Vue normale
- PC Gamer
- This no-vidia gaming PC is a great example of how small design decisions can make it feel like you're building a PC on easy-mode
- PC Gamer
- EA CEO says the magic words 'Apex 2.0': It won't happen until after the next Battlefield, but 'this will not be the final incarnation of Apex'
- PC Gamer
- Square Enix's Chocobo Steam Deck is cute, fluffy, and unfortunately gets in-KWEH-dibly warm
Square Enix's Chocobo Steam Deck is cute, fluffy, and unfortunately gets in-KWEH-dibly warm
- PC Gamer
- I've already spent 25 hours with this idle game where an adorable grass-cutting frog keeps me company on my desktop, and it's safe to say I'm obsessed
I've already spent 25 hours with this idle game where an adorable grass-cutting frog keeps me company on my desktop, and it's safe to say I'm obsessed
Speed Demons 2 Announced for PC
Radiangames has announced Speed Demons 2, the side-scrolling highway racer with a visual aesthetic – not to mention high-speed gameplay – that might remind you a bit of the beloved arcade racing series Burnout. It's in development for PC after the original was a mobile game, and the sequel is due out later this year.
The developer says, "The controls are focused on movement, not steering. You'll still have gas, brake, and turbo (or ability) buttons, but you move the analog stick (or mouse) up and down to control your vehicle's direction." The team adds, "It sounds unusual, but it's immediately intuitive once you start playing."
Speed Demons 2 has ten game modes, including the very Burnout Road Rage mode-sounding Pursuit, Takedown, and Rampage, which all task you with destroying other cars in a certain time limit. Another is Scratchless, which harkens back to Burnout's Burning Lap by challenging you with getting to the finish line with as little damage to your car as possible.
Wishlist it on Steam if you're interested.
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.
Post Malone Limited Edition Oreos Are Now Available
Lately the Nabisco company has been releasing a number of limited-edition Oreos that find America’s favorite cookie engraved and/or flavored with promotional collaborations. We’ve seen Star Wars Oreos, Coca Cola Oreos, and Mario Oreos, all of which have come and gone, plus Game Day Oreos for the Super Bowl, which you can still buy right now. Another (perhaps more surprising) collaboration that’s available now are Post Malone Oreos (see them at Amazon and Walmart).
Where to Buy Post Malone Limited-Edition Oreos
The Post Malone Oreos have swirled salted caramel and shortbread flavored cream squeezed between one golden and one chocolate Oreo wafer cookie. I haven’t tried them yet personally (I did place an order for a box), but they sound quite tasty. Also, this was far and away the most popular item we posted yesterday. IGN readers really seem to enjoy a dessert-and-music cross-promotion.
The wafer cookies are embossed with randomized Post Malone-y iconography, mostly from the musical world. There’s a Posty Co guitar pick, a vinyl record, a guitar, plus a butterfly, saw blade, and a knight on horseback. You just don’t know which one you’re going to get when you grab a cookie from the box.
Like the previous Oreo cross-promotions, the Post Malone one won’t last forever. If the flavor or style of the cookies appeals, or you just like the music of Post Malone, you can order a box now. The man has certainly been busy over the years, doing all sorts of solo music, as well as working on the Spider-Man: Into the Spider-Verse soundtrack and collaborating with everyone from Taylor Swift to Morgan Wallen. Now he’s slinging cookies. What will he think of next?
Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.
Why pay more? This 27-inch 1440p gaming monitor is perfectly priced at just $153
Every Disney Game on the Nintendo Switch in 2025
Disney is a multimedia powerhouse, the king of every form of entertainment from movies, TV shows, theme parks, and even video games. Over the last 30 years, The House of Mouse had a hand in creating video game adaptations of some classic Disney movies and original games, like Kingdom Hearts and Epic Mickey.
Today, there are plenty of Disney games on the Nintendo Switch for you to enjoy playing alone or with family and friends. Whether you’re relaxing at home and want to take a break from scrolling through Disney+ or taking a trip to a Disney Park, here's every Disney game for the Switch in release order.
How Many Disney Games Are on the Nintendo Switch?
It can be a little challenging to pinpoint what is and isn't "Disney" these days. In total, 11 Disney games have launched on the Switch since the handheld released in 2017. Three of those games are movie tie-ins, one is a spin-off of the Kingdom Hearts series, and one is technically a collection of multiple "Disney classics." I don't include them here in the interest of space, but there are also plenty of Star Wars games on the Switch that technically fall under the Disney umbrella.
