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Reçu aujourd’hui — 18 décembre 2025 1.3 🖥️ Tech. English

Trombone Champ: Unflattened Gets DLC Crossover With Indie Hit Celeste

18 décembre 2025 à 19:05

Trombone Champ: Unflattened gets an official crossover with indie hit Celeste, adding 10 tracks in a new song pack today.

For the unfamiliar, Celeste is a 2018 flatscreen platformer developed by Maddy Makes Games. Playing as Madeline, you seek to climb Celeste Mountain while a personification of her self-doubt attempts to stop her. It features a soundtrack by composer Lena Raine, this song pack is now officially available in both Trombone Champ and Trombone Champ: Unflattened.

Flatscreen edition trailer

Flat2VR Studios advised that because some included songs originally ran for 10 minutes or more, they have “carefully edited them down for length while keeping the parts that hit.”

You can find the full Celeste Song Pack track list below:

  • First Steps
  • Madeline and Theo
  • Resurrections
  • Spirit of Hospitality
  • Scattered and Lost
  • Starjump
  • Reflection
  • Confronting Myself
  • Heart of the Mountain
  • Reach for the Summit.

While Unflattened only receives the Celeste Song Pack, the flatscreen version of Trombone Champ gets two additional DLCs today with 14 songs each. One is based on cartoon platformer Pizza Tower, joined by an Undertale + Deltarune pack. It's worth remembering the latter previously received Unflattened DLC in August, though that only contained six songs.

The Celeste Song Pack for Trombone Champ: Unflattened is out now for $7.99 on QuestPC VR, and PlayStation VR2.

Street Gods Review: A Norse Rogue In Need Of A Spark

18 décembre 2025 à 19:00

Street Gods, one of two Norse mythology-inspired VR roguelites coming to Meta Quest in December, emphasizes style and power fantasy over any real impactful combat.

Developer Soul Assembly has a long history with combat-heavy VR titles, like the Drop Dead series, Last Stand, Warhammer 40,000: Battle Sister. While it occasionally dabbles in other genres, like working on​ Just Dance VR, action games are its bread and butter. All the aforementioned games, primarily shooters mind you, received mostly the same critical response. Straightforward, albeit shallow, and fun to play with friends.

The Facts

What is it?: A Norse mythology-based roguelite
Platforms: Meta Quest 3/3S (reviewed on Quest 3)
Release Date: December 18, 2025
Developer/Publisher: Soul Assembly
Price: $19.99

So, given Soul Assembly's history and the genre we're dipping into, the first thing that surprised me in this game is how forward the story is. Most roguelites deliver the setting in a cursory introduction that just sets the table for the carnage that will ensue. Street Gods surprisingly takes its time with a lengthier than expected multi-part tutorial that arguably takes a bit too long with the setup, but in hindsight turns out to be the best part of the game.

You play as Val, a street-smart graffiti artist who happens upon Mjölnir, the signature weapon of Thor, the Norse God of Thunder. As you approach it, Mjölnir inexplicably begins to speak to you. This voice is Thor himself, entrapped in his own weapon for reasons beyond his own understanding. You pick up the hammer and are immediately attacked by what can only be described as Norse zombies, who look ripped straight out of the Drop Dead universe with different clothes on.

It's here that my primary issue with Street Gods comes up. Thor teaches you how to swing and throw Mjölnir to defeat the undead, but nothing really lands. I realize that when playing VR, you are ostensibly always swinging at air, but most melee-heavy games get around this with a combination of controller haptics, sound effects, and visual cues (sparks, blood, enemy reactions, etc.). There is no real crunch here, no impact, no visceral immersion to the combat. The controller haptics are extremely weak, so when unleashing power attacks like shooting lightning from the hammer, it doesn't feel like much of anything because both the haptics and sound effects are so subdued. The 'clank' sound of the hammer on impact is fine, but not enough. It needs more oomph, to be blunt.

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Street Gods early-game combat - Captured by UploadVR on Meta Quest 3

Now, this may be by design, since you are imbued with the power(s) of a God in this game, but the power fantasy here is muted by the lack of physicality. This is a fairly lightweight arcade-like experience with a heavily comic book-inspired aesthetic (more on that later). The arcade feel shines through as you tear through enemies like wet paper with all of your various abilities, but I couldn't shake the combat's lifeless energy.

Having said that, Street Gods makes up for its general lack of substance with all kinds of style. As you quickly unlock new abilities, you'll be tossing enemies around with lightning-powered hammer uppercuts, a golden lasso that can yank foes all over the map, unleashing lightning attacks, and so on. The elongated introduction has a stretch where you are falling through the merging of Earth and Asgard, and that sequence is terrific. The game feels cool to play, but that level of cool can be fleeting depending on your personal tastes. I found myself losing interest about 20 minutes into each of my runs because of combat.

This extends to the power-ups. After dispatching all the enemies in an arena, you are presented with a chest with the standard assortment of power-ups and perks: more health, better defense, increased attack power when health is low, and so on. New abilities are unlocked in an arena that lets you practice before you move forward. Occasionally, a new ability would spawn as a perk, like dropping a bomb behind you when you dash, but they are few and far between. All the tropes are here, but at its core, there's nothing new to veteran roguelite players.

Street Gods screenshots captured by UploadVR

One of the tricky things to get right in a game that plays in power fantasies is balancing said fantasy with a sense of peril. Street Gods falls woefully short here. I never felt any real sense of danger during any of my runs. Enemies can spawn all around you, but maybe owing to the limitations of standalone VR, there are never more than a handful onscreen at any given moment and they go down so easily that you hardly ever get hit.

Even as the game ramps up with a few new enemy variations with area of effect attacks, they're still taken out from range simply by throwing Mjölnir (which eventually gets powered up to hit multiple enemies). Health is dropped in droves by enemies upon death too, so even if you do take damage, it's easily nullified. Compare this to Drop Dead: The Cabin, another Soul Assembly title, where restrictions on map traversal and scarcity of supplies make every run a struggle and that is sorely missed here.

Visually, Street Gods is an interesting study in contrasts. The story of the game is the Norse realms are colliding and merging with Earth (Midgard), so you do battle in city streets with otherworldly vines and giant crystals protruding from them. It looks quite nice, but after the umpteenth time in the same map, even with switching things up with different times of day & weather, it gets old pretty quickly. Most of the maps are quite colorful, except for the snow-covered areas. These are blindingly washed out, so much so that I had to turn down the brightness on my Quest.

