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DeepCool launches flagship Spartacus 360 & CL6600 case with integrated AIO
DeepCool has officially unveiled a pair of new flagship thermal solutions for the market, led by the Spartacus 360 all-in-one liquid cooler and the innovative CL6600 HyperSplit chassis.
The Spartacus 360 is designed to be a premium cooling solution, using 3x 120 mm fans and a pump powered by a three-phase, four-pole motor that operates between 2,500 and 3,400 RPM. This pump is paired with a 3.4-inch IPS LCD with 750 nits of brightness and a 480×480 resolution. Through the DeepCreative software, users can display system telemetry, custom videos, or performance trends in modular block layouts. The software also introduces AI-driven environmental modes, such as Sleep, Gaming, and Overclocking, that automatically balance acoustics.
Rated for up to 320W TDP, the Spartacus 360 features a newly designed offset mounting bracket specifically for Intel LGA1851 processors. By shifting the cold plate to better align with the hotspots on 20- and 24-core CPUs, DeepCool claims a core temperature reduction of up to 3°C. Installation is made easier and more secure by a rear-mounted locking system that allows front-side assembly without exposed screws. At the same time, a single 10-pin cable handles both power and data for the pump and display, minimising clutter. Reliability is improved by the inclusion of patented Anti-Leak technology, which regulates internal pressure to extend the cooler's lifespan and protect high-value components.
Alongside the new cooler, DeepCool is also launching the CL6600 HyperSplit case, which features a dual-chamber layout that physically separates the CPU's radiator from the rest of the system. By placing the included 360mm radiator in its own independent upper chamber, the CL6600 theoretically eliminates thermal crossover between the CPU and the GPU, which should allow both to operate at their full potential without competing for air. The case features a front-mounted PSU layout (up to 160 mm long) and supports the latest back-connect motherboards, such as Asus BTF or MSI Project Zero, providing a clean interior view through its tempered glass side panel. The aesthetic is rounded out with a full-height grille front panel featuring a real-wood accent and a pop-out headset hook.
Included with the CL6600 are two pre-installed reverse-blade FL12 SE fans on the bottom. The chassis accommodates graphics cards up to 413 mm in length, air coolers up to 175 mm in height, and up to 8x fans, including three on the AIO cooler division to create a push-pull configuration. Maintenance is simplified through tool-free panel removal and pull-out dust filters. The Spartacus 360 is currently priced at an MSRP of €184.99, while the CL6600 is available in black for €199.99 and white for €209.99.
We will have reviews of both units in the coming weeks, so stay tuned for those!
KitGuru says: Do you think other brands should follow DeepCool's idea and do more cases like the CL6600?
The post DeepCool launches flagship Spartacus 360 & CL6600 case with integrated AIO first appeared on KitGuru.Division series boss Julian Gerighty departs Ubisoft to lead EA’s Battlefield Studios
Julian Gerighty, the creative director and executive producer of Tom Clancy's The Division franchise, has officially resigned from Ubisoft to join Electronic Arts' Battlefield Studios. Massive Entertainment confirmed the news this week, marking the end of Gerighty's extensive tenure at the studio, where he was a key figure shaping the first two Division games and leading the creative direction for Star Wars Outlaws.
While Gerighty recently teased that The Division 3 was “shaping up to be a monster”, his departure means he will no longer be at the helm to see the project through to its completion. Instead, he will transition to a leadership role within EA's Battlefield team, though his specific title has not yet been confirmed. Ubisoft's leadership has moved quickly to reassure fans and investors that the series remains in capable hands. The publisher emphasised that the vision for the franchise remains unchanged despite the loss of its primary creative face. Massive Entertainment's statement on the topic can be found below:
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Gerighty himself also shared a message to the community on X, expressing confidence in the franchise's future and noting that it was simply time for “another grand adventure” after over 27 years at the company.
This move comes at a juncture for both gaming giants. Ubisoft has been grappling with a prolonged slump that led to its stock being temporarily halted on Euronext in late 2025. While Assassin's Creed Shadows provided a much-needed commercial boost last year, the group has faced significant layoffs and studio closures as part of a major internal restructuring. On the other side of the industry, EA's Battlefield Studios is still navigating the tragic loss of Vince Zampella, who passed away following a car accident in December 2025. Bringing in a veteran with Gerighty's expertise could be just what EA needs as it looks to expand the Battlefield franchise and fill the leadership gap left by one of the industry's most influential figures.
