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index.feed.received.yesterday — 6 mars 20251.3 🖥️ Tech. English

Dutch Retailer talks to Kitguru and retracts ‘RTX 5090 recall’ claim

6 mars 2025 à 20:37

Earlier today, a KitGuru reader reached out to us to let us know about a rather bold claim from a retailer based in the Netherlands. Our reader Ben, who spent €3399 on an MSI RTX 5090 Suprim more than a month ago, was informed by the store that they would not receive their graphics card anytime soon due to a ‘product recall'. Specifically, the claim was made that Nvidia had recalled a number of RTX 5090 graphics cards due to a potential fire hazard. Naturally, this piqued our interest, so we began getting in touch with our industry contacts to find out what was going on – MSI claimed to know nothing about the issue. We also reached out to Nvidia to get a statement.

To be clear, a product recall is a very serious claim and is usually a last resort in response to a very severe safety issue and public announcement is a requirement of any recall, for any product. We were surprised to see the message claiming that a product recall had been issued, as nothing had been announced publicly and our board partners and UK retail contacts had not heard anything about this.

Here is what the retailer email told Ben, their customer, translated from Dutch to English: “Nvidia has recalled a large number of video cards due to various safety issues. We currently have five units of this model in stock, but they all have to be returned due to an increased fire hazard. In this situation, we do not give priority to anyone; all customers are treated equally based on the ranking when pre-ordering or ordering the video cards.”

We got in touch with Jeroen Vukkink, CEO of the retail outlet Your Game Specialist, based in The Netherlands to find out exactly what was going on. When I detailed the email that Ben had received from customer service representative Robbe detailing a ‘fire hazard recall' it appeared that the CEO was not aware of this email and it ‘could not be found in our system'.

Obviously the images above could be faked, but Ben not only sent us the original email he received from uwgamespecialist, but also details of the payment to the company for the graphics card. CEO Jeroen at this stage did confirm that Ben was in fact a customer who did purchase an MSI Geforce RTX 5090 32G Suprim SOC for 3,399.00 euros on the 30th of January 2025. Ben confirmed with us the money was taken from his bank account more than a month ago and showed us images.  This completely validated Ben's side of the story. He still has not received the RTX5090 – as it was claimed 5 in stock were ‘recalled'. What on earth was going on?

After a little back and forth in email Jeroen claimed that ‘is correct that the customer purchased this MSI RTX 5090, and there are no issues with the card. We will further investigate the emails and see what we can find. However, these emails are private, and at this stage, it appears to be a miscommunication.'

Our last email from Kitguru Editor In Chief Allan Campbell, said ‘We will update our story now. However I would consider telling a customer that 5x MSI RTX5090 cards returned due to a fire hazard recall is a little more serious than a simple 'email miscommunication'.

Jeroen ended the email chain stating they would be thoroughly investigating this matter and apologised for the situation. Ben has since emailed us tonight to say he will be getting his MSI RTX5090 next week which seems fortuitous. We asked Ben to let us know if he doesn't receive the card.

As of right now, there is no product recall on RTX 50 graphics cards, and the retail outlet has retracted the claim made by their customer service representative. We can't (legally) speculate on why this happened, but further investigation is taking place according to Jeroen. We will likely not get any update on exactly what happened internally at https://uwgamespecialist.nl/

We should also note that this situation is completely separate to the issue with defective GPUs going out to customers with missing ROPs. It also has nothing to do with earlier reports of RTX 5090 connectors melting due to overloading cables – an issue that so far, has impacted very few RTX 50 GPU buyers.

KitGuru Says: At the end of the day, KitGuru is here to support the enthusiast hardware audience. We would never want to see one of our readers getting ripped off and if we can help by leveraging our own reach – we absolutely will. Be sure to contact our editor in chief allan(at)kitguru.net if you need any help.

The post Dutch Retailer talks to Kitguru and retracts ‘RTX 5090 recall’ claim first appeared on KitGuru.

M1 Max, M2 Max, M4 Max compared - how high-end Apple Silicon has evolved

With every generation, Apple's Max-series chips have pushed the boundaries of performance, and M4 Max in the new Mac Studio delivers the most significant leap yet in performance.

A Mac Studio with an Apple logo, below a monitor displaying app icons. Background has a blue and red hue.
Mac Studio

Apple's custom silicon has evolved dramatically, with each new generation improving performance, efficiency, and capability. The M1 Max, M2 Max, and M4 Max represent three iterations of Apple's most powerful chips for MacBook Pro, each refining the balance between speed and power consumption.

While the M1 Max was a game-changer when it launched in 2021, the M2 Max built on its foundation with modest but meaningful improvements in 2023. The latest M4 Max delivers the biggest leap yet, expanding memory support, adding AI-driven optimizations, and enhancing graphics performance.


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Crucial P310 2 TB (2280) With Heatsink NVMe SSD Review – Extra Cooling

6 mars 2025 à 18:55

While PCIe Gen 5 NVMe SSDs are setting new storage performance benchmarks, the real-life and application benefits of getting those drives are still not worth the price you are paying for them. It's still very much an early adopter product for now and while we appreciate the speed-up, we would love to see the performance transition from synthetic benchmarks to actual use cases. And you know what's still considered to be quite fast without breaking your wallet? The current-gen PCIe Gen 4 NVMe SSDs. Gen 4 SSDs are now available at very affordable price rates and offer great performance. We […]

Read full article at https://wccftech.com/review/crucial-p310-2-tb-2280-with-heatsink-nvme-ssd-review-extra-cooling/

Samsung is now prototyping foldable gaming handhelds

6 mars 2025 à 18:30

Samsung has been showcasing its foldable display technology at events like CES for over a decade, long before the first foldable smartphones hit the market in 2018. Now, Samsung looks to be showcasing a new use for this technology, with a prototype foldable handheld games console. 

What if the Nintendo Switch could fold in half? I'm sure none of you have asked yourself that question but the team at Samsung certainly has. At Mobile World Congress this week, Samsung began showing off its new concept device – the Samsung Flex Gaming.

The Samsung Flex Gaming uses foldable OLED screen, so you can snap it shut to fit into your pocket, and then unfold it for a full picture while gaming. The design honestly reminds me a little of the Gameboy Advance SP, but with the ability to fold out into the size of a standard Gameboy Advance with more convenient controls at the sides.

Whether or not Samsung ever releases this device still remains to be seen. While Samsung doesn't have the biggest presence in the gaming market, its Odyssey gaming monitors have become quite popular in recent years and the company has embarked on a number of mobile gaming initiatives, including a partnership with Microsoft for Xbox Cloud Gaming.

KitGuru Says: What do you all think of the Samsung Flex Gaming? Would you like to see gaming handhelds evolve into this form factor? 

The post Samsung is now prototyping foldable gaming handhelds first appeared on KitGuru.

Save up to $987 on Apple's 2025 Mac Studio with M4 Max, M3 Ultra

An exclusive discount drops the price on every Mac Studio configuration, from the standard M4 Max model to the M3 Ultra spec with 512GB of RAM.

Mac Studio on a desk, displaying apps on a monitor, with text: 'Deal of the Week.' 2025 models on sale. Background features colorful lights.
Save on every new 2025 Mac Studio.

Prices start at $1,859.07 after the 7% discount at Expercom through the link-activated deal. Every configuration is reduced, so if you're looking for additional RAM or the top-of-the-line M3 Ultra chip with a 32-core CPU and 80-core GPU, you can grab the discount.

Save on the Mac Studio


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Sony now offers PS5 consoles, controllers and VR headsets on monthly contract

6 mars 2025 à 17:30

When Microsoft first launched the Xbox Series X/S consoles, it also introduced an option for customers to pay a smartphone-style monthly contract to obtain the console and two years of Game Pass for a monthly fee, rather than buying the console outright. Now, Sony has also adopted this idea for PS5, PS5 Pro, PS VR2, PS Portal and other products. 

On the PS Direct UK website, Sony now offers the option to ‘lease' a console. Depending on the product chosen, the monthly fee could be as low as £6.50 or as high as £20.

PlayStation 5 Pro PS4

Those opting for this can choose between a 12-month, 24-month or 36-month contract. Below you can find the full list of products and the starting monthly price for each:

  • DualSense Wireless Edge Controller – starts at £7.99 per month
  • PlayStation Portal Remote Player – starts at £6.49 per month
  • PS5 Digital Edition console – starts at £10.99 per month
  • PS5 Slim – Starts at £11.99 per month
  • PS5 Digital Edition with Two DualSense controllers – starts at £13.49 per month
  • PlayStation VR2 headset – starts at £18.49 per month
  • PlayStation VR2 Horizon Call of the Mountain bundle – starts at £19.99 per month
  • PlayStation 5 Pro console – starts at £18.95 per month

While Microsoft received some online criticism for doing this back in 2020, it is also worth noting that the leased consoles did sell out pretty quickly. I expect that with Grand Theft Auto 6 coming out this year, PlayStation will see quite a bit of interest for this too.

