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Former Xbox Comms Director Larry 'Major Nelson' Hryb Says He's Unlocked a '0G Achievement' as He's Laid Off by Unity

13 janvier 2026 à 18:23

Larry Hryb, better known to legions of fans as Xbox's former communications director Major Nelson, has reported being laid off from his new role at Unity.

In a post on Twitter/X, Hryb shared an image of a zero Gamerscore Xbox achievement pop-up, simply titled "Laid Off!" Over on LinkedIn, meanwhile, Hryb issued a longer post to confirm his departure from Unity, where he has served as Director of Community and Advocacy since June 2024.

"I've always been transparent with this community, so I wanted to share that – like a lot of people in tech and gaming right now – I was laid off from Unity," Hryb wrote today.

pic.twitter.com/k9DNgK6LMN

— Larry Hryb, Gamer Emeritus 📱⌨️🖱️🎮 (@majornelson) January 13, 2026

Prior to Unity, Hryb found fame within the world of video games while serving as the communications boss for Xbox — a role he held for more than a decade, as part of a longer tenure at Microsoft that stretched to over 22 years. Hyrb had helped run the official Xbox podcast and kept a blog of new releases, and frequently appeared on official Xbox livestreams.

Hryb's time at Microsoft came to end in September 2023, however, when he announced he had "decided to take a step back and work on the next chapter of my career." At the time of his departure, Microsoft gaming boss Phil Spencer thanked Hryb for "being a friend, and for everything you've done for our Xbox community and team."

Writing today on his exit from Unity, Hryb said he had "rebuilt their Community and Advocacy Team with a deliberate strategy that created a clearer, more connected experience for creators, developers, and gamers.

"We brought energy back to channels that had gone quiet, restored trust, and showed up consistently where it mattered," he continued. "I elevated Unity's visibility at PAX and key industry events, strengthened relationships, and ensured Unity had a clear voice in the broader conversation."

Writing in response to the news, The Pokémon Company's former legal chief Don McGowan called Hryb's job loss "completely unacceptable" and stated: "You hire a legend, the legend leaves on his own terms if at all, and if he chooses never to leave then THAT’S THE DEAL YOU MADE WITH HISTORY!"

"Well said," replied Jeff Williams, a former Microsoft colleague of Hryb's. "My immediate thought was how poorly it reflected on Unity but you articulated it much better."

As for what's next, Hryb said he was "exploring opportunities where my experience in community leadership, platform strategy, and communications can drive growth at the intersection of hardware, software, and services." Lastly, Hryb said that any company looking to hire could contact him via LarryHryb.com.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

God of War Composer Says He Would 'Be Open to' Revisiting the Franchise

13 janvier 2026 à 18:00

The God of War TV Series is still a ways off, but one of the key players of both the God of War (2018) and God of War Ragnarök video games says he’d be open to continuing his work on that and other God of War projects.

Speaking exclusively with IGN during an interview about his work on the Disney+ series Percy Jackson and the Olympians, composer Bear McCreary said he isn’t completely done with the God of War franchise. I asked McCreary if he'd be interested in expanding his work into other media or if his time on God of War was done.

“I still feel that I am very proud of the work that I've done (with God of War),” McCreary replied. “And if there were an opportunity to expand upon it, I would be open to that.”

McCreary previously said that he felt his work on God of War was “complete,” but now seems open to revisiting the popular video game series in television form. The show is being developed by Sony Pictures Television and PlayStation Productions to stream on Prime Video. The series, which is being helmed by Battlestar Galactica showrunner Ronald D. Moore, will follow Kratos and Atreus as they travel to the highest peak in the nine realms of Norse mythology to spread the ashes of their late wife and mother.

For his part, McCreary said that his experience working on God of War was unique to the many other franchises he’s scored, which include Lord of the Rings, Halo, Star Wars, Marvel, Terminator, and the aforementioned Percy Jackson.

“The great thing about working on these God of War games (is) they are so expansive,” McCreary explained. “I don't think I have written anything musically in the two games and DLC that hasn't been discovered. If anything, I think the more you dig into it, what I hope is evident is how much the team and I (were) always working to just make it better.

“At the end of every one of these massive games, after I've played through it and all I want to do is sleep, I'm like, ‘Here's what we should do next time.’”