Which Disney Game Is Worth Playing in 2025?
Not every Disney game is created equal. The combination of "the Disney Brand" with Nintendo Switch games already being pretty expensive means I wouldn't recommend all of the games on this list at their current price points. That said, there have definitely been some winners in the past couple years. If you're looking for a game that makes you feel like you're part of the Disney world, Dreamlight Valley is as good as it gets. The Animal Crossing-like game places you in the position to rebuild Dreamlight Valley with the help of your neighbors, a host of Disney and Pixar characters with their own questlines.
All Disney and Pixar Games on Switch (in Release Order)
Cars 3: Driven to Win (2017)
The first Disney game that launched on the Switch is technically a Pixar game that also overlapped with the Nintendo 3DS. In 2017, the media giant released a tie-in game for the movie Cars 3. Naturally, Cars 3: Driven to Win is a racing game featuring 20 tracks based on locations from the films (including Radiator Springs). The game also includes 20 customizable "characters," some that are automatically unlocked at the start, like Lightning McQueen, while others, like Mater and Chick Hicks, can only be unlocked by winning your way through the five game modes and various Master Events.
LEGO The Incredibles (2018)
LEGO The Incredibles takes the plotlines of both Incredibles films, released 14 years apart, and merges them into one giant LEGO game. Much like the LEGO Star Wars games, LEGO The Incredibles contains some deviations from the original source material, like changes to the lore we don’t want to spoil for those who haven’t seen the films (even though you had nearly 20 years to do so), and adds original villains to fight along with Bomb Voyage, Syndrome, and the Underminer. But it’s fun to play through, especially seeing that the LEGO version of Elastigirl can stretch herself as far as her movie version can.
Disney Tsum Tsum Festival (2019)
Disney Tsum Tsum Festival is a cute party game inspired by the Disney Tsum Tsum line of collectible toys and the mobile game from Japan, featuring all the Disney and Pixar characters in Tsum Tsum form. The game has 10 different minigames you can play alone or with family and friends, including bubble hockey, curling, and ice cream stacker, among others. You can even play the classic mobile puzzle game with the Switch in a vertical position.
Kingdom Hearts: Melody of Memory (2019)
Disney and Square Enix’s spin on the latter’s Theatrhythm Final Fantasy lets you take control of Sora, Donald, Goofy, and other characters from across the Kingdom Hearts universe to slash the Heartless and their ilk to the beat of the series’ iconic soundtrack. Enjoy the musical stylings of Yoko Shimomura by yourself, or share the music with your friends in local co-op or online multiplayer battles.
In the grand scheme of things, Kingdom Hearts: Melody of Memory gives a recap of the series up to Kingdom Hearts 3 with narration from Kairi, who falls into a deep sleep under Ansem the Wise’s observation after the events of Kingdom Hearts 3’s Re: Mind DLC. Whether you’re a veteran fan of Kingdom Hearts games or a newcomer, this game does an excellent job of getting you up to speed in preparation for Kingdom Hearts 4, which is currently in development.
Read our review of Kingdom Hearts: Melody of Memory.
Disney Classic Games Collection (2021)
Disney Classic Games Collection is an updated edition of 2019’s Disney Classic Games: Aladdin and The Lion King (a mouthful of a title) that includes the Final Cut of Aladdin and the console and handheld versions of The Jungle Book. It has an interactive museum, a rewind function to correct gameplay mistakes, an expanded soundtrack, and a retro-style manual for one of the three games if you buy a physical copy.
This compilation lets you relive the game adaptations of your favorite Disney movies the way you played them in the ‘90s no matter which platform you owned at the time, hence the inclusion of the Sega Genesis and Game Boy versions of Aladdin and The Lion King, as well as the Super Nintendo version of the latter. Adding The Jungle Book makes the compilation even more valuable as no one had seen the game since 1994.
Disney Magical World 2: Enchanted Edition (Switch Release: 2021)
In hindsight, Disney's Magical World series feels a bit like the precursor to Dreamlight Valley. Originally released for the 3DS, the first two Magical World games let players befriend and complete quests for Disney and Pixar characters with additional farming, crafting, and even combat mechanics. Magical World 2: Enchanted Edition is a remaster of the second game in the series released specifically for the Nintendo Switch. Like Animal Crossing, the game syncs to your device's clock for seasonal events and quest refreshes.
