↩ Accueil

Vue normale

Reçu hier — 12 juin 20253.3 🎲 Jeux English

Revival Season 1 Review

12 juin 2025 à 22:21

Revival premieres Thursday, June 12 on Syfy.

The most interesting storytelling decision in Syfy’s Revival (an adaptation of the Image comic by Mike Norton and Tim Seeley) is also the source of its most frustrating issues: After an effectively scary opening scene in which the corpses in a morgue all suddenly spring to life (including a man in the middle of being cremated), we’re fast-forwarded 35 days into the future – when everyone has largely accepted a new normal shaped by what they dub “Revival Day.” On that day, everyone who had died within a seemingly arbitrary two-week period in Wausau, Wisconsin was mysteriously resurrected, and in the month or so that followed, all of the obvious drama stirred up by such a bizarre event was seemingly addressed offscreen. The juicier philosophical questions that flow out from this premise are grim, powerful stuff – there are a lot of predictable religious questions surrounding the so-called “revivers” – but they’re also frequently undone by a less-predictable sense of humor. It might seem counterintuitive to the scenes where Revival is aiming to be more of a thriller, or a drama, or a full-on horror-story – but it’s also, weirdly, where it feels most alive.

The time jump frees Revival up to explore what “everyday” life now looks like in this small town, and it’s pretty fascinating when it does. One of the revivers was a criminal who died of a stroke while serving a life sentence in prison and is now walking free – so does the fact that he died mean he paid his debt to society? There’s also a grieving woman whose husband died the day before the Revival Day cutoff, meaning he stayed dead. The characters also question if some people revived without knowing it, like if they died in their sleep and just woke up as usual the next morning.

So what’s to be made of the funny energy that gives Revival its biggest spark? This is no Shaun Of The Dead-style “we’re all having fun with this weird situation we’re in” kind of thing; it stems almost entirely from central character Dana Cypress (Syfy original vet Melanie Scrofano), who is pretty much the only person in Wausau who isn’t going through some larger weird thing tied to Revival Day. And because Revival refuses to commit to any of the more obvious tones for a show about the dead rising from the grave, it’s the comedy that becomes easiest to connect with.

Dana is a cop, and her father (JAG’s David James Elliott, who unfortunately seems to think he’s on a more serious show) happens to be the sheriff. Her dream of someday getting out of Dodge was dashed by a post-Revival Day government quarantine, so she’s stuck dealing with her authoritarian father and the weirdly active criminal community of her hometown.

Her response to the disappointments in her life (her mother died tragically and the father of her son is a rarely mentioned deadbeat) is to approach every situation with dry sarcasm and a deranged lust for chocolate, and Scrofano impressively pulls it off without devolving into a Joss Whedon-y quip machine. The smart distinction is that her humor is a defense mechanism for boredom, not for deflating danger or anxiety, so she’s more likely to make a funny comment when there’s nothing happening than when there’s something scary going on. The trade-off is that the dramatic scenes can’t lean on “Dana says something funny” as a crutch, because she locks in and becomes a good cop, which is why those scenes can feel a little flatter – save for some touching ones involving a little girl who revived and her bad, religious parents.

Luckily, Dana has backup from Ibrahim Ramin (Andy McQueen), a CDC scientist who carries some of the more expositional plot stuff and serves as a carefully pitched foil to Dana. Though her first name implies a certain, X-Files-derived stock dynamic for this kind of show (one weirdo, one skeptic), Ibrahim isn’t the Scully to her Mulder or the Mulder to her Scully – rather, it’s like Dana is both Scully and Mulder and Ibrahim is a normal person who happened to cross paths with them and is quietly impressed that everyone around him has a big personality. They make for a lovable duo.

But while the characters are mostly compelling, the town of Wausau itself doesn’t fare as well. It’s a real place that is genuinely in the middle of nowhere (no offense to Wausans), but Revival treats it like the setting of every other TV show about a small town with a mystery. Think Twin Peaks but not as strange, or the Alaskan town in season 4 of True Detective but it’s not always nighttime. Most viewers wouldn’t notice, since most viewers probably don’t know Wausau is even a real place, but Revival occasionally uses establishing shots of the real city that make it clear that 40,000 people live there and that its downtown boasts a couple of high-rises (including one that is the tallest commercial building in the state outside of Milwaukee!). Yet the specificity of those images never carries over to the anonymous way Wausau is pictured and depicted – a casualty of TV production on a Syfy budget, not to mention filming in Canada.

That slight incongruity adds to a larger issue that Revival has with the world it takes place in. Because those first 35 days get skipped, we don’t see anyone’s reactions to Revival Day – we’re told that the cops are setting up a registry of revivers, we’re told that the federal government won’t let anyone in or out, and everyone has already either learned to accept the revivers or is quietly stewing about how much they hate them (but is perfectly willing to sit on their hands and do nothing until the events of the series premiere).

For every interesting question Revival poses, there are two more that are just hand-waved away.

The rules of this fictional universe are so vaguely established that it takes some time before Revival establishes that revivers can heal super fast, but only from injuries that occurred after they died. A character who died from an untreated infection still has a gross wound on his hand but can cut his chest open with no repercussions, while another character rips out their own teeth just for them to grow back in seconds. But if that’s the case, why doesn’t the reviver who gets a dramatic haircut at one point not have their old hairdo seconds after the scissors were put away?

It’s not a show-breaking issue, but it does weaken its structure. When one of the revivers goes rogue early on and starts attacking people, it seems like a setup for the inevitable dark side of this apparent miracle, but it’s explicitly presented as a one-off with a direct cause (even if no one is quite sure what that cause is right away). This is used as an opportunity for the government to research whether or not revivers can be re-killed, which is a smart/scary thread, but… surely someone would’ve thought of that in those 35 days, right? Why does it take over a month to find out that they have Wolverine-esque healing powers, or for either the state or federal government to get directly involved? For every interesting question Revival poses, there are two more that are just hand-waved away.

And that can be okay! A fixation on “plot holes” is destroying our enjoyment of TV shows and movies as it is, but it is a problem when a show lets you wonder why one thing matters and another thing doesn’t matter. Eventually, I started to ask whether or not anything in Revival even matters at all. What’s good here is impressively solid – it’s just that the standout performances and clever hooks get buried by tonal inconsistencies and muddy logic.

The PS5 Dualsense Edge Deal Is Still Available After PlayStation's Days of Play Sale Ended

12 juin 2025 à 22:20

The PlayStation Days of Play Sale officially ended on Wednedday June 11, however one deal is available for just a little while longer. Amazon currently still has the PlayStation 5 DualSense Edge Controller on sale for just $169 after a $30 off instant discount. Unlike the standard DualSense controller, which sees regular price drops, the DualSense Edge is rarely discounted. This is a professional grade controller for the PS5 console, much like the Xbox Elite is for the Series X.

PS5 DualSense Edge Controller for $169

The DualSense Edge is Sony's high-end controller for the PS5 console. Like the Xbox Elite Series 2 controller, it offers pro-level features like grips, adjustable analog sticks, mappable rear buttons, profiles, and more. You can swap out the standard analog stick tops with convex replacements that come in two different heights. You have two different options for the back buttons: levers like in the Xbox Elite Series 2 or smaller nubs. One of the most important features of any pro controller are the triggers, and they’ve gotten attention in the DualSense Edge as well. Next to each trigger is a stop slider that lets you adjust how far you have to press the trigger down to make it register. You can choose standard, medium, or short travel distances, the better to get off quick shots in competitive shooters.

All this tech is housed in a hard shell case for easy storage and transport. The case even has a flap that lets you charge the controller while it’s in the case. A 9-foot USB-C charging cable is also included. Unlike the DualSense controllers, some parts can be replaced. For example, you can buy replacement analog stick modules for $19.99 apiece.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

We Build LEGO Minifigure Vending Machine, a Working Toy Delivery System

12 juin 2025 à 21:45

It almost goes without saying if you’ve been paying attention to LEGO over the years that they put out some neat sets. But I’m going to reiterate it anyway: When building a LEGO set, I’m often amazed by the ingenuity of the designers. Their ability to turn a pile of blocks and pieces into everything from flowers and Marvel superheroes to space ships and the Titanic is really something.

But some sets go beyond just depicting things from pop culture or our own world. Some sets actually function, actually do something. The LEGO Minifigure Vending Machine is one such set, and it’s incredible that, given an instruction manual and 13 bags of interlocking plastic pieces, you can, after five or six hours, end up with a working machine that dispense LEGO minifigures. It’s just plain awesome, in every sense of the word.

For a fully functional end result, the LEGO Minifigure Vending Machine build is fairly straightforward. You piece it together it from the ground up, starting with the base of the machine and building out the scaffolding on which it all sits. As you piece together the walls of the base, the instructions often have you stop to build a disc-like internal piece as a separate component before placing it into the guts of the machine.

At a few points during the build, placing these components properly was somewhat tricky, which is why it’s a LEGO set for adults, aimed at the 18+ age group. For instance, you have to wedge a particular plastic flap just so between a rubber piece and a plastic piece, in a way that’s hard to discern from the drawing in the instruction manual. But because it’s a difficult step, the designers dedicate an entire page of the manual to show the right way and the wrong way to make sure you take extra care on that step.

Overall, the Minifigure Vending Machine is a fun and satisfying build. Most of the bags include one of the 16 minifigures that you place into clear plastic capsules, so you don’t have to assemble all of them at once. I never got bored as I built the set, something that can happen occasionally in other sets when you have to piece together repetitive parts.

Of course, the coolest part of this build happens when it’s all done. You take a coin comprised of two LEGO pieces pressed together, and you drop it into the coin slot. Then you turn the crank, and the coin drops into the machine, and a capsule containing a minifigure rolls out. It works just like you’d expect, to the point where, if you don’t put a coin in, it won’t dispense a minifigure. It’s kind of incredible.

I’ve been in charge of the LEGO content for IGN for years, and the company continues to impress me with its feats of design, imagination, and plastic technology. I know LEGO sets are expensive, and no should break the bank buying what's effectively a toy or piece of decoration. In nearly every article I publish on here, someone in the comments complains about LEGO’s pricing, which is entirely fair.

But the quality of the sets is also generally very high. They're built from hundreds of pieces that are machined so carefully that that they fit together with pieces produced decades ago. And the designs of the sets just keep impressing, year after year. To me, that’s worth quite a bit.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

The Animated How to Train Your Dragon Movies Get Discounted as the Live-Action Film Hits Theaters

12 juin 2025 à 21:34

The new live-action How to Train Your Dragon movie is now in theaters and has already been getting pretty good reviews. Our own reviewer went as far as to say it "re-creates the original film's heart and soul (as well as its entire plot and most enduring images)." And while I haven't seen the movie myself just yet, I am already feeling like it would be better to just skip it entirely and rewatch the originals.

