AMD Ryzen 9 9950X3D CPU Review: Dominant, No Compromise Performance

Sapphire has unveiled its new Edge+ VPR-5050 Series mini-ITX motherboards for edge computing and industrial AI applications. These platforms, the Edge+ VPR-5050-MB and Edge+ VPR-5050A-MB, leverage AMD's Embedded+ architecture, combining the power of Ryzen Embedded V2748 processors with Versal AI Edge VE2302 adaptive SoCs.
The Edge+ VPR-5050 series provides a scalable and high-performance computing platform, reducing development cycles and accelerating time-to-market for advanced embedded systems. These motherboards are ideally suited for various applications, including AI-driven industrial control, smart security and AI vision, autonomous mobile robotics, medical imaging and surgery, and embedded PC applications. Both models are optimised for power efficiency, with AI acceleration capabilities starting at just 30W.
The cornerstone of the Edge+ VPR-5050 Series is AMD Embedded+, a hybrid architecture that integrates high-performance x86 processing with adaptive AI acceleration. This combination enables real-time sensor data processing, low-latency AI inference, robust industrial networking, and precise control applications.
The Edge+ VPR-5050-MB is designed for AI-driven industrial control and real-time sensor fusion. It features the AMD Ryzen Embedded V2748 Processor, powered by âZenâ cores and Radeon graphics, and 8 GB of memory. The AMD Versal AI Edge VE2302 Adaptive SoC facilitates low-latency AI inference and deterministic sensor processing. Connectivity options include 2.5 Gb Ethernet, USB 3.2 Gen2, SATA3, RS232/422/485, and GPIO, ensuring seamless integration into industrial environments. The motherboard also supports M.2 storage, M.2 WiFi/BT, and PCIe x8 expansion, allowing for flexible customisation.
The Edge+ VPR-5050A-MB builds upon the foundation of the VPR-5050-MB, catering to applications requiring more complex embedded software topologies. It has dual 10/25 Gb Ethernet and 16 GPIO for high-speed industrial connectivity and enhanced sensor support via programmable I/O. The Versal AI Edge device now features 64 GB of eMMC storage and 16 GB of RAM. A dedicated USB connector is provided for direct IO, and an auto-IO board with Octo GMSL2, Dual GbE, and Dual CAN bus interfaces further expands its capabilities.
Optional plugin expansion boards are also available for customised industrial, AI vision, and automation applications. The Sapphire Edge+ VPR-5050-MB and VPR-5050A-MB are now available for developers and OEMs.
KitGuru says: Embedded solutions are becoming more capable, and the new Sapphire Edge+ VPR-5050 series boards are no exception.
The post Sapphire showcases new Edge+ VPR-5050 boards at Embedded World first appeared on KitGuru.The WWE 2K franchise has been in a rebuilding phase for the past few years, culminating in last yearâs WWE 2K24, which was one of the best pro grappling games 2K and developer Visual Concepts had delivered in years. But as most seasoned wrestling fans know, itâs one thing to prove youâre championship material; itâs another challenge altogether to stay at that elite level. Thatâs the test WWE 2K25 now faces. Does WWE 2K25 continue the seriesâ upward momentum? Or does it make some unfortunate high-risk moves? Itâs time to lace âem up again and find out. Over the past [âŚ]
Read full article at https://wccftech.com/review/wwe-2k25/
Hazelight Studios has amassed a reputation over the past years for its dedication to creating new and unique co-op experiences. So far, this seems to be working out, with each successive game selling millions more than the last. While itâs too early to tell whether it can surpass its predecessor, the recently-released Split Fiction is already doing numbers â having sold over 1 million copies in just two days.
Making the announcement on BlueSky, the official Hazelight Studios page wrote: âSPLIT FICTION sold 1 MILLION units in its first 48 hours!!! The love you all show for our game is overwhelming! Everyone here at Hazelight are beyond happy â and we canât stop enjoying your amazing reactions!â
Despite being published by EA, Hazelight Studios is a relatively small studio whose games operate on budgets far lower than the typical AAA release from the publisher, making its success even more notable.
As mentioned, Hazelightâs prior games sold incredibly well over the long-term, with 2018âs A Way Out and 2021âs It Takes Two selling 11 and 23 million copies respectively â doubly impressive when considering that you donât need two copies to play together.
