SilverStone MS12-40G SSD Enclosure Review


Epomaker is expanding its carbon mouse lineup with the Carbonis, a solid-shell, ergonomic carbon fibre gaming mouse. While its predecessor, the CarbonX, utilised a lattice-style honeycomb frame to save weight, the Carbonis adopts a solid right-handed ergo shape reminiscent of the Razer DeathAdder V4 Pro.
Using carbon fibre, Epomaker aims to deliver a structurally rigid frame that remains lightweight. Under the shell, the Carbonis (via TechPowerUP) is equipped with the flagship PixArt PAW 3950 sensor and the Nordic N54L MCU. This combination supports a native 8000 Hz (8K) polling rate for minimal input latency. Another standout feature is the integrated smart LCD screen on the top of the mouse, which provides real-time feedback on DPI settings, battery life, and current polling rates.
The device uses an online, web-based driver, allowing users to customise settings via a browser without the need for traditional software installations. As for aesthetics, the mouse will be available in two models: a black forged carbon pattern with a matching dongle, and a purple gradient with a transparent purple dongle.
The Carbonis is currently in its final pre-launch phase. Epomaker is offering a $1 early-bird reservation that entitles buyers to a $15 discount when the mouse officially goes on sale later this month. Pricing is yet to be defined.
KitGuru says: Carbon fibre is becoming quite common for enthusiast mice. Most of them are quite pricey, but from what we know about Epomaker, this one will likely be cheaper than its rivals.
The post Epomaker unveils Carbonis gaming mouse, made with solid carbon fibre first appeared on KitGuru.Earlier this month, Ubisoft restructured its entire business and cancelled a number of projects, while also delaying others. Interestingly, Beyond Good and Evil was named as one of the main franchises to survive the restructuring and now, the sequel's director has confirmed that Ubisoft remains ‘committed' to the game.
Beyond Good and Evil 2 was announced all the way back in 2017 but the project has gone through many changes since then. At numerous points, fans have speculated that the project may have been cancelled but over the past year, numerous job listings have confirmed that the game is still in active development.
In a statement (via VGC), Beyond Good and Evil 2 director, Fawzi Mesmar said that Ubisoft “remain committed and focused” on delivering the long-awaited sequel. Mesmar also said that the game is “unaffected by the recent changes” at the publisher.
It is still unclear exactly when Beyond Good and Evil 2 will resurface, or when fans can expect to get their hands on it. If it ends up arriving in 2027, it will be the second 10-year project that Ubisoft has released in recent years, following Skull & Bones, which began development in 2013, but didn't release until 2024 due to numerous delays.
KitGuru Says: Beyond Good and Evil 2 is a bit of a headscratcher. It is a sequel to a cult classic game from the 2003, one that many had forgotten about until the sequel was announced in 2017. Ubisoft has much more popular classics under its wing that could do with a return to the spotlight, including the likes of Splinter Cell and Prince of Persia.
The post Beyond Good and Evil 2 development continues amid Ubisoft restructuring first appeared on KitGuru.It would seem that the rumours of an incoming Nintendo Direct showcase are picking up steam. Multiple additional sources have since corroborated the claim that a new stream will be taking place in February.
Followed on from NatetheHate, GameXplain and VGC have also corroborated the claim that a Nintendo Direct will be happening next week. However, VGC adds that this is going to be a partner showcase, so don't expect any first-party Nintendo game announcements.
The stream is supposed to take place on Thursday, February 5th, focusing on new third-party games heading to the Switch and Switch 2 consoles. There are already some likely candidates in mind for the showcase.
Titles like Borderlands 4 and Elden Ring are still yet to receive official release dates for the Switch 2. Recent rumours also indicated that Final Fantasy 7 Rebirth is due to land on the Switch 2 later this year. There have also been rumblings around a Switch 2 upgrade for The Witcher 3, and Capcom also reportedly wants to bring Monster Hunter Wilds over to Nintendo's new system.
KitGuru Says: Fans of Nintendo's exclusive franchises will have to wait a while longer for news. In the meantime, there will be plenty of new ports on the way for the latest Switch console.
The post Nintendo Direct now tipped for February 5th first appeared on KitGuru.