The original How to Train Your Dragon movie is one of my favorite animated films of all time. The fact that DreamWorks has seemingly tried so hard to recreate the exact movie in live-action only reaffirms my belief that it was already perfect the way it was. So with the latest discount on the Blu-ray trilogy currently available on Amazon, I'm considering picking up a permanent copy for my own personal collection and skipping the live-action version entirely.

How to Train Your Dragon Trilogy Deal at Amazon

At $10.99, it's a great price for three movie discs in one. You get How to Train Your Dragon, How to Train Your Dragon 2, and How to Train Your Dragon: The Hidden World for less than they cost individually for the 4K versions. There is obviously a difference in quality when you go 4K that accounts for that price increase, but for animated movies there's only so many more pixels you need before it becomes unnecessary in my opinion. And while this isn't the absolute lowest price we've ever seen for this Blu-ray trilogy, it is the cheapest it's been in all of 2025.

Will the live-action film get a physical release?

Although we don't yet have a release date for the 4K or Blu-ray editions of the new movie, it's inevitable that one will become available. Now that the 2025 How to Train Your Dragon movie is in theaters, we will likely see preorders for the physical discs be announced within a month.

You can check out our list of upcoming Blu-ray releases for the latest info. And while it isn't a movie, LEGO does have preorders live for the first How to Train Your Dragon set ever created.

Amazon Is Also Having a Buy One, Get One 50% Off Sale

If you're looking for other 4K Blu-ray movies to add to your collection, it's worth noting that Amazon is also having a wider buy one, get one half off sale. This includes a ton of newer releases as well as popular new 4K releases of older movies like Lilo & Stitch. You can check out some of the best options from the sale below:

The HP Omen 16L RTX 4060 Gaming PC Drops to $799, Great for Budget Gamers

12 juin 2025 à 21:20

Starting today, Walmart is offering a great deal on a budget HP prebuilt computer. Right now you can pick up an HP Omen 16 RTX 4060 gaming PC for only $799 with free shipping. It's sold and shipped by Walmart directly, not a marketplace vendor. The GeForce RTX 4060 graphics card can comfortably play most games at 1080p. If you mostly play older games like Fortnite, League of Legends, PUBG, or World of Warcraft, there's no need to spend more money.

HP Omen 16L RTX 4060 Gaming PC for $799

This PC features an Intel Core i5-14400F CPU, RTX 4060 Ti GPU, 16GB of DDR5 RAM, and 1TB SSD. The Intel Core i5-14400F CPU is a 14th gen processor with a max turbo frequency of 4.7GHz, 10 cores, and 16 threads, This is a capable processor that performs well at both gaming and multi-tasking and complements the RTX 4060 graphics card.

The RTX 4060 will run most games at a consistent 60fps or higher at 1080p resolution. You could also run games at 1440p with relaxed graphic settings, but at that point there's good reason to upgrade to an RTX 4060 Ti (if you can find one) or an overpriced RTX 5060 Ti / 5070. The RTX 4060 also supports DLSS 3.0, which gives you an additional framerate boost without sacrificing too much visual quality for games that support the technology.

For more discounts, check out the best gaming PC deals today.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The Latest Absolute Batman Comic Is Available to Read Now and Introduces a Massive Villain

12 juin 2025 à 20:32

DC's Absolute Universe is in full swing, with more series on the way. If you're unfamiliar, the Absolute Universe is a publishing initiative by the comics publisher that gives some of the best talents in comics free reign with their most prominent characters without the limitations of preexisting lore. What does this mean? In Absolute Batman, legendary Batman writer Scott Snyder was able to explore Bruce Wayne/Batman from a fresh perspective—what if Bruce wasn't a billionaire playboy and didn't have his hi-tech gadgets?

Absolute Batman #9 Is Out Now

The first arc of this new series is available for preorder on Amazon now and is available August 5. The second arc started back with issue #7 with a new take on Mr. Freeze, and issue #9 is available now. This kicks off a new take on the classic Batman villain Bane, who still sports his hulking luchador look and Venom enhancements, but has new motivations and an interesting connection to Alfred Pennyworth.

IGN had the opportunity to sit down with the creators of Absolute Batman, writer Scott Snyder and artist Nick Dragotta. In our interview, the creators talked about Bane's imposing stature and equally impressive level of intelligence: “Bane, the one thing I'll say is he's really big. That's it,” Snyder said. “People were like, ‘Oh, he's going to be small.’ He's not going to be small. He's not small. We wanted someone who makes Bruce's silhouette look smaller.” Absolute Batman #9 also introduces this world's versions of Dick Grayson, who isn't quite Robin/Nightwing yet, and Deathstroke.

Absolute Batman #9 is 32 pages and is available now on Kindle for $4.99 and on sale at Amazon for $19.89 (33% off).

Amazon Also Has a Buy One, Get One 50% Off Sale on Batman Comics

If you're looking for other Batman comics or graphic novels to read, Amazon is currently having a big buy one, get one 50% off sale that includes a ton of great Batman options. We've gathered some of the best ones below:

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

Where to Buy Magic: The Gathering x Final Fantasy Secret Lair Now That WOTC Has Sold Out

12 juin 2025 à 20:30

Magic: The Gathering x Final Fantasy finally launches this week, and while there are boosters, Commander decks, and even a new Starter Kit to pick up (if you can find it in stock), collectors will perhaps be most interested in the new Secret Lair drops.

It’s been a busy year for Wizards of the Coast’s limited-time mini-sets, and while the company sold out of all three Final Fantasy drops in record time (leaving many disappointed), you can still get them via third-party sellers... if you're willing to pay the inflated costs, that is.

Every Final Fantasy Secret Lair Drop and Where to Buy Them

Before we start, it’s worth pointing out that you won’t find Secret Lair drops at the same price as you’d find them directly from Wizards of the Coast (standard $30 nonfoil, $40 rainbow foil), with most being listed anywhere between $80-$150 or above.

This is a huge markup, so if you're looking to buy, be sure you're 100% informed of what you're paying for. You can buy them from eBay, but we’ve always found TCGPlayer, while still eBay-owned, to be the most secure and trustworthy way to nab Secret Lair drops post-release.

There are a trio of Final Fantasy Secret Lair sets, Weapons, Grimoire, and Game Over, each offering unique art and names for Magic: The Gathering cards. Everything is available in standard and foil, alongside the Japanese variants as well.

Here’s how you can grab each, what’s included, and all the key info you need to help you decide whether you still want these to add to your collection via third party seller listings selling at a premium.

Weapons

Focused on, well, weaponry from the long-running RPG franchise, the Weapons drop offers the following:

  • Yuna’s Sending Staff (Staff of the Storyteller) - Final Fantasy 10
  • Clive’s Invictus Blade (Blade of Selves) - Final Fantasy 16
  • Cloud’s Buster Sword (Umezawa’s Jitte) - Final Fantasy 7
  • Gaia’s Dark Hammer (Colossus Hammer) - Final Fantasy 14
  • Tidus’s Brotherhood Sword (Sword of Truth and Justice) - Final Fantasy 10

Grimoire

Grimoire is all about spells and the characters casting them. Here are the five cards included:

  • Yuna’s Holy Magic (Prismatic Ending) - Final Fantasy 10
  • Hope’s Aero Magic (Cyclonic Rift) - Final Fantasy 13
  • Noctis’s Death Magic (Damn) - Final Fantasy 15
  • Vivi’s Thunder Magic (Lightning Bolt) - Final Fantasy 9
  • Aerith’s Curaga Magic (Heroic Intervention) - Final Fantasy 7

Game Over

Final Fantasy would be nothing without its iconic villains, and this set gives them a chance to shine.

  • Spira’s Punishment (Day of Judgment) - Final Fantasy 10
  • Absorb into Time (Temporal Extortion) - Final Fantasy 8
  • Merciless Poisoning (Toxic Deluge) - Final Fantasy 6
  • Unseat the Usurper (Praetor’s Grasp) - Final Fantasy 15
  • Meteorfall (Star of Extinction) - Final Fantasy 7

Lloyd Coombes is Gaming Editor @ Daily Star. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay. He's also a tech, gaming, and fitness freelancer seen at Polygon, Eurogamer, Macworld, TechRadar, Tom’s Guide, IGN, and more.

The 65" Panasonic Z85 4K OLED Smart TV with Amazon Fire TV Drops to Under $1,000

12 juin 2025 à 20:15

Here's a rare chance to pick up a well-sized OLED TV at an affordable price and from a trusted retailer. Starting this week, Amazon has discounted the 2024 65" Panasonic Z85 4K OLED Smart TV with Amazon Fire TV for just $997.99 with free delivery. This is an excellent TV to pair up with your PlayStation 5 since it has HDMI 2.1 inputs and a 120Hz refresh rate.

65" Panasonic Z85 4K OLED Fire TV for $997.99

The Panasonic Z85 TV uses a W-OLED panel so image quality is comparable to the Samsung S85C/D/F, Sony Bravia 8/A80, and LG B4/B3 models. Since this is a true OLED panel, the Z85 boasts near instantaneous response time, near infinite contrast ratio, and true blacks. It's superior to any other panel type in nearly every scenario except for one: super bright rooms with no light control (OLEDs aren't as bright as Mini LED or LED LCD TVs).

The Z85 is an excellent future-proof gaming TV because it has a native 120Hz refresh rate and HDMI 2.1 ports. That means it is capable of running games in 4K at up to 120fps on both the PS5 and Xbox Series X consoles. It's a great TV for the upcoming Switch 2 as well, since the console is locked at 60fps when running games in 4K. The Z85 also has other convenient gaming features like variable refresh rate and auto low latency mode.

This is the best price I can find for a brand new 65" OLED TV with a full warranty. Panasonic is a well-known brand with a solid TV history. Although they had been out of the game for a while, they've recently returned, targeting the higher-end market with Mini-LED and OLED offerings.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Toy Battle Board Game Review: A Solid Strategy Game for Two Players

12 juin 2025 à 19:54

At first glance, Toy Battle might look like a Clash Royale knockoff, but there’s more in this toy box than meets the eye. This two-player battler delivers deceptively simple gameplay and lightning-fast matches, with eight unique game boards and strategic troop abilities that keep each round feeling fresh. If you can look past its playful aesthetic, Toy Battle offers some genuinely satisfying moments that players of all ages can enjoy.

