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New trailers for Scott Pilgrim EX, Infinitesimals, Felt That: Boxing, KILLER INN & more

7 juin 2025 à 11:36

At Summer Game Fest 2025, a lot of trailers aired for which we did not have a dedicated article. As such, I’ve decided to collect all of them and share them in one big article. This will save you the trouble of looking each and every one of them. So, let’s dive in. Let’s start … Continue reading New trailers for Scott Pilgrim EX, Infinitesimals, Felt That: Boxing, KILLER INN & more

The post New trailers for Scott Pilgrim EX, Infinitesimals, Felt That: Boxing, KILLER INN & more appeared first on DSOGaming.

Splitgate 2 has been released as a free to play game

7 juin 2025 à 11:10

1047 Games has released its free-to-play sci-fi online portal shooter, Splitgate 2. Splitgate 2 is the follow-up to 2021’s viral FPS hit. At the Summer Game Fest 2025, the devs revealed a new Battle Royale mode that is playable at launch. To celebrate this announcement, the team also shared a new trailer that you can … Continue reading Splitgate 2 has been released as a free to play game

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WUCHANG: Fallen Feathers looks better than ever in its Summer Game Fest 2025 trailer

7 juin 2025 à 10:44

WUCHANG: Fallen Feathers appears to be the next big “Black Myth: Wukong” game. From all the Souls-like games I’ve seen so far, this appears to be the most promising. So, below, you can find its latest Summer Game Fest 2025 gameplay trailer. WUCHANG: Fallen Feathers takes place in the land of Shu during the late … Continue reading WUCHANG: Fallen Feathers looks better than ever in its Summer Game Fest 2025 trailer

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Chronicles: Medieval Aims to Take You From Middle Ages Zero to Hero

7 juin 2025 à 02:21

Announced at Summer Games Fest, Chronicles: Medieval is an exciting freshman effort from brand new developer Raw Power Games. While this is their first title as a studio, the team is made up of legacy talent from games like Hogwarts Legacy, Hitman, Assassin’s Creed Odyssey, and more. The trailer debuted today gives a small taste of what Chronicles: Medieval is about, but we were able to take part in a special presentation to dive further into Raw Power Games’ ambitious history-carving title.

Set in 1313 AD Europe, players assume the role of a created character with little to no social influence on the world around them. It’s the player’s goal from the outset to take this character, perhaps just a lowly craftsman hailing from a no-name village, from rags to riches to ultimately become the most influential and powerful person of the age. While said craftsman may start from meager beginnings, nothing is stopping them from one day picking up a sword and becoming a mercenary, turning to a life of banditry for economic redistribution of a five-fingered variety, or joining the King’s Army to seek glory on the battlefield.

As the player climbs social ranks through honors and tournament wins and eventually achieves a leadership position, the game then tasks them with growing their sphere of influence over as much land as possible. While an empire may be made at the end of a sword, that is not the only way to gain control over much of Europe. Engaging in diplomacy, building trade routes, and forging alliances can all help you create a bloodless bridge to other nations. For players who are feeling a little malicious but do not quite have an appetite for war, subterfuge and espionage are also on the table. Chronicles: Medieval is about letting the player decide how they will build their legend and watch the world react to their actions.

For players who are feeling a little malicious but do not quite have an appetite for war, subterfuge and espionage are also on the table.

Over the course of the campaign, proprietary simulation technology throws the occasional wrench into the players’ best laid plans by hoisting the unexpected. Famine, plagues, and other kinds of natural disasters will blaze their way across Europe and could either become a mutual enemy for the player and allied countries or an opportunity to grab more land. What better way to win a war than to strike when your opponent is at their weakest?

Of course, this isn’t to say that war is always a bad option. Raw Power Games wants to simulate the large-scale battles of yore by letting players prepare, command, and fight alongside armies in giant conflicts. The developer describes these clashes as a pillar of Medieval equivalent to the sandbox storytelling and is aiming for them to be equal parts historical and compelling. While the campaign is single-player, players who wish to have a friend join them in the brutal knight-on-knight melee battles can do so in the co-op mode made up of custom battles.

A major focus for Chronicles: Medieval is the ease for players to mod the game. Community Manager Clemens Koch insists that modding is not just supported, it is part of Raw Power Games’ DNA. “A hundred Thomas the Tank Engines vs. one Master Chief?” Koch pontificates. “That’s only doable by modding.”

