'It's a pretty big deal for me as a human': One of the FGC's most popular commentators is stepping away from future EVO events following its Saudi buyout
Five Nights at Freddy’s 2 is out now on VOD platforms after just three weekends in theaters.
Universal made the shock announcement that Blumhouse’s horror sequel would launch on digital platforms to buy or rent on December 23, 2025, just 18 days after its theatrical debut.
It was thought that Five Nights at Freddy's 2 had secured a box office win despite a critical mauling. In 2023, Blumhouse’s Five Nights at Freddy’s, which adapts the hugely popular video game series by Scott Cawthon, became the highest-grossing horror film of the year. Two years later, Five Nights at Freddy’s 2 earnt a huge $109 million at the global box office during launch weekend. While that wasn’t as big as Five Nights at Freddy’s $160 million box office debut, it was enough to take the number one spot at the domestic box office with an impressive $63 million haul.
During its third weekend, Five Nights at Freddy’s 2 grossed a further $8 million to reach $92.9 million domestically — that’s more than M3GAN, Get Out, The Black Phone, 28 Years Later, and Smile 2 managed. The film now has a global box office of $202 million.
Universal Pictures had said it expected continued box office momentum for the film, “fueled by strong social media buzz and word-of-mouth,” which makes today’s VOD launch all the more surprising. Perhaps Blumhouse and Universal are already satisfied with the film’s box office, which reportedly makes the movie profitable, and want to capitalize on holiday movie watching. While Five Nights at Freddy’s 2 remains in theaters for now, its box office is now likely to slow to a crawl.
Here’s the official blurb:
Dive deeper into the world of Freddy Fazbear at home as the dark and mysterious thrill ride now comes jam-packed with revealing cast interviews, a jaw-dropping look behind the scenes at how fan-favorite animatronics like Mangle and Marionette came to life on screen, and an exploration of the Easter eggs dotting nearly every scene of the new movie.
Scream star Matthew Lillard, who plays William Afton, has already spoken about his hope that Five Nights at Freddy's 3 gets made. “Our hope is that we get to do three films. That’s always been the plan. Everything is dependent on how the movie does in theaters,” Lillard said.
Lillard was recently in the headlines for responding to an insult from Pulp Fiction and Kill Bill director Quentin Tarantino, saying "it f***ing sucks." With Five Nights at Freddy's 2 out the door, he’s set to reprise his role as Stuart "Stu" Macher in Scream 7, and will play a villain in MCU Disney+ show, Daredevil: Born Again Season 2.
IGN’s Five Nights at Freddy's 2 review returned a 3/10. We said: “Five Nights at Freddy's 2 gives sequels, video game adaptations, and gateway horror movies a bad name.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
SteelSeries is behind many of the top gaming headsets. While its high-end Arctis Nova Pro Wireless and Arctis Nova Elite headsets are impressive, they are expensive, even when you manage to score a great discount. For a more affordable alternative, the SteelSeries Arctis Nova 1 is worth your consideration. Now is the time to buy, too. The headset is cheaper than Black Friday. It’s nearly 40% off, costing you just $36.49. Chances are good you won’t see prices this low again for a long time. Be sure to grab this deal while you still can.
The SteelSeries Arctis Nova 1 is our favorite budget gaming headset at full price, and with the current steep discount, it’s even more appealing. With it, you still get the awesome Arctis Nova design. It features a lightweight build, soft mesh earpads, and a stretchable headband for a comfy and secure fit that was praised by IGN expert Matthew Adler in his review of the SteelSeris Arctis Nova 1. Although this headset is a wired-only option, it offers multi-platform support. So, whether you’ve got a PS5, Xbox, Switch, PC, or Mac, you’ll find the Arctis Nova 1 works seamlessly.
Even if this headset is cheaper, it doesn’t mean sound is lacking. Sure, the tunability and overall performance won’t be on the level of its higher-end brethren. Still, the Arctis Nova 1 punches far above its budget price class, delivering clear mids and highs with a surprisingly solid bass. As for surround sound, there’s Tempest 3D Audio and Microsoft Spatial Sound support, helping to discern sound cues in a game easily. You’ll even come across crisp and clear to teammates, thanks to a retractable mic that helps dull background noises. It’s seriously impressive for a headset that costs less than $40 right now.3
If you’re after one of SteelSeries’ high-end headsets, there’s an awesome sale on blemished box Arctis Nova Pro Wireless gaming headsets. While the packaging may be damaged, the goods inside are unscathed. For a limited time, you can purchase the headset for only $239.39 on the SteelSeries website after applying the coupon code FRAG10X.
Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.
Star Citizen developer Cloud Imperium Games has told fans that the Mark Hamill-fronted single-player space adventure Squadron 42 is still on track for a 2026 release date — and not to expect “a long, drawn-out marketing campaign” beforehand.
Founder and CEO Chris Roberts wrote in a blog post that CIG is focusing on quality and polish as it moves toward an internal beta milestone and, eventually, a full release for Squadron 42 at some point next year.
“We’re confident in the direction the game is headed and are fully focused on delivering,” Roberts said. “We know many of you are eager to play, and we’re looking forward to putting it in your hands. We don’t plan on a long, drawn-out marketing campaign as we’ve already done our share of trailers and gameplay previews. When it’s time, you (and the rest of the gaming world) will hear a lot more from us.”
All chapters are said to be fully playable from beginning to end, and “we’ve been playing through the game ourselves regularly,” Roberts added. “Squadron 42 is a large game, over 40 hours in length, and it’s becoming increasingly clear how special it will be once the remaining polish, optimization, and bug fixing is complete.”
He continued: “a big part of what makes this possible is the technology we’ve built at CIG over many years. The ability to move seamlessly from on foot, into a vehicle you can fly and move around inside, down to a planet or across star systems, all without loading screens, creates a level of immersion that’s very difficult to replicate. That combination of close-up interaction and galactic scale is at the core of what will make Squadron 42 so unique.
“Equally important is the quality of the content itself. From writing and performance capture to characters, environments, ships, lighting, sound, cinematics, and design, the level of care across the entire game is something I’m incredibly proud of. Combined with deeply interactive systems, it creates an experience that pulls you into the world and keeps you there.”
Roberts, known for creating the Wing Commander series also starring Mark Hamill, showed off a Squadron 42 demo back in 2024. It was heavy on flashy cutscenes, with CGI representations of Hollywood stars such as Gillian Anderson, Henry Cavill, Gary Oldman, and Mark Strong mixed with on-rails turret action in a huge space battle. The demo ended with a first-person shooter segment as the alien enemy boarded the player’s ship.
As for Star Citizen itself, Roberts described 2025 as “the Year of Playability” for the space sim.
“It was a year when more people played than ever before and spent more time in the ’verse than at any point in our history,” he said. “That momentum did not happen by chance. It came from a focused effort to improve quality of life, performance, and reliability, and to make the gameplay experience more engaging and rewarding to return to.”
Star Citizen is reportedly set for a full release sometime in 2027 or 2028, or as Roberts has put it, one or two years after the release of Squadron 42. No firm release window was offered in his latest blog post, but he did say next year will see the developer “continue improving stability and depth in Star Citizen while expanding and connecting core systems that shape how you play, from Engineering to Inventory, Crafting, Social Tools, and other foundational features, alongside expanding the playable universe itself.”
Star Citizen is considered one of the most controversial projects in all video games. Over the 13 years since its crowdfunding drive began, Star Citizen has been called many things including a scam by those who wonder whether it will ever properly launch. Its virtual space ships, some of which cost hundreds of dollars, are often the focus of criticism. Roberts is said to have confirmed he's raised just over $1 billion for Star Citizen from players so far.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
A human interest story in cinematic form, Song Sung Blue is more lukewarm than heartwarming despite its talented cast. Starring Hugh Jackman and Kate Hudson as a married Neil Diamond nostalgia act, the film – written and directed by Craig Brewer of Hustle & Flow – is based on real events, but picks its moments in puzzling fashion. Alfred Hitchcock once said “drama is life with the dull bits cut out,” but Brewer seems to challenge that notion by doing the opposite, leaving the most intriguing bits of his story far off-screen.
Milwaukee musician Mike “Lightning” Sardina (Jackman), a recovering alcoholic formerly deployed to Vietnam, is middle-aged, divorced, and relegated to doing impressions of better artists on stage. His career stagnates until he meets and falls in love with Patsy Cline impersonator Claire Stingl (Hudson), an upbeat fellow divorcée with whom he soon concocts the Neil Diamond tribute band, Lightning & Thunder. The movie opens and closes with Mike, and follows the couple’s ups and downs through his eyes; however, Song Sung Blue can’t help but feel like it has the wrong protagonist.