What's in the Box

Toy Battle comes in a compact box designed to resemble a locking metal toybox, adding a playful touch right from the start. Inside, you'll find a short instruction manual (with a QR code for a video overview), a player aid sheet, and several thick punchboards containing all of the troop tiles. There isn’t much to punch out – just 48 total troops (24 blue and 24 red), with three copies each of the eight unique toy units you'll control during the game.

Two high-quality wooden stands are included to keep your troops upright, organized, and hidden from your opponent during play. A small brown bag holds 16 medal markers used for scoring, and you’ll also find two simple-to-assemble storage boxes (one blue, one red) that help keep your troops separated and secure when the game is packed away.

Beneath everything are four double-sided game boards, each featuring a distinct terrain for a total of eight themed battlefields. These range from castles and cities above the clouds to volcanic jungles, cemeteries, and space stations. But they’re more than just cosmetic changes; each board has a unique layout and special bases that can be activated to trigger game-altering effects. Every square inch of the game's box is used efficiently, with everything fitting snugly back inside when playtime’s over.

Rules and How It Plays

The goal in Toy Battle is to be the first player to either conquer your opponent's headquarters or collect the required number of medals by controlling terrain. To achieve this, players take turns placing troops onto the battlefield, starting near their own headquarters and advancing along connected paths until one of the win conditions is met.

To begin, players select one of the eight terrain maps. For your first game, the rules recommend playing on the Castle Field map as it features a symmetrical layout and straightforward special base effect. One player takes control of the blue troops, while the other commands the red. Medal markers are distributed based on icons shown on the map, and each player shuffles their troops into facedown stacks. The starting player draws three troops and places them on their rack, while the second player draws four.

Players perform one of two actions on their turn: either draw two troops from their reserve or place a single troop on the terrain. Drawing troops gives you more options to work with, but it also gives your opponent a chance to advance toward victory. When placing troops, you can claim an empty base on the board or cover one of your opponent’s troops if your unit’s power is higher. Balancing the need to maintain pressure with the need to keep your rack full is one of the core strategic dilemmas in Toy Battle.

If you can look past its playful aesthetic, Toy Battle offers some genuinely satisfying moments that players of all ages can enjoy.

Each troop has a power level from one to seven and a unique effect that activates when played. For example, Skully, the 1-power unit, doesn’t offer much raw strength but lets you draw two additional troops, making it a valuable early-game play.

Other troops include Cap'n, the 2-power unit that allows you to play an extra troop during your turn; Jumbo, the 3-power unit that lets you discard one of your opponent’s adjacent troops; Hook, the 4-power unit that can be placed onto any base on the board to get behind enemy lines or disrupt your opponent's plans; XB-42, the 5-power unit that allows you to randomly discard a troop from your opponent's rack; and Star, the 6-power unit that lets you draw a troop from your reserve while putting a strong body on the board.

Roxy, the 7-cost unit, doesn't have any effect, but is the strongest standard troop in the game. Then there's Kwak, the joker unit that can be played on top of any troop but can also be covered by any other, making it both flexible and vulnerable.

While the troops are designed to resemble familiar children’s toys like green army men, dragons, and robots, I never really felt like I was waging an epic toy box war. Most of their abilities didn’t feel thematically appropriate, and they often came across more like generic meeples than distinct characters with charm.

There are three copies of each troop in a player’s stack, but four are removed at random before the game begins. This adds bit of randomness and a layer of uncertainty that carries throughout the game as you try to deduce what you and your opponent might still have in reserve. Anticipating and playing around potential moves becomes a crucial skill in Toy Battle, creating constant micro-decisions that ultimately shape the outcome of the match.

Another key element to consider is the terrain you and your opponent are playing on. Each of the eight maps offers a unique layout, with multiple paths leading to your opponent’s headquarters, similar to a MOBA. Bases along these paths serve as spaces where troops can be deployed, and with only about five between headquarters, you'll be fighting for control almost immediately.

Most maps also feature special bases that trigger unique effects, like returning a troop to your rack, drawing from your reserve, or reclaiming a discarded unit. These hotly contested spaces can swing the momentum of a match if used wisely. Some boards introduce variety in other ways, such as an asymmetrical layout with an extra headquarters for one player to defend, or a central zone that nullifies all troop effects. These twists force you to rethink your approach and keep each match feeling distinct.

As mentioned earlier, reaching your opponent’s headquarters isn’t the only way to win. Each map has medal tokens scattered across both sides, appearing as single medals or grouped in twos or threes. If your troops control every base surrounding a medal or medal group, you claim it. Be the first to collect the required number for that terrain, and you win. This alternate victory condition makes for tense moments and forces you to adjust your strategy on the fly depending on the state of the board.

While Toy Battle doesn’t offer the layered complexity found in some other battlers and may not appeal to players seeking deeper strategy, its quick setup and lightning-fast matches make it a fun addition to any collection. It’s approachable for all ages, can be taught in minutes, and ideal for families or younger players. With most games wrapping up in about 10 minutes, it’s easy to play a few rounds and walk away feeling satisfied without committing your whole afternoon.

Where to Buy Toy Battle

More Family-Friendly Board Games We Recommend

Best Video Game Deals Today (June 2025)

12 juin 2025 à 19:40

No matter which platform you prefer, there's an excellent variety of video game deals to check out right now. Whether you're gaming on PS5, Xbox, Nintendo Switch, or PC, we've rounded up the best offers to help you get more for your money. This includes some deals leftover from Days of Play, including the PS5 Call of Duty: Black Ops 6 bundle, which is still available at select retailers.

On top of that, PC players can score discounts right now on Doom: The Dark Ages at Fanatical and GMG, Elden Ring Nightreign at Fanatical, and even Stellar Blade at Fanatical, which made its PC debut yesterday. These deals just scratch the surface of what's available, though. Have a look through our favorite video game deals at the moment below.

PS5 Call of Duty: Black Ops 6 Bundle

Disc Edition - $449.99 (was $570)

Digital Edition - $399.99 (was $420)

The Call of Duty: Black Ops 6 bundle is still available at select retailers after Days of Play! It runs for $399.99 for the digital console bundle or up to $449.99 for the disc console bundle. With each of these deals you're saving $119.99 compared to buying each item separately, which is a very nice offer to take advantage of while it's still available.

Best PC Game Deals

PC players have some great deals to take advantage of right now, including a nice little discount on Stellar Blade, which only just released on PC yesterday! Alongside that we've found discounts on Elden Ring Nightreign and Doom: The Dark Ages. You can see even more of our favorite PC game deals below.

More PC Game Deals:

Back to Top

Humble Choice Games for June 2025

June's Humble Choice lineup has dropped, and if you're looking for some exciting new games to add to your PC library, it's full of great picks. Leading this month is Warhammer 40K: Boltgun, Legacy of Kain Soul Reaver 1&2 Remastered, and Nobody Wants to Die. There are 5 more games in this bundle as well, and you can keep them all forever for just $11.99 per month when you sign up to become a member. Not to mention, this bundle also comes with one month of IGN Plus for free.

  • Warhammer 40K: Boltgun
  • Legacy of Kain Soul Reaver 1&2 Remastered
  • Nobody Wants to Die
  • Dungeons of Hinterberg
  • Tchia
  • Sker Ritual
  • Biped
  • Havendock
  • One Month of IGN Plus

Best Physical Video Game Deals

If you're looking to save on physical games right now, there are plenty of deals worth checking out across PlayStation, Xbox, and Nintendo Switch. We've included just a few of our favorites above, but if you'd like to see more game deals for each platform, check out our individual roundups for these consoles: the best PlayStation deals, the best Xbox deals, and the best Nintendo Switch deals.

PSVR 2: Horizon Call of The Mountain Bundle Deal

Days of Play may be over, but Walmart still has a nice little discount on the PSVR2 Horizon: Call of the Mountain bundle, bringing it down to $352.49. This package is a great value for everything you're getting (the PSVR2 headset and controllers alongside the Horizon Call of The Mountain game), and pushes the PSVR2 as a strong contender against budget-friendly VR options like the Meta Quest, delivering a premium virtual reality experience without the eye-watering cost.

Sony also gave the PSVR2 a new lease of life by adding PC VR support, allowing owners of the second-generation headset to play PC VR games like Half-Life: Alyx, provided they have the Sony-made adapter.

Best Xbox Accessory Deals

Outside of games, there are plenty of Xbox accessory deals that are worth your time and money as well. At the moment, you can score discounts on the standard and Xbox Elite Series 2 controllers at Walmart. And, if you're looking for more storage, the Seagate 1TB Expansion Card is also down to $128.99 right now at Amazon.

Best PS5 SSD Deals

PS5 games continue to grow in size, and with SSD prices climbing, finding the right storage at a great price is more important than ever. We've listed our favorite deals just here, but you should ensure you're checking back here for more updates as often as possible, as new SSD deals pop up all the time.

Keep in mind that not all SSDs are compatible with the PS5. To ensure optimal performance on the best PS5 SSD, you'll need a PCIe Gen4 x4 M.2 drive with a minimum read speed of 5,500MB/s to match the console's internal storage.

Best Gaming PC Deals

Do you prefer to play on a dedicated PC tower? Navigating the options online can be quite the ordeal. Desk space, portability, and price point are often factors in the decision. However, there are some great PC deals that pop up every now and again that are worth jumping on. One of our favorite deals at the moment is on the Alienware Aurora R16 RTX 5070 Ti Gaming PC (16GB/1TB), which has dropped to $1,999.49. To see even more PC deals, check out our roundup of the best gaming PC deals.

More PC Deals:

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Warhammer 40,000: Space Marine 2 Sells 7 Million in Less Than a Year — and You Can See Why Space Marine 3 Was Confirmed So Soon

12 juin 2025 à 19:16

Warhammer 40,000: Space Marine 2 has sold a huge 7 million copies in less than a year, publisher Focus Entertainment has announced.

The Saber Interactive-developed Space Marine 2 launched in early September 2024, which means it hit the 7 million copies sold mark in just over nine months.

Space Marine 2 was an instant hit, selling 4.5 million in just over a month. Indeed, Space Marine 2 has done so well it “changes everything” for Saber, Chief Creative Officer Tim Willits told IGN soon after the game came out.

As a result, it was a big financial success for Warhammer 40,000 owner Games Workshop. CEO Kevin Rountree has said it contributed significant royalty revenue to the tabletop company's business last year.

