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Heartopia Codes (January 2026)

9 janvier 2026 à 16:31

Baboo! Are you looking for Heartopia codes? You've come to the right place. Here you'll find all the codes that we've collected for the cozy sim. Redeeming these will give you currency, resources, and extra Gold to help you settle into your new home.

Working Codes for Heartopia (January 2026)

  • z4p6n8r2 - Quality Timber x10, Chef's Special Saladx2, Branches x20 (NEW!) (Valid Until: 31 March 2026)
  • letsdressup - Wishing Star x15, 5,000 Gold, Growth Booster x10 (Valid Until: 31 March 2026)
  • letsbuild - Wishing Star x 15, 5,000 Gold, Fertilizer x10 (Valid Until: 31 March 2026)
  • a7k9m2q8l - Wishing Star x5, Repair Kit x3, Blueberries x10 (Valid Until: 31 March 2026)
  • mylittlepony - Moonlight Crystalsx100 (Valid Between: 8 January 2026 and 7 February 2026)
  • heartopia0108 - Moonlight Crystalsx 100 (Valid Between: 8 January 2026 and 7 February 2026)
  • specialgift0103 - Moonlight Crystals x100 (Valid Between: 8 January 2026 and 7 February 2026)

Expired Codes for Heartopia

There are currently no expired codes for Heartopia, so you've got lots of goodies to redeem above!

How to Use Heartopia Codes

Looking to play Heartopia and want to know how to redeem codes? Follow these steps:

  1. Launch Heartopia on your phone or PC
  2. Create your character and select "complete"
  3. Press Tab on PC or tap the watch in the top-right corner
  4. Click Setting
  5. On the General Tab, look for the Redeem Code bubble button in the bottom right
  6. Copy the code from this article and paste it into the bar that reads "Case Insensitive"
  7. Click Redeem and if the code has been successful, it will say "Redeemed! Please check the mailbox for rewards."

FAQs for Heartopia

Have a particular question about Heartopia and codes? See our answers to frequently asked questions below.

How to Collect Heartopia Rewards

Rewards are automatically sent to your Mailbox once you've redeemed codes. To find your Mailbox, press Tab or tap the watch in the top-right corner. Click Mailbox. All of the gifts you've received can be then be claimed. You can do this individually by opening each mail, or by pressing Claim All in the bottom left corner.

Why Isn't My Code for Heartopia Working?

When a code doesn't work for Heartopia it's usually because of two reasons:

  • The code for Heartopia has expired
  • There's a spelling mistake or an additional space in the code

Codes for Heartopia are not case-sensitive, but sometimes, a series of letters and numbers. The best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

How Do I Get More Codes for Heartopia?

We regularly check and test new codes, so the best way to get more codes for Heartopia is to visit this article. But if you want to mine for codes yourself, then the Discord server for Heartopia is the best place to go.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

GameCube Classic Fire Emblem: Path of Radiance Added to Nintendo Switch Online

9 janvier 2026 à 16:09

Nintendo's classic Fire Emblem: Path of Radiance is now available on Switch 2, if you have a Nintendo Switch Online + Expansion Pack subscription.

Originally released in 2005, this 3D strategy role-player is one of the better games in the Fire Emblem series, and the first to feature its turn-based combat in 3D, as the series shifted onto the GameCube following various entries for Game Boy Advance and SNES.

Path of Radiance is also notable for introducing its blue-haired hero Ike, who later returned in Wii sequel Radiant Dawn, and arguably found even greater fame as part of the Super Smash Bros. series cast.

"Two races, the human beorc and the half-human laguz, share a history of strife, mistrust, and uneasy compromise," reads a Fire Emblem: Path of Radiance blurb.

"Now, sinister forces have emerged from the shadows to shatter the fragile peace, pitting the two against each other. Only the young mercenary Ike and his colorful band of soldiers-for-hire stand between Tellius and chaos."

Fire Emblem: Path of Radiance's arrival for Switch 2 was first teased during Nintendo's Switch 2 Direct last April, and it's notable that of the 11 titles shown, we're still waiting for Super Mario Sunshine, Pokémon Colosseum and Pokémon XD: Gale of Darkness.

Back in 2023, IGN listed Path of Radiance in ninth position within our 10 Best Tactics RPGs of All Time ranking. "Path of Radiance stays true to its predecessors’ core game systems, like the weapons triangle, but upgrades everything from the skills system to the flow of battles," we wrote at the time.

"Its innovations and tweaks have influenced every Fire Emblem game since then. The Battle Preparations and Base screens add important story details and character interactions, while expanded shove and rescue functions make for more strategic combat, and a smart bonus rewards system keeps battles flowing by setting turn-limits and providing specific sub goals.

"If you only know Path of Radiance because it introduced the world to Ike (of subsequent Smash Bros. fame), you’ll find a criminally underplayed strategy RPG that’s every bit as rewarding today as when it surprised GameCube owners back in 2005."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Everything We Learned About Divinity From Larian's Reddit AMA

9 janvier 2026 à 15:27

Larian’s Reddit AMA on Divinity has concluded, and with it comes a number of new details on the Baldur’s Gate 3 developer’s next game.

We’ve rounded up all the new information revealed during the Reddit AMA from the various Larian members of staff who took part.

