Today we look at a new flagship power supply from Antec – a unit so important Antec call it their ‘Signature'. This 2,200 watt behemoth is going to hit the UK market in a few weeks priced at £449.99, offering Cybenetics Titanium certification and support for the ATX 3.1/PCIe5.1 spec. It also ships with a full 12-year warranty.
Antec literature on the product is keen to highlight the adoption of 105C-rated Japanese capacitors inside. While 2200 watts is a little much for gamers today, Antec say it is designed for workstations, ‘professional workloads' and ‘AI and EDGE computing'. Everyone seems to focus on AI today of course, so that's always going to be a key selling point. Perhaps if you are running multiple RTX 5090 graphics cards, it is also a solid option for consideration.
The OEM for this power supply is Seasonic, based on their Prime PX-2200 ATX 3 unit released earlier this year.
Obsidian has been patching up Avowed with major updates every few months. Unfortunately, the Winter update, which contains new features like NewGame+ has been delayed at the last minute.
The Avowed Winter update was supposed to drop before the end of 2025, but the release date has now shifted to February 18th 2026 to coincide with the game's 1-year anniversary. It's not all bad news though, with the Winter update now transforming into an Anniversary update, Obsidian has also expanded the scope.
“If you've been following our Update Roadmap, you'll know we planned to release an update this fall. To break the bad news first: Avowed will not be receiving a fall update. The good news is that we're shifting our efforts toward a larger update coming next February, timed with the anniversary of the game's release.”
The new update will still include all of the features originally planned, like NG+ and Photo Mode, but with some added bonuses including more character customisation options, the ability to change appearance in the game world, a new weapon type and more.
We will learn more about the new additions to Avowed closer to the February 18th anniversary.
KitGuru Says: Out of the two games Obsidian released this year, Avowed edges out The Outer Worlds 2 for me, in large part thanks to the excellent combat. When it comes to dual-wielding and first-person spell casting, Avowed is in a class of its own.
Today we’re taking a look at a prebuilt from Wired2Fire: the R7X3D 5080 Beast – MSI Edition. With a name like that it has to be good, right?! The components certainly back that name up on paper, with a Ryzen 7 9800X3D, MSI GeForce RTX 5080 Gaming Trio OC, 64GB of Klevv Cras V DDR5 RAM and a 4TB Lexar NM790 SSD. Today we’re aiming to find out if the ‘Beast’ has any bite to go with its bark!
Timestamps:
00:00 Intro
00:55 Pricing / Warranty
01:56 Hardware Specifications / Setup
07:27 Front I/O
08:00 Mat's thoughts so far
08:43 Fan configuration – some issues
09:15 Test setup
10:05 Cyberpunk 2077 (1440p and 4k)
11:19 Battlefield 6 (1440p and 4k)
12:17 F1 2025 (1440p and 4k)
13:07 Hogwarts Legacy (1440p and 4k)
14:07 Marvel Rivals (1440p and 4k)
15:06 Overall Gaming Experience
15:52 CPU and GPU Technical performance
16:55 Noise testing and Thermal Camera
17:25 Closing Thoughts
Specifications:
CPU: AMD Ryzen 7 9800X3D
SSD: Lexar 4TB NM790 M.2 PCIe Gen4x4 NVMe SSD
GPU: MSI RTX 5080 16G GAMING TRIO OC
RAM: KLEVV CRAS V RGB 64GB DDR5 6000MHz
Case: MSI MAG PANO 110R PZ White
Motherboard: MSI AM5 X870E GAMING PLUS WIFI
Cooling: MAG CORELIQUID I360 White
PSU: MPG A1000GS 1000W
The core specs are confirmed in the following CPU-Z and GPU-Z screenshots:
I tested the R7X3D across 5 titles at both 1440p and 4K. Starting with rasterised performance before looking at the benefits to be gained when using DLSS on its performance preset and then also adding in frame generation. The below screenshots show some results, for a more in-depth look and more detailed breakdown, watch our video review on YouTube.
At 1440p, every title we tested ran exceptionally well with headroom to spare for high-refresh displays. 4K performance is strong too, though the most demanding games will dip under 60fps at native max settings. Enabling DLSS or Frame Generation quickly pushes those numbers back into very smooth territory, making this a system that can comfortably handle both competitive 1440p and visually rich 4K gaming without major compromises.
