↩ Accueil

Vue normale

There Will Never Be Another Show Like Stranger Things

2 janvier 2026 à 19:08

Spoilers follow for Stranger Things, up to and including the series finale.

There will never be another show like Stranger Things. Sure, there will be spinoffs that are similar to Netflix’s series, which wrapped up its nearly decade-long, five-season run on New Year’s Eve with “The Rightside Up.” And throughout the past nine years, plenty of shows have aped the Stranger Things style, and will continue to do so. But charting the evolution of the show from its surprise hit premiere on July 15, 2016, through the finale right at the end of 2025 shows a decade of growth and change in the world of streaming that we likely won’t go back to ever again.

It might be hard to remember, but Stranger Things wasn’t always the all-encompassing cultural dominator it is now. In 2016, Netflix wasn’t even at exactly the same level, either. Sure the binge model had already begun to change the way we watch TV, and the streamer had plenty of hits ranging from House of Cards and Orange Is the New Black to its deal with Marvel for Daredevil, Jessica Jones, and the rest of the MCU street-level heroes. But when Stranger Things debuted, no real “Netflix formula” had codified, at least not the way we think about it today.

Stranger Things helped set the stage. An original property that many viewers thought of as “that Winona Ryder show” dropped without a ton of advance buzz or real understanding of what it was, other than some sort of homage to ’80s cinema. A large part of that lack of advance word was something that would become cornerstone to Netflix’s ambitions going forward: the Duffer Brothers, who created the show, were virtual unknowns. By the time they started pitching Stranger Things with the help of director/producer Shawn Levy, they had two credits to their name. The first was a movie titled Hidden, which they wrote and directed, and starred Alexander Skarsgard, Andrea Riseborough, and Emily Alyn Lind. That got a grand total of six critics reviews on Rotten Tomatoes, and a worldwide gross of $310,273. The other credit was writing four episodes of Fox’s Wayward Pines, a show you likely forgot ever existed.

This is jumping ahead, but what Netflix (slowly) learned is you can take unseasoned showrunners with little to no practical experience, pair them with someone more experienced (in this case Levy) for new IP, and the risk is relatively low. If it fails, well, the showrunners weren’t experienced, no harm done. If it works? Bonanza!

Like many other Netflix hits that became cultural phenomena (see Squid Game and KPop Demon Hunters for later examples of this), the success of Stranger Things was organic, spurred on by word of mouth that worked despite the streamer’s vaunted algorithm, not because of it. The show was well reviewed for its pastiche of ’80s tropes and charming child cast that included stand-out performances including Millie Bobby Brown as the psychic Eleven, Gaten Matarazzo as the nerd genius Dustin, Caleb McLaughlin as the slingshot-carrying Lucas, and Finn Wolfhard as group leader Mike. Also lauded were the adult performances by Ryder as strung-out mom Joyce and David Harbour in a breakout role as the gruff-with-a-heart-of-gold chief of police Jim Hopper.

The success of Stranger Things was organic, spurred on by word of mouth that worked despite the streamer’s vaunted algorithm, not because of it.

It’s hard to tell how much of a success Stranger Things was in its freshman season, as Netflix did not at the time release viewing stats, but one independent look showed that it grabbed 14.07 million adults in the 18-49 demo. That put it behind seasons of Fuller House and Orange Is the New Black, and is nowhere near the December 25, 2025, drop of Stranger Things Season 5, Volume 2 lifting Netflix to (according to its own reports) the best Christmas Day viewership ever. But the point is, people were watching, and more importantly telling other people to watch.

Like the best cultural modifiers, what Stranger Things was doing in Season 1 wasn’t new necessarily, but it was remixing previous ideas in the blender with a heavy grounding of fresh, engaging characters with real emotional journeys. The Duffer Brothers pulled on everything from Amblin movies to Stephen King and Dungeons & Dragons to create a TV series that paid respect to its forebears while never feeling like an Easter egg hunt. The kids in the show loved pop culture of the time. They were nerds. So of course they saw an adventure with a terrifying monster they called the Demogorgon and a little girl straight out of Firestarter through their own experience with movies and books. That’s how they processed the world, and so, as viewers, did we.

Season 2, meanwhile, for all its high points, showed a series grappling with its own success. Additional characters, a more complicated mythology, and a clear attempt to replicate the surprise hit of Season 1 moved the action from Amblin adventures of the early ’80s to action movies of the mid-’80s. That season also included what seemed to be a half-baked attempt to create a backdoor pilot for a spinoff with the much maligned “The Lost Sister” episode featuring Kali (Linnea Berthelsen), a punk psychic kid who, like Eleven, had escaped from experiments at Hawkins Lab.

And on the Netflix end, the monetizing of Stranger Things had begun. While Marvel had its own products, it’s hard to imagine fans going gaga for Orange Is the New Black jumpsuits, or Bloodline… Well, nothing from Bloodline. Stranger Things, on the other hand, with its younger audience obsessed with the mythology of the series, and relating hard to the charming young cast (including popular canon and non-canon ‘ships), was primed for a product bonanza. That aspect is technically external to the show, but it’s impossible to separate subsequent seasons' new costumes, new characters, and new settings – Scoops Ahoy ice cream? The Starcourt Mall? Even the final season’s WSQK inspiring its own finale-spoiling LEGO set – from a mountain of Funko POP!s. Theme park horror houses on Halloween, pop-up experiences, comic books and novels, shirts and jackets and hats at Hot Topic, a frickin’ Broadway show… Even the just-opened Netflix Houses would not have happened if the streamer hadn’t been able to use Stranger Things as a test case for how to create alternate monetary streams other than measly streaming subscriptions.

None of that is of concern to the viewer, but as noted it runs parallel to the spiraling scale of the TV series. Each subsequent season, by its very nature, needed to up the ante of the spectacle from the previous one. A singular Demogorgon led to Demodogs led to the massive goop pile of the Mind Flayer, and finally the reveal of Henry Creel/Vecna/One (Jamie Campbell Bower), the big bad behind the curtain the whole time (sort of). But at least up until the final season, the show never lost track of these being normal kids in impossible situations (even as the kids grew up, got married, and had kids of their own in the real world).

And that’s likely part of the problem fans have been having with these concluding episodes, other than the mere idea that a finale is nearly impossible to stick the landing for, and has only rarely been universally lauded. The issue is that Stranger Things began by lovingly homaging the media that came before it in a way that felt fresh and new, even when it was set decades in the past. Meanwhile, the final season of Stranger Things is paying tribute to… Stranger Things. Yes, there are still plenty of references throughout, from Return of the Jedi to Labyrinth and everything in between. But unlike the more spontaneous-feeling nods of previous seasons, Season 5’s references mostly feel Scary Movie-level, done out of due diligence and to provide fodder for TikTok sleuths, rather than because the characters in the show love these things.

Nowhere is this navel-gazing more prevalent than in the preponderance of flashback scenes in the finale, “The Rightside Up.” There’s an argument to be made that they are necessary, but they are also a reminder of better, more fondly remembered seasons. It’s hard to, for example, watch the depressed, deadly serious Hopper of the finale right next to a flashback of the funny, dancing Hopper of Season 2. Who wouldn’t want to watch the latter over the former?

Is this bad? Or wrong? As I’ve been saying, Stranger Things came from nothing, and became everything. So perhaps a victory lap for the show that helped transform Netflix is well deserved.

And since Stranger Things debuted, Netflix has been less successful at creating the next Stranger Things (see Locke & Key, Fate: The Winx Saga, Shadow & Bone and others) than continuing to cultivate the Stranger Things fandom and play catch-up when something unexpected breaks out. The one exception to this rule is likely Wednesday, which is based on a pre-existing property (The Addams Family), features a big star (Jenna Ortega) and comes from showrunners with a history of hits behind them. Since Netflix has been unable to recreate Stranger Things through magic or science, perhaps that’s the streamer’s way forward: ignore the “newbie” rule established by the Duffers, and instead go for something with more potential reward. Or perhaps the one cool trick Netflix will try is buying HBO and letting them handle this going forward, while the house that red envelopes built will focus on reality show spinoffs (The Wire: The Challenge, anyone?).

Regardless of what Netflix does next – part of that strategy includes the animated series Stranger Things: Tales From ’85, and at least one live-action spinoff, so they’re not letting go of the series quite yet – Stranger Things helped teach the streamer how to be a cultural behemoth, a giant spider monster that crawls through the desert of content to consume everything in its wake. And 10 years ago, when we first found a bunch of kids playing D&D in Mike Wheeler’s basement, who could have imagined that? After all, Stranger Things was just “that Winona Ryder show.”