With Split Fiction being not only the highest rated game by Hazelight, but currently sitting as the highest rated title of 2025, weâll likely see the game break milestone sales on a rather consistent basis over the coming months.
KitGuru says: Have you played Split Fiction? Is it Hazelightâs best work yet? What do you hope to see next from the studio? Let us know down below.
The post Split Fiction has sold over 1 million copies in 48 hours first appeared on KitGuru.Prior to its release on the Xbox Series X|S last year, Microsoft confirmed that Indiana Jones and the Great Circle would also be swinging its way onto PS5 in 2025. A couple weeks ago, leakers narrowed down the release window to sometime in April. Now, we seem to have a concrete release date alongside pre-order details.
As reported by known industry insider Billbil-kun via Dealabs, Indiana Jones and the Great Circle is set to come to PS5 on the 17th of April â though as Microsoft has made a habit of â âAdvanced AAAccessâ players will get it a couple days early.
Beyond this, pre-orders are reportedly planned to go live on the 25th of March and will be offered in two forms: a ÂŁ70 Standard Edition and a ÂŁ100 Premium Edition.
Given the fact that Indiana Jones originally released last year, it is a bit surprising to see Microsoft charging full price while also offering advanced access for premium buyers.
Then again, with the upcoming Forza Horizon 5 priced at ÂŁ55 despite first launching in 2021, the price is to be expected.
KitGuru says: Which of the upcoming Microsoft PS5 games are you most excited for? Are the prices fair? Whatâs your opinion on Advanced Access? Let us know down below.
The post Indiana Jones and the Great Circleâs PS5 release date has leaked first appeared on KitGuru.One of the many benefits touted by Sony regarding the PS5 Pro is its hardware support for the companyâs PSSR upscaler. While results for early adopters have been somewhat mixed, lead console architect Mark Cerny has promised that PSSR will continue to improve over time â matching the recently-announced FSR 4 in quality by next year.
Following the recent official unveiling of FSR4, AMD revealed that the ML-based upscaler was developed in collaboration with Sony.
Speaking on this, and what it means for the future of PlayStation, Mark Cerny told Eurogamer: âThe neural network (and training recipe) in FSR 4's upscaler are the first results of the Amethyst collaboration. And results are excellent, it's a more advanced approach that can exceed the crispness of PSSR. I'm very proud of the work of the joint team!â
Cerny continued, âOur focus for 2025 is working with developers to integrate PSSR into their titles; in parallel, though, we have already started to implement the new neural network on PS5 Pro. Our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR; it should take the same inputs and produce essentially the same outputs. Doing that implementation is rather ambitious and time consuming, which is why you haven't already seen this new upscaler on PS5 Pro.â
As mentioned, results for PSSR so far have been somewhat mixed, with some games displaying excellent results, while others required hotfixes in order to resolve major unexpected issues. As such, it is highly exciting to see that the technology will improve greatly in the relatively near future â meaning that the value prospects of the PS5 Pro should also get better with time.
KitGuru says: What do you think of PSSR so far? Are you impressed with FSR 4? Could PS5 Pro justify its existence with these upcoming improvements? Let us know down below.
The post PSSR in 2026 and beyond will match FSR 4 claims Mark Cerny first appeared on KitGuru.The American Department of Justice has made a ruling that Alphabet must fully divest itself of Chrome, selling not just the ownership of the web browser but also providing development details toâŚ
Nvidia appears to be bolstering its entry-level graphics card offerings, with an increasing number of leaks suggesting we'll get an RTX 5050. This budget-friendly card is reported to launch in the coming weeks, positioning itself as a direct competitor to Intel's Arc B580.
Leaker kopite7kimi has been relatively quiet since the RTX 50 series' initial announcements, but they recently resurfaced with detailed specifications for both the RTX 5050 and the upcoming RTX 5060 Ti.
The leaker corroborated the RTX 5060 Ti's dual memory configurations, which stated that 16 GB and 8 GB GDDR7 variants will use a 128-bit memory bus. The card is expected to feature a 180W TGP (Total Graphics Power), aligning with previous rumors. The report also reads that the RTX 5060 Ti is based on the PG152 board design and uses the GB206-300 GPU, packing 4,608 CUDA cores.
Intriguingly, the leaker claims that the RTX 5050 will share the same PG152 board design but paired with the smaller GB207-300 GPU with 2,560 CUDA cores. Matching earlier rumors, kopite7kimi said that the RTX 5050 will feature 8 GB of GDDR6 memory and a 128-bit memory bus, making it the sole RTX 50 series card to use this type of memory.
