Some of my favourite ever dungeons feature in this enormous and absurdly cheap tabletop RPG bundle
Marvel Studios has officially released the fourth teaser trailer for Avengers: Doomsday after it leaked online last week.
The trailer, below, shows off the returning Wakandans. We see Shuri as Black Panther, King M'Baku, Namora, and Namor, with Shuri talking seriously about what sounds like the coming battle with Doctor Doom.
The trailer begins with Shuri saying she’s lost everyone that mattered to her (see the events of Black Panther 2). Then, as we switch to a look at Namor, she adds: “a king has his duties to prepare our people for the afterlife. I have mine.”
We then get a moment of comedy with a surprise appearance from a beardless Ben Grimm / The Thing in full The Fantastic Four costume meeting M'Baku. M'Baku introduces himself as “King M'Baku, of Wakanda.” Grimm replies: “Ben, Yancy Street, between Broome and Grand.” The trailer ends with the line, 'The Wakandans and The Fantastic Four will return in Avengers: Doomsday.'
December 18, 2026. #AvengersDoomsday pic.twitter.com/J4RATrIH7e
— Marvel Studios (@MarvelStudios) January 13, 2026
The trailer poses a number of questions. Where does this meeting between the Wakandans and The Thing take place? Is Ben Grimm alone here, or with the other members of The Fantastic Four? How did The Thing come to be in the same universe as the Wakandans? And why are they teaming up in the first place? Surely Robert Downey Jr.’s Doctor Doom is at the heart of the answers.
It's worth remembering that last year's Thunderbolts movie teased the arrival of The Fantastic Four in the main MCU universe, when we see The New Avengers, as they're now called, spot an interdimensional spaceship donning the Fantastic Four’s logo head their way. The Fantastic Four: First Steps, meanwhile, ended with Doctor Doom appearing to kidnap Franklin Richards, the son of Reed Richards and Sue Storm.
This fourth teaser follows last week's release of the X-Men trailer, which had also leaked beforehand. The Avengers: Doomsday trailers have so far followed the same pattern: leak online, release in theaters ahead of Disney's Avatar: Fire and Ash for a week, then run officially online. So far, we haven't had a fifth trailer leak, so perhaps this is it now for the teasers, at least for the time being.
The Avengers: Doomsday hype train kicked off with the Steve Rogers / Captain America teaser, which shows Chris Evans’ character holding a baby, presumably his child with Peggy Carter. This was followed by the Thor trailer, which shows Chris Hemsworth's Asgardian caring for his adopted daughter, Love. The teaser shows Thor (this time with the short-haired look from the much-loved and hugely successful Thor Ragnarok) pray to his father, Odin (played by Anthony Hopkins in the MCU), calling for the “strength of the All-Fathers” so he may “fight once more… defeat one more enemy and return home to her.”
The Wakandans teaser follows a similar theme, with an ominous tone set out by Shuri that, alongside the meeting with The Fantastic Four, suggests a preparation for a significant battle that has our heroes really worried.
Avengers: Doomsday, meanwhile, is due out December 18, 2026.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Games Workshop has addressed the long wait for Henry Cavill’s Warhammer 40,000 Cinematic Universe, insisting that Amazon is in control of the delivery of the adaptation.
Former Superman actor and Warhammer 40,000 lover Henry Cavill is set to star in and executive produce the live-action Warhammer 40,000 adaptation for Prime Video.
Cavill's Warhammer 40,000 Cinematic Universe is shrouded in mystery, and Games Workshop itself has cautioned fans not to expect to see anything of it for some time. But it is now over three years since Games Workshop’s deal with Amazon was announced, and fans have yet to see anything of it, or hear anything tangible about it.
In its latest financial results (the long and short of it is that Games Workshop is doing tremendously well and making loads of money), CEO Kevin Rountree addressed the elephant in the room: just what is going on with the Amazon stuff?