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Acquiring a new blessing in Street Gods - Captured by UploadVR on Meta Quest 3

Occasionally, between levels, you'll travel to a hub between realms to get some exposition from your talking hammer and a rock with paper drawn eyes and a crown representing Loki. This hub area is the nicest looking part of the game by far. You can also damage the vehicles and dumpsters in each level, but like the enemies, the damage just sort of happens. If you are old enough to recall destroying the car in Street Fighter II, same idea here. Frame A, perfectly fine. Frame B, destroyed. With no animation or motion between the two, other than a plume of fire for vehicles.

As stated earlier, the common enemies look ripped straight from a Drop Dead game, with gangly looking movements and a comic book-esque word pop-up when getting hit, but in motion, they don't look great. If they are far away from you, they visibly move at a lower framerate and this frame drop repeats when you knock them far away. Once you see it, you can't unsee it. Graphically, Street Gods is a mixed bag.

The world of Street Gods doesn't take itself too seriously, choosing to lean on the (hopefully) fun combat and powers to keep the player engaged. The exchanges in the hub area are mostly played for laughs, with the voice actors delivering their lines like the straight man in a goofball comedy. Some of it lands, but most of it doesn't. Val and Thor also quip endlessly during combat, with some of their lines clumsily stacking over each other, and after 2 or 3 runs, I had heard them all and was begging for a mute button. Same with the music, which felt very run-of-the-mill and on a short loop. There is a story here, with hints at Val's backstory and questions as to how and why Thor is imprisoned in his own weapon, but the dialogue and the characters are so ho-hum that it's difficult to get invested.

Comfort

Street Gods uses artificial stick-based movement with no option for teleport movement. Players can choose between snap and smooth turning with speed settings for each, a sitting mode with a height adjustment, and a motion vignette while moving.

Mjölnir, your primary weapon in the game, defaults to your right hand. This can also be changed to your left hand in the settings menu.

Finally, when I was approaching my first boss fight, I entered the portal and the game crashed after 3 minutes of black screen with music playing. When I reloaded, it just dropped me back into more waves, this time in a new element type (snow) that I hadn't seen yet. I had to let myself die and delete my save data to in essence restart the game to get back to the boss fight, which thankfully loaded on the second attempt. Performance was fine to start, but after that crash, I started to see some stuttering and frame drops when a lot of enemies were onscreen.

Hopefully this can be fixed with patches, but having to restart took me out of the game completely. I put it down for some time before jumping back in.

Street Gods - Final Verdict

If you are an action junkie just here to wreck enemies, there are better roguelites available in VR with more engaging combat than Street Gods. Even as a power fantasy, the lack of weapon variety, uninspired enemies, repetitive locations, and power-ups make Street Gods a struggle to hold your attention for long.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

Beat Saber Gets Coldplay Music Pack With 12 New Songs

18 décembre 2025 à 17:50

Beat Saber gets the Coldplay Music Pack, featuring 12 songs covering the band's wider history.

Out now on Quest and Steam, Beat Saber's Coldplay Music Pack covers the band's wider discography from the last three decades. It features songs such as 'Yellow' from debut album Parachutes, all the way to 'feelslikeimfallinginlove' from 2024's Moon Music. This also adds a new environment that Meta confirmed “draws inspiration from the band’s vibrant live shows, music videos, and album artwork.”

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Official trailer

The Coldplay Music Pack comes with all twelve new songs for $14.99, or you can pay $1.99 for individual tracks. Here is the full track list:

  • A Sky Full of Stars
  • Adventure of a Lifetime
  • Clocks
  • feelslikeimfallinginlove
  • GOOD FEELiNGS
  • Something Just Like This
  • Speed of Sound
  • Talk
  • Trouble
  • Viva La Vida
  • WE PRAY (ft. Little Simz, Burna Boy, Elyanna, TINI)
  • Yellow

This latest music pack was previously revealed during last week's announcement for a free, upcoming Coldplay concert in Meta Horizon. Meta confirmed it's partnering with iHeartMedia to bring the band's Music of the Spheres concert tour to Meta Horizon, using 180-degree VR. That's based on the band's stint at Wembley Stadium and goes live on December 30.

There's still more to come for the band's collaboration with Meta. Last week also confirmed that Coldplay is returning to fitness app Supernatural in the US and Canada, following its original appearance in 2022. This will introduce three new workouts, and that begins on December 29.

Beat Saber - Coldplay Music Pack is out now on Quest and Steam.

Coldplay Gets Beat Saber DLC & Free Meta Horizon Concert This Month
Beat Saber gets a Coldplay Music Pack next week, and the band’s hosting a free concert event on Meta Horizon later this month.
UploadVRHenry Stockdale

ASUS ROG Xbox Ally Deal Takes $100 Off, PS5 Black Ops 7 Bundle Slashes $150

18 décembre 2025 à 17:05
ASUS ROG Xbox Ally Deal Takes $100 Off, PS5 Black Ops 7 Bundle Slashes $150 Have you been naughty this year? Actually, don't answer that, it's none of our business. But if you have. or if you just don't want to leave your holiday wish list to Santa's scrutiny, then we have a bead on a couple of grooving gaming hardware deals that you should check out. Specifically, there are deals to be had on the ASUS ROG Xbox Ally

A Runaway Supermassive Black Hole Is Ripping Through Space At 2.2 Million MPH

18 décembre 2025 à 16:44
A Runaway Supermassive Black Hole Is Ripping Through Space At 2.2 Million MPH In a fresh discovery that's leaving astronomers awestruck, the James Webb Space Telescope (JWST) has confirmed the existence of a "runaway" supermassive black hole roughly 20 million times the mass of our sun, which is currently hurtling through space at a mind-boggling 2.2 million miles per hour. That's approximately 3,000 times the speed

LG And Dolby Unveil First Ever FlexConnect Modular Soundbar System

18 décembre 2025 à 16:09
LG And Dolby Unveil First Ever FlexConnect Modular Soundbar System Ahead of CES 2026, LG has officially unveiled the LG Sound Suite, an audio system that's the world’s first soundbar setup powered by Dolby Atmos FlexConnect technology that gives owners the ability to add on more components for a full 13.1.7 home theater if they so choose. We bet that it's only a matter of time when other manufacturers follow

AMD Ryzen 7 9850X3D Price Leak: Is It A Much-Needed Win For Gamers?

