Atomfall is getting a spooky DLC set on an offshore island that also lets you blast pretend pirates with a blunderbuss
© Rebellion
© Rebellion
Last week, EA decided to cancel the Black Panther game that Cliffhanger Games has been working on. And from the looks of it, some concept art from it has been leaked online. Black Panther was meant to be a single-player, third-person action-adventure. From what we know, the game would let players explore the world of … Continue reading Here is some concept art from EA’s canceled Black Panther →
The post Here is some concept art from EA’s canceled Black Panther appeared first on DSOGaming.
Shift Up has just released the PC demo for Stellar Blade. The demo supports DLSS 4 Multi-Frame Gen, and is protected by the Denuvo anti-tamper tech. As such, it will give you a pretty good idea of how the full version will run. Thus, we’ve decided to test the game on the NVIDIA RTX 5090 … Continue reading Stellar Blade – 4K, 8K & DLSS 4 Multi-Frame Gen Benchmarks →
The post Stellar Blade – 4K, 8K & DLSS 4 Multi-Frame Gen Benchmarks appeared first on DSOGaming.
© Activision
Netflix has not only revealed a new teaser trailer for the fifth and final season of Stranger Things, but it revealed the new episodes will be released in three batches - Volume 1 on November 26 at 5pm PT, Volume 2 on Christmas (December 25) at 5pm PT, and The Finale on New Year's Eve (December 31) at 5pm PT.
Volume 1 of Stranger Things' fifth season will contain four episodes, Volume 2 will have three, and the finale will be its own singular event. These episodes will be released worldwide at the same time, and you can see when they drop in your region right here.
The fight isn’t over yet. Get ready for the epic series finale of Stranger Things.
— Netflix Tudum (@NetflixTudum) June 1, 2025
Volume 1: November 26, 5pm PT*
Volume 2: Christmas, 5pm PT*
The Finale: New Year's Eve, 5pm PT*
*releasing worldwide all at once, date may vary based on your local timezone #TUDUM pic.twitter.com/HladehlYiE
As for what those episodes will be about, Netflix has shared the following;
“The fall of 1987. Hawkins is scarred by the opening of the Rifts, and our heroes are united by a single goal: find and kill Vecna," The official description reads. "But he has vanished — his whereabouts and plans unknown. Complicating their mission, the government has placed the town under military quarantine and intensified its hunt for Eleven, forcing her back into hiding.
"As the anniversary of Will’s disappearance approaches, so does a heavy, familiar dread. The final battle is looming — and with it, a darkness more powerful and more deadly than anything they’ve faced before. To end this nightmare, they’ll need everyone — the full party — standing together, one last time."
Netflix previously revealed the episode titles of Stranger Things Season 5, and they will arrive over three years after the finale of Season 4.
For more, check out the burning questions we still have from Stranger Things Season 4 and everything else announced during Netflix Tudum 2025.
Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.
Netflix Tudum 2025 has revealed a ton of exciting details about the most-anticipated shows and movies heading to the streamer in the future, including when Stranger Things Season 5 will arrive, Wake Up Dead Man: A Knives Out Mystery's release date, and Squid Game's Season 3 trailer.
There were a ton of announcements during the Netflix Tudum 2025 livestream, and we've gathered all the big news right here to ensure you don't miss a thing!
The fight isn’t over yet. Get ready for the epic series finale of Stranger Things.
— Netflix Tudum (@NetflixTudum) June 1, 2025
Volume 1: November 26, 5pm PT*
Volume 2: Christmas, 5pm PT*
The Finale: New Year's Eve, 5pm PT*
*releasing worldwide all at once, date may vary based on your local timezone #TUDUM pic.twitter.com/HladehlYiE
Netflix has revealed that the fifth and final season of Stranger Things will be released in three batches - Volume 1 on November 26 at 5pm PT, Volume 2 on Christmas (December 25) at 5pm PT, and The Finale on New Year's Eve (December 31) at 5pm PT.
As for what those episodes will be about, Netflix has shared the following alongside a short teaser you can see above;
“The fall of 1987. Hawkins is scarred by the opening of the Rifts, and our heroes are united by a single goal: find and kill Vecna," The official description reads. "But he has vanished — his whereabouts and plans unknown. Complicating their mission, the government has placed the town under military quarantine and intensified its hunt for Eleven, forcing her back into hiding.
"As the anniversary of Will’s disappearance approaches, so does a heavy, familiar dread. The final battle is looming — and with it, a darkness more powerful and more deadly than anything they’ve faced before. To end this nightmare, they’ll need everyone — the full party — standing together, one last time."
XII.XII.MMXXV. Thou shalt be seated.
— Netflix Tudum (@NetflixTudum) June 1, 2025
Save the date for Wake Up Dead Man: A Knives Out Mystery, the newest Benoit Blanc whodunnit from Rian Johnson, fresh off its announcement at #TUDUM. pic.twitter.com/Ihw0Nn8LW4
Rian Johnson's Wake Up Dead Man: A Knives Out Mystery's latest teaser trailer not only revealed more about Benoit Blanc's latest adventure, but it also shared it will arrive on Netflix on December 12, 2025.
We don't know much about this new mystery yet, but Blanc himself has described this as his "most dangerous case yet." What we do know is that Daniel Craig's Blanc will be joined by Josh O'Connor, Glenn Close, Josh Brolin, Mila Kunis, Jeremy Renner, Kerry Washington, Andrew Scott, Cailee Spaeny, Daryl McCormack, and Thomas Haden Church.
Every game must come to an end.
— Netflix Tudum (@NetflixTudum) June 1, 2025
Squid Game. The final season. June 27. #TUDUM pic.twitter.com/WmNWe6Gd0D
Squid Game Season 3 is set to debut on Netflix on June 27, and Tudum shared with the world a new trailer that showcases what these final games have in in store for Lee Jung-jae's Gi-hun and more.
“The new season will focus on what Gi-hun can and will do after all his efforts fail,” series creator Hwang Dong-hyuk said. "He is in utter despair after losing everything and watching all his efforts go in
vain. The story then takes an interesting turn, questioning whether Gi-hun can overcome his shame and rise again to prove that values of humanity — like conscience and kindness — can exist in the arena.”
Make yourself uncomfortable.
— Netflix Tudum (@NetflixTudum) June 1, 2025
Here’s the first 6 minutes of Wednesday Season 2. #TUDUM pic.twitter.com/Vcotl0HV3J
Netflix has released the first six minutes of Wednesday Season 2, which is set to debut in two parts on August 6 and September 3. Alongside a look at every Easter Egg hidden in the footage you can see above, Netflix also confirmed that Lady Gaga will guest star in Wednesday Season 2 Part 2 as Rosaline Rotwood - a "legendary Nevermore teacher who crosses paths with Wednesday."
Summer just got happy-er. Adam Sandler stars in Happy Gilmore 2 arriving July 25 #TUDUM pic.twitter.com/lEHgAN5J3H
— Netflix Tudum (@NetflixTudum) June 1, 2025
It's been nearly 30 years since Happy Gilmore was released, and Netflix is celebrating by revealing a big trailer for the sequel that is set to be released on July 25. Netflix also revealed some of the cast we can expect to see join Adam Sandler's Happy Gilmore, including Julie Bowen, Ben Stiller, Christopher McDonald, Benito Antonio Martínez Ocasio (Bad Bunny), Sadie and Sunny Sandler, and Blake Clark.
Professional golfers like John Daly, Paige Spiranac, Rory McIlroy, Scottie Scheffler, Bryson DeChambeau, Brooks Koepka, Justin Thomas, and Will Zalatoris will also be joining the fray.
Only Monsters Play God. Frankenstein, a film by Guillermo del Toro, is on Netflix this November. #TUDUM pic.twitter.com/tqowqZ3dXC
— Netflix Tudum (@NetflixTudum) June 1, 2025
Academy Award winner Guillermo del Toro's Frankenstein, which is an adaptation of Mary Shelley's iconic novel, got a new teaser trailer that shows off Oscar Isaac's Victor Frankenstein and the "misbegotten creature (Jacob Elordi) he's created."
Alongside a glimpse at these film that will be released in November, fans of del Toro's work will note "plenty of familiar imagery in the new teaser, from Isaac’s Victor standing on a decaying staircase holding a candelabra (see: Crimson Peak) to a blood-red angelic figure surrounded in flames (see: the Angel of Death in Hellboy II: The Golden Army, the blue Wood Sprite and the sphinxlike Death in Pinocchio, and even the Faun in Pan’s Labyrinth).
ATTENTION ALL PIRATES! 🏴☠️ The doctor is in!
— Netflix Tudum (@NetflixTudum) June 1, 2025
Tony Tony Chopper, voiced by the incredible Mikaela Hoover, made a show-stopping appearance at #TUDUM along with the Straw Hat Crew!
⛵ 🌊 One Piece Season 2 sets sail in 2026. pic.twitter.com/F5SV207ybS
The latest trailer for Season 2 of One Piece has arrived and it has given us our first look at Tony Tony Chopper, who is voiced by Mikaela Hoover (Beef, Guardians of the Galaxy Vol. 3, and Superman).
For those unfamiliar, Chopper is a blue-nosed reindeer-boy hybrid and is able to treat various illnesses and wants to travel the world and cure all the diseases that pop up.
“What excited me about playing Chopper is the tug of war between his standoffishness and his huge heart,” Hoover told Tudum. “He tries so hard to hide his emotions and put on a tough exterior, but underneath, he’s a big softy, and his love can’t help but come out.
“I believe there is a little Chopper in all of us,” she adds. “We all want to be loved and accepted. We go to great lengths to keep the people that we love safe. There’s a purity to his nature that reminds us of what’s good in the world.”
Matt Damon and Ben Affleck are teaming up again for Joe Carnahan's The Rip, a film about a team of Miami cops who discover million of dollars stored in a derelict stash house. As "outside forces learn about the size of the seizure, everything is called into question - including who they can rely on."
"The Rip came out of a deeply personal experience that my friend went through, both as a father and as head of tactical narcotics for the Miami Dade police department,” Carnahan explains. “It's inspired in part by his life and then, by my enduring love for those classic ‘70's cop thrillers that really valued the character and interpersonal relationships and became touchstones of that era — films like Serpico and Prince of The City and more recently, Michael Mann's Heat.”
The Tip will be released on January 16, 2026, and Damon and Affleck will be joined by Steven Yeun, Kyle Chandler, Teyana Taylor, Catalina Sandino Moreno, and Sasha Calle.
Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.
If you were wondering whether Mark Hamill might play Luke Skywalker once again as a Force ghost, think again. The legendary actor has ruled out a return to the world famous sci-fi franchise, saying it’s now time for Star Wars to move past legacy characters and focus on the future.
In an interview with ComicBook.com to promote his new movie, The Life of Chuck, Hamill was asked about a potential return as Luke’s Force ghost in upcoming Rey-led Star Wars movie, New Jedi Order. His answer was loud and clear: no chance. After all, Luke left his robes behind in 2017's The Last Jedi.
“I am so grateful to George [Lucas] for letting me be a part of that back in the day, the humble days when George called Star Wars ‘the most expensive low-budget movie ever made,’” Hamill replied.
“We never expected it to become a permanent franchise and a part of pop culture like that. But my deal is, I had my time. I’m appreciative of that, but I really think they should focus on the future and all the new characters.
“And by the way, when I disappeared in [The Last Jedi], I left my robes behind. And there’s no way I’m gonna appear as a naked Force ghost.”
Rey, however, is set to return to the world of Star Wars in the Sharmeen Obaid-Chinoy-directed sequel to the universally panned Star Wars: Episode 9 - The Rise of Skywalker. It will tell the story of Rey as she looks to rebuild the Jedi Order roughly 15 years after the events of that film.
We know next to nothing about New Jedi Order. In January 2024, speaking to AlloCiné, Ridley teased a little more about her new film: "Once I knew what the story was and everything, I knew that it was something I really wanted to do," she said. “I think it's a really fantastic exploration of the Star Wars world. It's a really cool way of taking the story on in a bit of a different direction."
In the shorter term, The Mandalorian and Grogu is due out 2026. Star Wars: Starfighter, Shawn Levy's Star Wars movie starring Ryan Gosling, is due out in 2027.
At 2023's Star Wars Celebration, Lucasfilm announced three new Star Wars feature films: a Dave Filoni-directed New Republic film set in his Mando-verse, a Dawn of the Jedi movie led by James Mangold, and the aforementioned New Jedi Order.
There is still so much that can and will change when it comes to upcoming Star Wars movies and TV shows. But what we can be sure of is Mark Hamill playing Force Luke won’t be a part of them.
Photo by Sunset Boulevard/Corbis via Getty Images.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
© Future
© Bandai Namco
FromSoftware has acknowledged matchmaking issues on Elden Ring Nightreign during its first weekend, and offered suggestions to players affected.
Today, May 31, FromSoftware tweeted to address players who were struggling to find other players when launching an expedition in the multiplayer Elden Ring spin-off. If you do, try restarting the matchmaking process, FromSoftware suggested. That’s not a great help, admittedly, but at least we know the developer is aware of the problem. “Thank you for your patience and understanding,” it added.
FromSoftware followed that social post with another, this time acknowledging issues on PlayStation consoles specifically. Those on PS4 and PS5 who are having difficulty matchmaking should check their NAT type, FromSoftware said. “NAT type 3 may affect matchmaking on PSN,” it explained.
There is no specific advice for Xbox at this time.
Yesterday, producer Yasuhiro Kitao took to social media to comment on Elden Ring Nightreign’s early sales success (2 million units in its first day).
“Nightreign has some peculiar aspects to its game design and is different from our recent titles in various ways,” Kitao said. “Nonetheless, many of you have bravely jumped into this world, and for that we're immensely grateful.
“As with Demon's Souls or Sekiro, it may be confounding at first, but just like those games, Nightreign offers its own challenges and experiences. Once you overcome the initial hurdle, it'll surely provide a sense of accomplishment that's also its very own.