Tron: Identity (2023)
Tron: Identity is a visual novel that differentiates itself from other games adapted from the Tron franchise. It reveals another facet of life on the Grid without involving characters from the films, as it is set thousands of years after the events of Tron: Legacy. The game centers on a program named Query, a detective assigned to investigate an explosion in the vault of the Repository, a secure building in the center of the Grid. As the mystery unfolds, the other programs you interact with pose more questions than answers.
Each character you meet gives you the choice to either ally with them, antagonize them, or derezz them, depending on the dialogue. Plus, you have to complete puzzles in order to ask them more questions about the vault explosion. That’s a lot of detective work to do in three to six hours.
Read our review of Tron: Identity.
Disney Speedstorm (2023)
2023 was a big year for Disney games, but the first release from that year flew a little under the radar. Disney Speedstorm is a kart racing game featuring some brawling mechanics and, of course, a pretty extensive lineup of Disney characters with unique skills and their own personalized vehicles. Characters are pulled from everything under Disney's umbrella, from the emotions of the Inside Out movies to Jack Sparrow from Pirates of the Caribbean. While the racing mechanics are relatively solid, IGN's Early Access review of the game comments on the "absurd" token systems and "gacha-like" in-game economies.
Disney Illusion Island (2023)
Mickey Mouse’s latest gaming adventure from Disney Interactive and Dlala Studios sees him, Minnie, Donald, and Goofy travel to the mysterious Monoth Island for a picnic that turns into a high-stakes mission to recover the three stolen Tomes of Knowledge that helps protect the island. Whether you’re playing in single-player or co-op mode with three additional players, you can play as either character and navigate the island Metroidvania style.
Disney Illusion Island carries the same comedic charm as the recent Mickey Mouse cartoons despite the change in art style. Enjoy the game’s story, the lore of Monoth Island, and the unlockable Mickey Mouse memorabilia scattered around the island.
Read our review of Disney Illusion Island.
Disney Dreamlight Valley (2023)
Disney Dreamlight Valley is a life sim from Gameloft that is basically Disney meets Animal Crossing, where you get to live, work, and play alongside your favorite Disney characters. You play as a human who arrives at the titular Dreamlight Valley, which has been gripped by the Night Thorns, leading to The Forgetting. This supernatural event caused the Disney characters who stayed in the valley to lose their memories while others returned to their home worlds for safety.
You work to rebuild Dreamlight Valley using magic called Dreamlight to weed out the Night Thorns, provide housing for the character via Scrooge McDuck’s construction company, cook food at Remy’s restaurant, and build friendships with everyone, both heroes and villains. The best part is, you never have to worry about your clothes, food, and tools taking up space in your inventory. And you can customize your character with the coolest Disney outfits complete with Mickey Mouse ears just like you were going to Disney World — or Disneyland, depending on where you live.
Read our review of Disney Dreamlight Valley or check out more games like Stardew Valley for Switch.
Disney Epic Mickey: Rebrushed (2024)
The most recent Disney game on the Switch, Disney Epic Mickey: Rebrushed is a remaster of the original Epic Mickey game that launched on the Wii in 2010. Smoother performance, enhanced graphics, and new abilities make the platformer an overall improvement over its predecessor. Take on the lofty role of Mickey Mouse as you try to stop the "Blot" from destroying the memories of forgotten characters, traversing darker-than-usual Disney environments and, of course, enlisting the helpful of friendly faces along the way.
Upcoming Disney Games on Nintendo Switch
While there are always new Star Wars games in development, we don't have any confirmation on other new Disney games coming in 2025. Dreamlight Valley continues to get new content, most recently the Storybook Vale expansion. Meanwhile, Kingdom Hearts 4 was officially announced during the series' 20th anniversary back in 2020, but no new information has come up regarding a release date.
The biggest news in the Nintendo universe this year has been the official announcement of the Switch 2, which will be followed by a Nintendo Direct in April. It's pretty likely that any news about future Disney games comes with more information on the Switch 2 release.
Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal.
- PC Gamer
- Seems like Sony just accidentally announced when Metal Gear Solid Delta: Snake Eater is coming out
Seems like Sony just accidentally announced when Metal Gear Solid Delta: Snake Eater is coming out
Henry Cavill's 'Tremendous' James Bond Audition Seemingly Appears Online
James Bond audition tapes from 2005 have seemingly appeared online and show Henry Cavill's version of 007 before he eventually lost out to Daniel Craig.