Raw Power Games is aiming for an Early Access release for Chronicles: Medieval in 2026 on PC, hoping to build the game alongside the community playing it. While many things could happen in the meantime, the current plans are to stay in Early Access for about 12 months before officially releasing, then thinking about things like the console releases. Raw Power Games does not quite consider it a Game as a Service, however, as it is a premium title that intends to make full use of its time in Early Access.

They just emailed Tom Hardy and asked if he'd like to voice the trailer.

And by the way, for those curious how The Dark Knight Rises and Inception actor Tom Hardy ended up narrating the trailer, the answer is quite a bit simpler than one would expect: they emailed him and asked. After Raw Power Games showed Hardy the trailer, identifying him as the ideal voice to introduce the game, Hardy loved it and agreed to lend his dulcet tones for the narration.

If Chronicles: Medieval makes good on all its promises, players should have a fantastic time exploring every narrative nook and cranny in rising to the top of 14th century Europe’s socioeconomic landscape. Whether it be through aggression, defense, or diplomacy, the crown of an emperor awaits players ready to take on the world in this ambitious title.

Capcom Confirms Year 3 Roster for Street Fighter 6

7 juin 2025 à 02:00

Capcom has confirmed the Year 3 roster of playable DLC characters for fighting game Street fighter 6.

Four new DLC characters were revealed during Summer Game Fest 2025. Sagat is out this summer, C. Viper this fall, Alex early spring 2026, and finally, Ingrid late spring 2026.

Street Fighter 6 Year 3 DLC characters:

  • Sagat - Summer 2025
  • C. Viper - Autumn 2025
  • Alex - Early Spring 2026
  • Ingrid - Late Spring 2026

The announcement was made in a trailer starring pro wrestler Kenny Omega, who dressed up as each DLC character. Artwork shown in the video, below, reveals the new designs of each of the upcoming DLC characters, and a snippet of Sagat gameplay. We see the veteran Street Fighter villain perform his trademark Tiger Shot, Tiger Uppercut, and Tiger Knee special moves against rival Ryu, as well as a twist on his iconic Street Fighter 2 Thailand stage.

Street Fighter fans will know Alex, C. Viper, and Sagat well, of course, but Ingrid is more obscure, having appeared first in 2004's Capcom Fighting Evolution before hitting 2006 PlayStation Portable game Street Fighter Alpha 3 MAX.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

New Ryu Ga Gotoku Game Project Century Rerevealed as Stranger Than Heaven

7 juin 2025 à 01:31

Ryu Ga Gotoku's shiny, mysterious new alt-history action game, Project Century, got a new trailer at Summer Game Fest that contained a lot more information, a lot more questions, and a brand new name: Stranger Than Heaven.

Stranger Than Heaven was first revealed at The Game Awards last December as Project Century, but with very little information as to what the game actually was. We know it's being developed by Yakuza creator Ryu Ga Gotoku studio, and features similar-looking action combat to what we've seen elsewhere in the series...albeit dramatically upgraded. For instance, the menus are sleeker, the blood and fighting is more brutal, and the choice to "Show Mercy" or "Show No Mercy" isn't an option ever offered in Yakuza.

Though this new trailer has shed a bit more light on what to expect, it's also raised more questions. For instance, the initial Project Century trailer was set in 1915 in Japan. This one is apparently set in 1943. Why are there two different time periods? Is this a time travel game, or just a game with a really elaborate flashback/time skip? And where in Japan is this? Is this Sotenbori, as suggested by the bridge? Or Kamurocho? Or somewhere new?

Then there's the fusion in both trailers of traditional Japanese imagery mixed with classic Americana, like some sort of alternate reality where multiple eras and cultures crashed together. We've seen that dissonance in both trailers for their respective eras, and though it's clear the game takes place in Japan, it's unclear exactly what alt-history is going on here. Fans already have theories, and they're certain to form even more in the wake of this new trailer.

Finally, we learned the name of at least one character: Mako Daito. He seems to be the protagonist, but the way things are going, who even knows? He's got some wild blue eyes and suggests in the brief bit of dialogue that there's something strange about him, but it's unclear exactly what. Last year, an odd tease suggested that Snoop Dogg might be in this game too. That's...an interesting cast.

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

DC Studios Reportedly Won't Promote Upcoming Movies at San Diego Comic-Con

7 juin 2025 à 01:31

Marvel Studios is skipping next month’s San Diego Comic-Con and now, DC Studios will also reportedly refrain from promoting their films at the annual fan con.

“SDCC is two weeks after Superman arrives in theaters, so the company won't be doing anything on that front. And Supergirl doesn’t hit in theaters until June 26, 2026 so DC Studios is biding its time before making any reveals,” according to The Hollywood Reporter’s Heat Vision newsletter.