“We hope you enjoy it.”
So, what might this tweet be about, specifically? Well, Nightreign is still on a ‘mixed’ user review rating on Steam, with much of the negative sentiment revolving around its brutal solo experience, its lack of duos co-op, lack of voice chat, and other archaic mechanics. That age-old multiplayer struggle to find enough friends to make up a coordinated three-player group is very much a part of the Elden Ring Nightreign experience, too. A patch to make solo play easier is due out next week.
As explained in IGN's Elden Ring Nightreign review: "Let’s get the most important caveat out of the way first: if you are hoping to tackle Nightreign entirely solo, and are anything less than a hardcore Elden Ring player that actively seeks out ways to make that already difficult game even more challenging, Nightreign isn’t for you. Yes, there is technically a single-player option, but it is so poorly balanced that I would be shocked if it isn’t patched and adjusted within the first month of release. And this is coming from someone who lives and breathes these types of games."
We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
While there may not be as many sales today as last weekend for Memorial Day, there are still many deals to be had. Whether you’re after a plug-and-play mic to take your streaming game up a level or want a new controller for your PS5, we’re seeing some deep discounts. With Father’s Day only a couple of weeks away, maybe you’re looking to snag a great gift for the father figures in your life? Portable chargers, a grill set, or even new lawn mower might be right up their alley. Check out all the best deals we’ve found today:
Pokémon Destined Rivals is here, and we’re already seeing chase cards crash in value, leaving some with pre-order regrets. But that means you can just grab some single cards rather than shelling out a ton on booster packs. Still want a sealed pack? We’ve got you. Plus, there’s a Magic: The Gathering Final Fantasy Bundle pre-order available from Walmart that’s not a bad deal.
The controller that comes packaged with the PlayStation 5 is at its lowest price of the year, setting you back under $55 for 27% savings. This wireless gamepad is comfortable to use, compatible with a range of gaming devices, and full of reliable controls. Haptics and adaptive triggers are baked in, amplifying your playing experience further. Plus, you can remap buttons, customizing the controls to give you a leg up in certain games.
Kick your game streams up a notch, as the JLab Talk Pro USB Mic is on sale for over 77% off on Woot, making it just $34.99. This plug-and-play microphone is easy to set up and features four directional patterns. Whether you’re looking to record podcasts and music or take phone calls and do ASMR, it’ll be the perfect partner. Sound quality will even be optimized for whatever you’re recording, and the mic features volume and gain controls, ensuring you come across crystal clear.
Summer means it’s grilling season, so it’s always a good idea to have a grill tool set on hand. Right now, Cuisinart has a great deal on a high-quality set for just $23.99. The reputable brand includes all the barbecue essentials in the kit, like a spatula, grill fork, cleaning brush, and tongs. Each of the tools features a sturdy wooden handle and stainless steel for a premium look and feel, while a case is included for safe storage. If you’re on the hunt for a Father’s Day gift, it also makes a great gift for those hard-to-buy-for dads and father figures.
PlayStation’s Days of Play sale is still in full swing, offering discounts up to 75% on top games. While countless titles are included in this sale, we’re particularly excited about Metaphor: ReFantazio. This action-packed adventure takes place in the medieval fantasy realm of Euchronia, where you’re on a journey to save a cursed prince and determine a new king in a Royal Tournament. It deals with social and political issues, mirroring the real-world issues we’re facing. Right now, you can grab it for only $45.49, saving you $24.50.
Whether you live in an apartment or just don’t have a way to grill outside, bella PRO offers an airfryer that brings the grill inside, and it does a whole lot more than that. It has a spacious 10.5-qt capacity, five cooking modes, and eight presets to make everything from fish and chicken to bread and fries. When it comes to grilling, the temperature is adjustable up to a toasty 500°F, allowing for the searing and char-grilled marks you expect from a BBQ. Best of all, $100 has been knocked off the price tag, so it’s only $69.99 for a limited time.
If you’re a fan of the horror video game, Five Nights at Freddy’s, a new graphic novel series from the creator, Scott Cawthon, is already discounted to the low price of just $8.90. This volume brings some horrifying and detailed comics to the story from the bestselling series Five Nights at Freddy's: Tales from the Pizzaplex, featuring the under-construction section of Freddy Fazbear's Mega Pizzaplex, a Tube Maze, and some chaos.
It’s lawn mowing season, and battery-powered lawn mowers are beginning to take the reign from their gas-powered counterparts. You might think that these electric mowers offer less oomph, but the EGO Power+ LM2135SP 21-Inch Self-Propelled Lawn Mower Kit will prove you wrong. It’s self-propelled, has a multicut blade system, and runs for 60 minutes on a single charge. A second battery is even included, so you can keep mowing while the other battery charges. Right now, you can grab this kit for its lowest price ever, $599.99. That’s 43% off.
Portable chargers are great and all, but if you forget the right cord, they’re pretty useless. Charmast fixes this problem by offering a 10,000mAh power bank with USB-C, Lightning, and MicroUSB cables built in, so it’s ready to top off just about any device. Plus, there’s a USB-A cord for charging up the power bank. Each of the cables also has a slot for storage on the portable charger, preventing anything from getting snagged when on the go. Now is the time to buy, too, as it’s back to its lowest price, costing just under $20.
After the best market value on Pokémon Destined Rivals sealed products? Some great deals are available from TCG Player, as big box stores continue to hike up the prices.
Don’t want to deal with the ripping open boosters to find a chase card? TCG Player has a bunch of single cards available, and the prices continue to fluctuate as I write this.
Pre-orders for MTG Final Fantasy continue to pop up occasionally at retailers, but selection is pretty limited at the moment. However, this bundle from Walmart is an excellent deal ahead of the launch in a couple of weeks.
© FromSoftware
© FromSoftware / Bandai Namco
Walt Disney World has officially kicked off its Cool Kid Summer - a celebration that includes new Little Mermaid and Villains shows, a nighttime parade called Disney Starlight, big discounts on tickets and Disney resorts, indoor dance parties with arts, crafts, games, and characters, and so much more.
Disney invited us to check out the big Cool Kid Summer offerings, and we’re here to break down the reasons why a trip down to The Most Magical Place on Earth this summer may be worth it for your family and your wallet.
Disney Villains: Unfairly Ever After is one of the two big shows to debut during Cool Kid Summer and replaces Lightning McQueen’s Racing Academy at Hollywood Studios’ Sunset Showcase Theater. This show puts the spotlight on Disney’s beloved Villains, and it's led by Cruella de Vil, Captain Hook, and Maleficent.
This show is all about giving these villains the chance to tell their side of the story, and the Magic Mirror summons the audience to help choose which of these three villains is the most misunderstood of all. In a fun twist, guests get to cheer for the villain they think is the most misunderstood, and they get to take center stage in victory. This lends to the rewatchability of the show as the ending will vary depending on the crowd’s response.
While there are only three performers in Disney Villains: Unfairly Ever After, a ton of Disney villains make appearances on the many portraits that adorn the stage and its striking curtain. These three villains have “broken through the glass” into our world, and it’s a moment that’s been a long time coming.
“To me, this show just has a sense of inevitability,” art director Matheus Fiuza told me. “It has always meant to have been there. We've always meant to have a beautiful show about villains and now they're getting to have their moment in glory and it's just one of the most thrilling things to be able to do.”
This is just a taste of the Villains takeover at Disney World, as it was already announced that Magic Kingdom will be getting its very own Villains land in the future.
The other big new show for Cool Kid Summer at Walt Disney World is Hollywood Studios’ The Little Mermaid - A Musical Adventure. This show is a fully reimagined production that has replaced Voyage of the Little Mermaid, which ran from 1992 to 2020, and it even includes a new song titled ‘Daughters of Triton.’ This new show is a roughly 18-minute retelling of The Little Mermaid that is a mix between live-action performers, puppets, and animation.
We had the chance to speak to Katrina Mena Rick, senior creative producer at Disney Live Entertainment, and she shared that what’s different about this version of the show is that it is “told through Ariel's eyes, which is why it's so whimsical, bright, and colorful. It's through the lens of a 16-year-old girl’s view and the excitement that she feels wanting to enter the human world.”
Speaking of Ariel, we were also able to speak to Jodi Benson, Disney Legend and star of The Little Mermaid, and she is thrilled to see this show come to life and said it was a “lovely surprise” to have Kiss the Girl included this time around. However, this show is important to her for more than just the addition of a song.
“We want the audience to have joy, love, and hope,” Benson said of the show. “We want people to leave the theater feeling lifted up and encouraged, and it definitely does that. It definitely brings back all those beautiful memories of the original for me.
"I'm just so happy that the show is back, and the new and technical aspects are breathtaking and it's wonderful to see the combination of live action and animation. It really is a magical show."
Disney Starlight: Dream the Night Away is the much-anticipated nighttime parade that will officially debut at Walt Disney World’s Magic Kingdom on July 20, 2025. Fans of the Main Street Electrical Parade and Disneyland’s Paint the Night Parade will understand how beloved these parades are, and this one looks to celebrate both the past and modern eras of Disney.
The story of Disney Starlight is told through the power of the Blue Fairy’s magic and guests will watch “dreams and wishes come true” with such characters as Peter Pan, Wendy, Asha, La Familia Madrigal (Mirabel, Isabela, and Bruno), Elsa, Aurora and Prince Phillip, Tiana and Prince Naveen, Belle and the Beast, Cinderella and Prince Charming, Miguel and Pepita, Moana, Goofy, Pluto, Donald Duck and Daisy Duck, Snow White and Dopey, Rapunzel and Flynn Rider, Aladdin and Jasmine, and Mickey Mouse and Minnie Mouse.
The fun of Cool Kid Summer extends to each of Disney World’s four parks and some select hotels, and a lot of these activities and parties are indoors, which means there are plenty of excuses to enjoy some A/C while your kids have a great time.
If you have kids between the ages of three and nine and plan to visit Walt Disney World between now and September 20, Disney is offering a special 50% off deal for 3-day or longer Kids Tickets.
While not quite as good as the Kids Ticket offer, Disney is offering a still-worthy 3-Day, 3-Park Ticket for adults that starts at $89 per day ($267 total, plus tax) for visits through September 22. This ticket offers a cheaper way to visit EPCOT, Hollywood Studios, and Animal Kingdom, but it is not a Park Hopper (meaning only one park per day) and is not valid for admission to Magic Kingdom.
For those who call Florida home, residents can get a four-day ticket for just $60/day ($240, plus tax in total) for visits through September 27.
If you and/or your family are planning an extended visit to Disney World, you can get a free dining plan if you purchase a non-discounted 4-night, 4-day (or longer) package that includes a room at select Disney Resort hotels and a ticket with a Park Hopper option. This deal is available on select dates between June 29 and December 22. You can check out more details on Disney World’s dining plan right here.
If you like to stay on property at Walt Disney World, Disney is offering up to 30% off rooms this Summer and Fall for guests looking to stay at least five consecutive nights. There are two windows to book and get this deal - May 1 through July 31 and August 1 through October 11 - and they each have their own criteria you’ll need to follow to activate the offer.
For those who aren’t able to stay that long, there are still chances to save 15%, 20%, or 25% as well, depending on how long and where you’d like to stay. Oh, and Annual Passholders can save up to 40% on rooms for most nights between June 1 and July 31.
If you are a subscriber to Disney+, you can take advantage of discounted rates at Disney Resorts Collection hotels, starting at $99 per night, plus tax for a standard room at Disney’s All-Star Sports Resort. This offer is good for 2-night stays or longer on most nights between June 29 and July 31.
Through September 7, guests staying at Disney Resorts Collection hotels are automatically gifted a free day at Disney Typhoon Lagoon water park or Disney’s Blizzard Beach water park on their arrival day and only on their arrival day.
Summer will see the return of EPCOT’s International Food & Wine Festival, as it will run for 90 days between August 28 and November 22. There will be over 35 Global Marketplaces to visit, a Remy’s Hide & Squeak Scavenger Hunt to partake in that aims to teach kids about food, the Eat to Beat Concert Series at the America Gardens Theatre in the American Adventure Pavilion, Living with the Land Food & Wine Displays, and so much more.
No one loves waiting in long lines and fighting through pedestrian traffic in Orlando’s hot summers, so it’s a good thing that Disney is offering ways to enjoy Disney World at nighttime with its Mickey’s No-So-Scary Halloween Party and Disney After Hours events.
Mickey’s Not-So-Scary Halloween Party will run from August 15 to October 31 (7pm - 12am, early entry at 4pm) and allow guests to enjoy a themed night with the Hocus Pocus Villain Spelltacular!, Disney’s Not-So-Spooky Spectacular fireworks show, Mickey’s Boo-to-You Halloween Parade, a chance to trick-or-treat, and so much more. And yes, costumes are welcome!
Disney After Hours events also offer a chance to visit the parks late at night to experience less wait times for most rides and more, and they are running on select days during the following times;
Test Track has been closed since June 17, 2024, and it will race back to EPCOT in late summer or beyond. When it returns, it will have General Motors as the attraction’s sponsor instead of Chevrolet and will feature a new storyline and more.
Adults visiting Disney World after June 4 will get the chance to visit EPCOT’s new GEO-82 lounge, which is located inside Spaceship Earth and offers not only upscale drinks and snacks, but also the opportunity to see the fireworks of Luminous The Symphony of Us out the lounge’s windows.
You can check out the full menu of GEO-82 here, which includes such items as the Brown Butter Old Fashioned, the Clarified New York Sour, Jumbo Lump Crab Gâteau, and Truffled Ahi Tuna.
There are plenty of other experiences planned for Disney World this summer and beyond, including Magic Kingdom’s Pirates of the Caribbean-inspired tavern called The Beak and Barrel and Animal Kingdom’s new Zootopia: Better Zoogether! Show, and we’ll be here covering the biggest ones to keep you up to date with the best times to visit and experience as much as you can.