As reported by Games Radar, a handful of the tapes appeared on the Ron South YouTube channel, owned by "an avid filmmaker" with 1,890 subscribers. Alongside Cavill's tapes were those of Sam Worthington, Rupert Friend, and Anthony Starr.
It's Cavill's that have gained the most attention over the years, however, with many believing he would have made an excellent James Bond including Casino Royale director Martin Campbell, who called the audition "tremendous."
In fact, Campbell apparently preferred Cavill for the role but he eventually lost out because other decision makers preferred Craig.
Cavill at least got to live out the spy fantasy in Argylle, where he played the lead role and was joined by the likes of Bryce Dallas Howard, Sam Rockwell, Bryan Cranston, and Catherine O’Hara. The film wasn't received well at all despite the stellar cast, however, earning just a 4/10 in IGN's review.
The actor continues to enjoy a varied career otherwise, appearing as none other than Superman for DC, Geralt of Rivia in the Netflix adaptation of The Witcher, and in many other roles.
Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.
Jurassic World Rebirth: Everything We Know and Our Biggest Burning Questions
Whether you’re a fan of the Jurassic World movies or not, it’s hard to argue that there’s never a bad time for dinosaurs. It’s for that very reason that I’m never not going to be excited about the announcement of a new addition to the Jurassic franchise, locusts and all.
The first Jurassic World Rebirth trailer kept things pretty vague, as it had to spend time introducing characters the audience has no real connection to yet. But, even with the limited details, we know that we’re getting some new dinosaurs alongside some old favorites (hello, dilophosaurus!), a new location, and a new crew of humans that may or may not be eaten by the aforementioned dinosaurs.
Let’s dive into what we know and what we don’t about the upcoming Jurassic World film.
Who Are Jurassic World Rebirth’s New Characters?
Let’s start with one that we can definitively answer, yeah?
First up we have Zora Bennett, played by Scarlett Johansson. Turns out Johansson is a huge Jurassic Park fan and has wanted to be involved in the franchise for some time. The actor told Vanity Fair that her opportunity finally came to be thanks to Black Widow reshoots taking place right next door to Jurassic World Dominion’s soundstage. After a meeting with Spielberg himself, Johansson was eventually cast as Zora who she ultimately helped writer David Koepp develop. With some fine-tuning and collaboration, Zora shifted from a straight-up mercenary to a more well-rounded adventurer with personal stakes in Rebirth’s quest for a cure for heart disease.
Next we have Jonathan Bailey’s Dr. Henry Loomis who, to the chagrin of some fans online, is not a grown up Tim from the first Jurassic Park. That said, Henry does, in fact, have ties to the one and only Dr. Alan Grant. We don’t know those details just yet, but I am enthusiastic for any opportunity the film is willing to take to tie back to Sam Neill’s beloved character. Henry may not have the combat readiness of his two counterparts, but he makes up for it in smarts, a good heart, and a genuine reverence for dinosaurs.
The final addition to the new Jurassic World trio is Mahershala Ali himself as Duncan Kincaid. The trailer shows us a good-natured navigator, but Ali implies to Vanity Fair that there’s a hardness to Duncan that will be present in the film as well — one that’s shared between he, Zara and even Henry. As evident in the trailer, Duncan is a longtime friend of Zora. Hopefully this won’t be their last covert adventure together!
Will Any of the Original Jurassic Park Characters Return?
One of the joys of Jurassic World Dominion was the return of Sam Neill’s Alan Grant and Laura Dern’s Ellie Sattler. (We were also happy to see Jeff Goldblum’s Ian Malcolm, of course, but he’d been around more frequently.) Unfortunately, the answer here is a very definitive “we don’t know but probably not.”
There are plenty of ways for any member of the original three to come into play as cameos before or after Zora, Henry and Duncan make it off of the island, but it seems unlikely that they’ll play any kind of meaningful role beyond “don’t go on the danger island, morons.”
What Is the Scene from Crichton’s Jurassic Park Novel They’ve Been Hinting At?
This is another question we got answered thanks to the Vanity Fair interview, and we see a brief moment of it in the trailer as well.
