It's my duty as a child of the early 2000s to let you know a Beyblade-inspired roguelike was released on Steam last month
The Magic Puzzle Company is one of my favorite jigsaw puzzle brands on the market right now. Each puzzle is made up of 1,000 unique pieces and filled with fun little easter eggs throughout. Best of all, when you finally complete the puzzle you are treated to a secret ending that is different for each one. I personally love these puzzles because every image has some serious 'Where's Waldo' vibes and utilizes different artwork from popular artists I would have otherwise never known about.
If you aren't already familiar with the earlier Magic Puzzle Company Puzzles, I'd recommend checking out Series One to get started. However, if you're a seasoned veteran you'll be happy to know that Amazon has just released two new Series Five puzzles for 2026 and they look quite delightful.
Series Five is the latest series in the Magic Puzzle Company lineup, and these two new puzzles are likely the last entries we'll see until Series Six. Each series has been comprised of three total puzzles, and the first puzzle in this series was actually released back in August 2025. The first option is called The Drippy Trip and features artwork from one of the original Adventure Time artists. I own this puzzle and can confirm that it is an absolute delight to put together—especially as a big Adventure Time fan
As for the two new puzzles, the Golden Goose has sort of an early civilization vibe. The artwork is by Anine Bösenberg, who cultivates a wonderful illustration style that does a great job of feeling cozy and alive without too much heavy detail. This puzzle is already available on Amazon, but in limited quantities. If stock runs out, however, you can purchase the Series Five bundle to get the full set later in February.
The second new puzzle is called The Coveted Comet and looks to feature a colony of aliens inhabiting some sort of moon. The overall design is reminiscent of those cross-section books that show you everything going on within a single building, but with a more organic feel. The artwork comes from Samuel Hayward, who appears to have a knack for creating adorable prints. This puzzle isn't available until February 15, but you can currently preorder it on Amazon ahead of its release date.
If you're looking for more puzzles from this brand, you can check out some of the more popular options from previous releases right here:
George R.R. Martin has said that if he never completes Game of Thrones sequel Winds of Winter (or the book after that), there's no plan for anyone else to step in. Instead, his Song of Ice and Fire series simply "won't be finished."
Speaking to The Hollywood Reporter about his lack of progress on his next novel, Martin said he would "hate" to give up on the series — though admitted he was still around 1,100 pages in.
This figure — 1,110 pages — is one that he's quoted since at least December 2022, when he mentioned the same number during an appearence on The Late Show with Stephen Colbert. (Yes, it really has been that long. And if it makes you feel even older, A Song of Ice and Fire's most recent entry Dance with Dragons came out in 2011, during Obama's first term.)
"It would feel like a total failure to me," Martin said when asked if he should just accept he will never finish A Song of Ice and Fire. "I want to finish."
And yet, the 77-year-old author has seemingly been kept distracted over recent years, with work as a producer on Game of Thrones' various TV spinoffs and AMC series Dark Winds, as well as his continued publishing of various A Song of Ice and Fire companion novels. (During the interview, Martin revealed he had begun two new Dunk and Egg adventures in 2025, set in Winterfell and in the Riverlands, though it didn't sound like he had yet finished either.)
If he did die before completing A Song of Ice and Fire, the series simply "won't be finished," Martin insisted. "It'll be like The Mystery of Edwin Drood," he continued, mentioning the novel that Victorian author Charles Dickens left incomplete at the time of his death. (Numerous other authors have offered their own endings to Edwin Drood over the years, and it has been adapted several times with these attached.)
When asked how much more he needed to write for Winds of Winter, Martin simply suggested there was plenty yet to do. "If I wound up doing everything in my head, this could be the longest book in the series," he suggested. (Winds of Winter is already longer than Dance with Dragons, which is acknowledged to be the longest in the series to date at 1,056 pages for its U.S. hardcover edition.)
So what is taking so long? Martin placed part of the blame on the numerous additional viewpoint characters he added in the series' fourth book A Feast for Crows, some of whom were sidelined to get Dance with Dragons out the door. These now need reintroducing into the story, which means more of a juggling act between an increasingly large cast.
And then there's the fact that Martin is seemingly spending a lot of the time he is writing Winds of Winter actually rewriting what he's got down already — so those 1,100 pages he'd finished in 2022 may not be the same as he has now.
"I will open the last chapter I was working on and I'll say, 'Oh f***, this is not very good.' And I'll go in and I'll rewrite it," Martin admitted. "Or I'll decide, 'This Tyrion chapter is not coming along, let me write a Jon Snow chapter.' If I'm not interrupted though, what happens — at least in the past — is sooner or later, I do get into it.
"I wrote a Tyrion chapter I just loved," he added. "Then I looked at it and said: 'I can't do this, it will change the whole book. I'll make this into a series of dreams. No! That doesn't work either..."
The interview includes reflections from Martin on the recent loss of many writers he had been close to, as well as the passing of Hollywood legend Robert Redford, who came out of retirement last year for a brief cameo with Martin in Dark Winds.
"George, the whole world is waiting, make a move," Redford says to Martin in the scene — a nod to the world's lengthy wait for Winds of Winter. The moment was Redford's last on-screen appearance before he died, something Martin said "just seems so f***ing weird."