First up, Larian CEO Swen Vincke explained how the developer itself has changed since the blockbuster launch of Baldur's Gate 3 back in 2023. "We were 411 people at the end of BG3 and have around 500 people working on Divinity now," he confirmed. "Our teams evolve in function of the games we try to make and what we think the size of the market is. We grew a lot during BG3 because we wanted to make a cinematic RPG with loads of choice and consequence but we also knew there was a market and scaled accordingly. Our growth has slowed down a bit as we have most of the team in place to make a big cinematic RPG but there are still a few things that we didn’t do before that we are doing now."

Moving on, Larian confirmed Divinity’s looting system will include handcrafted items, as Baldur’s Gate 3 did, as opposed to random and level dependent loot seen in the Divinity: Original Sin games. As you'd expect, Divinity will have mod support via modding tools, but it's unclear if they will be available for launch.

Larian confirmed Divinity will have co-op at launch, and that modders will be able to up the player count. “Yes, coop will be available for release!” technical director Bert van Semmertier said. “The amount of players playing together will be depending on the final party size. But since modding is planned for this project as well, player will be essentially free to extend this. There is no hard limit to the amount of coop players.”

However, Divinity will not support native keyboard movement controls such as WASD right out of the box, which means modders will have to do their thing again, as they did for Baldur’s Gate 3.

Meanwhile, Divinity will run on Larian’s proprietary engine, which includes “significant changes.” “For each game, we are bringing significant changes to our engine,” head of gameplay Artem Titov said. “Since Divinity Engine is fully our own creation, it makes it easier to alter it to serve a new game rather than write a new engine from scratch.”

Divinity finally adds swimming to a Larian RPG?

As for new mechanics, head of design, Nick Pechenin, teased: “There was something that bothered me when I explored the starting areas of DOS1, DOS2 and BG3. It stares you right in the face if you think about it. In Divinity I can finally do the thing I wanted to do in every previous game.” Most believe this is about swimming.

As for the camera perspective, Divinity’s camera will work “very similar” to Baldur’s Gate 3’s, so expect a hybrid of top down and third-person camera.

Larian CEO Swen Vincke couldn't say when we'll see Divinity gameplay. "We'll see," he commented. "We're in full production mode now but still have truckloads of work." Larian wouldn't be drawn on the playable races and classes, either, but did say there are clues as to Divinity's races in the much-discussed announcement trailer.

Divinity tone, lore, and story

Writing director Adam Smith discussed the tonal difference between Divinity and Divinity: Original Sin 2, saying: "it's more grounded and you might have picked up on some folk horror vibes in our trailer. But with games the size of DOS 2 and Divinity, there are lots of tonal variations as you move through the world and meet new characters. I hope it'll make you laugh, frighten you, shock you and delight you."

Smith also commented on Divinity's place in the overall Divinity series lore. "It's in the same continuity, but it's a standalone story," Smith said. "Long-term Divinity fans will find lots of familiar things but it's never just fanservice - it has to serve the story we're telling. The Divinity universe is full of weird and wonderful characters, and I'm really excited to be part of that legacy."

Bert van Semmertier also touched on this, saying: "Divinity is a different universe than Baldur's Gate. While you do not need to play the previous Divinity games, it would certainly improve your enjoyment if you do! You'll perhaps recognize certain characters or situations or learn to explore the large universe the was already built for Divinity!"

Nick Pechenin confirmed Divinity will not keep the magic armor system from DOS2. "There will be ways to protect your characters from harm, but you will not have to wait before you can use your fun skill on enemies," he said. "We are still cooking a system that makes sure that you have to work harder to stunlock solo bosses with."

Divinity's character customization will be "even better" than Baldur's Gate 3's, art director Alena Dubrovina said, "more colors, more options, more control!"

Size and scope of Divinity compared to Baldur's Gate 3

Vincke touched on the size and scope of Divinity compared to Baldur's Gate 3, saying: "Divinity takes everything we learned from BG3 & D:OS 2 and improves from there. In regards to BG3 - I think the main thing will be more agency and a rulesystem that was made for videogaming in addition to higher production values. Oh - and some really cool new friends to meet."

Then: "more agency, more consequences. We don't know ourselves yet how big it will be. We're still making it."

Larian will do its best to make Divinity playable on Steam Deck, given how popular Baldur's Gate 3 proved on Valve's portable game machine.

Here's a fun one: will the new engine render moving ropes correctly and will we be able to look up in to the sky?

"There is no real engine limitation to allow looking at the sky," technical director Bert van Semmertier replied. "How the camera works is entirely a design choice. Alternative camera angles are always considered. If they benefit the game, we will for sure add it. As for the ropes: you can expect substantial changes to our physics engine in the future games!"

Divinity's combat and character progression systems

Head of design, Nick Pechenin, said Divinity will have a brand new combat system. "We went through our original ideas for DOS1 and DOS2, looked again at how they worked out in practice, picked up some inspirations from our BG3 EA and post-release journey, consulted the star charts to see what we need to do to stay competitive - and cooked a new action economy and character progression system," he said.

"Feedback from BG3 players trying DOS2 for the first time has been especially interesting to us, seeing the two worlds colliding. We hope that both fans of BG3 and fans of DOS2 will find the new system intuitive but deep."

It sounds like Divinity may indeed come to Nintendo Switch 2, eventually. "We have just released Divinity Original Sin 2 for Switch 2! We love the platform and we will certainly consider Switch 2 for the next Divinity game," technical director Bert van Semmertier said.