KitGuru Says: Obviously, I wouldn't recommend anyone ‘rent' a console, but the option is now there. Console makers have been trying to garner the same level of repeated revenue as smartphones for quite some time, so to see a literal console contract system is not too surprising and could lead to more frequent generational upgrades in line with the graphics card and CPU market. 

The post Sony now offers PS5 consoles, controllers and VR headsets on monthly contract first appeared on KitGuru.

Apple investigated making a Surface-like keyboard for iPad Pro

Even as Apple has released a new Magic Keyboard for iPad Air, the company has also revealed that is has been researching a more Microsoft Surface-like traditional keyboard arrangement.

White keyboard with a large touchpad, beneath a screen displaying a bright, colorful graphic featuring a silhouette and text related to costumes, music, dancing, food, and prizes.
The new iPad Air Magic Keyboard with larger trackpad plus function keys — image credit: Apple

It feels as if we've always had the Magic Keyboard for iPad Pro and the iPad Air, but it was only launched in 2020. Well after it was released, though, Apple was continuing to research this Surface-like alternative.

"Hinged keyboard accessory having multiple installation modes for a tablet computing device," is a newly-revealed patent application, which follows on from a previous version applied for in July 2020. Despite being filed well after the Magic Keyboard would have been in development, though, this patent references over 40 other filings, dating back to 1993.


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Gears of War collection leaks via PSN

6 mars 2025 à 17:04

Recent evidence shows that the PlayStation Store has been updated with a hidden listing for the Gears of War Collection. Typically, these PSN Store backend leaks are legitimate, so it appears that after a decade of appearing in rumours, the Gears Trilogy will finally return in remastered form. 

As reported by Detective Seeds, the Gears of War Collection has now appeared on the PlayStation Store backend, revealing an apparent mid-August release date. The collection will include the three original Gears of War games, giving fans a chance to catch up and relive the story ahead of next year's prequel, Gears of War E-Day, featuring a much younger Marcus Fenix fighting in the first locust invasion, before being popped in a cell, leading directly into the events of the original Gears of War.

According to Jez Corden, fans should not expect multiplayer to be part of this collection. While the Gears of War PvP and Horde modes have always been popular, for this release, Microsoft appears to be focused purely on the campaign and bringing the trilogy to new players who never owned an Xbox 360 or Xbox One console.

With this collection set to arrive later this year, Microsoft will have more time to polish up Gears E-Day for 2026, although some rumours have suggested that the prequel could also potentially arrive this year.

KitGuru Says: The Gears of War trilogy is incredible and will be well worth playing for anyone who never got to experience it before. Hopefully this collection spruces up the graphics a bit though, rather than just delivering a resolution and frame rate bump. 

The post Gears of War collection leaks via PSN first appeared on KitGuru.

MSI GeForce RTX 5070 Gaming Trio Review: Boosted Mid-Range Blackwell

6 mars 2025 à 18:45
MSI GeForce RTX 5070 Gaming Trio Review: Boosted Mid-Range Blackwell MSI GeForce RTX 5070 Gaming Trio: MSRP $599 The MSI GeForce RTX 5070 Gaming Trio packs a massive cooler and takes NVIDIA's reference specs and kicks them up a couple of notches to boost performance. Latest Architecture And Feature Set Good Overclocker Power Friendly Cool And Quiet DLSS 4 + RTX Neural Rendering Upgraded Media Engine Radeon...

AMD RX 9070 prices rise to over £600, over £700 for RX 9070 XT models

6 mars 2025 à 16:49

AMD's RX 9070 XT and RX 9070 graphics cards officially hit store shelves today but it appears that demand is astronomically high. Due to the sheer number of people trying to buy one of these graphics cards, OCUK has had to put a queue system in place just to access the storefront. 

Currently if you go to the OverclockersUK website, you will be placed in a queue due to “high volume of traffic”. For an idea of how high demand is, I've been sat in the queue to get onto the store for around 30 minutes at the time of publishing and my wait time just shot up from two minutes to an hour and 30 minutes – chances are, there'll be no graphics cards left by the time I am able to get onto the store to assess the pricing situation.

Alternatively, you can get straight onto the SCAN UK store and find RX 9070 XT graphics cards available. However, they are all going for well above the £599 MSRP set by AMD. The closest we can find in stock is a Gigabyte RX 9070 XT Gaming GPU at £570, but from there, prices for other models shoot up to £670 and some models are going for more than £700.

We have had better luck on Scan with the standard RX 9070, with several PowerColor listings to be found around the £525 mark, but other models are going for over £600, which puts it well into RX 9070 XT pricing territory. Be sure to double check you are ordering the correct version, as we would hate for any readers to spend £100 over MSRP just to get the standard, non-XT version of this GPU.

KitGuru Says: Have you been looking to pick up an RX 9070 graphics card today? What do you think of the pricing situation, and have you had any luck placing an order? 

The post AMD RX 9070 prices rise to over £600, over £700 for RX 9070 XT models first appeared on KitGuru.

UPDATED: Retailer claims Nvidia is recalling ‘large number’ of RTX 5090 graphics cards

6 mars 2025 à 16:12

UPDATE: Your Game Specialist has retracted the claim that Nvidia has issued an RTX 5090 recall. The customer who was told that they could not receive their graphics card due to the recall is now getting their unit next week and the retail outlet is conducting an internal investigation. The new story can be found HERE

There have already been a few RTX 5090 graphics cards sold only to burn out due to the amount of power going through the 12V-2×6 power connector. When this happened with the first RTX 4090 graphics cards two years ago, the issue was primarily pinned on user error due to the power cable not being pushed all the way in. However, this time around, it may not have anything to do with the user at all, as we have received reports of a recall in direct relation to a potential fire hazard.

Your Game Specialist, a retailer in the Netherlands, has emailed customers stating that “Nvidia has recalled a large number of video cards due to various safety issues”. One of our YouTube channel viewers reached out to us to supply us with a copy of the email along with proof of their RTX 5090 order. This viewer specifically ordered an MSI RTX 5090 Suprim graphics card.

Here is what the retailer email said, translated from Dutch to English: “Nvidia has recalled a large number of video cards due to various safety issues. We currently have five units of this model in stock, but they all have to be returned due to an increased fire hazard. In this situation, we do not give priority to anyone; all customers are treated equally based on the ranking when pre-ordering or ordering the video cards.”

 

 

Based on the email, the recall in question appears to have more to do with fire hazard concerns rather than the other situation currently going around – defective GPUs with missing ROPs, hampering performance by double digit percentage points.

YouTuber Buildzoid released a video in mid-February, finding that Nvidia had reduced the number of ‘shunt resistors' in the cable shipping with the RTX 5090, meaning the cable can't properly regulate how much power is being delivered to the GPU by each individual wire. It is believed that this issue is what led to the first wave of RTX 50 cards burning out with melting connectors. Der8auer had also investigated this issue earlier in the year, finding that two much power was being sent through one wire in the cable, rather than being evenly distributed and thus, leading to overheating and melting connectors.

The confusing part to us is, there have been no announcements and nobody we've spoken to has been made aware of any recall plans. We reached out to one of our contacts at MSI, but they did not have any information on the apparent recall. Nvidia has also not made any public announcement about a recall at this stage. In a conversation with a representative for UK retailer SCAN, we learned that there has been no recall announcement for the UK at this point in time. With that in mind, we also have to wonder if Your Game Specialist was mistaken.

KitGuru Says: Have you managed to grab an RTX 50 series graphics card already? Have you faced any issues with yours so far?

The post UPDATED: Retailer claims Nvidia is recalling ‘large number’ of RTX 5090 graphics cards first appeared on KitGuru.

Apple introduces M4-powered Macbook Air

6 mars 2025 à 14:00

Apple has refreshed its popular MacBook Air lineup, bringing a welcome performance boost, a fresh new colour option, and an improved camera to its ultra-portable laptops. While the overall design remains unchanged, these key updates enhance the MacBook Air's capabilities and appeal.

The most significant upgrade lies under the hood. The new MacBook Air models are now powered by Apple's latest M4 processor, which debuted last year in the iMac and Mac mini. This powerful chip boasts ten CPU cores and eight or ten GPU cores. Apple claims the M4 delivers significant performance gains over the previous M1 models, with up to 1.6 times faster performance in Excel, 2 times faster in iMovie, and 2 times faster in Adobe Photoshop.

Beyond raw performance, the M4 chip also enables enhanced external display support. The new MacBook Air can now drive up to two 6K external monitors at 60Hz, a significant upgrade from its predecessor's single external display support. Adding a touch of style, Apple has introduced a blue colour option for the MacBook Air.

The front-facing camera also gets an upgrade. The new MacBook Air models now feature an improved 12MP camera, also found in the latest MacBook Pro models. Its ultra-wide focal length enables features like Center Stage, which keeps you centered in the frame as you move around, and Desk View, which captures both you and a perspective-corrected view of your desk.