THR adds, though, that “DC Studios is going all-in on Peacemaker, the hit John Cena The Suicide Squad spinoff created by DC co-chief James Gunn. Peacemaker will have a big footprint at the convention, a move that signals DC and Max’s confidence in season two, which bows Aug. 21. And, while DC had no comment, there could be a Hall H panel for the show.”

IGN has reached out to DC Studios for comment but had not heard back at time of publish.

If there is a Hall H panel for Peacemaker Season 2 then it would seem plausible that talent potentially attending could include DC Studios bosses James Gunn and Peter Safran and cast members John Cena, Danielle Brooks, Freddie Stroma, Jennifer Holland, Steve Agee, Robert Patrick, Frank Grillo, Sol Rodríguez, David Denman, and Tim Meadows.

If Peacemaker does have a panel at July’s SDCC perhaps the upcoming HBO Max series Lanterns will also be there. The show – starring Kyle Chandler and Aaron Pierre as Hal Jordan and John Stewart, respectively – is currently in production.

We’ll know what DC Studios’ final SDCC plans are closer to when the convention takes place from July 24-July 27.

As revealed in the Peacemaker Season 2 trailer, there are two Peacemakers this season. Gunn and Cena appeared together at CCXP Mexico last week where Gunn said the mystery of how there could be two versions of Christopher Smith will be answered in the new season’s first episode.

Gunn also recently explained how Peacemaker, Season 2 is tied to his Superman movie and other upcoming DCU projects.

"You've seen what we call the QUC, the Quantum Unfolding Chamber, in the first season of Peacemaker, and we see more about that technology in Superman," Gunn said.

"The QUC is the center of the story in Peacemaker season 2. We see a lot of different characters from Superman in the [season], [including] Isabela and Nathan and Sean, and then we see a bunch of other characters later on in the season from other parts of the DCU and from Superman. There might even be one really, really, really big cameo near the end of the show."

Peacemaker, Season 2 launches on HBO Max on August 21.

To the surprise of no one, Valve did NOT announce Half-Life 3

7 juin 2025 à 01:35

Another year, another disappointment for all Half-Life fans. You see, a lot of HL fans have been expecting Valve to reveal Half-Life 3 at the Summer Game Fest 2025. And, to the surprise of no one, nothing related to the Half-Life universe has been announced at that event. The reason I decided to write this … Continue reading To the surprise of no one, Valve did NOT announce Half-Life 3

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Resident Evil 9 has been revealed, to be released in February 2026

7 juin 2025 à 01:17

Capcom has just revealed Resident Evil 9, which will be called Resident Evil: Requiem. Resident Evil: Requiem will be coming to PC on February 27th, 2026, and you can find below its debut in-engine trailer. Resident Evil: Requiem will use the powerful RE Engine, and it looks amazing. It’s a survival horror game made for … Continue reading Resident Evil 9 has been revealed, to be released in February 2026

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Ryu Ga Gotoku’s Project Century renamed to STRANGER THAN HEAVEN

7 juin 2025 à 01:08

In December 2024, Ryu Ga Gotoku revealed a new IP, which was codenamed Project Century. And today, the team revealed that the game will be called STRANGER THAN HEAVEN. To celebrate this announcement, the team shared a gameplay trailer, which you can find below. Sadly, the devs did not reveal any more details about it. … Continue reading Ryu Ga Gotoku’s Project Century renamed to STRANGER THAN HEAVEN

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Resident Evil 9 Officially Revealed at Summer Game Fest 2025

7 juin 2025 à 01:00

It's official: Resident Evil 9 is coming, and we just got our first real look at it during Summer Game Fest 2025.

Resident Evil Requiem is a single-player survival horror game due out February 27, 2026 across PC, PlayStation 5, and Xbox Series X and S.

On-stage at SGF, host Geoff Keighley said Resident Evil Requiem marks a "bold shift for the franchise both in tone and gameplay." Expect "high-stakes cinematic action" on top of survival horror.

Check out the debut trailer below.

The trailer appears to confirm a destroyed Raccoon City, which was nuked at the end of Resident Evil 3, via city shots that perhaps suggest open-world game design. There's a brief look at the Raccoon City Police Department in ruins.

We may have a brand new playable character on our hands in the form of FBI technical analyst Grace Ashcroft, who is investigating a series of strange deaths. She's ordered to return to the scene of her mother's murder, and in doing so must face her past.