Hogwarts Legacy (3840×2160 – Max Settings)
Hogwarts Legacy (3840×2160 – Max Settings, DLSS Performance, 4X Multi Frame Generation)
Battlefield 6 (2560×1600 – Max Settings)
Battlefield 6 (2560×1600 – Max Settings, DLSS Performance, 4X Multi Frame Generation)
Closing Thoughts
There’s a lot to like about the R7X3D 5080 Beast. The pairing of Ryzen 7 9800X3D and RTX 5080 makes for a seriously capable gaming machine, delivering excellent high-refresh performance at 1440p and strong results at 4K when DLSS or Frame Generation are brought into the mix. Build quality is solid, cable management is tidy, and the all-MSI hardware gives it a cohesive look. The white theme with that frosted pump design makes for a smart-looking system. A sizeable 4TB SSD and a generous 5-year labour and 2-year parts warranty also help make this feel like a well-rounded package.
It’s not perfect, though. The case is clearly one of the areas where costs have been kept in check, and native 4K in the most demanding games still dips under 60fps with everything maxed. If you’re a purist who refuses to enable DLSS, you’ll end up tweaking some settings.
Pricing is very competitive when compared to building a system yourself to the same specification, but there's no getting away from the fact that this is still an expensive system whichever angle you look at it from.
Pros:
The pairing of Ryzen 7 9800X3D CPU and RTX 5080 GPU offers great gaming performance at both 1440p and 4K.
Very competitive pricing compared to building the same system yourself.
4TB Lexar NM790 SSD is fast and spacious.
64GB of RAM will handle more than just gaming.
Great setup and cable management.
Cons:
The case is not as premium as I’d hoped from a build of this specification.
The AIO fans were not connected to the internal fan hub for easy control with the case's physical ‘LED’ button.
KitGuru says: A powerful and well-balanced high-end gaming PC with great 1440p performance and strong 4K results, though the case choice reminds you it’s not without compromise.
Samsung has officially announced its first foray into the tri-fold smartphone market with the Galaxy Z TriFold, a device that expands the company’s foldable portfolio to a new form factor. The handset features a dual-hinge design that allows it to unfurl into a massive 10-inch tablet-style display, positioning it as the largest screen available on a Galaxy phone to date.
The Z Trifold's design revolves around dual titanium hinges, which allow the main screen to fold inwards, protecting the panel when closed. Moreover, Samsung has placed the 6.5-inch cover screen on the back of the folded stack. This cover panel uses a 21:9 aspect ratio with a resolution of 2520 x 1080 and offers a 120 Hz variable refresh rate, protected by Corning Gorilla Glass Ceramic 2.
When fully opened, the main 10-inch display offers a resolution of 2160 x 1584 and a peak brightness of 1,600 nits. Like the cover screen, it supports a variable 1-120 Hz refresh rate. Samsung has kept the chassis relatively slender, measuring 12.9 mm when folded and slimming down to just 3.9 mm at its thinnest point when open. The device weighs in at 309 g and retains an IP48 rating for dust and water resistance.
The Z TriFold is powered by the Snapdragon 8 Elite for Galaxy, paired with 16 GB of RAM. Storage options include 512 GB and 1 TB. Power is provided by a 5,600 mAh battery split across three cells, supporting 45W wired charging and 15W wireless charging. Camera duties are handled by a 200 MP main sensor (ISOCELL HP2), joined by a 12 MP ultrawide and a 10 MP 3x telephoto lens. Both the cover and main displays feature 10 MP punch-hole selfie cameras.
On the software front, the device runs OneUI 8 based on Android 16. The larger canvas supports running three full-sized apps side-by-side in portrait mode. Most notably, this is the first Samsung phone to feature a standalone Samsung DeX mode that operates directly on the device without an external monitor, allowing for a desktop-like experience when paired with peripherals.
Samsung will release the Galaxy Z TriFold on December 12th in Korea and expand availability gradually. Official pricing is still unknown, but Korean listings suggest a price of 3,594,000 KRW (about £1,800).
KitGuru says: Do you think foldable phones are the future?