Lizard romance?

As a Larian RPG, romance will of course be in Divinity. And it sounds like the developer expects lizards to get on well with each other. Vincke said he was particularly excited for players to experience a spot of lizard romance: "there's a lot [he's excited for players to experience] but we prefer to show and not tell. That said - Lizard romance seems like it's going to be popular."

And will the orcs have a special twist in Divinity? "Without saying which species are in the game, all of them have something unique," is all Vincke would say.

As for companions, Adam Smith acknowleged the common criticism that Baldur's Gate 3's party members don't have as much of a relationship between each other or talk to each other as much as party members do in some other games. This is something Larian is looking to improve for Divinity. "Yeah, the goal is to have more interactions between party members, and it won't always just be talking," he teased.

Divinity senior writer Kevin VanOrd expanded on companion relationships, noting the narrative improvements he'd like to see for the game: "firstly, to have more interaction between companions - not just with more and better banter, but to have them develop deeper relationships with each other, just as they do with players. Secondly, to ramp up player friendship and romance more subtly, so relationship building feels natural."

Is Divinity going to be just like that gruesome announcement trailer?

What about Divinity's gruesome announcement trailer? Vincke responded to one fan who said they were put off playing the game because the trailer is "so nihilistic and viscerally depressing." Is the trailer an accurate depiction of what fans should expect from the game itself?

"We're creating a dark world so you can be the light in the darkness. It's a story about hope," Vincke insisted. "But of course - we do want you to experience agency - so there’s also plenty of ways to take away that hope and be the darkness that snuffs out the light."

Adam Smith also spoke of being this "light in the darkness." "If you've seen our announcement trailer, you have an idea of how dark the world of Divinity is," he said. "We want to give players the opportunity to be the light in that darkness - an inspiration, a hero, a champion. We'll also let them leave the world even worse than they found it. We're pushing as far as we can on player agency."

Larian, Divinity, and generative AI

As expected, Vincke addressed the generative AI controversy that emerged following Divinity's announcement. He insisted Divinity would not include any generative AI art, and confirmed it has ditched genAI tools during concept art development. However, Vincke confirmed Larian is using genAI across other areas of development.

Here's Vincke's full statement from the Reddit AMA:

"So first off - there is not going to be any GenAI art in Divinity. I know there’s been a lot of discussion about us using AI tools as part of concept art exploration. We already said this doesn’t mean the actual concept art is generated by AI but we understand it created confusion. So, to ensure there is no room for doubt, we’ve decided to refrain from using genAI tools during concept art development. That way there can be no discussion about the origin of the art.

"Having said that, we continuously try to improve the speed with which we can try things out. The more iterations we can do, the better in general the gameplay is. We think GenAI can help with this and so we’re trying things out across departments. Our hope is that it can aid us to refine ideas faster, leading to a more focused development cycle, less waste, and ultimately, a higher-quality game.

"The important bit to note is that we will not generate 'creative assets' that end up in a game without being 100% sure about the origins of the training data and the consent of those who created the data. If we use a GenAI model to create in-game assets, then it’ll be trained on data we own."

Machine Learning Director Gabriel Bosque expanded on this last point in a bit more detail:

"This is all new technology, so I totally understand why it’s difficult to see where the positive uses are. We believe Machine Learning is a powerful tool to accelerate and make game development more efficient and streamlined. This means that our creatives have more time doing the work that makes their jobs more rewarding and the game a richer experience.

"The important bit to note is that we do not generate 'creative assets' that end up in a game without being 100% sure about the origins of the training data and the consent of those who created the data.

"With over 100,000 voice lines scheduled to be in the game, recorded by hundreds of actors, and even hundred thousands more to be recorded that will not end up in the game, there are useful tools for us to reduce the ‘mechanical legwork’ and free up time for teams that would be bogged down doing tasks that kept them away from what they really want to be doing. Additionally, our ML R&D team monitors and experiments with anything that is state of the art and that might influence game development pipelines of the future. This is important to us because we make our own engine.

"But we draw lines in the sand too. We explicitly committed in our actor agreements to not using the recordings to train or build AI voice modelers, because we are aware of how sensitive it can be to artificially generate an actor’s voice. Even if an actor were willing to agree to this if we'd compensate them, we don’t currently feel comfortable with including an AI-generated voice in our games."

Writing director Adam Smith confirmed this stance on generative AI applies to writing, too. "We don't have any text generation touching our dialogues, journal entries or other writing in Divinity," he said.

"We had a limited group experimenting with tools to generate text, but the results hit a 3/10 at best and those tools are for research purposes, not for use in Divinity. Even my worst first drafts - and there are a LOT of them - are at least a 4/10 (although Swen might disagree :p), and the amount of iteration required to get even individual lines to the quality we want is enormous. From the initial stub to the line we record and ship, there are a great many eyes and hands involved in getting a dialogue right."

So what areas do Larian use genAI on and what does it mean by a "creative asset"? "There is currently one example of ML generated assets that end up in the game and that is within our cinematics and animation pipeline," Bosque explained. "In this pipeline we try to capture the actor's performances as best as we can, so we use ML models to clean, retarget and even add motion when it's not motion captured. These models are trained exclusively with Larian data."

