Sharkoon Rebel P15 750W, An Inexpensive Way To Get Solid Power
The price of building your own PC keeps rising, to the point it is painful to even price one out. This means that some compromises must be made, but they must be…
The price of building your own PC keeps rising, to the point it is painful to even price one out. This means that some compromises must be made, but they must be…
Travellers enjoyed the ability to cast their favourite Netflix shows from their phones to the TV in the room where they were staying. It was easier than bringing along a dongle and…
As part of CD Projekt Red's earnings report recently, we learned that the teams behind both The Witcher 4 and Cyberpunk 2 have continued to grow. Now, the company has revealed a few more interesting details about its upcoming plans as part of a call with shareholders.
During CD Projekt Red's recent financial call, co-CEO, Michał Nowakowski, reaffirmed the idea that The Witcher 4 will not be coming out in 2026. However, he also noted that the studio plans to release the entirety of its new Witcher trilogy within a pretty short time span.
Here is the full quote via Eurogamer: “As we had stated before, our plan still is to launch the whole trilogy within a six-year period, so yes, that would mean we would plan to have a shorter development time between TW5 and TW6 and so on.”
There is still no word on when the first game in this new trilogy, The Witcher 4, will release. CD Projekt Red has spent the last couple of years rebuilding itself into a true multi-game studio and re-training its developers to use Unreal Engine 5 rather than its own in-house tools, in part due to the delays managing the internal engine caused during Cyberpunk 2077's development.
If CDPR is intended to release The Witcher 5 just 2 years or so after The Witcher 4, then it is highly unlikely we see any grand expansions, which was previously a hallmark of The Witcher 3 and Cyberpunk 2077. However, the lack of DLC won't be too painful if the turnaround time is really that quick.
KitGuru Says: Few developers would be able to complete a whole trilogy in six years nowadays. The last successful series I can think of would be Mass Effect, where the first game released in late 2007, and wrapped up in March 2012 with the release of Mass Effect 3.
The post CDPR wants to complete its new Witcher trilogy within six years first appeared on KitGuru.Microsoft has now revealed the next wave of titles coming to Game Pass over the next couple of weeks. This is likely to be the last major Game Pass update for the year, but the team has made the most of it with a large number of titles joining the library in quick succession.
Marvel Cosmic Invasion is one of the headlining additions for the December Game Pass update. This is a new beat em' up, with a select roster of Marvel heroes each with their own move sets and special abilities. The game is made by the same people who worked on TMNT Shredder's Revenge, so they are veterans of the classic side-scroller genre.
Other major titles listed this month include Mortal Kombat 1, which is replacing Mortal Kombat 11 in the line-up, as well as Indiana Jones and the Great Circle, which is now joining Game Pass Premium. Previously, the game had only been available to Ultimate tier and PC game pass subscribers.
Here is the full list of games along with dates and supported platforms:
KitGuru Says: What do you think of this month's Game Pass line-up?
The post Xbox Game Pass line-up for December revealed first appeared on KitGuru.The PlayStation 5 has been a massive success for Sony. Despite a somewhat slow start due to supply constraints related to a global pandemic, Sony’s latest and greatest console has gone on to sell over 80 million units so far – outpacing its predecessor. One region in which the system is doing particularly well is the UK, with the PS5 sitting as the best-selling console of the year so far, despite the Switch 2’s arrival.
In a report by industry analyst Christopher Dring via TheGameBusiness (paywalled), it was revealed that Sony’s PlayStation 5 is currently sitting as the best-selling console of the year in the UK – outselling the Switch 2 despite seeing a 15.6% decline compared to last year (via Nielsen IQ).
Of course, the Switch 2 did not arrive until part way through 2025, but considering the fact that Sony’s console is over 5 years old now, its current placement is notable.
Outside of hardware, Dring offered some updates on recently released games, confirming that (in the UK) The Outer Worlds 2 and Little Nightmares 3 are both tracking behind their predecessors sales-wise. Additionally, though not directly compared to previous titles, Ninja Gaiden 4 failed to enter the top 10 during its release month of October.
Of course, all of this data pertains to one region and such is not indicative of the wider industry trends. Still, it is interesting to see how both video game hardware and software has been performing in the UK over the past year.
KitGuru says: Are you surprised by the PS5’s continued dominance? Will the Switch 2 overtake it permanently by next year? Let us know your thoughts down below.