When the story begins, many of Mike’s struggles are in his rearview, although he keeps his ongoing health problems close to the chest (no pun intended). Jackman’s performance is – despite his geographically unplaceable accent – incredibly charismatic and heartrending, as a concerned husband, father, and stepfather looking out for his family when things go south for Claire in ways better left unspoiled. However, there’s not much to him as a character beyond what he’s already been through. He’s occasionally cocky, but Claire, along with Mike’s friends and peers – played by a cavalcade of great character actors like Michael Imperioli, Fisher Stevens, and Jim Belushi – are immediately forgiving of his ego. There’s no real tension or drama to anything he does, beyond the tragedies that end up befalling his spouse. Were their genders flipped, he’d be a perfectly serviceable and typical supporting biopic wife.
On the other hand, Hudson’s conception of Claire as a bubbly artist and mother to a teen and middle schooler is far more magnetic. Song Sung Blue is at its most interesting when it’s a story about her expectations, whether or not they can be met, and what happens when life throws violent curve balls her way. Hudson tries to transform all of this into a tale of a woman knocked back down by life until she finds the strength to pick herself up again with her husband’s help. Unfortunately, what remains of this story is mere bullet-point highlights; we often need to be reintroduced to Claire after time has passed and she’s already come to realizations about herself and how to approach the world, including stints in psychiatric wards and physical rehab clinics. To reduce these struggles to mere interludes may as well be dramatic malpractice.
Worse yet, when Claire’s misfortunes do finally enter the fray, the film has spent so little time with her, and so little time on anything of interest, that the story’s turns feel hilariously sudden despite the anguish on display. Given Brewer’s stylistically and narratively noncommittal approach, when something finally happens, it feels like a melodramatic SNL sketch. There’s a flatness to the whole affair that’s only brought to life by the warm skin tones of Amy Vincent’s cinematography, which unfortunately doesn’t make up for the lack of energy during its musical performances.
The film is also unstuck in time in curious ways. Its perspective on Diamond’s music – and music in general – is practically nil, despite featuring several of his famous songs (like “Sweet Caroline”) as well as infrequent scenes of Mike hinting that the artist’s work holds personal meaning in his life. What that meaning is remains a mystery, as does the movie’s actual setting. The couple’s real romance lasted from 1987 until 2006, but Song Sung Blue has little sense of an actual time period. Given that neither character’s children age on screen, it could conceivably take place in either the ’80s or the mid-aughts. For a film about real people made of flesh and blood who age and hurt and fail, having no sense of time’s passing is especially strange.
After a series of leaks and a week-long run exclusively in front of Avatar: Fire and Ash in theaters, the Avengers: Doomsday teaser trailer confirming Steve Rogers / Captain America’s return is online.
Marvel officially released the teaser trailer today, December 23, with a Thor teaser trailer set to replace it in theaters this week. (The Thor teaser trailer leaked overnight, as this Captain America trailer had last week.)
December 18, 2026. #AvengersDoomsdaypic.twitter.com/HaForXhq3W
— Avengers (@Avengers) December 23, 2025
As IGN reported last week, the trailer begins with a figure on a motorbike pulling up to a familiar-looking 1950s house, which Marvel fans may recognize from Avengers: Endgame's closing scene. Inside the house, the figure is revealed to be Chris Evans' Steve Rogers, as he folds away his Captain America uniform and picks up a baby, which we assume is his. On-screen text then reads: "Steve Rogers will return in Avengers: Doomsday." We then get the countdown to Avengers: Doomsday's release date in December 2026, alongside a Doctor Doom-themed Avengers logo.
Steve Rogers was last seen living happily in the 1950s with Peggy Carter (Hayley Atwell), having presumably completed his final mission of returning the Infinity Stones to their original places in the timeline. Doomsday may explain how Rogers managed to get back to the main MCU reality in order to hand his shield over (according to MCU time-travel rules, he should technically be in a new branch of reality instead).
The character was one of the original Avengers and played a key part in the $2.7 billion-grossing Avengers: Endgame. Having the original Captain America back will undoubtedly be a huge audience draw, especially for those who have lost interest in Marvel over the past few years amid a string of underwhelming entries in its Multiverse Saga.