Besides these updates, the 2025 MacBook Air retains its predecessor's sleek design and features, including the display, keyboard and trackpad, RAM and storage options, speakers, and microphone array. The battery has seen a slight increase in capacity, from 52.6Wh to 53.8Wh, but battery life estimates remain unchanged. The updated MacBook Air with the M4 chip is available in 13-inch and 15-inch configurations, starting at £999/$999/€1249 and £1199/$1199/€1549, respectively.

KitGuru says: Given their specs and price, the new Air laptops sure look worth considering if you're on the market for a new MacBook.

The post Apple introduces M4-powered Macbook Air first appeared on KitGuru.

Game Porting Toolkit is a start, but Apple needs to do more for Mac gaming success

Apple's Game Porting Toolkit is helpful for developers, former Apple software engineer Nat Brown explains, but it still has a lot of work to do to encourage more games to get made for macOS.

A laptop displays a video game scene with lush greenery; next to it are wireless earbuds and a gaming controller.
An example of gaming on a Mac - Image Credit: Apple

Nat Brown, formerly of a game technology team at Apple and previously of Microsoft and Valve, was deeply involved in producing the Game Porting Toolkit. A suite of tools to help developers bring games over from Windows and other platforms to run on a Mac.

Brown joined Apple in 2019, a time when Apple Silicon didn't exist, but he felt it was to be coming due to the development of iPhone hardware. "I was like, you know, if they're not doing this for the Mac, then somebody's broken," he tells the MacGameCast podcast.


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Apple finally accepts that 64GB is inadequate for iPhones and iPads

For eight years, Apple has sold iPhones starting at 64GB to hit a price point, but Apple Intelligence has made it accept what we all knew already — 128GB is the real minimum.

Smartphone placed on its box, featuring dual cameras and an Apple logo, on a wooden surface.
Apple has made 64GB the base storage for all iPhones from the iPhone X in 2017 until 2025

Back in 2017, the iPhone X brought us features that we wouldn't be without today, like Face ID and an edge-to-edge screen. None of this may ever go away, and certainly the thousand bucks price tag isn't going to shrink, but one thing has changed.

The iPhone X, along with the same year's iPhone 8 and iPhone 8 Plus, introduced 64GB as the starting storage capacity. There had been 64GB configurations before, starting with the iPhone 4S, but it was that 2011 model's maximum capacity.


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Get the latest MacBook with this affordable monthly subscription

Let's face it — a new MacBook is expensive. Upgraded offers a smarter way to stay up to date. Instead of paying the full price upfront, you spread the cost over 36 months, with the option to upgrade after 24 payments. Plus, you don't have to worry about selling your old device on a site like Facebook Marketplace.

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Pricing starts at $33.28/mo. for MacBook Air or $52.17/mo. for MacBook Pro, with AppleCare+ included and interest rates as low as 0%. Check out all available models at getupgraded.com.

Desktop Mac buyer's guide: which Mac to buy in early 2025

Apple's update to the Mac Studio line has shaken up the premium end of its product catalog. Here's the best desktop Mac you should buy for your budget in early 2025.

Computer monitor with teal abstract design, alongside tech devices on a background of US dollar bills.
Apple's desktop Mac lineup as of March 2025

The March 2025 update of the Mac Studio has made some changes to the landscape of desktop Mac models. At least, it did so on the premium end of the scale, with the more budget-friendly side kept as it is.

The change now means that, if you have more budget available for a desktop Mac, you're going to get even more performance out of your purchase.


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CarPlay helps Australian police scan license plates automatically

Police in Australia are expanding their usage of CarPlay on the roads, with the in-car infotainment software now used to display information based on surrounding drivers' license plates.

Australian police using CarPlay
Australian police using CarPlay - Image Credit: Motorola Solutions

CarPlay is commonly used by drivers to display app information on a car's built-in display, enabling them to manage music or see Apple Maps, for example. In Australia, the Police have been taking the concept further, using it for policing matters for a number of years.

In a new development, the Western Australia Police Force has seen an update to its PSCore mobile app to help with automatic number plate recognition (ANPR). Police vehicles in the country are commonly fitted with such systems, which display details about a nearby vehicle on a display, informing police officers of its history and ownership.


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iPhone fold predicted to launch in late 2026 with no Face ID

Analyst Ming-Chi Kuo says the expected iPhone Fold will lack Face ID, but come with a 7.8-inch crease free display, in late 2026 or early 2027.

Foldable iPhone displaying time 19:32 and date Wednesday, 7 June with a colorful gradient background.
Render of a possible iPhone Fold - Source AppleInsider

Recent rumors claimed that an initial manufacturing run of a folding iPhone would begin in late 2025, with mass production coming ahead of a launch in the second half of 2026. Analyst Kuo now claims that the launch will not be until late 2026 or early 2027, although he has previously predicted launches starting in 2024.

AppleiPhone

Rumor Score: 🤔 Possible


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Apple's mmWave C1 modem won't launch until 2026

A new report from analyst Ming-Chi Kuo claims that it will be 2026 before an updated version of the Apple C1 modem with mmWave will enter mass production.

Close-up view of a black circuit board with a central chip labeled with an apple logo and 'C1' in white text.
Apple's C1 modem — image credit: Apple

For all its power efficiency, the C1 5G modem does lack mmWave support. It's far from a surprise, though, that Apple is working on future versions of the modem, but now Ming-Chi Kuo claims that an mmWave C1 will not be ready for the iPhone 17 range.

Apple's C1 modem process technology:

Rumor Score: 🤔 Possible


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AMD Radeon RX 9070 XT GPU Review & Benchmarks vs. 5070 Ti, 5070, 7900 XT (Sapphire Pulse)

6 mars 2025 à 16:41
AMD Radeon RX 9070 XT GPU Review & Benchmarks vs. 5070 Ti, 5070, 7900 XT (Sapphire Pulse)jimmy_thang March 6, 2025

We analyze the 9070 XT’s gaming performance, ray tracing, power consumption, and efficiency against many other video cards

The Highlights

  • The 9070 XT uses AMD’s new RDNA 4 architecture, has 64 CUs, and 16 GB of GDDR6 memory
  • While the 9070 XT has made a lot of gains in ray tracing, it still often falls behind NVIDIA’s cards
  • AMD offers real competition against NVIDIA, particularly against the noticeably more expensive 5070 Ti
  • Original MSRP: $600
  • Release Date: March 6, 2025

Table of Contents

  • AutoTOC
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Intro

There’s real competition now. The answer you’re here for is that the 9070 XT and 5070 Ti go back-and-forth a lot (depending on the game). 
At 4K and rasterized (without RT), the 9070 XT and 5070 Ti were within 6% of each other (on either side) in F1, Cyberpunk, Resident Evil 4, Starfield, Total War: Warhammer 3, and Dragon’s Dogma 2. At 1440p and 1080p, we saw similar results depending on the game. Sometimes the 9070 XT can close the gap a little bit if it’s behind; sometimes it’s able to pull ahead a little bit. It depends on the situation. Because the 5070 Ti (read our review) is basically an RTX 4080 in a lot of games, which is basically an RTX 4080 Super, that means the 9070 XT is often close to the 4080 Super (read our review) in these games as well.

Editor's note: This was originally published on March 5, 2025 as a video. This content has been adapted to written format for this article and is unchanged from the original publication.


Credits


Test Lead, Host, Writing

Steve Burke

Testing

Mike Gaglione

Efficiency QC

Jeremy Clayton

Camera, Video Editing

Vitalii Makhnovets

Camera

Tim Phetdara

Writing, Web Editing

Jimmy Thang


In ray tracing, it’s all over the place. This is sort of the downside to the card. AMD has got some real strengths, but it’s also got some real downsides. The 9070 XT improves massively on AMD’s prior generation, but NVIDIA remains fiercely competitive still. AMD gets crushed in tests like Black Myth: Wukong with RT, but is actually competitive now in more mixed load RT games (AKA more medium-weight RT). 

NVIDIA’s biggest strengths remain in its feature set generally, ray tracing, and efficiency in particular. Its power consumption is pretty effective for what’s output. The features get difficult to measure. For example, do we measure MFG as multi-frame generation or as…multi-failure generation… 

That’s the fastest possible version of the recap. NVIDIA has had a busy 3 months destroying the hype it built for the 50 series. They’ve had ups and downs -- actually, it’s mostly been downs. Not that many, though. Just the 12VHPWR burning. And the paper launch. And the prices not being real, even from first-party partners. And the missing ROPs. And the missing ROPs on the card they didn’t initially disclose them on. And the lying on stage about the 5070 vs. the 4090. And, well, we’ll be here all day if we keep listing all of the issues.

Let’s just move on to the 9070 XT review.