The post PlayStation 5 is the best-selling console of the year in the UK first appeared on KitGuru.Over the past week we’ve heard an increasing amount regarding the long-awaited and ever-elusive Prince of Persia: The Sands of Time Remake. First announced all the way back in 2020 alongside a 2021 release date, negative reactions toward the trailer led to Ubisoft ultimately rebooting the project. While we have yet to see anything from this new version of the remake, recent leaks suggesting the game is arriving early next year have now been corroborated – with Prince of Persia: The Sands of Time Remake said to be launching on the 16th of January.
This past week, notable leakers insider-gaming published an article claiming that the long-awaited Prince of Persia: The Sands of Time Remake would be arriving some time in mid-January of 2026.
Now, not only has this been corroborated, but also elaborated upon, with trusted insider Tom Henderson giving us an exact date: The 16th of January 2026.
Officially, we’ve heard little from the project since the initial re-reveal teaser back in 2024 – though the team did release a statement earlier this Summer to say “we’re still deep in the game — exploring, building, and ensuring the sands move with purpose. This game is being crafted by a team that truly cares, and they're pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us.”
Given the fact that the Sands of Time Remake was delayed, retooled and rebooted as a result of reactions to the trailer, it will be highly interesting to see just how different this take on the remake winds up being when it is shown off; likely during The Game Awards.
KitGuru says: Have you been waiting for the Sands of Time remake? Did the original attempt look that bad to you? Can a remake live up to the original? Let us know your thoughts down below.
The post Prince of Persia: The Sands of Time Remake release date has leaked first appeared on KitGuru.Each year we see a flood of new CPU coolers hitting the market and 360mm AIOs remain one of the most competitive categories. This roundup brings together some of the latest 360mm liquid coolers from ID-Cooling, Lian Li, Thermaltake, and Cooler Master, covering a mix of designs, features, and price points. We’re here to see how these coolers stack up not just in raw thermal performance, but also in noise levels, build quality, and overall value. Let’s get into it.
Cooler Master MasterLiquid Core NEX 360 Black ARGB: Price and availability TBA
Specifications
ID-Cooling FX 360 LCD: Available to purchase now from Amazon UK priced at £69.99 HERE.
Specifications
ID-Cooling FX 360 LCD PE: Available to purchase now from Amazon UK priced at £79.99 HERE.
Specifications
Lian Li HydroShift II LCD-S 360TL: Available to purchase now from OverclockersUK priced at £199.99 HERE.
Specifications
Thermaltake Minecube 360 Ultra ARGB Sync: Expected availability from Scan priced at £325.
Specifications

While the Nintendo Switch 2 has so far been somewhat light on content when it comes to exclusive first-party titles, The sequel system does have plenty of projects in the pipeline, with the recently-released Kirby Air Riders seemingly being a core Switch 2 release for 2025. Unfortunately, the Sakurai-developed racer is off to a slow start, launching at number 20 on the European sales charts.
Compiled by GSD and reported by TheGameBusiness, the latest weekly video game sales charts (as of the 23rd of November) for the European region have now been released, revealing some interesting omissions.
Despite being one of Nintendo’s most marketed games so far for the Switch 2 (with multiple in-depth Direct streams), the recently-released Kirby Air Riders failed to crack the top 10 during its week of release – landing at the number 20 spot for unit sales.
Of course, as with pretty much all 3rd-party charts, Nintendo games do not include digital sales. That said, Nintendo systems are by far the most physical-media aligned at this point, and so accounting for cartridge sales is unlikely to make too much of an impact on the rankings.
That said, thanks to its price tag Air Riders did manage to squeeze its way into the top 10 for revenue, landing right underneath Spider-Man 2 and Ghost of Yotei.
All in all, it appears as though Kibry Air Riders has had a rather soft launch, at least in Europe. That said, Kirby as a franchise in general has never been one of Nintendo’s best-selling, and so it will be interesting to see what the future of Air Riders and Kirby looks like on the Switch 2.
KitGuru says: Did you pick up Kirby Air Riders? If not, why not? Was it a mistake for Nintendo to release two racers in a single year? Let us know down below.
The post Kirby Air Riders launches at no. 20 on the European sales charts first appeared on KitGuru.Each month, Sony typically offers a selection of three titles as part of the company’s core PlayStation Plus Essential subscription tier. In the spirit of the impending new year, December’s line-up includes 5 games in total – all of which are available to claim now.