The Best LEGO Car Sets in 2026

1 janvier 2026 à 14:33

For any LEGO newcomer – any adult who's looking for an entry point into this incredible hobby – you can't go wrong with one of the car replicas. The newest models incorporate a bit of everything – a little Technic for the car's frame; an interlocking web of rods, studs, and gears for the steering, and some traditional bricks for the body and finish. It's a crash course on all LEGO fundamentals – all the innovative building techniques that the company has mainstreamed and popularized over the past decade.

As an upside, you'll also end up with something that "works." The best thing about LEGO vehicles is that they're fairly durable and contain numerous practical features – steering, of course, but also things like gear shifts, suspension, retractable headlights, and moving peripheral elements. When you're ready to move beyond LEGO, many of these best LEGO alternatives boast working features too.

Whether you're into classic cars from the old days or the iconic vehicles from Hollywood blockbusters (like this recreation of the Batmobile from the 1966 Adam West-led show), IGN has you covered. Here are all the best LEGO car sets that you can buy in 2026.

Best LEGO Car Sets

Bugatti Chiron Pur Sport Hypercar

It used to be that the LEGO Car sets existed at two extremes: either simple, childish sets or elaborate, expensive sets, with nothing in between. So it's nice to see some new, mid-priced models in 2026. The Bugatti Chiron Pur Sport Hypercar is an ideal compromise between detail and affordability.

LEGO Technic BMW M 1000 RR

It's not technically a car, but we're counting it. This is the biggest motorcycle set that LEGO has ever built (1:5 scale), and fittingly, the inspiration was BMW's only elite M (Motorsports) bike. Visually, its reds and blues are instantly recognizable, and it comes equipped with a 3-speed gearbox, chain transmission, and front and rear suspension.

LEGO Lamborghini Countach 5000 Quattrovalvole

A luxury super sports car, this all-white Lamborghini comes with scissor doors that swing upwards, a red interior with textured seating, and a replica of a V12 engine. A massive rear spoiler completes the package and gives this build some extra flair, as if it needs it.

Optimus Prime

The Optimus Prime set does the impossible; it's a model that is equally convincing as both a truck and an Autobot. And it's sturdier than you might think; so long as you're reasonably gentle, you can transform it from one to the other with no breakage. Although expensive, there are occasional deals on Transformers sets that bring the price down.

Bumblebee

The Bumblebee set is the perfect accompaniment to its Optimus Prime big brother, transforming from a VW Beetle to an Autobot and back again. It is also smaller and more cost-effective – a budget option that accomplishes the same thing as its counterpart.

Back to the Future Time Machine

The Back to the Future Time Machine is a modified Delorean, and this set allows you to build all three versions – the original with a hook on its roof to harness clock tower lightning; the updated version that flies on fusion power; and the degraded Old West version, with vacuum tubes and whitewall tires.

Batman: The Classic TV Series Batmobile

For those of you who like a little "BAM!" "POW!" and "OOF!" with your Caped Crusader, this model of the Adam West-driven Batmobile is sure to bring a goofy smile to your face. Best of all, when you open the trunk, you can see the infamous Bat-Computer inside. Holy mechanical marvel!

Mercedes-Benz G 500 PROFESSIONAL Line

An off-road, G-Class vehicle, this Mercedes Benz Model has a 6-cylinder piston engine under its hood and two differential locks. Its accessories – which include a ladder, spare wheel, and roof rack – make this a perfect candidate for your imaginary outdoor adventures.

McLaren P1

This is a 1:8 scale model of the real deal; LEGO is promoting this set by showing it side-by-side with the actual car, to show how exact and proportional it is. With its 7-speed gearbox and V8 piston engine, this model is one of the most intricately designed in LEGO's repetoire.

LEGO Technic Ferrari Daytona SP3

It's the supercar of supercars. This set takes LEGO Technic to its most extreme and artistic. Its sleek design aside, the LEGO Ferrari has signature butterfly doors that open up and out, like you're about to be strapped in for launch. And of course, there's that classic, sporty-red paint job.

The only problem with this set (and most of these sets, for that matter) is the cost; it's luxury cars for luxury prices. And these prices send a message: that the sets are largely geared toward an adult audience with disposable income.

How Many LEGO Car Sets Are There?

According to the official LEGO Store's handy search filter, there are 102 car-themed sets available as of January 2026. LEGO now features many mid-budget sets that range from $30-$100, fulfilling an affordability need that the company has neglected in recent years.

What's the Most Expensive LEGO Car Set?

When it comes to the most expensive LEGO sets, people unfamiliar with the brick-building company might be surprised to learn you can spend nearly $1,000 on the biggest, most extravagant sets. The most expensive LEGO car sets don't reach quite those heights, probably because LEGO just isn't going to produce a car set that's as big as a castle set, for instance, or the Titanic.

Currently, the highest price LEGO charges for any car set is $449.99 – and two sets currently on the market hit that high price point. One is the Ferrari Daytona SP3 mentioned above. The second is the McLaren P1, also mentioned above. They are LEGO Technic sets, so they include the kinds of pieces that can make working gear boxes and moving pistons.

Another piece of the puzzle that drives up the price is the attention to detail and the exclusive branding. LEGO collaborated directly with Ferrari McLaren to ensure that every aspect of the models capture the essence of the real machines.

With their intricate design, technical complexity, and partnership with luxury car brands, the LEGO Technic Ferrari Daytona SP3 and McLaren P1 are definitely the two most expensive LEGO car sets on the market.

For more of our picks, check out the best LEGO Star Wars sets and the best LEGO Harry Potter sets. We've also chosen our favorite Nintendo LEGO sets released so far.

Kevin Wong is a contributing freelancer for IGN, specializing in LEGO. He's also been published in Complex, Engadget, Gamespot, Kotaku, and more. Follow him on Twitter at @kevinjameswong.

What To Expect From PlayStation in 2026

2 janvier 2026 à 18:00

2025 was somewhat of a quiet year for PlayStation. Yes, we got the Game of the Year-nominated Death Stranding 2: On the Beach, and Sucker Punch’s exciting sequel to Ghost of Tsushima, Ghost of Yotei. But aside from that, there wasn’t really a lot of activity from Sony’s first-party studios. Instead, you had to look to developers outside of Sony’s stables, who thankfully kept the PS5 ticking over with an array of interesting games. Right at the back end of 2024, Infold launched the console-exclusive Infinity Nikki and has been delighting stylists around the globe over the past 12 months, and smaller projects such as Sword of the Sea, Dispatch, and Baby Steps have all been enjoyed on PlayStation 5.

Of course, the fact that there were not many console exclusives didn't mean there weren't a whole host of great games to play on our PS5s last year. Quite the opposite, in fact. Awards-sweeper Clair Obscur: Expedition 33, the long-awaited Hollow Knight: Silksong, and acclaimed RPG Kingdom Come: Deliverance 2 led the third-party offerings. Plus, 2025 really was the year of Xbox going fully multiplatform with its library, as Forza Horizon 5, Gears of War Reloaded, and The Outer Worlds 2, to name just a few, all made their way to PlayStation. And that’s showing no signs of slowing down in the coming year, either, with a certain Master Chief set to grace a Sony console for the first time.

The truth is, Sony has just been pretty quiet when it comes to exclusives of its own, with little new to shout about from a hardware perspective, either. And that’s before we even get into the problems Bungie (now a PlayStation Studio, remember) has faced with Marathon. So, are things looking more exciting in 2026? Well, Marathon will certainly be hoping so as it aims to combat PlayStation’s recent live-service travails. Let’s dig into it, as well as everything else to expect from Sony this year.

First-Party and Exclusives

Heading into 2026, all eyes are on Logan, as Insomniac aims to bolster its long winning streak of Ratchet and Clank and Spider-Man games by taking on another comic book hero. Marvel’s Wolverine is currently pencilled in for a “late 2026” launch, although we’ll see if those plans change at all due to a certain Rockstar game moving to a similar timeframe. Whenever it does release, though, we look to be in for a treat if our first look at gameplay during September’s State of Play is any indication.

While much is still yet to be revealed about its story, we’re eager to learn more and see just who else from the X-Men and the wider Marvel Universe will be popping into Logan’s world. Mystique and Omega Red have already been confirmed, but surely Sabretooth is a must, as well as a cameo at the very least from either of Insomniac’s Spideys, Peter Parker or Miles Morales. Which of the X-Men do you want to see most?