McCreary added that working on video games is inherently different from producing music for TV or movies given the interactive nature of the storytelling. “We (were) always pushing the boundaries on God of War,” he said. “For example, in God War Ragnarök we decided to implement a ‘do no harm to melody’ rule. What that means is if (a player is) really doing well in a skirmish or an encounter, you start getting these character themes and it changes depending on who your partner is in the game.

“But let's say it's Kratos's theme. If you win, normally there'd just be a big splash and it would stop. But in Ragnarök, there's the big splash, everything else stops, but that melody completes itself. It sounds simple, but it took thousands of man hours from a half dozen people to be able to do that.”

Beyond God of War, McCreary’s love of gaming runs deep. So much so that he’s itching to write music for a rhythm game.

“I would love to do something like that,” McCreary said. “I'm always looking for interesting projects, interesting people to collaborate with. One of my favorite games from the last generation is Stray. I think I've played it through seven or eight times. And I'm very interested in (indie) and AA gaming. I think there's a lot of experimentation that happens there. And I love the medium. I'm putting it out there.”

Stay tuned later this week for more from our interview with Bear McCreary.

Michael Peyton is the Senior Editorial Director of Events & Entertainment at IGN, leading entertainment content and coverage of tentpole events including IGN Live, San Diego Comic Con, gamescom, and IGN Fan Fest. He's spent 20 years working in the games and entertainment industry, and his adventures have taken him everywhere from the Oscars to Japan to Buenos Aires, Argentina. Follow him on Bluesky @MichaelPeyton

How Warhammer 40,000: Dawn of War 4 Aims to Reignite the Fires of War – IGN First

13 janvier 2026 à 18:00

Warhammer 40,000: Dawn of War has been in hibernation since 2017, and its most recent installment was far from universally well-received. So when King Art Games was handed the task of bringing it back, there were a lot of tricky decisions to navigate and an eager but picky fanbase to face. We recently got to chat with Creative Director Jan Theysen and Senior Game Designer Elliott Verbiest about how the team is calling the shots. (Read on or watch the video interview below.)

It was King Art's previous game, Iron Harvest, that seemed to catch the attention of someone at Games Workshop. And it's not too difficult to see why, if you look at its big, stompy robots.

"So we were working on Iron Harvest, our previous game, an RTS game as well," Theysen recalled. "And that was a Kickstarter game. So we were very open about the development and we showed a lot of stuff we can do with the engine and what we do in terms of art and so on. And as someone at Games Workshop must have seen that and they basically contacted us and asked, 'If we were doing Dawn of War 4, what would you do, basically?' And so we made a little pitch and we sent them over our ideas and the presentation and we didn't really hear back from them a lot. And so we basically thought, okay, that's it, right? It's like, cool that they asked us, basically. And then when Iron Harvest came out and was successful, they basically came back and said, 'Okay, let's talk about it for real.' But you can't really believe it, right? Yeah, well, okay, now they're asking us, but in reality, we're not going to make Dawn of War 4. And then slowly but surely it becomes more realistic and you don't really dare to believe it, right? And then at some point you sign the contract and it's like, holy… it's there. We're doing it."

For many, myself included, Dawn of War was the gateway to the whole Warhammer 40K universe. And King Art hopes this next installment might be as well. It's a sprawling and… sometimes convoluted setting, so that's not exactly a straightforward task.

"It's funny because we hear that a lot, right?" Theysen agreed. "And that was also one of the big things for Dawn of War 4, that a lot of people say, 'Okay, Dawn of War, yes, that was like the first time I really interacted with Warhammer.' And so for us, it was very important to basically make a Dawn of War 4 that is of course for fans, but also a potential entry point for someone who's new.

"Yeah. I think I remember basically how I felt when I played Dawn of War for the first time and it was like, okay, super cool, but also I don't understand a lot, right? But I understood enough so the game was fun. It was not like I had to know what all the different weapons do or something like that. It was more like, okay, I can figure it out. And I think that is also the approach we take for Dawn of War 4, which is basically without any prior knowledge of Warhammer, you still need to understand what the factions are about, what the units are about. You won't understand all the different weapons and equipment and all of that, but it's fine, you can figure it out."

Taking the brutal, aggressive Orks as an example, the goal with the design of the whole faction is that you should naturally be able to figure out how to play without knowing a ton about their lore or having to have it spelled out for you. But those of us who have been living part of our lives in this universe for years should still have stuff to get excited about.