Asked about the rude question he was asked at a convention last year, when a fan suggested Martin might not be "around for much longer," Martin said he was aware of the online speculation around his age and health. "They say, 'He lied to us, he is going to die soon, look how old he is. I really didn’t need that shit,” he said, referring to the fan question. "Nobody needs that shit."
But does Martin still feel motivated to finish? By way of an answer, Martin shared an anecdote about Dune writer Frank Herbert, who "didn’t like Dune anymore and he didn't want to write any more Dune books," at the end of his life. "But he felt locked in by the success of Dune, so he kept writing them," Martin noted. Did he feel similar? "I'm not necessarily tired of the world [of Ice and Fire]," he concluded. "I love the world and the world-building. But, yes, I do."
As part of the same interview, Martin has opened up about his "abysmal" working relationship with House of the Dragon showrunner Ryan Condal, and we've heard the first word of a potential HBO Game of Thrones sequel series starring Arya Stark.
Image credit: Christoph Soeder/Picture Alliance via Getty Images.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Universal Fan Fest Nights is back again at Universal Studios Hollywood beginning on April 23, and this year it will feature Scooby-Doo Meets Universal Monsters, One Piece, Dungeons & Dragons, Harry Potter, and Super Nintendo World experiences exclusive to this after-hours event.
Tickets are now on sale for the second-ever Universal Fan Fest Nights at Universal Studios Hollywood, and it will run for 12 nights only: April 23-25; May 1-3, May 7-9, and May 14-16.
Universal Fan Fest Nights is a separately ticketed event and, alongside the experiences you can read about below, it will feature character interactions, cosplay and photo opportunities, and curated food, beverages, and merchandise. As for those exclusive experiences, they are as follows, directly from Universal:
There are a lot of ticket options for Universal Fan Fest Nights, including some that get you into the park during the day before the event. These include General Admission, Universal Express, Universal Express Unlimited, After 2PM Day/Night, After 2PM Day/Night, 2-Night General Admission, Ultimate Fandom Pass, Early Access Ticket, Universal Fan Fest Nights VIP Tour, and Pass Member Special Pricing. Once again, you can check out the full details and purchase the tickets right here.
In addition to all the fun planned for Universal Fan Fest Nights, guests will also be able to enjoy select attractions throughout the event, including Mario Kart: Bowser’s Challenge, Harry Potter and the Forbidden Journey, Flight of the Hippogriff, Jurassic World—The Ride, Despicable Me Minion Mayhem, TRANSFORMERS: The Ride—3D, Revenge of the Mummy: The Ride and The Simpsons Ride.
For more, check out our interview from IGN Fan Fest 2025 with Stephen Siercks, the Senior Director of Entertainment at Universal Studios Hollywood, all about bringing this event to life for the first time.
Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.
It's no secret that AliExpress consistently has the lowest prices on popular and well-reviewed 3D printers. Some of the most popular 3D printer brands, including Creality, Anycubic, and Flashforge, have official storefronts on AliExpress, and the prices there are usually much lower than on Amazon. Because they're sold by the manufacturers themselves, you get a genuine product with the full warranty, as well as AliExpress' own protections including a 90 day free! return policy.
The AliExpress marketplace itself has recently evolved as well. Most of these brands now stock their printers in warehouses based in the United States. That means they ship locally, with most printers being delivered within a week. They aren't affected by tariffs, import fees, or egregiously long shipping times.
Below, I've picked out the best deals on popular and well-reviewed 3D printers; the entry-level models start at under $200 and are a great choice for anyone just starting out and not ready to invest a ton of money, and the higher-end models have all the features a seasoned professional could ask for, but without the exorbitant price tag.
Note: Sometimes the AliExpress site is a bit wonky. Make sure you are logged in to your account to see the full discounts. If a printer comes up as undeliverable to your address, copy and paste the link again.
Looking for the absolute lowest price on a 3D printer? Look no further. The Flashforge Adventurer 5M is down to well under $200. That's impressive considering it's a CoreXY printer, which is a more stasble type of 3D printer that usually costs more than your average 3D printer.
TL;DR:
The Kobra 3 is Anycubic's entry level 3D printer with plenty of features that make it an outstanding value given it's sub-$300 price point. Even more impressive is the fact that this combo includes the Ace Pro multi-filament module that allows you to print objects with multiple colors instead of just one. The module usually sells for over $200 by itself.
TL;DR:
The AD5X is the Flashforge printer you want if you're looking for multi-filament (multi-color printing). Although it features an open chamber by default, you can purchase a kit that can turn it into a closed chamber setup.
TL;DR:
Creality is one of the most well-regarded 3D printer brands on the market and it also happens to have an official storefront on AliExpress. Creality's K1C printer is the 2024 successor to the venerable K1 model. Upgrades include an tri-metal unicorn nozzle, clog-free metal extruder, a built-in AI camera for remote monitoring, and wider material compatibility including carbon fiber printing.
TL;DR:
If you really want to step up your game, Anycubic's Kobra S1 is a rather huge upgrade from its entry level Kobra series. For starters, it's equipped with a CoreXY structure and features a closed chamber setup for consistent, predictable, and higher quality results. And if you want to create 3D prints with mulitple colors, don't worry because the combo includes the Ace Pro multi-filament module, which conveniently sits atop the 3D printer itself to conserve space.