Rumours suggest that Nvidia may unveil the RTX 5060 series and potentially the RTX 5050 as early as next week. However, these cards are only expected to be released in April or May.
Discuss on our Facebook page, HERE.
KitGuru says: Are you planning to buy an entry-level or mid-range graphics card soon? Are you considering one of Nvidia's upcoming RTX 50 series GPUs?
The post Nvidia RTX 5060 Ti and RTX 5050 detailed in new leak first appeared on KitGuru.Nvidia's professional workstation graphics card lineup is probably getting an update like the gaming series did with the RTX 50 GPUs. Nvidia hasn't confirmed it yet, but the supposed new flagship card, RTX Pro 6000 Blackwell, has recently been spotted online.
The listing spotted on Leadtek's website by Mark Brown (via @harukaze5719) confirms the âRTX Proâ branding will remain and unveils the specifications of this monstrous GPU. The RTX Pro 6000 Blackwell is purported to feature a staggering 24,064 CUDA cores, exceeding the RTX 5090 count by 2,304 cores. Furthermore, the card has 96 GB of GDDR7 memory, triple the capacity of the flagship gaming card. The Leadtek listing suggests a 600W TGP for the RTX Pro 6000 Blackwell, surpassing the RTX 5090's TGP. This strongly indicates the presence of one or two 16-pin power connectors.
Image credit: VideoCardz
Compared to its predecessor, the RTX 6000 Ada, the RTX Pro 6000 Blackwell boasts a 32% increase in CUDA cores and doubles the memory capacity. The reported 600W power consumption also represents a significant leap from the RTX 6000 Ada's 300W TDP.
The RTX Pro 6000 Blackwell's enormous TGP necessitates a robust cooling solution. Gone is the traditional blower-style design, replaced by a cooling solution (shared by VideoCardz) that appears to be a variation of the dual-flow-through design found on the RTX 5090. Images accompanying the leak reveal a dual-slot design with a more exposed heatsink on the front and a redesigned backplate. The card also features a PCIe 5.0 x16 interface and four DisplayPort 2.1 ports.
The RTX Pro Blackwell series is expected to be officially unveiled at Nvidia's GTC 2025 conference, which will run from March 17th to the 20th.
Discuss on our Facebook page, HERE.
KitGuru says: Considering the RTX 6000 Ada released at around ÂŁ7,500, how do you think Nvidia will price the RTX Pro 6000 Blackwell?
The post Nvidia RTX Pro 6000 Blackwell leaks via retail listing first appeared on KitGuru.Early benchmarks are promising for AMD's upcoming Ryzen 9 9950X3D, with the 16-core CPU reportedly topping the PassMark multi-threaded charts. A single benchmark run has yielded a score of 69,702 points, placing it 10% ahead of the previous-generation 7950X3D and 5% ahead of its non-3D V-Cache counterpart in multi-threaded performance.
Note that these results are based on a single benchmark run compared to the hundreds of data points typically used for comprehensive analysis. RAM configuration and overclocking or PBO could significantly influence these scores. Nevertheless, this initial result shared by @x86deadandback suggests that the 16-core 9950X3D is currently leading the pack among flagship consumer CPUs, outperforming the 7950X3D, 9950X, and Intel's Core Ultra 9 285K. This 170W CPU, armed with 16 Zen 4 cores and second-generation 3D V-Cache, is set to launch in three days.
Analysing the 9950X3D's single-threaded performance reveals near-identical scores to the 9950X, indicating that the addition of 3D V-Cache doesn't compromise single-threaded speed. Both CPUs share the same core count, peak boost frequency, and 170W TDP. The key difference lies in the 9950X3D's usage of 3D V-Cache on one of its chipsets.
AMD recently confirmed the 9950X3D's $699 price tag, representing a $100 premium over the 9950X's launch price. Alongside it, AMD will also release the Ryzen 9 9900X3D. Both processors are expected to release on March 12th
Discuss on our Facebook page, HERE.
KitGuru says: Are you thinking about getting one of AMD's new Ryzen 9000X3D processors? If so, which one are you considering buying?
