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index.feed.received.today — 10 mars 20251.3 🖥️ Tech. English

ASRock B850 Motherboards Review – RIPTIDE, LIGHTNING, STEEL LEGEND & LiveMixer Aiming The $200 US AM5 Segment

10 mars 2025 à 16:45

ASRock B850 Motherboards Review - RIPTIDE, LIGHTNING, STEEL LEGEND & LiveMixer Aiming The $200 US AM5 Segment 1

It's been two years since the launch of the AMD AM5 motherboard platform and the 600-series motherboards. Since its launch, the platform has seen the launch of several CPUs in the Ryzen 7000, Ryzen 8000, and Ryzen 9000 family. While the 600-series motherboards provide great features & compatibility with newer Zen 5 CPUs, motherboard makers are always looking to enhance user experiences through the latest technologies, which is why AMD has introduced a new chipset line called 800-series. The first wave of AMD 800-series motherboards (X870E & X870) hit shelves last year with the Ryzen 9000 series and now, the […]

Read full article at https://wccftech.com/review/asrock-b850-motherboards-review-riptide-lightning-steel-legend-livemixer-aiming-200-usd-am5-segment/

Ben Stiller & Eddy Cue gush about making 'Severance' with Apple TV+

"Severance" executive producer Ben Stiller and Apple TV+'s Eddy Cue spoke at SXSW about making the show and just how much Apple plays a part in the series.

Two seated men holding microphones during a discussion, one in a black outfit and glasses, the other in a gray suit, with an audience member filming them.
Ben Stiller (left) and Eddy Cue at SXSW

"Severance" is the most-watched show on Apple TV+ since the streaming service launched in 2019 and is such a talked-about series that it's even been parodied on network TV. Apple's senior vice president of Services, Eddy Cue, and "Severance" executive producer Ben Stiller have now interviewed each other at the SXSW festival.

"I can't wait for every episode. Even though I have access to all of 'em, I tend to wait," revealed Cue. "This reminds me of shows back in the days when television, you'd tune in on a particular night and everybody was so excited all week to get to the next episode."


Continue Reading on AppleInsider | Discuss on our Forums

M3 iPad Air review roundup: It's just a spec bump

The first reviews for the new iPad Air are out, and to no one's surprise, it's still a capable device, if a little boring.

Two tablets with thin bezels, one showing a blue abstract design, the other in light blue color, positioned diagonally against a white background.
M3 iPad Air general concensus: It's fine.

Reviews of Apple's newest iPad Air are rolling in, and the consensus across most of the reviews we've seen is surprisingly similar, even if the scores seem to vary quite a bit.

Pretty much everyone agrees that the M3 iPad Air offers a slight jump in specs over the M2 iPad Air — and only a moderate increase over the M1 iPad Air.


Continue Reading on AppleInsider | Discuss on our Forums

Next-gen Xbox to be ‘a PC with a TV-friendly shell’

10 mars 2025 à 16:00

Recently it was claimed that next year's Call of Duty is already in development for the next-gen Xbox. However, a reliable source has now rebuked this claim, as the next generation Xbox hardware is being planned for 2027 and no development kits exist yet.

According to Microsoft-focused reporter, Jez Corden, the next generation Xbox will be with us in 2027 and currently, development kits do not exist. In a recent podcast, Corden also shed some light on the concept behind Microsoft's future console.

“The whole idea of the next Xbox is that it's going to be a PC in essence but with a TV friendly shell that also has a specific set of specs in mind”, Corden said. He adds that this will mean that developers will be developing for a Windows PC in a way.

Microsoft's next-generation Xbox will need to focus on being a more open platform, as the company has opted to move away from exclusive games entirely.

KitGuru Says: What are you expecting to see from the next Xbox?

The post Next-gen Xbox to be ‘a PC with a TV-friendly shell’ first appeared on KitGuru.

Insomniac brings back three of its best VR games

10 mars 2025 à 15:00

Prior to being acquired by Sony, Insomniac had signed a deal with Oculus to bring three VR games to the Oculus Rift headset. These games were later made compatible with the Meta Quest headsets but all of Insomniac's VR titles mysteriously disappeared from the store a few years back. Now after a lengthy hiatus, they are finally becoming available again. 

Insomniac's VR classics, Edge of Nowhere, Stormland and Feral Rites, are now available on Meta Quest devices once again. Insomniac is also working on bringing back its fourth VR title, The Unspoken.

There was no reason given for the initial removal for any of these titles. What made the move particularly surprising was the fact that Meta did put money upfront to get these games made. Whatever the issue was, however, it appears to be resolved.

KitGuru Says: If you missed out on Insomniac's VR titles previously, you should consider giving them a look now that they are back on the store. 

The post Insomniac brings back three of its best VR games first appeared on KitGuru.

iPhone 17 video hints at how fall updates will feel in the hand

Apple's new camera bump designs for the iPhone 17 have surfaced once again, this time in the form of 3D-printed models showcased in a video that offers a hint of what the fall 2025 flagship may feel like in the hand.

Two smartphones, one black and one white, with triple camera setups on a light gradient background.
A render of what the iPhone 17 Pro could look like - Image Credit: AppleInsider

Since the start of 2025, leakers have been claiming that Apple will be making major changes to the camera bump for the iPhone 17 generation. Over the space of a few weeks, leakers have shared renders of supposed designs for the inbound models, with radical alterations made to the backs of the models.

Inevitably, someone has used these leaks to create physical 3D representations of the claims. In a video by iDeviceHelp on YouTube, the new iPhone 17 lineup's rumored designs have been 3D printed and checked out.


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Deals: AirPods 4 plunge to $99, while AirPods Pro 2 fall to $169

The best AirPods 4 price has returned, with Apple's latest earbuds falling to $99.99 at Amazon. You can also pick up AirPods Pro 2 for $169.99, a discount of $80 off MSRP.

Large white text reading 'DEALS' overlaid on a close-up of white wireless earbuds with a dark background.
AirPods 4 are down to lowest price on record - Image credit: Apple

This week's AirPods sale at Amazon marks the return of the lowest price on record for AirPods 4, which have dipped to $99.99. You can also pick up the higher-end AirPods 4 with Active Noise Cancellation (ANC) for $148.99.

View the deals


Continue Reading on AppleInsider | Discuss on our Forums

Death Stranding 2 gets extended gameplay trailer and June release date

10 mars 2025 à 14:00

At SXSW this week, Kojima Productions made the most out of its panel appearance by debuting a new trailer for Death Stranding 2. Not only did we get a new look at the game, but a June 2025 release has also been confirmed. 

Death Stranding 2: On the Beach will be releasing for PS5 on the 26th of June. Below you can watch the new 10-minute trailer, showcasing an extensive look at gameplay, as well as the upcoming Collector's Edition of the game.

Pre-orders for the game go live on the 17th of March. The Collector's Edition, which includes early access to the game starting on June 24th, ships in a fancy box, complete with a Magellan Man statue, a Dollman figurine, Art Cards and a letter from Hideo Kojima. Collector's Edition buyers will also unlock a selection of in-game items, as well as all pre-order bonus content.

While Death Stranding 2 is releasing for PS5 initially, the game is expected to come to PC eventually, and potentially Xbox too, as the original game just landed on Xbox consoles last year.

KitGuru Says: Are you looking forward to Death Stranding 2? How long do you think we'll have to wait to see it on PC? 

The post Death Stranding 2 gets extended gameplay trailer and June release date first appeared on KitGuru.

Spelunky 2 gets free PS5 upgrade with 120fps support

10 mars 2025 à 13:00

While the added power of the PS5 allows for last-gen games to look and run better thanks to the newer and faster hardware, its updated HDMI spec allows for even small indie games to receive notable benefits. In the case of Spelunky, the pixel-art platformer roguelike has now gotten a surprise PS5 update which brings support for 120fps.

As reported by Polygon, the hardcore indie rogue-like Spelunky 2 has received a surprise free current-gen upgrade. Available now, this enhanced release brings with it one massive feature: support for 120fps.

Given its rather basic visuals, the PS4 would have likely been able to run such a game at higher framerates. That said, the console’s lack of a HDMI 2.1 port meant the system was hardware-locked out of such a feature.

Spelunky 2 PS5

With the rather twitchy nature of movement and gameplay in Spelunky, having twice the responsiveness could help alleviate many of the deaths you would otherwise succumb to.

Regardless, smoother games almost always feel better to play, and so it is welcome to see an indie title such as Spelunky 2 utilise one of the current-gen’s unique features. Hopefully more indies follow suit.

KitGuru says: Are you glad to see such an update? Is 120fps necessary? Should more indie games offer 120fps options? Let us know down below.

The post Spelunky 2 gets free PS5 upgrade with 120fps support first appeared on KitGuru.