As for PS5 exclusives that actually have release dates confirmed, there’s only Saros, Nioh 3, and Phantom Blade Zero. The former is Housemarque’s follow-up to the acclaimed Returnal, and looks to be sitting in a similar mould of colourful, particle-filled, challenging shooter within an alien planet shell. Now arriving on April 30 after a slight delay, it will take players on an expedition to a lost colony as we step into the shoes of Rahul Kohli’s Arjun Devraj and kill and die our way to uncovering its mysteries through its repeating, roguelike structure.

Nioh 3 is a console exclusive for PlayStation, as it's also arriving on PC when it launches on February 6. A chronological sequel to the events of the series’ first game, Team Ninja is back with a fresh dose of its own brand of punishing soulslike action in feudal Japan. Things are being shaken up this time, though, thanks to the introduction of a “ninja playstyle” which promises to control completely differently from the traditional samurai option. Trust a studio called Team Ninja, which is also responsible for the Ninja Gaiden series, to want to add ninjas to Nioh. That's enough ninjas for one sentence, I think.

Phantom Blade Zero is a hotly anticipated wuxia action RPG coming from Chinese developer S-Game. The lead character is called Soul, so you can probably guess what genre this project also borrows heavily from, too. I can confirm this myself – after briefly going hands-on with it at gamescom 2025, I found that there is indeed a punishing combat system with a complex skillset to master. But there are other action game influences, too, so the combat tempo is much higher than in your typical Soulslike. Up for some punishment? Well, you’ll have to hold on a little longer yet, as Phantom Blade Zero will be released on September 9.

Now onto the stuff we’re led to believe will be coming in 2026, we just don’t know when yet. First up is Marvel Tokon: Fighting Souls, the new superhero fighting game from Guilty Gear developer Arc System Works. A uniquely stylised interpretation of the Marvel universe, it looks set to be a real contender in the fighting game community if its recent closed betas are anything to go by.

Freshly revealed at The Game Awards, 4:Loop is a new co-op shooter from Left 4 Dead creator Mike Booth and Bad Robot Games, the video game wing of film director J.J. Abrams' production company. A PS5 and PC exclusive, it seems to infuse some roguelike elements with a sprinkling of Helldivers and Left 4 Dead. No release date has been given yet, but playtesting will start soon.

Then we have Marathon, the new extraction shooter from Destiny developer Bungie, which was initially meant to arrive in 2025, but had a rough year to say the least. Delayed into this year and now coming out in March, the studio will be hoping for a big comeback story this year and buck the trend of recently failed Sony live-service shooter offerings such as Concord. Instead, it’ll be looking to the likes of the wildly successful Arc Raiders and PlayStation’s very own Helldivers 2 for a template to follow. Shooter pedigree doesn’t come much stronger than Bungie, so fingers crossed that it can turn around those initial impressions.

Speaking of live-service shooters, Fairgames is reportedly still in development at Haven Studios despite the departure of its founder, Jade Raymond, in May of 2025, and even more recently, the game’s creative director, Daniel Drapeau, leaving in September. With still no gameplay to be seen and no sign of a release date for this “competitive heist shooter”, serious questions now have to be raised about whether it will ever see the light of day.

Laser swords more your cup of tea? Well, Intergalactic: The Heretic Prophet might be the one for you. We’re very much dreaming if we think this is coming any earlier than 2027, but hopefully, we get a good look at gameplay for Naughty Dog’s new sci-fi game over the next 12 months. Expectations are high from one of Sony’s most beloved developers, though, with creator Neil Druckmann calling it the “most ambitious game” they’ve ever made.

But what about all of those other PlayStation studios cooking up exclusives? Well, Guerrilla may not be developing the recently revealed mobile MMORPG Horizon: Steel Frontiers itself, but has been recruiting for its own multiplayer entry into Aloy’s universe. Could we see that in 2026? What about Santa Monica’s next project? Is it finally time to see what Cory Barlog’s mystery game is, if a new God of War isn’t imminent? All good questions. None of which I have the answers for.

I could run through each of the remaining Sony studios here, but, truthfully, I did that back in August, and very little has changed since. So, you can read that here.

Third-Party and Multiplatform

Another look forward to the year ahead in games, and another opportunity for me to say how excited I am for GTA 6. Surely, after its most recent delay to November, 2026 is the year we finally get our hands on the latest Grand Theft Auto. Please, Rockstar, don’t do it to us again.

Our loss is a bunch of games’ gain, though, with Spring opening up wide for a fair few to fill that GTA-shaped void. These include Capcom’s latest entry into its legendary horror series, Resident Evil Requiem and IO Interactive’s first non-Hitman project in a long time, James Bond adventure, 007 First Light. Plus, Pearl Abyss’ expansive open-world action of Crimson Desert will be soaring onto consoles and PC in March as well. Lego Batman: Legacy of the Dark Knight is looking to pick up where Rocksteady’s Arkham trilogy left off and infuse its satisfying melee combat with that indelible minifig charm when it launches on May 29.

But so much of 2026 remains uncertain — likely largely due to GTA shifting around more than James Brown did on stage in the ‘70s. Let’s start with some multiplatform games we are pretty confident are coming this year, before moving on to ones that will likely remain rooted in our dreams.

Yes, Master Chief will soon be controlled by a DualSense. Halo: Campaign Evolved is heading to the PS5 in 2026 as Microsoft continues to unleash its library onto other platforms. This Unreal Engine 5 remake of the 2001 Xbox classic could prove the spectre at the feast for Bungie, the original developers of Halo: Combat Evolved, if its own Marathon launch doesn’t go as planned. At least it won’t be competing in the multiplayer market, as this new edition of Halo only includes the story campaign.

Marvel 1943: Rise of Hydra recently shifted out of its original window of early 2026 to “beyond early 2026”, so your guess is as good as mine as to when we’ll be playing Amy Hennig’s Captain America and Black Panther in World War 2 story. Legendary PlayStation hero Lara Croft will be returning in a “reimagining” of her original game, titled Tomb Raider: Legacy of Atlantis, and Finnish developer Remedy is back with another entry in its connected universe, Control: Resonant. Also announced at The Game Awards was the pleasantly surprising Star Wars: Galactic Racer from the makers of Burnout and Need For Speed that is scheduled to drop in 2026.

Capcom is also set for a big year outside of Resident Evil, with Onimusha: Way of the Sword and Pragmata both set to hit. As was the way in 2025, 2026 also looks set to keep you happy if you’re a fan of katanas and unnerving robots. As it will for vampire fans too, with The Blood of Dawnwalker looking really promising thanks to a non-linear narrative and sandbox-like structure, crafted by a team led by former Witcher 3 devs. Then there’s Mixtape, a game I’ve added to this list as one of my personally most anticipated of 2026. The sophomore project from The Artful Escape studio Beethoven & Dinosaur, this 80s-inspired coming-of-age adventure is definitely one to keep on your radar.

Is 2026 finally the year we get to play a new Ken Levine game? The Bioshock creator hasn’t given us one since 2013’s Infinite, and Judas has been in development for a long time now. Let’s hope this is the year, because it’s something I need in my life. As is The Witcher 4, but even I’m not foolish enough to believe that CD Projekt Red’s Ciri-led RPG is coming anytime soon. But feel free to surprise me. I’d love that.

Hardware and Tech

We’re not necessarily expecting any big hardware splashes this year, with the next console generations theoretically not due until late 2027 at the earliest. Sony tech wizard — and most importantly, creator of Knack — Mark Cerny did recently discuss new graphics capabilities in a conversation with AMD, which sparked PlayStation 6 speculation into overdrive, but it's still likely a couple of years away at least.

Rumours are also abound of a new PlayStation handheld, after suggestions were made over the past summer that Sony could even be following Nintendo’s blueprint for the Switch, and turning the PS6 into a hybrid home and portable console. Of course, this is all just wild speculation, but with powerful hardware only reducing in size and cloud capabilities ever-growing, it doesn’t feel like too much of a stretch to imagine. As I said, though, we’re still quite a way off hearing anything concrete in regards to the future of PlayStation hardware.

And that’s everything we know, along with a few guesses thrown in, about what to expect from PlayStation in 2026. What games are you most excited for this year? Let us know in the comments below.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

The Witcher 3 Secret Expansion Rumors Swirl, After CD Projekt Hints at 'New Content'

2 janvier 2026 à 17:59

The Witcher 3 maker CD Projekt has a secret new expansion for its beloved role-playing game in the works, various reports have suggested.

Word that the studio was planning more content for its 2015 blockbuster originally dates back to a report published online last summer, in which Polish games industry insider Borys Nieśpielak first spilled details of the supposed project.

At the time, Nieśpielak claimed that development was being handled by Fool's Theory — the studio that CD Projekt has also tasked with remaking The Witcher 1. Today, in a report by Eurogamer, Nieśpielak doubled down on his initial claim and pointed to a recent hint by CD Projekt itself that the content was quietly in the works.