TL;DR:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Deadhaus Sonata, the indie-developed action-RPG from Legacy of Kain, Eternal Darkness, and Too Human creator Denis Dyack that IGN first revealed in 2018, has "reawakened" with a new trailer and a targeted Early Access release window of early 2026 for PC, with console versions to follow. Watch the trailer above and check out new screenshots in the gallery below.
Now powered by Unreal Engine 5, Deadhaus Sonata promises multiple player classes in the final version, with the first being the Vampire. It also touts a living world, with "enemies, events, and opportunities [changing] as the world progresses, making the realm feel alive and reactive." It's also co-op enabled. "Explore a land shattered by divine war and corruption," the team at Apocalypse Studios says. "Malorum is filled with haunted fortresses, forgotten kingdoms, and ruins shaped by ancient history. Every discovery reveals new layers of lore where nothing is ever as it first appears."
Progression features a tarot card-based skill system that let you customize your build, whether you prefer a tank or a caster. The team also says, "Loot in Deadhaus Sonata is earned through feats that track your actions, history, and performance, not random drops. Every item is shaped by what you do. Gear, artifacts, legendary items, and tarot cards all tie into Malorum’s supernatural and political history. Playing is crafting, and your past becomes a resource that influences your future."
Dyack has had quite a career in gaming, and not without his controversies. He discussed his career in a 2019 appearance on our IGN Unfiltered interview show. And if you're interested in Deadhaus Sonata, you can wishlist it on Steam.
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our old interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.
Elden Ring: Nightreign just got a big balance patch, and even if you're not someone who's great at parsing patch notes, you might want to tune into this one, because basically every character that's been widely regarded as terrible for months now got a big buff.
Patch 1.03.2 is simply billed as "Balance Adjustments and Feature Updates" but includes a very, very long list of Nightfarer, Relic, Equipment, Sorcery, Incantations, and other adjustments that should prove a major boon especially to a few Nightfarers that desperately needed some love: Raider, Guardian, Executor, and Revenant.
We've shared the patch notes below, but here's a quick summary for each of these four characters. Guardian, whose role is generally to "tank" bosses, guard hits, and keep enemy attention so their teammates can wail on them, got a buff to damage negation and to his Guard Boost ability. Raider, a big slow heavy attacker, has historically been a little too slow in attacking to be really viable, so he got a big boost to attack speed. Revenant, historically just weak all around if very fun to play, got a big attack power boost to her summoned spirits. And Executor, a speedy melee attacker who plays a bit like Wolf in Sekiro: Shadows Die Twice, got buffs to seemingly everything: damage, stamina, damage negation, and more.
The community, especially those who like to main those four Nightfarers, are especially thrilled. Several of these guys, especially Raider and Revenant, have been struggling for a while now, and their weaknesses were becoming even more evident next to the two newly-added Nightfarers in the Forsaken Hollows DLC.
Those aren't the only changes, just the biggest character-related ones. There have been a ton of tweaks and bug fixes to everything from how many of certain items can be bought in shops to how much FP certain spells cost to cast. There were also, quietly, 30 new weapon ID slots added to the game, as someone has pointed out, though it's unclear what those are for or even if they'll ever be used.
Nightreign players are still going strong almost a year after the game first came out, with a new DLC having dropped in December adding a new map, two new Nightfarers, new bosses, and more. There's also a challenge mode called Deep of Night that some players are still delving into to push their skills as far as possible.
Duchess
Guardian
Raider
Revenant
Executor
Scholar
Undertaker
*This addresses an intended bug where the increased effect of the "Improved ●● Attack Power" and "Improved Attack Power with 3+ ●● Equipped" Relic Effects in Patch 1.03 were mistakenly applied to the bow weapon category.
*This adjustment applies to Expeditions when matched only with players who also own the DLC.
Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.
To celebrate Bloodborne's 10th anniversary, Laced Records is gearing up to drop a Vol. I & II vinyl set that includes the incredible soundtrack featured in both the base game and The Old Hunters DLC. It's currently available for fans to preorder for $123.99 with a release date of May 15 this year (see it here at Amazon). I, for one, am already counting down the days until I can get my hands on it.
Keep in mind that preorders like these can sell out fast, so be quick to get your order in before it's gone. Below, we've also detailed the full track list, for those interested in seeing what comes on each disc.
The box set has a very sleek black design with gold lining on the lettering and on the back. The covers for each of the volumes have great designs as well, with the first volume featuring a Hunter in blue and volume two featuring Lady Maria in red. Alongside the black LPs, it even comes with an exclusive Caryll Runes slipmat, which you can check out below.
Disc One:
Disc Two:
Disc Three:
Looking for even more vinyls to add to your collection? The IGN Store has quite a few worth checking out at the moment. Clair Obscur Expedition 33's soundtrack on vinyl is currently available to preorder, as is Kingdom Come Deliverance 2's soundtrack on vinyl. To see even more, check out the IGN Store's vinyl collection page.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
From portable gaming handhelds to smartphones, our lives rely on portable, untethered electronics, and it can't hurt to always have a charger on hand. Fortunately, they don't have to be expensive. Case in point, Amazon is currently offering a Baseus Picogo 67W USB Type-C wall charger for just $16.99 after you apply coupon code "T9TLS56H". This diminutive adapter has plenty of ports and enough power output to fast charge most portable electronics.
The Baseus wall charger is very compact thanks to its use of gallium nitride (GaN) instead of the more common silicon for its semiconductor material. This makes the charger smaller, faster, and more energy-efficient than a traditional charger. The plug portion can also fold out of the way so that it doesn't get damaged during travel.