Focus and Saber surprised some Space Marine 2 fans when it announced Space Marine 3 was in development back in March, half a year after the game came out. But given the huge sales you can see why the project was greenlit so soon.

"Space Marine 2 has proven to be a transformative game for Saber," Matthew Karch, CEO of Saber Interactive, said at the time.

"It is the culmination of everything we have learned about game development in our 25 years in the business. We are now starting to develop Space Marine 3, a game that carries with it tremendous expectations from our rapidly expanding fanbase. While we will continue to support and grow the Space Marine 2 universe over the coming years, we will take all our learnings and apply them to an even bigger and more spectacular game for the third installment. We view this as an opportunity to create a true love letter to the Warhammer 40.000 universe."

Still, Focus and Saber had to put out a statement reassuring players of its commitment to Space Marine 2, which is still working through its year one roadmap of content.

Without spoiling the Space Marine 2 campaign, it strongly suggests a continuation (IGN has reported on the enemy faction we’ll probably see in Space Marine 3).

In the shorter term, Space Marine 2 is due to get the Siege Update (Patch 8) very soon. It makes a big weapon change not for balance reasons, but because it’s just really, really cool.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Ryan Reynolds Says Wolverine ‘Could Have Just As Easily’ Been a Honey Badger

12 juin 2025 à 19:15

There’s a scene in the premiere of Underdogs where Ryan Reynolds makes a brutal tongue-in-cheek joke at the expense of his MCU colleague Hugh Jackman. The first episode of the Nat Geo show delves into the lives of the so-called “superzeroes” of the animal world: uncelebrated oddballs who nevertheless possess some pretty breakthaking abilities.

We see a wild “aye-aye” lemur tapping its finger to locate grubs inside a tree, a jewel wasp mind-controlling an unsuspecting cockroach, and a fleeting glimpse of a wolverine, whose name Reynolds humorously claims derives from the “antiquated Canadian word” for “boring millionaire.” Speaking exclusively with IGN, Reynolds, who serves as the Executive Producer and narrator of the series, won’t say if he’s heard from Jackman about the bit.

“They certainly captured the weasel family, the wolverine being among the largest of the weasel family,” Reynolds jokes. “But I feel like you could have just as easily gone with a honey badger as one of the primary X-Men. Honey badgers are unkillable. These are very tough creatures. You can just really do a lot of damage to one of them and it will keep getting up. I'm not entirely in charge of how the universe unfolds at Marvel, (but) I wouldn't mind Hugh switching things up and just going with straight-up honey badger next time.”

 “Let's do this. Come on. From your lips to God’s ears. Or Kevin Feige’s.”

In fact, the first episode of Underdogs shows how virtually indestructible the honey badger actually is. For the first time on camera, the show captures the animal surviving an attack by a pack of wild dogs.

When asked if he thought a movie starring Jackman-as-honey badger would be a box office success, Reynolds agrees. “Let's do this," he says. “Come on. From your lips to God’s ears. Or Kevin Feige’s.”

But wolverines and honey badgers aren’t the only “superzeroes” with ties to the MCU, at least in Reynolds’s mind. He doesn’t hesitate when naming the creature he himself has the most affinity for. “Well, I think I'd be remiss to not say the axolotl,” Reynolds says of the endangered salamander featured in the Underdogs premiere. “I mean the axolotl regenerates. It's Deadpool basically. That right there is a superhero. I don't care if it's slow, small, cute. It doesn't matter. That is a superhero.”

Each of the series’ five episodes (which also includes a newly-written theme song by Green Day) features a unique visual style. Episode 1 uses comic book graphics and visuals to highlight the abilities of each “superzero” animal.

“The entire episode was engineered in that comic book fashion, but they change every week,” Reynolds says. “But National Geographic is the last place on Earth that I'm going to give visual notes to. Their ability to photograph moments that happen in Mother Nature that most would wait years after year to just capture in a slight glancing blow with your camera – they seem to get right there at the right time in the right way. So I have such respect for how they frame these visuals. It's so beautiful.”

Underdogs premieres June 15 on Disney+, Hulu, National Geographic, and ABC.

DC Announces Mister Miracle Animated Series From Lanterns Producer Tom King

12 juin 2025 à 18:58

DC and Warner Bros. have announced Mister Miracle, the second animated series to be produced under the DC Studios banner. As revealed at the Annecy Animation Festival, Mister Miracle will be overseen by showrunner and producer Tom King.

A prolific DC Comics writer, King previously collaborated with artist Mitch Gerads on 2017's Mister Miracle series, which released to major critical acclaim and won the 2019 Eisner Award for Best Limited Series. That comic appears to be the basis for this animated series, judging from DC's official logline:

No prison can hold him. No trap can contain him. He is Scott Free, the worldwide celebrity sensation known as Mister Miracle, and he is the greatest escape artist who ever lived. But can he pull off the ultimate trick — and escape death itself?

Something has gone horribly wrong with the perfect life that Scott and his warrior wife Big Barda have built for themselves on Earth. With war raging between their home worlds of Apocalypse and New Genesis, Scott’s cruel adoptive father Darkseid seems to have finally captured the Anti-Life Equation — the ultimate weapon that will give Darkseid total dominance over the universe.

As the mountains of bodies on both sides grow ever higher, only Mister Miracle can stop the slaughter and restore peace. But the terrible power of the Anti-Life Equation may already be at work in his own mind, warping his reality, exposing his long-buried pain, and shattering the fragile happiness he’s found with the woman he loves.

And so begins the odyssey of Scott Free, Mister Miracle: a harrowing, hilarious, heart wrenching journey across the pitfalls of the ordinary and extraordinary as the son of God raised by the devil tries to save his family, his world, and maybe even himself.

The teaser art above also suggests the show's animation style will borrow heavily from Gerads' work on the comic.

No voice cast or other crew members have been announced yet, and it's unknown when and where Mister Miracle will debut. It's also unclear whether Mister Miracle will be set in the DCU shared universe, like 2024's Creature Commandos, or exist as a standalone project. If the former, the series may end up being the first we see of Darkseid and the other Fourth World characters in this cinematic universe.

Mister Miracle is just the latest DC Studios project to draw on King's DC work. 2026's Supergirl: Woman of Tomorrow is directly based on King and Bilquis Evely's 2021 comic of the same name. Meanwhile, King is writing for the live-action Lanterns series, which is currently in production.

For more on the future of the DCU, see every DC movie and series in development.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Spaceballs 2 Will See Rick Moranis Return as Dark Helmet as Mel Brooks Sequel Trailer Plots a Course for 2027

12 juin 2025 à 18:38

Moviemaking icon Mel Brooks and Amazon MGM Studios have published a teaser trailer to announce that Spaceballs 2 is moving full steam ahead with plans to premiere in 2027 – and it sounds like Rick Moranis is coming back as Dark Helmet, too.

A trailer for the sequel to the classic '80s sci-fi Star Wars parody arrived today. Although it mostly comes with a special message from Brooks himself and a familiar text crawl that pokes fun at the long, long list of sequels that have come to theaters in the last 38 years, this is the most official look at Spaceballs 2 we’ve seen yet.

"After 40 years, we asked, 'What do the fans want?' Brooks says in the Spaceballs 2 trailer. "But instead, we're making this movie."

He added one final send-off: "May the Schwartz be with you."

The sequel, which was announced last year, already has Brooks attached as a producer with Josh Greenbaum attached to direct. While Frozen's Josh Gad was previously the only name joining its cast, Deadline reports that there are a few other notable names set to appear onscreen. These include original stars Bill Pullman, who will reprise his role as Lone Starr, and even Dark Helmet himself, Moranis.

The site reports that Nope and One of Them Days star Keke Palmer is also onboard to play a mystery character. Additionally, Amazon has announced that the 98-year-old Brooks is set to reprise his role as Spaceballs’ comedic take on Yoda, Yogurt (via THR). It's unclear if he will also return as President Skroob.

Joining Brooks as producers are Gad and Imagine Entertainment's Brooks, Greenbaum, Brian Grazer, and Jeb Brody. Gad, Benji Samit, and Dan Hernandez are handling the Spaceballs 2 script, with Samit, Hernandez, Adam Merims, and Kevin Salter also onboard as executive producers.

It's a stellar cast to kick off a sequel nearly 40 years in the making, but it's Moranis' inclusion that should really have fans excited. With credits in films like Honey, I Shrunk the Kids, Ghostbusters, Little Shop of Horrors, and, of course, Spaceballs, the star primarily made a name for himself with apperances in movies throughout the '80s. It was an impressive run that came to a halt in the mid-2000s, though, as the actor would step away then stepped away from the limelight. One of his most recent onscreen appearances was a simple ad for Ryan Reynolds' Mint Mobile in 2020.

A firm release date, additional casting information, and plot details all remain to be revealed, but judging by today's first look, it sounds like Brooks and co. haven't missed a beat. We'll learn more about how Spaceballs 2 will follow up the original classic Star Wars spoof movie when it premieres in 2027. In the meantime, be sure to check out our 7/10 review from 2000.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Dune: Awakening Is Back Online After Scheduled Maintenance — Here's What's New

12 juin 2025 à 18:34

Dune: Awakening is back online after patch 1.1.0.13 was rolled out.

The patch — which sought to implement a "number of backend changes to improve client and server stability" — was deployed after servers were taken offline for a couple of hours earlier today.

Players should also expect some "minor fixes," the details of which are listed below. (If you don't see the latest patch, Funcom recommends you restart your Steam client).

The update comes as Dune: Awakening deals with an influx of new players. Although Head Starters have been visiting Arrakis since June 5, Dune: Awakening released for all players on June 10. And within hours of going live, Funcom's survival MMO had clocked up over 142,000 concurrent players on Steam: 142,050 to be precise.

Dune: Awakening – 1.1.0.13 Patch Notes

CHANGES

  • Made several backend changes to improve the client and server stability.
  • The option to betray Jocasta Cleo in the “Impact of Ecology” contract has been temporarily removed due to reports of players being unable to retake the contract after betraying her.
  • Updated dialogue lines of the “Planetologist: Advanced: the Search for Kynes” contract to reflect the fixed issue where the players who defected from the Atreides faction couldn’t progress if they picked it up before defecting.

FIXES

  • Fixed an issue where players couldn’t change the description of their guild, the name of the sub-fief console, or a base blueprints.
  • Fixed an issue where the “Limit CPU Usage” graphics option would not apply to all quality presets.

Ahead of launch, Funcom confirmed the console version of Dune: Awakening isn't expected now until "sometime in 2026"). We've also reported on how Dune: Awakening players found a way to ride sandworms, even though it's not an officially supported feature.