18 décembre 2025 à 15:52
AMD Ryzen 7 9850X3D Price Leak: Is It A Much-Needed Win For Gamers? Gamers on the PC platform could use a win right about now, and a victory may be coming when AMD gets around to formally launching its Ryzen 7 9850X3D, which is basically a binned and faster version of the Ryzen 7 9800X3D. The latest leaks involving AMD's next 3D V-Cache CPU suggests that pricing could be more palatable than some thought. Or

Ghosts Of Tabor Adds Splinter Cell DLC Crossover

18 décembre 2025 à 15:43

Tom Clancy's Splinter Cell is now inside Ghosts of Tabor through an official DLC crossover.

Combat Waffle Studios CEO Scott Albright confirmed that the latest wipe for Ghosts of Tabor would launch on December 17 alongside a brief teaser introducing the crossover in the Ruff Talk VR Gaming Showcase. Hours after we published this story, that's now gone live as a premium content pack with new Splinter Cell-themed gear.

“This collaboration means more than dropping an iconic character into our game. Splinter Cell defined an entire generation of tactical gameplay, and we are bringing that legacy into VR,” stated Albright in a subsequent LinkedIn post.

Splinter Cell has its own history in virtual reality, too, and you may recall Ubisoft announced VR entries for it and Assassin's Creed at Facebook Connect in 2020. The latter eventually launched as Assassin's Creed Nexus in 2023, though Splinter Cell VR was cancelled in 2022 alongside three other Ubisoft titles. At the time, CEO Yves Guillemot stated that Ubisoft was “adapting [its] organization to current economic uncertainties through cost optimization.”

We're seeing an increasing number of crossovers in Ghosts of Tabor in recent months, timing up October's Terminator: Dark Fate DLC with additional Halloween updates. Last month also saw Combat Waffle team up with Starbreeze for an official PAYDAY collaboration.

Ghosts of Tabor is available now on QuestSteam, PS VR2, and Pico.

G.Skill And Micron Share Depressing Update On PC Memory Crisis

18 décembre 2025 à 15:07
G.Skill And Micron Share Depressing Update On PC Memory Crisis Just in case anyone needs to hear it again (as if!), we're in the midst of a memory crisis that has seen the cost of DRAM catapult to unsettling levels. And lest there be any doubt as to what/who the culprit is, G.Skill issued a statement pinning the blame squarely on "unprecedented high demand from the AI industry," which is a sentiment also

Glassbreakers Review: Nuanced PvP Strategy With Adorable Whiskers

18 décembre 2025 à 12:00

Update Notice

Our Glassbreakers review was initially published as an unscored review-in-progress on November 13, 2025. After spending five weeks with the game, this was updated to a full review on December 18 with a score attached. Other adjustments were made to the review regarding its player base, co-op mode, post-launch updates, and conclusion.

“Time is running out!” the voice declares urgently, and I glance up to see 30 seconds left on the clock.

I’m not concerned, though. The game is close but I'm in a strong position. I watch as my opponent pushes his champions down the left lane in a desperate gambit, and I pause to deliberate: do I defend and push the game into overtime, or do I go for the win now? With a single fluid motion, I make my decision, commanding my adorable squad to attack the enemy Glass. It's risky, but what the hell. I’m all in.

Just as I pass the point of no return, I hear the sound of the already weakened Sway Stone breaking and realize that their attack had been a feint. My opponent is now pushing on my central Glass with a big damage advantage. For the first time in the match, I’m in trouble.

With an easy gesture, I put my squad into retreat, though I’m out of position and weakened by their defensive turret. I mount a valiant final attempt to defend my Glass, chaining special attacks to swiftly take down their tank, but it's too little, too late. With seconds left on the clock, a brutal AOE spell finishes off my squad, and my Glass along with it.

But so it goes in Glassbreakers, a game where every decision matters, and it definitely ain’t over until it's over.

The Facts

What is it?: A tabletop strategy battler set in the Moss universe.
Platforms: Quest 3, Steam, Apple Vision Pro (Reviewed on Quest 3)
Release Date: November 13, 2025
Developer/Publisher: Polyarc
Price: $19.99 (Quest, Steam) or Apple Arcade subscription

Mighty Mouse

Set in the same charming universe as the Moss series, Glassbreakers takes that world’s tiny woodland heroes and drops them into fast-paced, strategic tabletop battles. Each player commands a team of three champions - small but mighty creatures that range from a crossbow-wielding rat and an armored hamster to a mechanical insect and mischievous sprites. Fans of MOBAs will feel right at home and recognize the archetypes instantly: tanks, healers, damage dealers, support, and control - they’re all here.

The aim in Glassbreakers is simple: shatter your opponent’s ‘Glass’ before they destroy yours. Flanking the main Glass are two smaller ones: defensive turrets, of which at least one must be destroyed before the central base becomes vulnerable. It seems simple enough, deceptively so as with all good strategy games. Every match becomes a delicate ballet of micro-decisions, positioning, timing, and calculated risk.

Glassbreakers is a predominantly online competitive game. However, there are still options available for those who wish to play solo. While there’s no campaign to speak of, players can spar against AI opponents across three difficulty tiers. At first these will provide an ample challenge and ensure that there’s always something to enjoy solo, but experienced players will likely find the challenge dwindles after a few hours.

As with many online games, long-term success will likely depend on community strength and how active the player base is. Unfortunately, after five weeks of play, servers have yet to fill out in the way that many players would hope - but it's still early days. While the player base hasn't filled out enough to guarantee a match at any hour, Glassbreakers has fostered a thriving community of loyal fans arranging games, tournaments (and even a league starting in 2026) via Discord.

There is also a co-op mode where players can team up, splitting control of the three champions between the players. While the concept of co-op sounds great, I personally found the asymmetry of sharing 3 champions between 2 players less than ideal. Glassbreakers also offers cross-platform support and a player base drawn from Quest 3, Steam, and Apple Vision Pro ecosystems.

In The Deep End

At a glance, it might be easy to miss the level of nuance and depth that Glassbreakers offers. The tutorials are well established to show players how to play the game, but what they don’t do as effectively is show you how to play the game well. My first few forays were graceless exercises in repeated, floundering assaults that, understandably, ended in my swift defeat.