Somewhere out there, somebody is having a good laugh, we're just not sure if it's the person who returned a box of rocks inside a $1,200 ASUS TUF Gaming GeForce RTX 5080 graphics card box, a delivery person who may have made the stone cold swap prior to delivery, or someone at Best Buy's return department. And that's all assuming that a poster
Searching for new VR games and upcoming releases? You're in the right place.
Recent years have seen more VR games than ever before. Major titles continue reaching Quest 3, Steam, PlayStation VR2, and Pico, with PC VR looking set for a renewed boost when Steam Frame launches. While Apple Vision Pro and Samsung Galaxy XR don't prioritize gaming, you can expect the odd release every so often. Whatever your headset, there are plenty more upcoming VR games to pick from.
Our aim is to keep this wider list that we will regularly update, so you can better plan ahead or remind yourself of the upcoming VR games you had perhaps forgotten about. If we notice a game getting repeatedly delayed just before launch, said game will be placed in the 'TBC' section until a firm commitment is made.
This also won't replace our more in-depth monthly round-ups – you can find more specific information about new VR games for December 2025 below.
If there's a game we've missed that you'd like us to add or the information is incorrect/outdated, please email tips@uploadvr.com or use our Contact Us page to get in touch.
* denotes a game that either is currently available in early access on that platform, or a game that will have been released in early access by that time.
** denotes an early access launch.
*** denotes a game currently available (or will be available at that time) but without VR support yet.
LYNK+ introduces a modular AIO for the RTX 5090 with a standout feature: drip-free quick-disconnect connectors that make installation and future upgrades effortless. The kit delivers excellent temperatures, great noise levels, and even helps NVIDIA's Boost algorithm ramp things up a little more.
For Day 3 of the KitGuru Advent Calendar, we have teamed up with Sudokoo to give FIVE lucky winners a cooling upgrade. The winners for this one will each get a Proteus 360 AIO liquid cooler and some extra Mach120 fans to go with it.
We reviewed the Sudokoo Proteus 360 AIO liquid cooler earlier this year and came away impressed by the cooler's thermal performance and the digital LCD display on the CPU block. With an extra Mach120 triple pack, you'll be able to pack your case with extra fans for more airflow.
How to Enter:
To enter this giveaway, all you have to do is head over to our competition announcement post on Facebook, HERE. In the comments, leave an answer to the following question – What CPU cooler are you currently running?
This competition is open Worldwide.
The winners will be picked randomly shortly after 11AM GMT December 4th, and a new competition will be announced for Day 4. The chosen winners have 48 hours to respond, if we do not hear from them, a new winner will be picked.
Terms and Conditions: This competition is open worldwide, starting at 11AM GMT on December 3rd and ending at 10:59AM GMT on December 4th. Due to the busy Christmas season, prize deliveries could take longer than usual, and some prizes may not ship until January. In compliance with GDPR, we will not collect or store any personal information as part of this competition. Once the winner has been contacted and their prize received, personal details will be deleted from our email servers. Your details will not be shared, we respect your privacy.
KitGuru Says: Good luck to all who enter, we'll be back tomorrow morning to announce a winner and turn the calendar over to Day 4!
Infamous gaming pawn shop chain GameStop says someone just walked into its Grapevine, Texas headquarters and traded in a PSA-10 holographic Gengar, supposedly worth $33,883, and walked out with $30,494.70. In simpler terms: GameStop just paid someone a little over thirty grand for a Pokémon card.
The company blasted the announcement across
The Game Awards 2025 has officially opened the polls for its Players' Voice category, the only accolade in the upcoming ceremony determined entirely by the gaming community. Unlike the primary categories, where a global jury of media outlets heavily weights the outcome, the Players' Voice award hinges 100% on fan engagement. This year's contest is particularly interesting as it sees the return of the roguelike survival hit Megabonk, which had previously been withdrawn from the Best Debut Indie category by its developer but is now eligible for this community-driven prize.
The voting process for the Players' Voice award is structured as a three-round tournament designed to whittle down the initial pool of 30 nominees. The first round is currently underway and will conclude on December 3rd at 2:00 AM BST. In this initial phase, users can log into the official Game Awards website via their social accounts or email to select their top ten favourites from the longlist. The nominees include heavy hitters such as Battlefield 6, Clair Obscur: Expedition 33, and Death Stranding 2, alongside older live-service titles like Genshin Impact and Warframe.