There are a total of three ports: two USB Type-C ports and one USB Type-A port each capable of 67W of power output. Note that the maximum output for all three ports is 67W as well, so if you used all three at time same time, you would pull about 22W per port. This throttling is actually a good thing; charging at 201W (67Wx3) would generate a ton of heat and you'd need a bigger, less portable enclosure to accommodate it.
The 67W power output per port is higher than what I typically see at this price point. It matches the charging output of the adapters that come packaged with even the most power hungry handheld gaming PCs like the Xbox Ally X, ROG Ally X, Legion Go S, and Legion Go 2. It can also easily charge the Steam Deck, which only takes 35W max. As for the Switch 2, you could charge three consoles simultaneously at their maximum rate (the Switch 2 only accepts about 20W max).
Amazon is also offering a Baseus Enercore 100W USB Type-C Charger for just $32.99 after you apply coupon code "QZ78ZAQ2". The Baseus Enercore charger has three total outputs: a USB Type-C port, a USB Type-A port, and a retractable 2.6ft long USB Type-C cable. Both the cable and the USB-C port can deliver up to 100W of Power Delivery. The 100W power output per port is higher than what I typically see at this price point. It maxes out the charging speed of the Xbox Ally X, ROG Ally X, Legion Go S, and Legion Go 2.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Industry airs Sunday nights on HBO and streams on HBO Max.
Those of us who got in on the ground floor with Industry have been saying this from the beginning: You gotta watch Industry. As its audience has grown from its early days being criminally underwatched, so too has the HBO series. The drama, created by former bankers Mickey Downs and Konrad Kay, has matured into a surefooted, full-throttled, and wincingly sex- and drug-fuelled account of power brokering that has seeped out from the trading floors of financial firms to fintech startup-land, the media, and government. Even though the scope of Season 4 is wider, the storytelling is at its most incisive and bloat-free, and the score is reliably as ‘80s synth-poppy as ever. Really, if you aren’t watching Industry by now, I’m imploring you: You gotta watch Industry.
After three seasons of following a freshman class at the investment banking firm Pierpoint and their often antagonistic seniors, Season 4 finds most everyone has moved on, relegating the company that was sold off to an Egyptian sovereign fund at the end of Season 3 to a footnote. Further unburdening itself from the Pierpoint walls works especially well as Industry’s characters find themselves in new stages of their lives and careers that could only have happened had they left. In this hard reset, they’ve graduated into new positions of power but must deal with the fallout from the choices they had made while they worked there. With Robert Spearing escaping to find a new life courting money for a medicinal mushroom startup in Silicon Valley (which sadly means no Harry Lawtley this season), Harper Stern (Myha’la) and Yasmin Hanani (Marisa Abela) now take center stage.
At the season’s outset, Harper finally gets to run a fund. She’s gone from a scrappy floor analyst with bold ideas that others largely balk at (until they end up raking in cash) to someone who’s now known for making daring gambles with her signature shorts. She’s dressing for the part with devastatingly well-tailored power suits and bespoke silver earring stacks. And yet after being tapped by the old moneyed benefactor Otto Mostyn (Roger Barclay), she still has friction between wanting to execute her bold vision and Mostyn’s racist intentions to flaunt her as the progressive face of the firm while changing nothing. It’s not long until she finds common ground with her old boss, Eric Tao (the fantastic Ken Leung), who’s been living aimlessly in a semi-forced retirement, his family life in shambles. Yasmin has married Sir Henry Muck (Kit Harington) to pull her out of the looming embezzlement and assault charges left behind by her dead father. She’s protected from that shame publicly within the arms of British tabloid loyalty and doing her utmost hosting and managing seating charts of elite networking events. But her marriage is flailing, putting in an astronomical amount of emotional work gassing up an unappreciative Henry to pull him out of another hole of depression.
The two frenemies’ courses largely run parallel throughout the season, which means their shared screen time is more limited than past seasons but crackles even more with the tribulations – it’s a lot – they’ve swallowed this season. Both Myha’la and Abela turn in performances with fresh depth for their characters. Harper is still the icy Harper, freshly 30 and shredding a birthday card from her mother, but she’s no longer a lone wolf. As a people manager and business partner, she shows seemingly genuine interest in the wellbeing of those around her, letting in a new softness and vulnerability – as long as they’re helping her succeed. But ultimately she can’t give up saying the most devastatingly cruel thing as the last word in a confrontation.
Yasmin’s desperation to carve out a real sphere of influence for herself flips between public confidence and crowd-working extroversion to private insecurity that her life is being held together by sticks and glue. Harrington gives yet another great performance as the rich failson who has everything but can’t escape the curse of existential dread. Many of the best scenes of the season are between Harrington and Abela duking out their marital strife like coked-up renditions of That One Scene from Anatomy of a Fall. Overall, Industry is clear: Money and power beget nothing but access to money and power. Staving off the fear of losing all that is far more crucial than achieving even a sliver of true happiness because even if the characters did they would find another way to self destruct.