“We continue to work on some exciting projects that will bring Warhammer to screens like never before,” Rountree said, keeping his cards close to his chest. “Our live action endeavour is still in development with our partners: Amazon MGM Studios, Henry Cavill and Vertigo. It is the nature of these things to take several years, and while we wish we could tie down a release the way we can with our core business, the reality is that, as with any licensing deal, delivery is not in our control. We leave it to our partners to manage their own businesses.”
That doesn’t help fans much, to be honest. But at least we know the project is still in the works and hasn’t been lost to the Warp. Fans have spent the last few years in a state of enduring excitement about the prospect of finally seeing Warhammer 40,000 brought to life in live-action form across films and TV shows — and with Cavill steering the ship, they’re confident it will be done right. Hopefully we'll get some details, including who Cavill himself will play, soon.
However, condensing the vast scope of Warhammer 40,000 into films and TV shows while sticking to a reasonable budget may prove a challenge. Warhammer 40,000 is a highly detailed setting with multiple factions, thousands of years of war played out on a galactic scale, and, at the heart of it all, enormous Space Marines who often fight against even bigger monsters. We’re talking space battles that can last hundreds of years, gargantuan land battles that can consume entire planets, and the Warp, a place so unknowable that it can be pretty much anything you can imagine.
In that context, what story will Cavill tell? Does it need to be more grounded than a big galactic epic? We’re left with scraps to mull over, such as recent comments from Dan Abnett about NDAs and upcoming books.
In June last year, Cavill himself touched on the “complexity” and “trickiness” of adapting the Warhammer 40,000 IP. But, he insisted, he’s loving the challenge, which for fans will be great to hear. Bringing Warhammer to life "is a dream come true," Cavill said, "but it's different from what I've done before, in the sense I haven't had my hand on the tiller of things before. It's wonderful doing that. It is a tricky IP, and a very complex IP, and that's what I love about it. The challenges that come with putting this on the page in a way that is doing justice to that complexity, that trickiness, and that nuance, is a challenge I'm enjoying enormously."
However, Rountree did have one solid bit of news to deliver: a standalone Warhammer Age of Sigmar episode is in the works. Age of Sigmar is the fantasy portion of the Warhammer universe, as opposed to Warhammer 40,000's far future setting. This new episode follows on from the hugely popular Warhammer 40,000 episode for Amazon’s animated anthology series Secret Level, which starred Titus from Space Marine 2.
And it sounds like there’s more to come from a potential Secret Level Season 2. “After a successful collaboration with Amazon MGM Studios and Blur for Secret Level (a high-end animated anthology show), we are now meeting with writers to determine our next step to continue the momentum gained from that episode,” Rountree said.
“In the meantime, work is almost complete on a standalone Warhammer Age of Sigmar episode. Again, for Prime Video. We will update you further when we have more significant milestones to share.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Scalpers are already reselling their LEGO Pokémon set pre-orders on eBay, with numerous instances of the limited edition Kanto Region Badge Collection having been sold on for hundreds of dollars in profit.
As with any hotly-anticipated product announcement, eBay listings have now flooded the online auction site. Just 24 hours on from yesterday's LEGO Pokémon reveal, all of the LEGO Pokémon range's toy sets are now available to buy for more money than they're worth.
There's no suggestion that the core range, which consists of three sets, will sell out. Still, scalpers seem to be preying on baseless fears that it might (or may at least be hard to find while LEGO produces more stock).
That said, there is particular interest around the Kanto Region Badge Collection set, which is a limited edition free gift. And here, offers are already being listed for upwards of $400.
The Kanto badge collectible is only available with the LEGO Pokémon range's expensive $600 Venusaur, Charizard, and Blastoise set, and like all LEGO Gifts with Purchase sets, likely won't be made available separately in large numbers.
IGN has seen numerous listings for the Kanto badge set on eBay at $400, or combined with the Venusaur, Charizard, and Blastoise set for $1,250, double that set's recommended retail price.