The post AMD Ryzen 9 9950X3D shows up on PassMark with improved single-core performance first appeared on KitGuru.It's been two years since the launch of the AMD AM5 motherboard platform and the 600-series motherboards. Since its launch, the platform has seen the launch of several CPUs in the Ryzen 7000, Ryzen 8000, and Ryzen 9000 family. While the 600-series motherboards provide great features & compatibility with newer Zen 5 CPUs, motherboard makers are always looking to enhance user experiences through the latest technologies, which is why AMD has introduced a new chipset line called 800-series. The first wave of AMD 800-series motherboards (X870E & X870) hit shelves last year with the Ryzen 9000 series and now, the [âŚ]
Read full article at https://wccftech.com/review/asrock-b850-motherboards-review-riptide-lightning-steel-legend-livemixer-aiming-200-usd-am5-segment/
Recently it was claimed that next year's Call of Duty is already in development for the next-gen Xbox. However, a reliable source has now rebuked this claim, as the next generation Xbox hardware is being planned for 2027 and no development kits exist yet.
According to Microsoft-focused reporter, Jez Corden, the next generation Xbox will be with us in 2027 and currently, development kits do not exist. In a recent podcast, Corden also shed some light on the concept behind Microsoft's future console.
âThe whole idea of the next Xbox is that it's going to be a PC in essence but with a TV friendly shell that also has a specific set of specs in mindâ, Corden said. He adds that this will mean that developers will be developing for a Windows PC in a way.
Microsoft's next-generation Xbox will need to focus on being a more open platform, as the company has opted to move away from exclusive games entirely.
Discuss on our Facebook page, HERE.
KitGuru Says: What are you expecting to see from the next Xbox?
The post Next-gen Xbox to be âa PC with a TV-friendly shellâ first appeared on KitGuru.
Prior to being acquired by Sony, Insomniac had signed a deal with Oculus to bring three VR games to the Oculus Rift headset. These games were later made compatible with the Meta Quest headsets but all of Insomniac's VR titles mysteriously disappeared from the store a few years back. Now after a lengthy hiatus, they are finally becoming available again.
Insomniac's VR classics, Edge of Nowhere, Stormland and Feral Rites, are now available on Meta Quest devices once again. Insomniac is also working on bringing back its fourth VR title, The Unspoken.
There was no reason given for the initial removal for any of these titles. What made the move particularly surprising was the fact that Meta did put money upfront to get these games made. Whatever the issue was, however, it appears to be resolved.
Discuss on our Facebook page, HERE.
KitGuru Says: If you missed out on Insomniac's VR titles previously, you should consider giving them a look now that they are back on the store.
The post Insomniac brings back three of its best VR games first appeared on KitGuru.At SXSW this week, Kojima Productions made the most out of its panel appearance by debuting a new trailer for Death Stranding 2. Not only did we get a new look at the game, but a June 2025 release has also been confirmed.
Death Stranding 2: On the Beach will be releasing for PS5 on the 26th of June. Below you can watch the new 10-minute trailer, showcasing an extensive look at gameplay, as well as the upcoming Collector's Edition of the game.
Pre-orders for the game go live on the 17th of March. The Collector's Edition, which includes early access to the game starting on June 24th, ships in a fancy box, complete with a Magellan Man statue, a Dollman figurine, Art Cards and a letter from Hideo Kojima. Collector's Edition buyers will also unlock a selection of in-game items, as well as all pre-order bonus content.
While Death Stranding 2 is releasing for PS5 initially, the game is expected to come to PC eventually, and potentially Xbox too, as the original game just landed on Xbox consoles last year.
Discuss on our Facebook page, HERE.
KitGuru Says: Are you looking forward to Death Stranding 2? How long do you think we'll have to wait to see it on PC?
The post Death Stranding 2 gets extended gameplay trailer and June release date first appeared on KitGuru.While the added power of the PS5 allows for last-gen games to look and run better thanks to the newer and faster hardware, its updated HDMI spec allows for even small indie games to receive notable benefits. In the case of Spelunky, the pixel-art platformer roguelike has now gotten a surprise PS5 update which brings support for 120fps.
As reported by Polygon, the hardcore indie rogue-like Spelunky 2 has received a surprise free current-gen upgrade. Available now, this enhanced release brings with it one massive feature: support for 120fps.
Given its rather basic visuals, the PS4 would have likely been able to run such a game at higher framerates. That said, the consoleâs lack of a HDMI 2.1 port meant the system was hardware-locked out of such a feature.
With the rather twitchy nature of movement and gameplay in Spelunky, having twice the responsiveness could help alleviate many of the deaths you would otherwise succumb to.