Though, again, there’s no Lawton (or Sarah Goldberg, sadly, since Harper jumped ship from Leviathan Alpha), the old guard, new additions, and expanded footprints make up for the losses. Rishi Ramdani (Sagar Radia), who blew up a cushy life through crippling gambling debts and is now scrounging at rock bottom, is that face of self-obliteration. Kiernan Shipka doesn’t hold back as Haley Clay, opening the season premiere in a club and getting far too intimate with Charlie Heaton’s finance blogger Jim Dycker. Shipka plays it with exactly the cutthroat confidence Industry requires. Miriam Petche’s Sweetpea Golightly, forever an all-time TV character name, gets more space to develop, highlighting yet another woman who Pierpoint mistreated as an idiot punchline can actually, of course, very well hold her own. My favorite new cast member is probably Ted Lasso’s Toheeb Jimoh as Kwabena Bannerman, the joke-cracking Normal Guy proxy the show needs in a sea of borderline sociopaths. Jimoh’s presence is especially needed to counterbalance a new one of those in the mix: Max Minghella’s Whitney Halberstram.
Halberstram is the CFO of the fintech startup Tender that’s attempting a rebrand into a vague one-stop banking app. He delivers prosaically cringe lines that sound like malapropisms from movies with such poise and arrogance that immediately makes him suspicious, especially as a counterpoint to Kal Penn’s straight-shooting Tender CEO Jonah Atterbury. It doesn’t take long to figure out that’s exactly the point – “Why does everything from your life sound like a bad novel?” Henry asks in a later episode, having been sucked into his orbit via Yasmin and the trigger of the Online Safety Bill – and begets something far more chillingly sinister about his motives.
If shows like Succession and Veep are about how stupid rooms of power can be, Industry is about the evils within these same spaces. That’s not to say that Industry isn’t often still laugh-out-loud funny. It’s just that the approach is so vastly different. Kay, Downs, and the writing team let their characters be unabashedly awful people. In contrast, the viewers, as it often is in reality, are the ones reeling from their beliefs and left holding the bag of shit. Industry is not a show for everyone. It’s overwhelmingly cynical and sometimes difficult to watch, not just because of the ethical void but because almost no one seems to be able to make a decision that positively benefits them, or society, beyond padding their own bank accounts. If there’s anything that detracts from the show’s effectiveness it’s that it kind of can’t afford to be subtle. But the stress of it all, compounded by dense and fast-moving dialogue, is also what makes it so compelling.
In the era of TV seasons with single-digit episode counts, Industry has used up every scrap of its eight episodes with incredible finesse. Several episodes still play around with form and classic tropes: There’s a ghost story, the most stressful “Dear John” you’ll ever see, a wild international goose chase hunting down the truth behind Tender. And then there are the wild juxtapositions, like the unforgettable cut to Yasmin slurping (and burping) down an oyster right as she’s going down on another woman. Season 4 is both bigger – with more insight into the web of politics and business, and journalism – and somehow tighter at the same time. Of course, the show is still laden with plenty of financial jargon, but by and large what’s at stake at the core of the story is far more intelligible for laypeople and dummies like me. Even with HBO’s exciting 2026 slate of solid series – even right now, we’ve got Season 2 of The Pitt and the Game of Thrones prequel spin-off A Knight of the Seven Kingdoms – Season 4 positions Industry to jockey for the top of the pile.
Monster Hunter Wilds fans are asking Capcom for answers after one player seemed to discover that PC performance is dictated by the number of DLCs a user has.
de_Tylmarande puts their theory plainly: “More DLC = more FPS.” The tech-savvy Reddit user uncovered what they believe is a “bug in the code they need to fix” and shared their findings with the Monster Hunter subreddit yesterday. If their theory is accurate, it would mean an undisclosed number of Monster Hunter Wilds PC players have experienced sluggish performance — potentially since its February 2025 launch — simply due to their lack of DLC ownership.
The Reddit user says they first began digging into Monser Hunter Wilds after they, and many others, noticed “constant FPS drops where they should not exist at all.” They claim to have previously discovered optimization issues with 2024’s Dragon’s Dogma 2 and believed they may be able to help smooth performance for another Capcom game, but what they think they’ve discovered is strange, to say the least.
As de_Tylmarande explains in their post, what began to lead them on the correct trail was noticing how performance fluctuated when playing through a friend's Steam account vs. their own. Playing on the former presented little issue, while playing through the latter resulted in performance "on the floor.”
“I relog back into my friend account — and everything is fine,” de_Tylmarande explains. “Nonsense. Shock. I refused to believe what I was seeing.”
They checked to see if the problem lay in differences in texture quality, settings, character look, name, weapon, and more on the two accounts but still found that, on one device, Monster Hunter Wilds performed very differently between the two profiles. Then it hit them: their friend owned all DLC, and they owned nothing.
The conclusion? The more DLC a player owns, the better Monster Hunter Wilds runs.
“Why? Because Capcom focused so hard on microtransactions that they implemented an insanely crooked and aggressive DLC ownership check function,” de_Tylmarande adds. “And no, it is not about protection or anticheat or whatever - it is just a DLC presence check.”
The idea behind their investigation is that Monster Hunter Wilds is rigorously checking to see if a user owns DLC. The more DLC in their possession, the less checking that needs to be done, resulting in increased framerates for those who shelled out extra cash for things like cosmetics, gestures, and decorations. de_Tylmarande doesn’t believe Capcom is intentionally attacking players on the backend for not having DLC, saying they’ve already reached out to Capcom support in hopes they’ll implement a fix sooner rather than later.