Once the first deadline passes, the field will be narrowed down to the top ten titles for Round 2, which is scheduled to kick off on December 4th at 5:00 PM BST. At that stage, voters will be limited to selecting just five titles. The competition intensifies for the third and final round, starting December 8th, where the remaining five nominees will face off for the single winning spot. The full list of nominees for the first round of The Game Awards 2025 Players’ Voice Award voting can be found below:
Arc Raiders
Battlefield 6
Clair Obscur: Expedition 33
Death Stranding 2: On The Beach
Delta Force
Dispatch
Donkey Kong Bananza
Doom: The Dark Ages
Elden Ring Nightreign
Final Fantasy XIV
Fortnite
Genshin Impact
Ghost of Yōtei
Hades II
Helldivers 2
Hollow Knight: Silksong
Indiana Jones and the Great Circle
Kingdom Come: Deliverance II
Mario Kart World
Marvel Rivals
Megabonk
Ninja Gaiden 4
No Man's Sky
Peak
R.E.P.O.
Silent Hill f
Sonic Racing: CrossWorlds
Split Fiction
Warframe
Wuthering Waves
Historical precedence suggests this award often favours titles with passionate, active communities. Black Myth: Wukong took home the accolade in 2024, following in the footsteps of Baldur's Gate 3 in 2023, Halo Infinite in 2021, and Ghost of Tsushima in 2020. The winner of this year's contest will be revealed live during the main ceremony at the Peacock Theatre in Los Angeles on December 11th.
KitGuru says: What games are you voting for in TGA's Players' Voice category? Who do you think will win the award?
DICE is reactivating its Battlefield Labs initiative, a community testing program designed to gather feedback. Initially, the tool was created before Battlefield VI and Redsec was released, but now it will be adapted to test updates before they go live. While participation is strictly by invitation, players can register their interest directly through the Electronic Arts website.
Following a brief hiatus, Dice confirmed that Labs sessions will resume starting today. The testing window is notably short, running from 10 PM to 12 PM BST for PC players on Steam and the EA App. As with previous tests, participants will be bound by an NDA to prevent the sharing of footage or details.
The focus of this specific session is to trial changes arriving in the December 9th patch. DICE is targeting core gameplay pillars that the community has been asking to be improved, including visual clarity, audio, and networking. In this session, these tweaks will be tested across the Eastwood and Operation Firestorm maps in the All-Out Warfare playlist.
Specific technical improvements being trialled include a revision of the footstep audio engine. The goal is to provide more accurate distance cues and clearer surface identification to help players locate enemies more easily. Hit registration has also been tuned to offer a smoother experience during close-quarters combat.
Looking beyond this update, DICE plans to utilise Battlefield Labs more frequently. The studio intends to use the platform to try out map redesigns, new mechanics and modes, environmental changes, and experimental rulesets such as reduced squad sizes.
KitGuru says: Are you registered on Battlefield Labs? Will you jump into the next test session or wait for the patch release to try out the changes?
Epomaker has officially released the QK108, a new mechanical keyboard that ignores the trend of shrinking form factors by offering a complete 100% layout, designed for users who require a numpad.
The QK108 offers plenty of customisation through the open-source VIA firmware. Unlike many pre-built keyboards that rely on proprietary software, the QK108 allows users to remap keys and record macros directly to the board's onboard memory using the web-based VIA interface. This ensures cross-platform compatibility, meaning settings are saved to the device rather than the specific computer it is connected to.
The chassis features a gasket-mount structure and five distinct layers of sound-dampening materials, including latex foam, PET sheets, and a bottom silicone layer. These layers promise to reduce hollow case ping and improve typing acoustics. Out of the box, it comes equipped with factory-lubed Wisteria Linear V2 or Sea Salt Silent switches and OEM-profile PBT keycaps. The PCB is hot-swappable, allowing users to replace switches without soldering.
Above the number pad, Epomaker has integrated a smart screen and a programmable rotary knob. The screen can display system status, date/time, custom GIFs, or a new “Typing Mode” that visualises keystrokes in real time. The knob can be configured for various functions, including volume control, brightness adjustment, or playlist navigation. Connectivity is handled via a tri-mode system supporting wired USB-C, Bluetooth 5.0, and 2.4 GHz wireless. The unit is powered by an 8000 mAh battery, which Epomaker claims provides up to 229 hours of usage with the RGB lighting and screen disabled. The Epomaker QK108 is now available for $84.99/€76.95 at Epomaker's official website.