Regardless, smoother games almost always feel better to play, and so it is welcome to see an indie title such as Spelunky 2 utilise one of the current-genâs unique features. Hopefully more indies follow suit.
KitGuru says: Are you glad to see such an update? Is 120fps necessary? Should more indie games offer 120fps options? Let us know down below.
The post Spelunky 2 gets free PS5 upgrade with 120fps support first appeared on KitGuru.The Highlights
Today weâre looking at a deficient RTX 5080 Founders Edition (read our review) thatâs missing ROPs, meaning it came straight from NVIDIA and that NVIDIA had complete and total end-to-end control over the entire process, just like they want, and they still somehow f***ed it up. The normal 5080 is as much as 10-11% better than this deficient one. Sometimes itâs 0%, often itâs 3-8%, but the swings can be large. This is a huge problem because most users wonât ever notice if their GPUs are missing ROPs. Unfortunately, the masses probably wonât even know about this problem to begin with.
Hereâs whatâs going on:
Editor's note: This was originally published on March 2, 2025 as a video. This content has been adapted to written format for this article and is unchanged from the original publication.
Steve Burke
Jimmy Thang
We traded a functional Zotac 5080 (read our review) to our viewer, Mason, for his defective 5080. Thanks for the trade, Mason.
We have confirmed and validated that this GPU is missing 8 of its ROPs, down at 104 ROPs from the expected 112 ROPs. That means the proper card has nearly 8% more ROPs than the defect.
This is a huge problem. There are no obvious signs that this issue is present without knowing to look for it, which screws mainstream owners. There will absolutely be defective units out there without people knowing, and we donât think NVIDIA has done enough to draw attention to this issue. Youâd have to know to launch GPU-Z, then know to check the ROPs, then recognize that the count is wrong. That knowledge and skill will be way more common for this audience than most, but even then, most people arenât going to feel a need to validate the GPU they bought has each individual fixed function unit present.
NVIDIA needs to do better about notifying customers. NVIDIA may claim 0.5%, but from first-hand experience in our inbox alone, we have a hard time believing the count is that low -- especially since it didnât name the 5080. Either NVIDIA didnât know about the 5080, in which case itâs wrong about the defect rate, or it did know and it was disingenuous at best by leaving it out. Weâre not sure which is worse. Weâve received dozens of emails and messages about units deficient in ROPs count, which seems awfully high for a focused audience with seemingly low distribution of the card so far.
Thatâs the backstory. Letâs get into the testing.
A âROPâ is a raster operations pipeline (or render output unit) and is a core part of the GPU.
We already explained this in-depth in a video about this topic. Hereâs the basics: The NVIDIA Blackwell architecture for gaming GPUs looks like this block diagram at most.
Each GPC has 8 TPCs, with two groups of 8 ROPs assigned separately to groupings of 4 TPCs. In some 5090, 5070 Ti, and now 5080s, one of these banks of 8 ROPs appears to be disabled, or at least not functioning.
As we said before, the weird thing is that this shouldnât have been possible on the 5080. The 5080 should be a full GB203 die, and so there are no disabled SMs on a GB203 RTX 5080 unlike a 5090 or a 5070 Ti where some of the stuff is turned off and there could be collateral damage under traditional understanding.
Maybe some poor TSMC or NVIDIA employee knocked over a coffee mug and hit the KILLROPS.EXE key on the 5080 production run or something. Whatever the case is, it has an impact.
Over the years, weâve seen GPUs with a ROPs advantage and iso other conditions typically show their benefit in higher resolution scenarios or in heavily anti-aliased testing. ROPs perform some of the final stages in the rendering pipeline. Of the 3 resolutions we test, 4K will show the biggest impact, but scenes with a lot of blending or some types of anti-aliasing will also reflect the change.
NVIDIA acknowledged this issue shortly after it emerged, but only for the 5070 Ti (read our review) and 5090 (read our review). It almost immediately somehow knew exactly how many units were affected, which further reinforces our belief that NVIDIA would have known about this, with the company pinning it to 0.5% of units. The company did not name the 5080 -- it also didnât really apologize and we felt it downplayed the performance impact to the lowest number, which would be 4% on the 5090. It didnât mention that the 5070 Ti and 5080 impact would be greater.
After Masonâs card showed up on Reddit, NVIDIA issued a second statement that weâre going to call their âoopsiesâ statement, where they confirmed the 5080 was also affected.