With a little perseverance, however, it's one of the most sophisticated and well-balanced strategy games that I’ve ever played, and I’m beyond glad I took the time to delve deeper than that first session.

Once you get the hang of it, Glassbreakers offers a brilliantly layered system that forces players to adapt constantly, shifting between offense and defense, darting between risk and reward. It ebbs and flows in real time, where every decision matters and matches can turn on the tiniest miscalculation.

During the early game, battles tend to be cautious, cat-and-mouse affairs. Each time you knock out an opponent, your champion will level up, activating stronger abilities as they do. Playing recklessly gets you knocked out early on, and you’re handing your rival a power boost. There are also various objective points to compete for that, when captured, let you power up one of your champions. Then there is also the all-important ‘Sway Stone’ to contend with, which temporarily amplifies your damage output against the enemy’s Glass once destroyed.

With all these elements at play, each game of Glass becomes an evolving eight-minute balancing act of risk vs. reward. It’s an intoxicating blend of micro and macro-strategy. There’s always something to think about: who to engage, when to retreat, whether to press an advantage or turtle up and force your opponent’s hand. And because every match is short, defeat never feels punishing; it just makes you want to jump back in and try a new strategy immediately.

Post Launch Updates

Since launch, developers Polyarc have continued to polish and improve the overall Glassbreakers experience, with two patches already released. These updates have focused mainly on improvements to the matchmaking process and providing balancing adjustments to the champions based on player feedback.

Glassbreakers thankfully launched as an extremely polished game, with little need for the urgent fixes that have become commonplace recently. As such, the development time going into the game now seems to be focused on enhancing the player experience and responding to the feedback from the community.

Squad Goals

The core of navigating this strategic depth lies in building and executing a cohesive team strategy. Players begin with just three champions, but as you play and level them up, more are unlocked, eventually providing access to a roster of twelve. Each champion has a distinct personality and play style, but it’s the synergies between them that define the real depth here.

One of the game’s greatest strengths lies in how differently it plays depending on your team composition. Two tanks and a healer can form a defensive wall that can grind down your opponent, while a high-risk, high-reward trio of damage dealers can obliterate a careless enemy in seconds. There is an excellent array of viable combinations and play styles for players to concoct, and crafting and trialing these is one of the real joys of playing the game.

Beyond this roster of champions, Glassbreakers also offers four maps that introduce different dynamics, changing the flow of battle and rewarding experimentation and creativity.

The VR Of It All

Most VR tabletop or strategy titles struggle with one key question: why does this need to be in VR?

Glassbreakers answers that question emphatically through its brilliantly tactile control scheme. Rather than relying on traditional gamepad-style commands or complex radial menus, it lets you control your champions using simple, physical gestures that feel instantly natural.

Standing (or seated) above the board, you direct your team by grabbing, reaching, and pointing in space. Want to send all three champions into battle? Reach over your shoulder and pull the trigger to select them all, then bring your hand down to point where you want them to go. Need a quick retreat? Just put your hand over your shoulder and double-tap the trigger, and your team will fall back and converge on your central Glass.

Additionally, using gestures like those in Demeo, you can rotate the entire battlefield around you, raise yourself up to get a better vantage of the action, and then zoom back in to move your champions around the board. It’s almost like handling a living hologram.

What really makes this shine is that it’s just as comfortable for gamers who prefer a couch-style experience. You can play seated, relaxed and still feel deeply engaged. It’s this hybrid design philosophy that makes Glassbreakers so special. Many VR games that rely on minimal movement end up feeling like glorified 2D experiences shoehorned into a headset. But here, Polyarc uses VR’s physicality to enhance the experience, not demand effort from it. The result is a perfect midpoint - a game you can play for hours without fatigue but that still leverages spatial awareness, physical presence, and immersion beautifully.

Here To Slay

Polyarc has always been synonymous with charm and artistry, and Glassbreakers continues that legacy with style to spare.

Each of the twelve champions is meticulously designed, bursting with personality and life. Their animations, gestures, and expressive reactions make them feel like living toys. Just as in Moss, Glassbreakers provides heroes you can’t help but get attached to. Even without a narrative, it retains the storybook magic of the Moss franchise.

Importantly for a game where there is so much to concentrate on at once, Glassbreakers is not only beautiful, but easy to read. Icons and symbols don’t clutter the board. Even in the most hectic of skirmishes, it’s easy to get the right information easily so you can make decisions quickly.

Even the menus and home space (set within the iconic Moss library) exude warmth and polish. Sitting there arranging your team, tweaking their colors and skins, feels intimate and personal.

Comfort

Glassbreakers is a tabletop game with movement controls similar to those found in Demeo. Players can pull themselves around the board or rotate it to gain a better view of the action. With very limited actual movement, Glassbreakers should be a comfortable experience for most players.

Sounds Like A Plan

Audio design in Glassbreakers is as impeccable as its visuals.

Each champion’s voice lines are delightfully characterful - distinct enough to feel alive but used sparingly enough to avoid repetition. The soundscape of the battlefield is filled with satisfying detail: the muted crunch of Glass under attack, the metallic ping of Sahima’s chakram bouncing between your opponents, and the satisfying whoosh as Barnard’s spell lands.

The music sways from warm and inviting to building tension as the fight rages on, setting just the right tone for the world - playful, daring, and triumphant all at once.

Spatial audio cues are particularly well implemented. Take your eye off an area of the board, and you’ll hear enemies flanking you before you see them. Whether it's objectives spawning behind you or your Glass taking hits from across the map, the sound design tells the macro while your eyes are focused on the micro. This attention to directional sound makes every match more immersive and helps maintain focus during fast-paced engagements.

Glassbreakers: Champions Of Moss - Final Verdict

It’s difficult to overstate just how much Glassbreakers gets right. Polyarc has crafted a delightfully polished and truly unique experience - one that blends the strategic depth of classic RTS games and the character class/squad mechanics of a MOBA with the tactile immersion of VR.

Glassbreakers is smart, competitive, and highly addictive and stands as one of the best strategy experiences available in VR - and one of the most charming. Currently, it is a game let down only by the fact that the player base hasn't grown enough to support consistent, frictionless matchmaking. Nonetheless, since its launch I have spent more time in Glassbreakers than all my other games combined - testament to a beautifully balanced and brilliantly designed small-scale masterpiece.