AMD RX 9070 XT Overview & Specs

AMD’s RX 9070 and 9070 XT launch the day after this story goes up. We already posted a video going into the specs and architecture of the cards, but the quick recap is this:

AMD has made major changes architecturally for the RDNA 4 generation, which the 9070 XT uses. There are 2 cards: the 9070 and 9070 XT. There’s probably going to be another card later that's at the lower end. The basic specs of the cards today might feel familiar to the Vega era, though: The cards are divided by a 56 compute unit (CU) model and 64 CU model with today’s review focusing on the 64. No, not that one. We’ll also have the 9070 review up shortly.

For TDP, AMD markets them at 220W and 304W, with board partners having room to scale higher. We’ll test this in our review. AMD is using GDDR6 memory at 16GB capacity at 20 Gbps and on a 256-bit bus for both cards. The VRAM alone will be advantageous in heavier RT workloads, which is something we talked about in our 5070 review.

The architecture’s biggest overhaul that we’re aware of has been in ray tracing. AMD has doubled the ray intersection rate, moved to two RT accelerator blocks with a shared 128KB memory, moved to BVH8, and introduced oriented bounding boxes to reduce or eliminate false positives in ray-triangle and ray-box intersections. AMD also introduced a dedicated ray transform block to help with transformation. This is all stuff that AMD needs to improve upon because NVIDIA has successfully sort of manufactured a category it’s really good at, which is real-time ray tracing.

All of this helps with ray tracing performance, where AMD had fallen behind not only NVIDIA, but even Intel Arc in some situations last generation. 

AMD RX 9070 XT Pricing

For our review of the card built entirely on lies and bullshit, the RTX 5070, we showed that Newegg only had a single GPU model in stock, sold by Newegg, that wasn’t refurbished when searching from $450 to $650. It was the 7800 XT

This is madness.

There’s just nothing there. The 9070 XT and 9070 both should be within this range, but they are also likely to get scalped. What may help is that there are rumors of greater supply than the 50-series, and likewise, they may be less desirable by the AI-at-home segment than the upper-end 50-series cards, like the 5090

Because these reviews go up before the cards launch, we can’t know where the pricing will land. We do intend on following it up immediately though with a report on how the launch shook-out. 

Either way, we’d normally dedicate an entire section talking about all the various alternatives at the same price, but the reality is just that there aren’t any other than used cards. 

We’re trying to keep this one simple today, so let’s just get straight into the numbers.

AMD RX 9070 XT Game Benchmarks

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Dragon’s Dogma 2 - 4K

Dragon’s Dogma 2 at 4K is a remarkably strong showing for the RX 9070 XT. In this benchmark, the 9070 XT ran at 70 FPS AVG, landing it between the RTX 4080 (read our review) and RTX 3090 Ti. That means that even taking MSRP at face value for both cards, the $600 9070 XT is achieving 95% of the performance of the $750 RTX 5070 Ti Prime, but at 80% of its MSRP. We want to caution that this result doesn’t always happen -- sometimes a 9070 XT is worse than a 5070, so it depends on the game. But this is a great start.

The frametime pacing is also comparable, meaning that the frame-to-frame interval is not noticeably different to a human player.

The 9070 XT leads the 7900 XT by 14.8% here. The lead over the 5070 is 24%, at 70 FPS to 56 FPS.

Dragon’s Dogma 2 - 1440p

At 1440p, the RX 9070 XT nearly ties the NVIDIA RTX 5070 Ti, the latter of which only leads by 3%. It’s measurable, but you’d never notice this difference. The lows are also within variance. Because a 5070 Ti is basically an RTX 4080 V3 or V4, that means the 9070 XT is also punching close to RTX 4080 Super levels. The 4080 Super was a $1,000 MSRP card that replaced a clinically insane $1,200 MSRP card before it, giving us some perspective.

The last-gen flagship makes us wish AMD had something one step higher as well: The 7900 XTX still leads the new 9070 XT, holding an 8% advantage here.

Against the new RTX 5070, the 9070 XT leads by 21%. The 7900 GRE posts an even larger gap to the 9070 XT. As for owners on cards like the 2070 or 2070 Super here, this might be a good upgrade.

Dragon’s Dogma 2 - 1080p

At 1080p, the RX 9070 XT maintained its relative positioning against the 5070 Ti. It’s now at 145 FPS AVG to the 151 result on the $750 MSRP NVIDIA model, available on sale for only $150 more. We’ve never seen an inverse sale where the price goes up…

The 7900 XT ran at 134 FPS average in this benchmark at 1080p, giving the 9070 XT an uplift of 8%. As for the 7900 XTX, it’s still technically ahead of the new flagship RDNA 4 card, but only by 8%.

FFXIV 4K

FFXIV is up now. A quick disclaimer: The results here appear to be outliers in our dataset. They are repeatable and we re-tested both cards multiple times, ultimately coming to the same data set. They are lower than AMD’s own findings; however, we’re not sure if AMD is using the Dawntrail test like we are, and it’s also possible that the test area is different (as we capture a specific scene). Regardless, we’ll continue looking into these and wanted to disclaim that they are outliers from the rest of the rasterized data set, but the results did repeat in our testing. 

At 4K, the 9070 XT landed at 68 FPS AVG. Unfortunately for AMD, that means that the 9070 XT is worse than the RTX 5070 here. The 5070 leads the 9070 XT by 13.6% with its 78 FPS AVG; the 5070 Ti leads by a staggering 43%, at 97 FPS to 68. Whereas Dragon’s Dogma 2 was a strong position for AMD, it’s weak in this game. It all depends on the game itself.

FFXIV 1440p

At 1440p, the 9070 XT ended up only 2 FPS above the 7900 GRE (read our review). Architecturally, the improvements just aren’t helping it here. The 5070 Ti ends up at 187 FPS AVG, leading the 9070 XT by 34%. The 5070 leads it by 10%. 

Resident Evil 4 - 4K

Let’s show how much of a tennis match this really is.

Resident Evil 4 swings it back the other way: At 4K, the RX 9070 XT now holds a 103 FPS AVG, landing it nearly tied with the RTX 4080 Super. That’s a great spot for AMD’s card, which it needs after that Final Fantasy showing we just saw.

The 9070 XT leads the 7900 XT marginally and leads the 5070 by 31%. The 5070 Ti leads the 9070 XT by 3.5%, with the 7900 XTX (read our review) 23% ahead.

Resident Evil 4 - 1440p

At 1440p, the 9070 XT continues to rank alongside NVIDIA: The 9070 XT is about 5 FPS short of the 5070 Ti, making for a measurable but undetectable difference to a human; that is, assuming the 5070 Ti has all the ROPs. If it doesn’t, we’d see anywhere from 6-12% more of a performance swing. 

The RTX 4080 Super leads the 9070 XT by 5% here. The 7900 XTX was also once a $1,000 card and itself leads the 9070 XT by 20% with its 232 FPS result.

Against the new RTX 5070, the 9070 XT holds a 27% advantage.

Resident Evil 4 - 1080p

At 1080p, the RX 9070 XT clocked higher framerate than the 7900 XT and landed just below the 5070 Ti. The 5080 leads the 9070 XT by 15%, which isn’t all that much when considering we’ve all been gaslit into thinking a 5080 takes the place of a 1080 Ti or something. 

Black Myth: Wukong - 4K

Since we just alternated to a title where the XT looked better, let’s bring it back maybe the other way.

Black Myth: Wukong tends to favor NVIDIA, both with and without RT enabled. We’ll see if that remains true on the new architecture.

At 4K, the 5070 Ti leads the 9070 XT by 12% here. That’s not as big of a gap as it could be. Against the 5070, the 9070 XT is at least ahead by 14%. Compared to the prior generation, the 9070 XT is about the same as a 4070 Ti Super. The 7900 XTX is a few percent higher framerate than the 9070 XT.

Black Myth: Wukong - 1440p

At 1440p, the 9070 XT’s 83 FPS AVG result is matched with good pacing on the 1% and 0.1% lows. It’s not better than its neighbors in a meaningful way, but is keeping pace properly.

The 5070 Ti leads the 9070 XT by 5% and the 5080 (read our review) leads it by 17%, probably calling the 5080’s existence into question more than anything -- and again, that’s one with all the ROPs.

The 5070 ran at 72 FPS AVG, so the 9070 XT is about 10 FPS higher. That also had the 5070 above the 7900 XT, which the 9070 XT has now vaulted past.

Black Myth: Wukong - 1080p

At 1080p, the scaling shifts the 9070 XT closer to the 7900 XTX. The two are functionally equal in all 3 metrics. The 5070 Ti outranks the 9070 XT on a technicality, but not in an observable way. 1080p seems to squish all of these together. 

Starfield - 4K

Starfield is up now. This one flips it again: At 4K, the 9070 XT leads the 5070 Ti by about 2 FPS. Just like we’ve said elsewhere, this is a measurable but irrelevant difference. You wouldn’t notice the 2 FPS. You probably would notice the cost difference, though.

The 9070 XT actually roughly equals the 4080 Super here and isn’t that distant from the 5080. Both the 5070 Ti and the 9070 XT are a threat to the 5080’s already questionable existence.