Incredibly, eBay's list of sold items shows one of these combined offers being snapped up today for $1,100, with various others going for between $750 to $1,000. On its own, the Kanto Region Badge gift has been sold for up to $245.
The LEGO Pokémon range is led by the Pikachu and Poké Ball set, which at 2050 pieces will cost $199.99. As with the other sets in LEGO's first Pokémon wave, it is available to pre-order now ahead of its March 1 launch, with an early release to VIP members on February 27. As reported yesterday, feedback to the set has been mixed, however.
Feedback on the range's other two sets has been far more positive, however, with the 587-piece Eevee set ($59.99) and 6838-piece Venusaur, Charizard and Blastoise ($649.99) seeing praise. Interestingly, these sets do not contain any Smart Play elements such as the Smart Brick, which LEGO announced last week and told IGN was "here to stay" as a major part of the company's future.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Warhammer maker Games Workshop has banned the use of AI in its content production and its design process, insisting that none of its senior managers are currently excited about the technology.
Delivering the UK company’s impressive financial results, CEO Kevin Rountree addressed the issue of AI and how Games Workshop is handling it. He said GW staff are barred from using it to actually produce anything, but admitted a “few” senior managers are experimenting with it.
Rountree said AI was “a very broad topic and to be honest I’m not an expert on it,” then went on to lay down the company line:
"We do have a few senior managers that are [experts on AI]: none are that excited about it yet. We have agreed an internal policy to guide us all, which is currently very cautious e.g. we do not allow AI generated content or AI to be used in our design processes or its unauthorised use outside of GW including in any of our competitions. We also have to monitor and protect ourselves from a data compliance, security and governance perspective, the AI or machine learning engines seem to be automatically included on our phones or laptops whether we like it or not.
“We are allowing those few senior managers to continue to be inquisitive about the technology. We have also agreed we will be maintaining a strong commitment to protect our intellectual property and respect our human creators. In the period reported, we continued to invest in our Warhammer Studio — hiring more creatives in multiple disciplines from concepting and art to writing and sculpting. Talented and passionate individuals that make Warhammer the rich, evocative IP that our hobbyists and we all love.”
Games Workshop owns and operates a number of hugely popular tabletop war games, including Warhammer 40,000 and Age of Sigmar. Its core business is selling miniatures and box sets that are used by fans to play these games, but there are a number of other creative aspects of the hobby that Games Workshop invests in, such as book selling, art sales, and animation production.
Last month, Displate was forced to deny that one of its pieces of official Warhammer 40,000 artwork was the product of generative AI, insisting “red flags” spotted by fans were the result of human error.
The Warhammer 40,000 setting is in many ways built upon the evocative and enduring art drawn by the likes of John Blanche, who shaped its "grimdark" aesthetic alongside other key Games Workshop staff. This official, human-made Warhammer 40,000 artwork is beloved by fans, most of whom take a dim view of the mere whiff of generative AI “art” sold or released in any official capacity by either Games Workshop itself, or its partners.
Indeed, Games Workshop sells expensive Warhammer 40,000 ‘codex’ rulebooks that are packed with stunning official art as well as lore. Any suggestion that this art was created either in part or entirely by generative AI tools would likely cause a community uproar.
Games Workshop’s ban on AI is in contrast to some entertainment companies, some of whom have gone all-in on the tech despite various backlashes to their use. The CEO of Genvid — the company behind choose-your-own-adventure interactive series like Silent Hill Ascension — has claimed "consumers generally do not care" about generative AI, and stated that: "Gen Z loves AI slop."
EA CEO Andrew Wilson has said AI is "the very core of our business," and Square Enix recently implemented mass layoffs and reorganized, saying it needed to be "aggressive in applying AI." Dead Space creator Glen Schofield also recently detailed his plans to “fix” the industry in part via the use of generative AI in game development, and former God of War dev Meghan Morgan Juinio said: "... if we don’t embrace [AI], I think we’re selling ourselves short.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Stellar Blade director and CEO of Shift Up Hyung-tae Kim has stated that without the use of AI, developers in smaller nations will struggle to keep up with studios in places like the U.S. and China.