Letâs get into some simple performance numbers. We only really need two basics:
1 - The impact to performance against the normal 5080, which can be done in a simple A/B chart
2 - The change in relative positioning versus nearby alternatives
Weâre going to keep the charts really focused and simple because we donât need much to show the evidence of performance impact.
This chart shows the head-to-head in average FPS for the two 5080 cards. Some games are almost exactly identical: Baldurâs Gate 3 predictably is CPU-bound, but itâs nice to know that a CPU-bound scenario didnât force a gap. Black Myth: Wukong was remarkably consistent and Final Fantasy 14 was within 1 FPS for this testing, but there are some differences.
Total War: Warhammer 3 is the most concerning of these. This one has always rooted-out the most erratic behaviors in testing and thatâs why we keep it around. Across all 3 resolutions, we saw major swings. At 4K, we observed an 11% improvement with the actual RTX 5080 rather than the deficient one. That is a difference as big as the gap between some of NVIDIAâs models entirely.
Dying Light 2 also consistently showed a gap: The full 5080 ran 8.7% higher framerate for average FPS than the deficient one. F1 24 showed a 3.3% improvement with all ROPs, with Resident Evil 4 at 1.6%, which is outside our run-to-run variance and makes it a real result, and Starfield at 2.3%.
At 1440p, we saw an 8.8% improvement with all ROPs in Dying Light 2, which matches our 4K results. Final Fantasy is at about 2%, Dragonâs Dogma 2 is at 2.5%, and F1 24 is at 0.8%.
Letâs look at how this impacts the relative ranking versus other cards. Weâll look at only the games with the largest impact for a worst-case scenario.
Hereâs Total Warhammer III result at 4K. The 5080 âReduction of Performanceâ variant ran at 82 FPS AVG, a significant reduction from the correct result of 91 FPS AVG. Before, the 5080 was tied with the 7900 XTX and within error. Now, the 7900 XTX outperforms the 5080 by 12%. That is a huge swing and makes the 7900 XTX significantly better value. Sure, the partners might help you replace a defective model; however, thatâd require noticing it.
The gap over the not-ROPs-deficient 5070 Ti is also reduced to nothing. This particular title and the way we test it is highly reactive to this defect.
In Dragonâs Dogma 2, the 5080 Special Edition landed between the stock model and the 7900 XTX, cutting the gap in half. This significantly harms the value of the RTX 5080. The lead is reduced from 10% to 5%. Literally halved. The lead over the 5070 Ti is also cut, now 9.4% from 15%.
1080p shows the 5080 Regression of Performance edition at 157.1 FPS AVG from 165, which reduces it to equal the 4080 (watch our review). Before, they were functionally equal. Now, theyâre literally equal. The 5080âs lead over the 5070 Ti was 9%. Now itâs 3.8%. It was cut into a third of the benefit, basically. The 7900 XTX now is nearly within run-to-run variance of the 5080 defect.
Weâll just look at one more. In Dying Light 2 at 4K, the RTX 5080 normal card ran at 81 FPS AVG, with the 5080 ROPs defect card at 74.5 FPS AVG. The 5080 was 11.7% ahead of the 7900 XTX, but is now only 2.8% ahead.
If you had bought the 5080 instead of the 7900 XTX because of the expectation and ended up with a defect, this is a big problem because now the ranking shuffles. If you donât notice and you keep using the defective device, youâre going to get screwed. Youâll be stuck with something worse than you thought.
Checking for this is really easy. When you buy a 50 series card, the first thing you should do is check for all of the ROPs to make sure that your card is not affected.
You have to do a clean install of the drivers. If you check GPU-Z without the drivers installed, it will reference a look-up table and tell you the correct amount even if theyâre not present. So you need to install the drivers first and then install the latest version of GPU-Z and look for ROPs.
Then look at the image above to see how many ROPs should be present.
If what you have differs from what it should be, you absolutely need to seek a refund or replacement, but weâd encourage a refund as itâs the fastest path.
There is absolutely a performance impact and NVIDIAâs approach of âjust reach out and weâll make it rightâ is completely unacceptable. They also left out the 5080. The company deserves to get raked over the coals for this. Most users will not notice this.
NVIDIA originally said the problem was with 1 ROP instead of 8 ROPs.
We did take apart the card and observed no physical difference to the die with the text looking the same. It also has the same branding.