IGN has reached out to Capcom for comment.
In the meantime, they’ve created a personal mod to essentially bypass the DLC check. It doesn’t unlock any add-on content, but does make Monster Hunter Wilds believe that they own it. With any settings and in balance mode, the result, they say, is “performance went through the roof.”
“Anticipating some concerns, I also want to publicly state this upfront: if Capcom don't fix this mess, I'll finish the ‘mod’ — but it will be released strictly as open source (!!!), and it won't be distributed in a closed (binary), let alone encrypted form,” de_Tylmarande adds. “And again, that's only a last-resort option if Capcom end up ignoring the issue.”
The game's community is already looking for answers, with recent posts from the publisher filled with replies from users hoping a fix soon arrives. de_Tylmarande, meanwhile, has uploaded a video showcasing the difference between the two different versions of the experience.
care to address this? https://t.co/1C85a0oJZJ
— Ramez @ Monster Hunter Wilds #MHWilds (@Ramez05) January 15, 2026
Capcom has yet to comment on how DLC could impact Monster Hunter Wilds FPS drops on PC. The Mega Man and Resident Evil publisher does have two patches set to arrive through the next few weeks. However, these are pre-scheduled updates and may not combat what de_Tylmarande calls “very poor optimization.”
The first update, which has a January 27 release date, is patch Ver.1.040.03.01, and is at least promised to come with “optimization improvements for Steam-specific processes and options to reduce processing load.”
“To further improve stability and performance across all platforms, additional improvements will be implemented in the Ver. 1.041 update in February 18,” a statement from Capcom says. “We would like to thank everyone who has reported issues and shared feedback. We appreciate your continued support for Monster Hunter Wilds.”
Monster Hunter Wilds launched for PC, PlayStation 5, and Xbox Series X | S February 28, 2025. Its most recent update, Title Update 4, released December 16, addressing other PC- and console-related issues. A roadmap published earlier that month outlined Capcom’s plans to keep the game running smoothly through to spring.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Amazon has announced a Fallout spinoff TV show called Fallout Shelter.
Fallout Shelter is the name for Bethesda’s strategy spinoff in which you manage a vault and its dwellers while under pressure from the wasteland. Fallout Shelter the Prime Video series is a reality competition show along similar lines to Beast Games.
Good morning, prospective Vault Dwellers! In order to best serve you in What Comes Next, we need volunteers for a very real, very scientific opportunity to beta test a better society. Visit this website if you’d like to join Fallout Shelter, a new series full of escalating… pic.twitter.com/hCr0TxmNOn
— FALLOUT⚡️ (@falloutonprime) January 15, 2026
Here's the official blurb on the 10-episode series:
Set inside Vault-Tec’s bomb-proof vaults, Fallout Shelter drops a diverse group of contestants into an immersive, high-stakes world inspired by the games’ signature dark humor, retro-futurism, and post-apocalyptic survival storytelling. Across a series of escalating challenges, strategic dilemmas, and moral crossroads, contestants must prove their ingenuity, teamwork, and resilience as they compete for safety, power, and ultimately a huge cash prize.
Here's the Fallout Shelter program description, from the now open casting call:
Fallout Shelter (working title) is a new reality competition series based on the hit Amazon drama and computer game of the same name. The dwellers (contestants) live together in a top-secret vault, where they will compete in a series of games that tests the seven core attributes from the Fallout world. Strength, perception, endurance, charisma, intelligence, agility and luck (S.P.E.C.I.A.L).
The series will not only test dwellers’ core attributes, but also their loyalty and alliances. It’s a game of power dynamics, popularity and social strategy which will ultimately result in a huge cash prize, but do you have what it takes to be the most S.P.E.C.I.A.L?.
It’s produced by Studio Lambert, the company that’s also behind The Traitors and Squid Game: The Challenge. Amazon MGM Studios and Bethesda Game Studios are also involved. Todd Howard is down as executive producer.
The announcement of Fallout Shelter comes with Fallout Season 2 in full swing. This week’s episode is considered the season’s best yet, and has sparked much debate within the Fallout community.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Clair Obscur: Expedition 33 is once again sweeping award nominations, this time at the Game Developers Choice Awards, where it's been nominated for all but one award.
The organization announced its nominees for the GDC Awards today, with Clair Obscur: Expedition 33 garnering the most by far: eight award nominations out of nine possible awards, including Game of the Year. The only award it did not receive a nomination for was the Social Impact award.
In fact, a few games were present in quite a few categories this year. Ghost of Yōtei received five nominations and an honorable mention, and Blue Prince and Donkey Kong Bananza came away with four nominations apiece.
The Game Developers Choice Awards will take place on Thursday, March 12 at the Game Developers Conference in San Francisco. Unlike previous years, the Independent Game Festival awards, which usually take place on the same day prior to the GDC Awards ceremony, will now take place the day before on Wednesday, March 11.
Though there's been some public debate about whether or not Clair Obscur qualifies as an "indie" game or not, it did not receive any nominations in the IGFs - possibly either due to not being eligible, or simply not being submitted by its studio for consideration in the first place. Baby Steps was the most-nominated game in the IGFs this year with five nominations, including for the Seumas McNally Grand Prize.