As first reported by GameMeca, and picked up by Automaton, Kim addressed attendees at South Korea's 2026 Economic Growth Strategy event and said that countries like China have an overwhelming advantage due to the sheer number of staff it can throw at video game development.
"We devote around 150 people to a single game, but China puts in between 1,000 to 2,000. We lack the capacity to compete, both in terms of quality and volume of content," Kim said (via machine translation).
Using AI will not result in job losses, Kim insisted, but instead make employees more valuable, as "one person can perform the work of 100 people." This week, Shift Up gifted its 300 staff an Apple Watch, AirPods Max, and a $3,400 cash bonus. A sequel, Stellar Blade 2, is in development, as well as Project Spirits, to be published by Level Infinite.
AI is, of course, a huge topic in gaming right now, with numerous companies forced to issue statements confirming they have not used AI to create games or the marketing materials that promote them. Just yesterday, January 12, we reported that Nintendo denied allegations that it used AI-generated imagery to advertise its new My Mario children's toy range, while last month, a Fortnite artist was forced to defend their work after fans suggested numerous images found within the game's new season were AI-generated, including a suspicious-looking poster showing a character in a hammock with an odd number of toes.
In November 17, Assassin's Creed publisher Ubisoft had to remove an image found within Anno 117: Pax Romana that contained AI-generated elements after fans complained, and Call of Duty: Black Ops 7 players complained about suspected AI-generated images they had found across the game, following a trend of AI-Ghibli images from earlier this year. The Alters developer, 11 Bit Studios, and Jurassic World Evolution 3 developer, Frontier Developments, have similarly faced fan backlash.
More recently, Baldur's Gate 3 developer Larian was embroiled in a genAI controversy of its own following the announcement of its next game, Divinity. It's since pullled back somewhat from using the tech.
Opinion on the use of AI in games continues to divide studios and their fans, with some vehemently against its use, while others claim it's an inevitable part of the future. Rockstar co-founder and former Grand Theft Auto writer Dan Houser recently likened AI to mad cow disease, but the CEO of Genvid — the company behind choose-your-own-adventure interactive series like Silent Hill Ascension — has claimed "consumers generally do not care" about generative AI in games, and stated that: "Gen Z loves AI slop."
EA CEO Andrew Wilson has said AI is "the very core of our business," and Square Enix recently implemented mass layoffs and reorganized, saying it needed to be "aggressive in applying AI." Dead Space creator Glen Schofield also recently detailed his plans to “fix” the industry in part via the use of generative AI in game development, and former God of War dev Meghan Morgan Juinio said: "... if we don’t embrace [AI], I think we’re selling ourselves short.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Xbox studio Ninja Theory is working on a third major Hellblade game, a new report has suggested — this time with more interactive elements.
Two Hellblade titles have released to date, featuring celtic warrier Senua in battles against monsters and her own mental health. Both have been widely praised for their visuals and story, though have also caught flak for prioritizing cinematography over gameplay.
A new, third Hellblade title in development at Ninja Theory will respond to that criticism by focusing on being more of a "game," according to Windows Central editor Jez Corden, speaking on the Xbox Two podcast. At the same time, Corden said that Ninja Theory was no longer working on Project Mara, an "experimental title" announced by Microsoft back in 2020.
"From what I understand, the next game [from Ninja Theory] is Hellblade 3," Corden said. "And it's going to be a bit more interactive than Hellblade 1 and 2.
"I don't know what the exact nature of Hellblade 3 is going to be like," he continued, "if it's even going to be Hellblade 3, but it does sound like it's going to be in the Hellblade universe, and it does sound like they want to make it more of a 'game', y'know, and broaden the appeal to some degree."