We then see Grace strapped to a gurney and hear a mysterious figure say "I know now that you're the one that I've been searching for... special one. Chosen one." Is he talking about Grace? If Grace is a playable character, is she the only one? Are established Resident Evil characters like Leon in the game and playable?

Capcom's official website doesn't have any meaningful answers, but does point to "technological advancements" and "a story with rich characters and gameplay that's more immersive than ever before."

Here's the official blurb:

Requiem for the dead. Nightmare for the living.
Resident Evil Requiem is the ninth title in the mainline Resident Evil series.
Prepare to escape death in a heart-stopping experience that will chill you to your core.
A new era of survival horror begins in 2026. Technological advancements combined with the development team's depth of experience combine in a story with rich characters and gameplay that's more immersive than ever before.

We've known a new Resident Evil game was coming for a year now, with Capcom having teased the next game during its summer stream last July and then teased it yet again just last month while celebrating 10 million players of Resident Evil 4 Remake. That remake, which launched in 2023, was awarded a rare IGN 10/10, with our reviewer calling it "the series' most relentlessly exciting adventure rebuilt, refined, and realised to the full extent of its enormous potential."

If you need a catch up, check out everything announced at Summer Game Fest 2025.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Dying Light: The Beast – Exclusive 30-Minute Extended Gameplay Trailer | IGN First

7 juin 2025 à 01:00

If you enjoyed the Dying Light: The Beast gameplay that was just shown off at the Summer Game Fest Showcase, good news: we've got a LOT more! That starts with a 30-minute exclusive extended gameplay video (watch it above) as the kickoff to our all-June-long coverage of Dying Light: The Beast through our IGN First "cover story" editorial program.

Dying Light: The Beast is the upcoming new standalone entry in the first-person melee- and parkour-fueled zombie-fighting franchise, set in Castor Woods decades after the zombie outbreak that turned the world into...what you see on screen.

Keep checking back all June long for more exclusive IGN First coverage!

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Playing Deadpool VR: 5 Things I Didn’t Expect

7 juin 2025 à 01:00

Following last year’s genuinely excellent Batman: Arkham Shadow, Meta is moving from DC to Marvel for this year’s big superhero VR game effort with Deadpool VR, the just-announced first-person action romp due out exclusively for Meta Quest 3 and 3S in late 2025. I got a chance to swing by one of Meta’s Bay Area campuses last week to don one of the wireless headsets and become the Merc With a Mouth in a 30-minute hands-on session, and I learned several things I wasn’t expecting from the first Deadpool video game since Activision’s mediocre attempt in 2013.

1) Neil Patrick Harris voices Deadpool

Perhaps you had the same thought I did as you watched the announcement trailer: “Gee, that Ryan Reynolds soundalike sure sounds an awful lot like Neil Patrick Harris.” And sure enough, it in fact is NPH himself, whose snark we’ve seen weaponized on film time and again going all the way back to When Harold & Kumar Go to White Castle. The one-time Doogie Howser M.D. isn’t shy about letting the f-bombs fly as Deadpool, and assuming Reynolds’s price tag was too high, Harris sounds like a solid substitute.

2) It’s being developed by Twisted Pixel

If that name sounds familiar to longtime Xbox fans in particular, it’s because the studio made its name with a string of absolute banger Xbox Live Arcade games in the Xbox 360 days: The Maw, ‘Splosion Man, Ms. ‘Splosion Man, Comic Jumper, etc. It even made one of the few legitimately great Kinect games: The Gunstringer. After a fairly brief and uneventful period where they were acquired by Microsoft and subsequently parted ways with Microsoft, Twisted Pixel was picked up by Meta in 2021 after they made one of the best early-gen VR games: the black-and-white horror thriller Wilson’s Heart.

So what does all of this have to do with Deadpool VR? Simple: Twisted Pixel has a long track record of delivering good – and comedic – smaller-scale games, making them a potentially great fit for bringing the Merc With a Mouth to life in VR.

3) Marvel not only didn’t hold Twisted Pixel back, they encouraged more violence

There’s some give and take with Marvel when it comes to getting studio approval on the developer’s craziest ideas, admitted executive producer Jody Coglianese, but she told me that if they say no to anything it’s more about the character than any gameplay actions. But she said Marvel pushed Twisted Pixel more than the other way around, playing builds and then leaving feedback like, “What if holding your controller at a certain angle with one of your swords equipped enabled ‘x’ action?” And then the developer would put that new move into the game.