"Given our current progress, there is a chance that new content hinted upon in recent calls and reports may see release in the coming year," CD Projekt chief financial officer Piotr Nielubowicz said in the company's latest financial report, published in November 2025. Without naming the content, Nielubowicz went on to suggest that it could have "an impact" on the company's upcoming results — potentially suggesting it would arrive relatively soon, and be relatively meaninful in scope.

This isn't the only official mention of an unnamed project, either. In a follow-up investor call following the aforementioned results, joint studio CEO Michał Nowakowski also made mention of an "other project" that Fool's Theory was working on, in the same breath as mentioning its The Witcher 1 remake and support for the upcoming The Witcher 4.

Yet another whisper of the project came just before the end of last year from Polish analyst Mateusz Chrzanowski, who said he expected "the next paid add-on (DLC) for The Witcher 3 to be released in May 2026." All of this points to CD Projekt, via Fool's Theory, having something new for The Witcher 3 fans in just a few months' time — an exciting prospect, and one that would make some sense.

As "full production" on The Witcher 4 continues, CD Projekt has cautioned fans not to expect its launch in 2026, as the company plans an ambitious six-year roadmap in which it will also launch The Witcher 5 and The Witcher 6. Before all of that, there's a window this year for even more Witcher, and a fresh slice of content that could potentially help bridge the gap.

A new DLC feels like a smart idea to reawaken lapsed interest ahead of the series' next chapter, via extra content sold to The Witcher 3's existing audience of more than 60 million players. This content could be used as a reason to sell the game anew, to bring fresh fans to the decade-old role-player, and potentially set up plot points to be expanded upon in The Witcher 4.

Finally, of course, it could offer fans one last oppurtunity to play as Geralt — before the franchise's next trilogy focuses on Ciri. So, one last adventure?

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Netflix Reportedly Wants to Keep Movies in Theaters for Just 17 Days After It Buys Warner Bros.

2 janvier 2026 à 17:11

Netflix reportedly wants to keep movies in theaters for just 17 days after it buys Warner Bros.

In a report from Deadline on the Stranger Thing Season 5 finale, which made $25 million in theaters after it released at the same time theatrically as it did on Netflix, Hollywood was said to be worried about what the streamer considers to be “industry-standard windows” before movies are made available on its platform.

And then the bombshell:

Sources have told Deadline that Netflix have been proponents of a 17-day window which would steamroll the theatrical business, while circuits such as AMC believe the line needs to be held around 45 days.

It’s worth noting this isn’t confirmation that Netflix will settle on a 17-day window for Warner Bros. movies if and when its deal is approved. The theater companies may end up negotiating a lengthy window, perhaps somewhere between 45 days and the 17 days Netflix reportedly is a fan of. But what’s clear is that there will be a great deal of tension within Hollywood as this is all worked out, with Netflix’s priority — as you’d expect — bolstering streaming.

If Netflix does force through a 17-day window, it could affect everything from James Gunn's DC Universe movie, Man of Tomorrow (July 9, 2027), to The Lord of the Rings: The Hunt for Gollum (December 17, 2027). Then there's Matt Reeves' The Batman: Part 2, which is due out October 1, 2027, and Godzilla x Kong: Supernova, due out March 26, 2027. How would the likes of James Gunn, Andy Serkis, Matt Reeves and other directors of Warner Bros. movies react to their work having less than three weeks in theaters before hitting Netflix?

The $82.7 billion Netflix / Warner Bros. deal has sparked a tough response from some members of Congress, and it is expected to face significant scrutiny under antitrust laws. Meanwhile, at least one HBO Max subscriber has already sued Netflix, claiming the deal threatens to reduce competition in the U.S. subscription video-on-demand market. Warner Bros.-owned streaming platform HBO Max includes everything from Game of Thrones to Harry Potter, James Gunn's DC Universe to Barbie, and its content is expected to be added to Netflix if and when the deal goes through.

After its announcement, Netflix sent subscribers an email of reassurance amid concern over potential price rises. The email — reviewed by IGN — promised subscribers that nothing was changing “today,” and confirmed that HBO Max and Netflix would continue to operate separately until the deal closes. It did not rule out future price rises, but did promise that current membership plans would remain in place at least until the deal goes through. As for when that will be, Netflix said it expects to close the transaction in 12-18 months — so, at the earliest December 2026, but it could be as late as summer 2027.

In an investor call attended by IGN, Netflix chief Ted Sarandos struck a confident tone when asked about the deal’s chance of success. "We're highly confident in the regulatory process," he said. "This deal is pro-consumer, pro-innovation, pro-worker, it's pro-creator, it's pro-growth.”

As part of the same call, Sarandos said Netflix would continue to release Warner Bros. movies in theaters for now, though expected theatrical release windows to shorten over time to become "more user friendly."

"We've released about 30 films into theaters this year, so it's not like we have got this opposition to movies into theaters," Sarandos said. "My pushback has been mostly in the fact of the long, exclusive windows that we don't think are that user friendly."

"I wouldn't look at this as a change in approach for Netflix movies, or for Warner movies for that matter," Sarandos continued. "I think over time the windows will evolve to be much more consumer friendly, to be able to meet the audience where they are, quicker. All those things we'd like to do. But I'd say right now you should count on everything that is planned as going to the theaters through Warner Bros., will continue to go to the theaters through Warner Bros."

Last month, Rian Johnson expressed frustration at the limited theatrical release of his new Benoit Blanc Netflix film, Wake Up Dead Man: A Knives Out Mystery. Netflix released Wake Up Dead Man: A Knives Out Mystery in theaters on November 26, in time for the Thanksgiving holiday, before releasing it on Netflix itself on December 12. But it only released in “select” theaters, as opposed to nationwide — something that left the Star Wars: The Last Jedi writer and director unimpressed.

Meanwhile, Avatar director James Cameron has said Netflix buying Warner Bros. would be a “disaster.”

“Sorry, Ted [Sarandos], but geez,” he said on The Town podcast. “Sarandos has gone on the record saying theatrical films are dead. ‘Theatrical is dead. Quote, unquote.’” Indeed, Cameron remains unconvinced that Netflix would truly commit to any meaningful theatrical distribution if it expanded. “It’s sucker bait," he said. "‘We’ll put the movie out for a week or 10 days. We’ll qualify for Oscar consideration.’ See, I think that’s fundamentally rotten to the core. A movie should be made as a movie for theatrical, and the Academy Awards mean nothing to me if they don’t mean theatrical. I think they’ve been co-opted, and I think it’s horrific.”

That said, Cameron isn't opposed to Netflix playing the game if it actually, well, plays the game. “They should be allowed to compete if they put the movie out for a meaningful release in 2,000 theaters for a month,” Cameron noted.

One report has claimed Netflix is particularly keen to obtain Warner Bros.' vast content library as the streamer ramps up its potential to offer AI-generation tools and content in the future.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

As Pokémon Fans Expect a Gen 10 Reveal Next Month, Fat Pikachu Heralds 30th Anniversary Celebrations

2 janvier 2026 à 16:31

The Pokémon franchise has begun its 30th anniversary celebrations with the reveal of a special new logo, an animation featuring Fat Pikachu, and the promise of more to share in less than two months' time.

2026 is the 30th anniversary of Pokémon, which began its path to world domination with the Japanese launch of Pokémon Red and Pokémon Green back on the Game Boy three decades ago. (The series then arrived in the USA two years' later, launching with Pokémon Red and Pokémon Blue.)

As the clock ticked over to January 1, 2026 in Pokémon's home region of Japan, the brand began its celebrations with the reveal of a new 30th Anniversary Pokémon logo featuring Pikachu, introduced by none other than Fat Pikachu — the mascot's far plumper original design that's now rarely glimpsed in official Pokémon media. Here he is in action:

ポケモン30周年、はじまる!
『ポケットモンスター 赤・緑』の発売から30年。
2026年2月27日(金)にポケモンは30周年を迎えるよ。
今年は最高の1年になる予感!
お楽しみに!#ポケモン30周年 pic.twitter.com/iPXR83Ib66

— ポケモン公式 (@Pokemon_cojp) December 31, 2025

"Pokémon 30th Anniversary, Here We Go!" the brand wrote in a post on social media. "30 years since the release of Pokémon Red and Green. On February 27, 2026 (Friday), Pokémon turns 30. We have a feeling this year is going to be the best one yet! Look forward to it!"