Starfield - 1440p

At 1440p, the 9070 XT is again between the 5070 Ti and 4080 Super, roughly tying the latter. The 7900 XTX has a 6% lead over the 9070 XT here. The 5070 non-Ti, which is still not equivalent to an RTX 4090, continues to not be equivalent to a 4090. Truly wondrous technology. We never could have predicted that…

Starfield - 1080p

At 1080p, the 9070 XT now holds a 127 FPS AVG with lows at 68 and 46. That plants it right between the 7900 XTX and 5070 Ti. There’s not much difference between these three in this test. The 4080 Super isn’t that different, either, and the 5090 (read our review) shows that we do have a little more CPU headroom.

So does the 4090, for that matter, which continues to not be a 5070.

Dying Light 2 - 4K

Dying Light 2 is up next. This is one of the heavier games in our test suite.

At 4K, the 9070 XT ran at 62 FPS AVG, which has it just ahead of the 3090 Ti. It’s also 11% ahead of the 5070. The 5070 Ti leads the 9070 XT by 12% in this test, which matches its gain in other tests where it held an advantage.

In other words, the 9070 XT achieves 89% of the performance at 80% of the listed MSRP. We’re reviewing this before the 9070 XTs go on sale, so we can’t know how much to adjust for street price yet.

Dying Light 2 - 1440p

At 1440p, the 5070 Ti beats the 9070 XT at 130 FPS to 118, or about a 10% uplift to the 5070 Ti. The 4080 Super is a few frames above that. The 5070 is down at 106 FPS AVG, resulting in an advantage for the 9070 XT of 11%. It’s equidistant between them.

AMD has also improved on its 7900 XT model. The 6700 XT is way down at 61 FPS AVG, so users on that tier of hardware could experience nearly a doubling in framerate in some tests.

Cyberpunk 2077: Phantom Liberty - 4K

We’ve been rerunning Cyberpunk: Phantom Liberty on a newer version for all tests, so this chart is sparse.

The 9070 XT ran at 53 FPS AVG, giving it a lead over the 5070 Ti’s 50 FPS result of 5.8%. Against the 5070, the 9070 XT is ahead by 29%. Maybe more noteworthy is that the 9070 XT technically is ahead of the 4080. The 7900 XTX remains about 9% higher framerate than the 9070 XT.

Cyberpunk 2077: Phantom Liberty - 1440p

At 1440p, the 9070 XT climbs to a playable 109 FPS AVG. This is without upscaling or frame generation -- just organic, farm fresh frames. The 9070 XT ends up basically tied with the 5070 Ti, slightly leading the 4080, and notably leading the 5070. We haven’t re-run AMD’s older stuff in this one yet.

AMD RX 9070 XT Ray Tracing Benchmarks

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Time for ray tracing. This is where AMD will really need to prove itself. AMD spent a lot of time talking about its improvements to ray tracing blocks in its recent press briefings, so they’re clearly aware of the deficit.

Ray Tracing - Black Myth: Wukong 4K

We’ll start with the worst-case scenario. Black Myth: Wukong has worked best on NVIDIA hardware since its launch, especially in ray tracing. At 4K with upscaling and ray traced, the 9070 XT ran, with our settings, at 29 FPS AVG. Playability doesn’t matter right now, just the relative scaling. We’ll get to lower resolutions down below.

With these settings, the RTX 5070 ends up ahead by a large 38% at 40 FPS to 29. The 5070 Ti is 78% ahead of the 9070 XT. This is AMD’s absolute worst-case scenario. Against last generation, AMD is posting large gains: The 9070 XT outperforms the 7900 XTX by 45%, climbing from 20 FPS to 29. That is a substantial gain, especially considering the XTX was often slightly ahead of the 9070 XT in raster but obviously, there are situations like this where you’ll have to just heavily weigh NVIDIA if RT and this type of game matters a lot to you. Against the 7900 XT, there was an enormous 84% uplift in performance. It’s undeniable that AMD is improving in RT.

Ray Tracing - Black Myth: Wukong 1440p

At 1440p upscaled, the 9070 XT ran at about the levels of the RTX 3090. The 5070 now is 37% ahead, so about the same as the previous resolution, with the 5070 Ti 66% ahead, reduced from before. The gain in the 9070 XT over the 7900 XTX is 45%, so the same.

Ray Tracing - Black Myth: Wukong 1080p

At 1080p upscaled, the 9070 XT held 73 FPS AVG and climbed past the 3090. It’s now approaching the 3090 Ti, which came out 3 years ago and had no formal MSRP at launch. It just sold for whatever in that period, which typically was close to $2,000, but occasionally $1,500.

The 5070 is now 33% ahead, down from 37% before. The 5070 Ti is down to 53% ahead -- still huge, but a gradual reduction from the 4K upscaled gains of 78%.

Ray Tracing - Dragon’s Dogma 2 4K

Let’s look at something more balanced. Dragon’s Dogma 2 is a game that we’d play with ray tracing enabled, as we do think it looks better, but it’s not nearly as heavy an implementation as Cyberpunk or Black Myth.

In Dragon’s Dogma 2 with ray tracing and at 4K, the RX 9070 XT ran at 61 FPS AVG.  This has it ahead of the RTX 5070’s 49 FPS result by 26%. The 5070 Ti leads the 9070 XT marginally and by 2 FPS, or 3.6%. The 7900 XTX is about 5 FPS ahead of the 9070 XT.

Definitely a healthier position than Black Myth, but also not as impressively heavy.

Ray Tracing - Dragon’s Dogma 2 1440p

At 1440p, the 9070 XT ran at 103 FPS AVG and tied the 5070 Ti almost exactly. Again, this is heavier on raster than RT, but this is a better result than historically for AMD. Previously, the 7900 GRE was below the new 5070, with the 7900 XT about the same as a 4070 Ti Super (read our review).

Ray Tracing - Dragon’s Dogma 2 1080p

1080p puts the 9070 XT as still right around the 5070 Ti and 4070 Ti Super.

Ray Tracing - Dying Light 2 4K

Dying Light 2 is up next, tested at 4K with upscaling as the game is relatively heavy.

The 9070 XT landed at 46 FPS AVG, which puts it tied with the 7900 XTX and just behind the 3090 Ti. AMD still has a deficit in RT as compared to its NVIDIA competition, with the 5070 Ti leading by 24%. That’s not as obscene as the gap in Black Myth, but it’s still an undeniable victory for NVIDIA. The RTX 5070 ran at 44 FPS AVG here, so the 9070 XT is about 6% ahead. 

Ray Tracing - Dying Light 2 1440p

At 1440p, the 9070 XT ran at 89 FPS AVG and tied the 4070 Ti Super and 3090 Ti. It’s marginally ahead of the 7900 XTX, though they’re functionally equal. The RTX 5070 Ti leads the 9070 XT by 16% now, down from 24% at the higher resolution. The 4080 Super and FE were tied with each other and aren’t distant from the 5070 Ti.

Ray Tracing - Dying Light 2 1080p

At 1080p, the 9070 XT ran at 129 FPS AVG. The 5070 Ti maintains a lead here, but it’s now reduced to 9.4%. Those are some huge reductions in its advantage as the resolution comes down. NVIDIA is still ahead but has lost significant ground here.

Ray Tracing - Resident Evil 4 4K

Resident Evil 4 is up now. At 4K with ray tracing and upscaling, the 9070 XT performs at parity with the 5070 Ti. This is another of the lighter-weight RT titles, so broadly speaking, thus far, games with fewer RT features implemented that lean more heavily on raster allow AMD to compete better.

The 9070 XT leads the 5070 by 27%, with the 7900 XTX leading the 9070 XT in this one by 16%.

Ray Tracing - Resident Evil 4 1440p

At 1440p upscaled, the RX 9070 XT ran at 180 FPS AVG and allowed the 5070 Ti a marginal victory. The 9070 XT improved upon the 7900 XT, but not the 7900 XTX. 

Ray Tracing - Cyberpunk 4K RT Ultra

Cyberpunk is up next. We’ll start with the heaviest workload and scale down from there.

4K and RT Ultra tends to destroy cards with lower VRAM capacity, like the 5070 with its 0.1% lows. Cards like the 2070 (watch our review) and 2070 Super (watch our review) have been removed this time since they were unplayable and their results were just noise anyway. One could be better than the other just because neither can play the game.

The 9070 XT landed at 22 FPS AVG. In a relative sense, what matters is the 5070 Ti’s lead of 23.5%. The 9070 XT leads the 5070 by 26% in average FPS, but the 5070 has massive stuttering problems due to insufficient VRAM as it depletes.

Ray Tracing - Cyberpunk 4K RT Medium

Bringing RT down to Medium but still at 4K, the 9070 XT runs at 28 FPS AVG and lands between the 7900 XTX and 4080. That’s a much better spot to be in. This puts the 5070 Ti ahead by 10%, down from 24% at Ultra. You could then get to a playable framerate with upscaling or by dropping resolution.