"We don't really tell the players, if you play Orks, you should have a lot of units and a lot of buildings and just have this explosive expansion," Theysen explained. "It just kind of feels natural to play that way, right? Because buildings are cheap, units are cheap, you lose a lot, so you build a lot ... We make sure that even if the people don't know what Orks are about, they can still play them correctly, basically."

"I think that's actually one of the main appeals for the Warhammer 40K universe is that enormous breadth and depth of things that you can potentially learn," Verbiest added. "It's definitely one of the things that attracted me to it was that, okay, sure, of course there is a surface level understanding of it that you can introduce to the games, for example, through a story or a campaign that kind of gets you into that world essentially. But there's so much more to it. And I think that that promise of, hey, there's much more going on beneath the surface, I think is what attracts so many fans to it. And I think that's also how you can serve both fans old and new is that you introduce a story, something to help onboard players into this world, but you have enough detail and other things within that, that signal to more established, more veteran fans of the universe, hey, we are aware of this and we speak the same language. We have the same understanding here."

Deciding what Dawn of War 4 was going to be in context of the previous entries was a judgment call all its own.

But even within the Dawn of War envelope, there are different players bringing different expectations to the table. Dawn of War 1 was more of a traditional basecraft RTS. Dawn of War 2 put the focus more on upgrading a few elite squads, almost like an RPG. And Dawn of War 3 was… well, I try not to think about it too much. But even it had its fans, apparently. So deciding what Dawn of War 4 was going to be in context of the previous entries was a judgment call all its own.

"I mean, that was definitely one of the big questions at the beginning, right?" Theysen said. "What is a Dawn of War game, right? Because Dawn of War 1 and 2, at least everybody here at the company really loves, but they're very different games. And you can say, okay, maybe we can make a kind of best off of both of those. But we're not sure that that actually works. And so in the end we said, okay, we have to go with one of them. And we said ultimately, okay, let's go a little bit back to the roots, right? Let's do Dawn of War 1, or our version or our interpretation of Dawn of War 1. Let's see if something from Dawn of War 2 or even 3 works with that. And if it does, sure, then let's put it in. But Dawn of War 1 was clearly our guiding star."

"And it's really interesting because that also informed a lot of the gameplay and design decisions that we made as well," Verbiest elaborated. "The real time strategy genre is also something that has very different market segments or different audiences that have very different, sometimes conflicting needs. And I think that having that clarity of vision of, we want to go for Dawn of War 1 and how people felt about that definitely also informed a lot of the choices that we made as to what kind of parts of the game are we focusing on. So that's why we have this emphasis on the campaigns as kind of like our flagship feature, as well as having all these fantastic cinematics and CGIs that we then have then to inform that story. Because that's something that I think a lot of people were missing from the genre for quite a while."

And storytelling is poised to be front-and-center for Dawn of War 4. While many RTSes have led with a competitive multiplayer mindset, King Art is putting a lot of emphasis on their dynamic campaigns and the single-player experience.

"Because that is like the first big decision we made was basically, okay, if we do a Dawn of War 4, we want four factions back and not only three," Theysen continued. "And if we have four factions, we really would like to tell a story for each of the factions, right? And then all of the four campaigns have this overarching story, basically. And for us, that just felt like a natural thing we wanted to do because we like campaigns, we know that a lot of RTS players like campaigns, and so let's really focus on that. And then we made our lives even harder because we decided, okay, let's maybe also have the campaigns be a little bit non-linear. So there are things like, you can pick which of the Ork bosses you want to play, for example. Or there are missions that are mutually exclusive or things that you can optionally do and so on. And so for us, it's like this: the campaign is like the heart of the whole thing and that has to work. But of course, then also we have multiplayer and we have Last Stand and so on."

If you're interested to hear more about the nonlinear aspects of the Ork campaign, keep an eye out for our hands-on preview later this month. Then be sure to check out all of our other Dawn of War 4 coverage as part of IGN First, including the Ork cinematic trailer. And for everything else, keep it right here on IGN.

The HP OMEN 45L Gaming PC with RTX 5090 GPU and 64GB of DDR5 RAM Drops to $3,708

13 janvier 2026 à 18:00

If you were to purchase a standalone Nvidia GeForce RTX 5090 graphics card today, you'd be paying $3,000 or more. Why not just get a complete RTX 5090 prebuilt gaming PC for a similar price? HP is currently offering its flagship OMEN 45L RTX 5090 gaming PC for just $3,708 when you add this keyboard and mouse combo to the same order. This is by far the least expensive RTX 5090 prebuilt right now; everything else is closer to $5,000 and up. It even includes 64GB of DDR5-5600MHz RAM, which alone probably costs close to $700 in today's outrageous DRAM market.