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Call of Duty: Black Ops 7 Is Half Price at Amazon and Best Buy Today

9 janvier 2026 à 15:26

Call of Duty: Black Ops 7 launched last year to become the best-selling game of November in the U.S. by dollar sales. That's a pretty good showing, right?

If you're still looking to pick up the new game, it's down to $35 at Amazon and Best Buy for one day only. That's 50% off the game, only a couple of months after release, on PS5, PS4, and Xbox consoles.

You'll need to act fast if you're looking to pick it up, however, as the deal will expire by the end of the day on January 9, 2026.

So what's up, and why is one of the best-selling games of the year already so heavily discounted? Well, it doesn't take a genius to realize that Black Ops 7 doesn't seem to be doing as well as last year's Black Ops 6.

That's reflected in everything from the critical review scores to fan response to European sales figures, and even Activision's own admissions.

Normally, the newest Call of Duty topping the yearly charts is basically a given. This year, though, the surprise is that Battlefield 6 looks set to claim the top spot in the U.S. instead.

That is not entirely unprecedented. In 2023, Hogwarts Legacy outsold Modern Warfare 3, and it managed that without MW3 launching into Game Pass.

Still, Call of Duty bounced straight back in 2024, and before that only Rockstar heavyweights like GTA 5 and Red Dead Redemption 2 had managed to knock it off the annual top spot, stretching all the way back to Rock Band in 2008.

Viewed in that context, it is hardly shocking that Activision is reportedly rethinking how it plans and releases Call of Duty year to year, or that it is already leaning on aggressive discounts not long after one of its biggest games hit shelves.

Robert Anderson is Senior Commerce Editor and IGN's resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.

Magic: The Gathering Full Release Schedule for 2026

9 janvier 2026 à 15:23

Magic: The Gathering had some great sets in 2025, but it also showed Wizards of the Coast perhaps straying a little too far from what makes the long-running card game special.

That’s not to say Universes Beyond was a total bust. Final Fantasy brought in record-breaking numbers of players, and Avatar: The Last Airbender was a return to some semblance of form after the disappointment of Spider-Man.

Still, cardboard waits for no Planeswalker, and there are more sets in 2026 - seven, in total. That’s before we even get into the myriad of Secret Lair drops, and perhaps most worryingly, four of those sets are Universes Beyond.

Will they end up being closer to Final Fantasy or Spider-Man? And will the in-universe sets live up to the high bar set by Tarkir: Dragonstorm or Edge of Eternities? Here’s everything coming to Magic: The Gathering in 2026.

Lorwyn Eclipsed - January 23, 2026

If you’ve been yearning for a return to Lorwyn, the first set of 2026 is here to get things started. The set is a Universes Within to kick off the year, and marks the debut of the Draft Night Box.

You can preorder it now, and it’ll see the return of Commander Decks for the first time since 2025’s Edge of Eternities with two options: A five-color, or a Jund option.

Teenage Mutant Ninja Turtles - March 6, 2026

Wizards of the Coast revealed Teenage Mutant Ninja Turtles at Comic-Con New York, with Universes Beyond going back to The Big Apple for the second time in a few months.

Still, expect colorful new art of the Heroes in a Half Shell, their assorted rogues gallery, and the debut of a Turtle Team Up co-op game mode.

We've got a full rundown of the product lineup, so be sure to check out the preorder guide, including a five-color Commander deck that stars all four Turtles.

Secrets of Strixhaven - April 2026

We still don’t know a great deal about our return to Strixhaven, but it is getting its own tie-in novel.

This Plane has been fertile ground for fun card designs and characters in the past, so here’s hoping for something good when it arrives in April.

Marvel Superheroes - June 2026

Spider-Man arrived in 2025, and now more Marvel heroes are coming to MTG, too.

We’ve already seen cards for Iron Man, Black Panther, Fantastic Four, and more, and the set will lean on comic book versions of the Marvel universe’s characters. Will it be better than the underwhelming Spider-Man set, though? We’re at least hoping the increased roster of heroes and (hopefully) villains will make this more exciting.

We’re expecting a Mentor/Sidekick theme, and for this one to be a popular entry point for new players. It might even be a good choice for a Beginner Box.

The Hobbit - August 2026

We’re going back to Middle-earth! Universes Beyond: Lord of the Rings was a colossal win for Magic: The Gathering, and the fact its fantasy theming fit so well with the card game means it feels a lot less jarring than other crossovers.

The only information we have so far is the following:

“Join Bilbo’s adventure of a lifetime with Dwarves to befriend, Trolls to trick, Elves to outwit, and songs to sing. There's gold or dragon’s fire at the end, so enjoy the journey!”

Give us some Five Armies Commander Decks, please, or at least a Smaug card that isn’t just a Token creature.

Reality Fracture - October 2026

The last in-universe set of 2026 is Reality Fracture, and it’ll feature callbacks to Tarkir: Dragonstorm and Outlaws of Thunder Junction.

The team has suggested it has a theme players have wanted for a long time, but that’s all we know so far.

Star Trek - November 2026

If you felt Wizards had got the sci-fi out of their system with the (excellent) Edge of Eternities, think again.

November 2026 will see the arrival of a Star Trek set to celebrate that franchise’s 60th Anniversary, and it’ll incorporate everything from the original series to Strange New Worlds. It even got a trailer.

Magic's 2025 Sets - At a Glance

It’s also good idea to take stock of 2025’s sets, because it was definitely a year that divided opinion.