In Crichton’s Jurassic Park novel, Dr. Alan Grant and the two kids try to sneak past a sleeping T-Rex in nothing but a rubber raft. This obviously goes awry, resulting in Grant and the kids swimming for their lives thinking that the T-Rex can’t swim once the water gets deep enough. But the water never does. The T-Rex’s nostrils are high enough in its head that it can float toward them like the scariest, largest crocodile ever seen (move over, Lake Placid) as the giant reptile simply walks towards them instead of attempting to use its stubby arms to swim.
It is, simply put, shit-your-pants terrifying in the novel. Writer David Koepp has wanted to use it since the first Jurassic Park and, given the additional layers he’ll have to play with in a visual medium, this is easily my most anticipated scene of the film.
Which of the Five Deaths Are They On in Rebirth?
The ominous islands known as the Five Deaths — sometimes also called the Five Fates — have been shrouded in mystery for much of the Jurassic Park franchise with the notable exception of Isla Sorna (Site B), the largest of the Death Islands which appeared in both The Lost World: Jurassic Park and Jurassic Park III. Isla Nublar, the most famous island which is now devoid of life after a tragic volcano eruption, is not one of the Deaths. It’s about 200 miles away. However, Nublar was made in the same InGen purchase from the Costa Rican government that included the Five Deaths in a 99-year lease.
So, this takes us to the key question: which of the Five Deaths does Jurassic World Rebirth take place on? The remaining islands include Isla Matanceros, Isla Muerta, Isla Pena and Isla Tacano. There’s also a slight possibility that they go the Jurassic World: Camp Cretaceous route and take them off of the Deaths entirely after Isla Nublar’s destruction. But, my guess is actually Isla Tacano.
Tacano has only been explored in the video games thus far, but the history of the island, while sparse, notes two key details that could hint at this being Rebirth’s location. The first is that there was an attempt to build an operation on this island in the past, but the terrain was too rugged and made construction nearly impossible, with the second being the footnote that most Costa Rican fishermen fear the island despite a lack of any notable InGen operations. We see in the trailer that the terrain they’re dealing with is pretty dicey, with only one shot taking place in relatively small, grassed flatland, and Duncan makes it very clear no one else is trying to get to this island but them.
Where Did These Children Come From?
No one’s trying to get to this island but there are somehow kids on their boat? Obviously they’ll need a team to get in and out of whichever test facility they’re working through, but how did kids get involved?
These munchkins aren’t just on the boat, they also appear on the island as Zora, Duncan, Henry, and the rest of the field team rush to get to the boat. They are intercepted by a very large foot that appears to be attached to a very large but currently unknown dinosaur.
Kids of one kind or another have appeared in every Jurassic Park movie, but it remains my recommendation that we, uh, stop that practice. For my money, they haven’t been a worthwhile addition since Tim, Lex and Malcolm’s daughter Kelly. And, in a film that seems less about the wonder of exploring a new theme park and more about the extreme dangers of an unknown island, it doesn’t make any real sense for them to be around. Sure, they could stow away in the same way Kelly did in The Lost World but, given the Jurassic World half of the franchise’s struggle to introduce interesting characters, maybe we just skip this part?
Who Does Martin Krebs Work For?
From what we currently know of the film’s synopsis, the mission of Jurassic World Rebirth is largely a noble one. Zora, Henry and Duncan are on an expedition to source the D.N.A. from three of the world’s largest dinosaurs to cure heart disease according to producer Frank Marshall. Of course, the company that’s discovered this is the employer of Rupert Friend’s Martin Krebs. Look at that man in this trailer and tell me he doesn’t scream “I’m the bad guy!”
At the moment, it appears that Krebs simply showed up out of the blue and gathered a team with the notion that he could cure heart disease — the leading cause of death in the United States. But, as myself and many others have already pointed out, “we need the D.N.A. of the three largest dinosaurs on land, sea and air” is a nebulous and almost silly goal. That’s like a Pokemon side-quest or a Dora the Explorer-level adventure. Which takes us to the real question: which evil genetics corporation is chasing this D.N.A, and what do they really want it for.
The three key corporations at play in the Jurassic franchise are InGen (Hammond’s baby), Mantah Corp, and BioSyn. All of them suck for various reasons, but each represents the hubris of man and our absurd belief that we will always remain at the top of the food chain. InGen has most certainly had its time in the sun across the various film entries, Mantah Corp came into play in the animated Camp Cretaceous as a key competitor to InGen, and BioSyn is the rival corporation that convinced Denis Nedry to betray John Hammond in the first Jurassic Park film that also happened to responsible for much of the disaster in Jurassic World: Dominion.