KitGuru says: Losing Julian Gerighty is a heavy blow for Ubisoft. However, for EA and the Battlefield franchise, this could be a massive win. Gerighty's experience with shooters and large-scale IP management is precisely what EA needs to maintain the momentum of the successful Battlefield 6.
The post Division series boss Julian Gerighty departs Ubisoft to lead EA’s Battlefield Studios first appeared on KitGuru.Keychron launches Lemokey P3 HE magnetic switch keyboard with toolless design
Keychron has expanded its gaming sub-brand, Lemokey, with the launch of the P3 HE, a tenkeyless (TKL) gaming keyboard that pairs magnetic switch technology with a toolless casing. Unlike the Keychron Q-series flagships, which often command a premium, the P3 HE is launching at a slightly lower price. That said, it's still relatively expensive compared to its Chinese counterparts.
Despite the lower cost of $169.99 (versus Keychron's Q-series that can fetch well over $200), the P3 HE (via TechPowerUP) maintains a premium build, featuring a full aluminium case finished with an electrophoretic coating and a toolless disassembly system. This screwless design uses magnetic latches to allow the top case to be removed in seconds for cleaning or internal modifications, a feature currently absent from the more expensive Keychron models.
Available in black and white, the P3 HE is built with a focus on both performance and acoustics, using a silicone-bean gasket mount system that isolates the aluminium plate from the case, effectively cutting out metallic reverberation and “ping”. The interior is further dampened with multiple layers of IXPE and sound-absorbing foam, resulting in a deeper, more refined sound profile. Under the hood, the keyboard relies on Gateron Double-Rail Magnetic Nebula switches, which use the Gateron KS-37 mounting standard, though be aware this limits switch compatibility with other KS-37 magnetic switches.
On the software side, the P3 HE is fully supported by the Lemokey Launcher web app, providing access to a suite of competitive features enabled by its Hall Effect sensors. Users can customise actuation points from 0.2 mm to 3.8 mm with 0.1 mm precision, and enable features such as Rapid Trigger and SOCD (Last Keystroke Prioritisation). The keyboard also supports Dynamic Keystroke (DKS), allowing up to four actions per key based on press depth, and an Analog Mode that mimics a controller's variable input for racing or flight simulations. Connectivity is handled via a tri-mode system, offering 1,000 Hz polling over wired and 2.4 GHz wireless connections, alongside Bluetooth 5.2 for multi-device pairing. Moreover, the P3 HE features north-facing RGB LEDs and comes standard with Cherry profile double-shot PBT keycaps, available in both shine-through and non-shine-through variants.
KitGuru says: Are you interested in the Lemokey's P3 HE feature set?
The post Keychron launches Lemokey P3 HE magnetic switch keyboard with toolless design first appeared on KitGuru.CD Projekt Red reveals Witcher franchise sales have surpassed 85 million
CD Projekt Red's joint CEO Michał Nowakowski has provided an update on the performance of the Witcher franchise, confirming that every mainline entry in the series has now surpassed 10 million copies sold. This announcement offers insight into the long-term commercial success of the earlier titles, which have often been overshadowed by the monumental success of the third instalment.
The sales figures were shared during a session on X, where Nowakowski (via Polonizacje) responded to a list of the most successful Polish video games curated by Michał Król. This list included The Witcher 3 in first place with 60 million units sold, followed by Cyberpunk 2077 on 35 million and Dying Light with 20 million.
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According to the latest figures, the original Witcher game has sold 10 million units, while its sequel, The Witcher 2: Assassins of Kings, has sold 15 million. When added to the staggering 60 million copies achieved by The Witcher 3: Wild Hunt, the core trilogy now accounts for over 85 million sales worldwide.