For more, check out everything you need to know about Disneyland’s 70th anniversary celebrations and our visit to Walt Disney Imagineering to learn more about the first-ever Walt Disney Audio-Animatronic that is headed to Disneyland this July.
Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.
© Bethesda
With Danny Boyle returning to the world of 28 Days Later with next month's 28 Years Later, there's one particularly salient topic on the minds of zombie... uh, infected fans everywhere: What is the state of the Rage Virus victims in the film's post-apocalyptic world almost 30 years after the catastrophe first hit?
I spoke to Boyle about 28 Years Later earlier this week, and he filled me in on a few details regarding those poor, fast-running SOBs. (Some of whom, it turns out, aren't so fast-running anymore.)
"There have been evolutions [of the infected] because we didn't want to just stand still with them," Boyle tells IGN of the creatures in the new film. "There has been kind of mutations that have developed, if you like."
Don't forget, while the infected of the 28 Days/Weeks/Years series fit nicely into the zombie subgenre, technically speaking they're not dead. Rather, they're living humans who have been infected by the Rage Virus. As such, that means that they would need to find ways to survive over the years. Hence the evolution that Boyle is hinting at.
The director shot 28 Years Later in a 2.76:1 widescreen aspect ratio, which is typically reserved for 70mm epics, and part of his reasoning for going that wide was to create a feeling of dread in the viewer regarding the infected. With that wide frame, the things could be practically anywhere in your field of vision.
"You hope that it gives a sense of unease really ... that they could be anywhere, because we know they move very fast," he says, before clarifying that most of the infected move fast these days... but not all. "Apart from these new ones, the 'slow-lows' which of course move very slowly, but they're still dangerous."
Indeed, they are quite gross, and as Boyle says, there's a reason for their name. "They're very slow. They hang about low level," he laughs. "So they're called the slow-lows. I wouldn't advise messing with them."
Boyle and his team used a variety of production methods and cameras to achieve various effects in the film, including how they photographed the infected. In the case of the slow-lows, sometimes that meant attaching cameras to the actors playing them in an attempt to put the audience right down in the mud with the creatures.
The film's production notes also hint at some other variations on the infected. The first generation that have managed to survive the past 28 years now roam the UK naked and like animals. And then there are "berserker" and "alpha" infected, seemingly super-charged with strength and also, perhaps, carrying a semblance of intelligence as well.
"Just in technical terms, we still wanted to capture them in a brittle, almost unreliable way, because that was what we found [worked] with the first film," says Boyle.
Unique rigs carrying as many as 20 iPhones at the same time were also used for key sequences involving the infected, with Boyle going for what he calls "a poor man’s bullet time.” But that was just one method used to capture the grisly, startling images of the film's monsters.
"We would use special shutter angles to enhance that reliability, that very kind of rapid motion, that slightly staccato motion to create a kind of brittleness," he says. "We also used this old Panasonic camera called an EVA1, I think it's called, which is a kind of red with its filter out. It becomes a red camera really, which allows us to see almost like an infrared look, which is the look we wanted to create for some of the nighttime material."
Slow-lows, three-decade-long infected, berserkers, and alphas... One has to wonder what other horrors await the characters of 28 Years Later. We'll find out when the film arrives on June 20.
Late last month, mega publisher EA fired 300 workers, including around 100 at developer Respawn. The studio, founded by ex-Call of Duty developers, is responsible for Apex Legends and the Star Wars Jedi games, and was reportedly working on a third game in its beloved Titanfall series before its staff roster was cut. Now cancelled, the rumours suggest that this Titanfall project was an extraction shooter – a difficult-by-design PvPvE genre that currently only enjoys niche popularity. But an extraction shooter set in the world of Titanfall and Apex Legends could have been the genre’s ticket to the big leagues. So if not EA, who will take the “Tarkov-like” beyond its enthusiastic niche and into the mainstream? The answer may be just months away.
"As part of our continued focus on our long-term strategic priorities, we’ve made select changes within our organization that more effectively aligns teams and allocates resources in service of driving future growth," an EA spokesperson said of the layoffs that cut away at Respawn. It’s a sentiment EA employees have heard before. This move follows a rash of downsizing in other segments of EA’s portfolio, including at developers Codemasters and BioWare, and a more general 670 company-wide employees back in March of last year. This trend has many decrying the state of the games industry as unsustainable and calling for unionization.
But what of that rumored Titanfall extraction shooter? Naturally, its apparent cancellation has many fans disappointed; the existence (and lack of public appearance) of a new Titanfall game has become something of an in-joke in recent years. Further, rumors of a new extraction shooter from a triple-A studio has shone a spotlight on a style of game that has struggled to garner a significant audience thus far. And whether or not the cancelled Respawn title was indeed an extraction shooter, more people are discussing the potential of a genre that is in its infancy.
“This is an enthusiast genre which has, thus far, not significantly broken out to the mass market player,” Mat Piscatella, Video Games Industry Advisor at Circana, tells IGN.
Last month, developer Bungie finally revealed gameplay footage for Marathon, the upcoming extraction shooter that some predict will launch the genre into the mainstream. It's a game that's already found itself in hot water, accused of plagarising art assets. But while there are ethical questions around Marathon's production, the response to the game itself after press went hands-on with it seems largely positive. Perhaps this is to be expected from the studio with a reputation for stellar first-person shooter experiences like Halo and Destiny. But, come September, Marathon will be launching into a very different market, and the extraction shooter is a relatively untested genre. Will pedigree and tight FPS design be enough to carry the game to success? Analysts say: perhaps.
“If I were to bet on any developer being able to bring this genre to the mass market it would be Bungie,” Piscatella says.
For those unfamiliar, extraction shooters tend to be made up of a combination of player-versus-player and player-versus-environment gameplay loops. Small squads of players are dropped into a world, where they fight AI enemies and sometimes other player-controlled squads, to complete goals and gather resources, then escape the map. The genre was popularized by Escape From Tarkov, an incredibly unforgiving take on the formula characterized by its high-risk, high-reward firefights, which garnered a respectable audience during the COVID-19 lockdowns.
Since then, a number of other developers have tried their hand at the genre with varying degrees of success. One of the most prominent is last year’s Helldivers 2, developed by Arrowhead Game Studios and published by Sony. It leans heavily on a campy schtick, community engagement, and in-game events, which has made it a standout among extraction shooters. Also, and perhaps most importantly, it’s a co-op only affair, with none of the tense PvP encounters that make games like Escape from Tarkov so challenging. According to Piscatella’s data, Helldivers 2 was the eighth most-played game on Steam in April, and ranked 34 on PlayStation.
“Helldivers 2 is the outlier success among this group,” Piscatella explains. “In April, approximately 9% of US active Steam users played Helldivers 2, while around 3% of PS5 players engaged with the game at least once. No other [extraction shooter] reached more than 2.3% of active players on any platform on which that particular game was played.”
It’s immediately obvious that these stats are small when compared to more popular genres like battle royale or multiplayer FPS games. As hugely popular as Helldivers 2 seems to dedicated PlayStation owners, the mainstream is Fortnite, Call of Duty, and EA’s FC – games that garner much, much larger audiences. But Piscatella is quick to point out that the extraction shooter is a burgeoning genre with a great deal of potential, and it faces the same challenges as any other genre does in its early days.
“Small or developing genres often only get big after one game makes it so,” he says. “The dance/music genre was a pretty small niche until Guitar Hero showed up. Console FPS games didn't usually sell all that well at all until Halo. MMOs comprised a relatively small portion of the market until World of Warcraft became the biggest thing in the world. Maybe Marathon does that for extraction shooters. Maybe it doesn't. Nothing is guaranteed for any new game in today's market.”
Other popular games in the extraction shooter genre include Deep Rock Galactic, Hunt: Showdown 1896, and Delta Force. The latter is a free-to-play title launched late last year and has been enjoying a steady rise in popularity in recent months: as of this writing, it ranks 15th in daily players on Steam, with somewhere around 135,000 players at peak. This is a respectable number, but nowhere near the numbers consistently put up by the battle royale genre and its titans. And let’s face it: executives have exhibited a certain amount of tunnel vision chasing the high monetization bars set by the Fortnites, Warzones, and PUBGs of the world.
There’s an argument that this sort of fixation has led to a certain amount of creative stagnation in the development space, and studio heads are less willing to take a chance on an unproven genre such as extraction shooters (it’s perhaps telling that Call of Duty’s attempt at it was an under-supported, now abandoned mode added to Warzone, rather than its own flagship release). In that way, Marathon represents the first significant triple-A effort to bring the genre to the masses. And it’s going to need all the help it can get along the way.
“Bungie being the developer certainly does not guarantee Marathon success,” Piscatella says. “In order for [it] to break through it would certainly help if the game could win over dedicated fans of the genre so they could advocate for the game among family and friends.”
Beyond word of mouth, Bungie will need to ensure smooth onboarding for prospective players. In particular, converting core players familiar with first-person shooters will likely figure into Bungie’s rollout strategy, but long-term retention will all boil down to the gameplay.
“It would…be helpful if Marathon were to have a ramping path for people that are more familiar with the big FPS titles like Call of Duty to help initiate trial and conversion,” Piscatella explains. “It would also have to nail the whole ‘easy to pick up, difficult to master’ trick that many mass market hits are able to pull off.”
The reality is that these are all the same problems faced by any new title, and the one true decider of success or failure is the market, which, as Piscatella points out, is extremely unwelcoming.
“It is a very fickle market at the moment. People have their favorite long-running games that are constantly being updated, are familiar, have significant social and monetary hooks, and many of these titles are free-to-play or easily accessible without an upfront purchase price. So, the challenges facing Bungie and Marathon are not dissimilar to those facing any new game.”
Fickle market notwithstanding, the biggest challenge facing Marathon is the untested nature of the extraction shooter genre as a whole. Escape From Tarkov has enjoyed its accolades, but that game benefitted from an audience inflated by pandemic lockdowns, as well as a gameplay loop that appealed to the core gamer segment. Subsequent titles have only seen middling performances (with Helldivers 2 being the outlier), so it’s easy to understand why studios have been reticent to devote significant resources to such a project, especially when the battle royale genre has proven its dominance.
In that way, Marathon should prove to be a useful litmus test for the rest of the industry. It’s surprising to see a studio like Bungie going all-in on an extraction shooter in this environment, and if it receives a strong reception you can expect other developers and publishers to take its lead. Of course there are dozens of factors to account for - things like monetization and market trends - and nobody can predict how things will unfold. But Bungie certainly has the clout and design chops to make something special. And it’s going to take something special to take the extraction shooter genre from niche to mainstream. You can be sure that, come September, the industry will be eagerly watching the launch of Marathon.
© Frontier Developments
© Manzanita Interactive
© Facepalm Games
© Future
If you're looking for Infinity Nikki codes, IGN has you covered! In this article, you'll find a list of active and working Infinity Nikki codes that you can redeem for free rewards and bonuses in May 2025, including Diamonds and Energy Crystals.
Below, you'll find all the active and working Infinity Nikki codes in May 2025, the free rewards you get for redeeming them, and their expiry date (if known):
The Infinity Nikki codes listed below have expired and are no longer working as of May 2025:
To redeem Infinity Nikki codes, follow the steps below:
If the Infinity Nikki code that you're trying to redeem isn't working, it's likely due to one of the following reasons:
When inputting a code into Infinity Nikki, make sure there are no typos (Os instead of zeroes, capital Is instead of lowercase Ls, etc.) and that there are no accidental spaces before or after the code. If your Infinity Nikki code still doesn't work, it's probably expired and can no longer be redeemed. You'll get a message informing you that the code is wrong if it's expired.
The best way to get more Infinity Nikki codes is to join the official Infinity Nikki Discord server. Once you're in, head to the #self-assign-roles channel and opt-in for the Redeem Code role. You'll receive a notification when a new code is released so you can receive your free rewards ASAP!
Alternatively, bookmark this Infinity Nikki Codes article, as we update it each time a new code comes out. The Discord server has missed a couple of codes posted to other channels, so we'd recommend checking our article every so often.
Developed by Infold Games, Infinity Nikki is a cozy, open-world RPG. You play as Nikki, as she's whisked away to the world of Miraland, a place where people make Wishes with the help of Stylists. You'll find and create a plethora of outfits and accessories, take on quests, and gather many types of collectibles with the help of Momo, Nikki's adorable feline companion. As you play, you earn Diamonds, which can be spent on Revelation and Resonite Crystals, which are used to pull on the limited time and permanent outfit banners for 5-star and 4-star clothing.
Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or spending time with her corgi.
When George R.R. Martin crafted the world of Westeros back in the 90s, he probably didn’t think his words would go on to spawn graphic novels, TV shows, action figures, video games, and more. Moreover, I doubt the author expected his works to be adapted into a mobile-friendly action-RPG built to prioritize predatory microtransactions over the rich lore he’d spent decades perfecting. Yet in 2025, we have Game of Thrones: Kingsroad, a visually striking open-world exploration game that looks compelling in motion, but hones in more on menus and currency than fantasy adventure. And, as you push deeper into its sizable campaign to uncover a plethora of in-game currencies and progress-halting hurdles, the neo-medieval jaunt starts to feel more like a lesson in asset management than a thoughtful RPG.
Kingsroad takes place during season four of the HBO TV series, putting you in the fur-lined boots of a northern-born bastard of House Tyre. With your father sickly and your inheritance caught up in the strict succession rules of the realm, the only hope for the safety of your people is to borrow, beg, and steal your way into the hearts of the lords and ladies of Westeros. Naturally, things aren’t as simple as just asking, and you’ll have to go round the houses (literally) to solve land disputes, find missing soldiers, and knock together the heads of vassal-house warriors on your way to earning your flowers. Alongside a cavalcade of curious NPCs, there are also White Walkers, mythical beasts, and traitorous Boltons to butt heads with. Thankfully, Westeros’ misfortune makes for an enticing landing pad for you to start from.