You can see NVIDIA getting embarrassed by its own choices again: The 4070 Ti (read our revisit) and 5070 are both crumbling in the 0.1% lows, which is a direct result of the low VRAM capacity. This low 0.1% value manifests as stuttery frame delivery and inconsistent frametime pacing.

Ray Tracing - Cyberpunk 1080p RT Ultra

At 1080p but back to RT Ultra, the 9070 XT ran at 71 FPS AVG, 61 1% low, and 58 0.1% lows. The 5070 encroaches on this result at 64 FPS AVG, although the 9070 XT has a slight advantage in 0.1% lows.

The 5070 Ti leads the 9070 XT by 20%.

Ray Tracing - Cyberpunk 1080p RT Medium

Finally for Cyberpunk, 1080p at RT Medium, the 9070 XT ran at 92 FPS AVG. That reduces the 5070 Ti’s lead back down to 12% from the 20% we saw with RT Ultra and the same resolution.

RX 9070 XT Power Efficiency Testing

We’re getting into efficiency testing now. Efficiency benchmarks are a combination of power consumption and performance, so you’ll get to see both in this testing. We perform the testing with a PMD2 sitting as an interposer between the PCIe slot and the power cables, capturing just GPU power consumption in isolation.

Efficiency: FFXIV 4K

We’ll start with Final Fantasy 14 as usual; however, this won’t reflect well on the 9070 XT due to its overall low performance in this title. The 9070 XT ends up toward the bottom of this chart. Its power draw was 310W here, pulling less than the 430W of the 7900 XTX, but also producing a lower framerate. This drags down the efficiency, planting it between the XTX and the 3090 Ti. The 7900 XT was more efficient in this particular test, with the 5070 likewise significantly improved on the 9070 XT.

NVIDIA remains advantaged in efficiency.

Efficiency: FFXIV 1440p

1440p has more cards on the chart. The 9070 XT ends up improved upon the efficiency of the 6600 XT and 6700 XT, up at 0.45 FPS/W, but still worse than the prior XTX, 7900 XT, and NVIDIA’s entire modern lineup. The 5070 Ti is 62% more efficient than the 9070 XT here, up at 0.73 FPS/W. This is not a good result for AMD. It’s burning a lot of power to produce the output.

Efficiency: F1 24 4K

Here’s a better test for the 9070 XT. In F1 24 at 4K and with ray tracing, the 9070 XT ran at 0.18 FPS/W. These results round to the second place, so differing bar sizes for the same numbers is normal -- it just means the hidden digits are separating them.

Anyway, the 9070 XT is more efficient than the 5070 and significantly more efficient than AMD’s prior 7900 XT. This massive uplift and flip over the prior raster Final Fantasy charts comes as a combination of improved performance for the power with the large ray tracing uplift that AMD saw generationally. NVIDIA’s 5070 Ti remains more efficient than the 9070 XT at 0.20 FPS/W, but this is much closer than it was previously and now only has an 11% uplift. That’s more normal.

Efficiency: F1 24 1080p

At 1080p but still in F1 24 with RT, the 9070 XT ran at 311W and scored 0.51 FPS/W. That puts it ahead of the RTX 4060, the Intel B580, and 42% improved on the prior 7900 XT. NVIDIA’s 5070 Ti maintains an advantage at 266W and 0.62 FPS/W, or a 22% improvement in FPS/W. That benefit mostly comes from its lower power draw to produce comparable performance.

Efficiency: Dragon’s Dogma 2 RT 1440p

Dragon’s Dogma 2 with RT and at 1440p is up now.

The 9070 XT consumed 311W during the course of this testing and calculated to a 0.33 FPS/W result, which makes it better than the 7900 XT and worse than the 5070 Ti. Despite AMD’s gains overall, NVIDIA retains its advantage in efficiency and output for the power used. AMD had to get performance before it could get efficiency though, as these two are part of the same formula. We think their focus should remain on pumping performance with the hope to balance-out the efficiency calculation on that side of the formula.

Efficiency: Starfield 1440p

Starfield at 1440p is up now. This is without ray tracing. The 9070 XT pulled 310W again here, landing at 0.34 FPS/W and just ahead of the B570 and 7800 XT. The 5070 and 5070 Ti are both more efficient, with the 5070 Ti in particular keeping a massive improvement at 0.48 FPS/W. The performance is comparable on the 9070 XT and the 5070 Ti here, meaning that most of that efficiency benefit comes from the NVIDIA card pulling just 209W to produce almost the same amount of work. This is a good comparison because they’re effectively iso work, or controlled for a nearly fixed output, and so we’ve eliminated the last variable of performance. NVIDIA is simply more effective per Watt consumed. Whether that matters is up to you. 

AMD RX 9070 XT Conclusion

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AMD is definitely winning in the cost per frame department -- but it has often done this, so now it’s a question of whether it wins by enough.

NVIDIA currently has 90% of the discrete GPU market share. AMD has 10% with Intel at around 0% still. That’s why it’s so important for consumers that AMD -- and one day Intel -- are able to really compete with NVIDIA. At the same time, AMD and Intel shouldn’t get pity purchases if they haven’t earned it. 

We’ll see how street prices shake-out for the 9070 XT. The 5070 Ti has a problem where its partners aren’t even hitting MSRP, so consumers are getting scalped by the likes of MSI. 

As a quick recap of performance:

In rasterization performance and at 4K, AMD's 9070 XT is commonly within the range of 5-6% of the 5070 Ti, with a few break-outs like Dying Light 2 and Black Myth non-RT where the 5070 Ti has a 12% advantage over the 9070 XT. As we said earlier, our Final Fantasy 14 results just don't match what AMD presented, but we also run the newest version of the benchmark. Across all resolutions, performance of the 9070 XT approaches levels of the 7900 XTX in some benchmarks and is commonly around 7900 XT levels, but often between them. Broadly speaking, the 9070 XT beats the 5070 non-Ti and these charts show the summary of some of the 4K and 1440p results we have against the 5070 Ti. These charts illustrate the percent improvement from a 9070 XT to a 5070 Ti. In other words, if the bar is positive and going to the right, then that’s a 5070 Ti victory. 

As for ray tracing performance, NVIDIA is ahead almost universally in our testing. In Black Myth, it's not even a competition. If you really wanted to play this game and you decided you needed RT for it with heavy settings, you'd basically need NVIDIA. In Cyberpunk, AMD narrows the gap from previous generations, but NVIDIA maintains a large advantage. In games like Dragon's Dogma 2 with RT, the 9070 XT looks much more competitive. The extra VRAM is useful in some heavy situations, such as in Cyberpunk RT with ultra settings where the 5070 starts to struggle under VRAM load.

In our efficiency testing, NVIDIA maintains an advantage overall. This is derived from both FPS and power, and in many of these cases, the lower power draw serves as the stronger part of NVIDIA's side of the equation (rather than performance). We think AMD's focus on performance before power is the right move. Power is OK for them. It can obviously be better, but running lower power wouldn't be worth losing potentially everywhere on performance. We think they made the right decision on this balancing act and can refine it later.

And this back-and-forth we’re describing is why it’s been so critical for AMD to get its pricing right. In situations where a purchasing decision between AMD and NVIDIA is unclear for the average consumer -- not most people reading this, but we’re talking about the mass market who don’t even know Gamers Nexus exists -- NVIDIA will remain the “default” choice in the minds of those consumers unless AMD really gives them a reason to pay attention to. For AMD to really get noticed, it has to either win in large ways or be much cheaper, but ideally both.

With the 9070 XT, we think the $600 MSRP is the minimum that AMD had to do to get some positive groundswell and attention. And it achieved that: there has been a lot of enthusiasm over the last few days, in no small part thanks to NVIDIA continually f***ing everything up. We wish AMD would have come in slightly cheaper on the 9070 XT to really kick in the doors to the mass market, even though that’d hurt short-term margin, just to make sure it can generate some momentum and keep developers integrating its own technologies.


Corsair Vengeance RGB CUDIMM DDR5-8800 48 GB CL42 Review

Par :ir_cow
6 mars 2025 à 16:07
Corsair is once again pushing the boundaries of memory performance with the latest CUDIMM technology. This new Vengeance RGB kit boasts an impressive 8800 MT/s XMP profile, optimized to unlock the full potential of Intel's cutting-edge Z890 motherboards. Follow along as we test this memory and see how it stacks up to the competition!

Humble announces upcoming games showcase

6 mars 2025 à 13:15

While they are known best for bundling a bunch of games into one relatively cheap package, Humble Games has been increasingly stepping into the publishing space over the past many years (despite some controversial lay-offs). Gearing up for its next major event, the Humble Games Showcase has now been announced – set to go live on the 12th of March.

As reported by Gematsu, Humble have announced their next ‘Humble Games Showcase’. Set to go live on the 12th of March at 5PM UK time, the stream will be hosted on YouTube and will include a pre-show featuring the likes of Akupara Games, Alawar, and more.