HP Omen 45L RTX 5090 Prebuilt Gaming PC for $3,708

Follow the directions below to properly configure this PC:

  1. Add the OMEN 45L RTX 5090 Gaming PC to your cart
  2. Add the HP 150 Keyboard/Mouse combo to your cart
  3. Proceed to cart and a 10% discount should automatically apply
  4. Final price will be $3,707.98 (plus taxes) and free delivery

The RTX 5090 is the most powerful graphics card ever

The Nvidia GeForce RTX 5090 has emerged as the most powerful consumer GPU on the market. Although with this generation Nvidia has prioritized software updates, AI features, and DLSS 4 technology to improve gameplay performance, the 5090 still boasts an impressive 25%-30% uplift over the RTX 4090 in hardware-based raster performance. If you want the absolute best performance for your gaming PC, there is literally no other option from any other brand.

The Omen 45L is HP's Flagship Gaming Chassis

The OMEN 45L is HP's roomiest chassis with plenty of cooling in the form of four 120mm fans for system airflow and an additional 240mm or 360mm all-in-one liquid cooling solution for the CPU enclosed in its own "Cryo Chamber" at the top of the case. This PC is equipped with a generous 1,200W 80Plus Gold power supply and current-gen components like an Intel Z790 motherboard, Kingston FURY DDR5-6000MHz RGB memory modules, and a WD Black M.2 SSD. The chassis itself looks great with its blend of steel and tempered glass and RGB lighting. Although it certainly exudes a very premium feel, it doesn't scream "gamer" like some other PC cases.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Battlefield 6 Season 2 Delayed to February as EA Tackles Community Feedback With an Extended Season 1

13 janvier 2026 à 17:33

EA and Battlefield Studios have announced the Battlefield 6 Season 2 release date has been delayed as it works to address community feedback with an extended Season 1.

The team behind last year’s new Battlefield game announced a delay for the long-awaited new season with an enigmatic Season 2 trailer and blog post. The trailer itself is only seven seconds long, showing a gas mask emerge from green smoke before promising a Battlefield 6 and REDSEC Season 2 release date of February 17.

Escalating the fight with new threats on the battlefield.

Season 2 begins February 17. pic.twitter.com/fGMegJJuTj

— Battlefield (@Battlefield) January 13, 2026

"This revised launch has been implemented to allow extra time to further develop and refine Season 2 as a result of community feedback," a message from the developers says.

It’s a nearly one-month late start for the next wave of content for the troubled shooter, which had previously been scheduled to deliver new maps, modes, updates, and more January 20. With Battlefield 6 Season 2 now set to launch mid-February, players have been told to expect a Season 1 extension update to arrive January 20 in its place. EA and BF Studios say the decision was made to “further polish and refine Season 2” in order to “keep our promise” of providing worthwhile content updates for all.

“We are also reinforcing Battlefield Labs as the public preview for future game updates in the late stages of development,” the message says. “Both the Season 1 extension and the use of Battlefield Labs will set the foundation for new and exciting content throughout our live seasons, including what will come in Season 2.”

More details on Battlefield 6 Season 2 will arrive in February, with a “greater 2026 roadmap” for both it and REDSEC set to follow “in the near future.” In the meantime, the Battlefield 6 Season 1 extension is still said to give players some of the balance tweaks and new content they’ve been begging for in recent weeks. BF Studios tells players to expect detailed patch notes prior to the extension's release date next week, teasing the update will include a showcase of Portal community experiences, severeal double XP periods, and free daily login rewards to help with the wait.

Perhaps the most substantial addition coming with the Battlefield 6 Season 1 extension is the Frostfitre Bonus Path, which is launching January 27. Free rewards include a Hardware XP boost, a vehicle skin, and other customization items, with battle pass owners also able to earn a new weapon package, a career XP boost, and more. Progress on the Frostfire Bonus Path is made conurrently with with the Season 1 battle pass and is said to require 110 Bonus Path points to fully complete. Frostfire Bonus Path points will also be earned via weekly challenges, not Bonus Challenges like what was seen in previous Bonus Paths.