Before you dive into the cobbled streets and open roads of Westeros, though, you’ll first need to pick a combat archetype to play as: a brutish Sellsword, a skilful Knight, or a nimble Assassin. Fuelled by my love of Brienne of Tarth and Dungeons & Dragons’ Barbarian class, I opted for the axe-wielding Sellsword, whose heavy strikes can easily wind gaggles of enemy forces. Indecisive? Good news: Kingsroad does allow you to switch between archetypes at any time, and your inventory is shared across your three possible characters, so you can boost your alts with your main’s hard-earned loot. That said, I was disappointed to find that once you finalise a character, you can’t delete them and start that class over, or change their name, a feature that bit me in the butt when testing how unsightly I could make my Knight.
With your combat destiny chosen, Kingsroad’s decently impressive character creator lets you use a mixture of face-contorting sliders and colour-pickers to specialise your plucky hero. It doesn’t have the depth of something like Dragon’s Dogma 2 (although that’s an admittedly high bar), but I am glad I was able to bestow my characters with an identity that felt personal to me – which is to say moody, and tastefully adorned with smudgy eyeliner and edgy facial scars.
Kingsroad wastes no time teaching you the basics of its combat and platforming with a tight but comprehensive tutorial, which takes you beyond the wall and back again. That’s where you’ll meet the first of many familiar faces for any fans of the show, as Jon Snow and Samwell Tarley do a decent job of filling in the narrative gaps for those in need of a season four recap. While the digital renditions of these well-known characters aren’t the most flattering, their conversations felt thoughtfully written and helped to establish my lowborn place within the setting.
Soon enough, though, Kingsroad lets go of your hand and allows you to roam free across the countryside, providing a choice of campaign quests and side missions to follow, as well as plenty of points of interest to chase on your map. The open world of Kingsroad gave me the freedom to explore this (mostly) faithfully reimagined Westeros, and I enjoyed riding across snowy plateaus and uncovering the secrets of curious stone architecture nestled on the horizon. But the initial exhilaration of high fantasy galavanting wore off quickly as the edges of developer Netmarble’s fantasy panopticon started to show.
For every delicate snowflake at Castle Black or butterfly dancing in Winterfell, there were plenty more low-poly fruit trees, bouncy grass patches, and possessed weapons to pick at the sheen. I admire the sheer scale of the open world Kingsroad is offering, but it’s lacking the visual consistency to make it realistic and immersive. As I soon noticed those cracks in the facade, Kingsroad started to feel like a game full of pulled punches, despite how promising it seemed at a distance.
This lack of polish extends to your movement on both foot and horseback – ice skating would be the most fitting comparison. When exploring the frosty reaches of the North, this sensation is strangely fitting. However, it became wholly frustrating when it persisted while charting the sunny coastal areas near Highgarden, especially when attempting to complete the occasional platforming puzzles dotted around the icon-covered map. Typically, I was only one slip away from falling down an unscalable hillside, or worse, into a camp of fierce opponents with no way out. Up close, the animations also err on the eerie side in cutscenes. My character would often deliver a wide-eyed death stare, and I couldn't take them seriously as they’d burn holes in the townsfolk’s skulls as they explained their heart wrenching tragedies.
Speaking of the citizens of Westeros, their heads and eyes wobble around like strange marionettes during conversations, which dampens the atmosphere considerably. It’s a shame, because their dialogue does a great job of affirming the grim, corrupt cloud that hangs over the continent as winter approaches. I felt particularly bad laughing when an old lady thanked me for saving her daughter from being eaten by Ramsay Bolton’s dogs. Unfortunately, the most egregious offenders are often Kingsroad’s recreations of characters from the show. Memorable players, like Nymeria Sand and Varys, surface as uncanny valley clones of their likenesses. I’ll be seeing yassifed Cersei in my nightmares for many moons to come…
Beyond exploration, the bulk of your time in Kingsroad is split between investing in complex resource management systems at your homestead and completing multi-stage quests and battles out in the world. As such, you can find a plethora of challenges that boost both of these areas, like dungeon crawls, bandit camps, occupied villages, and giant mythical beasts, all of which reward you handsomely for spilling blood by the gallon. How efficiently you blend your time between these two aspects is integral to maintaining a solid pace within the grind-heavy progression system – alas, a lack of technical balance makes succeeding in this endeavour profoundly painful.
The trouble begins with the combat, which is a total mixed bag. While your actions feel pleasantly grounded, and rugged blows always arrive with flashy particle-heavy animations, the process begins to feel overfamiliar fast. Despite the solid variety of moves available – light, heavy, and special attacks, as well as decent dodge and parry options – inaccurate hit boxes consistently hampered my attempts at strategy. Occasionally, I would need to use my head a little and skulk around an area to remove edge threats, though those tactical moments arrived few and far between. It says something unflattering that Kingsroad feels almost identical at 60 hours as it did at 20.
You can specialise and upgrade your moveset in combat with traits and skill trees, too, but they do little to impact how the combat feels in motion. Kingsroad gives the impression of having useful Traits by putting options like learning to parry and crafting arrows up at the top of the trees, but as you work your way down, many of the lower options offer small percentage-based improvements to defense and attack that barely make a dent. So as your sparkly slashes lose their lustre, you’re often left cycling through the same few enemies and combos until the battle is won. It seems as though the architecture of a solid combat system is there, but much like the rest of Kingsroad, it’s all facade with no foundation.
Still, what hampers the fun of Kingsroad most of all are the frequently appearing and appropriately-named Momentum roadblocks. Similar to Destiny’s Gear Score, Kingsroad tallies up the quality of all your equipment, accessories, and skills into one neat number called your Momentum Score. These pesky little digits are the cruel gatekeepers of story content, forcing you to scour the map for dull side objectives that can juice the numbers and shuffle you towards the next episode.
While I’m more than happy to invest in grind-heavy games like World of Warcraft Classic and no stranger to mobile-minded progress gating, the Momentum system in Kingsroad is a particularly brutish arbiter that doesn’t allow you to get crafty or punch above your weight by taking on more challenging enemies. Instead, imposing forces appear with a skull icon over their head, their damage and health ratings untouchably high. But as soon as you inch over the Momentum line, the fight shifts dramatically in your favour. This black and white process neutralises any sense of gamesmanship, and frequently forced me into hours of toil to get back to the story I was, for the most part, enjoying.
When you’re ready to take some time out from the combat, you can invest more in the slower-paced aspects of Kingsroad, namely the tedious Estate Management side game. As the last remaining heir to Lord Tyre, his homestead, Renan’s Rest, becomes your project. As is to be expected, helping this dilapidated village flourish rewards you with the tools necessary to beef up your arsenal, and gives you a place to spend all those resources you’ve been hoarding by completing missions – though the process of cleaning up this town is about as much fun as cleaning your actual room.
While the jeweller and the forge are convenient additions that allow you to craft wearable items, the most valuable activity is embarking on gacha-based Artefact Expeditions. You’ll spend resources to hire workers and send them into the wild to find more resources, as well as historical items called Relics you can then leverage to further bolster your Momentum. Similar to other gacha game systems, you’re guaranteed a high-quality item after a set amount of runs, but a standard expedition takes eight actual hours to complete, which is a frustrating turnaround when not every run guarantees a good haul. That is, unless you’re willing to pay real money to speed things up.
That brings us to the elephant in the room. Almost every activity in Kingsroad can be expedited with the use of cold hard cash, which translates to Iron Bank Marks in-game. Of course, you can pay to complete an aforementioned expedition early, or buy higher-rarity expedition wagons by the dozen that don’t take time to complete. Stuck behind a Momentum block? Just purchase Gold to speedrun your jewellery maker’s upgrades and smelt higher-rated necklaces and rings to jolt your score. Typically, you can only fast travel by making your way to a special signpost first, and there’s a copper fee for each warp – but you can fast travel from anywhere for free if you pay for the premium option. Behind nearly every aggravating system in Kingsroad is a far more user-friendly one, but only if you’re willing to cough up the dough. It seems intent to toe the line between being intentionally frustrating and passably functional, subtly egging you on to pay up rather than sit through the repetitive, time-consuming activities necessary to proceed.
While it’s to be expected that there will be premium aspects in a free-to-play game available on mobile devices (in addition to Steam), the overwhelming flood of paid subscriptions, resource packs, and confounding currencies feels like a heartbreaking affront to Game of Thrones fans, like myself, who have been begging for a fully-fledged Westeros RPG similar to this. Across the 60 hours I’ve played so far, I’ve felt guilty for slashing down innocent defectors and filled with joy for feeding the starving smallfolk. It's clear Netmarble wants you to feel like you’re making a difference in this world, but it’s also just as keen to remind you that you can make a difference quicker if you’re willing to enter your credit card details first. It’s sad to see so much effort put into the underlying concept of a Game of Thrones adventure like this only for it to be tarnished by microtransactions and the repetitive gameplay loops that enable them.
© Tyler C. / FromSoftware
Let's make this simple: You want to know if there are any post- or mid-credits scenes in Karate Kid: Legends. The answer is yes!
Well, what do you call it when a movie ends, they cut to a title card, but then they immediately cut to another scene? Let’s call it a starts-credit scene. It would be hard to miss, but if you had to pee and were thinking of leaping out of your seat the second it seemed the movie was over, well, you shouldn’t.
Full spoilers for the entire movie follow!
The prophecy of six movies and six seasons of a TV show – wait, was that a thing? – has been fulfilled, as the Karate Kid franchise returns to theaters in Karate Kid: Legends. Though it is opening just a few months after the conclusion of the hit Netflix series Cobra Kai, the filmmakers have stressed this is a standalone story and that while Daniel LaRusso (Ralph Macchio) is in both, fans shouldn’t expect the film to continue Cobra Kai storylines, as we shift focus to a new Karate Kid, Li Fong (Ben Wang). Still, it was hard not to wonder if there would be any overt connections between the two beyond Daniel’s presence - or if fans should actually worry that the film would outright contradict the series in any way.
Ultimately, while the movie sticks to that standalone promise pretty strongly, and Daniel actually has a relatively small role, there are two scenes that touch upon other aspects of the larger Karate Kid franchise - specifically tied to The Karate Kid Part II and, yes, Cobra Kai.
Karate Kid: Legends has been marketed as a movie where Li Fong gets trained by two legends from Karate Kid history - Daniel LaRusso and Jackie Chan’s Mr. Han. This is pretty notable because Mr. Han’s only appearance prior to this was alongside Jaden Smith in 2010’s The Karate Kid, a film that was intended at the time to be an outright remake of the 1984 original. And while it changed the character names and locations, it used nearly every notable story beat from the 1984 film. All of which makes it pretty funny that it’s now been retconned to be part of the larger Karate Kid/Cobra Kai universe, since it means we just have to accept Mr. Han and Mr. Miyagi had remarkably similar experiences as widowed handymen who were secretly martial arts masters that ended up mentoring and befriending a bullied young boy who moved into the building they worked in… And then entered them in a tournament where they could face their bully… And one night drunkenly broke down and spoke about their dead family to the kid they were training... And so on…
But hey, the universe works in mysterious ways, and I guess maybe it’s even more cosmic that Han and Miyagi lived such similar lives since it turns out they were really good friends whose families had been bonded together for literal centuries! Legends reveals that the two were longtime pals and we even get a photoshopped image of Pat Morita and Jackie Chan in the mid-1980s together to prove it.
Legends actually opens with a flashback scene pulled from The Karate Kid Part II to dive into the bond between the Miyagi and Han families. In Part II, when Daniel traveled with Miyagi to Okinawa, Miyagi explained to him how in the year 1625, his ancestor, fisherman Shimpo Miyagi, got drunk on his boat and woke up to find himself off the coast of China. He would return to Okinawa a decade later with a Chinese wife and two children, also now knowing the secret of Miyagi family karate, bringing karate to Okinawa for the first time in the process.
However, Legends transitions from this scene between Daniel and Miyagi into animation accompanied by a soundalike for the late Pat Morita (is it an actual human or AI? Who can say these days?) that goes into specifics we didn’t hear in The Karate Kid Part II. Here, Miyagi says that it was the kung fu experts in the Han family who Shimpo encountered and learned from, and that is what forged a bond that has lasted to the present day between the two families.
Oh, and a side note fanboy rant: Karate Kid: Legends literally begins with this flashback scene, alongside onscreen text that says “Okinawa, 1986.” 1986 is the year The Karate Kid Part II was released, yes, but that’s not the year that movie took place in! The Karate Kid Part II is set the summer after Daniel won the All-Valley in December 1984 in the first movie. Hence, it’s the summer of 1985. They make sure to get this right on Cobra Kai when referencing Part II’s events (and hell, when referencing The Karate Kid Part III as well, which takes place later in 1985), so it is odd and annoying that no one noticed this error in the entire process of completing this film, when plenty of Karate Kid/Cobra Kai fans can spot it instantly. Sigh… End rant.
Karate Kid: Legends is actually rather misleading in terms of marketing, because yes, Li ends up being trained by Mr. Han and Daniel together for this film’s big tournament, the New York-based 5 Boroughs. But none of that happens – and we don’t even see Daniel outside of that old Part II footage – until the second half of the movie. The first half follows Li moving to New York with his mom (Ming-Na Wen) where, at first, he’s having the traditional Karate Kid new kid in town path of falling for a friendly cute girl he meets (Sadie Stanley as Mia) whose ex-boyfriend (Aramis Knight as Connor) turns out to be a bullying a-hole who’s also a seemingly unbeatable karate champion. But one big difference this time is that Li actually is a rather formidable kung fu fighter already, thanks to the training he received back in China from Mr. Han - he’s just not ready for someone as skilled as Connor yet.