Following this will be the main event, which according to Humble will include both new and previously-announced games, including:

  • “New reveals from Lost Skies and Monaco 2
  • An exciting new reveal from upcoming 2.5D JRPG Threads of Time
  • Updates from the recently released On Your Tail and Wizard of Legend II
  • A toe-tapping new look at Billie Bust Up
  • Two never-before-seen world premieres
  • And more!”

humble showcase

As mentioned, Humble Games have suffered from a number of controversies in recent months, with the publisher greatly restructuring itself last year due to “challenging economic times for indie game publishing” – leading to a bunch of lay-offs.

While this remains a bit of a stain on the company’s reputation, it will still be interesting to see what the publisher has planned for the upcoming showcase, and what exactly these two surprise world premieres will be.

KitGuru says: Are you looking forward to the Games Showcase? Which of the announced games are you most excited to see? Let us know down below.

The post Humble announces upcoming games showcase first appeared on KitGuru.

Goodbye Nvidia, Hello AMD – Leo buys PowerColor RX 9070 XT Red Devil Limited Edition

6 mars 2025 à 12:28

Nvidia and AMD have launched their new graphics cards and we are all set for gaming in 2025, however there have been some shocks along the way. Naturally we expected Nvidia would soak us for a fortune but who would have predicted that Nvidia RTX 50-series would turn out to be an utter disaster? Or that AMD RX 9070 XT looks good? Wow!

00:00 Start
01:19 Unboxing
03:00 The GPU
03:45 The power connectors
06:20 Reasons why
06:35 Missing ROPS – Nvidia reply
08:15 Decision was made easy for Leo

I was so confident that Nvidia's new GPUs would be great that I placed my order for an RTX 5080 Founders Edition before Jensen took to the CES stage for his keynote address, and by the time he finsihed speaking I knew I had made the correct decision. By contrast AMD mucked things up by delaying their launch of RX 9070 XT and that made me sad.

Once the Nvidia reviews started to flow I had to rethink my position. Nvidia 50-series delivered less performance than I expected, despite the huge power draw, and we had reports of melting 12V 2×6 power connectors and chips that were missing ROPs. In the blink of an eye I cancelled my unfulfilled order – availability of Nvidia graphics sucks, hard – and ordered a PowerColor RX 9070 XT Red Devil 16GB Limited Edition instead.

KitGuru says: Nvidia has run into a series of problems with RTX 50-series while AMD RX 9070 XT looks like a winner

The post Goodbye Nvidia, Hello AMD – Leo buys PowerColor RX 9070 XT Red Devil Limited Edition first appeared on KitGuru.

“Don’t bet on there being more of Last of Us” claims Neil Druckmann

6 mars 2025 à 11:30

When The Last of Us released in 2013, it offered a highly emotional and compelling story which managed to stand on its own as a great experience, but also left room for a potential sequel. Of course, a sequel would come in the form of TLOU Part II in 2020. While the team at Naughty Dog have expressed interest in doing a 3rd title, game director Neil Druckmann has now told fans “Don't bet on there being more of Last of Us.”

Ahead of the upcoming Season 2 premiere of HBO’s The Last of Us, game director Neil Druckmann sat down with Variety to discuss all manner of topics.

When asked about “the long-whispered possibility of The Last of Us Part III” Druckmann offered a rather surprising response:

“I was waiting for this question. I guess the only thing I would say is don't bet on there being more of ‘Last of Us.' This could be it.”

Last of Us Druckmann

Just as with the original game, TLOU Part II works well as the end of Joel and Ellie’s story should no more games in the series be made. That said, as we saw with Part II, the world of The Last of Us holds a great deal of potential and so could totally see further entries made if they so desired.

However, with game development taking longer and longer with each passing generation – and Naughty Dog now being able to flex their TLOU muscles with the show, it’s possible that Druckmann and co. feel as though they have done as much as they wish to with The Last of Us for the time being. We will have to wait and see.

KitGuru says: What did you think of Part II? Does the game lend itself to more stories in the future? What would you like to see from a potential 3rd TLOU? Let us know down below.

The post “Don’t bet on there being more of Last of Us” claims Neil Druckmann first appeared on KitGuru.

Until Dawn Remake studio Ballistic Moon has “effectively closed” according to reports

6 mars 2025 à 10:45

It seems as though the Until Dawn series is slowly becoming a bit of a cursed IP, with any and all who touch the project suffering from lay-offs. Following the release of the Until Dawn remake last year, Ballistic Moon – the team behind the project – have now reportedly been “effectively closed.”

In a report by known leakers insider-gaming, the publication revealed that Ballistic Moon Studios – the team behind last year’s Until Dawn Remake – are now little more than a skeleton crew, with sources claiming:

“People are sharing bugs they've found in the game to make the team aware but there is no one working on patch support for the game anymore. The studio has effectively closed now.”

According to the sources, all that remains from Ballistic Moon are the studio founders and “possibly” a handful of employees “at most.”

Until Dawn Ballistic Moon

In terms of why things panned out the way they have, the studio was said to have been pitching projects while looking for funding – but unfortunately nothing managed to stick.

Given the fact that the Until Dawn remake was the first project from Ballistic Moon (a studio founded by ex-Supermassive Games devs), the current state of the studio is unfortunate to see. Hopefully the team are able to build themselves back up (though given the volatility of the industry this seems unlikely).

KitGuru says: Are you surprised by the news? Did you have high hopes for Ballistic Moon? Is the Until Dawn IP dead and buried at this point, or can the upcoming film save it? Let us know down below.

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Denuvo DRM removed from Final Fantasy XVI

6 mars 2025 à 10:02

DRM is the bane of many PC players, with DENUVO being the most famous (or infamous). While almost all games with DRM eventually get cracked by fans, developers have begun taking it into their own hands, patching the DRM out soon after launch. While it took a bit longer than usual, Square Enix has now removed Denuvo from a number of its games – including Final Fantasy XVI.

As discovered by ResetEra user ‘nsilvias’ the Steamdb pages for both Final Fantasy XVI and Visions of Mana have been updated highlighting the removal of Denuvo from both titles.

Based on the timing of its removal, it appears as though the publisher had a 6 months deal with Denuvo, and so now following its expiration the controversial software has been removed.

Final Fantasy DRM

For the uninitiated, major video game releases are typically front loaded sales-wise, with a large portion of the game’s revenue being amassed from pre-orders and day-one sales – leading publishers to feel as though they need to protect these early sales through the likes of DENUVO.

DENUVO in particular has historically been the cause of many issues, both performance and graphics related and so its removal only serves to benefit the gaming experience overall.

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KitGuru says: Are you that bothered by DRM? What about Denuvo specifically? If DRM must be implemented, how many months do you think strikes the right balance? Let us know down below.

The post Denuvo DRM removed from Final Fantasy XVI first appeared on KitGuru.

Keychron K10 Max review: Sturdy all-round mechanical keyboard

The Keychron K10 Max is an incredibly sturdy and versatile wireless mechanical keyboard that is a welcome addition to both Mac and Windows workspaces.

A gray mechanical keyboard with an orange 'Esc' key, placed on a light surface, featuring a full numeric keypad.
Keychron K10 Max

In 2025, the world of mechanical keyboards is as vast as the Marvel Comics multiverse, with offerings of every shape, size, color, and feature. From custom keys to RGB lights to knobs and app integrations, the possible options are staggering.

Numerous companies jockey for position as leaders in the industry. As consumers in this market, every year brings us opportunities to find the perfect keyboard for our lifestyles and workspaces.


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Tweetbot creators tease Phoenix, a new Bluesky client

Fans of Tweetbot for Twitter and Ivory for Mastodon have reason to get excited all over again as the developers at Tapbots tease a Bluesky client called Phoenix.

Cartoon bird face with large eyes and beak, text reads Tapbots Presents Phoenix for Bluesky against a dark background with clouds.
Phoenix is a new Tapbots app for Bluesky

When Elon Musk took over Twitter, no one could have predicted the chaos that ensued. The mass firings, restructuring, and user-aggressive changes led Twitter to a fast user-count decline as the less-popular X emerged.

As X struggles for relevancy, the death of Twitter — and the Mac app in the process — did create some interesting new options. Tapbots is back to make another excellent client for an emerging player in the space.


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How to create new Apple Notes quickly on iPad with Apple Pencil

If you've ever wanted to create a new note in the Apple Notes app almost instantly, your iPad can do that — with the help of an Apple Pencil. Here's how.

Drawing of a garden plan with plant names and sketches, including oak, manzanitas, moss rocks, and poppies, on a tablet screen. Colors include green, yellow, black, blue and red.
All the Apple Notes tools are also available in an Instant Note.

The Instant Note feature on iPad allows users to create a note in the Apple Notes app incredibly quickly. An Instant Note allows access to all the features of the program — including new features added in iPadOS 18.

You must be running at least iPadOS 15 in order to use the Instant Note feature. Whether you've arrived late to class and the lecture has already started, someone is imparting important information to you over a phone call, or you've just had a brilliant idea, you can get it down right away.