Canadians may never get to use AirPods Pro 2 as hearing aids

Despite Health Canada approving AirPods Pro 2 as hearing aids, Canadians are still unable to use feature because of still further regulatory hurdles which look unlikely to be cleared.

A hand holding two AirPods Pro with a charging case blurred in the background.
AirPods Pro

Apple updated AirPods Pro 2 to act as both a hearing test and hearing aids for US users in October 2024, and it's been rolling out to other countries since. But despite approval by Health Canada, the country's federal department for health services, the feature is still not available.

According to local CTV News, Canadians are complaining that they have specifically bought AirPods Pro 2 because of the Health Canada approval and feel cheated without it.


Continue Reading on AppleInsider | Discuss on our Forums

Apple's foldable iPad rumored to get under-display Face ID

The latest rumor about Apple's folding iPad suggests that the device has a Face ID dot projector underneath the display, instead of in the display bezel like on the currently shipping iPad Pro

Person using a stylus on a tablet displaying app icons and widgets on a reflective surface.
An iPad Pro and Apple Pencil

One of Apple's early prototypes for the folding iPad Pro reportedly has a new feature. The device is said to have a "metal superstructure lens," which leaker "Digital Chat Station" believes incorporates the Face ID infrared projectors, underneath the screen.

As it stands now, the projector is under the glass of the iPad Pro, but not under the usable area of the screen.


Rumor Score: 🤔 Possible


Continue Reading on AppleInsider | Discuss on our Forums

XPG Starker Air BTF Review

10 mars 2025 à 15:00
The XPG Starker Air BTF is the latest in the Starker series. As the name implies, this new model allows for the use of motherboards with backside connectors, but also goes into new directions in essentially all fronts when compared to its predecessor, including a very different price point.

Investigating NVIDIA’s Defective GPUs: RTX 5080 Missing ROPs Benchmarks

10 mars 2025 à 14:42
Investigating NVIDIA’s Defective GPUs: RTX 5080 Missing ROPs Benchmarksjimmy_thang March 10, 2025

We take a look at an RTX 5080 with missing ROPs and benchmark its performance against a non-defective model

The Highlights

  • The RTX 5080 is supposed to have 112 ROPs, but we purchased one with 104
  • NVIDIA shipped some RTX 5090, RTX 5090D, RTX 5080, and RTX 5070 Ti GPUs with missing ROPs
  • This is a major defect that can have a performance impact

Table of Contents

  • AutoTOC
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Intro

Today we’re looking at a deficient RTX 5080 Founders Edition (read our review) that’s missing ROPs, meaning it came straight from NVIDIA and that NVIDIA had complete and total end-to-end control over the entire process, just like they want, and they still somehow f***ed it up. The normal 5080 is as much as 10-11% better than this deficient one. Sometimes it’s 0%, often it’s 3-8%, but the swings can be large. This is a huge problem because most users won’t ever notice if their GPUs are missing ROPs. Unfortunately, the masses probably won’t even know about this problem to begin with.

Here’s what’s going on:

Editor's note: This was originally published on March 2, 2025 as a video. This content has been adapted to written format for this article and is unchanged from the original publication.


Credits


Test Lead, Editing, Host, Writing

Steve Burke

Writing, Web Editing

Jimmy Thang


We traded a functional Zotac 5080 (read our review) to our viewer, Mason, for his defective 5080. Thanks for the trade, Mason.

We have confirmed and validated that this GPU is missing 8 of its ROPs, down at 104 ROPs from the expected 112 ROPs. That means the proper card has nearly 8% more ROPs than the defect. 

This is a huge problem. There are no obvious signs that this issue is present without knowing to look for it, which screws mainstream owners. There will absolutely be defective units out there without people knowing, and we don’t think NVIDIA has done enough to draw attention to this issue. You’d have to know to launch GPU-Z, then know to check the ROPs, then recognize that the count is wrong. That knowledge and skill will be way more common for this audience than most, but even then, most people aren’t going to feel a need to validate the GPU they bought has each individual fixed function unit present.

NVIDIA needs to do better about notifying customers. NVIDIA may claim 0.5%, but from first-hand experience in our inbox alone, we have a hard time believing the count is that low -- especially since it didn’t name the 5080. Either NVIDIA didn’t know about the 5080, in which case it’s wrong about the defect rate, or it did know and it was disingenuous at best by leaving it out. We’re not sure which is worse. We’ve received dozens of emails and messages about units deficient in ROPs count, which seems awfully high for a focused audience with seemingly low distribution of the card so far.

That’s the backstory. Let’s get into the testing.

A “ROP” is a raster operations pipeline (or render output unit) and is a core part of the GPU. 

We already explained this in-depth in a video about this topic. Here’s the basics: The NVIDIA Blackwell architecture for gaming GPUs looks like this block diagram at most. 

Each GPC has 8 TPCs, with two groups of 8 ROPs assigned separately to groupings of 4 TPCs. In some 5090, 5070 Ti, and now 5080s, one of these banks of 8 ROPs appears to be disabled, or at least not functioning.

As we said before, the weird thing is that this shouldn’t have been possible on the 5080. The 5080 should be a full GB203 die, and so there are no disabled SMs on a GB203 RTX 5080 unlike a 5090 or a 5070 Ti where some of the stuff is turned off and there could be collateral damage under traditional understanding. 

Maybe some poor TSMC or NVIDIA employee knocked over a coffee mug and hit the KILLROPS.EXE key on the 5080 production run or something. Whatever the case is, it has an impact.

Over the years, we’ve seen GPUs with a ROPs advantage and iso other conditions typically show their benefit in higher resolution scenarios or in heavily anti-aliased testing. ROPs perform some of the final stages in the rendering pipeline. Of the 3 resolutions we test, 4K will show the biggest impact, but scenes with a lot of blending or some types of anti-aliasing will also reflect the change.

NVIDIA acknowledged this issue shortly after it emerged, but only for the 5070 Ti (read our review) and 5090 (read our review). It almost immediately somehow knew exactly how many units were affected, which further reinforces our belief that NVIDIA would have known about this, with the company pinning it to 0.5% of units. The company did not name the 5080 -- it also didn’t really apologize and we felt it downplayed the performance impact to the lowest number, which would be 4% on the 5090. It didn’t mention that the 5070 Ti and 5080 impact would be greater.

After Mason’s card showed up on Reddit, NVIDIA issued a second statement that we’re going to call their “oopsies” statement, where they confirmed the 5080 was also affected.

RTX 5080 Missing ROPs Benchmarks

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Let’s get into some simple performance numbers. We only really need two basics:

1 - The impact to performance against the normal 5080, which can be done in a simple A/B chart

2 - The change in relative positioning versus nearby alternatives

We’re going to keep the charts really focused and simple because we don’t need much to show the evidence of performance impact.

Performance Recap: 4K Raster

This chart shows the head-to-head in average FPS for the two 5080 cards. Some games are almost exactly identical: Baldur’s Gate 3 predictably is CPU-bound, but it’s nice to know that a CPU-bound scenario didn’t force a gap. Black Myth: Wukong was remarkably consistent and Final Fantasy 14 was within 1 FPS for this testing, but there are some differences.

Total War: Warhammer 3 is the most concerning of these. This one has always rooted-out the most erratic behaviors in testing and that’s why we keep it around. Across all 3 resolutions, we saw major swings. At 4K, we observed an 11% improvement with the actual RTX 5080 rather than the deficient one. That is a difference as big as the gap between some of NVIDIA’s models entirely.

Dying Light 2 also consistently showed a gap: The full 5080 ran 8.7% higher framerate for average FPS than the deficient one. F1 24 showed a 3.3% improvement with all ROPs, with Resident Evil 4 at 1.6%, which is outside our run-to-run variance and makes it a real result, and Starfield at 2.3%. 

Performance Recap: 1440p Raster

At 1440p, we saw an 8.8% improvement with all ROPs in Dying Light 2, which matches our 4K results. Final Fantasy is at about 2%, Dragon’s Dogma 2 is at 2.5%, and F1 24 is at 0.8%. 

Comparative Charts

Let’s look at how this impacts the relative ranking versus other cards. We’ll look at only the games with the largest impact for a worst-case scenario.

Total War: Warhammer - 4K

Here’s Total Warhammer III result at 4K. The 5080 “Reduction of Performance” variant ran at 82 FPS AVG, a significant reduction from the correct result of 91 FPS AVG. Before, the 5080 was tied with the 7900 XTX and within error. Now, the 7900 XTX outperforms the 5080 by 12%. That is a huge swing and makes the 7900 XTX significantly better value. Sure, the partners might help you replace a defective model; however, that’d require noticing it.

The gap over the not-ROPs-deficient 5070 Ti is also reduced to nothing. This particular title and the way we test it is highly reactive to this defect.