KitGuru says: With most keyboard brands releasing TKL, 75%, and 65% keyboards, it's nice to see something a bit more traditional but updated with modern features.
This week Nvidia revealed DLSS upgrades for several titles, including a refresher on major updates coming to previously released DLSS-supported games. On top of that, Nvidia has announced that it is giving away a new RTX 5090 graphics card with a custom Arc Raiders decal across the GPU shroud.
The Arc Raiders RTX 5090 giveaway is running through Nvidia's own social channels, including Facebook, Instagram and X. You can quickly find all of those posts through this page if you would like to enter.
As for DLSS titles, Where winds Meet of the big headliner this week. The free-to-play action RPG has launched with full DLSS support, including the latest version, DLSS 4 with Multi-Frame Generation, a feature that is exclusive to RTX 50 series graphics cards. If you have an RTX 40 GPU, you will still be able to activate standard Frame Generation. Another new game launching this month is Forest Doesn't Care, which is launching with regular DLSS Super Resolution, which is usable on all RTX series graphics cards.
HITMAN World of Assassination is an older title but it is still getting updates. Since launch, the game has been updated with DLSS 3 with Frame Generation, accessible on RTX 40 series GPUs and up. It is unclear if the game will eventually support the full DLSS 4 feature set, but the game just got its latest DLC, inviting players to take down Slim Shady, so there is a good chance the game gets future tech updates too.
Battlefield 6 is also entering the final part of its first season with the Winter Offensive content update. Battlefield 6 continues to support a wide range of Nvidia features, including DLSS 4 with Multi-Frame Generation, DLAA, Reflex and more.
KitGuru Says: Have you tried Where Winds Meet since its launch late last month?
Evangelion: Δ Cross Reflections will host in-person focus group tests across the US and Japan this month, opening applications today.
Initially announced in February before September's name reveal, Evangelion: Δ Cross Reflections is an official VR game based on Neon Genesis Evangelion. Offering a new story set around episodes 1-11 of the original anime TV series, developer Pixelity Inc. announced that it's accepting public Focus Group Test applications before next year's launch.
Japan's test is scheduled to run from December 19 to 21, and that's being hosted in Tokyo. The United States is only hosting this for one day on December 19 in California, and applications are being accepted through Evangelion: Δ Cross Reflections' X account.
Supporting VR and mixed reality gameplay, Evangelion: Δ Cross Reflections is the first installment in a planned trilogy that aims to cover all 26 episodes of the TV series. Instead of using existing protagonist Shinji Ikari, Cross Reflections focuses on an original character who dreams of becoming a pilot, establishing connections with new characters and linking in with “key episodes” from the anime.
Evangelion: Δ Cross Reflections will arrive next year on unconfirmed platforms, and a public demo is scheduled to launch in the first half of 2026.
Part one of the long-awaited fifth and final season of retro-horror flavored sensation Stranger Things has dropped on Netflix, but eagle-eyed viewers have spotted a major inconsistency in an apparent Ghosts 'n Goblins (1986, NES) tribute. While the notoriously-difficult action-platformer did indeed release on the Nintendo Entertainment System
Syberia VR captures much of what made the original title a special game, but numerous immersion-breaking flaws leave me yearning for more polish.
The original Syberia was an unusual game, even in its own time. Released in 2002, an era dominated by games like Grand Theft Auto: Vice City, Halo, and Metroid Prime, Syberia was a counterpoint to pop gaming. It was a ponderous, quiet, and eccentric point-and-click adventure filled with obtuse puzzles in a clockwork-powered alternate Europe. Yet Syberia thrived, selling over 500,000 copies. It launched a series to satisfy a small but loyal fandom drawn to the game’s unique melancholy charm and otherworldly art direction.
Much of the original game’s magic stemmed from its creator, the late Belgian writer, comic artist, and game developer Benoît Sokal. Known early in his career for creating Inspector Canardo, Sokal soon began writing and developing video games based on a fictional, interconnected, and whimsical universe, of which Syberia is a part. Sokal died in 2021 during the development of Syberia: The World Before, and it’s a small comfort that his work lives and continues to evolve.