Expectations for this year's celebrations are sky high, following last year's so-called Teraleak of Pokémon game development data that spilled various details of the franchise's highly-anticipated 10th generation of games. Alongside a fresh roster of new creatures, fans expect these titles to feature new gameplay mechanics and procedurally-generated areas for the first time.

2026 will also see the launch of promising-looking Pokémon life simulation spin-off Pokémon Pokopia, which arrives exclusively for Nintendo Switch 2 on March 5. A blend of Pokémon characters with gameplay more similar to Animal Crossing, the game seems likely to find success.

More details on all of that are expected to arrive on the brand's big 30th anniversary, now less than two months' away on February 27. While not formally confirmed just yet, this date has now become the annual date fans expect to sit down and watch a new Pokémon Presents, the company's Nintendo Direct-style announcements showcase. There's not long to go now.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Today Only: Assassin’s Creed Shadows for PS5 and Xbox Series X Is Nearly 60% Off

2 janvier 2026 à 16:31

If you’re planning to do a bit of hibernating till spring (like me), you’ll want to stock up your gaming library with a few titles to get you through those long winter nights. While the holiday season may officially be over, that doesn’t mean there aren't some epic deals still to be found. In fact, some titles have dropped back down to their lowest prices ever, or in at least one case, are seeing their deepest discount yet.

Assassin’s Creed Shadows, the Standard Edition for either PS5 or Xbox Series X, is only $29.99 today at Best Buy. That’s 57% savings. Anyone who's been debating grabbing a copy of the latest Assassin’s Creed main title will want to jump at these awesome savings while you still can. Unfortunately, you won’t see these discounts for the Nintendo Switch 2 version of the game, which just came out in December.

Save 57% on Assassin’s Creed Shadows for PS5 and Xbox Series X

Released in March 2025, Assassin’s Creed Shadows is the newest mainline entry in the AC franchise. This massive open-world RPG is set in Sengoku-period Japan. And it switches things up this time with two playable protagonists, Naoe and Yasuke. Naoe delivers that nimble, stealth-like gameplay for the classic Assassin’s Creed familiarity, while Yasuke brings more of that heavy-combat, samurai action with a major focus on weapons and armour.

IGN writer Jarrett Green had a chance to review Assassin’s Creed Shadows, giving it high marks, with an impressive 8/10 score. Green even went on to say, “By sharpening the edges of its existing systems, Assassin’s Creed Shadows creates one of the best versions of the open-world style it’s been honing for the last decade.”

Even if you’ve never played any Assassin’s Creed, the story of this game remains relatively self-contained, while fans will still find plenty of lore. But be sure to grab the game now, as this Best Buy deal, which takes $40 off the price tag, is set to expire today.

Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

'I Always Defend the Return of the King Epilogue' — Stranger Things Season 5 Finale's Lengthy Ending Inspired by The Lord of the Rings, Creators Say

2 janvier 2026 à 16:23

The Stranger Things Season 5 finale epilogue and its end credits were inspired by The Lord of the Rings: The Return of the King, creators the Duffer brothers have revealed.

Warning! Spoilers for Stranger Things Season 5 Episode 8, The Rightside Up, follow:

Stranger Things ends with Season 5 Episode 8, dubbed The Rightside Up, and an epilogue set 18 months after the events that showed the destruction of the Upside Down, the death of Vecna, the apparent death of Eleven, and the rescue of the kidnapped children.

We see relatively happy endings for pretty much all the main characters as they move on with their lives, kicking off with the core characters’ graduation from Hawkins High School. The show comes to a close with the end of the Dungeon and Dragons campaign that kicked off the Netflix series nine years ago, and the passing of the torch to a new generation of D&D fans made up of Holly Wheeler, Derek Turnbow, and more.

A decent chunk of the final episode’s 2-hour 8-minute runtime is devoted to this epilogue, which even finds room for a successful marriage proposal from David Harbour’s Jim Hopper to Winona Ryder’s Joyce Byers. Fans are then treated to end credits that show famous scenes as D&D illustrations, characters in the style of D&D character profiles, maps of locations from the show, and a final image showing Stranger Things as a D&D players manual.

the ending credits was so cool though #StrangerThings5 pic.twitter.com/63rHUdpFMD

— clueified 🤍 (@clueified) January 1, 2026

The epilogue and the end credits were inspired by The Lord of the Rings: The Return of the King, Matt and Ross Duffer told Deadline.

“We thought about [The Lord of the Rings] Return of the King a lot, just in terms of the length of the epilogue,” Matt Duffer said. “I always defend the Return of the King epilogue, but I’m one of those hardcore Lord of the Rings fans, to the point where I’ve watched all extended editions in a row on a single day. If you do that, the epilogue feels absolutely perfect and not long at all. In fact, if it felt shorter, it would feel absolutely distressing.

“I think, Stranger Things, if you watch Season 5 all the way through, it’s going to feel great. You just want to spend extra time with these characters. Anyway, that was sort of the reference for the epilogue. Then we love the credits at the end of Return of the King. So that was the initial idea, and they were these very simple illustrations.”

And on the end credits, Ross Duffer confirmed: “we wanted to be able to pay tribute to our cast and how much they’ve grown through the years. Obviously, it’s not to say the whole show was a D&D campaign. It was just a way to pay tribute to everyone and also let the audience, hopefully, take in this journey that they’ve been on for nine years.”

If you’ve watched The Return of the King you’ll know what the Duffers are talking about here. Peter Jackson’s epic trilogy ends with an epilogue set four years after the hobbits return to the Shire. Frodo leaves Middle-earth for the Undying Lands with Bilbo, Gandalf, and the remaining Elves. He gives Sam the Red Book of Westmarch, detailing their adventures, bids farewell to Sam, Merry, and Pippin, and departs. A saddened Sam returns home and is comforted by his family.

As for the end credits, The Return of the King shows the main characters in illustrative form, also as a goodbye following their extensive adventures.

We've got plenty more on Stranger Things, including the Duffer brothers explaining what they were going for with the Season 5 finale and Eleven's ending, and first details on the live-action spinoff.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Physical Copies of Largely-Forgotten Star Wars Racing Game Are Selling for Hundreds on eBay, Following Reports the Title Allows You to Jailbreak PS5

2 janvier 2026 à 15:52

Physical copies of Star Wars Racer Revenge are suddenly selling for over $300, as word spreads that an exploit in the game can be used to jailbreak PlayStation 5 consoles.

Recently-completed eBay listings for the PS4 re-release of Star Wars Racer Revenge show multiple copies selling for $300 or more over the past 24 hours — with prices only increasing.

On December 31, more than a dozen copies of the game were sold through eBay priced between $80 to $166. On January 1st, a further 11 were shifted, with prices ranging between $180 and $364.50. And now, dozens more copies have been listed for sale — with prices currently around the $300-$400 mark or even higher.

Why the sudden rush to buy boxed copies of a Star Wars racing game for PlayStation 4 that launched back in 2019? Well, Racer Revenge's code is reportedly crucial to fire off a new method of jailbreaking PlayStation 5 — essentially unlocking the ability to play illegally pirated games — when the game's physical disc is present.

Of course, this isn't to say that every copy sold or up for sale on eBay will be bought by someone who's definitely going to do this. Indeed, retail site Resell Calendar has issued an alert to anyone with a copy (or who might know local pre-owned game shops that might have one) advising them that they're suddenly sitting on a game that's just shot up in perceived value.

Originally launched for PlayStation 2 in 2002, Star Wars Racer Revenge was re-released by Limited Run Games with a PS4 print run believed to be around 8,500 copies. Prior to the past week, copies were sold on eBay for around $20 each.

The news comes just weeks after the announcement of an all-new Star Wars racing game, Star Wars: Galactic Racer, that's being made by some of the former developers behind Need for Speed and Burnout. Announced at The Game Awards 2025, the project will arrive later in 2026 for PC, PlayStation 5 and Xbox Series X/S.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Clair Obscur: Expedition 33 Fan Wins Ridiculous 8-Hour Boss Battle With 10,545 Successful Parries and No Dodges

2 janvier 2026 à 14:12

Eight hours and more than 10,000 parries later, a Clair Obscur: Expedition 33 superfan is being praised for beating one of the game's toughest bosses in frankly ridiculous conditions.

Underpowered but undeterred, Reddit user Recordbreaks has posted a screenshot showing that they beat the super strong Duollistes boss after managing 10,545 successful parries — which feels like more than I've completed in the entire game.

The encounter took eight hours, two minutes and 36 seconds, during which time Recordbreaks says they "took one break maybe for about 5-10 minutes" in order to go get snacks, then "went back to it."