But the other big difference is that the film then takes a huge detour from other Karate Kid films for quite awhile when Li bonds with Mia’s dad, Victor (Joshua Jackson), an ex-boxer turned pizza place owner who’s attempting a boxing comeback in order to quickly make money he needs to pay back a loan from the dangerous O’Shea (Tim Rozon). O’Shea is also the guy who runs the Demolition karate school that trains Connor, so basically think of him as Kreese from the original Karate Kid… if he also had a side hustle as a mobster/loan shark type.
After Li helps Victor fight off some of O’Shea’s goons, Victor is amazed at his fighting prowess and asks the kid to help him train to get back into fighting shape - and pass on some of his kung fu techniques for punching and dodging. Li accepts, and for a surprising amount of the first half of its run time Karate Kid: Legends does a fun twist on the usual underdog story, with the young teen character mentoring the older character on how to fight.
However, in Victor’s big comeback fight, his opponent goes for some brutal sucker punches at O’Shea’s orders, sending Victor to the hospital. With Connor still harassing Li and Li now wanting to help Victor and Mia get the money they still need to pay off Victor’s debt, he is convinced by Mr. Han – who comes from China to see him – to enter the 5 Boroughs tournament, which comes with a snazzy $50,000 prize for the winner. Mr. Han will of course help train him, but he can’t do it alone, because the 5 Boroughs is a karate tournament, not kung fu. So it’s off to Los Angeles and to Mr. Miyagi’s house (AKA Miyagi-Do Karate Dojo to Cobra Kai fans) to recruit a reluctant Daniel LaRusso to help, with Han explaining his friendship with Miyagi - though you’d think Daniel might already know about him?
Soon enough, as Han predicts, Daniel does come to New York and he and Han team up to get Li ready for the tournament in just a few days time, using his foundation of kung fu to build upon to teach him Miyagi karate. Daniel also gives Li a headband he found among Miyagi’s belongings that he believes is connected to the bond between the Hans and the Miyagis and the idea of “two branches, one tree.”
And then Li gets his ass kicked in the tournament and loses to Connor!
Just kidding, Li beats Connor, and it being a Karate Kid movie, he does it using a special move he’d practiced earlier, of course - this one a fancy kick his late brother taught him, with an added second slide move suggested by Daniel, since Connor already has seen and countered that kick on its own in a previous skirmish the two had.
As mentioned above, Karate Kid: Legends does have an additional scene – two, actually – though they appear almost immediately after the film appears to end, rather than true “mid-credits” scenes, since no credits actually run before they appear.
After Li wins, Victor holds him up triumphantly to the cheering crowd and we get the traditional Karate Kid freeze frame on Li and then cut to the movie’s logo filling the screen… Except then, instead of the closing credits beginning, we get the two back-to-back scenes that actually wrap up the story.
In the first scene, Victor is opening a new second location for his pizza place, with Li and Mia assisting. Han is there too alongside Li’s mom, though he mentions he will be returning to China soon, while Li says something about a pizza delivery to a notably far address.
We then cut to Los Angeles and a knock at the door of Mr. Miyagi’s home. Daniel answers and is confused to see it’s a pizza, saying he didn’t order one. However, when he opens the box, alongside the pizza (which we only glimpse, but it does appear to be freeze-dried, thankfully) is a note from Li, thanking Daniel for his help.
Daniel walks inside with the pizza and up to… Johnny Lawrence! Yes, William Zabka does make a cameo in this movie as Johnny, in the one moment at my press screening of Karate Kid: Legends that got a big cheer from the crowd.
The scene is an amusing comedic one, as Johnny first mocks the New York pizza Daniel received, insisting the best pizza is in the Valley’s own Encino. He then suggests to Daniel they open their own pizza place, which he has the perfect name for - Miyagi-Dough. An exasperated Daniel tells Johnny that’s offensive and walks off as Johnny begins brainstorming slogans like “Slice hard, slice fast.”
Pretty much. And obviously the Johnny appearance is not an “important” scene, in that it doesn’t overtly set up anything for the future (unless we get a Miyagi-Dough Netflix series), but it does acknowledge Cobra Kai for the first time in the film. Prior to that, at no point does Daniel mention his wife or kids or that he runs a car dealership and an active dojo or really anything about the characters and events from the series, who we can presume are all simply living their lives off screen. But Johnny finally showing up, as Daniel’s pal, does at least let us know they are reinforcing where the show left off as far as where Daniel is in his life.
If you’re searching for possible connections beyond that, there are a couple of slight/tenuous ones. When Li is explaining how vicious Connor fights, they end up describing him like he’s a tiger, with Daniel suggesting they just need to bait him. He mentions having fought opponents like that before, though it’s up to the viewer to determine if he means Johnny, Chozen, Mike Barnes, Kreese, Terry Silver, some combination of those guys, or someone else entirely.
Then there’s the headband that Daniel says he found among Miyagi’s belongings. Was this something Daniel has had in his possession since Miyagi died or did he find it more recently? The final season of Cobra Kai had Daniel discover a trunk Miyagi had hidden away, containing artifacts from his past, including his headband from the brutal Sekai Taikai tournament. Was this second headband in there too and we just didn’t see it on the show or did Daniel already have it? That’s probably not a question we’ll ever get an answer to on screen, so the answer may be whichever you’d like it to be.
But what did you think of Legends? Let’s discuss in the comments!
With both the PlayStation 5 and PlayStation 5 Pro, the visual experience on Sony’s console is incredible, especially when paired with the right TV for gaming. Playing games at 4K resolution and 60fps on that new PS5 Pro is fantastic, but to really get in the game, you need the audio experience to match. You’ll do justice in a home theater setup with the proper 7.1 speakers or a great soundbar, but you probably don’t want to be rattling your walls at all times. That doesn’t mean you have to sacrifice sound quality – one of the most important PS5 accessories is a good gaming headset, and there are plenty out there.
Here, I’ve rounded up my recommendations for the best PS5 headsets you can buy now. I’ve also split my picks into several categories to make the choice easier for you since prices vary and each headset emphasizes different features and qualities that may matter more to you than others. For example, the Pulse Elite is one of the best picks for PS5 since it’s a Sony first-party product that features some nice platform integration. But if you’re willing to spend more for pure audio quality, the Audeze Maxwell is an easy choice. And if you want to ditch having something clamping over your head, the SteelSeries Arctis GameBuds elevate earbuds to the headset levels of performance.
It's worth noting that from now until June 11 is Sony's PS5 Days of Play sale, which features several deals on hardware and games. This includes accessories like headsets and controllers; unfortunately, it does not include the Pulse Elite or Pulse 3D headsets. However, you can get deep discounts on the Pulse Explore gaming earbuds, the Sony InZone H9 headset, and the InZone noise-cancelling earbuds, all of which we have reviewed and gave high marks.
When it comes to our picks, you may notice some crossover in our best overall gaming headsets roundup since many of them have PS5-specific models that take advantage of the console’s specific features. There are also a few first-party options that make the most of the PS5 with features like Tempest 3D spatial audio and further customization that’s native to the platform. Regardless of what you choose to pick up, you’ll end up with something great, which I can attest to since I have first-hand experience with every product I recommend. Everything from sound quality and comfort to ease-of-use and feature set are all factors in deciding which headsets get my stamp of approval. Below, you can read my detailed explanations behind each pick to help you decide which one is right for you. As new headsets come out and I test more of them, I’ll update this list to make sure you’re looking at the top picks.
If you're looking for discounts on the best PS5 accessories, check out our picks for the best PS5 deals.
This guide contains contributions by Danielle Abraham.
It seems like everywhere you look for headset recommendations, you’ll come across someone singing the praises of the SteelSeries Arctis Nova Pro – us included. It’s the current top pick in our overall best gaming headset roundup and it’s also tremendous when using it on the PS5. You still get all the great features with some new technology including active noise cancellation and improved audio all around. Using a hybrid noise-canceling system with four mics, you can drown out harsh noises from outside your room to the ambient hum of loud fans. But it's the full compatiblity with the PS5’s Tempest 3D audio that give it the edge, which is one of console-specific perks you should expect from a top-end headset such as this one.
Most importantly, the Nova Pro offers some fantastic sound quality out of the box with bold and balanced audio for those PlayStation-exclusive single-player cinematic experiences. Its positional audio is great as well, so it's easier to hear enemy footsteps around the corner or gauge the distance of action happening in a competitive shooter like Call of Duty Warzone or Apex Legends.
The Arctis Nova Pro represents the biggest design shift since the start of the Arctis lineup. Its telescoping arms on its adjustable headband better accommodate larger head sizes and proper fitment. The earcups are also slimmer and sleeker, giving off less of a gaming headset vibe and more of a look akin to wireless headphones without sacrificing the comfort SteelSeries headsets are known for. And one of our favorite features remains intact with a few upgrades: the hot-swappable rechargeable battery system. This means that when the battery runs low during a gaming session, you can quickly change it out without having to plug in, giving you wireless freedom indefinitely.
The Arctis Nova Pro is one of the best headsets you can buy right now, regardless of platform but especially for PS5. It’s well-rounded with uniquely robust features, great sound quality for gaming, and comfort to keep you going. Take our word for it – in our Arctis Nova Pro headset review, it earned a rare 10 for all the aforementioned reasons and more.
The PlayStation Pulse Elite wireless headset turned out to be an absolute beast when we reviewed it, which didn’t come as much of a surprise considering its more affordable counterpart, the Pulse 3D, was already a fantastic headset. It has some versatility with Bluetooth connectivity, but when connected to the PS5 with the USB dongle, you can access EQ settings and 3D audio natively. Additionally, you’re able to get audio feeds from both the PS5 and a Bluetooth device simultaneously. With a sleek unibody design, its on-device controls are easy to use since it’s easy to distinguish each button.
But at the end of the day, it’s all about audio quality, and the Pulse Elite delivers on that front. The planar magnetic audio drivers help minimize distortion and provide tremendous sound quality that’ll get the most out of your games. There’s strong bass that doesn’t overpower other frequencies, and playing games at loud volumes doesn’t sound harsh when it comes to the mids and highs. Especially when you use the right EQ settings, the Pulse Elite sounds tuned just right for each game. Sony's own Tempest 3D audio is the cherry on top, and a single-player game that takes advantage of this feature gives the experience of an immersive soundstage few headsets can pull off right.
For $150, you’re getting a lot for your money. It’s priced well below other high-end headsets, yet performs on par with many of them. It’s also packed with several extra features that make the most of the PS5 as a platform. For all that and more, the Pulse Elite is one of the best PS5 headsets you can get today.
The official PlayStation headset that launched alongside the PS5, the Sony Pulse 3D was specifically designed to show off the console’s next-gen audio capabilities. Even several years removed from its release, it still does that very well, particularly when it comes to the PS5’s Tempest 3D AudioTech, the virtual surround sound system designed to enhance positional audio feedback – think enemy fire coming from a certain height and direction, or an NPC talking to you from behind.
Even without that 3D audio, our review of the Sony Pulse 3D revealed it to performing headset with a wide soundstage alongside solid overall sound quality. The rounded, well-padded leatherette ear cups are wider than they look, although they can get a tad warm after continuous use. It’s lightweight, too, and the slick white-black color scheme perfectly fits the PS5 hardware. However, I do find the headset to clamp a bit tighter than most, so that's one thing to take note of.
A pair of noise-canceling microphones are built into the headset’s ear cups. They work fine and audio comes through loud and clear, though they struggle to completely isolate and eliminate background noise. For the most part, that won’t be a problem. Also, remember to charge this headset at the end of the day or have a very long USB-C cable to plug it in mid-session since it's battery life is on the shorter end.
The Pulse 3D headset is an incredible value at $100, giving you a great option for PS5 audio with all the Sony-specific bells and whistles you'd want if you're not willing to shell out the extra money for the Pulse Elite.
Although our overall top pick is the SteelSeries Arctis Nova Pro with the Pulse Elite not too far behind, I still find the Audeze Maxwell worth its price tag and a surefire recommendation for those who want the absolute best audio quality. It sports a sleek, non-descript design akin to many audiophile-style pairs of headphones and performs just like one as well. Sometimes I need to break away from the misconception that wired is always better for sound quality, especially when the Audeze Maxwell proved me wrong.
Its 90mm planar magnetic drivers jump out from the spec sheet – and while bigger drivers doesn’t always mean better, this is one case in which the audio experience matches the boastful driver size. Overall clarity, balance across frequencies, and a rich natural audio profile make this high-end headset stand out from the rest of the pack. While the aforementioned headsets on this list are fantastic in their own right, especially for their robust features, it’s hard to compete with the Audeze Maxwell purely in the audio department.
That said, while the Maxwell is comfortable, it does land on the heavier side of gaming headsets. It’s built like a tank, but if you’re okay with that, then it’s more of a non-issue. When you get a great mix of sound quality, battery life, and features such as a mic with pinpoint noise isolation, it’s easy to justify its high price. I praised it for all that and more in my Audeze Maxwell review where it earned a 9 on our scoring scale.
Years of solid headsets proves that Turtle Beach knows what it's doing, and its high-end offerings have been competitive options for a while now. But as I go down the pricing hierarchy, there are still impressive headsets like the Stealth 500 that punches above its weight. Although it’s quite bulky in its physical build, I find the Stealth 500 to be smartly designed with a super flexible headband that's durable and lightweight, which also translates to solid comfort that’s easy on the ears.
What's most important is sound quality, and what you get from the Stealth 500 is nothing to scoff at. While it may struggle in higher frequencies, which tend to sound a bit crunchy at louder volumes, its strong bass and clear mids make games sound full without coming across as artificial. With the Swarm II software’s Signature Sound profile, you’ll be set without having to fiddle with too many settings. Its positional audio was great as well, which I sussed out while playing ranked matches of Counter-Strike 2, so you don’t really need to shell out the big bucks to get that kind of advantage in competitive games on PS5.
Even at this price point, you get Bluetooth capabilities and can swap between devices with the press of a button. While the mic isn’t anything to boast about, it’s serviceable and can be customized in the software as well. It’s no surprise that there are compromises that need to be made in budget-level headsets, but it gets the essentials right, which earned it an 8 in my Stealth 500 review.