And I experienced plenty of ultraviolence in my short hands-on time. For instance, did you know that you can use your own severed arm – yes, enemies can slice and dice you up too – to slap bad guys with? Just look down after a few moments and as a bonus, you can watch your new arm grow in your shoulder socket. At another point, I shoved one of my swords through an enemy’s head, only to have it slide down the sword as if it was meat on a skewer. The coup de grace? Flicking the Meta controller in my hand forward to launch the head off of the sword and at another foe. Speaking of heads…

4) You begin the game headless

The first thing you see when gameplay begins is your own headless body – which you can control – and an evil scientist who is looking to do experiments on your severed head while aboard a stolen S.H.I.E.L.D. helicarrier. Simply steer your body over to the scientist, grab him by the back of the head, and repeatedly slam his head into the table, teeth flying every which way until he dies. Then pick up your head, reattach it to your body, and off you go.

This sets the tone for what kind of over-the-top violence to expect from Deadpool VR, and thought it took me a bit to get comfortable switching between sword-based (read: melee) combat and gun-based (read: ranged) combat, by the end of the demo I was having a blast and didn’t want it to end. As such, I feel good about saying…

5) It’s surprisingly fun to play in VR

This isn’t Batman, where the World’s Greatest Detective’s stealth and investigative work suit the more methodical movement of VR rather naturally. No, Deadpool is basically a ninja who also really really loves guns, and Deadpool VR seems to capture that fairly well so far. As an example, you can wall run and double jump, the latter of which might sound silly but in practice works pretty well – especially paired with sliding and being able to jump kick enemies in the face or even smash their heads in with your foot after you’ve downed them.

You’ll also acquire an experimental device that not only lets you grapple up to distant points – thus speeding up your traversal – but it also lets you grab targets and fling them towards you, at which point time slows down and gives you the chance to execute them in a hail of bullets or, as I preferred to do, take out both of Wade Wilson’s swords and slice their body up in several different ways.

Not having any tactile feedback in the controller definitely diminished the literal feel of using the swords, for sure (for the record, Twisted Pixel says they’re still tuning that specifically), but if it annoyed me – or an enemy was just too far away – I reached down to my thigh holsters and virtually took out Deadpool’s dual pistols, blasting away at bad guys with abandon.

Can this hold up over the course of the full campaign? I’m optimistic for now, as Twisted Pixel says there are secret levels, replayability features, appearances from characters like Flag Smasher, Mojo, Lady Deathstrike, and Omega Red, and locations to visit like the S.H.I.E.L.D. helicarrer I played on as well as Mojoworld and the Spirit of Xandar. There are also weapon upgrades like exploding bullets and swords that can be thrown and retrieved like boomerangs.

In short, Twisted Pixel says their design philosophy for Deadpool VR is “say yes to the player” when, for instance, I asked myself things like, “Can I slice an enemy clean in half starting at the groin and going up through the top of the head?” during my demo. “The game rewards you for experimenting,” said lead design manager Phil Therien.

Give Meta some credit: they are taking some big swings in the VR gaming space – unlike Sony, who seems content to let the PSVR 2 be an overpriced paperweight – and giving quality developers with solid track records a chance to build a game that casual and core gamers alike can get into. I haven’t played nearly enough of Deadpool VR to determine just how good it is yet, but it genuinely did surprise me with how fun this beloved character – who hasn’t been playable in a video game in over a decade – was to suit up as in VR.

Hitman World of Assassination Elusive Target Sees Mads Mikkelsen Reprise Iconic Casino Royale Role

7 juin 2025 à 00:50

While IO Interactive stays hard at work on 007 First Light, the team made an appearance at Summer Game Fest 2025 to reveal another James Bond tribute that will see Hitman World of Assassination players taking out Mads Mikkelsen’s character from Casino Royale.

A trailer for the collaboration level was revealed today, showing Agent 47 as he heads to a Paris casino to take out Le Chiffre, the iconic poker-playing villain from 2006’s Casino Royale. This video game version of the character is even played by Mikkelsen himself, who returned to reprise his role as this latest Elusive Target, which is available right now.

You can take on an iconic 007 face in Hitman: World of Assassination starting today. You can also see the new trailer below.

“Le Chiffre is a character I have always enjoyed – he’s calculating, cold, and ruthless,” Mikkelsen said in a statement. “Bringing him into the world of HITMAN makes for a thrilling collaboration. Players can expect mind games, high stakes, and twists that only this character could orchestrate. To succeed, they’ll need to play their hand wisely.”