A Valentine's Day event is also set to arrive in Battlefield 6 during the extended Season 1. Details about what it includes outside of the promise of double XP weekends and daily login rewards are under wraps for now, with EA only telling players to keep an eye on its social media pages for any and all updates.

"Moving forward together, we look forward to continuing our conversations with you, the Battlefield community, both in-game and across our official channels," the message signs off. "Again, thank you for being a part of our community and joining us for the future of this franchise, starting with our next update on January 20, 2026."

We checked in on Battlefield 6 earlier this month and found that a lack of content updates, communication from BF Studios, and a disappointing end with Season 1: Winter Offensive seemed to have caused its recent drop off in player interest. Contributing to an increase in negative user reviews was controversy involving EA's alleged use of generative AI material. Now, it seems players are simply waiting with bated breath to see if Battlefield 6 will be able to regain the momentum it had following its October 10 launch for PC, PlayStation 5, and Xbox Series X | S.

Despite its late 2025 troubles, Battlefield 6 came out swinging at launch. In late December, that success had some analysts believing the latest installment in the EA shooter series could emerge above Call of Duty as the best-selling game of the year.

Battlefield fans waiting for Season 2 and the Season 1 extension are currently still in the throes of the Winter Offensive update, which launched December 9. It came with snowy versions of some familiar locations after both the Rogue Ops and California Resistance updates for Season 1 each included one brand-new map to explore.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Jennifer Lawrence Teases and Basically Confirms Return to Hunger Games Franchise in Sunrise on the Reaping

13 janvier 2026 à 17:26

Looks like the Kat(niss) is officially out of the bag. Jennfier Lawrence was previously reported to be joining the cast of the upcoming Hunger Games prequel film, Sunrise on the Reaping — but now, the actress has all but seemingly confirmed her participation in the project herself.

On a recent episode of journalist Josh Horowitz’s podcast Happy Sad Confused, the host mentioned Francis Lawrence, the director of all of the Hunger Games films thus far minus the 2012 original. Horowitz said that Lawrence and JLaw should have a chat, since he is also in the director’s chair for Sunrise on the Reaping.

“Maybe we already have,” Lawrence teased. That gave Horowitz the runway to respond: “If you believe everything on the internet.”

“Oh yeah, it is out on the Internet, isn’t it?” Lawrence replied, hinting at the reports from last month about her and costar Josh Hutcherson, who plays her character Katniss Everdeen’s love interest Peeta Mellark, joining the cast. Horowitz then followed up, “So I should see that Hunger Games movie is what you’re saying?” The actor gave the podcaster a subtle smile and confirmed, “Yes. Yeah.”

Lawrence, who won an Oscar for her work in the 2012 film Silver Linings Playbook, starred in the first four films of the franchise, with her last appearance on screen as Katniss coming in The Hunger Games: Mockingjay — Part 2.

As far as her and Hutcherson’s return goes, there’s no official word on how their characters will be incorporated into the film, as it takes place 24 years before the original trilogy starts. However, fans have speculated that Katniss and Peeta will show up at the end of the film because the book the upcoming film is based on has a present day epilogue that features both characters listening to former victor and close friend Haymitch Abernathy (played by Woody Harrelson in the films) recount his own story of competing in the Games.

Francis Lawrence returns to direct the upcoming film from a script by Billy Ray. The film stars Joseph Zada as Haymitch Abernathy alongside Mckenna Grace as Maysilee Donner, Jesse Plemons as Plutarch Heavensbee, Ralph Fiennes as Coriolanus Snow, Kieran Culkin as Caesar Flickerman, Elle Fanning as Effie Trinket, and Maya Hawke as Wiress.

Sunrise on the Reaping is set to arrive in theaters on November 26.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Peter Jackson Says He'll Never Release a Lord of the Rings 'Extended-Extended Cut,' So RIP to My Dreams of Seeing Arwen Fighting at Helm's Deep

13 janvier 2026 à 17:14

Lord of the Rings director Peter Jackson has said he will never release an "extended-extended cut" of the trilogy despite still having "bits and pieces" left to add.

While the trilogy's Extended Editions add hours of extra material, fans have long known that even more was shot and never released — and have remained hopeful of an even longer, ultimate cut eventually seeing the light of day.

Unfortunately, speaking with Empire, Jackson has now ruled this out. Despite acknowledging that "bits and pieces" of unused footage exist, a full re-release of the films with this in would just "be disappointing," the director has said.