However, some have criticized Marvel's decision to bring Steve Rogers back into the fold as a "desperate" attempt to win back audiences at the expense of newer characters, and especially Anthony Mackie's Sam Wilson. It's a point of discussion IGN has also expanded upon, suggesting it has exposed Marvel's failure to introduce more fan-favorite characters in the years since Endgame.
In a post on Instagram, the Russo brothers, who directed both Avengers: Infinity War and Endgame, issued a statement on Steve Rogers' return: "the character that changed our lives. The story that brought us all here together. It was always going to come back to this…"
Chris Evans reunites with former co-stars Robert Downey Jr. (Doctor Doom) and Chris Hemsworth (Thor) for Avengers: Doomsday. A recent report suggested that four separate trailers would launch over four weeks, in a move designed to encourage repeat viewings of Avatar 3 and keep audiences entertained with a series of big reveals. Thor is reportedly up next, with a Doctor Doom-focused teaser allegedly set to follow next week.
Avengers: Doomsday hits theaters December 18, 2026. Avengers: Secret Wars follows a year later.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Yes, GTA 6 may still be a while away, but that gives us plenty of time to go back and replay all of those Rockstar games we’ve loved from the past, or even check out some that we may have missed. But which parts of the famed Grand Theft Auto developers’ library should you prioritise first?
Well, we’ve gone ahead and ranked our favourite Rockstar games. From school-yard antics to tragic tales on the American frontier, here are the 10 best Rockstar games.
For a studio that’s no stranger to causing controversy due to the contents of its games, arguably none of Rockstar’s negative press surrounding GTA has come close to the furore that followed Manhunt. A stealth-action horror game in which you play as a death row inmate forced into partaking in a series of snuff films for the disembodied voice of a pre-Succession Brian Cox, it maybe shouldn’t have been a surprise that it garnered horrified reactions from the mainstream media, resulting in it being banned in several countries.
But the controversy only tells half of the story, because Manhunt is a good game, and a singular one in Rockstar’s library (although we don’t talk about its inferior sequel). A disturbing satire of the USA’s fascination with violence, it's undeniably gnarly, but smartly psychological in its approach. Linear hallways create a very specific kind of tension that so many of the studio’s other works simply can’t due to their open-world nature. The result is tight, focused, and brutal action that works to horrifying effect. Well over 20 years old now, Manhunt has stuck long in the memory… although maybe that’s mostly due to how its stark box art staring out from store shelves scared the absolute crap out of me as a child.
Very few games have charted the future of game development quite like Grand Theft Auto 3. The open world of Liberty City plays host to a twisting story of gang warfare, drug running, and betrayal in the series' first 3D entry. To say it broke new ground is an understatement, and the additional dimension and shift to a street-level camera is only the start of it. The PlayStation 2 had seen nothing of the like in terms of an immersive city sandbox full of opportunity. Its bounty of side missions and minigames blended with a main story that allowed for Rockstar to flex its storytelling chops like never before, telling the tale of Claude’s search for the truth through a cinematic lens and an all-star cast to match the story’s mob movie-inspired ambition (The Sopranos alumni Frank Vincent and Joe Pantoliano included).
GTA 3’s slice of fictional New York may seem like a small map to wander around in these days, but gradually unlocking its three islands, each with its own East Coast flavouring, felt like a miracle at the time. Yes, the repetitive, simplistic mission design and less-than-desirable vehicle handling may not have aged anything close to gracefully since its 2001 launch, but an engaging story and compelling (if archetypal) characters are still there to be seen. It’s still worth playing today to see where the roots of what GTA (and a dozen other open-world games) sprouted from.
Bully has often been described as “GTA, but in a school”, and to an extent, that’s exactly what it is. By substituting shotguns for slingshots and muscle cars for go-karts, it hits the right spot for anyone looking to wreak havoc at a private New England boarding school instead of running drugs across a fictional Miami or Los Angeles. The source of that havoc is Jimmy Hopkins, a troubled 15-year-old with a history of educational expulsions. Tasked with navigating a year at Bullworth Academy, a variety of classroom minigames, various clique quests, and hallway politics all serve to tell Bully’s story – one full of teenage charm and typical Rockstar social commentary.