Dragon’s Dogma 2 - 4K

In Dragon’s Dogma 2, the 5080 Special Edition landed between the stock model and the 7900 XTX, cutting the gap in half. This significantly harms the value of the RTX 5080. The lead is reduced from 10% to 5%. Literally halved. The lead over the 5070 Ti is also cut, now 9.4% from 15%.

Dragon’s Dogma 2 - 1080p

1080p shows the 5080 Regression of Performance edition at 157.1 FPS AVG from 165, which reduces it to equal the 4080 (watch our review). Before, they were functionally equal. Now, they’re literally equal. The 5080’s lead over the 5070 Ti was 9%. Now it’s 3.8%. It was cut into a third of the benefit, basically. The 7900 XTX now is nearly within run-to-run variance of the 5080 defect.

Dying Light 2 - 4K

We’ll just look at one more. In Dying Light 2 at 4K, the RTX 5080 normal card ran at 81 FPS AVG, with the 5080 ROPs defect card at 74.5 FPS AVG. The 5080 was 11.7% ahead of the 7900 XTX, but is now only 2.8% ahead. 

Conclusion

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If you had bought the 5080 instead of the 7900 XTX because of the expectation and ended up with a defect, this is a big problem because now the ranking shuffles. If you don’t notice and you keep using the defective device, you’re going to get screwed. You’ll be stuck with something worse than you thought. 

Checking for this is really easy. When you buy a 50 series card, the first thing you should do is check for all of the ROPs to make sure that your card is not affected. 

You have to do a clean install of the drivers. If you check GPU-Z without the drivers installed, it will reference a look-up table and tell you the correct amount even if they’re not present. So you need to install the drivers first and then install the latest version of GPU-Z and look for ROPs. 

Then look at the image above to see how many ROPs should be present. 

If what you have differs from what it should be, you absolutely need to seek a refund or replacement, but we’d encourage a refund as it’s the fastest path. 

There is absolutely a performance impact and NVIDIA’s approach of “just reach out and we’ll make it right” is completely unacceptable. They also left out the 5080. The company deserves to get raked over the coals for this. Most users will not notice this.

NVIDIA originally said the problem was with 1 ROP instead of 8 ROPs.

We did take apart the card and observed no physical difference to the die with the text looking the same. It also has the same branding. 

This puts a cap on what has been an utter disaster of a launch for NVIDIA. One or two mistakes is understandable, but the totality of these mistakes is insane, especially for the prices they are going for.


Killing Floor 3 delayed from March to “later” in 2025

10 mars 2025 à 12:00

The Killing Floor series has grown from humble beginnings to becoming a massive and well-loved round-based co-op Zombie shooter – not too dissimilar to the likes of Call of Duty Zombies. After years of waiting, Killing Floor 3 was announced to be coming in March of this year. Unfortunately, the game has now been delayed to an unknown point “later” in 2025.

Making the announcement on BlueSky, the team at Tripwire Interactive wrote:

“Dear Killing Floor Fans, We've made the decision to postpone Killing Floor 3's launch to an undecided date later in 2025. After taking the time to gather and discuss feedback from our recent closed beta, we've realized that we missed the mark. Our goal isn't just to make Killing Floor 3 an ambitious step forward for the franchise, but also to maintain the core experience that you've come to know and love.”

Killing Floor 3 2025

They continued, “With the full support of our parent company Embracer Group, we're working together on a timeline to address many of the common issues players had during the beta, including performance/stability, Ul/UX, lighting, and weapon feel. While it's too early to say which fixes will be implemented by launch, we can confirm that an update allowing you to independently select your perk class and character is planned for post-release.”

As mentioned, Killing Floor 3’s beta received quite a mixed reception, with fan complaints ranging from the technical to creative. Given the overwhelming success and love for Killing Floor 2, it is encouraging to see the team willing to go back to the drawing board somewhat to ensure a more satisfying and successful launch.

That said, with Killing Floor 2 being almost 10 years old at this point, you’d think the team would have figured out long ago what it meant to be a successful and well-loved Killing Floor game. Hopefully the delay proves to be a wise move.

KitGuru says: Did you partake in the Killing Floor 3 beta? What did you think? How much extra time do you believe would be needed to fix all the issues? Let us know down below.

The post Killing Floor 3 delayed from March to “later” in 2025 first appeared on KitGuru.

You can now vote for the 2025 Video Game Hall of Fame inductees

10 mars 2025 à 11:00

Each year, the Museum of Play hosts a vote in which the public can decide among a line-up of classics as to which titles will wind up joining the video game hall of fame. For 2025, 12 titles have made the shortlist, including the likes of COD4: Modern Warfare; Angry Birds; Frogger and more.

Available to vote on from now until the 13th of March, the nominees for the 2025 video game hall of fame are as follows:

  • Age of Empires
  • Angry Birds
  • Call of Duty 4: Modern Warfare
  • Defender
  • Frogger
  • Golden Eye
  • Golden Tee
  • Harvest Moon
  • Mattel Football
  • Quake
  • NBA 2K
  • Tamagotchi

2025 Hall of Fame

For the uninitiated, fans can vote for their favourite game once per day leading up until the 13th of March – at which point the top games will be officially inducted.

The full list of previous inductees can be found HERE, but last year’s winners were Asteroids; Myst; Resident Evil; SimCity and Ultima.

In its (relatively) short life, the video games industry has produced countless revolutionary and classic titles, and so it is welcome to have a program dedicated to celebrating games in this manner.

KitGuru says: What do you think of this year’s finalists? Which games would make your top 5? Which of the above would you deem an undeniable classic? Let us know down below.

The post You can now vote for the 2025 Video Game Hall of Fame inductees first appeared on KitGuru.

Switch 2 confirmed to feature WIFI-6, NFC support and more

10 mars 2025 à 10:00

Back in January after years of leaks, rumours and speculation, the Switch 2 was officially unveiled. That said, we still know relatively little about Nintendo’s upcoming sequel system. Ahead of the promised April Direct, new details on the Switch 2’s hardware has been revealed, including its support for WIFI-6, NFC and more.

As published by The Verge, the FCC (Federal Communication Commission) recently filed new reports revealing some of the hardware functionality of the upcoming Switch 2.

More specifically, the filings revealed that the upcoming sequel system will retain Nintendo’s long-standing use of NFC support – presumably for Amiibo compatibility.

Switch 2 NFC

Perhaps more exciting is the fact that the console will also offer hardware support for WIFI-6 – a notable improvement over the OG Switch. That said, the newer/faster WIFI 6E and WIFI 7 will not be present; though hopefully this shouldn’t be too noticeable.

Finally, the filings confirmed that both the upper and lower USB-C ports on the Switch will be usable for charging (which while not surprising is still welcome to have confirmed).

As mentioned, Nintendo is set to have a full Switch 2 Direct Showcase on the 2nd of April, and so we will likely get a ton more official and confirmed details there and then. That said, with what we know so far, the Switch 2 is shaping up to be a rather exciting successor.

KitGuru says: What do you think of these filings? Which of the 3 confirmed features are you most excited for? Is the lack of WIFI 6E/7 disappointing? Let us know down below.

The post Switch 2 confirmed to feature WIFI-6, NFC support and more first appeared on KitGuru.
index.feed.received.yesterday — 9 mars 20251.3 🖥️ Tech. English

Apple teases revamped Apple Store for Westlake, Ohio

Apple Crocker Park looks to become the latest Apple Store to be relocated, although Apple has so far only confirmed that the current store is undergoing development.

Storefront with a large lit apple logo, glass entrance, wooden tables inside, and electronic products displayed on shelves.
The current Apple Crocker Park store — image credit: Apple

Following the relocation of stores such as the UK's Apple Trafford Center, and the closure of Apple Northbrook in Chicago, a further store has been announced as being redeveloped. Apple Crocker Park, in the Westlake, Ohio, shopping village looks to be about to relocate and perhaps expand.

Apple Crocker Park's website has been updated with a headline that says, "Get ready. Great things are in store. A brand-new Apple Store is coming soon." There are no further details, either as to what may be done to the store, or when.


Continue Reading on AppleInsider | Discuss on our Forums

Apple Intelligence vision via AirPods camera is in active development

Apple is working on bolstering future Apple Intelligence efforts by working on AirPods with built-in cameras.

A hand holding two white wireless earbuds with soft, rounded tips and sleek design against a blurred background.
AirPods Pro

One of the many ways Apple has moved forward with Apple Intelligence is the introduction of Visual Intelligence, a feature that is used to acquire information and to get details of real-world items using an iPhone 16. However, Apple is also considering making a version that doesn't involve you pointing an iPhone camera at things in the first place.

According to Mark Gurman in Sunday's newsletter for Bloomberg, Apple is "actively developing" a product that can combine AirPods with cameras.