No matter which version of the HyperX Cloud headset you go with, you get a quality product. If you’re running on a budget and want to get the most bang for your buck, I always recommend the wired HyperX Cloud III, which can often be found below its $100 base price. It punches above its weight with impressive sound and mic quality and great comfort. Plus, it’s built like a brick house so it’s not going to fall apart through years of use.
Out of the box, the Cloud III impressed me with its build and durability – its aluminum frame can be flexed and contorted in any which direction without ever feeling like it’s going to break. Stretching the headset out to fit on your head is super easy and you can toss them on your desk without worrying about damaging them. It's built for comfort as well with dense foam earpads wrapped in a leatherette (just be aware it tends to get a bit sweaty), although its clamp force may be a bit much for some.
At the end of the day, it’s all about sound quality and the Cloud III handles various frequencies wonderfully. In my Cloud III headset review, I felt comfortable tracking enemy footsteps while playing a ton of Valorant and enjoyed the balanced audio in Final Fantasy XIV, which this more budget-friendly headset handled gracefully. Assuming you’re on a budget, you probably don’t want to spend extra on a decent microphone – luckily, the mic clarity on the Cloud III was equally as impressive.
While there is a wireless version of the Cloud III available, the wired model presents some of the best value and performance. Something like the Beyerdynamic MMX 300 Pro is a current analog favorite, but since you're plugging into the DualSense when you're using a wired headset on PS5, it somewhat limits what you can get out of said headset. Thus, the Cloud III strikes the better value proposition.
Over the years, Alienware's forte has been custom built PCs and has explored gaming peripherals since. It rethought its design philosophy and came out with the Pro headset earlier this year with great success, as I detail in my Alienware Pro headset review. I love its slim and sleek design (somewhat matching the design philosophy of Sony's PS5 products), which also makes it easily double-up as a casual everyday pair of headphones, and that really makes its active noise-canceling features sing.
As a gaming headset, it brings booming bass to support all the other frequencies so PS5 games are going to have a powerful low-end to give a proper cinematic experience, but it's also tuned to be fit for competitive games as well. When it comes to comfort, its memory foam earbuds get the job done even though they don't look impressive at first glance. The flexible headband lets the Alienware Pro headset clamp easily on my head to help it stay comfortable for several hours of play.
If you're looking for good ANC above all else, I can easily recommend the Alienware Pro headset since it's very good at drowning out ambient noise and retains solid battery life even though ANC tends to drain battery rapidly. That good ANC extends to the microphone as well, so while the overall microphone quality isn't that impressive, it's fantastic at isolating your voice.
If the name wasn’t a dead giveaway, our hands-on review of the Turtle Beach Atlas Air confirmed it is a well-cushioned, surprisingly lightweight headset you’ll be happy to have on your noggin for hours. The earcups are stuffed with memory foam and are are almost "floating" for multidirectional movement to limit pressure and improve weight distribution. The headband is made of super flexible mesh with an adjustable velcro strap, aiding in the feathery feel. If that’s not enough to convince you this is one of the comfiest headsets out there, the open-back design provides more airflow and breathability, ideal for gaming marathons.
Turtle Beach makes it simple to connect the Atlas Air to the PS5, with an option for a wired or wireless link, including a USB dongle for a low latency connection. Buttons on the earcups also make it easy to switch between different connectivity modes. Beyond being great for the PS5, this versatile option is one of the best gaming headsets for PC, as well. Plus, when using it wirelessly, the 50 hours of battery life is a massive boon, so recharging is less of a hassle.
Perhaps most important is how the Turtle Beach Atlas Air sounds, and it doesn’t disappoint. The open-back design makes for a more natural sound and better directional audio, though you’ll have to deal with some leakage. The 40mm drivers support 24-bit audio with booming lows and crisp highs that put other gaming headsets to shame. It’s also chock full of features to tweak your sound like Waves 3D Audio, 10-Band EQs, and even "Superhuman Hearing." However, not all these features will be available on the PS5.
Rounding out this absolutely stunning gaming headset is a highly capable unidirectional detachable boom mic that’ll keep you coming across clear to teammates. It’s hard not to fall for this light, flexible, great-sounding headset.
Gaming earbuds are a fairly recent trend with the notable peripheral companies like Razer, Asus, and PlayStation making their own that are suited for games. It's tough because of the limited driver size and battery life, earbuds tend to make sacrifices in one way or another. But the SteelSeries Arctis GameBuds are so impressive because of how uncompromising these little rounded buds are.
On top of having solid foundations of sound quality, battery life, and long-term comfort, SteelSeries has one of the most robust software suites, which is easily controllable through a mobile app. This takes out the inconvenience of having to flip through PS5 menus to customize the earbuds, while also letting you access its 100+ custom-tuned EQ profiles easily.
Although there are a few minor inconveniences with how some of its quality-of-life features work (autoplay when taking it on and off, connecting through Bluetooth reliably), the GameBuds do all the important things extremely well. While you should definitely use these as your primary earbuds to listen to music on your phone, they really shine in games with the kind of bold audio experience you expect from a headset. For all that and more, I gave a 9 to the SteelSeries Arctis GameBuds in my review, and they'll pair nicely with your PS5.
At $160, these have cheaper base price than the Razer Hammerheads I previously recommended. While I still think the Hammerheads have a very slight edge in sound quality, it's the battery life, software support, and overall comfort that make the GameBuds the best all around.
There are ways to extract audio data from a headset to get a look at how they handle various frequencies, like artificial ear and audio analyzing software, but that alone won’t be able to tell you what the actual audio experience is like. Admittedly, it can be quite abstract to have someone describe what games, music, or movies sound like. Paying attention to descriptors like distortion, drowning, cleanliness, or balance when talking about frequencies are common ways to explain the sound quality of a device, and at some point you need to trust the reviewer’s trained ear.
There’s also the factor of driver size, the actual hardware that delivers the audio. Generally, bigger drivers means better potential for cleaner and bolder sound, but again, that alone isn’t going to determine whether or not a headset sounds good. Quality can also come down to spatial or positional audio which gives the impression of sound effects having distance and direction – it’s important for competitive settings but can make for audio more suited for cinematic games.
As I talk about further down, the PS5 in particular has embraced 3D audio in a way other platforms have not. It may seem like a gimmick at first glance, but when done right, it can give you a genuinely immersive experience – not just for direction and distance, but also verticality in the sound design. This gives headsets like the Pulse Elite and Pulse 3D an advantage when picking out the best PS5 headset since 3D audio definitely affects how good games can sound.
Gaming headsets tend to pack additional features that support the actual gaming experience, some of which may be gimmicky, but many that I would call essential. Not everyone wants to have a standalone microphone, for example, but the key feature that separates a headset from headphones is a built-in microphone. While most headset mics are passable in terms of clarity that can suffice for in-game communication, some go the extra mile to provide better clarity or mitigate ambient noise spilling through.
Good gaming headsets are generally tuned to pick up on certain sound effects and have a more intimate sound profile since you’re an active participant in the experience rather than a passive observer (especially in competitive games). When it comes to wireless capabilities, most gaming headsets come with 2.4GHz USB dongles for the lowest latency possible – something that wireless headphones rarely include. As you’ll see in the next section, software suites for USB-based headsets (wireless or otherwise) have gotten sophisticated and sometimes offer a level of customization for specific gaming scenarios.
Of course, it depends on your needs. On PC, I still gravitate towards wired headsets and headphones since I tend to prefer the sound profiles of a properly-tuned analog audio device (I also tend to forget about charging devices until it’s too late, but that’s a me-problem). However, battery life and latency of modern gaming headsets have come so far that you rarely, if ever, see them being issues on the latest releases. Good software suites and apps can also help you get more out of your headset by letting you customize EQ settings or swap sound profiles for certain games.
Wireless headsets are also sometimes capable of multi-device connectivity and simultaneous Bluetooth, which makes them versatile and opens them up to more use-cases (especially swapping to a mobile connection within seconds). Even though they tend to be more expensive, there’s a lot of upside to going with a wireless gaming headset, just be sure you know what you’ll be getting out of it.
On PS5, you're better going off with a wireless headset, though. Since 3.5mm analog wired audio devices have to go through the DualSense controller's, there's an upper limit to how good they can sound. Don't get it twisted, though – headsets and headphones can still sound great when fed through the DualSense, but it'll be diminishing returns when using audiophile-type gear. After all, the console experience is best when free of wires.
Made specifically for the PS5, Tempest 3D AudioTech to simulate 360-degree audio in supported PS5 games. That means you can tell the direction the audio is coming from, be it a helicopter overhead or enemy fire coming from whichever direction, it's an experiential marvel more so than an advantage. It’s similar to Windows Sonic on the Xbox Series X/S, but Sony has embraced it to greater extent and its implementation on the PS5 is a really neat perk. And to boot, plenty of the best PS5 headsets support Sony’s 3D audio, including the SteelSeries Arctis Nova 7P, Sony Pulse 3D, and PlayStation Pulse Elite wireless headset.
The Sony Pulse 3D does a good job showing off the PS5’s next-gen 3D audio tech, whereby noises and sounds are emulated to appear in a 360-degree space around your ears, and even expressing a greater level of verticality to positional sound in some instances. It’s straightforward to set up, comfortable, and surprisingly affordable for an official PlayStation headset, and a great choice if you want to see exactly what the PS5’s 3D audio can do.
If you're hoping to connect wireless headphones and headsets to your PS5, you will need a compatible Bluetooth adapter. The PS5 does not currently support direct pairing with any Bluetooth headphones for audio output. However, when it comes to latency, you're best served using headsets with 2.4GHz dongles, which all our recommended headsets come with.
PlayStation Link is Sony’s latest wireless connectivity standard that provides a lightning-fast connection, lossless audio, and ultra-low latency with easy switching between different devices. The PlayStation Portal is the only gaming device with the technology built-in. So, you’ll need the PS Link USB dongle when using the PS5, PS5 Slim, PS5 Pro, and PC. Still, at the moment, only a couple of Sony’s peripherals have this technology, including the PlayStation Pulse Elite wireless headset in this guide.
Ariana Grande is continuing her acting run with a starring role in Meet the Parents 4 alongside Ben Stiller and Robert De Niro.
Details on Grande’s latest flick come from THR, who says the pop artist-turned-Wicked star will be a part of the comedy run’s newest installment. Universal is currently set to reunite the Focker and Byrnes families on November 25, 2026.
Stiller and De Niro have both signed on in what will be their fourth film butting heads as in-laws. Blythe Danner and Teri Polo, who both starred in Meet the Parents, Meet the Fockers, and Little Fockers, are expected to return but remain in the negotiations phase, according to THR’s sources. While most story beats remain a mystery, the site says one plot point will center on Polo and Stiller’s son, who “gets engaged to a ball-busting woman who seems all wrong for him.” Its sources say Grande will be the one to play the fiancée.
Behind the scenes, fans of the 2000s comedy movie series can expect Meet the Parents 4 to be written and directed by franchise veteran John Hamburg. Original trilogy director Jay Roach has boarded the project as a producer, with De Niro and Jane Rosenthal also producing through Tribeca Productions. Stiller is also producing with John Lesher through Red Hour Films, while Hamburg will produce via Particular Pictures. Universal’s Matt Reilly and Jacqueline Garell will oversee Meet the Parents 4 for the company.
Grande is perhaps best known for her work as a musician, having contributed seven studio albums to the music world. The most recent addition to her catalog is 2024’s Eternal Sunshine, a 13-track record that preceded her supporting role in Wicked, which premiered last fall. The Wizard of Oz musical movie adaptation was met with glowing reviews from critics and fans alike, earning Grande an Oscar nomination for her supporting role as Galinda / Glinda. She’ll reprise her role in a sequel, Wicked: For Good, November 21, 2025.
For more, you can read up on our list of the biggest films coming in 2025. You can also check out our original Meet the Parents review, where we gave the film an 8/10 upon its premiere in 2000.
Image credit Gilbert Flores/Variety via Getty Images.
Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Elden Ring Nightreign is upon us! Time to choose your Nightfarer and set out into Limveld in hopes of defeating the Nightlord before you’re lost to the rains. We’ve teamed up with Maxroll to bring you a variety of guides to help you get started, introduce you to each of the Nightfarers and help you navigate the dangers of Limveld.
Maxroll’s Nightreign beginner's guide goes over everything you need to get started: an introduction to each of the 8 playable characters, an explanation of the game's central hub, nagivating Limveld, the basics of combat, and how to handle the Nightlords, before wrapping everything up with a bit of information on Nightreign's metaprogression systems.
Learn more about each of the game’s Nightfarers, how their skills work, and some additional information about each of their unique playstyles.
Wylder is a well-rounded character, suitable for beginners. His Sixth Sense passive allows you to cheat death and stay up through one instance of fatal damage. As a generalist, he doesn't excel with any specific weapons, but can use most martial armaments. His favorite weapon is the Greatsword.
The Guardian is Nightreign's tank class. He's most comfortable wielding a large shield and a weapon that can be used while guarding, such as a Halberd, Rapier, or Hand Crossbow. The Guardian deals less damage than the other Nightfarers, but has immense durability and multiple ways to disrupt foes.
Ironeye is the bow specialist, though his high Dexterity makes him proficient with a variety of other melee weapons such as daggers and curved swords. Unfortunately, his low durability makes him a poor choice as a front-line fighter, so use melee weapons with caution. Overall, his abilities are simple to use, making him an excellent choice for beginners.
The Duchess is a dagger-wielding Nightfarer who excels at evasive action to weave in and out of combat. Her starting weapon comes with a potent character skill, enchanting your blade with the Magic affinity for extra damage. In addition, she can adeptly wield Glintstone Sorceries due to her high intelligence, and she has decent Faith scaling for Incantations as well. For the Duchess, look out for weapons with the Magic or Frost Affinity, and those that can trigger statuses like Frostbite or Blood Loss.