Five weeks on from launch I maintain that Glassbreakers truly deserves a large-scale following. Highly recommended.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

CPS PCCooler K101 Mesh Review

18 décembre 2025 à 16:43
The CPS PCCooler K101 Mesh clocks in at just under 12L in volume, making it a very compact, air cooling focused SFF enclosure. Offering the usual sandwich design, it manages to stick to the functional basics, but also includes three slim fans, so you can spend the rest of your budget on the best components possible.

The Rogue Prince of Persia confirmed to be getting new content in 2026

18 décembre 2025 à 16:00

The Rogue Prince of Persia is a highly slick and satisfying 2D side-scrolling rogue-like metroidvania from Evil Empire – the current team working on the equally-as-excellent Dead Cells. Initially arriving in Early Access back in 2024, the game saw its full 1.0 release last August alongside a console launch for both Xbox and PlayStation – most recently landing on the Nintendo Switch just a few days ago. The Prince’s journey will continue however, with the team confirming that The Rogue Prince of Persia will be getting a suite of post-launch updates throughout 2026.

Making the announcement on their Steam page, the team at Evil Empire spoke properly for the first time since the game’s launch back in August, writing:

“It's been a while, but we're back and do we have an early Christmas gift for you! Well, we don't have it for you right now, but we can tell you about it at least! We'll be coming back next year with post-launch content as free updates for The Rogue Prince of Persia.”

Rogue Prince of Persia

Unfortunately, we did not get any further details regarding what these updates will entail. Considering the fact that they used the term ‘updates’ however, fans should expect more than just a single drop of new content.

In looking back at the game’s roadmap during its Early Access period, there are plenty of avenues in which the team can head in to expand the game. We could see new enemies; skills; medallions; skins and weapons among countless other additions.

Of course, we will have to wait until next year to learn more, but it is exciting nonetheless to see that The Rogue Prince of Persia still has more to offer.

KitGuru says: Have you tried the game out? What do you think? How does it compare to Dead Cells? Let us know down below.

The post The Rogue Prince of Persia confirmed to be getting new content in 2026 first appeared on KitGuru.

Turn 10 confirms Forza Motorsport won’t be getting any new content

18 décembre 2025 à 15:00

Forza Motorsport was one of the big first-party titles announced prior to the launch of the then-next-gen Xbox Series X|S. Said to be ‘built from the ground up’ the track racer launched in a disappointing state – with the team spending much of their time trying to bring Motorsport up to snuff. Major lay-offs at studio Turn 10 earlier this year led many to fear that future support had been cancelled. Though denied at the time, Microsoft has now confirmed that Forza Motorsport is turning off its engine.

Publishing a blog post titled ‘2025 Forza Year in Review’, the team at Turn 10 Studios offered a recap of the updates, additions and announcements from across the Forza series over the past 12 months.

By far the most interest part of the post however comes near the end, where-in the team discuss the ill-fated Forza Motorsport, writing: “As our team shifts its focus toward delivering the best possible experience with Forza Horizon 6 in 2026, we do not plan to introduce new cars, tracks, features, or regular bug fixes for Forza Motorsport.”

Forza Motorsport Turn 10

They continue, “However, we will continue supporting the game by keeping online servers active, hosting special events and competitions, and reintroducing previously released Featured Tours and reward cars on a monthly basis, until all content is available for you to enjoy anytime.”

Like many of Xbox’s early 9th-gen game announcements, 2023’s Forza Motorsport was intended to be a long-lasting experience receiving updates for years to come. Unfortunately, with a less-then-stellar launch and a slow rollout of notable improvements – coupled with the lay-offs earlier this year – the writing was on the wall for Forza Motorsport.

KitGuru says: Are you surprised by the announcement? Did you have high hopes for Motorsport prior to launch? Will the series be laid to rest in favour of Horizon? Let us know down below.

The post Turn 10 confirms Forza Motorsport won’t be getting any new content first appeared on KitGuru.

Indie hit Dispatch confirmed for Switch thanks to Nintendo eShop leak

18 décembre 2025 à 14:00

One of 2025’s biggest indie hits was Dispatch – an episodic superhero adventure title from developers who previously worked at Telltale Games and Night School Studio. Released in chunks, the game saw its final episode arrive just last month, amassing overwhelmingly positive reviews on Steam and selling more than 2 million copies. Currently available only on PS5 and PC, a Nintendo Switch version has now been discovered; arriving early next year.

As discovered by ResetEra user –R, the highly-praised episodic superhero adventure game from AdHoc Studio ‘Dispatch’ appears set to land on Nintendo’s platform in a little over a month’s time.

Thanks to an early publishing on the Australian eShop, Dispatch has now been confirmed to be coming to the Switch and Switch 2 on the 29th of January 2026.

Dispatch Switch

Given the fact that the game is formatted somewhat like a visual novel, Dispatch on the OG Switch should be relatively comparable to all other versions. Still, for those with a Switch 2 the game offers a free upgrade pack which “includes enhanced resolution and improved frame rates.”

As mentioned, Dispatch is one of 2025's biggest indie hits, selling millions of copies, amassing a ton of online discourse and receiving multiple nominations from both The Game Awards and the BAFTAs. With the game ‘superhero-landing’ onto the Switch platform next month, it likely won’t be long before it passes another major milestone.

KitGuru says: Have you played Dispatch? What did you think? Is it one of your favourite games of 2025? Let us know down below.

The post Indie hit Dispatch confirmed for Switch thanks to Nintendo eShop leak first appeared on KitGuru.

Ninja Warrior VR Is A Hands-On Recreation With Huge Potential

18 décembre 2025 à 12:00

Ninja Warrior feels like a fun concept to make the jump into VR, until you consider the practicalities of adapting this experience for the medium. There’s something appealing about translating large-scale obstacle courses into a fitness game of sorts, but these courses featured in the original TV show involve Wipeout-esque feats of acrobatics, strength, and nerve to conquer. Never mind the space necessary to run, jump and dive through them.

Maybe, if you could traverse without using your feet but retaining that sense of athleticism, it could work.

Ninja Warrior VR takes heavy inspiration from titles like Fall Guys in its switch from reality TV to the virtual world, replacing its super-strength competitors with stylized ninja-like characters. The jump also shifts the aesthetics of the experience, and allows the experience to betray your initial expectations in one key aspect, the one thing transforming this into one of the most promising fitness-fueled party titles of 2025. Rather than moving with your feet, you move entirely using your hands.