"Are there great scenes that we never used? The answer is no," Jackson said. "There are bits and pieces, I guess. But if you did an extended-extended cut, or whatever it will get called, it would be disappointing.

"It would be the extended cut with a few extra seconds of something here and there. It wouldn’t be worthwhile doing."

Famously, Arwen was once set to feature in The Two Towers' big fight sequence at Helm's Deep, and actress Liv Tyler shot scenes dressed in battle regalia. Ultimately, the plotline was cut as it would have deviated too far from the original story, and the footage has never officially been released.

Further cut Arwen footage included a flashback scene showing her meeting with Aragorn, giving viewers a chance to see Viggo Mortensen without a beard.

Other cut scenes include a sequence where Lothlórien is attacked by orcs, originally intended for Fellowship of the Ring, and shots of Éowyn fighting Uruk-hai in the Glittering Caves, trimmed from The Two Towers. And yes, the notoriously-long epilogue from Return of the King was once even longer, with scenes showing Legolas and Gimli, as well as the wedding of Éowyn and Faramir.

Could some of this footage still be released somehow, even as not part of a new, extended-extended cut? On this, Jackson sounded more hopeful, saying he'd like to revisit the making of the trilogy one day in a fresh documentary that could contain unused material. "But to this day, I haven't persuaded [the studio], because obviously it's a big undertaking," he concluded.

Jackson is returning to Middle-earth as a producer on the upcoming The Lord of the Rings prequel The Hunt for Gollum, which is due for release next year on December 17, 2027. Frodo actor Elijah Wood — who looks likely to reprise his role on the project — previously praised the movie for reuniting Jackson Jackson with his Middle-earth scriptwriting team Fran Walsh and Philippa Boyens, as well as Gollum actor Andy Serkis, who is set to both star in and direct the film.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

LEGO's Massive $650 Pokémon Set Is Already Sold Out

13 janvier 2026 à 16:23

It’s only been one day since the upcoming Pokémon LEGO sets went up for preorder, but the most expensive one has already sold out. Preorders for the $650 Venusaur, Charizard and Blastoise LEGO set are now unavailable — though you can still preorder the Eevee and Pikachu and Poké Ball sets, which are considerably less expensive. If you were hoping to grab the pricy set, however, all hope is not lost. It will be available to order again at release, on February 27.

That’s the day all three Pokémon LEGO sets will ship. These are the first Pokémon-themed sets LEGO has ever produced, and demand appears to be high. All three sets are currently exclusive to the LEGO Store, so that’s your only retailer option if you’re interested in purchasing them.

If it stays in stock, purchases of the Venusaur, Charizard and Blastoise set will also come with the Kanto Region Badge Collection set as a free Gift With Purchase. And if you’re a LEGO Insider (you can sign up here for free) with 2,500 loyalty points to spare, you’ll be able to exchange those points for a Mini Pokémon Center set starting February 26.

By the way, if you’re interested in ordering the Venusaur, Charizard and Blastoise set, you might want to set a reminder for 12 a.m. Eastern Time on February 27. Midnight is when new sets come available, and sought-after sets like this often don’t stay in stock for long. You’ll want to get your order in as soon as possible to ensure you get one.

The year is young, but it's already shaping up to be an exciting year for LEGO fans. A whole bunch of awesome LEGO sets released in January already, and a number of cool upcoming sets have been announced. Four LEGO Batman: Legacy of the Dark Knight sets are coming out in March alongside the release of the video game. March is also when the first three LEGO Smart Play Star Wars sets will be available, featuring interactive features that have never been possible before in LEGO sets.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

Monarch: Legacy of Monsters Season 2 Trailer Introduces the Debut of Titan X Into the Monsterverse

13 janvier 2026 à 16:00

Apple TV has released a new trailer for Monarch: Legacy of Monsters Season 2, and it’s a big one.

The teaser introduces the debut of “Titan X,” a brand new Titan that expands Legendary’s Monsterverse and gives Kong and Godzilla something even bigger to worry about.

For the uninitiated, Legendary’s Monsterverse began with 2014's Godzilla film and continued through 2017’s Kong: Skull Island, 2019’s Godzilla: King of the Monsters, 2021’s Godzilla vs. Kong, and most recently Godzilla x Kong: The New Empire, the franchises’ highest-grossing installment and the highest-grossing Godzilla film of all time. Sequel Godzilla x Kong: Supernova is set to release in 2027. The Monsterverse has made over $2.5 billion at the global box office.