Skating or cycling around the academy and its suburban surroundings is a delight, with memorable landmarks like a colourful funfair or the looming Happy Volts Asylum filling a sizable map that changes mood with the seasons as the story unfolds. This world is the result of Rockstar adapting the GTA formula for an unfamiliar, unconventional setting – look a little closer, and you’ll see well-worn mechanics twisted to fit school life (for example, attending lessons late risks the fury of teachers and prefects, which is Bully’s version of the Wanted system).
Bully is admittedly a little janky to play today, thanks to a less-than-robust camera and over-reliance on quicktime events, but it's still a very fun time. And maybe if we’re really lucky, when Rockstar is done with GTA 6, we’ll get that sequel we’ve all wanted for almost 20 years now.
There’s a strong argument for Niko Bellic being the strongest of all the GTA protagonists – something I’d likely agree with. Whether all of GTA 4 stands as tall around him is up for further debate. 2008’s return to Liberty City took on the surprisingly bleak issues of the American Dream and what it means to be an immigrant in the modern Western world. It’s a story that delivers for the most part, providing a surprising amount of mature depth for a studio whose tales have historically been approached from a more pulpy angle. The city itself was a revelation for the time, packing a varied amount of detailed sights and sounds, even if in hindsight its visuals replicate the brown-grey blur that so many games from the Xbox 360 era suffer from.
It’s in objective design and general gameplay that GTA 4 is let down, though, which, for the most part, is a lot of driving people from A to B and assassinating single targets. Well, aside from the fantastic Three Leaf Clover bank heist mission, that is, which would go on to inspire the central hook of GTA 5. There’s no denying the longevity of Niko as a character, though, and the very real, grounded struggles he battles throughout his story. We certainly understand why he’d really rather go bowling with his cousin…
There are few video game locations as iconic as Vice City. Its neon-drenched roads, soundtracked by an all-timer collection of ‘80s hits, served as the setting for many people’s core memories of the PS2. Rockstar’s time-traveling trip back to the 1980s is anchored by protagonist Tommy Vercetti, played fantastically by Goodfellas’ Ray Liotta. Released only a year after the game-changing GTA 3, it’s remarkable how much of a step up Vice City achieved in just 12 months, not just in its star-studded cast and characterful storytelling, but also in the way its design injected life into every corner of its proxy Miami.
An engaging story filled with Scarface parallels brought with it a new sense of excess, which lent a blockbuster style to a series that was, in many ways, still finding its feet. Those early days are evident in the relatively shonky controls and dated mission design – during the campaign’s twilight hours, your attempts to wrestle control of businesses and balance money-making plates across the city don’t quite support the more ballistic ambition of the story. That doesn’t take away from Vice City’s overall charm, though; it remains a landmark piece of Rockstar history. And we can’t wait to go back to those beaches and clubs next year in GTA 6.
Rockstar decided to take Max Payne in-house for its third entry, having published the first two Remedy-developed games. Perhaps unsurprisingly, leaving Max’s Finnish creatives behind resulted in an entirely different tone, but one that is equally as thrilling. Gone are the pulpy comic book panels, melodramatic monologues, and moonlit greys of neo-noir New York, replaced by sensory overload thanks to blinding sunlight, dancefloor bullet ballets, and a now-synonymous soundtrack composed by Health. Building on the bullet-time foundations that propelled the series to success in a post-Matrix world, Max Payne 3 transports the tortured ex-NYPD officer to Brazil in the midst of a gritty gang war that leads to a larger conspiracy that’s bleaker than anything Sam Lake would have cooked up.
The decision to target societal ills reflects the difference between Rockstar and Remedy as developers – the former is always willing to take swipes at nations and their ingrained domestic problems, whereas the latter looks inwards for more cerebral tales of individual struggle. Both are valid, and both work in the world of Max Payne, which means all three entries are fantastic in their own way. They all share one thing in common, however: that unrivalled power trip of triggering that bullet time, leaping backwards through the air, and raining dual Uzi fire down on anyone standing in your way. Delicious.
If the jump between GTA 3 and Vice City was big, then the chasm between Vice City and San Andreas requires industrial machinery to measure. In just two years, Rockstar had taken all of its previous Grand Theft Auto learnings, plus several huge swings, and blended them all together to concoct its first version of California. This vast (at least by PS2 standards) state is home to multiple cities that steadily unlock as you progress through its story. The road trip between them conveys a great sense of scale, as does the incredibly varied mission design and extensive cast of characters you meet during your tenures in each metropolis.