Added to Clair Obscur last month as part of the game's highly-anticipated farewell update, Duollistes is housed within the new Endless Tower location. This area hosts a series of bosses that are designed to provide some of the toughest challenges in the hit role-playing game, though they still shouldn't take the average endgame player anywhere near eight hours.

"Only reason it took me this long is because I haven't properly built Verso for damage in the millions yet," Recordbreaks admitted, saying his squad was still around level 80. "He was doing maybe 200,000 damage per hit and that's if Roulette was working in my favor which it wasn't most of the time."

While some fans have said Recordbreaks could simply have quit the battle, sorted their build then restarted, the vast majority of fans are praising the player for putting in an actual work shift's worth of time to beat the boss anyway.

Most surreal of all, however? Throughout the whole battle, Recordbreaks avoided dodging to the point where not a single successful dodge is recorded, opting instead for the tougher option to parry attacks every time.

"22 parries a minute, pretty much one parry every three seconds," one fan noted, after doing the math.

"Bro that's a full-time job spent for that boss and 10k parries damn," admired xXxZeroTwoxXx. "Congrats bud."

"Why? Cuz I felt like it," Recordbreaks replied, when asked the reason for their perseverance. "How? With sheer will and determination. What's wrong with me? Haven't gone to a therapist to work that out yet."

With work on Clair Obscur: Expedition 33 now complete, fans are already speculating what might come next, as the game's developer has teased that Clair Obscur was a "franchise name" and Expedition 33 was just one story within its universe. In the meantime, you can catch up on the full patch notes for Expedition 33's final update here.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

'Online, There's Just So Much Misinformation' — Stranger Things Creators Deny Claims of Netflix Interference as Season 5 'Snyder Cut' Petition Nears 400,000 Signatures

2 janvier 2026 à 14:08

The creators of Stranger Things have responded to a conspiracy theory that claims there exists a ‘Snyder Cut’ of Season 5 Volume 2 amid a petition with nearly 400,000 signatures.

Earlier this week, Stranger Things actor Randy Havens, who plays school teacher Mr. Clarke, pushed back on claims there is a secret 'Snyder cut' of Season 5 Volume 2, as a petition calling on Netflix and the show's creators the Duffer brothers to respond garnered hundreds of thousands of signatures online.

Ahead of the Stranger Things Season 5 finale on New Year’s Eve, Havens appeared to respond to an unverified, fan-made Google Doc detailing allegedly shortened storylines that had gained attention on social media. The Change.org petition that calls on Netflix to release the alleged “unseen footage” has over 378,000 signatures, at the time of this article’s publication.

The most-liked comment on the petition comes from someone who seems convinced that footage was cut from Season 5 Volume 2 for nefarious reasons. “We have been waiting since 2022 to see this last season,” they wrote. “To be robbed of scenes by Netflix which really could have gelled the show all together is absolutely unacceptable, and I speak on behalf of all fans that we have been betrayed for the show we love. We don’t sit down and do nothing, we need to show the Duffer brothers, Netflix, and especially Shawn Levy. We want our full episodes, we want the scenes which change everything. We want our show back.”

Stranger Things fans have slammed the petition and the Google Doc that appears to have inspired it, while praising Havens for hitting back on social media. Now, in a Variety interview, the Duffer brothers insisted the Google Doc is “obviously… not a real thing,” confirmed no scenes were cut from Season 5, and denied accusations of interference from Netflix.

“I don’t think there’s a single cut scene in the entire season,” Ross Duffer said, before Matt Duffer added: “The show has just grown so massive. Online, there’s just so much misinformation. Just tons of it. We would be here for hours trying to bat down the stuff that was not true. But at the end of the day, hopefully the work speaks for itself, and it is the show that Ross and I wanted to make. Netflix was, and has always been, incredible. I mean, there’s no interference or direction at all from them on us. They really trust us, and that’s been true from Season 1 on. It’s never changed, even though the show and the size of the audience have grown.”

Meanwhile, Stranger Things has suffered from review bombing after Season 5 Episode 7 met with lower audience scores than the Netflix series has typically seen. While the fifth and final season of Stranger Things had sparked complaints from some fans about the exposition-heavy writing, the varying quality of the actor's performances, and the plot armor some of their characters seemingly enjoy, Episode 7, called ‘The Bridge,’ became the focal point of a vociferous debate that spilled over into review aggregate websites.

Will Byers' coming out scene appears to have fueled this review bombing. In it, Will, played by Noah Schnapp, issues a lengthy monologue in which he tells a gathering of characters that he “doesn’t like girls.” The scene, which takes place as supervillain Vecna applies the finishing touches to his masterplan for world domination, ends with an emotional Will comforted by his friends.

The Duffer brothers were asked about the review bombing in the Variety interview, and explained Will’s coming out scene shouldn’t have come as a surprise. “The coming out scene is something we’ve been building to for nine years now,” Ross Duffer said. “It was a really important scene for us, and a really important scene for Noah — not just from a thematic point of view, but also a narrative point of view. This show has always been about our characters overcoming evil, and in order to overcome this evil, Vecna, in so many ways, represents all the dark thoughts and the evil of society. And for our characters to overcome that, it really becomes about embracing themselves, and then also embracing one another and coming together.”

Matt Duffer called the scene “the final step in Will’s journey.” He continued: “and Will is, in so many ways, the key to defeating Vecna. Volume 1 is really about self-acceptance, right? I mean, that’s sort of step one. And then step two is Will is talking to Robin — it’s something that he wants to do. He’s trying to figure out how to come out, and he knows that he needs to do that, and that that’s the final step for him. And he finds the courage to be able to do it. And it’s really the ultimate fuck you to Vecna. That was the intention.”

As for the review bombing campaign, Matt Duffer said the creators were not prepared for it. “Because it is, as Ross said, something we’ve been building for a really long time. I always say, Ross and I are many things, but subtle is not one of those things!”

Matt revealed that he’s been texting with Noah Schnapp after the coming out scene aired, “and he’s in a really good place. He’s very proud of the scene, and we’re proud of the scene.”

We've got plenty more on Stranger Things, including the Duffer brothers explaining what they were going for with the Season 5 finale and Eleven's ending, and first details on the live-action spinoff.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

'Backtracking Development Again Was Out of The Question' — Nintendo Says Metroid Prime 4's Open World Hub Was a Victim of The Game's Lengthy Development

2 janvier 2026 à 13:17

Nintendo has said it was unwilling to backtrack on the design of Metroid Prime 4: Beyond's controversial open world hub despite seeing "changed" attitudes to open-world games, as the project had already been rebooted once already.

The Nintendo Switch and Switch 2 blockbuster launched last month to mostly positive reviews, but also a broad swathe of criticism specifically for its annoying supporting characters and bland open-world desert hub where you ride around rather aimlessly on a motorbike.

Now, in an interview with Famitsu (translated via ResetEra / Nintendo Everything), the Metroid Prime 4: Beyond development team has revealed that it struggled balancing Nintendo's desire to experiment with open-world gameplay with the Metroid series' core exploration, and ultimately had to stick to its original plan for the game rather than risk delaying it any further.

"At the start of the project, perhaps due to the influence of The Legend of Zelda: Breath of the Wild, we saw a lot of comments on the internet saying 'we want to play an open-world Metroid,'" Nintendo said. (The interview does not label comments from individual developers by name.)

"However, Metroid's core element of 'increasing the amount of explorable areas by unlocking powers' is not very compatible with the 'freedom to go anywhere from the beginning' of open worlds," Nintendo continued. "Thus we thought to design a limited area that could be freely explored, and have that be a hub that could connect to other areas. Then we thought that if one could move around on the bike in a satisfying way in that area, it could be a segment that mitigates the tension from exploration, and paces the whole game."

In other words, the hub design seen in the finished Metroid Prime 4: Beyond was Nintendo's original compromise for including some open world elements while sticking to the franchise's core exploration in its main areas.

"In the end, the game took much longer than expected to finish, and we realized that players' impressions toward open-world games had changed," Nintendo added. "That being said, development had already been reset once before (when we started again from scratch with Retro Studios) so backtracking development again was out of the question, and we resolved to move forward with our original vision."

Arriving 18 years after Metroid Prime 3: Corruption, the last game in Retro Studios' beloved Prime trilogy, Prime 4 was officially announced at E3 2017. Initially, Bandai Namco was put in charge of development, but development was rebooted in January 2019 back at Retro Studios after Nintendo decided the game's development had fallen short of expectations.

Nintendo's comment that the open-world hub was part of its "original vision" for Prime 4 certainly suggests it was not Retro Studios' design, though the implication is that Nintendo only realized the flaws with it after the game's development was begun anew.