From now until the 5th of January 2026, all those with a PlayStation Plus subscription of any kind will be able to get their hands on 5 quite different experiences:
While PlayStation Plus’ offerings can vary quite drastically in quality from month-to-month, December’s line-up includes both quality and quantity.
LEGO Horizon Adventures offers a fun and visually pleasing co-op experience which arrives just in time for the holiday season. Though far from the most mind-blowing experience, the game can make for a good time, especially in multiplayer.
Neon White meanwhile is a fast-paced first-person puzzle shooter (similar to the likes of Ghostrunner) in which you must complete challenge levels as quickly and efficiently as possible, all the while picking up various ability cards to aid with the challenges.
Killing Floor III is the long-awaited sequel to the much-loved zombie slaying horde shooter. Though the 3rd entry has failed to meet fan expectations due to deviating from the formula, the team at Tripwire have been and continue to improve the overall experience through updates. Still, as a ‘free’ offering, Killing Floor III is worth giving a go.
In case you missed it, Sony announced back in January that 2025 would be the final year in which PS4 games are being given away through PS Plus. While we may still get cross-generations titles (such as Neon White or The Outlast Trials), expect the type of offerings being shared to change slightly from next month.
KitGuru says: What do you think of December’s offerings? How was PS Plus in 2025 overall? Let us know down below.
The post December’s PlayStation Plus Essential line-up available now first appeared on KitGuru.For Day 2 of the KitGuru Advent Calendar, we have teamed up with Sharkoon to give TWO lucky winners a peripheral upgrade. The winners for this one will each get a high-end SGK50 S2 Wood mechanical keyboard, alongside an SGM50W RGB gaming mouse and an extra-large SGP35 desk mat to go with it.
We reviewed the SGK50 Wood keyboard earlier this year and came away impressed by its design, build quality and typing experience, making it an excellent companion to any gaming set up. For our prizes today, we are also pairing the keyboard with Sharkoon's SGM50W wireless gaming mouse, which also has RGB accents for some extra visual flair, and each winner will also get an SGP35 D5 mouse mat, which should be big enough to cover your desk, giving you ample room for both your keyboard and mouse.
To enter this giveaway, all you have to do is head over to our competition announcement post on Facebook, HERE. In the comments, leave an answer to the following question – What was your first ‘gaming' keyboard?
This competition is open in the UK and EU.
The winner will be picked randomly shortly after 11AM GMT December 3rd, and a new competition will be announced for Day 3. The chosen winner has 48 hours to respond, if we do not hear from them, a new winner will be picked.
Terms and Conditions: This competition is open in the UK and EU, starting at 11AM GMT on December 2nd and ending at 10:59AM GMT on December 3rd. Due to the busy Christmas season, prize deliveries could take longer than usual, and some prizes may not ship until January. In compliance with GDPR, we will not collect or store any personal information as part of this competition. Once the winner has been contacted and their prize received, personal details will be deleted from our email servers. Your details will not be shared, we respect your privacy.
KitGuru Says: Good luck to all who enter, we'll be back tomorrow morning to announce a winner and turn the calendar over to Day 3!
The post KitGuru Advent Calendar Day 2: Win a Sharkoon gaming peripheral bundle! first appeared on KitGuru.The latest Gen 5 SSD from ADATA sits under the company's XPG gaming brand. The XPG Mars 980 Blade is ADATA's second generation of Gen 5 drives, offering speeds of up to 14,000MB/s for reads and 13,000MB/s for writes. We review the 2TB model priced at just under £200 here in the UK.
ADATA's latest family of Gen 5 drives, the XPG Mars 980, is available in two versions: the PRO with active cooling and the passively cooled Blade and in three capacities: 1TB, 2TB and a flagship 4TB drive. The drive ADATA supplied for review is a 2TB Blade model.
For the XPG Mars 980 Blade, ADATA are using a Silicon Motion SM2508 controller teamed up with 232-layer NAND, and the drive uses a 2GB LPDDR4 DRAM IC.
The 2TB drive is rated as up to 14,000MB/s for Sequential reads, and incidentally, all three drives in the range get this rating. The 2TB and 4TB drives get a Sequential write rating of 13,000MB/s, while the 1TB drive gets 10,000MB/s.