Premuim content additions include The Banker Pack, which comes with a King of Cards Suit, the Casino Monarchique Chip, The Banker Rope, and The Banker Silenced Pistol. Hitman players excited for 007 First Light can prep for IOI's James Bond video game by taking out this new Elusive Target. Those who play the mission between now and July 6, 2025, will also be gifted access to a special reward for the upcoming title.

The Le Chiffre Elusive Target looks like a great addition to Hitman, whether you're only into World of Assassintation or if you're a die-hard Casino Royale fan. For more reveals, be sure to read up on everything else shown during Summer Game Fest 2025.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Wu-Tang: Rise of the Deceiver Announced at Summer Game Fest

7 juin 2025 à 00:44

This year's Summer Game Fest included the announcement of a brand new Wu-Tang Clan game from Brass Lion Entertainment: a cooperative action RPG called Wu-Tang: Rise of the Deceiver.

Wu-Tang: Rise of the Deceiver brings together up to four co-op players to fight...well, the titular Deceiver and save their home, Shaolin. The game meshes Afro-surrealism and anime, and has a soundtrack of both classic Wu-Tang songs and new music from DJ Just Blaze. Per a press release, this project was originally begun as a tie-in to upcoming horror film Angel of Dust from Wu-Tang members Ghostface Killah and RZA.

“Creating Angel of Dust has been an incredible journey," said Ghostface Killah in a statement. "Bringing the story to life through film was just the beginning. Now, with the development of the video game, we are immersing fans even deeper into this supernatural thriller universe. It’s about blending music, storytelling, and interactive experience. I can’t wait for fans to step into the darkness and discover what lies beneath.”

Wu-Tang: Rise of the Deceiver will launch on PC and console at a later date. This is the second video game centered around the Wu-Tang Clan, following 1999 PlayStation fighting game Wu-Tang: Shaolin Style.

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

ILL has been re-revealed with an insanely good-looking trailer

7 juin 2025 à 00:43

Remember ILL? You know, the first-person horror game that impressed everyone in 2021? Well, Team Clout has re-revealed it with a brand new, insanely good-looking trailer, which also packs a few gameplay sequences. ILL is a first-person horror game with a strong story. You play as someone trapped in a creepy town that has gone … Continue reading ILL has been re-revealed with an insanely good-looking trailer

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Why Imagine Dragons Are Making a 'Pure' Capture the Flag Video Game

7 juin 2025 à 00:42

If you’ve listened to your car radio at any point in the last decade, you’re almost certainly at least aware of the band Imagine Dragons. Best-known for hits like Radioactive, Demons, Believer, and Thunder, Imagine Dragons are among the best-selling and most decorated bands worldwide. Like them, love them, dislike them, whatever – just about everyone knows their music.

What they’re not known for is making video games. But band manager Mac Reynolds and his brother, lead singer Dan Reynolds, want that to change.

Back in 2020, the brothers founded Night Street Games, a new studio built to facilitate their other passion in life: game development. Speaking to Reynolds at the Game Developers Conference last March, he described making games as a “life long dream” that he and his brother have been quietly dabbling in for years now.

“Dan and I, we played a ton of games together [growing up]. And for us, I'm really dating myself now, but even in the Commodore 64 days all the way to Sierra. I was sneaking in the other room to call the Sierra helpline. And from there on, LucasArts and Delphine, where we would just wait for the next game. I remember playing Another World and Flashback came out and I needed to get it. And those games played a big part of our childhood and for me then, GoldenEye, that was a pivotal moment. So Dan and I, gaming was in our DNA. I even found this paper in my office just a couple months ago. Never remembered this at all. It was from third grade and it was like, ‘What do you want to be when you grow up?’ And it said, ‘I want to run a game studio.’”

Of course, the brothers ended up in music instead, but Reynolds says their passion for games continued. The two still played and discussed games regularly. Mac learned 3D modeling and animation, and Dan learned how to code. And as a band, Imagine Dragons have done a number of collaborations with major games over the years, from writing a song for Starfield to playing Zelda music at The Game Awards with composer Koji Kondo, from composing the opening theme for Arcane to underscoring the Nintendo Switch’s Superbowl commercial. Dan Reynolds has even published a small, experimental game already, on itch.io.