To help you survive on Arrakis, we've got Dune: Awakening resource guides that'll help you find iron, steel, aluminium, and more. If you're just getting started, check out all the Dune: Awakening classes you can choose from, and keep an eye on our in-progress Dune: Awakening walkthrough for a step-by-step guide to the story.

You can also see what we make of it so far in our Dune: Awakening review in progress (spoilers: we're having fun).

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

History In the Making: Disney and Midjourney Lawsuit Finally Gives Us the Legal Definition of Shrek

12 juin 2025 à 18:31

If you were wondering what the legal definition of Shrek is, the Disney / Universal lawsuit against AI company Midjourney confirms exactly what it is.

According to court documents posted to BlueSky: "Shrek's namesake character is a large, bald, dull-green ogre with a broad, round face, brown eyes, and highly distinctive trumpet-shaped ears. Shrek typically wears crude clothing consisting of a canvas-like shirt, a leather vest, and brown leggings."

That little descriptor — as hilarious and accurate as it actually is — is one of the excellent tidbits to come out of the landmark lawsuit. Yesterday, Disney joined forces with Universal to sue Midjourney for copyright infringement, stating that the AI-powered image generator is a “bottomless pit of plagiarism.”

Shrek is one of the properties that is being cited as part of Midjourney’s infringement offenses, as well as Marvel characters, Star Wars characters, Despicable Me’s iconic Minions, and others. According to a BlueSky user who combed through the docs, there are over 30 comparisons between studio artwork and Midjourney outputs.

Further, according to the docs, this suit has been percolating since November 2024, when Midjourney was served a demand letter — essentially an attempt to settle an issue out of court — from Disney, but they allegedly did not respond and then proceeded to develop more models that infringed on existing copyrights. Universal recently served the company another demand letter at the end of May, which means the studios finally decided to hit the gas pedal on taking down Midjourney.

Generative AI is one of the hottest topics within the video game and entertainment industries, which have both suffered massive layoffs in recent years. Generative AI thus far has drawn criticism from players and creators due to a mix of ethical issues, rights issues, and AI’s struggles to produce content audiences actually enjoy.

In March, social media platforms were flooded with AI-generated Studio Ghibli-inspired images as part of a trend sparked by the launch of OpenAI’s new GPT‑4o image generator. It caused a vociferous debate that resurfaced anti-AI comments from creator Hayao Miyazaki.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Towa and the Guardians of the Sacred Tree First Hands-on Preview: Twin-Stick Hades

12 juin 2025 à 18:04

Had I not known in advance that I was going to be playing Towa and the Guardians of the Sacred Tree at Play Days last weekend, I might have overlooked its trailer during Summer Game Fest. The announcement itself was less than two minutes long, and what we saw mostly looked like Hades, but with character selection. However, after playing 15 minutes of the game at Play Days, I'm far more interested than I initially expected to be in Towa's take on the roguelite genre...though I'm going to need waaay more than 15 minutes to get good at it.

Towa and the Guardians of the Sacred Tree stars Towa, the guardian of Shinju Village and a child of the gods. When a dark god begins consuming the land around Shinju with an evil miasma, Towa rallies eight villagers to fight back. These "Prayer Children" head out into the field, two at a time, to fight against the minions of darkness, with one taking on the role of "Tsurugi", or sword, and the other taking on the supportive staff role, or "Kagura."

At the start of each run, you pick which of the eight characters you want in each role, with all characters having different abilities depending on which role they took on. In my preview, I selected the solumn Rekka as my sword, who attacks with short, quick slashes and a lingering spin attack. My staff was Nishiki, a Koi-inspired fish person who can summon lightning orbs to surround the player and shoot a wave of water in any direction.

At the start of each run, you pick which of the eight characters you want in each role.

Immediately, I struggled a bit to adapt to the twin-stick controls. Nishiki automatically followed Rekka, who I controlled with the left stick, but it was clear that for optimal play I needed to break Nishiki free of Rekka and run him around with the right stick simultaneously as I fought enemies. Easier said than done. I think this is a really interesting twist on what I'm used to for top-down games, almost reminiscent of the original The World Ends With You having you control two characters on two different screens. But I do think I needed more than 15 minutes in a demo to get used to it. Apparently, you can also play Towa in co-op, with one person controlling each character, and that's an appealing prospect, too.

A second unique element that I really, really wanted more time to master was Quick Draw. In Towa, your sword wielder carries not one, but two swords, but only has one equipped at a time. Each sword has a different ability, with Rekka having her short slashes attached to one and her chargeable spin attack on the other. As you use one sword, it begins to dull until it's unusable, and you have to use a Quick Draw ability to swap to the other one so the first can recharge. Successful combat in Towa revolves around smoothly swapping between the two swords so you're never caught in a situation where you need one attack ready, but have a dull blade and are stuck with an inefficient ability. It's a cool system in principle, certainly a unique one, and I'm curious as to how it will play out at higher skill levels.

Everything else I saw in Towa will be familiar to your average Hades-lover.

Everything else I saw in Towa will be familiar to your average Hades-lover. You'll clear all the monsters in a room, and get a choice of a "Grace". Graces enhance your power in all sorts of ways, from straight power increases to changing how different abilities work and interact with one another. Doors to the next room may denote enemies or shopkeepers or other room types, and you'll smash stuff as you go to collect currency for upgrades at shops and special ore that can be enhance your characters' abilities when you take it back to the village.

My time with Towa was cut short just as I walked into a boss battle, so unfortunately I can't speak to how that would have played out. But this preview absolutely succeeded in making me want to play more. I want to muck around with the different character configurations and see what other upgrades are available, and I want to practice my twin-stick game so my staff user doesn't die on me before I even hit the halfway point (oops). I don't know if Towa and the Guardians of the Sacred Tree can live up to the lofty legacy of Hades necessarily, but I do think it has the potential to carve out a space in the roguelite genre all its own.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Here's The Top 10 Most Expensive Pokémon Cards in Destined Rivals

12 juin 2025 à 18:00

I’ve been keeping an eye on Pokémon TCG: Scarlet and Violet's latest expansion, Destined Rivals, and things are finally starting to settle. A few weeks ago, the Destined Rivals singles market was bouncing all over the place.

Some cards were doubling in price overnight, and it was tough to tell what was hype and what would hold. Now prices feel a lot more stable.

TL;DR: The Most Expensive Destined Rivals Cards

Some have dipped. Some Destined Rivals bangers are just cruising right at market prices. It feels like we’re finally seeing what these cards are actually worth.

Here are the ten most expensive cards in the set right now. A couple of them are legit strong in decks. A few are pure collector bait. Let's break down what I like about each one and how the price has moved now that the dust is starting to settle.

Team Rocket's Mewtwo ex - 231/182

This was the hottest card in the set for a while and it’s still holding close to market. The artwork is what does it for me. Mewtwo looks like it's about to explode, floating in this dim lab setting with everything glowing around it.

The ability makes it tough to use unless you’re running a full Rocket build, but once it's active, Erasure Ball gives you some serious power. Definitely still a top-tier pull even with the market calming down.

Team Rocket’s Tyranitar (Prerelease Staff)

The Tyranitar staffer has come down a lot. It peaked hard earlier in the month but now it’s below market and probably where it should be. The art is gritty and fits the vibe.

Sand Stream slowly chips at your opponent's Basics and the main attack is just a heavy swing with some disruption. It’s not flashy but it’s steady. The Staff stamp gives it that collector value even if it’s not a major player in decks.

Cynthia’s Garchomp ex (232/182)

This card is one of the few that has stayed pretty consistent. The art is clean and dramatic with Cynthia and Garchomp in motion. Corkscrew Dive helps with card draw and Draconic Buster can swing for 260 which is a big number. I like it because it looks good in a binder and also actually fits into a solid deck. It’s not spiking but it’s holding steady which says a lot right now.

Team Rocket’s Moltres ex (229/182)

Moltres had a quick price jump and now it’s dipped just under market. Still one of the more unique cards in the set. The art is aggressive and dark and Evil Incineration can completely wipe your opponent’s Active Pokémon if you build around it right. It’s not plug and play but it’s got one of the wildest payoffs in the set. Definitely a fun card to mess around with.

Misty’s Gyarados (Prerelease Staff)

This one did a weird thing and shot up to nearly 200 before settling back around market. It’s mostly a collector card. The art is full Gen 1 throwback and Splashing Panic is a total chaos move that might hit huge or do nothing. Not something I’d bring to a tournament but if you like Misty and Gyarados this is an easy one to appreciate.

Ethan’s Ho-Oh ex (230/182)

This is one of those cards that looks better the more you stare at it. The gold tones and motion in the art are just super clean. Golden Flame lets you power up your Benched Pokémon which makes it a strong support option in Fire decks. It’s not the big finisher in most builds but it helps your board come together. Slight dip in price but still feels like a solid value.

Team Rocket’s Mewtwo ex (240/182)

This one has flattened out right around market which makes sense. It’s the same card as the other Mewtwo but in Hyper Rare form. The art is simpler but the foil still pops. If you want to use the card in play without stressing about wear this is the version to grab. Feels fair at this price.

Ethan’s Typhlosion (Prerelease Staff)

Still sitting above market which makes me think collectors are holding onto it. The artwork just rules. Typhlosion looks fired up and ready to burn something down. Buddy Blast can scale up nicely if you lean into Ethan’s Adventure cards. I’ve mostly seen people stash this in binders but it’s got a place in the right deck too.

Team Rocket’s Nidoking ex (233/182)

Not much change here. Still just under market and pretty stable. I really like Nidoking ex because Poison damage gets out of hand fast. Eight damage counters per turn adds up quick and Kingly Impact gives you a big closeout move. It doesn’t get talked about much but I think this one has a lot of potential if the format shifts a bit.

Team Rocket’s Crobat ex (234/182)

Crobat has been one of the most stable cards in the set. It’s barely moved and feels like it’s right where it should be. The artwork is super slick and it plays exactly how you’d want a Crobat to play. Fast. Sneaky. A little annoying. You evolve and deal chip damage then bounce it back with its attack. It’s fun and smart and probably the card I enjoy using the most out of this top ten.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

Renown Has Medieval Survival Promise but Has a Lot of Work Left to Do

12 juin 2025 à 18:00

No one will claim that Renown, the Medieval European-flavored base-building survival game, is bringing brand new ideas to the genre. If you’ve played anything like it, from its primary inspiration, Rust, to more modern iterations like Runescape: Dragonwilds, you have a good idea of what you’re in for when you drop into a server to start your journey from humble homesteader to lord of the realm. My brief hands-on time with it was fun, but also raises and doesn’t clearly answer an important question: if you currently have a favorite survival game, is it worth making the switch right now?