"During this time, shooting games and action games went through evolutions, with an increase in game speed in particular, but taking in those changes would have made it difficult to construct the tempo of an adventure game, so we actively chose to not take them into account," Nintendo concluded. "Therefore, I think this game is pretty much divorced from the changing of times."

The idea of Samus gaining psychic abilities also predated Retro Studios' reboot, and originated as an explanation for why she is now able to control the Charge Beam's directional shot. After Retro took over the project, Nintendo said it asked the studio to implement further gameplay features that expanded on the idea of Samus gaining a psychic power set.

"Metroid Prime 4: Beyond is an excellent, if relatively uneven, revival that reaches heights worthy of the Metroid name in its best moments," IGN wrote in our Metroid Prime 4: Beyond review, scoring the game 8/10.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Stranger Things Spinoff Will Answer What's Inside the Briefcase and Other 'Loose Threads' From the Season 5 Finale, Duffer Brothers Promise

2 janvier 2026 à 12:54

If you’re all caught up on Stranger Things, you’ll be aware of a plot thread left dangling in the Season 5 finale that has to do with a briefcase. It turns out this will be addressed in a live-action Stranger Things spinoff — although there’s no word when.

Warning! Spoilers for Stranger Things Season 5 Episode 8, The Rightside Up, follow:

In the Season 5 finale, we see Henry Creel / Vecna finally face his greatest fear: the traumatic memory of the day he was infected by the Mind Flayer and gained his powers. In this scene set inside Henry’s mind, we finally find out what was inside the briefcase that child Henry opens after bludgeoning its previous owner, an unnamed scientist, to death. Inside is a mysterious rock, which glows with an unknown energy before fusing with Henry. This, we understand, is how Henry became one with the Mind Flayer, and sets in motion all the events of Stranger Things that followed.

But what was this rock exactly, and how did it come to be in our world in the first place? An article on Netflix confirms the rock contains Mind Flayer particles, which then possess Henry. “Come find me,” the Mind Flayer beckons. And the dying scientist warns: “It will consume you.”

In a subsequent interview with Variety, Stranger Things co-creators Matt and Ross Duffer teased that the planned spinoff will explain all — and answer other plot threads left dangling.

“The spinoff is going to delve into that and explain that, and you’re going to understand it,” Matt Duffer said of the briefcase rock. “But it’s a completely different mythology. So it’s not a deep exploration of the Mind Flayer or anything like that. It’s very fresh and very new, but yes, it will answer some of the loose threads that are remaining.”

The briefcase scene is explained in vague terms by Stranger Things: The First Shadow, the canon play that acts as a prequel to the events of the Netflix show. We've run through the plot of the play already, but in summary, it confirms that Henry and the scientist are transported to what was then known as Dimension X. When Henry returns, he is much changed, and Dr. Brenner (Matthew Modine) eventually uses him as part of his experiments in Hawkins National Laboratory.

But even before then, the play tells us of a 1943 United States experiment to turn submarines invisible during World War 2. As part of this, they travel to Dimension X. Perhaps that's where the mysterious rock originally came from, and how it ended up in our world in the first place.

Either way, we will get an answer to the briefcase rock in the spinoff show, although we’re very light on the details. The Duffer brothers are working on it as we speak, and described it as a “clean slate.”

“Completely new characters, new town, new world, new mythology,” Matt Duffer said, adding: “No common characters.”

If the spinoff is going to explain the briefcase rock, it seems likely it will in part be set in the 1950s. But other than that, it’s anyone’s guess. Netflix actually has two announced Stranger Things spinoffs in development, the first of which is Stranger Things: Tales From ’85, a new animated series due out at some point this year. This is set in the same universe between Seasons 2 and 3, and follows the original characters as they “fight new monsters and unravel a paranormal mystery terrorizing their town.” The second spinoff, which the Duffer brothers are referring to above, is an unnamed live-action series.

We’ve got plenty more on Stranger Things, including the Duffer brothers explaining the ambiguity of Eleven’s ending.

Image credit: Netflix.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Deus Ex Lead Actor Says 'The People in Charge Are Psychopaths,' as Wait for New Game Continues

2 janvier 2026 à 12:18

Deus Ex lead actor Elias Toufexis has branded the franchise's owners as "psychopaths," as the wait continues for a new entry in the dormant stealth action series.

In a post on X, Toufexis laid out his work schedule for 2026, which he said included Bungie's upcoming shooter Marathon and three unannounced projects. Of course, this tease prompted Deus Ex fans to suggest that at least one of these mystery projects was a long-awaited new Deus Ex sequel — something Toufexis was quick to shut down.

"...no Deus Ex because the people in charge are psychopaths," Toufexis wrote.

Toufexis has been vocal in support of a new Deus Ex game materializing over the years, though it has now been a decade since the arrival of 2016's Deus Ex: Mankind Divided. Developed by Eidos Montreal, the game arrived on PC, PlayStation 4 and Xbox One to positive reviews.

But rather than develop a follow up, the next few years saw Eidos Montreal put to work on Square Enix's failed Marvel's Avengers live-service game, as well as its own take on Guardians of the Galaxy, alongside its continuing role as a support studio for the Tomb Raider franchise. With these franchises taking priority, Deus Ex fell by the wayside.

Fan excitement for a new Deus Ex was rekindled after Square Enix sold Eidos Montreal — and the Deus Ex franchise — to publisher Embracer, and indeed, a new game in the series was reportedly worked on for two years. Alas, this project was reported to have been canned in 2024, amid Embracer's widespread restructuring.

"As you guys all know, Jensen is one of the characters I’ve played who is near and dear to my heart. It seems I will always be associated with him and that’s just fine with me," Toufexis wrote in a subsequent reddit post, after word of the game's cancellation spread.

"Alas, his story seems done. I’m relatively certain the game that was canceled was not an Adam Jensen story, so the cancellation angers me more than anything else because friends at Eidos got laid off. Video game companies right now are in a weird place. I hope it gets straightened out."

A year ago, Insider Gaming reported that Eidos Montreal was once again pitching an idea for a new Deus Ex title, though there was no suggestion this idea had been successful. Next up for the series will be Aspyr's recently-delayed Deus Ex Remastered, a polished up port of the franchise's original entry, which has been pushed from its original February 2026 launch date following fan concerns over its quality. The project currently lacks a new launch window, and pre-orders have been refunded.

Toufexis previously claimed he spent two years working on Far Cry 3, recording lines as the game's protagonist Jason Brody, before Ubisoft replaced him in the role. The voice actor claimed the reason for this switch was his work as the Deus Ex protagonist, whose voice had become too "popular" and recognizable.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

'We Just Thought It Was Such a Better Way to End the Story' — Stranger Things Creators Explain What They Were Going for With the Season 5 Finale and Eleven's Ending

2 janvier 2026 à 12:06

Stranger Things creators the Duffer brothers have explained the Season 5 finale and its ending, which has sparked much debate among fans.

Warning! Spoilers for Stranger Things Season 5 Episode 8, The Rightside Up, follow:

Stranger Things ends with a definitive wave goodbye to all the central characters except Eleven, played by Millie Bobby Brown, who appears to sacrifice herself to ensure she cannot be used to create super weapons, another Vecna / Henry, or another bridge between our world and The Abyss.

18 months after that traumatic event, we see the central characters meet up for graduation and say their goodbyes. It’s at this point that Mike Wheeler, played by Finn Wolfhard, has a thought: what if Kali Prasad, also known as Eight (Linnea Berthelsen), used her dying breath to create the illusion of Eleven’s death, and an invisibility spell on Eleven herself, leaving her free to escape unseen?

Finn teases this revelation to the Dungeons & Dragons group as their final campaign comes to an end, suggesting Eleven cooked up a plan with Kali to fake her own death, then traveled to a far away small village — bordered by three waterfalls — to live out her days in peace. But this ending is unconfirmed. Finn and the others choose to believe it, and it’s left up to the audience to decide what they choose to believe as Stranger Things finally comes to an end.

So, why did Matt and Ross Duffer decide to leave Eleven’s ending on such an ambiguous note? Netflix published a Q&A with the brothers to accompany the season finale, and in it they explained what they were going for here.

“What we wanted to do was confront the reality of what her situation was after all of this and how could she live a normal life,” Matt Duffer said. “These are the questions that we’ve been posing this season that Hopper just doesn’t even want to think or talk about. Mike’s obviously talked about it a lot, but it’s sort of this fantasy version that would never work. There are two roads that Eleven could take. There’s this darker, more pessimistic one or the optimistic, hopeful one. Mike is the optimist of the group and has chosen to believe in that story.”