The Raider has high Strength and uses large/colossal weapons to smash his foes. While he can use a variety of martial armaments well, his FP is extremely low, making it difficult to use weapon skills. The Raider's inherent durability makes him difficult to stagger, helping him ensure that his blows connect.
The Revenant is a support class, though her high Faith allows her to use offensive Incantations with ease. However, her ability to deal damage is limited as she has no method of FP recovery. Her passive ability summons the shades of foes to fight at your side, distracting enemies and dealing damage.
A spellcaster adept who can use her character skill to restore FP, the Recluse excels at unleashing devastation from afar. Her stats favor Sorceries and Incantations, but she can use Magic, Frost, Fire, Holy, and Lightning affinity weapons. This character is a bit more difficult to play as you don't have as many defensive options, and need to manage FP in addition to your Health and Stamina. However, if you do everything correctly, she deals significant damage.
The Executor excels in single combat. He has high Dexterity and Arcane, giving him access to a majority of the game's smaller weapons. Look out for Katanas in particular, as these scale off of Dexterity while also triggering the Blood Loss status to enemies. Position carefully because the Executor has low durability.
The Limveld map is teeming with points of interest to explore. Maxroll’s Limveld Map & Key Locations guide teaches you about the various encounters, what mob types to expect, and the rewards you can earn for clearing them.
As you explore, you'll encounter random events known as Raid Events which often involve fighting a challenging foe. If you clear the raid, you earn a valuable Power for the remainder of your run; learn more with Maxroll’s Raid Events guide.
Defeating Nightlords unlocks Shifting Earth events. Each of these events transforms a quadrant of the map into a unique zone, frequently filled with lots of bosses to fight - and similar to Raid Events, they award a special power when cleared. Learn more with Maxroll’s Shifting Earth event guide.
Explore Roundtable Hold, Nightreign’s main hub area. Here, you can switch your characters, perform Relic Rites to prepare for the next expedition, test things in the Sparring ground, read up on the game with the Visual Codex, explore your character’s story at the Journal, and set out from the Table of Lost Grace to do battle against a Nightlord. Learn about all this in Maxroll's Roundtable Hold guide.
Relics and Vessels are part of Nightreign’s metaprogression system. At the end of each run, you earn Relics and Murk, which you can spend at the Small Jar Bazaar. Some Relics have random affixes that may or may not be useful, whereas others (often earned through character quests or by defeating bosses) have fixed stats and are quite powerful. As you progress in the game, you also unlock additional Vessels, letting you equip a different Relic combination on your Nightfarer. Learn more about this system with Maxroll’s Relics and Vessels guide.
Many of the Sorceries and Incantations in Nightreign belong to a specific Spell School. The Spell School determines which modifiers buff your spells - for example, a Glintstone Sorcery won't benefit from bonuses to Godslayer Incantations. This isn't very clearly explained, though, so if you’re curious on how to buff your Spells, check out Maxroll’s Sorcery and Incantation School Guide.
Browse Maxroll’s Elden Ring Nightreign Database to learn more about the Weapons, skills, spells, Relics, Vessels, Relic modifiers, Talismans, passive traits, and Nightfarers available in the game. Each item has a page with expanded tooltip information, which you can use to discover hidden secrets about Nightreign’s weapons (or just look for fun lore tidbits).
Written by IGN Staff with help from Maxroll.
King of the Hill enjoyed a long, respectable run on the air, spanning well over a decade and 13 seasons in total. But fans still crave more propane and propane accessories, and creators Mike Judge and Greg Daniels aim to deliver. We’ve just gotten our first look at King of the Hill Season 14, a streaming revival debuting on Hulu on August 4.
King of the Hill is hardly the first animated sitcom to rise from the grave in the streaming era, but perhaps more than any other revival, it’s one with a lot of storytelling potential. In fact, Season 14 has an opportunity to address the original show’s greatest flaw. Let’s explore what that flaw was and why things are so different now.
King of the Hill is similar to its animated sitcom contemporaries like The Simpsons and Family Guy in that the series features a mostly static and unchanging continuity. These shows are procedural comedies, not episodic. The sleepy town of Arlen, Texas remained largely the same from the premiere to the series finale. Hank Hill (Judge) was always the stalwart family man who struggled with displays of affection and connecting with his oddball son. His wife Peggy (Kathy Najimy) was always the ambitious overachiever who overestimated her own abilities. Their son Bobby (Pamela Adlon) was always the precocious preteen who strove to live up to his father’s rigid expectations.
In some ways, that eternal, unchanging continuity could be an asset. It made King of the Hill an easy series to watch and enjoy. You never had to worry about missing an episode and losing track of the tangled web of the characters’ kooky lives. The series was animated comfort food, like a burger cooked with the clean-burning power of propane.
But the problem with staying on the air for 14 years and never changing is that the formula, no matter how good, inevitably grows stale. That was certainly a problem that increasingly came to dog the series in its later seasons. How many episodes revolved around some variation of this theme - Bobby finds an unlikely hobby he excels at, and Hank comes to grudgingly approve of his son?
At some point, the unchanging nature of the series became grating rather than comforting. Will Hank ever get in touch with his repressed emotions? Will deranged conspiracy theorist Dale (the late Johnny Hardwick) ever wake up to the truth about Nancy (Ashley Gardner) and John Redcorn (Jonathan Joss), who had an affair right under his nose for much of the original series? Will Bill (Stephen Root) ever fill the gaping void in his life? Because the counter always reset to zero at the end of each episode, the answers to all of these questions remained “No.”
King of the Hill may be similar to The Simpsons and Family in this regard, but there was never any reason that needed to be the case. This is a much more low-key, character-driven alternative to those shows. King of the Hill’s genius was always in how it found depth and nuance in these goofy protagonists while never punching down or settling for cheap “Look at these dumb hillbillies!” humor. But the series also held itself back by not allowing for more evolution and change over time.
As it is, there were occasional instances in the original series where time did pass and things did change slightly. Early on in the series, Bobby and his friends aged up a year, allowing them to deal with the throes of puberty. Hank’s cantankerous father Cotton (Toby Huss) was eventually killed off. Luanne (the late Brittany Murphy) eventually married and gave birth to a daughter. Those were all moments of genuine change and progression. But ultimately, they were just the exceptions that proved the rule. Nothing ever really changes that much in Arlen.
Until now. Having been off the air for 15 years, King of the Hill is finally coming back and actually reflecting that large gap in time. We know that Bobby is 21 years old now, suggesting there’s about eight years separating the timeline of Season 13 and Season 14. Here’s Hulu’s official summary of the new season:
“The season 14 revival picks up several years after we last saw the Hill family - Hank and Peggy Hill are now retired and return to a changed Arlen after years of working in Saudi Arabia; and Bobby is 21 and living his best life while navigating adulthood as a chef in Dallas.”
The newly revamped intro sequence hints at some of the major changes that have unfolded in those eight years. We see Hank and Peggy make their big move to Saudi Arabia. The street deals with the impact of the COVID-19 pandemic. A new neighbor moves in and takes Hank’s place. Dale apparently runs for mayor (whether he was successful or not will surely be revealed in the premiere).
Right away, there’s a lot of meat for the writers and actors to chew on now that time has genuinely passed. Presumably, Hank and Peggy’s struggle to reintegrate into Arlen life is going to be a big focus going forward. Saudi Arabia seems like the last place the stuffy Hank would ever want to live. How did that experience change him? Is he more open to new people and new experiences after having spent significant time halfway across the world.
And what of Bobby? How has he fared after moving to Dallas, pursuing his dream, and no longer living under his father’s roof? Has he found his calling in life, or is something still missing?
Dale is also a subject of intense curiosity, and not just because Huss will be taking over for Hardwick. There’s, of course, the big elephant in the room in terms of his relationship with Nancy and whether he ever put two and two together about John Redcorn. Honestly, it’s debatable whether the series could ever deliver a satisfying conclusion to that love triangle. But beyond that, how is Dale faring in a world where ridiculous conspiracy theories have become the norm? Is he thriving in this post-Pizzagate climate, or does he view his fellow conspiracy nuts with disdain? And is there a sliver of a chance that he’d actually make for a decent politician?
There are so many other questions that the revival can explore now. Did John Redcorn ever achieve any resolution with Joseph (Breckin Meyer)? Did Strickland Propane crash and burn without Hank around to put out Buck’s (Stephen Root) fires? That’s to say nothing of how Judge, Daniels, and the writers intend on handling the fates of Luanne and Lucky (the late Tom Petty) and their daughter, Gracie.
Clearly, there’s no shortage of compelling material for the revival to mine in Season 14. The series wasted so much potential in its original run by refusing to progress the story. Finally, that’s no longer an issue.
There are a great many questions that need to be answered in these ten episodes. And with any luck, there will be more new seasons to come. But the danger here is that King of the Hill could stick around long enough to fall back into old habits. Once the new status quo is established, the series could become just as resistant to change and the passage of time.
Let’s hope that won’t be the case. Let’s hope the series is now more willing to maintain an overarching continuity that evolves with time. The show doesn’t need to suddenly become deeply plot-driven or progress in real time, but some connective tissue between episodes would be ideal. After so many years of watching life in Arlen revert back to normal each week, let’s see what happens when Hank and the gang actually have to contend with change on a regular basis.
For more, check out the biggest TV shows coming in 2025.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.
It’s been exactly two years since we said goodbye to Succession. Now, series creator Jesse Armstrong is back to fill that Waystar Royco-sized hole in your heart. Mountainhead, a new movie starring Steve Carell, Ramy Youssef, Jason Schwartzman, and Cory Michael Smith, hits HBO and Max this weekend.
The film tells the story of four ultra-rich tech titans who huddle up for a luxe mountain weekend as the world reels from the AI-induced consequences of one of their creations. Smith portrays Venis, the Elon Musk-esque richest man in the world and head of the catastrophe-causing social platform in question. He says the immature mogul bears a striking similarity to one of his previous characters.
Speaking with IGN Smith, who also played The Riddler in the series Gotham, agreed when co-star Youssef asked him point-blank: “Are you The Riddler of this group?”
“I think there are some similarities,” Smith says. “I really appreciate how insular both of those characters are. They're really sort of stranded away from people and alone and backed in a corner, and all their behavior is sort of born from that. They're incredibly narcissistic people."
But that’s where the similarities end. As opposed to The Riddler, Mountainhead’s Venis doesn’t come across as overtly malevolent. And that may be even scarier. “It's like it doesn't feel evil," Smith continues. “It just feels like a kid who's out of control.”
Smith’s co-stars tried to bring some of that innocence to their own characters, who are hell-bent on upending the global order for the sake of their own bank accounts.
“In a lot of ways it was just this 14-year-old version of me,” Youssef says of his character, Jeff. “(He doesn’t) know when to stop joking about something that was annoying. The whole thing kind of does feel like a bunch of high schoolers. They're still underdogs in their own mind and they never developed emotionally. They're actually incredibly adept at pushing technology, but they don't understand people.”
Armstrong wrote, produced, shot, and edited Mountainhead in just a few months. And that urgency feels particularly relevant in a time when AI is threatening to burrow its way into every aspect of daily life. The speed in which the movie was made proved to be beneficial to the actors on set.
“Everybody felt very present the whole time,” Carell says. “Excited, happy, energized, and prepared. It was like a perfect experience. I was surprised how quickly and how efficiently something can be made. Jesse Armstrong just knows what he's doing. Everybody trusted one another. And I think my biggest takeaway was sometimes it's best not to overthink or second guess."
Schwartzman says shooting on location helped the cast immerse themselves completely in the story. “What Jesse did was (set up) the house like a (real) house. You could go anywhere you wanted, you could open a pantry, (and) there was food in it. Everything worked. You could (go to the bowling alley in the basement and) bowl (with) fruit. He made it available to us. It almost was not like a movie. It was like we were in this house and they were filming us.”
Carell, for his part, agrees. “We forgot we weren't billionaires.”
Mountainhead premieres May 31 at 12:01am PT / 3:01am ET on Max and 8pm PT/ET on HBO.
© Ubisoft (Bluesky)
© Grinding Gear Games
Let's make this simple: You want to know if there are any post- or mid-credits scenes in Bring Her Back. The answer is no, there are none.
Warning: The rest of this article contains full spoilers for Bring Her Back.
After making a distinct impression with their critically and commercially successful 2023 debut feature Talk To Me, all eyes were on twin filmmakers Danny and Michael Phillipou as they prepared their next project. That wound up being Bring Her Back, now premiering in theaters, but that wasn’t always going to be their second film. They were actually in talks to direct a live-action Street Fighter movie, but that fell through because of scheduling issues, leading the twins to refocus their efforts on their comfort zone: discomforting, low-budget horror films. Reviews for Bring Her Back, including IGN’s, have skewed positive, although with maybe not quite as unanimous praise as Talk To Me received.
Starring Sally Hawkins, Billy Barratt and newcomer Sora Wong, Bring Her Back is high on gore and unsettling implications, but it also leaves a few too many things unexplained. Let’s dive in and explore all the details and questions we have about Bring Her Back.
If you’ve ever had concerns about the foster home system, Bring Her Back isn’t going to allay them. The film stars Sora Wong as Piper and Billy Barratt as Andy, an Australian younger stepsister and older stepbrother duo who are placed in foster care after the death of their father. Despite originally intending to place them in separate homes, Andy succeeds in convincing their caseworker Wendy (Sally-Anne Upton) to keep the pair together by emphasizing Piper’s blindness. With only three months until he turns 18, Andy plans to apply for guardianship of Piper once he comes of age so the pair can live on their own. Seems easy enough, until Sally Hawkins’ Laura comes into the picture as their new foster mother.