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Crime blotter: Suspects charged in international 'new age porch pirate' ring

Federal prosecutors charged more than a dozen people for their alleged roles in a sophisticated theft ring, while an executive in Japan was arrested over MacBook-related fraud in this week's Apple Crime Blotter.

Ginza Apple Store in Tokyo
Ginza Apple Store in Tokyo

The latest in an occasional AppleInsider feature, looking at the world of Apple-related crime.


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Apple's rumored Home Hub said to be under employee testing

Apple's long-rumored Home Hub peripheral is now rumored to be debuting in the second half of 2025, and is allegedly being taken home by select Apple employees for real-world testing.

Tablet displaying a smart home control dashboard on the right and a music player interface with song details on the left.
One concept for a future Apple Smart Home Hub.

Various rumors have suggested that Apple will be making a big push into smart home accessories across the second half of 2025, including the existing Home Key feature for a future smart doorbell. Apple is also working with other manufacturers of smart home accessories to ensure HomeKit compatibility.

A new report from Bloomberg reiterates earlier claims that Apple intends to tie the rise of HomeKit accessories into a smart Home Hub, now with a device code name: J490.


Rumor Score: 🤔 Possible


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Apple smart glasses still a distant possibility as Apple considers its wearables future

Apple is still working out how it can press forward with wearable devices, with it considering a possible switch away from bulky Apple Vision Pro headset instead creating the fabled Apple Glass by 2030.

Two pairs of sunglasses, black and white frames, on a dark gradient background.
Optimistic renders of what Apple Glass could look like

The wearable device ambitions of Apple are somewhat troubled, with the Apple Vision Pro considered a commercial flop in its first release. While it has other ways it can progress forward on the concept, it's still taking time to work out the best way forward.

In Sunday's Bloomberg newsletter, Mark Gurman writes that Apple is at least looking into different form factors. After axing its project to create AR glasses as an external Mac display earlier in 2025, Apple is now thinking about standalone AR glasses once again.


Rumor Score: 🤔 Possible


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An RTX 5050 desktop GPU with 8GB of memory might be on the way

9 mars 2025 à 12:30

New rumors claim that Nvidia's RTX 50 series lineup is getting an RTX 5050 SKU. This budget-oriented card could significantly expand the series' reach, offering gamers a more affordable entry point and an alternative to Intel's B500-series.

While we've previously talked about Zotac's EEC entries that mentioned the RTX 5050, this new report from Wccftech includes a few more details than just the name. Examining Nvidia's Blackwell GPU family lineup reveals five distinct GPUs, with the entry-level GB207 being the most likely candidate for the rumoured RTX 5050.

However, it's plausible that Nvidia could leverage the same board design for the RTX 5060 and RTX 5050 to further optimise production costs and simplify the manufacturing process. If so, the RTX 5050 could feature a cut-down GB206 GPU.

This report also mentions that the RTX 5050 is expected to be priced between $199 and $249 (£200-£250 with VAT included), placing it in direct competition with Intel's Arc B570/B580 GPUs. It's also rumoured to feature 8 GB of memory, though the type of memory and memory bus width remain unknown. Using GDDR6 memory would be a logical choice to keep costs down. Moreover, the 5050 should target a TDP of 135/145W. Like the RTX 5060 series, this GPU could also launch in April.

KitGuru says: Seeing Nvidia coming back to the xx50 GPUs in the desktop segment could motivate AMD to do the same.

The post An RTX 5050 desktop GPU with 8GB of memory might be on the way first appeared on KitGuru.

S.T.A.L.K.E.R. 2 has reached six million players

9 mars 2025 à 11:30

S.T.A.L.K.E.R. 2: Heart of Chornobyl has achieved a significant milestone, surpassing six million players just over three months after its release. This success is particularly noteworthy given the game's tumultuous development, which was marked by numerous delays and challenges faced by Ukrainian developer GSC Game World.

The long-awaited sequel, released in November 2024, is the fourth mainline entry in the STALKER series, arriving 15 years after 2009's Call of Pripyat. Players once again step into the boots of “stalkers”, exploring the atmospheric post-apocalyptic exclusion zone surrounding the Chernobyl Nuclear Power Plant. Various updates have been released since the game launched, squashing thousands of bugs and improving AI, balancing, optimisation, and various systems.

GSC Game World expressed its gratitude to the community for its support. The game's development was fraught with difficulties, including conflict, cyberattacks, and a devastating fire, leading to multiple delays. This milestone is a testament to the team's resilience and the enduring passion of S.T.A.L.K.E.R. fans.

Players have praised the game's immersive atmosphere and gameplay, with many commenting on the feeling of returning to Pripyat. The community has also expressed excitement for the game's upcoming DLC and provided valuable feedback, including requests for a New Game Plus mode. GSC Game World previously announced it would share a content roadmap for the game, but nothing has been shown yet. While some details are still pending, this roadmap was supposed to include post-launch content, including a free PvP multiplayer mode and at least two paid DLC expansions.

KitGuru says: Have you already tried S.T.A.L.K.E.R. 2? Does it stand on par with its predecessors?

The post S.T.A.L.K.E.R. 2 has reached six million players first appeared on KitGuru.

Nvidia RTX 5060 launch reportedly scheduled for April

9 mars 2025 à 10:30

New reports suggest that Nvidia is gearing up to announce the RTX 5060 series in the next two weeks, potentially as early as March 13th. While this date hasn't been officially confirmed, sources indicate that Nvidia has informed its board partners about the upcoming announcement.

Leaker MEGAsizeGPU has also reported that the reveal will occur within ten days, while VideoCardz points to March 13th. Nvidia has reportedly confirmed to its AIB partners that the GeForce RTX 5060 series will consist of three models: the RTX 5060 Ti 16 GB, RTX 5060 Ti 8 GB, and RTX 5060 (8 GB). The availability dates have not been shared yet, but MEGAsizeGPU claimed they'll be coming out in April.

Rumours suggest that the RTX 5060 Ti will have a 180W TDP, though it's unclear whether this applies to both the 16 GB and 8 GB variants. The 5060 Ti is expected to use either the GB205 GPU, a cut-down version of the chip powering the RTX 5070, or the GB206 GPU. The latter seems to be the likely candidate for the non-Ti RTX 5060, which is rumoured to feature 8 GB of GDDR6 memory.

While previous rumors pointed toward an April launch for the RTX 5060 series, it remains to be seen whether all three models will be released simultaneously or if Nvidia will opt for a separate release.

KitGuru says: Are you planning to upgrade your GPU with one of the upcoming RTX 5060 series GPUs? If so, which one were you planning on buying?

The post Nvidia RTX 5060 launch reportedly scheduled for April first appeared on KitGuru.
index.feed.received.before_yesterday1.3 🖥️ Tech. English

Justice Department demands Google sell off Chrome in new filing

Following a court ruling that Google has abused its monopoly in search and online advertising, the judge in the case will consider proposed remedies from both the US Department of Justice as well as Google.

The DOJ wants Judge Mehta to issue stiff penalties against Google's monopolies.
The DOJ wants Judge Mehta to issue stiff penalties against Google's monopolies.

The DOJ originally brought an antitrust action against Google in late 2023 over its deals with Apple and others to make Google Search the default search engine in other browsers and platforms.

Judge Amit Mehta of the DC United States District Court ruled in August 2024 that Google is a monopolist. While it is not illegal for an entity to become a monopoly in its field, it is unlawful for a monopoly to limit consumer choice by creating barriers to fair competition.


Continue Reading on AppleInsider | Discuss on our Forums

Two Apple Card Daily Cash bonus offers to entice new signups

Apple is offering an alternative to its existing $75 welcome bonus for new Apple Card users, it can provide up to $200 in cash back over ten months, but you'll have to act fast.

A white, minimalist card featuring a small apple logo and a chip.
If you haven't already, it's a good time to apply for an Apple Card.

Apple has posted a second current bonus offer for its Apple Card, giving up to $200 cash back for users who apply for a new Apple Card and make 10 purchases per month on it. While the windows for the sign-up closes on March 21, cardholders will get credit for purchases made between receiving the card and December 31, 2025.

The intention of the promotion appears to be to encourage new Apple Card holders to make using the card a routine choice, rather than for occasional use. There is no minimum spend on the qualifying purchases.


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Apple wins patent battle against AliveCor, avoids potential Apple Watch import ban

A federal court has ruled in Apple's favor in the years-long fight against AliveCor, preventing a potential total import ban on the Apple Watch.

Apple Watch
Apple Watch Afib alert

The ruling came in on Friday. In that ruling, a federal court of appeals invalidated AliveCor's claims that Apple had infringed on its patented information.

Apple is understandably pleased. It provided AppleInsider with a statement.