With that context in mind, then, it’s hardly surprising that Imagine Dragons’ founders might eventually try their hands at game development. And they’re not doing it alone. Night Street Games consists of roughly 25 people, including multiple Activision Blizzard veterans with experience on games such as Diablo 3, World of Warcraft, and Heroes of the Storm. And they’ve partnered with Ukrainian studio Argentics to make Last Flag, a third-person hero shooter that is centered around a game show-style rendition of Capture the Flag, inspired by Dan and Mac’s childhood memories:

“Dan and I, we used to play Capture the Flag in the woods at night as Boy Scouts and had great memories and very much enjoyed some of the various Capture the Flag game modes over the years from Quake to Unreal Tournament to Warsong Gulch to whatever,” Reynolds recalls. “And I reflected on the fact that none of those really got to that heart of what it meant to hide and to find, and the magic of being in nature and sneaking around and being a hero. When Capture the Flag is an afterthought or a game mode, it tends to really be predictable bases, predictable locations.

“And so we started with this theory of: what would a pure Capture the Flag game feel like? And quickly found a couple things, which is number one, hiding and finding is super fun. It makes the experience different every single time. But number two, there are some challenges to that unpredictability. And you need to have a very thoughtful structure to be able to make it feel more like poker and less like roulette where if you play your cards right, you really have a good shot at winning regardless of how lucky somebody gets in finding the flag. And so that developed into what is today a game where everything from the ground up, from the core game mechanics, to the level design, to the heroes and their abilities is all centered around how to have the best Capture the Flag experience.”

Like the game it’s based on, Last Flag is conceptually simple: two teams of five, each side has a flag that they hide somewhere on their side. When the game starts, each team must try and find the opponent’s flag and bring it back to their own base, then defend it for one minute to win the game, all while protecting their own flag. Last Flag throws in a few twists, such as towers around the map that can be captured in order to narrow down the flag’s location, and of course the unique abilities of each member of the roster of heroes, all of which can be upgraded throughout the match. There are 10 playable characters at launch, each with a unique kit: there’s an archer, a thief, a scout with a cyber falcon partner, and more.

“Part of the magic in discovery is learning how to play the heroes in unexpected ways,” Reynolds explains. “Then there's all these fun shareable moments that get created by people discovering new synergies between some of the abilities or discovering new ways to use them or looking at a situation that's completely novel and being like, ‘Oh crap, you know what I bet I could do?’ And to me, that's some of the most fun. You get some of that in games that we love. You get some of that in the wildness of Team Fortress 2 or the over-the-top games of Super Smash Bros. where you have those moments you want to talk about and clip and share. We hope to create a lot of those.”

Reynolds and his team have big plans for Last Flag long-term. The game’s frame story is that of a 1970s dystopian game show run by a mysterious media mogul, and Reynolds hints to me that there may be a grander story waiting to play out over time, perhaps with nods to he and his brother’s love of ARGs. There’s also plenty of room to add new elements: new characters, new stages, or even new gameplay elements. Reynolds does suggest that while exact pricing hasn’t been decided on yet, he expects Last Flag to be a one-time, premium purchase game as opposed to a free-to-play game with microtransactions.

Last Flag is planned for launch in 2026 on PC via Steam and the Epic Games Store, and there’s a PC alpha planned later this year. When I ask Reynolds about a Nintendo Switch 2 release at GDC in March, he tells me he doesn’t have access to a dev kit just yet, but hopefully that’s changed by the time this piece publishes. Reynolds confirms the game is in development for console as well, so expect those other platform releases sometime later down the line. He and Night Street expect to be working on Last Flag for some time to come. He and his brother aren’t just musicians anymore, after all. They’re musicians and game developers.

“This is not a side project,” Reynolds says. “This is the next chapter of our lives.”

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Mario Party-Style Game Lego Party! Announced and It's Exactly What It Sounds Like

7 juin 2025 à 00:38

A new Lego game has been announced at Summer Game Fest that looks suspiciously like Mario Party. And it's called? Lego Party! (Yes, with the exclamation point.)

Developed by SMG Studio, the Australian team behind Moving Out, this multiplayer party game includes 60 mini-games, hundreds of mini-figures and board games made out of Lego. Instead of Power Stars, you're competing with friends for Golden Bricks.

Announced at Summer Game Fest 2025, host Geoff Keighley claimed Lego Party! contained 1 million Lego bricks, 300 minifigures and over 700 trillion minifigure combinations. Which sounds like a lot.

A first-look trailer confirmed Lego Party! is coming to PC via Steam, PlayStation 4, PS5, Xbox One and Xbox Series X/S later in 2025.

Lego Party is the second new Lego game announced today in quick succession. Just a few minutes ago we got our first look at Lego Voyagers, an adorable-looking co-op game for two players from Light Studio, the developer of Lego Builder's Journey.

