confidence for the game's Xbox and PS5 launch but we'll have to see how things go.
In Hell is Us, players will be thrown into a country divided by a brutal civil war and overrun by supernatural creatures. Armed with a drone and a sword, players will have to fight their way through, exploring and investigating along the way. Players will be encouraged to follow their instincts while roaming the world, as there will be no quest markers or compass.
Hell is Us releases on the 4th of September 2025.
Discuss on our Facebook page, HERE.
KitGuru Says: This is one of my most anticipated games of the year, so I'll be checking out the demo. Have any of you grabbed the demo already? What do you think of the game so far?
The post Hell is Us PC system requirements and exclusive demo released first appeared on KitGuru.More than a decade on from its predecessor’s release, Fantasy Life i: The Girl Who Steals Time launched late last month to near immediate success – selling half a million copies in its first few days. Since then, momentum has yet to slow down, with the game having surpassed another milestone on its journey to 1 million units sold.
Making the announcement on Twitter, the team at Level5 wrote: “Over 800,000 Copies Sold Worldwide! Fantasy Life i has officially sold over 800,000 copies worldwide!”
Interestingly, and in a rather uncommon practice, the studio also offered projected sales figures, adding “Thanks to everyone's support, we might even hit 1 million copies by the end of June. Join players around the world and enjoy your own kind of slow life!”
For context, Fantasy Life i: The Girl Who Steals Time arrived to relatively little fanfare on the 21st of May, however quickly gained traction almost immediately after – reaching a peak concurrent player count of 65k on Steam by the 25th.
Though we never received official sales figures for the original Fantasy Life, the game was confirmed to have sold over 300,000 units in Japan by April 2013 – 4 months on from launch. That said, international figures were never revealed following its global release in 2014, and so it is unknown exactly how well the first game performed.
Given the fact however that reviews for the sequel are sitting high above the 3DS’ release (and that the title is continuing to sell consistently ahead of the Switch 2 version’s arrival), is it safe to say that with 800,000 copies already sold Fantasy Life i: The Girl Who Steals Time is a major success.
Discuss on our Facebook page HERE.
KitGuru says: What do you think of Fantasy Life i: The Girl Who Steals Time so far? How does it compare to the 3DS original? What’s your favourite game from Level5? Let us know down below.
The post Fantasy Life i: The Girl Who Steals Time reaches new sales milestone first appeared on KitGuru.Stig Asmussen made a name for himself as the director of the Star Wars Jedi games. Unfortunately, before completing the planned trilogy, Asmussen departed EA to start a new studio, Giant Skull, and now, we know more about their first project.
Asmussen's next game will be a Dungeons & Dragons title, having signed a licensing deal with Wizards of the Coast. The untitled game is described as an “all-new single-player action-adventure title set in the world of Dungeons & Dragons”.
The game is in development for both PC and consoles, using Unreal Engine 5. We don't really know much more than that at this stage but as this is a new studio, we would expect to be waiting a couple more years before we see anymore concrete information.
Giant Skull is the latest in a growing number of studios signing deals with Wizards of the Coast. After the success of Baldur's Gate 3, there has been a resurgence of interest in D&D video games, and other companies like Starbreeze, Invoke Studios and Game Loft are all working with the D&D license right now.
Larian Studios won't be amongst the new wave of studios developing D&D games though. The company butted heads with Wizards of the Coast during development of their masterpiece, Baldur's Gate 3 and as a result, the studio has already confirmed that it has no plans to make Baldur's Gate 4.
Discuss on our Facebook page, HERE.
KitGuru Says: Are you a fan of D&D? Are you looking forward to the incoming wave of new D&D video games?
The post Star Wars Jedi director moves to D&D first appeared on KitGuru.Following the successful launch of Hazelight Studios’ Split Fiction earlier this year, it was quickly announced that a film adaptation would be on its way. With the ‘bidding war’ over, it seems as though Amazon is finalising a deal to distribute the film.
As reported by Deadline, Amazon MGM Studios is said to be finalising a deal to acquire the rights to the Split Fiction film adaptation. Back when it was first announced in March, the media company Story Kitchen was “putting together” the cast list, director, writers and more.
Since then, we’ve gotten a great deal more information, with Jon M. Chu and Sydney Sweeney reportedly involved – and Paul Wernick & Rhett Reese (of Deadpool and Wolverine fame) helming the script.
According to Deadline, the deal ultimately exceeded $2 million, with other potential buyers having included Sony.
With Split Fiction now coming from Amazon, it will be interesting to see whether the film will get a cinematic release or launch as an Amazon Prime exclusive.
Split Fiction is the latest game from Josef Fares and Hazelight Studios. Released back in March, the title saw universal acclaim and has gone on to sell over 4 million copies in the 2 months since – making it rife for adaptation. Will it wind up being as successful as the game? We’ll have to wait and see.
Discuss on our Facebook page HERE.
KitGuru says: Did you enjoy Split Fiction? How do you think the film will handle the adaptation? Let us know down below.
The post Amazon acquires rights to the Split Fiction film adaptation first appeared on KitGuru.Roughly one year ago, Microsoft made the shocking announcement that they would be closing down Tango Gameworks – the publisher’s only Japanese studio who also happened to release the critically acclaimed success “in all key measurements” Hi-Fi Rush. Fortunately, the studio was saved thanks to publisher Krafton last August. Finally Tango Gameworks is ready to step back out of the shadows.
As part of an overhaul to their website, Tango Gameworks has announced that the studio is fully back and ready to work on new games, writing “It took us some time, but the official office for Tango Gameworks, Inc. is open, and our hybrid work environment finally has its in-office counterpart! These things take time, but our office in Tokyo is back open as we fill it with our memorabilia from our projects and begin decorating based on our new brand identity!”
Alongside this, the team debuted its new logo, branding and studio philosophy, writing: “Finally, after months of waiting, Tango Gameworks is back, and in a brand-new way. We’ve opened our site to give our fans and future team members a look into our studio.”
They continue, “Focused on what it feels like to make a game, our vision is centered on a studio that acts like a creative workshop, making games and experiences that emphasize that ‘hand-made’ feel we put into our work.”
Of course, don’t expect a finalised project from the team any time soon, with part of this latest announcement also focusing on their hiring efforts – currently recruiting for a dozen positions including Senior Animator; Senior Character Artist; Senior Graphics Programmer and more.
That said, the studio is in good hands, with John Johanas (The Evil Within 2 and Hi-Fi Rush director) serving as Tango’s Creative Director.
All in all, while the Microsoft debacle certainly set the company back by quite a bit, it is exciting to see Tango Gameworks gearing up for its grand return.
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The post Tango Gameworks returns after split with Microsoft first appeared on KitGuru.Tainted Grail: The Fall of Avalon is an ambitious passion project that clearly invokes some of the highlights of Bethesda's signature RPG series while retaining some unique quirks all their own. Unfortunately, the first few steps out of Early Access show that this adventure into Avalon could have used a little more time fending off the Red Death.
Read full article at https://wccftech.com/review/tainted-grail-something-wyrd/