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Save up to $70 on Apple's M3 iPad Air (2025) at Amazon

Amazon's M3 iPad Air deals deliver the steepest preorder savings across Apple resellers.

M3 iPad Air line with blue abstract display is shown with four color options. Amazon availability is noted in the corner. Background is a gradient of pink and purple.
Save on Apple's brand-new 2025 iPad Air - Image credit: Apple

Despite being announced on March 4, Apple's new M3 iPad Air is already on sale at Amazon, with the e-commerce giant knocking up to $70 off select models. Prices start at $559 for the 128GB 11-inch spec, while the 13-inch 128GB model is on sale for $749 in select colorways.

Save on M3 iPad Air


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What's in store for the iPhone 17 Pro and Pro Max this fall

Apple's update to the iPhone 17 Pro and Pro Max could bring more than just a camera bump change. Here's what the rumor mill has said could be on the way for the premium models.

Two smartphones, one black and one white, are shown with triple camera setups against a dark blue background.
Renders of what the iPhone 17 Pro and Pro Max could look like: Render source - AppleInsider

Apple is expected, as usual, to introduce a new line of iPhones in September, forming part of its usual fall product catalog refresh. For 2025, that will mean the introduction of the iPhone 17 generation.

Just like in previous years, expectations are for Apple to bring out multiple models, including a premium Pro tier, consisting of the iPhone 17 Pro and iPhone 17 Pro Max.


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Apple confirms that Apple Intelligence Siri features are taking longer than expected

While Apple scheduled and pushed out plenty of artificial intelligence-powered features in the last several months, the next batch of improvements to Siri aren't going to arrive on time.

Smartphone screen showing a notification about meeting Zac Wingate at Cafe Grenel and a calendar event for a production catch-up on July 3.
The type of question Apple promises Siri will be able to answer with Apple Intelligence. Image source: Apple

Like most other Big Tech companies, Apple has been making some pretty big strides in the AI space as of late. We've seen features like Genmoji, Image Playground, Writing Tools, and Visual Intelligence roll out over the past few months.

However, one feature that we were promised hasn't materialized yet — the new, more personalized Siri. Siri was allegedly supposed to adopt a set of new Apple Intelligence features in iOS 18.4, but it looks like that won't be the case.


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First Mac Studio M3 Ultra benchmarks significantly outpace the M2 Ultra

Unsurprisingly, the performance of the new Mac Studio with M3 Ultra appears to be markedly faster than its predecessor, at least according to initial benchmarks.

A sleek, silver rectangular electronic device on a white surface, with a minimalist design and subtle lighting.
Apple's Mac Studio

Following the first benchmarks of the M4 Max in the new Mac Studio, initial figures are starting to appear for the M3 Ultra version. Compared to the previous Mac Studio's M2 Ultra, Geekbench shows improvements that will be significantly noticeable in the most demanding uses.

There will be more sets of figures for the Mac Studio's M3 Ultra once the machine is users' hands. However for now, the headline is that it is between 16% and 30% faster than its predecessor.


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Bild Expo 2025 is happening in New York City in June, here's what you can expect

B&H's world-class creative expo returns to New York City — and best of all, it's free to attend.

BILD Expo promotional poster; large text reads 'BILD expo,' free event, June 17-18, 2025, at Javits Center, New York City, NY, with a red background and B&H logo.
Image Credit: B&H Photo, Bild Expo

B&H has been committed to supporting audio and visual artists since 1973. In 2023, it held its first Bild Expo to celebrate its 50th anniversary.

Now, Bild Expo returns for its second year, inviting creatives to connect across both skill levels and industries.


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Incredibly Efficient: AMD RX 9070 GPU Review & Benchmarks vs. 9070 XT, RTX 5070

7 mars 2025 à 21:51
Incredibly Efficient: AMD RX 9070 GPU Review & Benchmarks vs. 9070 XT, RTX 5070jimmy_thang March 7, 2025

We analyze the RX 9070’s specs, gaming performance, ray tracing benchmarks, power efficiency, and more

The Highlights

  • The RX 9070 uses AMD’s RDNA 4 architecture and has 56 compute units and 16GB GB of GDDR6 memory
  • The 9070 XT performs roughly 9-12% better than the 9070 in most of the games we tested
  • The RX 9070 is one of the most efficient GPUs on the market
  • Original MSRP: $550
  • Release Date: March 6, 2025

Table of Contents

  • AutoTOC
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Intro

The RX 9070 non-XT’s MSRP is $550, with the XT 9% higher at $600 MSRP. That makes the XT version just 9% more expensive. Despite the similar pricing, the 9070 actually remains really interesting on its own.
First of all, in some of our efficiency tests when looking at performance per watt, it nearly tied for the most efficient GPU. This seems to be in the so-called “sweet spot” of power and performance in what would be a huge upset favoring AMD. The fact that it’s starting to chip away at one of NVIDIA’s key areas of competition is huge. The reason for that is simply because the 9070 pulls a lot less power than the 9070 XT by percentage but most of the performance remains.

Editor's note: This was originally published on March 6, 2025 as a video. This content has been adapted to written format for this article and is unchanged from the original publication.


Credits


Test Lead, Host, Writing

Steve Burke

Testing

Mike Gaglione

Efficiency QC

Jeremy Clayton

Camera, Video Editing

Vitalii Makhnovets

Camera

Tim Phetdara

Writing, Web Editing

Jimmy Thang


The quickest possible version is this: For the 9070 XT vs. the 9070, the XT model is in the range of 9% to 16% better at 4K and 1440p rasterized, but typically is about 11-13% better than the 9070 in our suite of tested games. At 1080p, it’s 6% to 15% better, with most cases around 9% to 11% for the games we tested.

As for the RTX 5070, it’s not looking good for NVIDIA’s card you shouldn’t buy: At 4K and rasterized, the 9070 leads the 5070 by 0% to 18%, depending on game. It has one loss in Final Fantasy and it has losses in some ray tracing tests, but not all of them, which is interesting.

The 5070 is basically out of the conversation, so we’re left with the 9070 XT or the 9070 at this price point -- which is what AMD probably wants, because the 9070 is priced in a way that the 9070 XT becomes an easy upsell. That might be to do with yields. If they’re yielding enough XTs that they don’t really want to sell non-XTs, maybe that’s the strategy. 

We’re not going to spend much time on the specs and architecture today. We’re also going to speedrun the charts and shorten the comparisons. If you want the full depth, check out our 9070 XT review. That contains some more discussion of results and some more architectural information. Our news video about the 9070 series has even more architecture background than that.

AMD RX 9070 Overview & Specs

The RX 9070 has 56 Compute Units, with the 9070 XT running 64 CUs. Both are 16 GB cards with GDDR6 on a 256-bit bus. The GPUs have slightly different clocks. Both GPUs get the architectural overhauls of RDNA 4 and there’s no difference there, so the same ray tracing changes apply to the 9070 as the XT. The only real main difference is the move to 56 CUs.

And that’s sort of it. 

We’ll save the pricing recap for post-launch -- we want to monitor launch for the next day or two to get an idea of availability of both the 5070 and 9070 series, plus the pricing they land at.

Let’s just get straight into the data.

RX 9070 Game Benchmarks

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Dragon’s Dogma 2 - 4K

Dragon’s Dogma 2 is up first and at 4K initially.

In this test, the RX 9070 non-XT ran at 64 FPS AVG, with lows at 54 and 53. The 9070 XT’s 70 FPS result positions it 9% ahead, which is exactly how much higher the base MSRP is.

Against the equivalently priced RTX 5070, this is one of AMD’s stronger titles: The 9070 Pulse leads the 5070 FE’s 56 FPS AVG by 14% here, with 1% and 0.1% lows improved in-step with the average. The 9070 is achieving 87% of the performance of the 5070 Ti, but at 73% of the base MSRP.

The RX 9070 leads the RX 7800 XT (watch our review) by 37% here as well. We’ll look at the 6700 XT elsewhere.

Dragon’s Dogma 2 - 1440p

At 1440p, the RX 9070 ran at 106 FPS AVG, with the 9070 XT leading it at 116 FPS (or 9.3%). The 5070 Ti is only a few FPS higher than the 9070 XT, with the 4080 Super (read our review) just beyond that. In short, the 9070 is achieving 88% of the 4080 Super’s performance, which was a $1,000 card, but at 55% of the original MSRP. Despite our wishes that the 9070 were $50 cheaper, this at least helps to slowly reset the runaway pricing that NVIDIA set in motion. This gives everyone some perspective.

For some comparisons against prior generations: The 9070 improves on the 67 FPS result of the 7700 XT (watch our review) by 59%, the 53 FPS result of the 6700 XT by 100%, and the 42 FPS of the 6600 XT by 152%.