The Facts
What is it?: A ground-up VR remake of 2002's classic point-and-click adventure game Syberia. Platforms: Meta Quest 3/3S (reviewed on Quest 3S) Release Date: Out now Developer: Virtuallyz Gaming, Microids Studio Paris Publisher: Microids Price: $29.99
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Which brings us to Syberia VR, an ambitious remake of the original game built from the ground up for Meta Quest 3. We've seen this sort of thing attempted before, most notably with Cyan Worlds' Myst VR. In that instance, the resulting game was a great achievement. For the first time, we could manipulate the beloved point-and-click adventure game's many puzzles that once only existed on flat screens.
But does it work with Syberia?
The answer is… sometimes. In its best moments, Syberia VR is a beautifully crafted interactive objet d’art to be held and handled and loved. But at other times, it’s a broken game, a rusted grandfather clock puking its cogs out in the corner of the room.
A Haunting Mystery
The plot of Syberia is unique, to say the least. We play as American lawyer Kate Walker, who's arrived in the (fictional) French village of Valadilene to finalize the sale of a once-glorious automaton factory to a United States-based toy company. Kate must secure the signature of the owner of the factory, Anna Voralberg, except on arrival, Kate discovers that Anna has just died, leaving ownership of the factory to Hans, her brother. Hans is missing, Kate must find him, and this leads us on a sprawling journey across the European continent with a dozen twists and turns. And I'd be remiss not to mention the woolly mammoths.
That’s right. The beating heart of Syberia’s plot is one man’s lifelong obsession with prehistoric pachyderms.
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Meanwhile, in the real world, the mysteries around Kate deepen as she becomes entangled in the lives and secrets of Anna, Hans, the childlike Momo, and the automata “living” in the decrepit factories and creaking estates.
Screenshots taken by UploadVR on Quest 3S
Stepping into Sokal’s World
Jumping from flatscreen to VR is naturally Syberia VR’s greatest gamble, and in this attempt, it gets many things right. Environments are gorgeous and atmospheric. The cobbled streets, aging workshops, oak-paneled offices, and rickety railcars are all rendered with remarkable care, and all are defined by that specific blend of desolation and eccentricity that made the original’s art style so remarkable. Everything in Syberia is just a little off and vaguely lifeless, like a weird dream.
Walking through Valadilene in VR is eerie in the right way. Houses tower above, while the factory squats with unsettling purpose. The automata feel uncomfortably alive as their brass heads and glassy eyes follow you in physical space, making them more disquieting than they ever were in the series’ flatscreen games.
On Quest 3S, Syberia VR looks great with its dramatic lighting and painterly detail. However, there’s also noticeable draw-in on textures, especially at distance, where things look brutally low res. At other times whole sections of the game fail to render (mostly behind the player). They pop in, rather, a moment after we turn to look. These graphical glitches often occur, and they’re pretty annoying.
Screenshot taken by UploadVR on Quest 3S
Puzzles and Bugs
Syberia has always relied heavily on mechanical puzzles, and VR naturally transforms these into tactile interactions. You twist knobs, slide levers, insert keys, and manipulate contraptions by hand.
Tasks are presented in a non-linear way, meaning that we’re free (to an extent) to pursue solving puzzles and advancing our story in whatever order we like. You can head to the graveyard and unravel the mystery of the supposedly dead Hans first, or you can choose to explore the factory grounds first. It’s up to you, and when it all works, it works well. The glaring issue is that Syberia VR regularly breaks down.
For example, early in Syberia, we come across a hedge maze with lever-operated, color-coded gates. To reach the center of the maze, we must navigate to the correct colored levers and open the correct gates. This eventually leads us to a special key that can operate a machine, which in turn allows us to climb a ladder into Anna’s attic. In VR, this should feel tactile and fun. Unfortunately, my key is bugged. Grabbing it and inserting it into the machine ended up being impossible, with the key dropping away and falling out of the environment altogether. This ruins my sense of immersion as I restart the game.
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Elsewhere, a certain character delivers a line of dialogue and a request. After that, he freezes in place when handing me a crucial quest item. I couldn’t talk to him again or use the quest item. And though said item does then appear in my inventory as intended, I wasn’t able to interact with the next step of the quest at all. The puzzle soft-locked and only a full game restart fixed it.