It isn’t just the sheer size that’s impressive, but also the gambles Rockstar took when it came to gameplay. San Andreas features elements pilfered from the RPG and life-sim genres, allowing you to sculpt your character and customise their appearance, adjusting their physique depending on how many weights you lift or Cluckin’ Bell buckets you feast on.
And then, of course, there’s CJ himself, a protagonist who lives on beyond the meme that follows him like a shadow. Authentically brought to life by rapper Young Maylay, his story is one of redemption and survival that pits him against some of the series' most memorable adversaries, chief among them being Samuel L. Jackson’s despicable Officer Tenpenny. It all comes together to make one of Rockstar’s greatest games, and the best GTA of the PS2 era.
Rockstar had been displaying cinematic ambitions for many years before Red Dead Redemption’s arrival in 2010, so it was only natural that it would one day tackle one of the most fundamentally filmic of genres: the western. Taking heavy influence from the likes of The Wild Bunch, Red Dead’s cross-continent tale of an outlaw coming to terms with being the last of his kind takes fan-favourite John Marston to Mexico and back as he hunts down his former mentor, Dutch Van Der Linde. It’s a more rural setting than we’d previously come to expect from a Rockstar open-world, allowing for those cinematic flourishes to take hold and present an impressive artistic achievement. Bustling city streets made way for dusty canyons, and a stunning Woody Jackson score filled the space once dominated by constant radio chatter.
Red Dead Redemption’s slower pace allows for the story to play out elegantly, with Marston’s near-invisible foe hanging menacingly in the background, patiently awaiting their memorable snow-covered face-off. Then there’s the ending, which I’d never spoil here for those who’ve never had a chance to witness it, but safe to say it's lived long in the memory as one of video games’ most impactful finales in the 15 years since.
The road to that point is paved by some admittedly fairly routine mission design and a lot of horse riding, but there’s still enough personality in its dead-eye shooting system and endlessly fun minigames (liar’s dice, here’s looking at you) to allow for Red Dead Redemption to age very gracefully. It lives on as one of Rockstar’s three finest achievements.
Grand Theft Auto 5 is a blockbuster in every sense of the word. Not just because of the colossal number of copies it’s sold, nor the amount of money it cost to make, but because of every aspect of its design. It wears excess proudly on its sleeve, reflected in the drive for money displayed by each of its three protagonists. This greed – itself Rockstar’s clearest criticism of capitalism and the obnoxious characters it produces – comes to a head in GTA 5’s signature heist missions, each a series of audacious action set pieces battling to upstage one another. These campaign highpoints blend in seamlessly with a Los Santos map bustling with life and teeming with charm – Rockstar’s signature humour oozes out of every sight and sound, from street corner billboards to radio station ramblings.
This sandbox has kept fans entertained ever since its construction in 2013, and thanks to the addition of GTA Online, it has expanded and improved consistently to this day. It’s created a whole new ecosystem for players to live in, take on increasingly complex heists, and even build race tracks that stretch and loop into the sky. It truly is its own ridiculous beast. But while it may be that expansive multiplayer mode that led to GTA 5’s enormous success, it’s Michael, Franklin, and Trevor’s story that has proven to have the most staying power, at least for us. It’s the best that a Grand Theft Auto campaign has ever been, and that has us excited to see how Rockstar will try to top it with GTA 6.
The culmination of all Rockstar’s work to date, Red Dead Redemption 2 took living, breathing video game worlds to the next level when it was released in 2018. The level of detail in its sprawling frontier is extraordinary, with every creature, both animal and human, reacting authentically to your every movement. This makes each interaction with these digital personalities feel astonishingly lifelike. This expertly crafted, turn-of-the-century western America is the stage for a whole host of memorable characters, both quirky and dangerous, but none stick in the mind as firmly as protagonist Arthur Morgan.