Best Audio
Honorable Mentions:
ARC Raiders (Embark Studios), Donkey Kong Bananza (Nintendo EPD / Nintendo), Doom: The Dark Ages (id Software / Bethesda Softworks), Lumines Arise (Enhance / Monstars Inc.), To a T (uvula LLC / Annapurna Interactive)
Best Debut
Honorable Mentions:
ARC Raiders (Embark Studios), Consume Me (Jenny Jiao Hsia), Hollow Knight: Silksong (Team Cherry), The Hundred Line: Last Defense Academy (Too Kyo Games, Media. Vision Inc. / Aniplex), The Roottrees are Dead (Evil Trout Inc.)
Best Design
Honorable Mentions:
Death Stranding 2: On the Beach (Kojima Productions / Sony Interactive Entertainment), Ghost of Yōtei (Sucker Punch Productions / Sony Interactive Entertainment), Kingdom Come: Deliverance II (Warhorse Studios / Deep Silver), The Alters (11 Bit Studios)
Innovation Award
Honorable Mentions:
CloverPit (Panik Arcade / Future Friends Games), Consume Me (Jenny Jiao Hsia), REPO (Semiwork Studios), Sunderfolk (Secret Door / Dreamhaven), To a T (uvula LLC / Annapurna Interactive)
Best Narrative
Honorable Mentions:
Lost Records: Bloom & Rage (DON'T NOD Montréal, DON’T NOD), South of Midnight (Compulsion Games / Xbox Game Studios), The Outer Worlds 2 (Obsidian Entertainment / Xbox Game Studios), The Séance of Blake Manor (Spooky Doorway / Raw Fury)
Best Technology
Honorable Mentions:
ARC Raiders (Embark Studios), Battlefield 6 (Battlefield Studios / Electronic Arts), Hollow Knight: Silksong (Team Cherry), Kingdom Come: Deliverance 2 (Warhorse Studios / Deep Silver), PEAK (Team PEAK / Aggro Crab, Landfall)
Best Visual Art
Honorable Mentions:
Hollow Knight: Silksong (Team Cherry), South of Midnight (Compulsion Games / Xbox Game Studios), Sword of the Sea (Giant Squid), The Midnight Walk (MoonHood / Fast Travel Games)
Social Impact
Honorable Mentions:
Herdling (Okomotive / Panic), Lost Records: Bloom & Rage (DON'T NOD Montréal, DON’T NOD ), PEAK (Team PEAK / Aggro Crab, Landfall), To a T (uvula LLC / Annapurna Interactive)
Game of the Year
Honorable Mentions:
Absolum (Guard Crush Games, Dotemu, Supamonks / Dotemu), BALL X PIT (Kenny Sun & Friends / Devolver Digital), Hades II (Supergiant Games)
Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.
As much as I adore the hand-painted Warhammer 40K guys I have sitting just off to the right side of my desk right now, there's always been one thing they can't do that an RTS like Dawn of War can: moving and fighting and kicking the crap out of each other realistically. I mean, sure, I can smash them together and make cool sound effects. But that can ruin the paint job, and it wouldn't really cut it for a new Dawn of War game. It is, after all, a series known for its brutal kill animations and intense battlefield atmosphere. We got a chance to chat with Thomas Derksen, animation director on Dawn of War 4, about how King Art Games is taking the animations for the characters in this universe that we love to the next level.
Like myself, Derksen recalls the original Dawn of War being a gateway into the larger 40K universe. Watch the video below or read on for what Derksen had to say.
"So the first memory that I have from the game was ... So I didn't know anything about this," Derksen recalled. "I have no idea what Dawn of War is, who Games Workshop was, anything. I just got my hands on the Dawn of War 1 game. The first thing that I saw and that they did different than most other RTS was, I had a squad of guys there. And I could equip them with a range of weapons. I could upgrade them. I could add a sergeant and everything, right? It just felt like I cared so much more about these guys on the battlefield. They're fighting it out. I didn't want to have them killed or get them killed. And I think this is what really taught me on the whole idea.
"And the other thing that I remember from the game was seeing the dreadnought getting hold of one of the ork and then crushing him in his hand, and this is just nothing I ever saw in any game before. And I think it was spectacular to see all of this, the stuff that you ... Back then that you only ever imagined in your head, really play out in real time during a game in a spectacular way. This was just awesome."
Synced kill animations have been around since the beginning of the series. But with Dawn of War 4, King Art wanted to take things even a step further. Any time two units engage in melee, animations can be created procedurally based on their relative heights, weights, and strengths. So it's not just the fatal finishers, but every tense exchange of blows.
"So I think this is one of the main things that kept us busy around here was what we call the combat director," Derksen explained. "The combat director does something very unique. Most people know the sync kill system from all the way back from Dawn of War 1, but what we did is we tried to expand on that and instead have synced combat really. So every action that you see in the game really has a counterpart. So you always see guys fighting it out between themselves. I don't think really any RTS has done anything like this in the past."
And that's no simple feat when 40K features everything from tiny, goblin-like gretchens up to towering astartes dreadnoughts. But King Art is aiming for a system that can even generate synced brawls between some very mismatched opponents.
"Regarding the size differences, we call it power levels really. There is a lot of overlap between certain power levels, but not all of them. So a gretchen will never be able to fight the dreadnought for example, the same way that another dreadnought does. So you have to find actions that fit both sizes. I think we have four power levels in total. So really there's a lot of overlap between certain units, but not all of them. So there's a range of actions that only dreadnoughts versus other dreadnoughts or in some cases versus terminators. So there's a range of actions that only a terminator can use against other terminators, for example.