This is a terrible problem, given that VR experiences inherently depend on smooth and realistic object interaction. When Syberia VR breaks down, it breaks down hard.
Screenshots taken by UploadVR on Quest 3S
Exploration and Movement (or Lack Thereof)
The beauty of Syberia’s environments is compelling. Navigating through them is not. There’s no delicate way to say it; Syberia VR currently needs a patch or two.
Kate’s walking speed is so sluggish that it’s almost parody, and while there is a sprint button, it’s hard-mapped to clicking and holding the left analog stick. On the Quest controller, this becomes painful as there's no “toggle to run” option.
Turning options are likewise limited to snap turning only, which feels archaic compared to modern VR titles that almost universally include a smooth turning option. While Syberia VR features a hybrid control scheme that lets me teleport to where I want to go, these environments really should be explored as fluidly as possible, and that’s just not possible with the current scheme.
Comfort
Presently, Syberia VR allows adjustment of the following comfort settings:
Main hand: Right / left
Position: Stand / sit
Movement: Teleport / Free Move / Hybrid
Look Control: Snap
Vignette Intensity, Blink Duration, and Height Offset sliders
Music, Sound, and Atmosphere
If there’s one element that never falters, it’s found in the game’s soundscape. The music is enchanting, a blend of melancholy piano, airy strings, and subtle, almost fairy-tale motifs. These ebb and flow behind an ambient foley of scraping metal, grinding of gears, rumbling train engines, and an ever-present distant wind sweeping leaf litter across vast and empty courtyards.
While Kate is a smart, competent, and internally conflicted character who’s just a bit brittle from years of trying to be the perfect employee, the perfect daughter, and the perfect romantic partner, she's surrounded by a cast of truly heinous jerks. Her boyfriend, mother, and boss are all insufferable, demanding, and selfish, as they tug and howl at Kate from across the sea. In all cases, the voice acting is excellent. Put on headphones and the world of Syberia simply lives.
Syberia VR - Final Verdict
As it stands, Syberia VR has a few too many game-breaking bugs, movement and comfort settings that leave much to be desired, and flaws that frequently strain player immersion in ways that VR can’t afford. Yet the soul of Syberia is found in its dreamlike melancholy, its exploration of death and autonomy, its sadness and light, and all of these things live on.
Though it's a flawed game, Syberia VR is also beautiful, atmospheric, and captivating in a way that few games can manage. It preserves Benoît Sokal’s unique vision and lets us inhabit his game worlds more fully than ever before. If it gets patched to address the controls, bugs, and comfort issues, I'd be inclined to give a higher score.
UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.
If you're looking at buying a new Ryzen CPU, the time is now, and we mean right now, as in literally within the next few hours. That's because AMD is expected to raise prices on its CPUs at the distributor level if it hasn't already done so. Yesterday, Mark over at OC3D said his sources confirmed AMD's intentions to raise prices on its CPUs
Android users need to be checking their devices for available updates after Google’s recent security bulletin listed 107 security flaws in the mobile operating system, which will be fixed in the security patches of 2025-12-05 or later. Two in particular are concerning, as the company has seen these vulnerabilities being actively exploited,
Neolithic Dawn, a VR survival game set in the New Stone Age, will receive its full release next week on Quest.
Created by Neolithic LLC, Neolithic Dawn was initially released into Early Access on Quest this year before reaching Steam. Announced today, the historical survival experience is launching into version 1.0 soon, providing players with an opportunity to test their perseverance and grit in 10,000 BC North America. You can check out the announcement trailer below:
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In Neolithic Dawn, your job is to manage your primal needs like hunger, thirst, energy, and warmth while attempting to build a thriving civilization. To survive this task, you'll craft tools like spears, stone axes, and bows, and fight off, or charm, era-specific beasts, including bears and wolves. When you inevitably die, you return as your descendant with any progress made before your demise remaining.
Beyond hunting, you'll also need to gather and explore by scaling cliffs and rummaging through organic flora-filled maps. There's also an in-depth story tutorial that puts you in the shoes of your ancestor as you try to protect a baby version of your character while navigating an ice cave. Version 1.0 will add quality-of-life changes, and menu design overhauls are also promised.