My crash course started with a tour of some aspirational structures that were all built with in-game resources. Some of them, like a huge castle complete with a small village lingering in its shadow, were things the team taking me on the tour, lead by Game Director Jesse Jacobsen, didn’t expect to see players to ever be able to make without concerted team efforts. But the ones that were within reasonable player reach were cool in their own rights. Tall sturdy stone walls with mighty working gates to keep enemies out and winding halls and spiraling stairs is a step above what is often just square rooms with storage stuffed in them. The couple I walked through myself came with a significant investment of time and in-game gold, and was positioned as the form your typical endgame stronghold would want to look like before the regular server resets.

So it's only right that we spent the first bit of our session tearing one of them up in a raid, right? After taking a quick spin on a catapult, a few of the devs entrenched themselves inside a nearby fort, while my group attempted to conquer it. We left the siege machine behind and opted for something more mobile: hammers and door-breaching petards to turn them into splinters. When inside, we ran through the halls and stairways looking for fights, eventually culminating into a sprawling skirmish up on the battlements. After putting down the foes, we took the castle’s banner, and claimed it for ourselves.

Renown is heavily skewed towards players who would rather raise a sword to fight versus a hammer to build.

These fun scenarios make up the bulk of Renown, which is heavily skewed towards players who would rather raise a sword to fight versus a hammer to build. This is reinforced by its mechanically nuanced melee system that takes cues from games like Chivalry, Mordhau, or Kingdom Come: Deliverance. Swinging your weapon at various angles creates different offensive maneuvers which can be useful for getting around shields, the safest and most reliable defense you’ll encounter. For the bolder player, a parry exists that, when timed right, can be followed up with a fast attack that helps poke holes in stubborn defenders. In one-on-one duels, all of this nuance shines and creates a tense back and forth that you won’t find in simpler melee systems. It’s not quite realism, but the lethality of every strike mixed with the motion captured HEMA animations really elevates swordplay in the moment. In multiplayer brawls, I relied very little on these tools, opting to just gang up on whoever my squad was bullying to overwhelm them with blows they couldn’t possibly deflect. Maybe it's pretty realistic after all.

Getting the combat right was the driving force behind Jesse and Executive Producer Charlie Ettershank’s need to make Renown a reality. “Ever since me and Charlie met, we would spend most nights after school discussing how cool it would be for Chivalry combat to be in a survival game.” Jesse told me. They played games like Realm of Kings and Rust and would love everything about it except the melee combat, and took it upon themselves to create the thing they wanted to see in the world.

You of course can’t become a badass knight decked out head-to-toe in plate armor without first knocking trees over with a stick in order to build the workbench that will produce all you need for your empire. The gathering process in survival games like this is never one that I would confidently call “engaging,” but Renown’s is especially boring in comparison to its peers. Some parts of the process are streamlined – you still need to build individual fixtures to craft specific things like a tailor’s bench to make leather armor and a stone furnace to smelt metals – but all the crafting can be done in your inventory menu so you don’t have to stop at every little building to make and receive stuff. But gathering materials felt like more of a chore than ever. Things are pretty expensive, so you'll need a good amount of wood and stone to get the basics. At least they’re easy to find. I spent 10 minutes walking around in search of animals to hunt for hide and fat, essential for moving through the tech tree, and couldn’t find any. I imagine all of this plays differently with a server full of other players who can potentially harass you during your gathering and construction campaigns, but in this leisurely environment, I found it tough to stay motivated to grind. The “survival” part of Renown is also exclusively a PVP thing, as there isn’t much to manage as far as keeping yourself alive if there are no enemy arrows to dodge. Without genre staples like hunger meters or day/night cycles I was free to exist completely at my pace. These mechanics are often nags but without them there’s uncomfortably little push back when playing alone.

There are quite a few steps between crafting your first workstation and creating a sword, steps that can be bypassed if you're willing to venture out into the wilderness to find loot. I did not get to experience this part of Renown in any meaningful way, but I was told that prebuilt points of interest, like the aforementioned grand castle, double as hot spots full of gear and trinkets that could be an instant upgrade to a players kit or at least worth lots of in game gold. I can only speculate that in a PVP environment, this kind of skulking around presents the same dangers as other popular survival games, but I couldn’t speak on how this flows with Renown’s heavy focus on intimate close quarters combat. There were a lot of features that sound great but either I didn’t experience them directly, or they weren’t available yet.

This biggest feature coming that I think will be a pivotal one for Renown’s success long-term are server events. As it stands pre-early access, the 8000 or so playtesters in the alpha right now are tasked to find their own fun, with the construction and combat systems both being toys in an open sandbox of possibilities without any explicit direction from the game itself. Right now, a solid contingent of players collaborate to build strongholds and siege weapons and march on enemy camps without much prompting, but even the RDBK team admits that some guided play would bring some necessary balance. One event they’ve been prototyping would turn an NPC settlement into a claimable fortress when signaled, driving all of the disparate bands of warriors on the server to join one another in chaotic combat over it. Other ideas are based in similar form as this, with caches of loot spawning in specific locations on the map to be claimed by whoever can secure it first.

There were a lot of features that sound great but either I didn’t experience them directly, or they weren’t available yet.

But Jesse really emphasized how important, and frankly proud, he is of being a facilitator of the sandbox for individual communities to flourish in. His team has even reached out and recruited almost all of the official Rust server hosts to run Renown servers. “That’s mostly because we’ve provided them the tools… to make that an easy process.” Jesse assured, as well as providing financial compensation for the effort. The goal being that they can use their particular expertise to help modify and regulate game tools and create server climates that can cater to all sorts of players. Maybe I'm not the only one who thinks the grind speed is slow, as there could be a server that picks up the pace or starts players off with kits of goods to get off of the blocks faster. Servers wipe weekly to keep player progress from being insurmountable, but a server can exist where those wipes happen less often, if at all. The Renown team want as close to infinite player adaptability as possible, and they want to be as involved as a server host needs them to be to make it happen. “We think we have a good idea of what makes the most enjoyable gameplay aspect, but we're not going to kid ourselves and think that no one else could think of something better inside of this sandbox, ya know?”

A lot of the ruggedness of Renown’s alpha state is manageable, and is probably even great when you have a dedicated community to play it with. But there are a few pain points that are going to make it a tough sell for people not already bought in for the long haul. I had quite a bit of performance issues when playing – both with the devs and on my own. Framerates jolted and lag really did its best to undermine me when I needed the stability most. The current UI and menus are rough around the edges and inconsistent throughout, some tooltips are arrayed across selection wheels while others sit in lists that are difficult to navigate while in the thick of the action. All of these things are on the list to reform and fix as the development team expands, hopefully before its slated Q3 2025 Early Access launch.

Renown’s crunchy combat has a lot of potential in a genre not known for making close combat an elaborate affair. The basic and sometimes mundane gathering and building game that you have to trudge through to get to cool stuff is very raw and still has a ways to go to meet the quality standard of the games it hopes to compete with. While its dearth of content, stability issues, and ragged UI are strictly RDBK Studios’ responsibility, the community is poised to have a lot of control over the day-to-day experience. Time will tell if the former can come together quickly enough to nurture the latter.

The Best Hulu Deals and Bundles Right Now (June 2025)

12 juin 2025 à 17:20

Hulu has been around for a while and, for our money, it's one of the absolute best streaming services available. From great movies like Anora and Predator: Killer of Killers to excellent television series like Shogun, The Handmaid's Tale, and The Bear (which returns with season four on June 25), there is always something awesome to watch. We've also got the highly-anticipated Alien: Earth series on our radar this year, which premieres its first two episodes on August 12 on Hulu at 8pm ET, and on FX and Disney+ at 8pm PT / ET.

Below, we've detailed all of the best Hulu deals and bundles so you can get started on your streaming adventures with its library right away. This includes the Hulu, Disney+, and Max streaming bundle, which starts at just $16.99/month and is currently the best value available for the streaming services following the Disney Plus and Hulu price hikes. To see even more streaming deals, make sure to check out our roundups of the best Disney Plus deals and the best Max deals.

How to Get The Disney Plus, Hulu, and Max Streaming Bundle

The Disney Plus, Hulu, and Max streaming bundle can be purchased on any of the three streaming services and starts at $16.99/month for the ad-supported tier or $29.99/month for ad-free access across all three platforms. If you're looking to cut down on streaming costs and currently own all three of these, this is an excellent bundle to invest in. It'll save you quite a bit compared to what you'd pay for the three of them separately per month - 43% on the ad-supported plan and 42% on the ad-free plan.

Hulu deal for students — Get Hulu (With Ads) for just $1.99/month

If you're a student enrolled in a university (a US Title IV accredited college or university, per Hulu's website), you can sign up for Hulu (With Ads) for $1.99 a month. That's an excellent deal if you're a student, saving you $8 on the usual monthly price.

Hulu subscription tiers

Hulu is available in a couple of different tiers. The least expensive option is the ad-supported tier, which comes in at $9.99/month. This gives you access to everything exclusive, tons of movies, Hulu Originals, children's programming, and more. If you want to ditch the ads, the ad-free plan is $18.99/month.

Hulu: Bundle to Best

If you want a more affordable option when it comes to a Hulu subscription, you can't go wrong with a bundle, and Hulu has several to choose from:

  • Hulu + Live TV (With Ads) Hulu + Live TV (With Ads) is $82.99/month and includes Disney+ and ESPN+. It also gives you access to more than 75 channels with live TV and unlimited DVR functionality. The Hulu + Live TV plan also has a three-day free trial to test out the service.
  • Hulu + Live TV (Ad-Free) The ad-free version of Hulu+Live TV is $95.99/month and comes with ad-free versions of Hulu and Disney Plus, although ESPN still shows ads.
  • Disney+, Hulu Bundle Basic This is the most economic bundle. It will set you back $10.99/month and comes with subscriptions to Disney+ and Hulu. It lets you stream on multiple devices at once and comes with ad-supported versions of both Disney+ and Hulu.
  • Disney+, Hulu, ESPN+ Bundle Basic This bundle adds ESPN+ into the mix alongside Disney+ and Hulu, bumping up the price to $16.99/month. You can also download and watch select content on ESPN+ at this level.
  • Disney+, Hulu, ESPN+ Bundle Premium — This bundle is $26.99/month and comes with ESPN+ (with ads) and ad-free versions of Disney+ and Hulu. You can also download select content across all three streaming services.