Dragon’s Dogma 2 - 1080p

Here’s 1080p. The old GTX 1060 and 1070 also appear on this chart to give some insight into upgrades, though anything modern would be better. There’s no point getting into percentages for those: They go from unplayable to playable.

The RX 9070 is about tied with the RX 7900 XT. The 9070 XT still leads by around 8%, with the 5070 Ti (read our review) ahead of the 9070 by 13%. The 9070 leads the RTX 5070 DOA edition by 6%. The lead over the 6700 XT is 96%, with the improvement on the 6600 non-XT’s 49 FPS result at 173%.

FFXIV 4K

Final Fantasy 14: Dawntrail is up now. We included this same disclaimer and disclosure in our RX 9070 XT review, but to recap: We’ve noticed lower performance for the 9070 series specifically in Final Fantasy XIV: Dawntrail, including lower results than AMD’s own claims. We’ve had highly reliable results in this benchmark and our RX 9070 series data has been repeatable across multiple retests, so we’re publishing it, but we just want to highlight that there is disproportionately low performance for the 9070s and that it is something we’re investigating. It’s possible it could be the specific scene, benchmark version, or just the architecture’s behavior here. But the results are repeatable, so we’re running them.

At 4K, the RX 9070 continues the scaling pattern set by the 9070 XT. The XT is again 9% ahead. 

The 5070 FE leads both of the cards in this test, running at 78 FPS AVG and improving upon the 9070’s result of 63 FPS by 24%. Against the prior generation, the 9070 XT sees a smaller improvement on the 6700 XT of 53%. 

FFXIV 1440p

At 1440p, the 9070 ran at 126 FPS AVG. The 9070 XT is 10% ahead here, with the 5070 ahead by 21%. Improvement over last generation is non-existent, with the 7800 XT right next to the 9070.

Resident Evil 4 - 4K

Resident Evil 4 is up next, tested at 4K first.

The 9070 ran at 91 FPS AVG here, creating a 13% lead for the 9070 XT and its 103 FPS result. The 9070 XT was excitingly right next to the 4080 Super’s 105 FPS in this game, meaning that the same $1,000 4080 Super result leads the $550 MSRP 9070 by only 16%. That’s a paltry gain for such a huge price difference, especially given how new the 4080 Super is.

AMD’s 9070 exceeds the performance of the same-MSRP RTX 5070’s 78 FPS by 16%. If NVIDIA would stop remaking 4070 Supers (read our review) and 4080s, they might actually make some progress here.

Resident Evil 4 - 1440p

At 1440p, the RX 9070 ran at 172 FPS AVG and outperformed the 3090 Ti. 

The 9070 XT outperforms the 9070 by 13%, with the 5070 Ti only slightly beyond that result.

Against the 5070’s 152 FPS AVG, the 9070 runs 13% ahead. The 5070 really does look even more DOA than previously in some of these tests. If it were a dead horse, it’d be getting kicked right now.

Resident Evil 4 - 1080p

1080p is up now. The 9070 ran at 247 FPS AVG here, which had it between the 4070 Ti (watch our review) and 4070 Ti Super. The 5070 still trails, now giving the 9070 a lead of 10%.

The XT model maintains about a 12% advantage over the non-XT.

Black Myth: Wukong - 4K

Black Myth: Wukong is a much more challenging title for AMD to run, but mostly with ray tracing. Either way, there should be some more favor for NVIDIA here. Even without RT, it’s a heavy game. The ray tracing tests will come later.

At 4K and rasterized, the RX 9070 ran at 41 FPS AVG against the 9070 XT’s 46, giving the latter a lead of 11%. The 7900 XTX sits ahead of the 9070 XT. The 9070 ends up still leading the RTX 5070, albeit on a technicality, which is actually a huge victory for AMD in this particular title. That’ll change with RT, but this is a good position overall in raster.

Black Myth: Wukong - 1440p

At 1440p, the RX 9070 held 75 FPS AVG with well-paced lows, sitting at 65 and 60 FPS for 1% and 0.1%. This is consistent (and good) frametime pacing, but it’s about the same as all of its neighbors, so nothing exceptional.

The 5070 ran at 72.1 FPS AVG. The difference between the two cards is imperceptible and shows up in measurements, but would not be noticeable to an end user. 

The 9070 XT’s 83 FPS result has it again about 11% ahead of the 9070, so that’s pretty predictable now.

To just highlight some landmarks: The 2060 ran at 25 FPS and tied the RX 6600, the 6600 XT ran at 29 FPS AVG, and the 3060 ran at 31 FPS AVG.

Black Myth: Wukong - 1080p

At 1080p, the 9070’s 104 FPS AVG allowed it to finally start gaining some distance on the 5070. It’s not a meaningful swing at 6% improved, but is in favor of the 9070. If AMD were $50 cheaper, it’d be a clear victory. Unfortunately for AMD, a tie will often be decided in NVIDIA’s favor by most buyers, especially with the complications of RT and software suites. But still, beating the 5070 in this game is an achievement for the 9070.

Starfield - 4K

Starfield is up now, tested at 4K. In this one, the RX 9070 ran at 63 FPS AVG and roughly tied the RTX 4070 Ti Super. The 9070 outperforms the RTX 5070’s 54 FPS AVG by 17%, which is starting to be wide enough that NVIDIA needs to be concerned…if they basically weren’t a monopoly. The 5070 Ti falls below the 9070 XT in this one and only leads the non-XT by about 6 FPS. Hardly enough to spend $200 more for. The proximity to the 4080 (watch our review) and 4080 Super also isn’t great news for NVIDIA.

Starfield - 1440p

At 1440p, the RX 9070 ran at 96 FPS AVG and nearly tied the 4070 Ti Super again. The 5070 Ti outperforms the 9070 by a lame 5.4%, with the 9070 XT outperforming the 9070 by 10%. 

Against the 5070’s 83 FPS AVG, the 9070 leads by 15%. If the 5070 weren’t already in the grave, we’d pronounce its impending demise. We might want the 9070 to be a bit cheaper just to see that balance for the times it loses or is tied, but even without that, we can’t deny that AMD is putting up its best fight against NVIDIA in years.

Starfield - 1080p

At 1080p, the 9070 runs at 118 FPS AVG. The relative rank hasn’t moved much. It leads the RTX 5070 by 14% here, so the lead has slightly reduced, but it’s still ahead. The 9070 XT leads the 9070 by 8%.

Dying Light 2 - 4K

In Dying Light 2 at 4K, the RX 9070 ran at 56 FPS AVG and kept lows remarkably close by, at 50 and 41 -- but not in any more remarkable way than all of its neighbors. This game is just consistent.

The 9070 ends up tied with the 5070. There is no difference between these two and, in these situations, NVIDIA will generally be viewed more favorably by a mainstream audience. That’s where the price would come in, or hopefully awareness of the other results.

The 9070 XT leads the 9070 by 11%, so you’d be paying 9% more at MSRP for about 11% more performance.

This is one of the games where the 5070 Ti pulled ahead of the 9070 XT in a noteworthy way, so we see some of that apply to the 9070 and 5070.

Dying Light 2 - 1440p

At 1440p, the 9070 runs at 106 FPS AVG and ties the 5070 again. They’re within error of each other. The 9070 XT outperforms the 9070 by 11%, with the 5070 Ti still ahead of the XT. Generationally, we’ll just briefly highlight the RX 6600 (watch our review), RTX 2060 (watch our review), and RTX 3060 (watch our review) as reference points to some of the most common GPUs of past generations. Those should give you an idea of the performance gains.

Cyberpunk 2077: Phantom Liberty - 4K

Cyberpunk is up now. This one has generally been tough for AMD in the past, but is harder for it with ray tracing. We’ll start with rasterized testing and at 4K.

The results are thus far positive: We already knew that the 9070 XT outmatched the 5070 Ti, but now the 9070 is nearly tying the RTX 4080. That’s just embarrassing for NVIDIA’s last-gen mid-range-posed-as-a-flagship GPU as compared to a $550 card. The 9070 technically outperforms the 7900 XT as well, though is basically tied, and the lead over the 5070 is 15% again. 

Cyberpunk 2077: Phantom Liberty - 1440p

At 1440p, the 9070 now falls slightly below the 7900 XT, so they’ve traded places as resolution came down, and the 5070 has also gotten closer. The 9070 is now about 11% ahead of the 5070 rather than 15% before. The 9070 XT leads the 9070 by 11% and the 5070 Ti slightly.

Cyberpunk 2077: Phantom Liberty - 1080p

In Phantom Liberty at 1080p now, the 9070 landed at 148 FPS AVG, allowing the 7900 XT (watch our review) to maintain its slight lead. The improvement in the 9070 over the 5070 is now down to 7% from 15% at 4K originally. If we dropped it down to 360p, based on this trend, NVIDIA might actually pull ahead. Great. Just like they’ve wanted -- maybe that’s the push for DLSS.