Based on what we know about the three corporations, Biosyn does seem to be the most likely evil here, especially given their subsidiary PharmaSyn and the company’s “noble” effort to create refuge in a remote area of Italy to house the displaced dinosaurs of Isla Sorna and Isla Nublar. While the company is believed likely defunct after their responsibility for that whole locust pandemic, evil corporations have come back from worse. BioSyn’s pharmaceutical arm seems like an easy cover for Krebs given that all three of Rebirth’s leads seem to be rather savvy with varying ranges of high intellect. As for what BioSyn really wants with the dino D.N.A., we’ll just have to wait and see!
When Does Jurassic World Rebirth Take Place?
It’s been confirmed that Rebirth is about five years after the events of Dominion. This gives the franchise a little space from Owen Grady and Claire Dearing and, if the above theory is correct, gives BioSyn a little time to get out of whatever legal trouble they got in after unleashing a plague of locusts.
That said, it does appear that we’ll be getting a flashback of sorts. In the trailer, we see a man in a tank as another worker looks on in a hazmat-like suit. The worker on the outside looks on as the very large dinosaur looms over his partner, unable to open the door lest they both become lunch. We see a fraction of an InGen logo, confirming this as the original test site and not some off-island location, but what we don’t know is what the suits are for. Previously, much of the experimentation on these creatures had been solely genetic. Are we to take this as a sign that there were more harmful and dangerous experiments taking place prior to Dr. Henry Wu perfecting the hybridization process?
Which Dinosaurs Will We See?
Let’s be real, we’re all here for the dinosaurs. While we don’t know anything meaningful about the failed experiments of InGen’s first test site, we do get a glimpse of a few fun mutations in the trailer. In addition to the play on brachiosaurus and the new and very large flying dinosaur, we know that we’ll be getting a T-rex, mosasaurus, dilophosaurus and, of course, velociraptors.
We also know that they’re looking for the biggest dinosaurs on land, air and sea. Scientifically speaking, those accolades go to the titanosaur — a long-necked herbivore that is basically Little Foot on steroids — on land, shastasaurus on sea (sorry mosasaurus and megalodons) and the quetzalcoatlus in the air.
Of course, the Jurassic franchise is noteworthy for how much it likes to play with the size and shape of its creatures. Velociraptors are actually ridiculous looking and much smaller than how they’re presented, but that’s way less fun than the creature that fed many of our nightmares growing up. So, while the titanosaur, shastasaurus and quetzalcoatlus are the biggest lizards we know of from a scientific perspective, there is still plenty of room for Jurassic World Rebirth to introduce us to a brand new monster of our dreams. Besides, how many folks do you think are going to learn to pronounce quetzalcoatlus?
We're Taking Everyone Down With Us Reunites Punisher Creative Team at Image Comics
Matthew Rosenberg and Stefano Landini established a strong partnership at Marvel Comics thanks to their work on the monthly Punisher series. Now they're reuniting for a new project at Image Comics, a sci-fi action story called We're Taking Everyone Down With Us.
IGN can exclusively debut a new preview of the upcoming series, featuring Landini's concept sketches of the main characters. Get a closer look in the slideshow gallery below:
Here's Image's official description of this new six-issue miniseries:
After her mad-scientist father is killed by the world’s greatest spy, 13-year-old Annalise is left all alone in the world. Sort of. Her dead dad’s robot bodyguard is following her around for some reason. Now Annalise has a choice: try to lead a normal life for the first time ever…or seek revenge and maybe overthrow the world order in the process.
Image Comics proudly presents a journey of regret and retribution, super spies and pseudoscience, growing up and global domination from brilliant artist STEFANO LANDINI (Prodigy, Hellblazer) and okay writer MATTHEW ROSENBERG (WHAT’S THE FURTHEST PLACE FROM HERE?, Uncanny X-Men).
"The best thing about working on this book for me is just how many different things it can be," Rosenberg tells IGN. "It has some of the most fun action scenes I've ever written, some of my favorite jokes, and there are moments that I think will really get people emotional. It's pretty wild what you can do with a foul-mouthed little kid and a robot."
Landini adds, "I hope that the work Matt and I are doing can be appreciated, at least as much as we are putting in the effort, and having fun in making it happen."