WiFi 7 is finally starting to gain traction, although we're still waiting for more client devices to arrive. If you're looking to upgrade your wireless network, it would now be a false economy not to future-proof yourself with the latest standard. Joining the WiFi 7 fray is MSI with its Roamii BE mesh system. It comes in two forms – Lite and Pro. The former offers just two radio frequencies, while the Pro we tested adds 6GHz, promising monster wireless network bandwidth. We put the Roamii BE Pro through our comprehensive WiFi mesh test suite to find out if the practice matched the theory.
The Roamii BE Pro is a BE11000 system, meaning it combines 5,764Mbits/sec at 6GHz, with 4,323Mbits/sec at 5GHz, and 688Mbits/sec at 2.4GHz, although MSI only promises a maximum combined throughput of 9.4Gbits/sec. The benefit of WiFi 7 (and WiFi 6 BE) is that 6GHz and 5GHz can be combined (with a compatible client) for maximum throughput. The Lite version loses the 6GHz, so offers just BE5000 performance.
You get 6x internal antennae (so two per waveband) with the Roamii BE Pro, plus additional router software and hardware features. The system can allegedly cover a 6,000 square feet area, although of course this will depend on obstructions. That's likely to be more than enough for a three story house, such as the one we use for testing.
The Roamii BE Pro has a solid wired networking specification too, with four 2.5Gbit Ethernet ports, one of which would be used for WAN duties on the router, while remaining available for wired devices on the satellite. There is a USB port on both units too, ready for network storage sharing.
Coming in at under £300, the Roamii BE Pro looks like good value too, giving you mesh WiFi for the price of a midrange standalone router. Read on to find out if the performance and capabilities make this a bit of a bargain.
Price: £279.99
Specification:
A number of major Linux gaming projects are joining forces to form the Open Gaming Collective. The goal here is to reduce duplicated work across several crucial projects and centralise development efforts for critical components like kernel patches, input frameworks and display compositors.
The OGC's technical strategy (via GamingOnLinux) centres on an “upstream-first approach”. Rather than maintaining permanent forks or bespoke patches, the group intends to submit all improvements and hardware fixes directly to the source projects (such as the mainline Linux kernel or Mesa). Early deliverables include a shared, gaming-optimised OGC Kernel and a specialised fork of gamescope designed to expand hardware support across a wider range of handhelds and desktop GPUs.
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Bazzite, one of the founding members, has already outlined immediate changes resulting from joining the collective. The distribution will phase out its custom Handheld Daemon (HHD) in favour of InputPlumber, a unified input remapper already utilised by SteamOS, ChimeraOS, and Nobara. Additionally, Bazzite will integrate features like RGB and fan control directly into the Steam UI where possible, further bridging the gap between custom Linux distros and the native Steam Deck experience.
Besides Bazzite, other companies and partners include Nobara, ChimeraOS, Playtron, Fyra Labs, PikaOS, ShadowBlip, and Asus Linux.
KitGuru says: The formation of the OGC is an important step for the Linux gaming community. Standardising the kernel and input layers could finally bring the “it just works” stability of SteamOS to the broader Linux desktop world.
The post Open Gaming Collective (OGC) formed to unify Linux gaming first appeared on KitGuru.Fanatec has officially released its first-party Stream Deck plugin. Available for free on the Elgato Marketplace, the plugin transforms the Stream Deck into a real-time telemetry display and hardware tuning hub for racing sims.
This collaboration marks one of the first major synergy projects since Fanatec's integration into the Corsair family, leveraging Elgato's software expertise to enhance the racing experience. The plugin supports the entire Stream Deck lineup, with optimised, pre-configured profiles specifically for the Stream Deck XL and the dial-equipped Stream Deck +.
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For the first time, racers can use the Stream Deck as a digital “dashboard” to monitor critical race data, including tyre temperatures, fuel levels, track position, and flag warnings. Beyond telemetry, the most powerful feature is direct access to the Fanatec Tuning Menu, which lets drivers use Stream Deck buttons or dials to adjust force feedback strength, brake sensitivity, and other hardware parameters on the fly.
KitGuru says: Are you interested in sim racing setups? If you had or have one, would something like Elgato's Stream Deck with this new plugin be something you would consider adding?
The post Fanatec and Elgato introduces official Stream Deck plugin for racing sims first appeared on KitGuru.Borderlands 4 is in a bit of an awkward spot currently. While the game is in many ways the best the series has seen, a relative lack of end-game content for hardcore fans and a plethora of performance issues especially at launch led to softer-than-expected sales. That said, the team at Gearbox appear committed to improving Borderlands 4, with the team now offering an updated roadmap for 2026.