Initially presenting herself as a kind, temporary solution to Andy and Piper’s problems, Laura has several red flags flying over her head. She’s taking care of another child, Oliver, who doesn’t speak and seems to have unresolved violent tendencies. She is constantly dismissive of Andy while doting on Piper. She lets the kids get drunk after their father’s funeral just because it will be fun. And it quickly becomes clear she’s trying to mess with Andy’s mind by pouring her own urine onto his sleeping body so he thinks he’s wetting the bed. Anyone who’s seen a movie before will be able to tell Laura is bad news within her first few minutes of screentime, and if you were waiting for a twist on that… well, no, there isn’t one.
The big reveal here is that Laura is performing some kind of Satanic ritual she got off a VHS tape (do they just sell those at the corner store down in Australia?) that will allow her to resurrect the soul of her deceased biological daughter Cathy. Apparently you need three bodies to do it: the body of the person you’re trying to resurrect (Cathy, being kept in a freezer in Laura’s shed), the person you’re going to put the soul into (Piper, who is blind just like Cathy), and an intermediary in which to store the soul until the transfer is ready (Oliver, which is why he’s mute and also voraciously hungry). The movie is fuzzy on the details, but it appears that the intended vessel to take in the soul needs to be similar to the deceased and also needs to die in the same way, here, meaning drowning in Laura’s pool. But Laura first needs to get rid of Andy, so she frames him for attacking Piper in her sleep.
Despite having a troubled past, Andy insists to Wendy that Laura is up to no good. Wendy and Andy go back to Laura’s place, where Oliver has gone off the rails with hunger. He’s eaten all the food in the house, chowed down on the wooden countertop, and even taken bites out of Laura’s arm (and his own, for good measure). Wendy notices that Laura is bleeding when she arrives, leading Laura to freak out and demand that Wendy let her finish what she’s doing so Cathy can be resurrected. When it becomes clear that Wendy and Andy will expose her, Laura runs both of them over with her car, killing Wendy instantly, and then drowns an incapacitated Andy in a puddle in her driveway.
Laura goes to perform the ritual, which involves Oliver eating pieces of Cathy’s corpse that seem to contain her soul (?). Laura then takes Piper and tries to drown her in the pool. But she stops at the last second because a struggling Piper calls out “Mom!”, apparently awakening some level of remorse in her. Piper escapes, running out to the road where some passersby find her. Oliver, who is a missing child that Laura kidnapped, vomits up some brownish fluid (the soul, we guess) and returns to normal as police find him. Laura then takes what remains of Cathy’s body and cradles it in the pool as the authorities raid her house. The end.
As mentioned above, Bring Her Back has no mid- or post-credits scenes. You're free to leave the theater once the credits start rolling. Those expecting some sort of final twist or even a tease for the Phillipous' next project (similar to what Osgood Perkins did in The Monkey), may come away disappointed. That's all there is.
The biggest surprise of Bring Her Back is that there isn’t much of a surprise at all. Just going by the premise and title, the exact movie you’re likely expecting is what takes place. A dark maternal figure is driven to incredible violence by her grief over a lost child, intending to resurrect them even if it means killing other children. The film doesn’t elaborate on Laura much outside of her past as a counselor, which is a detail that’s seemingly only there so we can have a scene where Andy lowers his guard and tells more of his backstory to her. Andy and Piper’s father being abusive and Andy hitting Piper once when she was younger are also just thrown in but not fully dealt with within the narrative.
We’re also curious about what this ritual entails and how it all works. We can broadly guess at the mechanics based on evidence in the film, like Oliver not being allowed to leave an area designated by a white painted circle around Laura’s property. But why is Oliver so hungry, to the point of chomping down on wood and a steak knife? Doesn’t he just need to eat part of Cathy to get the soul? Speaking of which, why does he only eat a small part of Cathy and not the entire corpse? And if he’s so violently hungry to the point of attacking Laura and even eating part of his own arm, how has Laura kept him under control all this time? And if he’s so important to Laura’s plans, why did she ever leave Oliver home alone with Andy? That last one was seemingly only done so that Andy (and the audience) can learn how messed up Oliver is by trying to eat the steak knife, but it makes no sense given Laura’s motivations.
Perhaps these questions were answered in deleted scenes, or maybe we’re thinking too hard about it. After all, it seems that Bring Her Back is more interested in freaking its audience out than making sure all of its logic is consistent. Either way, the movie is creepy and gory enough that we’re curious to see what comes next from these up-and-coming horror filmmakers.
What did you think of Bring Her Back? Let us know in the comments!
Carlos Morales writes novels, articles and Mass Effect essays. You can follow his fixations on Twitter.
Directed by Succession creator Jesse Armstrong, Mountainhead exists in the same “eat the rich” satirical mode as the hit HBO series but hits a wall at every turn. A contained, stage-like production, it follows the reunion of four tech industry leaders and rips its plot from contemporary headlines about deep fakes and AI. However, it doesn’t engage with its characters, or its political material, beyond glancing blows. The result is a film that – despite its strong performances – constantly meanders, and feels distinctly malformed.
In a lavish mountain mansion above Park City, Utah, tech up-and-comer Hugo (Jason Schwartzman) – aka “Souperman,” or “Soups” – plays host to a gathering of his old friends, collectively known as the Brewsters. Eager to please, Hugo slots comfortably into the backdrop. Schwartzman is impressive at making himself feel small, though the flimsy writing leaves Hugo feeling like a vestigial tail, lacking any real purpose in the story.
Schwartzman’s co-leads, on the other hand, play immediately more well-rounded startup moguls, though this doesn’t necessarily make their characters good fits for Mountainhead either. Corey Michael Smith plays Venis, a character who skillfully hides the way critical news headlines affect him. Before he even arrives at the snowy getaway, he learns that his social media website has platformed so much misinformation that it’s led to violent outbursts worldwide (an allusion to Facebook’s admission that its lack of moderation resulted in real-world violence in Myanmar), allowing Smith to capture a mounting pressure en route to a potential explosion.
The oldest member of the closed circle is Randall – played by an intentionally distracted, disconnected Steve Carell – a successful investor whose secret illness shifts all his concerns towards uploading his consciousness to the Cloud (a technology still far in the future). And the fourth and final member of the group is Ramy Youssef’s altruistic Jeff, an unexpected arrival – given the words he and Venis have indirectly exchanged in the media – whose AI company excels at separating fact from fiction, potentially holding the keys to Venis’s problems.
As the quartet catches up – exchanging profanity-laced barbs that struggle to be snappy or amusing – global news headlines pushed to their phones and broadcast on television hint at a growing financial crisis, owing to violent hate crimes in volatile regions and a slew of other causes that feel tossed into the mix at random. What’s happening on the other side of characters’ screens isn’t as important as the impact it has on them – which is to say: their public image and their bottom lines. However, Mountainhead’s alignment between how the characters see the world and how the camera presents it to us – Hugo’s diminished importance, the half-baked news items, and so on – leads to a near-constant disconnect. In crafting a flimsy world outside the characters’ windows, Armstrong seldom clarifies the impending domino effects for them, resulting in empty drama when they begin making rash decisions.
Rather than letting the characters' thoughts, actions, and flagrant regulation-skirting speak for themselves, the mounting absurdity of their denial and desperate financial decisions is generally explained away in dialogue – as is the Randian significance of the title. Laying one’s thematic cards on the table isn’t inherently a bad thing, but in Mountainhead this usually takes the form of Jeff’s moral sermonizing, as though he were an embodiment of the movie’s conscience, directing us towards exactly how to feel about the unfolding turmoil. Any reaction shot that might’ve been given room to breathe (or to be awkwardly funny) instead finds its emotional pause filled with Jeff’s didactic explanations of why the other characters are in the wrong.
Beyond a point, it’s hard to wonder why Jeff is even part of this story – both as a character who, in all likelihood, wouldn’t associate with any of these people (or lead the kind of industry he does), and as a piece of the dramatic puzzle. It’s hard to truly classify Mountainhead as a satire, given how much it over-explains itself. It’s more of a straightforward PSA – but at least it has a fun musical score to prevent things from getting totally boring.
Armstrong may be a prolific writer and television showrunner, but this is his first real directorial effort beyond two short films in the 2010s, and his inexperience shows. Cinematographer Marcel Zyskind’s camera may be loose and free-flowing, but the filmmaking lacks the energy and urgency needed to make a story like this one click. The drama rarely contains a sense of clashing perspectives, or any real shared history beyond a few allusions to Venis and Jeff’s past disagreements. It plays, on the surface, like a late Succession episode in which existing tensions come to a head, only without the all robust pre-existing relationships to make the financial jargon interesting or the moral conundrums remotely challenging.
© Playtonic
© FromSoftware
© ZeniMax Workers United
© Xbox Game Studios
© FromSoftware
To fixate only on Wes Anderson’s whimsicality, as detractors and fans alike so often do, is to miss the moonrise kingdom for the trees. Yes, the man loves his fancifully artificial worlds, but they are not as airtight as they appear: The darkness of real life keeps breaching their colorful dollhouse walls. That was true of The Grand Budapest Hotel and Isle of Dogs – delightful capers that smuggled in timely warnings about creeping fascism. And it’s true, in a wry and almost perverse sense, of the writer-director’s latest concoction, The Phoenician Scheme, the first Wes Anderson movie in ages that feels less than the sum of its meticulously arranged parts. Though set, like many of his other films, in a hyper-stylized recreation of the past, this zany comedy feels awfully topical in its focus on a wealthy mogul pursuing profit without scruples, screwing over business partners, and subjecting the markets to his whims. What could be more provocative, right at this moment, than asking audiences to root for one of the richest men in the world?
Not that there’s anything terribly modern (or Muskian) about Anatole “Zsa-Zsa” Korda, the dashing, amoral 1950s Euro industrialist Benicio del Toro plays with a deadpan squint in this spinning top of a movie. Our contemporary, real-life robber barons, the titans of tech, have no style or mystery to speak of. Korda has both to spare. He is a classic Andersonian protagonist: incorrigible, inscrutable, impeccably dressed, an absentee father of the kind Bill Murray and Gene Hackman memorably devised for Anderson. He may well be immortal, too. The Phoenician Scheme opens with a dramatic attempt on his life and premature report of his death – a plane crash that leaves him battered, bruised, but still breathing. It won’t be his last close call over the 100 minutes that follow. Unsuccessful assassination is a running gag.
Korda emerges from the hospital temperamentally unfazed but with a sudden conviction to pass down his empire to his only daughter, Sister Liesl (Mia Threapleton), who he shipped off to a convent when she was young and who has devoted her life to the church. Can this novice really accept an inheritance of blood money, especially given the rumor that her father murdered her mother (and his other ex-wives as well)? Dramatically speaking, The Phoenician Scheme should really revolve around their tense reunion, and the clash of her moral principles with his lack thereof. But the relationship gets a little lost in Anderson's busy and, truth be told, rather arbitrary plot: an episodic road trip in which Korda dodges hired guns while attempting to rescue his business interests (including an investment in a fictional Middle Eastern territory called Greater Independent Phoenicia) from a cabal of price-fixing competitors working together to sever his hold on the economy.
Got all that? One could go on. The Phoneician Scheme certainly does, into bartering and banking and accounting. International finance is about as odd a fit for Wes Anderson as it was for Star Wars: The Phantom Menace. Truthfully, Korda’s quest to piece together enough investment money to stay afloat is really just an excuse to arrange variably amusing cameos from the director’s ever-growing troupe of regulars; there’s a diverting “who’s next” quality to this parade of familiar faces, as Anderson cues up appearances by Tom Hanks, Bryan Cranston, Jeffrey Wright, Scarlett Johansson, Richard Ayoade, Riz Ahmed, and a mightily bearded Benedict Cumberbatch. (While the costuming is as outrageously ornate as we've all come to expect of an Anderson production, this is among his more restrained dioramic recreations of a half-imagined past.)
Of the newcomers, Michael Cera makes the most memorable and funny impression as a lovestruck, goofily accented Norwegian entomologist moonlighting as Korda’s traveling assistant. Can this really be his first trip to Wes World? The Scott Pilgrim actor has an exaggerated neurosis that’s a perfect fit for Anderson’s gallery of melancholic cartoons, and he gets a fuller arc than most of the other there-and-gone caricatures. Meanwhile, Threapleton, a scion just like her character (she’s the daughter of Kate Winslet and filmmaker Jim Threapleton), pouts and glowers radiantly; if Liesl is the moral voice of this pop-up book, the young actress playing her complicates any saintliness, managing to make her religious conviction look at once earnest and inextricably tied to her resentment for her estranged bad dad.
For all the balls it puts in the air, The Phoenician Scheme is fairly straightforward, even a little flimsy compared to this great director’s body of drolly singular comedies. I found myself missing the intricacy and structural sophistication of his other recent work, like the movingly meta Asteroid City or the under-appreciated omnibus The French Dispatch. If there's a tension, it's between Anderson’s affinity for silly slapstick (including a hilarious game of horse in an underground train tunnel) and his more macabre sensibilities. Somehow, this is both his breeziest confection in years and his darkest, treating sudden death as comic punctuation. Is that a reflection of the ruthless worldview of a man like Korda, who sees almost everyone as expendable to his appetites and ambitions? Or is Anderson simply getting in touch with his creative debt to the morbid illustrations of Edward Gorey (emphasis on gory, given one splattery sight gag)?
Korda keeps disappearing into afterlife hallucinations – little defend-your-life tribunals that Anderson shoots in milky black-and-white and populates with more of his favorite actors. Not just an eccentric flourish, these moments are meant to offer a window into the tycoon’s conscience, maybe his soul. There might lie the problem. It’s one thing, even a gutsy thing, to engender sympathy for the oligarchic devil when so many men like him are presently waging class warfare in broad daylight. But Korda, as del Toro plays him with a perpetual poker face, never reveals any hidden layers, any reason to hate or love him. He’s too thin a character – a Royal Tenenbaum without that crucial spark of son-of-a-bitch moxie and mischief. And so The Phoenician Scheme remains an amusing lark, and little else.