By providing these numbers, it's clear that the franchise's popularity isn't concentrated solely in the final chapter. While the company did not specify an exact total for each spin-off in the series, such as Gwent or Thronebreaker, the combined performance of the mainline games puts the entire Witcher franchise within striking distance of the 100 million-unit mark. This renewed momentum comes as the studio continues development on the next Witcher trilogy and a remake of the first game, alongside a rumoured fourth DLC for The Witcher 3…
KitGuru says: The commercial endurance of the first two Witcher games is particularly impressive given their age and platform limitations at launch. Seeing the first game hit 10 million and the second hit 15 million proves that there is a massive audience still discovering the roots of the series.
The post CD Projekt Red reveals Witcher franchise sales have surpassed 85 million first appeared on KitGuru.Lenovo ThinkCentre neo 50q, A Snapdragon X Based System … Still With DDR5
Lenovo has released an interesting tiny PC, the ThinkCentre neo 50q which is powered by a 3.0GHz Qualcomm Snapdragon X X1-26-100. That will certainly help with the price, unfortunately it also uses…
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Dark Fantasy RPG Legendary Tales Arrives On Quest
Legendary Tales is a dark fantasy RPG with physics-based combat that's just out on Quest.
Almost two years after its initial release on PC VR and PlayStation VR2, Legendary Tales is available now on the Meta Quest 3 and 3S. We found it has "satisfying" physics-based combat across its extensive dungeon-crawling, with the promise of more than 15 hours of content. Fully playable solo or in online co-op mode, its quest-driven storyline can be experienced with friends from the beginning all the way through to the end. While no specific port features were mentioned, developer Urban Wolf Games mentioned the Quest version has “the most advanced system updates that are not released on PCVR and PSVR2 yet.”
Akin to a Dark Souls experience in VR, the core gameplay mechanic of Legendary Tales is the exploration of loot-filled dungeons complete with skeletons, orcs, and challenging boss fights. Its focus on a hands-on crafting system allows players to collect materials to craft weapons, as well as dabble in alchemy to use various potions to aid in battle. The physics-based combat focuses on precise parrying to retaliate against enemy attacks and hopefully leave every encounter unscathed. Finally, its detailed skill tree gives a bevy of specializations as a rogue, mage, warrior, or a personalized hybrid build.
In a heartfelt Reddit post the day before the game’s release this week, the developer acknowledged the bad timing while also talking about their personal experience regarding developing for virtual reality and its challenges. A DLC expansion named “Dawn of History” with new items, maps, and enemies is expected later this year.
Legendary Tales is out now for Meta Quest, PS VR2, and Steam.

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Analysts claim Stellar Blade has sold over 6 million copies
Stellar Blade achieved a ton of success when the PS5 exclusive arrived back in 2024; doubly so once the PC version released a year later – setting records for the PlayStation-published action title on Steam. With a sequel confirmed and rumours that studio SHIFT UP is planning to port the game to additional platforms, we’ve now gotten more up-to-date sales data; with analysts claiming it to have exceeded 6 million copies sold.
As reported by the Korean publication DigitalToday, updated sales data from the (primarily mobile-focused) analytics firm Sensor Tower claims that SHIFT UP’s 2024 hack-and-slash Stellar Blade has sold an estimated 6.1 million copies since its launch on PS5 back in April of said year.
According to the report, the game has sold 3.7 million copies on PS5 and 2.4 million on PC – especially impressive given that the latter only arrived in June of 2025.
Of course, it is worth noting that these sales figures should be taken with somewhat of a pinch of salt and will not be 100% accurate unless it comes from Sony or SHIFT UP themselves.
Officially, the last figures we got was back in June, when it was revealed that Stellar Blade had sold 1 million copies on PC in 3 days – pushing total units sold past 3 million.
Regardless, there’s no denying that Stellar Blade was a success, especially being the first console game from SHIFT UP. It will be interesting to see how sales continue to trend into the future, especially with rumours claiming that the game may be ported to additional platforms.
KitGuru says: Are you a fan of Stellar Blade? Did you play it on PC or PS5? What are your expectations for the sequel? Let us know down below.
The post Analysts claim Stellar Blade has sold over 6 million copies first appeared on KitGuru.-
UploadVR
- Tarzan VR Delisted: 'Renewing The License For This IP Is Simply Not Commercially Viable'
Tarzan VR Delisted: 'Renewing The License For This IP Is Simply Not Commercially Viable'
Fun Train says it is not renewing its license to publish Tarzan VR from Edgar Rice Burroughs, Inc. and delisting the game from all platforms.