The 2TB drive gets the fastest 4K read rating of the range of up to 2,000,000 IOPS. The 1TB entry model gets up to 1,600,000 IOPS, and the 4TB, 1,950,000 IOPS. 4K writes are rated as up to 1,650,000 IOPS for all three drives.
The 2TB XPG Mars 980 Blade endurance is rated as up to 1,480TBW, and ADATA backs the drive with a five-year limited warranty.
Physical Specifications:
Firmware Version: Y0508B.
The post ADATA XPG Mars 980 Blade 2TB SSD Review first appeared on KitGuru.FluxPose wants to be the new 6DoF VR body tracking system of choice, and its Kickstarter campaign has already raised over $2 million.
With Valve itself abandoning its "Lighthouse" SteamVR Tracking system in favor of inside-out computer vision in Steam Frame, the future of VR body tracking is in flux (no pun intended). Computer vision has made setting up VR fast, easy, and portable, all at a lower cost, but cameras on a headset have only a partial view of your body.
Further, like all optical systems, Lighthouse tracking is subject to occlusion. With the standard two base stations, there will be angles at which your tracked objects are blocked. To mitigate this, some enthusiasts add a third or even fourth base station. Lighthouse is also heavily affected by any reflective surfaces in the room, especially mirrors, which cause tracking issues.
FluxPose in VRChat.
Over the weekend, Spanish startup FluxPose launched a Kickstarter campaign for what it calls "the first affordable, truly portable, occlusion-free tracking solution with absolute positioning".
FluxPose uses electromagnetic tracking, with trackers that sense the magnetic field generated by a base station, and thus is not subject to occlusion at all.
We've seen electromagnetic tracking systems in VR before. Razer Hydra for example, early 6DoF VR controllers often used with the Oculus developer kit headsets, with their small tracking volume and 4-foot cable between each controller and the base station. And in 2013, the company that built the tech behind Hydra launched a Kickstarter for a tracking system called STEM, with many of the same core promises as FluxPose. But in 2018 STEM was canceled, with backers refunded.
Through-the-lens demo of FluxPose.
A key reason that STEM failed, why Razer Hydra had such a short tether, and the core difference of FluxPose, comes down to the nature of magnetic fields and where you put the base station. With Hydra and STEM it sat on your desk, and because magnetic fields decay with the cube of the distance, beyond a few feet they would deliver jittery and inaccurate poses.
With FluxPose, the base station (which it calls the beacon) is attached to your hip. This effectively creates a portable occlusion-free tracking sphere around your body, with a radius of just over 5 feet, that, according to the startup, can support an "unlimited" number of trackers within it. It's a clever solution to the electromagnetic distance problem, and the beacon also acts as a hip tracker.
As with every VR tracking system, FluxPose also heavily relies on feeding the data from the IMU on the trackers, the tiny chip which contains the accelerometer and gyroscope, into a sensor fusion model.
FluxPose claims a real-use accuracy of less than 5mm, compared to the less than 2mm of SteamVR Lighthouse, with an update rate of between 50Hz and 300Hz depending on the power mode.

On the Normal power mode, the beacon's battery should last around 12 hours. There's also a Low power mode for "standing, sitting or laying" which should last 24 hours, and a Performance mode for tracking controllers or gloves, in which the beacon should last 6 hours.
The trackers themselves weigh just 15 grams and last for 24 hours, FluxPose claims. That's just one-fifth of the weight of a HTC Vive Tracker. And remarkably, despite that low weight, FluxPose trackers have a tiny monochrome OLED screen for displaying status, as well as a haptic feedback actuator.

You attach one of the trackers to your headset, with a custom adapter mount, while the others strap to the parts of your body you want to track. Mounts are available for Quest 2 and newer, Pico 4 and 4 Ultra, Samsung Galaxy XR, Valve Index, and both Bigscreen Beyond generations. FluxPose says it will have a mount for Steam Frame too.
Because of the headset-attached reference tracker, FluxPose claims its tracking system doesn't require any calibration, and "never" drifts. The tradeoff is adding some weight to your headset.
Both the beacon and trackers charge on the included dock, which also acts as the data dongle, delivering the tracking poses to SteamVR on your PC via USB-C. From a PC's USB port it should recharge everything within 3 hours, while on a PD charger this can drop to 1.5 hours.