His journey represents the peak of Rockstar storytelling, displaying a level of complexity and nuance simply not present in any of the studio’s other games. The Van Der Linde gang’s trials and tribulations lead to a memorable set of dangerous missions thanks to the increasing desperation of its leader, Dutch. It’s a tale laden with standout chapters – a turf war between the Gray and Braithwaite families leads up to a manor house siege, a blockbuster bank heist in the major city of Saint Denis leads to an unexpected sojourn to the island of Guarma, and tensions between the native Wapiti Indians and American Army lead to flame-soaked shootouts. It would be hard to pick a single favourite from that list. Red Dead Redemption 2 is a vast, epic tapestry steeped in cinematic style, and the best game Rockstar has given us yet.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
Arc Raiders is a multiplayer extraction adventure in which players scavenge the remnants of a devastated world. The main threat is Arc’s machines and, as developer Embark Studios puts it, “the unpredictable choices of fellow survivors.” But one Arc Raiders player, hell bent on killing relative newcomers, casuals, and those who have next to no loot or even none at all, has gone viral for killing others for sport — sparking a debate about what is and isn’t acceptable PvP behavior in the process.
Let’s start with a brief primer on how Arc Raiders works. You can play solo or in parties up to three, working as a team to progress through the game. However, other players are a constant threat, and while Arc Raiders’ explosive launch has seen a number of wholesome, viral clips of players coming together to help each other out, some players just want to watch the world burn.
Taylor "THump" Humphries, a retired American professional H1Z1 and Apex Legends player, who has taken it upon themselves to hunt down teams of players and kill them for, well, sport. In a clip viewed 4.8 million times so far on Twitter / X, THump kills a group of players, one of whom pleads: “we just started. I have nothing.” THump is then called “scum” and “a piece of s**t.” THump responds to say: “yeah, I killed every single one of you by the way.” He then laughs.
THump‘s post reads: “I love killing grown men that have jobs and children as they are trying to get 5 million credits for the expedition. Killing all teamers in solos, live now.”
I love killing grown men that have jobs and children as they are trying to get 5 million credits for the expedition. Killing all teamers in solos, live now.https://t.co/hiY3uPb3e7 pic.twitter.com/ncHTgNMT1x
— THUMP (@THump) December 18, 2025
The post sparked a strong reaction from a large group of players, some of whom hit out at THump‘s actions, some of whom backed him up. “I come from a place where PvP is not optional,” THump said. “It’s a way of life. You want optional PvP go play WoW.” Then: “couldn’t imagine spending my Friday night getting mad at a random streamer on the internet enough to comment under his tweet because he killed people in a PvP game.”
“Another toxic streamer,” one critic posted. “You should try helping them instead, it might make you feel good about yourself for a change.” Another said THump was demonstrating “psychotic behavior.”
“I think there's something uniquely anti-social about people whose only enjoyment in games is ruining the fun of nice and friendly people,” said X / Twitter user Mizutamari. “There was always a difference between people who trolled guys that were yelling slurs or slamming keyboards and people who only trolled guys that were friendly and seemed to try and keep a happy disposition.”
In the months since Arc Raiders’ release, a sort of PvP etiquette has emerged. If you encounter another player and have no intention to PvP, call out that you’re friendly. It’s considered not cool to say friendly and act friendly then shoot, but of course that does happen. In Arc Raiders, PvP is always on.
In truth, this griefing debate has been around for as long as competitive multiplayer games have existed, but Arc Raiders has certainly brought it back to the forefront. Who cares if you pretend to be friendly then shoot to kill? It’s a video game, right? “Your fellow human who trusted you cares,” suggested redditor ilmk9396.
“It's a video game. You don't die in real life when your character dies,” countered MachinationMachine.
“There's a real person on the other end spending real time and effort playing the game and they trust you not to steal that from them after you say you're friendly,” responded ilmk9396. “They let their guard down and then you take advantage of that like a coward. Be a man and shoot on sight if you want the loot.”
Then, from MachinationMachine: “it's a competitive PvP videogame where you role-play as a ruthless post-apocalyptic raider. How is being honorable good role-playing?”
And so on, and so forth. But isn’t this exactly what Embark Studios had hoped would emerge from Arc Raiders? “In the end, only you decide what kind of Raider you are — and how far you’ll go to prevail,” reads the official blurb. Here, the developer is essentially handing over Arc Raiders to its community. Do what you feel is right, basically. The game is designed for tension. But is it designed for relentless PvP?