This puts a cap on what has been an utter disaster of a launch for NVIDIA. One or two mistakes is understandable, but the totality of these mistakes is insane, especially for the prices they are going for.
The Killing Floor series has grown from humble beginnings to becoming a massive and well-loved round-based co-op Zombie shooter â not too dissimilar to the likes of Call of Duty Zombies. After years of waiting, Killing Floor 3 was announced to be coming in March of this year. Unfortunately, the game has now been delayed to an unknown point âlaterâ in 2025.
Making the announcement on BlueSky, the team at Tripwire Interactive wrote:
âDear Killing Floor Fans, We've made the decision to postpone Killing Floor 3's launch to an undecided date later in 2025. After taking the time to gather and discuss feedback from our recent closed beta, we've realized that we missed the mark. Our goal isn't just to make Killing Floor 3 an ambitious step forward for the franchise, but also to maintain the core experience that you've come to know and love.â
They continued, âWith the full support of our parent company Embracer Group, we're working together on a timeline to address many of the common issues players had during the beta, including performance/stability, Ul/UX, lighting, and weapon feel. While it's too early to say which fixes will be implemented by launch, we can confirm that an update allowing you to independently select your perk class and character is planned for post-release.â
As mentioned, Killing Floor 3âs beta received quite a mixed reception, with fan complaints ranging from the technical to creative. Given the overwhelming success and love for Killing Floor 2, it is encouraging to see the team willing to go back to the drawing board somewhat to ensure a more satisfying and successful launch.
That said, with Killing Floor 2 being almost 10 years old at this point, youâd think the team would have figured out long ago what it meant to be a successful and well-loved Killing Floor game. Hopefully the delay proves to be a wise move.
KitGuru says: Did you partake in the Killing Floor 3 beta? What did you think? How much extra time do you believe would be needed to fix all the issues? Let us know down below.
The post Killing Floor 3 delayed from March to âlaterâ in 2025 first appeared on KitGuru.Each year, the Museum of Play hosts a vote in which the public can decide among a line-up of classics as to which titles will wind up joining the video game hall of fame. For 2025, 12 titles have made the shortlist, including the likes of COD4: Modern Warfare; Angry Birds; Frogger and more.
Available to vote on from now until the 13th of March, the nominees for the 2025 video game hall of fame are as follows:
For the uninitiated, fans can vote for their favourite game once per day leading up until the 13th of March â at which point the top games will be officially inducted.
The full list of previous inductees can be found HERE, but last yearâs winners were Asteroids; Myst; Resident Evil; SimCity and Ultima.
In its (relatively) short life, the video games industry has produced countless revolutionary and classic titles, and so it is welcome to have a program dedicated to celebrating games in this manner.
KitGuru says: What do you think of this yearâs finalists? Which games would make your top 5? Which of the above would you deem an undeniable classic? Let us know down below.
The post You can now vote for the 2025 Video Game Hall of Fame inductees first appeared on KitGuru.Back in January after years of leaks, rumours and speculation, the Switch 2 was officially unveiled. That said, we still know relatively little about Nintendoâs upcoming sequel system. Ahead of the promised April Direct, new details on the Switch 2âs hardware has been revealed, including its support for WIFI-6, NFC and more.
As published by The Verge, the FCC (Federal Communication Commission) recently filed new reports revealing some of the hardware functionality of the upcoming Switch 2.
More specifically, the filings revealed that the upcoming sequel system will retain Nintendoâs long-standing use of NFC support â presumably for Amiibo compatibility.
Perhaps more exciting is the fact that the console will also offer hardware support for WIFI-6 â a notable improvement over the OG Switch. That said, the newer/faster WIFI 6E and WIFI 7 will not be present; though hopefully this shouldnât be too noticeable.
Finally, the filings confirmed that both the upper and lower USB-C ports on the Switch will be usable for charging (which while not surprising is still welcome to have confirmed).
As mentioned, Nintendo is set to have a full Switch 2 Direct Showcase on the 2nd of April, and so we will likely get a ton more official and confirmed details there and then. That said, with what we know so far, the Switch 2 is shaping up to be a rather exciting successor.
KitGuru says: What do you think of these filings? Which of the 3 confirmed features are you most excited for? Is the lack of WIFI 6E/7 disappointing? Let us know down below.
The post Switch 2 confirmed to feature WIFI-6, NFC support and more first appeared on KitGuru.