We're Taking Everyone Down With Us #1 is priced at $4.99 and will be released on March 26, 2025.
For more on what's coming up in the comic book world, check out what to expect from Marvel in 2025 and what to expect from DC in 2025.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.
Resident Evil Re: Verse Shutting Down as Capcom Reaches "New Turning Point" With Franchise
Resident Evil Re:Verse, the multiplayer spin-off of the beloved horror franchise, is shutting down this June after less than three years on the market.
Capcom announced the shutdown in a blog post despite also saying the game had "exceeded expectation," saying it has served its "celebratory purpose admirably" but is no longer needed as it has "reached a new turning point for the series."
Resident Evil Re:Verse and all its downloadable content will be removed from sale on March 3 but those with the game already downloaded will be able to access it until June 29. "You will no longer be able to play Resident Evil Re: Verse once service has officially ended," Capcom said.
The game will go down on all platforms, meaning PlayStation 4 and 5, Xbox One and Series X and S, and Steam. Resident Evil Re:Verse is available by purchasing the latest mainline entry, Resident Evil Village. No refunds for the game itself or its DLC were mentioned.
"Resident Evil Re:Verse was developed in celebration of the 25th anniversary of the Resident Evil series, and your overwhelming support for the game has far exceeded our expectations since the time of its release," Capcom said. "Now that we've reached a new turning point for the series, we feel that Resident Evil Re:Verse has served its original, celebratory purpose admirably.
"We are incredibly grateful for your warm support for Resident Evil Re:Verse, and we deeply apologize for bringing you this disappointing news."
The game made little impact when it arrived in October 2022, earning just a 5/10 in IGN's review. "There are some good ideas in Resident Evil Re:Verse, but balance issues, a lack of content, and aggressive monetization make it little more than a sometimes-fun curiosity," we said.
Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.
Star Wars: Outlaws Update 1.5.1 Released, Full Patch Notes
Ubisoft has just released Title Update 1.5.1 for Star Wars: Outlaws, which is 3.3GB in size on PC, and shared its full patch notes. This update adds official support for NVIDIA DLSS 4 and Multi-Frame Gen. So, let’s take a closer look at it. Patch 1.5.1 brings to the game the faster single Frame Generation … Continue reading Star Wars: Outlaws Update 1.5.1 Released, Full Patch Notes →
The post Star Wars: Outlaws Update 1.5.1 Released, Full Patch Notes appeared first on DSOGaming.
- PC Gamer
- Marvel Rivals' destructible environment was apparently the 'first major technical challenge' the devs had to overcome
Marvel Rivals' destructible environment was apparently the 'first major technical challenge' the devs had to overcome
- PC Gamer
- Where the AF are all the graphics cards?! It's not just the new RTX 50-series that's impossible to buy, finding any decent GPU in stock at the major US retailers right now is like staring into an abyss of nothing
Where the AF are all the graphics cards?! It's not just the new RTX 50-series that's impossible to buy, finding any decent GPU in stock at the major US retailers right now is like staring into an abyss of nothing
- PC Gamer
- In a first tariff-induced hit against the PC gaming sector, ASRock is talking about increasing costs and moving its graphics card manufacturing away from China
In a first tariff-induced hit against the PC gaming sector, ASRock is talking about increasing costs and moving its graphics card manufacturing away from China
- PC Gamer
- Civilization 7 is off to a rocky start as it receives 'Mixed' Steam reviews from its premium backers: 'Comparing this unfinished mess to the Civ 6 release is night and day'
- PC Gamer
- Kingdom Come: Deliverance 2 dev says it deliberately avoids the 'instant gratification' of modern games, channelling the best of Bethesda like Morrowind and Oblivion
Metal Gear Solid Delta: Snake Eater Arrives in August According to PlayStation Store
Metal Gear Solid Delta: Snake Eater, the remake of the original Metal Gear Solid 3, will release on August 28, 2025, according to what appears to be a PlayStation Store leak.
Konami’s remake of the PlayStation 2 stealth-action title has finally been updated from an obviously defunct 2024 release window, seemingly out of nowhere, with even a new trailer having leaked via the PlayStation App version of the store.
An Ape Escape collaboration has also been teased, which was followed by a message that reads “And More” which seemingly alludes to further crossovers coming to the game.
This first one looks like a reference to the original Metal Gear Solid 3, which featured a monkey minigame in which Snake would attempt to neutralize the animals with stun grenades and his “Monkey Shaker” gun.