  • Innistrad: Remastered - January 24
  • Aetherdrift - February 14
  • Tarkir: Dragonstorm - April 11
  • Final Fantasy - June 13
  • Edge of Eternities - August 1
  • Marvel’s Spider-Man - September 16
  • Avatar: The Last Airbender - November 21

That’s seven sets in total, with three of those being Universes Beyond collaborations with the likes of Square Enix, Marvel, and Nickelodeon. And, from looking at the 2026 schedule, it looks as though Wizards is looking to stick to that ratio.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

American Psycho: The Folio Society Reveals Gorgeous Illustrated Edition of the Bret Easton Ellis Novel

9 janvier 2026 à 15:00

Before it became a movie that launched Christian Bale into stardom, American Psycho was a critically acclaimed, darkly comedic novel about the poisonous power of the American Dream. That classic Bret Easton Ellis book is now the latest to join The Folio Society's ever-growing lineup of illustrated hardcover editions.

IGN can exclusively debut a new preview of The Folio Society's American Psycho set, featuring new looks at the box design, endpapers, frontispiece, and replica business card. Check it all out in the slideshow gallery below:

This edition of American Psycho is a 512-page hardcover limited to just 750 copies worldwide. The book features illustrations by artist David Hughes, including the box cover, frontispiece, endpapers, and 10 interior illustrations.

And, as mentioned, this set comes with a replica of Patrick Bateman's business card, hearkening back to the iconic scene from the book and 2000 film adaptation.

“We at Folio have had great success with modern cult novels, and they hardly come more culty than this,” said James Rose, Head of Editorial at Folio, in a statement. “One of the most controversial and talked-about novels of all time, American Psycho has become more prophetic than ever as it charts the rise of narcissistic sociopaths in 1980s Wall Street—the sort of people that we're now seeing going to the top of US politics. Artist David Hughes is brave enough to tackle some of the more ghastly scenes, but always with a tongue-in-cheek sense of humour and a keen eye on the novel's satire. By marrying Bret Easton Ellis' divisive and dangerous text with David Hughes' funny and disturbing illustrations, this will be the perfect edition of the iconic and brilliant satire.”

The Folio Soicety's American Psycho is priced at £450 / US $640. The book will be available for preorder on The Folio Society website beginning on February 3.

Also on the American Psycho front, director Luca Guadagnino is overseeing a film reboot, with Austin Butler among those eyed to star as investment banker/serial killer Patrick Bateman. Despite previous reports, the film won't be gender-swapping Bateman.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Hell is Us review

9 janvier 2026 à 17:05
The haunting world of Hell is Us has a lot to offer when you're not fighting the same handful of enemies.

LEGO’s First Smart Brick Star Wars Sets Are Up for Preorder

9 janvier 2026 à 14:37

LEGO recently announced Smart Play, a new interactive system powered by Smart Bricks and Smart Minifigures that will be incorporated into LEGO sets. Now, the first Smart Play sets are available to preorder. LEGO is kicking things off with three Star Wars sets – the Emperor's Throne Room Duel, Luke's X-Wing, and Vader's TIE Fighter – all of which are set to launch on March 1. Here’s everything you need to know to preorder these first-ever LEGO Smart Play sets.

Featured in this article

If you're not a fan of reading blurbs, you can jump right to the new sets from the catalog above. For more information about what comes in each one, read on.

LEGO Star Wars Smart Play: Throne Room Duel & A-Wing

This set (see it at Amazon) lets you re-create the Lightsaber battle between Luke Skywalker and Darth Vader as the Emperor looks on (as seen in Return of the Jedi). All three characters are represented here as SMART Minifigures. You also get to build an A-Wing Fighter with a (non-SMART) Pilot mini figure, as well as an Imperial cannon turret that’s equipped with a SMART tag. The two included SMART Bricks can reproduce the sounds of the Lightsabers and the ship’s engine, and even play “The Imperial March.”

LEGO Star Wars Smart Play: Luke’s Red Five X-Wing

This set has you build Luke Skywalker’s X-Wing ship (see it at Amazon), as well as an Imperial turret, transporter, and command center. The two SMART Minifigures included are Luke Skywalker and Princess Leia, plus you get an R2-D2 droid. All of these items have interactive features, like laser-shooting sounds, engine sounds, and lights, plus refueling and repair sounds.

LEGO Star Wars Smart Play: Darth Vader’s TIE Fighter

This set (see it at Amazon) features Darth Vader as a SMART Minifigure, along with his iconic TIE Fighter ship, plus a Rebel Outpost and an Imperial Fueling Station. The ship has a SMART Brick in it that can emit the sound of the engines along with other things.

All of the sets come with a SMART Brick and charger, plus at least one SMART Minifigure and SMART tag. For more, check out our picks for the best Star Wars LEGO sets. And if you're worried that all future LEGO sets will be SMART Play sets, you can rest assured that standard LEGO sets will continue to come out.

What Is LEGO SMART Play?

LEGO SMART Play is a new system that will be incorporated into some LEGO sets. It offers interactive play capabilities that are somewhat like those found in the LEGO Super Mario sets, but quite a bit more intricate.

The key elements of SMART Play are SMART Bricks, SMART Minifigures, and SMART Tags. These three elements can interact with one another in a number of ways to make playing with LEGO sets more dynamic.