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index.feed.received.before_yesterday1.3 🖥️ Tech. English

Save up to $168 on every new 2025 M4 MacBook Air with these deals

Every 2025 M4 MacBook Air is discounted thanks to exclusive AppleInsider pricing, making it a great way to save on Apple's newest laptop release.

M4 MacBook Air 13-inch laptop in Sky Blue with abstract design on screen, text 'M4 AIR' in bold, and a purple banner saying 'Lowest Prices Exclusive'.
Get exclusive discounts on every M4 MacBook Air - Image credit: Apple

To save on the new M4 MacBook Air line, head over to Apple Premier Partner Expercom using this exclusive pricing link and look for the special AppleInsider price above the Add to Cart button.

Save on M4 MacBook Air


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Apple says not every Apple Silicon generation will get an Ultra

Apple released the M3 Ultra alongside M4 generation chips — but here's why we probably won't see the M4 Ultra.

Apple logo with text M3 Ultra on a gradient background of dark blue and purple hues.
Image credit: Apple

On Wednesday, Apple announced its new Mac Studio. As anticipated, it launched with an M4 chip — the M4 Max, specifically.

But it also launched with the M3 Ultra. This left many people, including AppleInsider staff, wondering what Apple's reasoning was.


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Apple's extortionate upgrade prices can't stop the MacBook Air being a bargain

Apple will never sell a cheap upgrade to anything, but choices the firm has made about the MacBook Air mean even it can't wring all that much more cash out of buyers.

Laptop with blue abstract pattern on screen. Text next to it describes Apple M4 chip specifications: 10-core CPU, options for 8-core or 10-core GPU, 16-core neural engine.
Apple's Build to Order options for the MacBook Air start with a minor processor difference

Apple would never say this publicly, but so often you know it has released a version of a device solely to hit a price point. It wants to be able to say you can get a MacBook Air for under a thousand bucks, for instance, so it makes that more or less true.

Usually less. Usually the configuration you get for the lowest price of any Apple device is at the very best just about adequate, and usually not even that.


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MacBook Air, MacBook Pro buyer's guide: which to buy in early 2025

Apple's update to the MacBook Air line has changed part of the entire MacBook lineup, and what consumers should buy. Here's which model you should buy for any budget, in early 2025.

Three laptops displaying abstract designs in blue, black, and yellow against a background of faint dollar bills.
MacBook Air and MacBook Pro

Apple's ecosystem is constructed in a way that makes it extremely easy to find a product that fits your particular budget. Be it the entry-level 13-inch MacBook Air or a fully-loaded 16-inch MacBook Pro, it can cater to a wide array of price points and computing needs.

With Apple's introduction of new MacBook Air models in early 2025, this has made a considerable change to the value end of the scale. Consumers are being provided more performance than ever before for Apple's budget-friendly options.


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Sega crowned as Metacritic’s best publisher of 2024

5 mars 2025 à 18:50

While Capcom was crowned as the best publisher in 2023 thanks to its high-ranking game releases, another Japanese publisher usurped them in 2024. Metacritic has now revealed that Sega was the highest-rated publisher of 2024. 

Sega released several projects in 2024. It kicked off the year strong with the release of Persona 3 Reload and Like a Dragon: Infinite Wealth, a fantastic sequel to Yakuza 7 that further reinvented the franchise by taking our core group of characters to new parts of the world. Sega had another hit on its hands over the summer with the multiplatform release of Shin Megami Tensei V, which had previously only been available on Nintendo Switch. Sega's best game of 2024 was a brand new IP from Atlus – Metaphor: ReFantazio, which won a number of awards for its story and gameplay.

Metacritic takes the average metascore for each publisher's games, then factors in the percentage of good reviews versus bad reviews to calculate which publisher fared best each year. Sega ended up scoring 325.5 points based on this system, catipulting it from 9th place in 2023 to 1st place in 2024.

Capcom almost repeated as Metacritic's best publisher. After winning the award in 2023, the publisher went on to score 323 points in 2024, putting it just shy of Sega's total. This year also saw Microsoft rising through the ranks, achieving 9th place with 301 points.

KitGuru Says: Sega certainly released some great games last year, but for me, Square Enix was the best of 2024, in large part thanks to Final Fantasy 7 Rebirth, as well as the excellent PC version of Final Fantasy 16, which is a personal favourite of mine. 

The post Sega crowned as Metacritic’s best publisher of 2024 first appeared on KitGuru.

Bungie is preparing for imminent Marathon launch announcement

5 mars 2025 à 18:30

Bungie had to scale back pretty heavily on Destiny 2 content last year following the release of The Final Shape. This happened, in large part, due to the need for additional resources to get their next game ready – Marathon. Following multiple delays, Bungie appears to finally be set for a big launch in the coming months. 

The Steam backend has been updated, showing that Bungie is making behind-the-scenes changes to the Marathon store page. The new changes include extra ‘game editions', as well as pre-order bonuses. One of those free pre-order bonuses is exactly what you would expect – a set of Marathon-themed skins for Destiny 2. While the two games are not connected, Bungie looks to be planning on leveraging its multiple IPs to cross-promote each game. With that in mind, we wouldn't be surprised to see some type of promotional event for the game within Destiny 2 as well.

According to industry insider, Jeff Grubb, Bungie is going to announce Marathon details in April, during its own event, separate to Sony's State of Play streams for PlayStation first-party games. This would be in line with Bungie's usual schedule, as the company often makes announcements in April and August, with smaller updates from the studio sprinkled in-between.

Marathon is a PvP focused shooter with extraction-based gameplay, pitting teams of three players against each other to gather loot and get out of the zone alive. The game is set to release for PC, PS5 and Xbox Series X/S.

KitGuru Says: Given how little Bungie has done with Destiny's PvP mode, I do wonder how many fans are going to be willing to pay more money to finally get a decent PvP experience. 

The post Bungie is preparing for imminent Marathon launch announcement first appeared on KitGuru.

Assassin’s Creed Shadows pre-load details announced – game unlocks early on Ubisoft Connect

5 mars 2025 à 18:00

Ubisoft has a lot riding on the release of Assassin's Creed Shadows later this month. Ahead of the March 20th launch day, the publisher has now announced details on pre-loading, as well as global unlock times for digital copies of the game across PC, PS5 and Xbox. 

Following on from two delays, Assassin's Creed Shadows is due to launch on the 20th of March. While fans have been asking for an Assassin's Creed game set in Japan for decades, much of the discussion around the game pre-release has been negative. This launch day will tell us whether or not that was a vocal minority, or if fans are, by large, done with Ubisoft.

It wouldn't be unprecedented to see this game do incredibly well despite the negativity online. After all, there was also a lot of negativity surrounding Hogwarts Legacy prior to that game's launch, but ultimately, that game went on to be the best-selling game of the year.

Those who have pre-ordered Assassin's Creed Shadows can begin pre-loading on March 4th for Xbox, March 17th for PC and March 18th of PS5. The game will unlock early for those on Ubisoft Connect, with the game becoming available at 10PM GMT on March 19th, those buying the game on Steam will have to wait several hours longer, with the game set to unlock at 4AM GMT on March 20th. On consoles, the game will unlock at midnight local time.

Assassin's Creed Shadows releases on March 20th for PC, PS5 and Xbox Series X/S.

KitGuru Says: I have a feeling that this game is going to review better than expected and ultimately do well enough to keep Ubisoft afloat for a bit longer. 

The post Assassin’s Creed Shadows pre-load details announced – game unlocks early on Ubisoft Connect first appeared on KitGuru.

Gears of War E-Day tipped for 2026 launch for Xbox, PC and PS5

5 mars 2025 à 17:30

It has been almost six years since the release of Gears 5, leaving fans with a lengthy wait for the next entry in Microsoft's famed third-person shooter franchise. While initially announced for 2025, it is now being reported that Gears E-Day will now be coming in 2026. 

According to reliable leaker eXtas1s, Gears of War E-Day is now targeting a 2026 launch date. This lines up with another recent delay from Xbox, with the company confirming that Fable is also now releasing in 2026.

According to the source, this delay also lines the game up to release day-one on PS5, alongside PC and Xbox. Fable is also rumoured to be releasing day-one on PS5 now, following its delay to 2026. There is no word on a version for the Nintendo Switch 2 and it is unclear if any Microsoft studios have development kits for Nintendo's next console.

It is also suggested that the long-rumoured Gears of War Collection, packaging together the original trilogy, plus Gears of War Judgement, is due out this year. However, we've been hearing that for about a decade now, so I wouldn't hold my breath for that one.

KitGuru Says: Gears of War E-Day was a great surprise when it was announced last year. Given how packed this year is about to be, in no small part thanks to the impending release of GTA 6, I wouldn't be surprised to see more Xbox titles being pushed to 2026 to give them a better chance of making a big splash. 

The post Gears of War E-Day tipped for 2026 launch for Xbox, PC and PS5 first appeared on KitGuru.
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