It seems absurd at first, and certainly it takes some getting used to. While at first you would assume you might run on the spot or use analog sticks to move around each course, everything is controlled using motion controls and your hands. To move forward, you reach your arm forward and physically pull it back toward your chest to pull your character toward wherever you placed it. You can use either hand or both in quick succession to move at speed, but wherever you place that hand, it will remain firmly planted in place until you place down your other hand.

This is the main way you traverse just about every obstacle in the game. Want to jump? Push off from where you are with your hands. You can do this with one or two hands, but you will need to rapidly increase your speed at this task if you want to, say, jump across thin platforms with moving bollards spinning in sequence that will punish you for lurking too long. All against a surprisingly strict time limit that's longer than the real show, but not exactly friendly either.

The only use of buttons on the controller is the grip button for grabbing onto obstacles like hanging bars, such as the famous obstacle from the series that requires players to hang and jump between two sliding metal bars. This requires you to use all your skills to traverse and is quite challenging to overcome, and we’re still only in round 1!

While you could critique the game under these parameters for being too hard - it's also similar locomotion to Gorilla Tag or Orion Drift, which isn't what you'd expect - this arguably works well for Ninja Warrior VR. The reality TV show is a Herculean effort few can successfully beat, and making it too simple risks making it trivial for players when the full game releases.

With the commentators voicing in your ear, there’s still a lot of fun to be had by trying your luck, never mind how amusing it looks from an outsider’s perspective. Provided you’re careful, that is - during my experience, I accidentally punched the demo assistant more than once in the intensity of trying to traverse just this first obstacle course.

To me, though, that’s proof of everything Ninja Warrior VR does well, rather than a negative. You need space to play, and time to get used to moving with your hands. But after overcoming this hurdle you don’t just feel immediately hooked on the thrill of the challenge, you’re resolute and determined to clear these hurdles however possible. It’s tiring, but it’s exciting to overcome a challenge, setting yourself up slowly in just the right spot for a new obstacle, and to overcome it. With a crowd of friends or onlookers, as I had here, the cheers as you overcome that obstacle are both fueling and grin-inducing. It's a true joy, only possible by the rather bold direction the team has taken to bring this game to life.

Ninja Warrior VR is not a one-to-one physical recreation because that’s not feasible. While its cartoon appearance is unusual at first, it’s through this direction that MyDearest has maintained the spirit of the show and created something that could provide hours of entertainment in good company. That's from just the first round of the four-round gauntlet that makes up a typical Ninja Warrior match, and the team has promised future updates to keep expanding the game with more levels over time. If the team can maintain that schedule and the degree of fun found in this demo for repeat matches and new stages, this could become a new party game of choice for having a good time with friends in VR.

Ninja Warrior VR is out today on the Meta Quest platform.

The Division 1 gets surprise PS5 patch adding 60fps support

18 décembre 2025 à 13:00

Despite their many flaws, Ubisoft has been one of the strongest publishers during this current console generation – in one aspect at least. Following on from the likes of Far Cry 4; Assassin’s Creed Origins; Odyssey and more, The Division has now gotten a 60fps patch on PlayStation 5.

Taking to Twitter to make the surprise announcement, the official franchise page revealed that “The Division is now available on PlayStation 5 with enhanced performance at 60 FPS. This update brings smoother gameplay to the snow-covered streets of New York where it all began.”

While a welcome update to be sure, it is interesting to see Ubisoft patch what many would consider to be a dead game – especially with its sequel having been out for many years now and a 3rd entry said to be on its way.

Division 60fps

Still, if you did want to head back into the polluted streets of New York, now is as good a time as any. Though far from a comprehensive patch, unlocking the framerate on PS5 pairs nicely with the game’s previous PS4 Pro patch to make for a much cleaner experience overall.

As mentioned, this is far from Ubisoft’s first surprise 60fps patch, with multiple Assassin’s Creed titles including Odyssey, Origins and most recently Syndicate receiving updates years after release. Similarly, the Far Cry series has gotten 60fps patches stretching as far back as 2014’s Far Cry 4.

Though it would be nice to get a more comprehensive update for these games in order to take greater advantage of the added horsepower of current-gen consoles, even the addition of 60fps alone is highly welcome – especially if Sony’s rumoured PlayStation handheld turns out to be true.

KitGuru says: Would you consider returning to The Division 1? Why do you think they chose to update the game now? What other last-gen Ubisoft titles would you like to see patched? Let us know down below.

The post The Division 1 gets surprise PS5 patch adding 60fps support first appeared on KitGuru.

KitGuru Advent Calendar Day 18: Win one of FIVE CPS PC Cooler bundles!

18 décembre 2025 à 12:00

For Day 18 of the KitGuru Advent Calendar we have teamed up with CPS PC Cooler to give away FIVE prize bundles. Each winner today will receive a DT360 AIO liquid cooler with an integrated IPS display, and a KN850 power supply to go with it!

The CPS PC Cooler KN850 PSU is an 850W fully modular, 80 PLUS Gold-certified unit built for ATX 3.1 and PCIe 5.1 systems, featuring a native 12V-2×6 connector, dual CPU cables, and 105°C-rated Japanese capacitors for reliability. The CPS PC Cooler DT360 AIO is a 360mm liquid cooler with a copper cold plate, high-pressure ARGB fans, and a detachable 3.4-inch IPS LCD display, offering strong thermal performance with customizable visuals and simplified cable management.

How to Enter:

To enter this giveaway, all you have to do is head over to our competition announcement post on Facebook, HERE. In the comments, leave an answer to the following question – What CPU are you running? 

This competition is open worldwide.

The winner will be picked randomly shortly after 11AM GMT December 19th, and a new competition will be announced for Day 19. The chosen winner has 48 hours to respond, if we do not hear from them, a new winner will be picked.

Terms and ConditionsThis competition is open worldwide, starting at 11AM GMT on December 18th and ending at 10:59AM GMT on December 19th. Due to the busy Christmas season, prize deliveries could take longer than usual, and some prizes may not ship until January. In compliance with GDPR, we will not collect or store any personal information as part of this competition. Once the winner has been contacted and their prize received, personal details will be deleted from our email servers. Your details will not be shared, we respect your privacy.

KitGuru Says: Good luck to all who enter, we'll be back tomorrow morning to announce a winner and turn the calendar over to Day 19!