The SMART Brick is a key component in the system. A SMART Brick has various sensors, accelerometers, and a speaker that let it interact with SMART Minifigures and SMART tags. When used together, these elements can respond to sounds, light, and movement with appropriate sounds and behaviors. You can find out more at the LEGO Store page.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

Crimson Desert's Open World Is at Least Twice as Big as Skyrim's, and Larger Than the Red Dead Redemption 2 Map

9 janvier 2026 à 14:32

Crimson Desert is an open-world action-adventure game set on the continent of Pywel. But how big is the open world, exactly? It’s “absolutely massive,” its developer has said, bigger even than that of Bethesda’s Skyrim and Rockstar’s Red Dead Redemption 2.

Speaking on the Gaming Interviews YouTube channel, Pear Abyss’ Will Powers said that describing the size of Crimson Desert’s world in terms of numbers doesn’t do it justice, because doing so fails to capture the scope and scale of the game. But he did go as far as to compare it to two of the biggest open world games around.

"I don't think numbers really do it justice because, how big is that in terms of scope and scale?” he said. “But what we can say is that the world's at least twice as big as the open world, the playable area, of Skyrim. It's larger than the map of Red Dead Redemption 2."

Powers went on to insist that the size of Crimson Desert’s open world won’t determine its quality. Rather, what you actually do in it is the key factor.

"The continent of Pywel is absolutely massive, but size doesn't really matter if there's nothing to do,” he said. “Open-world games are about doing things, having activities, having distractions. So we wanted to create a world that's not only massive, but is also incredibly interactive."

Unlike Skyrim and Red Dead Redemption 2, in Crimson Desert you can fly around on a dragon, so despite the size of its world, you’ll be able to get about quickly. And don’t expect RPG elements in terms of decision-making and choice and consequence as it relates to your character, either. The sheer amount of things to do in the world will facilitate the role-playing part of Crimson Desert, which players will form through “head canon.”

“You choose the type of character you want to play as in terms of your progression within the systems in the game,” Powers explained. “And then through head canon you’re having this very different experience than other players because of the scope and scale of the game. You’ll be distracted by something, you’ll go on this quest line, you’ll have an experience that’ll be radically different than someone else, even though they’re playing the same game and the same canonical storyline that you both are going through.”

Indeed, the part of Crimson Desert shown off to the media in previews is just "a tiny corner of the map," Powers added. Crimson Desert is due out March 19, 2026.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

As BioWare's Failed Live-Service Anthem Gets Ready to Die, Players Rush to Unlock Platinums and Say Their Goodbyes, While Others Work on Custom Servers

9 janvier 2026 à 14:18

Fans are saying farewell to Anthem, BioWare's failed live-service blockbuster, as its servers are switched off and the game disappears forever — officially, at least.

Anthem publisher EA announced last year that the jetpack-fuelled shooter had just months to live, and cautioned that the server shutdown would render the game completely unplayable, with its world, characters and lore no longer available once the plug was pulled. Now, as this day has neared, new and returning players have loaded up the game for one last flight, and to push for the game's platinum trophy while they still can.

Others, meanwhile, have begun a small push to keep Anthem alive via custom private servers — though the effort has been hampered somewhat by the game's lack of reach.

"I missed the server closure announcement last year, and just learned about it a couple days ago," wrote one belated fan, CyberpwnPiper. "I had never played it so I decided to take the game for a spin before it's too late, and the game is quite good. I'm just playing casually and I'm still a noob after about 4 hours in, but there's a solid foundation here. There are good bones. The visuals are fantastic, the combat and action are fun, and the javelin flight is phenomenal (and unique)."

Upon release, after a lengthy and troubled development, BioWare received praise for Anthem's Javelin mechsuit combat and particularly its flight mechanic, which let you zoom around the game's open world like Iron Man alongside a team of friends. But players and critics alike were less sold on Anthem's threadbare attempt at storytelling, especially when compared to the studio's beloved Dragon Age and Mass Effect games. Finally, and perhaps most importantly, Anthem never convinced players of BioWare's decision to pivot towards an online-only live-service, in an apparent attempt to recapture the crowd that had flocked to Bungie's Destiny.

Still, players are continuing to find reasons to enjoy a dip into Anthem's world, even if it is just to satisfy their curiosity before the game goes for good. "I truly wish I played it when it was released," wrote BRB1993. "I knew the end was coming and I wanted to get the chance to say, 'I was there'. I can honestly say that it scratched that same itch that Destiny does. The gunplay, the different Javelins (Colossus FTW!), the differing choice of abilities, the flying, the story (still can't believe Owen did what he did!), the differing style of enemies, there's too much to list!" Added CyberpwnPiper: "I wish I had started playing sooner to at least finish most of the story quests and experience different Javelin suits."

Some returning players have meanwhile set themselves the challenge of unlocking Anthem's full list of achievements/trophies, which will become unobtainable forever when the game's servers go offline. It has been a race against time — though many have completed the feat over the past week as EA's clock runs down.

"It's a bittersweet feeling getting this platinum," said AbsolutelyNotAClone. "I didn't think I'd push away all other games and throw another work week's worth of hours into it. But damn, I missed this game, and will miss it even more. I feel ashamed, I feel sad, but I feel so much better that I pushed for this platinum." Fellow fan Rymus, meanwhile, said they'd just hit Anthem's full Gamerscore on Xbox. "From the VIP weekend to the end this game will always be one of my faves despite the flaws," they wrote. "Learning the game was shutting down I wanted to give it the honor it deserved. My ranger with the VIP decal [has] been my main from the beginning."