What can you watch on Hulu?

There is a bonkers amount of shows and movies you can watch on Hulu. Let's start at the top and simply talk about the verticals on offer with the base subscription, because if we also talk about what is available via Disney+, ESPN+, or live TV, we'll be here forever. (You can also sync up Hulu with Max to gain access to things like The Last of Us and House of the Dragon.)

Here's what you get:

  • Network and Hulu Original television shows (AMC, Adult Swim, ABC, A&E, FX, etc.)
  • Movies (HBO, Hulu Originals, anime films, etc.)
  • Sports (NHL, Soccer, MLB, Auto Racing, NFL, College Football, PGA, Tennis, etc.)
  • News (ABC News Live, Good Morning America, World News Tonight, 20/20, The View, etc.)

Hulu television

Hulu has some amazing shows, both those that are finished and many which are ongoing. For comedy, there are plenty of options to choose from, including New Girl, It's Always Sunny In Philadelphia, What We Do In The Shadows, Modern Family, Cougar Town, Broad City, Abbott Elementary, and so much more.

There are also some big Hulu originals to watch, including The Bear, The Old Man, The Handmaid's Tale, and Only Murders In The Building. With an FX partnership, Hulu is also home to those shows, including Shogun and the upcoming Alien: Earth series.

As far as animated fare, there are modern adult classics like Rick and Morty and Bob's Burgers, as well as Futurama, Family Guy, and King of the Hill. Anime staples like Cowboy Bebop are also available. And if you want to bring more youth-friendly fun, Gravity Falls, Steven Universe, Adventure Time, and Curious George are just a small sample of what Hulu has available.

The future of Hulu

Hulu isn't going anywhere. Beyond it being awarded the best streaming service by us, it also received a 9/10 in our updated Hulu review. Writer Rosie Knight said, "Hulu's ease of use, solid UI, and ever- expanding catalog has moved it ahead of top competitor Netflix to secure our highest score for a streaming service."

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Original story from Brian Barnett.

Gears of War: Reloaded - Here's What Comes in Each Edition

12 juin 2025 à 17:17

Gears of War is officially making its way to PlayStation. Yep, you read that correctly. Gears of War: Reloaded is a remaster of the first Gears of War game, featuring 4K resolution, up to 120 FPS in multiplayer, and cross-play. It's now available to preorder in a physical format for PS5. Unfortunately there's no physical release for Xbox, but you can preorder a digital copy of it right now which we've listed below.
Both the physical edition of Gears of War: Reloaded for PS5 and the digital versions for PS5 and Xbox are listed for $39.99. It's set to release this year on August 26, so head to the links below to secure your copy before it drops.

Gears of War: Reloaded – Physical (PS5 Only)

If you want a physical copy of Gears of War: Reloaded, I hope you have a PS5. For some reason, no physical Xbox version is available for preorder. If that changes in the future, I'll add it in here.

Gears of War: Reloaded - Digital Edition

For those who opt to preorder a digital copy of the game instead, you get a little bit extra to go with the preorder bonuses above. By preordering a digital version of Gears of War: Reloaded, you'll get access to the Exclusive Multiplayer Beta alongside the character skins above. To learn more about when the multiplayer beta is taking place, Xbox Wire has a helpful post up with everything you need to know

Gears of War: Reloaded Will Be on Game Pass

Gears of War: Reloaded is also expected to drop on Xbox Game Pass at launch. If you're not a Game Pass member, you can give the Ultimate membership a test run with the one-month membership option above when the game releases.

Gears of War: Reloaded Is Free for GoW: Ultimate Edition Owners

It's also worth noting that Gears of War: Reloaded will be "a free upgrade for players who purchased the digital version of Gears of War: Ultimate Edition," before the remaster was announced, per Xbox Wire. That's a wonderful little bonus for long-time Gears fans.

Gears of War: Reloaded Preoder Bonus

This physical release comes with a nifty little preorder bonus as well. By preordering Gears of War: Reloaded for PS5, you'll get two character skins, Adam Fenix and Anya Stroud, to use in multiplayer.

What Is Gears of War: Reloaded?

Gears of War: Reloaded is a new, upgraded version of the original game, which launched for Xbox 360 in 2006. Below you can find a list of all the upgrades brought to Gears of War: Reloaded as well, from that same Xbox Wire post:

  • 4K resolution
  • 60 FPS in Campaign
  • 120 FPS in Multiplayer
  • High Dynamic Range (HDR)
  • Dolby Vision & Dolby Atmos
  • 7.1 3D Spatial Audio
  • Variable Refresh Rate (VRR)
  • 4K assets and remastered textures
  • Enhanced post-processing visual effects
  • Improved shadows and reflections
  • Super resolution with improved anti-aliasing
  • Zero loading screens during Campaign

It's been a very busy kickoff to summer, between new game announcements and the release of the Switch 2. If you're still trying to keep up with everything, have a look through our breakdowns of everything announced at the Xbox Games Showcase, Sony State of Play, and Summer Game Fest to see what's coming down the pipeline.

More Preorder Guides

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Nosferatu Maestro Robert Eggers May Write and Direct a Christmas Carol Remake for Willem Dafoe to Play Scrooge

12 juin 2025 à 17:05

Now here’s an interesting filmmaker-studio twist. The Witch and Nosferatu maestro Robert Eggers is being eyed to helm a remake of A Christmas Carol at Warner Bros., and he has his sights set on none other than Willem Dafoe to play his Ebenezer Scrooge.

According to a report from Variety, no talent — that means Eggers nor Dafoe — is attached to the project at this stage, but Eggers is being considered and he has interest in having his longtime collaborator take up the leading role. The film is currently in development at the studio, so it would be a while before this would come to fruition anyway.

Eggers is currently set to write and direct Werwulf, a period horror film he has in the works at Focus Features, ahead of anything else. So it stands to reason that this project would come after that, and maybe would be ready to shoot just as Eggers finishes with his 13th century nightmare. But wrenches can always be thrown in the mix, so who knows.

The filmmaker previously called Werwulf “the darkest thing” he’s written “by far,” so it’s interesting to think what he might do with a classic story like A Christmas Carol. He could continue on that streak we now know him so well for, or he could lighten things up a tad — but something tells me he might take the darkness of A Christmas Carol to its logical extreme. And that’s really exciting.

Werwulf was co-written by Sjon, with whom Eggers wrote The Northman and will write the upcoming Labyrinth sequel, and currently has a Christmas 2026 release date on the books. It remains to be seen when we’ll see an official announcement on A Christmas Carol, but if they aim for a 2027 release, it might not be as far off as we think.

Photo by Richard Baker / In Pictures via Getty Images.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Star Trek: Strange New Worlds Renewed for Fifth and Final Season

12 juin 2025 à 17:00

The five-year mission of the USS Enterprise under the command of Captain Christopher Pike is coming to an end. Star Trek: Strange New Worlds has been renewed for its fifth and final season, Paramount+ announced Thursday.

Production on the final season begins later this year; Season 4 is currently in production.

The first two episodes of Season 3 premiere on Paramount+ on July 17. After that, new episodes will drop weekly on Thursdays, with the season finale premiering on September 11. IGN recently exclusively debuted the season’s latest trailer at IGN Live.

“From the very beginning, Strange New Worlds set out to honor what Star Trek has always stood for — boundless curiosity, hope and the belief that a better future is possible,” said executive producers Akiva Goldsman, Henry Alonso Myers and Alex Kurtzman in a statement.

“We’re deeply grateful to Paramount+ for the chance to complete our five-season mission, just as we envisioned it, alongside our extraordinary cast and crew. And to the passionate fans who’ve boldly joined us on this journey — THANK YOU.

With three more spectacular seasons ahead for you to see and enjoy, this adventure is far from over.”

Star Trek: Strange New Worlds, Season 3 stars Anson Mount, Rebecca Romijn, Ethan Peck, Jess Bush, Christina Chong, Celia Rose Gooding, Melissa Navia, Babs Olusanmokun and Martin Quinn, along with guest star Carol Kane and special guest star Paul Wesley.

The series is produced by CBS Studios, Secret Hideout and Roddenberry Entertainment.

For more Star Trek coverage, boldy go read our op-ed on why the TNG-era holodeck appearing in Season 3 of Strange New Worlds doesn't break continuity and our Star Trek: Strange New Worlds Season 2 review, which we hailed as "another must-see season of Star Trek."

Deltarune Has a Hidden Message on PlayStation for Anyone Who Manages to Earn No Trophies at All

12 juin 2025 à 16:57

With Deltarune chapters 3 and 4 out last week, players have been eagerly mining the new episodes for more of Toby Fox's characteristic secrets and mysterious plot threads. In the process, they've found an absolutely fascinating bit of dialogue that's almost impossible to get, as it requires beating all four chapters of Deltarune on PlayStation without earning a single trophy.

Warning: While this article won't spoil any of the major plot moments of Deltarune, it will talk in vague terms about some of the more common and low/no-spoiler trophy achievements. If you're someone who doesn't want to know a single piece of information about Deltarune before going in, probably better skip this one!

As shared by Reddit user millsbuddy, there's a special, hidden bit of dialogue that appears in Deltarune Chapter 4's credits sequence if, and only if, the player has completed all four chapters without earning a single trophy. This allegedly checks the player's PSN account, so if you try to get this text, fail by accidentally getting a trophy, delete your file and try again, no luck. You still have the trophy, so it won't appear.

This is an even more ridiculous task than it sounds on its face, as some of the achievements are so laughably easy to get that you're almost certainly going to get at least a few by accident just through playing normally. There are achievements for taking damage a certain number of times, for using or equiping items, for getting a Game Over, equipping armor, opening too many treasure chests, interacting with chairs, and a lot more. Some achievements have multiple possible triggers. There are also four achievements simply obtained by completing a chapter, but you can avoid getting those by finding a certain secret item in each chapter that will nullify the achievement.

Trophies were added to Deltarune with the addition of Chapters 3 and 4 last week, but they're PlayStation-exclusive. Fox noted in a newsletter that this was because trophies were a requirement to shipping a paid game on PlayStation, and alluded to the challenge of finding this special text in his announcement:

"We were required to have TROPHIES! This time, they give rise to a pretty hard-core challenge. But - and PLEASE listen - I make no endorsement that you actually attempt it! Even knowing of its mere existence will only bring you frustration and anguish! Honestly, it may be one of the worst ideas I've ever had. Perhaps no one will even try. Maybe that's for the best after all... I think it will be too late for most of you anyway..."