“The game is designed for you to work together, as there's typically enough loot in the environment to go around so that everyone can rise up and you can have a good time together, with the occasional PvP,” iNteg suggested. “The second lobbies only become about PvP you lose most of your playerbase who wants to enjoy the other aspects of the game and not just PvP. Going in with a mindset that it's only about PvP takes the charm and fun out of the game completely and also ruins the experience, you lose any sort of potential magic that could have happened because oop, see person must rat and gun them down without an interaction.”
This one isn’t going anywhere, and neither is THump. Undeterred by any potential backlash, he has doubled down on his playstyle, posting a similar clip with the comment: “love loading up Arc Raiders on Saturday night to show the blue-collar workforce of America what a real professional gamer looks like.”
Love loading up Arc Raiders on Saturday night to show the blue-collar workforce of America what a real professional gamer looks like. Live now with more skillhttps://t.co/hiY3uPb3e7 pic.twitter.com/gw4UQDCTqI
— THUMP (@THump) December 21, 2025
And alongside another more recent clip, he posted: "Logging in with a full inventory of trigger nades and killing everyone trying to get re-looted after the expedition is a joy."
Logging in with a full inventory of trigger nades and killing everyone trying to get re-looted after the expedition is a joy. Trigger nades do NOT need a nerf! Livehttps://t.co/hiY3uPb3e7 pic.twitter.com/DuaFRCGlUi
— THUMP (@THump) December 22, 2025
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The Marvel Cinematic Universe leaks appear to be continuing, this time with the second, Thor-focused Avengers: Doomsday trailer allegedly hitting the internet.
A number of Twitter / X accounts published a French-language version of the alleged trailer, although a number of those posts now have removal notices due to copyright claims.
Warning! Potential spoilers for Avengers: Doomsday and its second teaser trailer follow:
The trailer shows Chris Hemsworth once again playing Thor, this time with the short-haired look from the much-loved and hugely successful Thor Ragnarok. It focuses on Thor’s relationship with his adopted child, Love (Gorr the God Butcher's resurrected daughter in Thor: Love and Thunder).
Assuming this leaked trailer is accurate, what we’ve seen so far of Avengers: Doomsday does seem to have a heavy focus on children. The Fantastic Four: First Steps ended with Robert Downey Jr.’s Doctor Doom appearing to kidnap Franklin Richards. The Steve Rogers / Captain America teaser for Avengers: Doomsday that emerged last week shows Chris Evans’ character holding a baby, presumably his child with Peggy Carter.
What does this all mean? The leaked trailer shows Love safe and sound at home with Thor, so there’s no suggestion here that Doctor Doom is after her, too. Fans certainly have their theories, one of which is that Marvel Studios is setting up the Next Avengers in some way. But it could just be nothing.
Meanwhile, the prayer Thor delivers in the leaked trailer has of course been translated into English. It suggests Thor is asking his father (Odin, played by Anthony Hopkins in the MCU) for the strength to defeat a new enemy and return to Love. It’s certainly a darker tone than we’ve seen from Thor’s recent MCU appearances, and some are wondering if they should prepare themselves for the character dying.
This isn’t the first time fans have suggested Thor will bite the dust in Avengers: Doomsday. In May, Chris Hemsworth released a Thor tribute video titled ‘Thank You! The Legacy of Thor,’ that included clips of the actor as Thor going as far back as an audition tape right up to his performance in 2022's Thor: Love and Thunder. Some fans took it as a farewell video, or a wave goodbye to Thor. Hemsworth later insisted the video was “a moment of gratitude, and it wasn’t anything else.”
Speaking to Vanity Fair, Hemsworth said he became too wacky in Love and Thunder and the film suffered as a result, perhaps especially following Thor: Ragnarok, which became somewhat of a breakout success for the character by adding more comedy elements.
"I got caught up in the improv and the wackiness, and I became a parody of myself," Hemsworth said. "I didn't stick the landing." He can't forgive himself for the performance, Vanity Fair said, so feels he owes fans another film. Could Avengers: Doomsday or Secret Wars count as that film, or would Thor 5 be more appropriate as a goodbye?
Disney reportedly planned four separate trailers to be shown with Avatar 3 over the course of four weeks, in a move designed to encourage repeat viewings and keep audiences entertained with a series of big reveals. The expectation is the Thor trailer will hit theaters later this week, with speculation pointing to a Doctor Doom-themed trailer next week.
Avengers: Doomsday hits theaters December 18, 2026.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.