"I wasn’t sure if I’d make it," wrote Seeby4, who also unlocked Anthem's platinum trophy. "Sooo many collectibles. I was getting burned out there following a YouTube guide but I locked in over the last four days and got it done! I didn’t have nearly as many hours as I know a lot of others did, but man, I’m gonna miss this game so much."

"I finally got it done on time!" wrote KingExile96. "I wish they wouldn't shut down. I wish they would just sell or give the game to another company, I want it to get another chance! It's got its potential. It was stressful getting the trophies but it was so fun at the same, roaming around, fighting bosses doing elements combo, man... I'm gonna miss this game so much. Anthem will be in my heart 🫶🤘"

While there's little chance Anthem will ever be officially revived or handed off to another developer, some fans still hope the game will become playable once again via custom PC servers. Several Discord groups have been set up to explore the possibility of making Anthem playable in future, the largest of which is The Fort's Forge — a community that has been asking players to capture records of the game's communications with EA servers, so these can then be backwards engineered.

This process has been slow, with just a handful of players helping out last year, but progress has now reached a point where a good amount of data has been obtained. Still, there's no suggestion the game will be revived at any point in the near future, and it remains to be seen whether EA itself steps in to block the project's progress. IGN has contacted the team behind the effort for more.

But while a handful of fans work on one potential future for the game, many others are now simply taking the chance to say goodbye. Dozens have recorded screenshots of their characters via one reddit thread for posterity, while others are simply reminiscing and sharing their thanks to BioWare and to their fellow players who served as the game's Freelancers.

"I enjoyed it till the end and I have a lot of good memories," wrote RobRagiel, who posted a video of their final flight around Anthem's world. "It was an honor, Freelancers. For the Legion of Dawn!"

"I had played the game since launch and I loved it," concluded Remarkable-Set-3340. "I wish this game had more time. See ya’ll in the sky’s till the sun sets one last time."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The Division 3 Will Have 'As Big an Impact' as The Division 1, Ubisoft Dev Says

9 janvier 2026 à 13:07

Over two years after it was announced, Ubisoft is still working on The Division 3. And while it has yet to show off the game, its chief developer has said he thinks it will have as big an impact as The Division 1.

The Division 1 was announced at E3 2013 with a trailer that went down as one of the most talked about of the show. After a series of delays, The Division released on March 8, 2016, breaking sales records for Ubisoft. The Division 2 followed in 2019, although it failed to make as big a splash at launch as its predecessor.

While there’s no release date for The Division 3, the hope is Ubisoft will show it off at some point this year. Now, Julian Gerighty, executive producer of The Division franchise at Ubisoft’s Massive Entertainment, has provided a brief but tantalizing update.

Speaking during the New Game+ Showcase 2026, Gerighty said: “So, The Division 3 is in production, right? This is not a secret. It's been announced. It's shaping up to be a monster. I can't really say anything more than that. But this is, within these walls in Massive, we are working extremely hard on something that I think will be as big an impact as Division 1 was.”

That’s not much to go on, but clearly Ubisoft is hoping that The Division 3 will rekindle memories of The Division 1, which was certainly a hot topic when it was announced and enjoyed huge sales when it eventually came out. The pressure is on to deliver, especially with Ubisoft’s recent high-profile struggles.

Meanwhile, support for The Division 2 continues with various updates, and a team in Paris is putting the final touches of a The Division mobile game. The Division Heartland, a free-to-play spin-off, entered development in 2020 but was canceled in 2024.

Two months ago, Massive Entertainment introduced what it called a 'voluntary career transition program,' (the studio asked its staff to volunteer to be laid off) as part of a move to focus on The Division franchise and its Snowdrop game engine. It came as part of significant restructuring at Ubisoft that has seen multiple studio closures and rounds of layoffs. Massive Entertainment's Star Wars Outlaws, released in 2024, was a big sales disappointment for Ubisoft, despite significant development and marketing costs.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

'We've Got Creativity, Money, and Time' — Star Wars Superfans Refuse to Give Up Trying to Convince Disney to U-Turn on Scrapped The Hunt for Ben Solo Movie

9 janvier 2026 à 12:30

Star Wars superfans are still trying to convince Disney to make canceled movie The Hunt For Ben Solo a reality — and they’re putting their money where their mouths are.

Last year, a ‘Ben Solo Missing’ poster was plastered all over Los Angeles and was subsequently seen across the world, having been translated into over 11 languages. Now, its creator has taken the next step and fully funded a takeover of two more billboards in Times Square.

One was featured on top of a building in Times Square on January 3, 2026, the other was visible in Times Square on January 5, right above the Pele store. This location also happens to be in close proximity to the Disney store — and it’s Disney these hardcore Star Wars fans hope will reconsider its decision to ditch The Hunt For Ben Solo.

Both billboards featured Ben's silhouette with the phrase, "May 2026 renew hope in the galaxy and bring him home," as well as the hashtag #thehuntforbensolo, with the latest also including the campaign's website, savebensolo.com.