The post KitGuru Advent Calendar Day 18: Win one of FIVE CPS PC Cooler bundles! first appeared on KitGuru.

New Android Malware Lets Hackers Turn Google Play Apps Into Spyware

17 décembre 2025 à 21:21
New Android Malware Lets Hackers Turn Google Play Apps Into Spyware  The security research team at iVerify Threat Intelligence have discovered a new Remote Access Trojan (RAT) that has been dubbed Cellik, and which is targeting Android users. It includes features typically seen on advanced spyware and delivers functionality that allows threat actors to spread their wares in a more stealthy fashion. Once
Reçu hier — 17 décembre 2025 1.3 🖥️ Tech. English

Jonsbo unveils D401 Black mid-tower with double tempered glass panels

17 décembre 2025 à 18:51

Jonsbo is expanding its chassis lineup with the release of the D401 Black, a mid-tower case that breaks away from traditional box aesthetics. Featuring an external frame finished in dark metallic grey, the case is designed to offer a balance of structural rigidity and open-air visual appeal for showcase builds.

Jonsbo has equipped the D401 (via Hermitage Akihabara) with large tempered glass panels on both the front and left side, providing a panoramic view of the hardware. While glass-heavy “aquarium” style cases often suffer from airflow restrictions, the D401 attempts to mitigate this with a right-side panel featuring dedicated venting, working in tandem with perforations across the top and bottom panels to create unobstructed channels for intake and exhaust.

Cooling support is substantial for a chassis of this class. The layout supports a variety of configurations, with up to three 120 mm fans on the side panel and either three 120 mm or two 140 mm fans on the top. Unusually for a standard mid-tower, the PSU shroud is also perforated to mount three additional 120 mm fans, feeding fresh air directly into the GPU. Regarding liquid-cooling compatibility, the case supports dual 360mm radiators simultaneously (top and side), making it a viable candidate for custom loops or high-end AIOs.

Internally, the D401 Black supports Mini-ITX to ATX motherboards, with seven rear expansion slots. Graphics card clearance is generous at 439 mm, while air cooler height is capped at 169 mm. The design also supports vertical GPU mounting, though builders will need a separate riser cable. Power supplies up to 200 mm in length can be fitted. Storage options are kept relatively minimal to maintain the clean interior aesthetic, with a convertible drive bay supporting either a 3.5-inch HDD or a 2.5-inch SSD, alongside two dedicated 2.5-inch mounts. The I/O panel, located at the bottom of the left panel, covers the essentials, including USB connectivity (1x Type-C 3.2 and 2x Type-A 3.0) and standard audio jacks.

KitGuru says: The D401 is an aesthetically pleasing case with room for almost anything you want to throw at it. However, looks aren't enough, and the limited storage options, I/O panel location, and interrupted panoramic view might deter some from pursuing this case.

The post Jonsbo unveils D401 Black mid-tower with double tempered glass panels first appeared on KitGuru.

Terminator Survivors is pivoting to a single-player game after delay

17 décembre 2025 à 18:30

Terminator Survivors was initially announced with a 2025 release window, but here we are in the final weeks of the year and the game is still nowhere to be found. Today, Nacon officially confirmed that the game has in fact been delayed, but beyond that, it is also going through some major changes behind-the-scenes.

Terminator Survivors was initially pitched as a co-op multiplayer shooter. However, after months of internal testing, the team behind it has decided to go back and reimagine the game as a single-player title.

In an update post published this week, the game's creative director, Marco Ponte, said: “After months of internal testing, discussions with players and fans of the license, we came to the conclusion that to give you an authentic Terminator experience with the best possible shooting and exploration gameplay, we would have to put aside the cooperative multiplayer.”

“We know this may come as a disappointment, but we believe it is the right creative direction for an uncompromising vision of the world after Judgment Day. We’ve also had to overhaul our release plans, instead of launching in early access, we want your first steps into the wasteland to be a complete and polished experience.”

As a result of all of this, Terminator Survivors will not be coming out in 2025 like originally planned. There is no new release date yet, but fans can sign-up to be part of future playtests, which will take place closer to the game's new, currently unknown release window.

KitGuru Says: It is rare to see an announced multiplayer game go through a pivot like this. Would you be happier with a single-player Terminator shooter, or would you have preferred the original multiplayer version?

The post Terminator Survivors is pivoting to a single-player game after delay first appeared on KitGuru.

Call of Duty: Black Ops 7 was the best-selling game in the US last month

17 décembre 2025 à 18:00

Call of Duty: Black Ops 7 was once again the bestselling game in the US during its launch month, despite strong competition from the likes of Battlefield 6 and Arc Raiders, 

Mat Piscatella, a videogame industry analyst for Circana, has shared the top 20 best-selling games in the US for November 2025. The list is topped by Call of Duty: Black Ops 7, although EA's new hit shooter was not far behind, taking the number 2 spot.

Here is the full top 10:

  1. Call of Duty: Black Ops 7
  2. Battlefield 6
  3. NBA 2K26
  4. Madden NFL 26
  5. EA Sports FC 26
  6. Pokemon Legends Z-A
  7. Ghost of Yotei
  8. EA Sports College Football 26
  9. Minecraft
  10. Kirby Air Riders

Call of Duty: Black Ops 7 managed to beat out all of this year's major sports games as well, despite many of them being discounted for Black Friday. New releases from Nintendo, like Kirby Air Riders and Hyrule Warriors: Age of Imprisonment both battled for the #10 spot, but ultimately, Kirby won out and Hyrule Warriors dropped to #11.

Other notable games found throughout the #11 to #20 slots include The Outer Worlds 2 at #12, Sonic Racing: Cross Worlds at #13, Marvel's Spider-Man 2 at #15, Red Dead Redemption 2 at #16, followed closely by GTA V at #17. Borderlands 4, and Forza Horizon 5 both also managed to remain in the top 20.

KitGuru Says: Black Ops 7 has sold well, but there must have been something in the numbers to spook Activision, or they wouldn't have recently announced plans to stop back-to-back years for Black Ops and Modern Warfare. 

The post Call of Duty: Black Ops 7 was the best-selling game in the US last month first appeared on KitGuru.