For the vast majority of us who either aren't playing on PlayStation or like retaining our sanity, here's the text that appears when you accompish this. WARNING: If you consider this text a spoiler, don't keep reading below the trailer!

INTERESTING.
YOU FAILED
TO ACHIEVE
ANY MARKS.
WHAT
ARE
YOU?
"(playername)"
I VERY MUCH
LOOK FORWARD
TO THE NEXT.

This text seems to be spoken by the same voice that addresses the player in the opening of the game and in a few other places, as well as the same voice that speaks in the end credits with a different message if you finish under any other conditions. Fans, of course, have plenty of theories on who this is, but we'll leave that to the community for now.

With chapters 3 and 4 finally out, we've reviewed Deltarune so far, giving it a 9/10 and saying that its "incredible story is already bursting with hilarious charm, unforgettable characters, and an iconic soundtrack that make it worth investing your time in," even though its story is only halfway done.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

MindsEye Dev 'Heartbroken' Amid Troubled Launch as Players Report Success With Refunds and Sponsored Streams Are Canceled Last Minute

12 juin 2025 à 16:51

MindsEye’s troubled launch has continued with reports that the developer is canceling sponsored streams last minute, and some players are securing refunds. The developer has now issued a statement, saying it is "heartbroken" over the game's difficulties.

Build A Rocket Boy’s debut title came out on June 10 across PlayStation 5, Xbox Series X and S, and PC via Steam. On Valve’s platform, it currently has a ‘mixed’ user review rating, with most of the complaints revolving around performance issues, bugs and glitches, broken AI, and game crashes.

Some players have reported gaining refunds — even from the notoriously stubborn Sony — rekindling memories of Cyberpunk 2077’s disastrous launch back in 2020. CD Projekt's game was eventually pulled from sale on the PlayStation Store, but there is no indication yet that MindsEye will suffer a similar fate.

PlayStation is allowing refunds for MindsEye https://t.co/zzaHbNt3ET pic.twitter.com/KclpMTwSJi

— Wario64 (@Wario64) June 12, 2025

Meanwhile, streamers are saying they received requests to postpone their sponsored MindsEye livestreams, some last minute. As spotted by Kotaku's Ethan Gach, popular streamer CohhCarnage revealed this happened to him just as he was about to begin a sponsored MindsEye livestream:

MindsEye dev canceled Twitch streamer CohhCarnage's playthrough of the game seconds before it was supposed to start.

He said it was the first time that had ever happened in his streaming career. pic.twitter.com/KOjyQ8ml21

— AmericanTruckSongs9 (@ethangach) June 11, 2025

“For the first time in my streaming career, I changed my title for a sponsored stream, I put in a profile button, I put in the command, that was at eight o'clock sharp — my sponsored stream was supposed to start at eight — I opened up MindsEye, and as it was loading, my management contacted me and said, ‘The sponsor does not want to do this right now, they would like to reschedule.’ And I said, ‘Oh, that’s a first.’ So the sponsor decided not to do the sponsorship for now, and honestly, it sounds like for MindsEye that was the right decision.”

Another streamer, DarkViperAU, couldn't even make it through their sponsored MindsEye livestream without breaking down in tears of laughter.

Sponsored MindsEye streamer can't keep it together when telling viewers where they can buy the game. pic.twitter.com/kdR3EuGims

— AmericanTruckSongs9 (@ethangach) June 11, 2025

In response to the chaos of the past 24 hours, Build A Rocket Boy issued a statement on its Discord, addressing MindsEye’s community and the game's various issues.

“We are heartbroken that not every player was able to experience the game as we intended,” the statement began. “Our priority is optimizing performance and stability so that every player, across every device, can enjoy an equally high-quality experience.

“Our teams have worked tirelessly throughout the night to solve many of these issues, and we have now identified that the vast majority of crashes were caused by a memory leak. This impacted roughly 1 in 10 of our players. We have developed a hotfix that addresses this issue (alongside other issues that our players have highlighted), which we are working hard to deploy as soon as tomorrow on PC and on consoles once it passes certification with PlayStation and Xbox.

“We are fully committed to ensuring all our players have a great experience, and we will continue to provide frequent and transparent updates. We will do our best to respond to all your comments and feedback.

“Thank you for playing MindsEye. Thank you for your understanding and continued support – it truly means the world to us. We’re grateful and blessed to have you on the journey with us.”

Build A Rocket Boy then outlined the hotfix schedule for the coming weeks. By the end of June, it said, players can expect ongoing performance and stability improvements, a rebalanced ‘hard’ difficulty setting, animation fixes, and AI improvements.

It remains to be seen whether Build A Rocket Boy can turn MindsEye around following this troubled start. While Steam concurrent player numbers do not paint the whole picture of a game's success, particularly single-player games, they do provide us with an idea of a game's popularity on Steam's platform. On Steam, MindsEye has a peak concurrent player count of 3,302.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

How Hades Directly Inspired Bandai Namco's First-Ever Roguelite

12 juin 2025 à 16:00

During Summer Game Fest last week, you’d be forgiven for having overlooked Towa and the Guardians of the Sacred Tree. It’s a brand new rogue-like that got a very, very brief trailer and little in the way of other information or fanfare. But its unusual development story may make Towa one of the most interesting games that appeared during the show.

I spoke with Daisuke Nagaoka, producer at Bandai Namco on Towa, and Shuhei Yamashita, game director at developer Brownies, following the announcement of the game and some hands-on playtime, which you can read here. The two started by catching me up on the history of Brownies, a studio with a fascinating pedigree.

Brownies evolved out of Nintendo-owned Brownie Brown Inc, a Tokyo-based company founded by Mana series veterans Shinichi Kameoka and Kouji Tsuda. As Brownie Brown, the developer co-developed a number of beloved games such as Sword of Mana, Heroes of Mana, Super Mario 3D Land, and Fantasy Life. But then, in 2012, the company announced that it would officially become a Nintendo support studio, and change its name to 1-Up Studio. When this happened, Kameoka departed, and with other former Brownie Brown developers formed Brownies.

Ever since, Brownies has made a name for itself with games like Fantasy Life Link!, the Egglia series, and co-development on Doraemon Story of Seasons, which Bandai Namco published. Nagaoka explains that this existing relationship had gone well, so as the teams were finishing up Doraemon, Bandai decided it wanted to work with Brownies again. “Their creativity was so wonderful as such, that we wanted to create something original and we decided to work together.”

But Bandai Namco didn’t end up getting exactly what it ordered. Yamashita explains that Bandai Namco originally came to Brownies asking for an original RPG “with a Japanese flair, Japanese taste.” It’s a sensible request, given Brownies’ past work. But Yamashita, who was a big fan of roguelites and roguelites, had a different idea. He counter-pitched Bandai Namco on a genre of game the company had never published before.

So why did Bandai Namco say yes?

“There are three things,” Nagaoka says. “First is this roguelite genre, when you look at the worldwide market, there is a big customer base. So from the business perspective, that is a good direction. And secondly, Bandai Namco, we thought this is worth a challenge, because we haven't done anything like this before. So we were ready to take on this challenge.

Bandai Namco, we thought this is worth a challenge, because we haven't done anything like this before.

“And the third point is that RPGs are based on good stories, but there aren't that many roguelite games that have a solid storyline. So we wanted to create something that has a good storyline with the roguelite, and by doing that, we thought we could differentiate ourselves.”

There was one roguelite, however, that did have the kind of story and elements Brownies and Bandai Namco were looking for: Hades.

“That's a game that’s really comfortable to play,” Yamashita says. “The playability is good. So that was something I wanted to achieve with this game as well.”

Bandai Namco did get its way, however, in that Towa is certainly a game with a “Japanese flair.” It’s inspired heavily by Japanese and more broadly Eastern motifs, says Yamashita, even though he adds that there’s no specific piece of folklore or myth that’s directly retold in the game. The characters, for instance, all cover a different motif, such as a shiba, a koi, and a samurai. Brownies originally came up with 24 different characters, all with unique silhouettes and personalities, and an internal competition narrowed the field down to just eight.

But this is where Towa differs from Hades and other games of the genre. Instead of playing one character at a time, players control two: one carrying a sword, and another in a support role carrying a staff. Each character has different abilities depending on which role they’re playing, and both can be controlled independently using the left and right sticks and different buttons. It’s a configuration that took some getting used to (as I wrote in my preview), but ultimately proved to be an interesting twist on what I was used to from games like Hades.

“There are two benefits to having these two characters,” Yamashita says. “Initially... Well, in 3D games the right stick is for maneuvering the camera. So this type of game, when you're looking down, I thought that this mechanism would allow being able to operate or to maneuver having two characters. So that was our thought.

“And then secondly, having two characters from the story point of view, having the relationships or the connections between these characters and having conversations, that would give more depth to it. So we thought that there would be a benefit to have these two characters.”

Towa and the Guardians of the Sacred Tree is out on September 19, 2025 on PlayStation 5, Xbox Series consoles, PC via Steam, and Nintendo Switch. You can catch up on our brief experience hands-on with the game here.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Nintendo Switch 2 Outselling the OG Switch 2-to-1 Across the Globe

12 juin 2025 à 15:57

The Nintendo Switch 2 is the fastest-selling Nintendo hardware in the U.S. in the four days following its release, according to a statement obtained by IGN from Nintendo.

Additionally, Nintendo Switch 2 sales in all regions were approximately twice those of the Nintendo Switch 1 across both consoles' first four days on the market.

This news comes on the heels of Nintendo's announcement yesterday that the Nintendo Switch 2 was also the fastest-selling Nintendo hardware globally, reaching over 3.5 million units sold in its first four days. For comparison, the Nintendo Switch 1 sold 2.74 million units globally in just less than a month on sale. Nintendo is projecting 15 million sales globally of the Nintendo Switch 2 for its fiscal year ending March 31, 2026.

High sales are being attributed to high available stock at launch, something that isn't always guaranteed at a console launch. Nintendo of American head Doug Bowser previously assured that Nintendo would have enough Switch 2 units to meet demand in the U.S.

In the UK, the Nintendo Switch 2's sales were still lower than those of the PS4, PS5, and Xbox series consoles in the same period. The UK has historically been a more challenging market for Nintendo when compared to its competitors.

Meanwhile, in Japan, the Nintendo Switch 2 is in such high demand that parody listings are popping up on online marketplaces for "Switch 2"... that are just light switches.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

❌