During our early access hands-on in July, we were compelled by Neolithic Dawn's unique setting. “If you’re a fan of survival games, enjoy the physicality of physics-based VR, and can forgive a few janky moments, Neolithic Dawn offers a fascinating, frightening, and sometimes beautiful escape into a forgotten era,” we said at the time.
Neolithic Dawn is available now in early access on Meta Quest and Steam, with version 1.0 reaching Quest on December 11. A full PC VR release date is unconfirmed.
The price of building your own PC keeps rising, to the point it is painful to even price one out. This means that some compromises must be made, but they must be…
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As part of CD Projekt Red's earnings report recently, we learned that the teams behind both The Witcher 4 and Cyberpunk 2 have continued to grow. Now, the company has revealed a few more interesting details about its upcoming plans as part of a call with shareholders.
During CD Projekt Red's recent financial call, co-CEO, Michał Nowakowski, reaffirmed the idea that The Witcher 4 will not be coming out in 2026. However, he also noted that the studio plans to release the entirety of its new Witcher trilogy within a pretty short time span.
Here is the full quote via Eurogamer: “As we had stated before, our plan still is to launch the whole trilogy within a six-year period, so yes, that would mean we would plan to have a shorter development time between TW5 and TW6 and so on.”
There is still no word on when the first game in this new trilogy, The Witcher 4, will release. CD Projekt Red has spent the last couple of years rebuilding itself into a true multi-game studio and re-training its developers to use Unreal Engine 5 rather than its own in-house tools, in part due to the delays managing the internal engine caused during Cyberpunk 2077's development.
If CDPR is intended to release The Witcher 5 just 2 years or so after The Witcher 4, then it is highly unlikely we see any grand expansions, which was previously a hallmark of The Witcher 3 and Cyberpunk 2077. However, the lack of DLC won't be too painful if the turnaround time is really that quick.
KitGuru Says: Few developers would be able to complete a whole trilogy in six years nowadays. The last successful series I can think of would be Mass Effect, where the first game released in late 2007, and wrapped up in March 2012 with the release of Mass Effect 3.
Microsoft has now revealed the next wave of titles coming to Game Pass over the next couple of weeks. This is likely to be the last major Game Pass update for the year, but the team has made the most of it with a large number of titles joining the library in quick succession.
Marvel Cosmic Invasion is one of the headlining additions for the December Game Pass update. This is a new beat em' up, with a select roster of Marvel heroes each with their own move sets and special abilities. The game is made by the same people who worked on TMNT Shredder's Revenge, so they are veterans of the classic side-scroller genre.
Other major titles listed this month include Mortal Kombat 1, which is replacing Mortal Kombat 11 in the line-up, as well as Indiana Jones and the Great Circle, which is now joining Game Pass Premium. Previously, the game had only been available to Ultimate tier and PC game pass subscribers.
Here is the full list of games along with dates and supported platforms:
The PlayStation 5 has been a massive success for Sony. Despite a somewhat slow start due to supply constraints related to a global pandemic, Sony’s latest and greatest console has gone on to sell over 80 million units so far – outpacing its predecessor. One region in which the system is doing particularly well is the UK, with the PS5 sitting as the best-selling console of the year so far, despite the Switch 2’s arrival.
In a report by industry analyst Christopher Dring via TheGameBusiness (paywalled), it was revealed that Sony’s PlayStation 5 is currently sitting as the best-selling console of the year in the UK – outselling the Switch 2 despite seeing a 15.6% decline compared to last year (via Nielsen IQ).
Of course, the Switch 2 did not arrive until part way through 2025, but considering the fact that Sony’s console is over 5 years old now, its current placement is notable.
Outside of hardware, Dring offered some updates on recently released games, confirming that (in the UK) The Outer Worlds 2 and Little Nightmares 3 are both tracking behind their predecessors sales-wise. Additionally, though not directly compared to previous titles, Ninja Gaiden 4 failed to enter the top 10 during its release month of October.
Of course, all of this data pertains to one region and such is not indicative of the wider industry trends. Still, it is interesting to see how both video game hardware and software has been performing in the UK over the past year.
KitGuru says: Are you surprised by the PS5’s continued dominance? Will the Switch 2 overtake it permanently by next year? Let us know your thoughts down below.