Taking to their blog, the team at Gearbox officially showcased their full 2026 roadmap. While we knew some of what to expect from Borderlands 4’s post-launch plans (even prior to the game’s release), we’ve now gotten a more comprehensive look.
The first major update for 2026 is now live and includes the addition of a photo mode alongside dozens of tweaks, buffs, changes and fixes.
Looking to the future however, Borderlands 4’s 2026 is set to be as follows:
Each of these new pieces of content (both free and paid) will be released alongside a ‘major’ update. Other ancillary additions with no specific timeline include:
While the game certainly came in a bit hot, Borderlands 4 is a fun time and so it is encouraging to see the team at Gearbox try to address as many fans' complaints as possible – while still sticking to their initial plans.
KitGuru says: What do you think of this updated roadmap? What’s your opinion on Borderlands 4 in its current state? Does it have the potential to be the best entry in the series? Let us know your thoughts down below.
The post Gearbox shares updated 2026 roadmap for Borderlands 4 first appeared on KitGuru.World War Z is a fun 3rd-person co-op shooter in the vein of Left4Dead and other horde shooters. Released back in 2019, the team at Saber Interactive have blessed the title with a ton of post-launch support – much of which was free. 4 months on from its last major update, the game has now gotten its first big crossover DLC, with World War Z x The Walking Dead available now.
Purchasable right now for the relatively low price of £7.99, World War Z x The Walking Dead offers a ton of content for fans of both Saber Interactive’s shooter as well as watchers of the show, adding:
While there have been a bunch of different games based on The Walking Dead, very few have been received well. As such, for many this represents what might be one of the better Walking Dead experiences out there – despite only being a crossover.
KitGuru says: What do you think of this latest DLC? Are you a fan of The Walking Dead? What other zombie properties would you like to see World War Z collab with? Let us know down below.
The post World War Z x The Walking Dead available now first appeared on KitGuru.Rainbow Six: Siege is arguably one of Ubisoft’s biggest games of all time, with the now decade-old title continuing to make money in-part through its plethora of cross-overs. Following on from the likes of Chun-Li; Master Chief; 2B and even Pickle Rick, Solid Snake himself is set to join the Rainbow Six Siege roster.
Teasing their upcoming Year 11 Roadmap reveal event (going live on the 15th of February) Ubisoft offered a slight hint at what players can expect in the way of announcements.
Though very little was given away, we do know that the iconic Solid Snake himself is set to crossover into Rainbow Six: Siege.
Unlike all other crossovers, Snake is set to be a full-on operator as opposed to simply being a skin for a pre-existing character – meaning he should have his own unique abilities, equipment and more.
Unfortunately, we did not get to hear Snake speak in the teaser, and so it is unknown whether the operator will feature brand new voice lines (and who will voice him) or if they will simply reuse old audio. We will have to wait until the 15th of February to find out.
KitGuru says: Are you surprised to see Snake coming to Siege? Will he be voiced by David Hayter? Who’s your favourite operator? Let us know down below.
The post Solid Snake to join Rainbow Six: Siege as a brand new operator first appeared on KitGuru.Team Ninja have been great in supporting their upcoming releases with free demos for all to check out and enjoy. Such has been the case with the Nioh series, offering various alpha, beta and timed-limited demos across its previous two entries. Following the initial Nioh 3 demo from last year, the studio has now released a more complete demo ahead of the game’s February release date.
With Nioh 3 just a week away from launch, Team Ninja have now published a brand new demo for the game, letting you try out the title for yourself ahead of its 6th of February release date.
Unlike the limited-time demo released back in June following its initial unveiling, this new demo is available on both PS5 and PC, and will allow you to transfer your save data over to the full game upon its release.
As expected, the demo features the opening section of the game and so switching over to the full release should be relatively painless. Those who do complete the demo prior to the 15th of February will also receive a bonus in-game item as a small reward.
While no end date has been given for this demo, Team Ninja have delisted various demos in the past, and so you might want to check Nioh 3 out for free while you can – even if you don’t plan on buying the title immediately.
KitGuru says: Are you looking forward to Nioh 3? What’s your favourite modern Team Ninja game? Let us know your thoughts down below.
The post New Nioh 3 demo available now on PS5 and PC first appeared on KitGuru.Today we're checking out the AOC Agon Pro AG276QSG2. The model number may not make it immediately obvious, but this is a rather exciting monitor for one main reason – it supports Nvidia's new G-Sync Pulsar backlight strobing technology that was officially launched at CES 2026. It's built around a 27in 1440p IPS panel with a 360Hz refresh rate, so that alone sounds pretty competitive – but what does Pulsar bring to the table? We find out today.