Ross Duffer added: “There was never a version of the story where Eleven was hanging out with the gang at the end. For us and our writers, we didn’t want to take her powers away. She represents magic in a lot of ways and the magic of childhood. For our characters to move on and for the story of Hawkins and the Upside Down to come to a close, Eleven had to go away. We thought it would be beautiful if our characters continued to believe in that happier ending even if we didn’t give them a clear answer to whether that’s true or not. The fact that they’re believing in it, we just thought it was such a better way to end the story and a better way to represent the closure of this journey and their journey from children to adults.”

“And the reality is, if Eleven is out there, the most that they could hope for is a belief that it’s true because they can’t be in contact with her,” Matt concluded. “Everything falls apart if that were the case. So if that’s the narrative, this is really the best way to keep her alive. And it’s about Mike and everyone finding a way to move past what’s happened.”

It sounds like Eleven’s ending will never be resolved, but there is more Stranger Things to come via a spinoff with completely new characters, a new town, and a new mythology. And if you’re now feeling at a loss for what to watch this year, check out The Biggest TV Shows Coming to Every Streaming Service in 2026.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Aussie Streaming Guide: The Best TV & Movies for January 2026

2 janvier 2026 à 10:46

The year’s barely out of the wrapping and the streaming gods are already flexing, hurling an avalanche of shiny new shows and movies straight at our eyeballs. Apple TV+ is keeping things relatively chill, but everyone else has clearly chosen chaos, flooding the apps with more content than any sane human could ever hope to finish. If your spare time is limited (or your tolerance for doom-scrolling thumbnails is already hanging by a thread), you’ll want to head straight for our carefully curated hits.

So let’s get you sorted. We’ve rounded up the must-watch films, binge-worthy series, and unexpectedly brilliant originals across Australia’s biggest platforms. Just pick your service, zero in on the gems, grab a snack, and settle in for quality screen time.

Table of Contents

New in January on Foxtel and Binge

TV litter pick: RUN – 1 Jan : A six-part crime drama that dramatizes the true story of Brenden Abbott, an infamous Australian bank robber known as the "Postcard Bandit".

Movie litter pick: Freaky Tales – 4 Jan : A vibrant, genre-blending anthology film featuring four interconnected stories set in 1987 Oakland, California.

What notable movies are coming to Binge?

  • Freaky Tales – 4 Jan
  • The Postcard Bandit – 7 Jan
  • The Strangers: Chapter 2 – 23 Jan
  • Mr Burton – 31 Jan

What notable series are coming to Binge?

  • RUN – 1 Jan
  • Ponies Season 1 – 16 Jan
  • Animal Control Season 4 – 16 Jan
  • Scared of the Dark Season 1 – 16 Jan
  • Bake Off: The Professionals Season 10 – 19 Jan
  • The Great American Bake Off Season 8 – 27 Jan

Sign up for a free 14–day Binge trial

Back to top

New in January on Netflix

TV litter pick: Stranger Things 5: The Finale – 1 Jan : Virtually anything I say about this will be taken as a spoiler. Not going to risk it. So maybe just watch it.

Movie litter pick: The Rip – 16 Jan : A high-stakes crime thriller that follows a team of Miami cops whose trust in one another unravels after they discover millions in cash inside an abandoned stash house.

What notable movies are coming to Netflix?

  • People We Meet on Vacation – 9 Jan
  • How to Train Your Dragon – 9 Jan
  • How to Train Your Dragon 2 – 9 Jan
  • How to Train Your Dragon: The Hidden World – 9 Jan
  • The Rip – 16 Jan
  • Lost in Translation – 29 Jan

What notable series are coming to Netflix?

  • Stranger Things 5: The Finale – 1 Jan
  • Run Away – 1 Jan
  • Unlocked: A Jail Experiment Season 2 – 7 Jan
  • His & Hers – 8 Jan
  • Agatha Christie’s Seven Dials – 15 Jan
  • Love Through a Prism – 15 Jan
  • WWE: Unreal Season 2 – 20 Jan
  • Bridgerton Season 4, Part 1 – 29 Jan

Secure your subscription to Netflix

Back to top

New in January on Disney+

TV litter pick: Marvel’s Wonder Man – 28 Jan : A satirical, self-aware "love letter to Hollywood" that follows an aspiring actor who unexpectedly gains superpowers.

Movie litter pick: Hoops, Hopes & Dreams – 19 Jan : This doco tells the untold story of how Dr. Martin Luther King Jr. and an all-star team of civil rights activists used basketball to connect with young voters and build community.

What notable movies are coming to Disney+?

  • Hoops, Hopes & Dreams – 19 Jan
  • The Bourne Identity – 1 Jan
  • The Bourne Supremacy – 1 Jan
  • The Bourne Ultimatum – 1 Jan
  • The Bourne Legacy – 1 Jan
  • Jason Bourne – 1 Jan

What notable series are coming to Disney+?

  • Chicago Fire Seasons 1–11 – 7 Jan
  • A Thousand Blows Season 2 – 9 Jan
  • Tell Me Lies Season 3 – 13 Jan
  • Pole to Pole with Will Smith – 14 Jan
  • Hey A.J.! – 14 Jan
  • FX’s The Beauty – 22 Jan
  • Tracker Season 3 – 28 Jan

Sign up for Disney Plus

Back to top

New in January on Apple TV+

TV litter pick: Shrinking Season 3 – 28 Jan : S3 introduces new faces, including Michael J. Fox and Cobie Smulders as Jimmy's love interest, alongside returning cast members as they try to embrace change and new beginnings.

What notable series are coming to Apple TV+?

  • Drops of God Season 2 – 21 Jan
  • Shrinking Season 3 – 28 Jan
  • Yo Gabba Gabbaland Season 2 – 30 Jan

Sign up for a free 7–day trial of Apple TV+

Back to top

New in January on Amazon Prime Video

TV litter pick: The Night Manager Season 2 – 11 Jan : Jonathan Pine (Tom Hiddleston) embarks on a new mission in Colombia involving a dangerous arms dealer, Teddy Dos Santos (Diego Calva) and his seductive associate Roxana Bolanos (Camila Morrone).

Movie litter pick: Caught Stealing – 26 Jan : a dark crime thriller about a burned-out former baseball prodigy named Hank Thompson who inadvertently gets caught in a violent struggle between rival New York City gangsters.

What notable movies are coming to Prime Video?

  • Steal – 21 Jan
  • Caught Stealing – 26 Jan
  • The Wrecking Crew – 28 Jan

What notable series are coming to Prime Video?

  • Spring Fever – 6 Jan
  • Beast Games Season 2 – 7 Jan
  • The Night Manager Season 2 – 11 Jan
  • Molly Mae: Behind It All Season 2 Part 2 – 16 Jan

Sign up for a free 30–day Prime Video trial

Back to top

New in January on Stan

TV litter pick: Dear Life – 1 Jan : Lillian (Brooke Satchwell) grieves the tragic death of her fiancé, Ash, an organ donor, by secretly seeking out the recipients of his donated organs, leading to unexpected connections.

Movie litter pick: When A Stranger Calls – 11 Jan : Babysitter Jill Johnson receives terrifying phone calls while watching kids; things escalate until the police discover the close proximity of the caller.

What notable movies are coming to Stan?

  • How To Train Your Dragon – 1 Jan
  • How To Train Your Dragon 2 – 1 Jan
  • How To Train Your Dragon: The Hidden World – 1 Jan
  • Dodgeball: A True Underdog Story – 2 Jan
  • Boyz N' The Hood – 5 Jan
  • The Witches (2020) – 6 Jan
  • When A Stranger Calls – 11 Jan
  • Absolutely Fabulous: The Movie – 17 Jan
  • Space Jam: A New Legacy – 17 Jan
  • Space Jam – 17 Jan
  • Source Code – 19 Jan
  • Hairspray (2007) – 21 Jan
  • Nobody – 23 Jan
  • Sunshine – 24 Jan

What notable series are coming to Stan?

  • Dear Life – 1 Jan
  • Red Eye: S02 – 2 Jan
  • Power Book IV: S03 – 2 Jan
  • Changing Ends Season 2 – 3 Jan
  • Gods of Tennis Season 1 – 10 Jan
  • Accused: S02 – 15 Jan
  • Regular Show: S01 – S08 – 21 Jan
  • The Walsh Sisters: S01 – 22 Jan

Score your free 30–day trial of Stan

Back to top

IGN is now on Flash, live and on demand. Stream the latest and trending news for video games, interviews, videos, and wikis. Check it out here.

Adam Mathew is our Aussie streaming savant. He also games on YouTube.

❌