The Tarzan game was panned and earned a rare "avoid" rating from us in our review, titled "lord of the fumble." The publisher is dropping the game to $4.99 where they can until it's gone, claiming that if you buy it, it will "remain in your library and fully playable" after it is no longer for sale new. Fun Train "will not be supporting the game beyond Jan 31st 2026."
Fun Train is associated as publisher with The Exorcist VR and Twilight Zone VR as well as BlackGate and Jungle Man. BlackGate in particular is off to a strong start on the Quest Store after releasing late last year. Fun Train says its other games aren't affected.
'While we would like to renew the license and keep Tarzan available for new players, the current state of the VR market makes it increasingly difficult to keep legacy titles active across platforms." The email from Fun Train CEO Douglas Nabors notes. "With recent industry-wide studio closures and layoffs—particularly at Meta—it’s clear the market is under real pressure. At this stage, renewing the license for this IP is simply not commercially viable."
The game will no longer be for sale from January 31st on Quest, Steam, and PlayStation stores.
While we warned players to avoid this one and they did, I just spent $5 on Steam for the version of the game originally developed by Stonepunk Studios to keep in my library as a curiosity. What happens when I try to launch it on the Steam Frame in standalone? I'm not sure, but I wanted to have that piece of VR history in my library before it disappeared.
If you haven't had the chance to hear the song made for the Tarzan VR trailer, do give it a listen below before bidding farewell to "the lord of the fumble."

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New Life is Strange game to be revealed next week
The Life is Strange series is an excellent franchise helping to keep the choice-based adventure genre alive with interesting stories full of heart, relatable characters and a nostalgic vibe. Following on from 2024’s Double Exposure, Square Enix has now confirmed that they will be unveiling the 6th entry in the series next week.
Taking to YouTube, the official Life is Strange channel has teased that the franchise is set to return this year, posting an upcoming livestream set to go live on the 20th of January.
While there is very little to go on so far, the description for the livestream reads as follows: “Separate the real from the rumor… Join us for the exclusive reveal of the next Life is Strange game.”
While this could be a hint towards the game itself, the description is likely in reference to a recent leak by the PEGI ratings board for a game called Life is Strange: Reunion.
Curiously, the description for the title was eerily similar to that of the very first LiS entry – and so this comment by Square could be them trying to hint that there’s more to the game than the leaked description let on.
Either way, we won’t have to wait long to find out, with the Life is Strange livestream set to go live on the 20th of January at 5:30PM UK time.
KitGuru says: Are you excited for more Life is Strange? What did you think of the leaked description? Could it be legit, or is there more going on than it seems? Let us know your thoughts down below.
The post New Life is Strange game to be revealed next week first appeared on KitGuru.Final Fantasy VII Remake update to introduce a bunch of QoL improvements
Years on from its initial release on PlayStation and PC, Final Fantasy VII Remake Intergrade is finally set to land on the Nintendo Switch 2 and Xbox next week. In the lead-up to its launch, the team at Square Enix have confirmed that the PS5 and PC versions of the game will receive an update at the same time – bringing a number of welcome quality-of-life improvements.
Taking to Twitter to make the announcement, the official Final Fantasy VII page wrote: “To celebrate Final Fantasy VII Remake Intergrade launch day on Nintendo Switch 2 & Xbox, a patch for the PS5 and PC versions will launch next Thursday.”
Exact details on the extent of the patch have not been shared, however we did get an overview, with the update set to introduce:
- Streamlined Progression
- The ability to keep HP and MP topped up
- Option to always hit for 9,999 damage
While these features will also be available on the Switch and Xbox versions, having the ability to bypass battles will be especially useful for PC and PS5 players who are simply wanting to re-experience the story ahead of part 3’s release at some point in the future.
Though not recommended for a first time playthrough, having these options available is welcome to see. It’ll be interesting to learn whether the patch introduces any other changes/additions.
KitGuru says: Are you looking forward to the update? Should more JRPGs offer similar options? Let us know your thoughts down below.
The post Final Fantasy VII Remake update to introduce a bunch of QoL improvements first appeared on KitGuru.