TV show spinoff Monarch: Legacy of Monsters, meanwhile, sits within the Monsterverse, taking place in the 1950s and half a century later, with the story revolving around Army officer Lee Shaw (played by both Kurt Russell and Wyatt Russell). Season 2 will see Kurt and Wyatt reprise their roles alongside Anna Sawai, Kiersey Clemons, Ren Watabe, Mari Yamamoto, Joe Tippett, and Anders Holm. It includes 10 episodes, with the first going live on February 27 followed by one episode every Friday until May 1, 2026.

Here’s the official blurb on Titan X:

In addition to Kong, Season 2 will feature Godzilla and introduce a new Titan: the enigmatic Titan X, now officially on the loose. Titan X isn’t just another monster; it’s a living cataclysm. When its massive bioluminescent form breaks the surface of the ocean, the world seems to hold its breath. In Monarch: Legacy of Monsters Season 2, Titan X stands at the center of the mystery — an ancient force emerging from the deep, its purpose uncertain, its power unmatched, its awe and terror in equal measure. Additional Season 2 guest stars include Takehiro Hira, Amber Midthunder, Curtiss Cook, Cliff Curtis, Dominique Tipper, and Camilo Jiménez Varón.

And here’s what to expect from Season 2:

Season 2 will pick up with the fate of Monarch — and the world — hanging in the balance. The dramatic saga reveals buried secrets that reunite our heroes (and villains) on Kong’s Skull Island, and a new, mysterious village where a mythical Titan rises from the sea. The ripple effects of the past make waves in the present day, blurring the bonds between family, friend and foe — all with the threat of a titan event on the horizon.

Apple TV recently announced plans for multiple series set within the Monsterverse featuring both new and fan-favorite Titans. The first spin-off is a new untitled Young Lee Shaw prequel with Wyatt Russell reprising his role as Colonel Lee Shaw.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Marvel Just Started an Avengers: Doomsday Countdown Clock Livestream and Thousands Are Watching the Seconds Tick Down

13 janvier 2026 à 15:57

With the release of Avengers: Doomsday's fourth teaser trailer now online, Marvel has begun a live countdown clock to the movie's release on YouTube that's set to run for more than 11 months.

Avengers: Doomsday will arrive in theaters on December 18, and you can now watch the months, days, hours, minutes and seconds tick down alongside other fans. Will anything else happen on the stream? You'll just have to tune in and find out — and more than 5,000 fans are currently watching at the time of writing.

The launch of today's countdown clock does seem to suggest that Marvel is done releasing its weekly Avengers: Doomsday trailers, which have arrived in theaters (and leaked online) before their official release via Marvel's YouTube channel.

Those four trailers — initially attached to Avatar: Fire and Ash — have given fans a first look at the movie's big players in action, though revealed relatively little about the overall plot. And, notably, Doctor Doom himself, played by Robert Downey Jr., has remained under wraps.

Only one additional cast member was confirmed throughout the four trailers: Chris Evans, whose return as Steve Rogers prompted some controversy from fans who believe Marvel has run out of fresh ideas. (It's fair to assume Hayley Atwell will return as his beau Peggy Carter, too.)

Subsequent weeks saw a glimpse at the previously-confirmed Thor (Chris Hemsworth), then a peek at some of the returning X-Men, including Magneto (Ian McKellen), Charles Xavier (Patrick Stewart) and Cyclops (James Marsden), before today's trailer which features the Wakandans and Fantastic Four's The Thing.

Fans had hoped for a fifth trailer to arrive in theaters today, but as of yet there's no sign, and the countdown clock may signify a wait for more (until the Super Bowl on February 8, perhaps).

Of course, this isn't the first lengthy livestream from Marvel to advertise the impending arrive of Avengers: Doomsday. Last year, the movie's gargantuan cast list was revealed via the now-infamous 'chair stream' which revealed all of Doomsday's main players via their names written on the back of chairs, in a long line within a cavernous aircraft hanger. At the end, after hours of wait, sat Robert Downey Jr. himself. Could he pop up again via the countdown clock?

At the time of writing, 11 months, four days and a little over 14 hours remain until Avengers: Doomsday's launch. Excited yet?

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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