"But some of them will be able to combine with say a dreadnought or a deff dread or something, right? But gretchens then have their own unique action sets where they would then match up against all the smaller ones like Imperial Guardsmen or sometimes the occasional ork, but most of the time they stick to themselves and are more or less only thrown around by the big guys."
Dreadnoughts and tanks are one thing. But with the storied Dark Angels chapter arriving to reinforce the beleaguered Blood Ravens, we'll be seeing another RTS first in Dawn of War 4 with the appearance of an actual space marine primarch on the battlefield. Lion El'Jonson, recently awakened from an epic power nap, will make an appearance in the campaign mode. And animating such a living legend is a task King Art is taking seriously.
"Already Space Marines are hard to get right from the perspective of an RTS," Derksen admitted. "If you don't think about it, they don't look much bigger than humans, so you have to convey a whole lot more than you would for normal humans. And now the primarch is on a whole different level again, and also he has his own certain characteristics. He has a very wild fighting style in addition to everything that we have seen so far on the space marine. So I think getting that right, this was just a whole lot of challenges all at the same time really."
And it's not just the scale of the units that are creating new challenges this time around. The battles in Dawn of War 4 can get bigger than anything we've seen in the series previously. And for the battlefield to stay readable, the animation system needs to adapt.
"We are a bit more zoomed out in our game," Derksen elaborated. "We want to show more units on the battlefield at the same time. So what we had to do that was a little bit different to what Dawn of War 1 did is we had to introduce a bit more movement throughout all these actions. These combatants, they were dragging one another along and to fight it out on the ground sometimes. As a player, you require a better read on the silhouette to really understand what's going on from the corner of your eye kind of."
Despite what you may have heard, though, in the grim darkness of the far future, there is a bit more than just war. I mean, you also need to build stuff that enables you to do more war. And even in constructing an outpost, Dawn of War 4 includes a lot of faction-specific personality. The orks, for example, actually drop most of their buildings from space in the form of a big pile of junk that somehow organizes itself into something functional.
"What we really did, we knew that we wanted to have this look like a bunch of junk really, like junk being dropped from orbit," Derksen described. "And I think we just went ahead with the physicality behind, okay, how would it look if we dropped a rock from orbit? Like what's the speed? What's the weight that we want to convey? And then we just let it go and see where we ended up, tweaked it a little bit here and there. And I was like, yeah, I think this looks scrappy enough now, so let's use it.
"I think starting with orks set us up to explore certain areas that we didn't fully or couldn't fully commit to with the orks. So for example, for the orks, it needed to feel scrappier. And so weight was kind of a different concern than for space marines, for example. So the ork stuff, it just dropped from the sky. But the space marine stuff, it was dropped there with intention and like with bad intentions. And so we could expand a bit on that idea, right? And for other factions, it was more for the AdMech, for example, wanted to click everything into place a little bit more neatly, for example. The exact opposite from what orks do. So I think orks pretty much provided us with a good enough baseline to expand into certain other areas that interested us."
Needless to say, bringing the 40K universe to life in an RTS is always going to be a monumental task. But for these devs, seeing intricate and interesting moments emerge through this new animation system has given them something to get excited about.
"So we had an immense task ahead of us back then," Derksen recalled. "I don't think anyone really realized in the team how much effort all of this would take. We were all knowing that we were biting off more than we could chew back then, but it was on a whole different level. What I find spectacular and it only hit me recently was I was just watching a scene of Bladeguards fighting it out with a bunch of orks. And you saw the Bladeguard apparently noticing someone approaching from behind and killing them. Other orks are taken from the sides, killing them too. These guys on the battlefield, they start to be aware of their surroundings and you start to see intelligence play out. I hope that players can find these little moments and appreciate them as much as we do here."
The next Life is Strange game will launch this year and be fully revealed next week, publisher Square Enix has confirmed.
An official announcement of the project, widely expected to be titled Life is Strange: Reunion and feature the return of fan-favorite character Chloe, will take place next Tuesday, January 20 at 10am Pacific, 1pm Eastern, or 6pm UK time.
A YouTube stream link is already available for the announcement, which is accompanied by the description: "Separate the real from the rumor... Join us for the exclusive reveal of the next Life is Strange game."
On Facebook, a brief teaser video shows what looks two characters walking by, their faces largely obscured. The second figure then turns their back fully to the camera, showing what looks to be a crow embroidered onto the back.
Certainly, fans suspect these are the Life is Strange franchise's original duo Max Caulfield and Chloe Price. Caulfield returned after a long hiatus as the protagonist of the franchise's previous game, Life is Strange: Double Exposure, which received a mixed reception from fans for its treatment of the pair's relationship.
Max's return in a subsequent sequel was promised at the end of Double Exposure, so it would be no surprise to see her back again here. Exactly how this new game handles Chloe (and explains her presence, depending on players' past choices) remains to be seen, however.
Following last week's early spilling of the game's likely title and plot via the European ratings board, and a string of disgruntled leaks from developers pointing to a troubled development for the franchise behind the scenes, Square Enix's suggestion that fans should tune in to "separate the real from the rumor" feels like an acknowledgement of the series' current situation — but also, hopefully, that it has something promising for fans to move the franchise forward.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social