Iiyama launches new ProGraphic monitor line-up with two 4K displays

17 décembre 2025 à 18:00

Iiyama is well known around here for its affordable gaming monitors. Now, the company is launching a new line of ProGraphic displays, developed for professionals and creators who require accurate colour, contrast and detail. 

The ProGraphic line integrates IPS Black 2.0 technology, Pantone Validated certification, wide DCI-P3 colour coverage, and 4K resolution. With a 3000:1 contrast ratio, the displays reveal fine detail even in darker areas. IPS Black 2.0 maintains colour stability across viewing angles, making the monitors suitable for collaborative or client-facing environments. Pantone Validation ensures accurate reproduction of Pantone Matching System colours, a standard in branding, fashion, and print.

For extended use in bright studio settings, the monitors include an anti-glare, low-reflective polariser to reduce eye strain and maintain focus. Connectivity is streamlined through a USB-C dock, which supports data, video, and up to 65W of power delivery via a single cable. An integrated KVM switch allows users to control two devices from one setup. On top of all of this, the monitors also support HDR 400.

In the table below you can see the full spec sheet:

Specification HB2701UHSNP-B1 HB3201UHSNP-B1
Diagonal 27”, 68.5cm 32”, 80cm
Panel IPS Black 2.0 IPS Black 2.0
Native Resolution 3840 x 2160 @60Hz (8.3-megapixel 4K UHD) 3840 x 2160 @60Hz (8.3-megapixel 4K UHD)
Contrast 3000:1 3000:1
Brightness 450 cd/m² 450 cd/m²
Signal Inputs HDMI x1, DisplayPort x1, USB x4, USB-C dock x1 HDMI x1, DisplayPort x1, USB x4, USB-C dock x1
Other Features KVM switch, Flicker Free, Blue Light Reducer, HDR 400, headphone hook, Speakers KVM switch, Flicker Free, Blue Light Reducer, HDR 400, headphone hook, Speakers
Height Adjustable 150mm 150mm
Regulations TCO Certified, CE, TÜV-Bauart, EAC, VCCI-B, PSE, RoHS support, ErP, WEEE, REACH, UKCA TCO Certified, CE, TÜV-Bauart, EAC, VCCI-B, PSE, RoHS support, ErP, WEEE, REACH, UKCA

The 32″ ProGraphic monitor will launch in the UK via Amazon, priced at £699. The smaller 27″ version is also available in the UK via Amazon, priced at £499.

KitGuru Says: We'll have a review of Iiyama's new ProGraphic monitor soon, so stay tuned for our in-depth analysis. 

The post Iiyama launches new ProGraphic monitor line-up with two 4K displays first appeared on KitGuru.

Todd Howard also wishes The Elder Scrolls 6 had come out faster

17 décembre 2025 à 17:30

The Elder Scrolls 6 is a bit of a touchy subject for Bethesda. The game was announced far too early, back in 2018 and while fans knew that Starfield was the priority at the time, fans have not stopped asking about it. Todd Howard made a rare comment on the state of the game this week, saying that he too wished that things had moved faster. 

Internally, Bethesda had reportedly planned to ship Starfield before 2022, but delays creeped in. Ultimately, after joining Microsoft, the game was announced for late 2022, only for another major delay to take place, pushing the game back to late 2023. Due to the lingering work required on Starfield, production for The Elder Scrolls 6 also had to be pushed back.

The Elder Scrolls 6 is now finally in full production and could release as early as 2027, alongside a planned next-generation Xbox console. Speaking with Game Informer, Todd Howard commented on the drawn-out timeline for the game, saying:

“The majority of the studio’s on VI, but I’ll say this: We always overlap. So, we’re very used to overlapping development. And we have long pre-productions on things so that we feel good about them. And it’s a process. We all wish it went a little bit faster – or a lot faster – but it’s a process that we want to get right.”

The last Elder Scrolls game to release was 2011's Skyrim. We still don't know what part of Tamriel the new game will be set in, or what gameplay changes may come along with it. Based on the 2018 teaser, fans reckon that The Elder Scrolls 6 may be set in Hammerfell, the home of the Redguards, or potentially High Rock, the homeland of the Bretons. Some also speculate that the game could span both regions, as they are more compact compared to Skyrim, while also being neighbouring provinces.

KitGuru Says: If The Elder Scrolls 6 is indeed targeting a 2027 launch date, then we may start getting some real news about the game starting next year. 

The post Todd Howard also wishes The Elder Scrolls 6 had come out faster first appeared on KitGuru.

Arctic aims for improved longevity with new high-viscosity MX-7 thermal paste

17 décembre 2025 à 16:30

Arctic has officially retired the MX-6 from its flagship position, replacing it with the new MX-7 compound. While the company has long been a staple in thermal pastes, this latest iteration marks a distinct shift in formulation strategy, moving towards a significantly higher viscosity to combat the “pump-out” effect common in modern, high-heat-density processors.

Arctic has engineered MX-7 to be considerably thicker than its predecessors, a design choice explicitly aimed at long-term stability. The phenomenon of pump-out, where thermal cycles cause lower-viscosity pastes to migrate away from the die centre, has become a frequent headache for direct-die cooling applications on GPUs and gaming laptops. By increasing the cohesiveness of the mixture, Arctic claims the MX-7 will maintain its bond line integrity far longer than standard pastes.

However, this change in consistency requires some builders to change how they apply it. The manufacturer explicitly advises against the old “spread with a spatula” technique that was popular with the softer MX-4. Due to the high viscosity, manual spreading is likely to result in uneven ridges. Instead, Arctic recommends applying a generous amount in a cross pattern and allowing the mounting pressure to distribute the material. This ensures a uniform layer that fills microscopic imperfections without introducing air pockets.

The compound is fully non-conductive and non-capacitive, meaning that any accidental overspill onto the system carries no risk of short circuits. Arctic has also integrated a QR-code-based authenticity check on the packaging to ensure you're getting the real thing. The MX-7 is now available at a launch discount, with the 2g syringe starting at €6.49. The 4g variant comes in at €6.99, and the 8g tube at €8.49. For those needing to clean up old residue, a bundle version including a 4g syringe and six MX-Cleaner wipes is available for €8.29.

KitGuru says: Have you ever used Arctic MX thermal pastes? Were you happy with the results? Would you consider the new MX-7 if you had to replace the thermal paste of a GPU/CPU?

The post Arctic aims for improved longevity with new high-viscosity MX-7 thermal paste first appeared on KitGuru.
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