On Kickstarter, you can pledge for three kits: Lite, Core, and Pro. Lite is priced at €339 before tax and comes with 3 trackers, Core at €479 with 5 trackers, and Pro at €689 with 8 trackers. Additional addons like straps are available separately.
FluxPose says it has already built 300 devices for early testers, and launched the Kickstarter to advance to scale production. It intends to start shipping the first "early bird" units in August 2026, and for most backers to receive their units in October. After the Kickstarter, prices will increase.
As with all crowdfunding campaigns, we must warn you that a Kickstarter pledge is not a preorder. There is no guarantee you will receive anything at all, and the company has no legal obligation to provide you with a refund if it doesn't deliver.


AMD has inadvertently confirmed the existence of a new high-end gaming processor, the Ryzen 7 9850X3D, after the unannounced chip appeared on the company's own support website. The listing, which was spotted before being pulled, suggests that an official reveal could be imminent.
The mention on AMD's website spotted by @Olrak29_ (via VideoCardz) corroborates reports that AMD is preparing a higher-binned version of its popular 8-core, 16-thread X3D CPU. According to the latest rumours, the Ryzen 7 9850X3D will feature a 120W TDP and a maximum boost clock of 5.6GHz, a 400MHz increase over the existing Ryzen 7 9800X3D that tops out at 5.2GHz. If that's the case, AMD has probably managed to squeeze out higher frequencies through better silicon binning rather than simply increasing power limits.
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Like its sibling, the 9850X3D is built on the Zen 5 architecture and uses AMD's 2nd Gen 3D V-Cache technology. This places the 64MB cache slice underneath the processor cores rather than on top. As such, the new chip is expected to retain the same 96MB of L3 cache as the 9800X3D.
For gamers, this processor would position itself as a premium alternative in the AM5 lineup, offering higher out-of-the-box frequencies for titles that benefit from raw clock speed alongside the massive cache buffer. With the 9800X3D already dominating gaming benchmarks, the 9850X3D aims to further cement AMD's lead over Intel's current offerings.
AMD hasn't formally announced this CPU yet, but with CES 2026 right around the corner, there's a good chance we'll see it being unveiled soon.
KitGuru says: How much would you be willing to pay for a higher-clocked Ryzen 7 9800X3D?
The post AMD confirms Ryzen 7 9850X3D via support page first appeared on KitGuru.AMD has quietly expanded its professional graphics portfolio with the listing of a new workstation card and the appearance of two additional AI-focused SKUs in its driver stack. The company has officially listed the Radeon Pro W7900D on its website, while references to the AI Pro R9600D and AI Pro R9700S have surfaced in the latest Linux driver compatibility lists.
As spotted by VideoCardz, the Radeon Pro W7900D appears to be a region-specific variant of the existing flagship W7900, designed specifically to comply with US export restrictions on high-performance AI hardware to China. Like the original model, it is built on the RDNA 3 architecture using the Navi 31 GPU. It retains the same core configuration, featuring 6,144 stream processors across 96 compute units, and is paired with a massive 48GB of GDDR6 memory on a 384-bit bus, delivering 864GB/s of bandwidth.
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The biggest difference between this and the W7900 lies in the operating frequencies and total compute performance. To meet the export compliance threshold, AMD has reduced the boost clock to 2,156MHz, down from the 2,500MHz seen on the standard W7900. This adjustment brings the peak FP32 compute performance down to 54 TFLOPS, compared to the original's 61.4 TFLOPS.
Moreover, AMD's Linux drivers have unveiled two new entries in the “AI Pro” series. The Radeon AI Pro R9700S is named as you would expect from a mobile GPU (“S” at the end), but it's unclear if that's the case. Still, given its naming, it's expected to share the same RDNA 4 mobile architecture as the AI Pro R9700, featuring a Navi 48 GPU and 32GB of VRAM.
The Radeon AI Pro R9600D is equally mysterious, as no standard “R9600” currently exists in the global lineup. The naming suggests something like a Navi 44 GPU. While official specifications remain under wraps, the “D” suffix again points toward a specific regional or efficiency-focused variant.
KitGuru says: AMD's expanding Radeon AI Pro lineup suggests the company is investing hard in the segment, which makes sense, as the company now has a big deal in place with OpenAI.
The post AMD quietly lists new Radeon Pro W7900D ahead of CES 2026 first appeared on KitGuru.