RX 9070 Ray Tracing Benchmarks

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Ray tracing is up. This is where AMD has invested heavy effort with its architecture but all of it has been to try and catch up. NVIDIA was so far ahead in some games that AMD won’t be able to catch them in all scenarios. The real question is how much closer do they get this time.

Ray Tracing - Black Myth: Wukong 4K

We’ll start with AMD’s worst case: Black Myth - Wukong, but now with ray tracing and at 4K with upscaling.

The 9070 ran at 26 FPS AVG here, so outdoing the 3070 Ti (watch our review) but below the 3080 (watch our review) from 2020. The 3080’s original MSRP was around $700, although that really only held for a week or two before COVID-era scalping went crazy.

The 9070 XT outdoes the 9070 by 14% here. This is too low of a framerate to be playable, but we do the test for relative scaling and percent scaling.

The RTX 5070 crushes the 9070 here, holding a 57% lead over the AMD GPU. The 5070 Ti’s scaling over the 9070 XT was better and nearly 80%, but 57% is still huge for the 5070 over the 9070. If you want to play Black Myth with ray tracing, like we said in the 9070 XT review, you basically only buy NVIDIA.

Lows are where NVIDIA will struggle the most for 5070 VRAM capacity. In this particular test, we aren’t hitting VRAM saturation; however, we have shown instances where the 5070 hits saturation with heavy workloads and higher resolutions, leading to heavy stutter like in the Cyberpunk RT 4K scenario.

Ray Tracing - Black Myth: Wukong 1440p

At 1440p upscaled, the 9070 pushed 47 FPS. This gave the 9070 XT about a 6 FPS lead, nearly tied the 3080, and outperformed the 3070 Ti and 7900 XTX notably. The improvement over the 7900 XTX (watch our review) shows that AMD has actually executed on its RT performance uplifts.

But unfortunately for AMD, the 5070 remains superior with a 73 FPS AVG. It leads the 9070 by 55%.

Ray Tracing - Black Myth: Wukong 1080p

At 1080p, the 9070 measured at 67 FPS AVG and pushed past the 3080. The 9070 XT leads by 9%. The 5070 leads the 9070 by 46%, so it’s slightly reduced, but still has an unbeatable lead.

Ray Tracing - Dragon’s Dogma 2 4K

Dragon’s Dogma 2 with ray tracing is next, tested at 4K first. We measured the 9070 at 56 FPS AVG, giving the 9070 XT a lead of 9%. The 4080 isn’t much past that, so for as close as these cards are, they’re also very close to the 4080 and 4080 Super. The 5070 trails in this one, giving the 9070 a lead of 15%.

Ray Tracing - Dragon’s Dogma 2 1440p

At 1440p, the 9070 gets dangerously close to NVIDIA’s 5070 Ti, which failed to pass the 9070 XT in the previous review. The 5070 Ti leads the 9070 by 9%, the same lead as the 9070 XT has against it. The 5070 non-Ti is down at 83 FPS AVG, creating a 13% lead for the 9070.

This chart has entries for the 6700 XT (watch our review) and other prior GPUs.

Ray Tracing - Dragon’s Dogma 2 1080p

At 1080p, the 9070 ran at 119 FPS AVG and led the 7900 XT by a few frames per second. The lead over the 5070’s 107 FPS AVG was 11%. The 9070 XT has a reduced lead over the non-XT at this resolution, now just 6% ahead of the cheaper card.

Ray Tracing - Dying Light 2 4K

Dying Light 2 with upscaling at 4K is up now, this time with ray tracing. The 9070 XT leads the 9070 by a higher-than-average lead of 16% here. The 9070 ends up below the 5070 in this one also, with the 5070 producing a lead of 9% over AMD’s most relevant card. 

Ray Tracing - Dying Light 2 1440p

At 1440p, the 9070 runs at 78 FPS AVG and gives the 9070 XT a lead of about 10-11 FPS. The 9070 XT’s prior 16% lead is now reduced to 14%. The 5070 is also reduced to a 4% lead from a 9% lead at 4K. The 9070 was really struggling with the 4K resolution.

Ray Tracing - Dying Light 2 1080p

Finally for this game, 1080p puts the 5070 at just 1 FPS ahead now, so basically margin of error. The 9070 XT leads the 9070 by 13%.

Ray Tracing - Resident Evil 4 4K

In Resident Evil 4 with ray tracing and at 4K upscaled, the 9070 held a 104 FPS AVG and outperformed the 4070 Ti Super and 5070. The boost over the 5070 is 14% here. The 9070 XT ran 12% higher framerate than the non-XT, with the 5070 Ti basically tied with that.

This chart has a lot of cards lower down the stack, like the 2060 (watch our review), 3060 (watch our review), 2070 (watch our review), and 6700 XT for past generation comparisons.

Ray Tracing - Resident Evil 4 1440p

At 1440p upscaled, the 9070 ran at 162 FPS AVG and roughly tied the prior 7900 XT. The 9070 XT was 11% ahead of the non-XT here, with the non-XT ahead of the 5070 by 9%.

Ray Tracing - Cyberpunk 4K RT Ultra

Cyberpunk is up now, one of the two heavier titles we test for RT. We test this one at two groups of settings: Ultra and Medium, chosen because NVIDIA gains a disproportionate advantage at Ultra, while Medium pushes them closer together. That gives us the full picture.

At 4K and RT Ultra just to stress test it for relative scaling, the RX 9070 ran at 18 FPS AVG. Obviously this is unplayable, but this makes the point we made in our 5070 review: The 0.1% lows suffer on the 5070 in a big way. That’s because they’re indicating to us that underneath those lows, which really are just meant to be an indicator of a problem, there’s spiky and erratic frametime performance. This is caused by exceeding VRAM limitations on the 5070, which simply isn’t equipped enough to deal with these problems.

Ray Tracing - Cyberpunk 4K RT Medium

At 4K Medium, the 9070 boosted up to 24 FPS. No change in how playable it is, but even this lighter-weight workload is too much for the 5070 FE’s capacity, which you can again see in its lows.

The 9070 XT leads the 9070 by 15% here, one of the higher percent increases.

Ray Tracing - Cyberpunk 1080p RT Ultra

Reducing the resolution helps reach playable framerates. At 1080p and RT Ultra, the 9070 held 61 FPS AVG against the 9070 XT’s 71. That’s a relatively large advantage of 16% for the 9070 XT.

The RTX 5070 ran at 64 FPS here, outdoing the 9070 by just 5.7%.

Ray Tracing - Cyberpunk 1080p RT Medium

Finally for games, the Cyberpunk 1080p/Medium results put the 9070 at 81 FPS AVG, roughly tying the 7900 XTX. This also puts it above the 3080. The 5070 ran at 81.9 FPS AVG and lows were within error of the 9070. There is no distinct advantage in lows for the 9070 here. Average is the same, which is a major positive for AMD when considering its previous RT deficit.

Power Efficiency Testing

Efficiency: F1 24 4K

We’re moving on to power and efficiency testing now, which looks at both the total power consumption of the device during the test and the frame rate. The end result is that we can calculate the efficiency in performance per Watt. It’s actually a really exciting test for the 9070. 

In F1 24 at 4K and with RT, AMD has exceptional performance. These are only showing two decimals, but more are processed for the bar width. The 9070 roughly tied with the 4080 Super and 5090 FE (beware of scalped prices) as the most efficient GPU in our test suite.

The 5070 was at 0.17 FPS/W, giving the 9070 an advantage of 24%. That’s a huge swing in its favor. The 9070 XT was closer to the 5070.

Efficiency: F1 24 1080p

At 1080p but with the same settings and game, the 9070 again ends up just behind first place. It’s tied with the 5070 Ti and just behind the 0.64 result of the 5080 (read our review). The 9070 XT burns more power and, although its performance is better, the tradeoff favors the 9070 here. The 5070 ends up way down the ranks, at 0.55 here.

Efficiency: FFXIV 4K

Final Fantasy 4K is up next. This is one of AMD’s weaker showings given its limited performance scaling in Final Fantasy 14.

The 9070 pulled 224W during this test when measured at the PCIe cables and the slot. The 5070 pulled 10W more, but had better efficiency from its higher performance. The end result is that the 9070 outdid the 7900 XT for efficiency, but gave the 5070 a lead of about 18%. For reference, the 9070 XT pulled 310W here, roughly matching their TDPs.

Efficiency: FFXIV 1440p

At 1440p, the 9070 ranked at 0.56 FPS/W with a 224W draw. That has the 4060 as more efficient, the B570 slightly less efficient, and the 7900 XT also slightly less efficient. The NVIDIA 5070’s 0.65 FPS/W result outdoes the 9070 again here, but we’ll see if that persists outside of AMD’s weakest rasterization title.