Project Mara was announced as one of several titles being worked on at Ninja Theory back in 2020, alongside Hellblade 2, Bleeding Edge, and a separate R&D project described as "an ambitious combination of technology, game design and clinical neuroscience." The years since have revealed that the studio has been working with Microsoft's generative AI model Muse as part of a project that's generate clips of simulated gameplay.
"You guys shouldn't expect Project Mara to be a thing," Corden claimed. "Project Mara was just a concept, it's not a game — and it's not a game they're currently working on. It might be something they work on eventually, but Project Mara is not a game that's currently being worked on at Ninja Theory."
Corden has since doubled down via social media on his claim that Project Mara was "only ever a concept" rather than a full game — so therefore "the game wasn't cancelled."
Back in 2020, Ninja Theory described Project Mara as "our new in-development experimental title that explores new ways of storytelling." To date, there's been no further word on what became of the concept or why it was seemingly been abandoned. Last year, it was publicly confirmed that Team Ninja's colourful co-founder Tameem Antoniades had quietly left the studio, something that Microsoft only acknowledged to Polygon after his absence was noted on a press visit.
IGN has contacted Microsoft for more.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
A former veteran Bethesda developer has said the studio may end up with “hateful comments” even if The Elder Scrolls 6 ends up just being as good as Skyrim, which he considers to be one of the top 10 games of all time.
In an interview with Esports Insider, former Bethesda lead artist Nate Purkeypile, who worked at Bethesda Game Studios from 2007 before leaving in 2021, agreed with the assertion that the development teams behind The Elder Scrolls 6 and Fallout are in a “no-win situation” because of the expectation fans have placed upon both games.
“Yes, and that definitely factored into me leaving because Skyrim being one of the top 10 games of all-time, how do you beat that?” Purkeypile, who founded solo indie dev Just Purkey Games after leaving Bethesda, replied.
“If they do, great! And I hope it’s a great game, but even if it’s just as good as Skyrim was, you’ll still get so many people throwing out hateful comments. I’m sure there will be more death threats again. All of that stuff. It’s really unfortunate that that’s the way things have gone.”
In January last year, The Elder Scrolls 6 announcement became as old as predecessor Skyrim was when The Elder Scrolls 6 was announced. Skyrim was released on November 11, 2011, and The Elder Scrolls 6 was revealed on June 10, 2018 — 2,403 days afterwards. It is now seven-and-a-half years since the announcement, and we’re no closer, it seems, to the release of the game.
When the six-year anniversary of The Elder Scrolls 6 announcement arrived in June 2024, even Bethesda chief Todd Howard paused to say, "oh wow, that has been a while." The Elder Scrolls 6 is at least in production, with Bethesda confirming it had entered "early development" in August 2023 and "early builds" were available in March 2024.
Last year, amid increasing pressure from fans for some information on the game, Howard said The Elder Scrolls 6 wouldn’t be out for some time yet. In an interview with GQ magazine to celebrate the release of Fallout 4 Anniversary Edition, Howard said The Elder Scrolls 6 is “still a long way off,” adding: “I’m preaching patience. I don’t want fans to feel anxious.”
More recently, speaking to Game Informer, studio design director Emil Pagliarulo pointed to GTA 6’s high-profile delays as the “smartest thing they could do.”
“What do fans really want?” he asked. “Do they want a game that comes out before it should and doesn’t meet their expectations? Or do they want the turkey that is in the oven for long enough to be delicious when it finally comes out of the oven, you know? That’s what I think people are going to want. So, we’re going to take our time and as long as it needs to be great.”
Purkeypile said he assumed Bethesda announced The Elder Scrolls 6 so early because the studio was announcing Starfield at a time when it had already been so long since Skyrim came out, so “we needed to make sure people were not just pissed at us.” He continued: “it’s a very expensive way to do that, though. Those trailers are not cheap.”
Purkeypile added that Bethesda’s experience with the divisive Starfield shows it’s happy to delay games.