Publisher by acclaimed indie publisher Annapurna Interactive, Voyagers offers a Split Fiction-style Friends Pass so two players can team up with just one copy of the game.

If you need a catch up on everything announced during tonight's show, here's everything announced at Summer Game Fest 2025.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Mysterious, Haunting Body Horror Game ILL Gets New Gameplay Trailer at Summer Game Fest

7 juin 2025 à 00:32

Survival horror game ILL is showing signs of life...or death, as it were...in a new trailer at Summer Game Fest today.

The trailer gives us our first real, meaty look at the body horror gameplay of ILL, including its dismemberment mechanics. The game takes place in a research fort that keeps producing horrible Aberrations. Meanwhile, the player must save the thing that matters most to them, that's trapped deep inside.

Team Clout boasts that ILL will be a "realistic and terrifying experience" with "disturbingly realistic horrors", using gore, physics, and binaural audio to great effect.

ILL first appeared online in 2021 with intriguing concept trailer, but went relatively silent after that except for a few, brief signs of life. This is the first real, robust look we've gotten at the game from developer Team Clout at all, and a welcome sign for those interested in its unsettling vibes.

ILL is Team Clout's debut game, and comes into being thanks to the Mundfish Powerhouse initiative, an investment project from Atomic Heart developer Mundfish.

No release date yet for ILL, though you can wishlist it on Steam for now.

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Wildgate, the Space Shooter From Former Blizzard Devs, Is Out Next Month

7 juin 2025 à 00:28

Wildgate, the space shooter from former Blizzard-led studio Moonshot Games and publisher Dreamhaven, will launch on PC, Xbox, and PlayStation on July 22 of this year.

This was announced today at Summer Game Fest, during which it was also revealed that there will be a cross-platform, open beta from June 9 through June 16 on all platforms. The beta will include two new characters, one with telekinesis (Kae) and the other with a jetpack (Adrian). Additionally, the beta will add three new explorable points of interest, new daily missions, a revamped mission system, and other improvements.

Wildgate was first announced back in March. It's a sci-fi multiplayer competitive shooter about a crew performing heists in space, with elements of both exploration and combat and a Sea of Thieves-like quality to the whole thing. We previewed it ahead of its announcement and our previewer said that it "will be one of those games where crazy things happen every single match that send me howling to my friends in victory or defeat, then swapping war stories with anyone who will listen the next morning, and if it manages to pull that off, it could very well be my next squad-based obsession."

We've chatted with Dreamhaven founder and former Blizzard president Mike Morhaime a few times now about his vision for the publisher. In March, alongside the announcement of Wildgate, he told us that he still hopes Dreamhaven can eventually be a beacon for the industry as he proclaimed he wanted it to be when the company first launched, but clarified his vision a bit:

“Really what I want to see happen is for Dreamhaven to build a reputation with gamers that the brand stands for something, a seal of quality, hopefully, that hopefully there's some trust that we've built up where players know that if a game is coming from Dreamhaven, regardless of genre, that it's going to be something very special and they'll want to have the curiosity to check it out.”

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Dying Light: The Beast Release Date Set for August With Gameplay Trailer at Summer Game Fest 2025

7 juin 2025 à 00:27

Techland showed up for Summer Game Fest 2025 to announce a Dying Light: The Beast release date of August 22, 2025, for PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series X | S.

The surprise puts the Dying Light spinoff out in just a few months, placing players back into the shoes of Kyle Crane following his absence in the 2022 sequel. It’s a release date announcement that comes with a fresh look at gameplay, as Techland teases some of the many, many ways players can beat, stab, and bash their way through hundreds of infected.

In its official description for Dying Light: The Beast, Techland calls the adventure a "blend of open world and action survival horror." It's set in Castor Woods, a dangerous valley that will require players to use all of their tools to stay alive.

"You are Kyle Crane. After being captured by the Baron and enduring his painful experiments for years, you escape," Techland's description says. "Left on the edge of humanity with both human and zombie DNA, you struggle to control your inner beast and the conflict that comes with it. But you’ll need to, if you want to get your revenge on the man who did this to you."

Dying Light: The Beast is a standalone story in Techland’s post-apocalyptic universe. It’s available for pre-order now, granting early purchasers access to exclusive items such as the Hero of Harran bundle. Its contents include the Ultimate Survivor Outfit, Harran Combat Knife, Follower Crossbow, and more.

Dying Light: The Beast is just months away from its newly announced release date. For more reveals, be sure to read up on everything else shown during Summer Game Fest 2025.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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