Timestamps:
00:00 Intro
00:57 Pricing and other Pulsar models
01:31 But what is G-Sync Pulsar?
03:43 Pulsar motion clarity examples
06:00 Overdrive and response times
07:28 Panel testing
10:30 Real-world gaming experience
12:17 Monitor design
13:36 Closing thoughts
First things first – pricing. The AOC AG276QSG2 is listed for pre-order on both Scan and OCUK for just under £560, making it the cheapest of the two other G-Sync Pulsar monitors that are currently listed here in the UK, given Acer's model is £600, and the ASUS is £629. Given all Pulsar monitors use the same panel, and considering Pulsar behaviour itself is tuned by Nvidia, performance between all three is likely to be near-identical, so the lower price alone could swing a lot of buyers towards this AOC model.
G-Sync Pulsar
But we're getting ahead of ourselves, so let's take a step back and first answer the question – what exactly is G-Sync Pulsar?
We don't need to go into too much depth here, as it was announced back at CES 2024, we got hands-on in April that year, and more recently Nvidia published an in-depth blog explaining exactly how the technology works.
In a nutshell, Pulsar is the combination of high-tech backlight strobing and G-Sync variable refresh rate technology. While some monitors have married adaptive sync and backlight strobing together in the past, Pulsar is a much more advanced system that is designed to dramatically improve perceived motion clarity throughout the VRR window.
At its most basic level, backlight strobing works by reducing the amount of time each frame is visible. With Pulsar, Nvidia says that the backlight is only pulsed for 25% of the frame time, meaning each image is only briefly illuminated once the pixels have fully settled. In theory, that 1/4 frame visibility translates into 4x lower persistence, and this is how the company claims ‘1000Hz+ effective motion clarity'.
The G-Sync integration is the added secret sauce. More basic backlight strobing implementations typically run at fixed refresh rates and fire the backlight at a fixed point in the refresh cycle, regardless of how long the GPU took to deliver the frame or how well the panel transitions have completed. That leads to the usual strobing artifacts we're used to seeing, like crosstalk, double images, and inconsistent clarity especially at lower refresh rates. Pulsar, however, is driven directly by the MediaTek scaler which now has G-Sync built in, so the display knows exactly when a frame starts, when pixel response has stabilised, and when to flash the backlight.
On top of that, Pulsar incorporates what Nvidia calls a ‘rolling scan'. By utilising multiple horizontal backlight strips that can be pulsed independently, Pulsar strobes different sections of the panel sequentially, rather than the whole panel being strobed at once. This should lead to dramatically reduced crosstalk and consistent clarity from top to bottom, something that isn't true for previous backlight strobing implementations.
Specification:
In its fourth major update since release, Thief VR: Legacy of Shadow refines its gameplay mechanics for a smoother experience.
Available now on all major platforms, Thief VR: Legacy of Shadow launched its 4.0 update, focusing on refining the gameplay experience for an overall smoother feel. As its 3.0 patch was released just shy of two weeks ago, it is clear developer Maze Theory and publisher Vertigo Games are on top of things, quick to apply any feedback shared to deliver a better game. Other improvements include more flexible customization options for the Steam version, such as higher-quality dynamic shadows and character models, and general quality-of-life bug fixes.
One of the flagship upgrades to this new patch is revamped crouch mechanics. As a marquee ability, players are supposed to spend a lot of time doing so while hiding in the shadows. While never broken since its initial release, it did feel that certain aspects of the game could have done with more time in the oven, as we mentioned in our review: “Sometimes objects fail to load in properly, like a treasure chest going transparent whenever I face it from the front—or an entire basement visually deloading momentarily if I walk too close to an adjoining wall.”
A gameplay video recorded by UploadVR showcasing patch 4.0.
Previous upgrades mainly brought visual improvements and continued stability to the experience. No DLC or sequel has been mentioned as yet, but this ongoing support is at least a step in the right direction.
Thief VR: Legacy of Shadow is available now on Meta Quest, PlayStation VR2, and Steam.


It has come, the long rumoured and much awaited Ryzen 7 9850X3D is here ... well the reviews are anyway. It offers the same 4.7GHz base clock, 120W TDP, 96MB L3 cache…