It’s primarily the work of Brianna Johns, writer, voice actor, and self-confessed “avid” Star Wars fan. Johns told IGN The Hunt For Ben Solo fan campaign has a few hundred active fans on its Discord server, but insisted “the desire for this film’s fruition is alive and well fandom-wide.” Johns pointed out that over 7,100 people have signed the petition on Change.org since its creation in October, when Kylo Ren / Ben Solo actor Adam Driver dropped the news about his work with Steven Soderbergh to continue Ben's story. “The news was the catalyst for my missing posters and why I plastered them around LA,” Johns explained. “Since then, they’ve been seen all around the world.”

Late last year, Driver dropped a bombshell to the Associated Press that he’d spent the last few years developing The Hunt for Ben Solo. The Lucasfilm-approved but Bob Iger-nixed direct follow-up to Star Wars: The Rise of Skywalker was confirmed by attached director Steven Soderbergh, and on multiple occasions the fanbase has hired planes to do fly-overs of the Walt Disney Studio lot in Burbank to rally support — something Rey Skywalker actress Daisy Ridley has responded positively to.

Soderbergh, the brains behind the project, has revealed that the decision not to greenlight the completed Lucasfilm script for the film was a first for Disney. “In the aftermath of the HFBS situation, I asked Kathy Kennedy if [Lucasfilm] had ever turned in a finished movie script for greenlight to Disney and had it rejected,” Soderbergh said. “She said no, this was a first.”

The movie would have taken place following The Rise of Skywalker and centered on Adam Driver’s character Kylo Ren and his quest for redemption. Driver told the Associated Press that The Hunt For Ben Solo was “one of the coolest f—king scripts I had ever been a part of.”

Driver played Ben Solo / Kylo Ren in each of the three films in Lucasfilm’s Sequel Trilogy, with his final appearance in 2019’s divisive The Rise of Skywalker. “I always was interested in doing another Star Wars,” Driver said. He revealed he had been in talks about another Star Wars movie since 2021, and that Lucasfilm president Kathleen Kennedy had “reached out.”

“I always said: with a great director and a great story, I’d be there in a second,” Driver commented. “I loved that character and loved playing him."

Driver said Lucasfilm “loved the idea” and “totally understood our angle and why we were doing it.” However, Disney CEO Bob Iger and Disney co-chairman Alan Bergman said no. "They didn’t see how Ben Solo was alive. And that was that,” he said. Soderbergh told AP: “I really enjoyed making the movie in my head. I’m just sorry the fans won’t get to see it.”

Driver was described as feeling mystified by the decision, insisting the plan was to “be judicial about how to spend money and be economical with it, and do it for less than most but in the same spirit of what those movies are, which is handmade and character-driven.” He pointed to the much-loved Empire Strikes Back as being “the standard of what those movies were.”

If feels as if The Hunt for Ben Solo is well and truly dead, but Brianna Johns refuses to give up. “Ben's disappearance not only left a hole in the hearts of Star Wars fans everywhere, it also tore through the very fabric of the franchise,” Johns told IGN. “The Hunt For Ben Solo reignited a spark within us all and brought us together, a momentous occasion for a fandom typically at odds. Now fans of all ages from around the globe have mobilized for a common goal: to bring Ben home and continue his saga.

“Why will we succeed? We're passionate and resolute; we plan to be so good they can’t ignore us. What’s more, Disney already spent $3 million on the film’s script and plans to spend $24 billion on content for this year. We hope our actions will inspire them to open their imaginations and wallets the same way we have. We know what we’re asking, the cost of a film of this size to go into production and the marketing and distribution that come after. We believe if we can prove the demand is there, they will reconsider. That’s our hope. And isn’t hope what Star Wars is all about?

“The Hunt For Ben Solo Fan Campaign is prepared to go the distance for this film to be made. I purchased two billboards at the start of the year to show the fans are still here and we’re just getting started. We’ve got creativity, money, and time. (We'd love to spend that money on movie tickets.) Our goal at the end of the day? Kicking back with buckets of popcorn as we watch The Hunt For Ben Solo in theaters. Honestly, we don't think that's too much to ask.”

Last month, Daisy Ridley told IGN, “I knew a piece of it. I heard rumblings,” when asked about Driver’s revelation. “I have lots of friends who are crew, so things always travel like that. But, whoa! When the story came out, no, I was like, 'Oh, my God!' And it was him that said it, right?” Ridley added that she found the fan campaign that sprung up following the news heart-warming.

“I do love when there is a collective of positivity,” she said. “The way the internet seems to have rallied to try and get it to happen. I think one), it's fantastic for us all. It's good for us to all be united about something in a really positive way. Obviously, everyone knows he was a very popular character, but it was also lovely to think, 'Wow, people really, really care and want this.' I just... I like it. I like when people join forces — excuse the pun — from all around the world, all different sorts of people. I just love that the Star Wars fandom is such a huge and gorgeous array of different points of view and different people, and the fact that everyone is really behind this thing, I think, is just sort of lovely, in a time that is so f***ing nuts for probably every single person on this Earth. I think it's wonderful. So I was surprised, and honestly, I felt joyful about how it went down.”

In the short term, Jon Favreau's The Mandalorian & Grogu movie comes out May 2026, then Shawn Levy's Star Wars: Starfighter releases May 2027. TV wise, Ahsoka Season 2 is in development but without a release date.

Ridley's Rey film, assuming it actually gets made, takes place roughly 15 years after the events of The Rise of Skywalker as she looks to rebuild the Jedi Order.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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