“I would imagine that they will take a while to deliver it because there’s so much pressure behind that title, and I think it’s been proven with Starfield that they’re finally okay, actually delaying stuff,” he said. “That was not really the case early on. On Skyrim, it was like, ‘It’s coming out on 11/11/11’ and we were like, what?! Oh boy, no pressure.
“I think there is less economic pressure to just get Elder Scrolls 6 out on a date, but there is more economic pressure to actually make sure it’s good, and I think that’s a good thing. That’s healthy so long as they’re also honest with the team about that.”
In the GQ article, Howard once again admitted that it had taken too long to get The Elder Scrolls 6 out the door, but did tease a The Elder Scrolls 4: Oblivion Remastered-style shadowdrop — without confirming anything.
“I do like to have a break between them, where it isn’t like a ‘plus one’ sequel,” Howard said of making The Elder Scrolls games again. “I think it’s also good for an audience to have a break — The Elder Scrolls has been too long, let’s be clear. But we wanted to do something new with Starfield. We needed a creative reset.” Bethesda is currently playtesting The Elder Scrolls 6, Howard revealed.
“I like to just announce stuff and release it,” Howard continued. “My perfect version — and I’m not saying this is going to happen — is that it's going to be a while and then, one day, the game will just appear.” The Oblivion Remastered shadowdrop was “a test run,” Howard teased. “It worked out well.”
Earlier this year it was confirmed that The Elder Scrolls 6 will include a character designed in memory of a much-missed fan after a remarkable charity campaign that raised more than $85,000 for Make-A-Wish.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Ubisoft has today announced that it expects 55 jobs to impacted as part of further cost-cutting, now at The Division studio Massive and fellow Swedish outfit Ubisoft Stockholm.
The likely job losses follow an earlier voluntary redundancy scheme that did not achieve as many leavers as necessary for Ubisoft's plans to reduce headcount, IGN understands.
"Earlier today, we informed all employees in our Swedish studios (Massive Entertainment and Ubisoft Stockholm) about a proposed organizational restructure that may affect approximately 55 roles across Malmö and Stockholm," Ubisoft said in a statement passed to IGN today.
"This restructure follows the completion of the Voluntary Leave Program launched during the fall of 2025, a finalized long-term roadmap, and a completed staffing and appointment process, which together have provided clearer visibility into the structure and capacity required to support the two studios’ work and sustainably over time.
"These proposed changes are forward-looking and structural, they are not related to individual performance, recent deliveries, or the quality of the work produced by the teams.
"The long-term direction for the studios remains unchanged, and we will continue to serve as the global home and lead for to The Division franchise, move forward with an unannounced innovative tech project with a refined team setup, and play a central role in the development of Snowdrop and Ubisoft Connect.
"The proposed restructuring will begin with a focus on individual agreements and impacted employees are being informed directly and supported with care and respect inline with local regulations."
IGN understands that development on The Division franchise will still continue as a matter of priority, with work underway on Tom Clancy's The Division 3, as well as continued updates for The Division 2 and under-wraps extraction project The Division 2: Survivors.
Massive is also home to the team behind The Division franchise's Snowdrop engine, also used in Star Wars Outlaws and Avatar: Frontiers of Pandora, and is also conducting early work on a mysterious separate game project focused on innovation and technology.
Last week, Ubisoft announced the closure of its Canadian mobile game studio Ubisoft Halifax, with the loss of 71 jobs. Ubisoft said the decision was part of its wider two-year effort company-wide to "streamline operations, improve efficiency, and reduce costs," and was unrelated to the fact that 61 of its 71 workers had just successfully voted to unionize.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
And the time has finally come. Modder ‘rejuvenate’ has just released an online mod for The Witcher 3: Wild Hunt. This mod lets you play the entire game with your friends, complete quests, and explore the world. Witcher Online is a mod that adds multiplayer to The Witcher 3: Wild Hunt. With this mod, players … Continue reading The Witcher 3 Just Got a Must-Have Online Multiplayer Mod →
The post The Witcher 3 Just Got a Must-Have Online Multiplayer Mod appeared first on DSOGaming.