Efficiency: Dragon’s Dogma 2 RT 1440p

Dragon’s Dogma 2 with RT shows exceptional efficiency for the RX 9070, at 224W again and 0.42 FPS/W, it’s looking pretty good overall. The performance is slightly lower than that of the 9070 XT, but the reduction in power really puts it in a better spot on the efficiency curve. It seems like this is more of the so-called “sweet spot” for power to performance. The 5070 is down at 0.36 FPS/W, despite pulling 231W.

Efficiency: Starfield 1440p

In Starfield at 1440p, the 9070 is less impressive than in F1 and Dragon’s Dogma 2, but still overall good. Its result was 0.43 FPS/W, a large improvement on the 9070 XT’s 0.34. The 9070 ties the RTX 5070, which is a problem for NVIDIA because efficiency was one of NVIDIA’s main benefits with the 5070 Ti against the 9070 XT so if AMD is starting to chip that away, that’s bad news for NVIDIA. That’s kind of one of the key things the company has stood upon for being more expensive in the past. 

AMD RX 9070 Conclusion

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First, the 9070 gets credit for being relatively power efficient. It’s basically tied at the top in a few of our charts, though not all of them, but it’s looking better there. In our 9070 XT review, we said that AMD’s decision to favor performance over cutting power was the right move for the company right now. We think that remains true for the card that’s supposed to be its flagship, but for the 9070, the power cut helps create the difference between the cards to begin with, but the baseline performance is high enough that it ends up in a great efficiency position.

The 9070 XT ends up ahead of the 9070 by about 9-12% in most of the games we tested, with the 5070 generally giving the 9070 a lead in several games. Dragon’s Dogma 2 at 4K was playable on both, but the 9070 had about a 14% advantage over the 5070. The 9070 also led the 5070 by about 15% in Cyberpunk rasterized at 4K, with the 9070 XT ahead of the 9070 by 12%. There remains the one break-out for the 5070 in Final Fantasy, something we talked about in our 9070 XT review, but beyond that, for rasterization, the 9070 is ahead in basically every scenario.

Baldur’s Gate 3 even showed a large benefit at 4K for the 9070 versus the 5070 since we’re far enough away from the CPU bottleneck.

In ray tracing at 4K, the 9070 XT ended up around 9% to 19% higher framerate than the 9070, though that 19% number is based on low framerate, but even still, 17 is the next highest percentage. 1440p and 1080p weren’t that different and can be found in the charts section earlier. As for the 5070 in RT and 4K, the 9070 beat it by 15% in Dragon’s Dogma 2, 8% in F1 24, 6-7% in Cyberpunk, and 14% in Resident Evil 4. The 9070 lost in Black Myth and Dying Light 2 with RT. At 1440p and RT, the same losses exist. This points non XT and XT in a similar position to what we saw with the 7800 XT and the 7700 XT or the 7900 XT and 7900 XTX. The gap is small enough that most people will upsell themselves to the XT model. 
Weirdly, NVIDIA’s own fumbles have sort of made the proximity of the two cards less of a problem than they otherwise might have been. Because from AMD’s perspective, it’s either AMD or AMD. They probably don’t really care that much which version you buy, but the XT makes more sense than a 5070 does. The 5070 is already mostly irrelevant. NVIDIA’s strengths like DLSS, ray reconstruction, and Reflex all remain, of course, but we don’t think the bells and whistles are good enough on the 5070 to outweigh the 9070 or the 9070 XT. The biggest strength it probably has is CUDA, which we personally leverage for things like video editing. But for gaming, the 9070 and 9070 XT have really kicked the 5070’s ass (though it really kicked its own ass).


Nvidia RTX 50 Laptop GPU series also affected by missing ROPs issue

7 mars 2025 à 18:00

Nvidia's RTX 50 series ROP issue continues. Laptop manufacturers are reportedly facing the added burden of ensuring their upcoming RTX 50-powered laptops are free from the same defect. As such, these companies are implementing additional testing measures to avoid shipping defective GPUs to customers.

This extra scrutiny comes in response to Nvidia's request to inspect RTX 50 Laptop GPUs, which, according to Heise (via VideoCardz), are believed to originate from the same production line as the affected desktop models. Moreover, the same report states that laptop manufacturers are now working extended hours to prevent complications with their upcoming laptops.

The RTX 50-powered laptops, initially unveiled at CES 2025, have faced delays, with pre-orders pushed back from late March to April. It's unclear whether laptop manufacturers will be able to meet these revised deadlines, and the delay could have broader implications, impacting production schedules for Intel, AMD, and other companies involved in the laptop supply chain.

In addition, laptop manufacturers reportedly received the final VBIOS only recently, hindering their ability to commence mass production. However, this additional testing should, at the very least, ensure that consumers don't receive laptops with compromised GPUs.

Discuss on our Facebook page, HERE.

KitGuru says: Are you planning on buying an RTX 50-powered laptop, or have the delays made you change your mind?

The post Nvidia RTX 50 Laptop GPU series also affected by missing ROPs issue first appeared on KitGuru.

XFX Radeon RX 9070 XT Mercury OC Magnetic Air Review

Par :W1zzard
7 mars 2025 à 17:52
The XFX Radeon RX 9070 XT Mercury OC comes with a unique capability. Its fans are attached magnetically and will pop out easily, which makes them easy to clean and replace. In terms of performance the XFX card does very well, too, beating the RTX 5070, almost matching the RTX 5070 Ti.

Endorfy launches new 80-Plus Gold Supremo FM6 modular PSUs

7 mars 2025 à 17:00

Endorfy has expanded its power supply lineup by introducing the Supremo FM6 1000W and Supremo FM6 850W. These new PSUs are designed to meet the demands of modern high-performance systems, offering full compliance with the latest ATX 3.1 and PCIe 5.1 standards, gold-level efficiency, and quiet operation.

The Supremo FM6 1000W and 850W are built to the ATX 3.1 specification, delivering improved performance, stability, and resilience against power fluctuations compared to previous standards. Including a 12V-2×6 connector ensures full compatibility with the latest PCIe 5.1 graphics cards, eliminating the need for adapters. Traditional PCIe 8-pin connectors are also provided for wider compatibility. Both models feature fully modular cabling for clean and efficient cable management.

Both PSU models feature an 80 Plus Gold certification, guaranteeing high energy efficiency and reduced operating costs. They operate quietly and maintain low temperatures even under heavy loads, increasing longevity and reliability. High-quality Japanese capacitors ensure consistent performance and stability, even at high temperatures, making these PSUs suitable for demanding applications and operating environments.

The integrated Fluctus 120mm fan is optimised for maximum airflow and efficiency while minimising noise. This quiet fan features an FDB bearing and psychoacoustically optimised fan blades, reducing noise levels and making the sound profile more pleasing to the human ear. Moreover, Endorfy has engineered these PSUs for maximum reliability and safety, incorporating a comprehensive suite of electrical and thermal protection features. Safeguards against voltage spikes, short circuits, overloads, and overheating ensure the protection of your components.

Endorfy backs the Supremo FM6 1000W and 850W with a 10-year warranty, demonstrating its confidence in the quality and reliability of these PSUs. These PSUs are available for purchase now at €119 (850W) and €145 (1000W).

Discuss on our Facebook page, HERE.

KitGuru says: For their pricing, the new Endorfy Supremo FM6 PSUs seem worth checking out if you're looking for a new PSU, especially considering their 10-year warranty.

The post Endorfy launches new 80-Plus Gold Supremo FM6 modular PSUs first appeared on KitGuru.

AMD Ryzen 9 9900X3D launches next week for $599, 9950X3D for $699

7 mars 2025 à 16:23

Early retail listings already tipped us off to a March 12th retail launch for the upcoming AMD Ryzen 9 9900X3D and 9950X3D processors, but now, the company has made things official – complete with pricing details.

The AMD Ryzen 9 9900X3D and Ryzen 9 9950X3D processors will become available at stores starting on the 12th of March. The MSRP for these processors is set at $599 for the Ryzen 9 9900X3D and $699 for the Ryzen 9 9950X3D.

As the X3D in the name suggests, both of these high core-count processors utilise AMD's 3D V-Cache technology, which has proven very popular amongst gaming enthusiasts since its debut during the Ryzen 5000 generation.

Ryzen 9 9950X3D key specs include 16 cores and 32 threads, a boost clock speed of up to 5.7GHz, 144MB of cache and a 170W TDP. The Ryzen 9 9900X3D offers 12 cores and 24 threads instead.

Discuss on our Facebook page, HERE.

KitGuru Says: Will you be picking up one of AMD's latest X3D processors?

The post AMD Ryzen 9 9900X3D launches next week for $599, 9950X3D for $699 first appeared on KitGuru.
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