It's unclear why the release date and new trailer have appeared now, though if rumours of a Sony PlayStation State of Play showcase coming next week are true, it may well be that someone has simply pulled the trigger a little early. A fatal mistake when it comes to stealth action.
Beyond a new first-person perspective, the game is otherwise shaping up to be an exact recreation of the original. "Metal Gear Solid Delta seems more like a very shiny HD remaster than the elegant remake it could have been," IGN said in our preview. "It’s an admittedly beautiful nostalgia trip, but almost faithful to a fault."
Simon Cardy is a Senior Editorial Producer who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
Marvel's Spider-Man 2 review
- PC Gamer
- Arm won't keep chasing after Qualcomm on the grounds of licensing shenanigans—but the legal jostling isn't over
Arm won't keep chasing after Qualcomm on the grounds of licensing shenanigans—but the legal jostling isn't over
Back to the Future Fans Wanting a Fourth Film? 'F**k You,' Says Co-Creator
Back to the Future co-creator Bob Gale has a harsh message for fans hoping for a return of the beloved science fiction franchise: "F**k you."
Speaking to Yahoo, the writer and producer of all three Back to the Future films, alongside co-creator Robert Zemeckis, made clear there are no plans for a canonical continuation of the franchise.
"People always say, ‘When are you going to do Back to the Future 4," Gale said backstage at the Saturn Awards. "And we say, ‘F**k you.'"
While reboots and long overdue sequels are common place in the film industry, with examples such as The Matrix Resurrections and Indiana Jones and the Dial of Destiny representing two very poorly received attempts, Back to the Future will seemingly, and ironically, remain firmly in the past.
The original arrived in 1985 and sees high school student Marty McFly accidentally sent back in time by the eccentric scientist Doc Brown. While it became one of the most iconic sci-fi films of all time, its sequels, filmed and released back to back in 1989 and 1990, weren't so well received.
The franchise has lived on in other ways despite the more than three decade absence, through not just its legacy and influence but also a Broadway musical. Gale said he has plans for a stage production for Royal Caribbean Cruises too, and even teased he's helping McFly actor Michael J. Fox write a book about his experience.
Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.
Obsidian RPG Avowed Can Hit 60FPS on Xbox Series X
Obsidian Entertainment's upcoming role-playing game Avowed can hit 60 frames per second on Xbox Series X.
Though she offered no further insight, game director Carrie Patel told MinnMax that "you can get up to [60fps]" on Microsoft's more powerful console, though the Xbox Series S version will be limited to the 30fps as previously confirmed.
It's still unclear if Avowed will include a performance mode and graphics mode as has become standard, the former of which generally means 60fps with lower visuals while the latter generally means 30fps with improved visuals, or if the default setting hits 60fps on Xbox Series X naturally.
Avowed arrives February 13 for those willing to spend at least $89.99, though fans only willing to spend $69.99 are forced by Microsoft to wait until February 18. This is a recent trend deployed by publishers but has already been scrapped by the likes of Ubisoft.
Set in the same universe as Pillars of Eternity, Avowed is a first person fantasy RPG with a grand emphasis on player choice. The story weaves through tales of war, mystery, and intrigue, as players navigate the land and forge friendships or rivalries with those around them.
It earned praise in IGN's Final Preview of the game, in which we praised its nuanced conversations, player freedom, and said "Avowed is just a lot of fun."
Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.
Harrison Ford Doesn't Care That Indiana Jones 5 Flopped, and Joined Marvel For a 'Good Time'
Harrison Ford doesn't care that Indiana Jones and the Dial of Destiny flopped critically and commercially, noting that "s**t happens," and said he joined Marvel because it seemed like a "good time."
The legendary actor of Star Wars fame told The Wall Street Journal Magazine that, even though it was him who "felt there was another story to tell" in the Indiana Jones story, he doesn't care the fifth film was critically panned and is estimated to have lost $100 million after a box office disaster.
"When [Indy] had suffered the consequences of the life that he had to live, I wanted one more chance to pick him up and shake the dust off his ass and stick him out there, bereft of some of his vigor, to see what happened," Ford said. "I’m still happy I made that movie."
It certainly hasn't stopped him from moving to another iconic franchise, as Ford has joined the Marvel Cinematic Universe in the upcoming Captain America: Brave New World. He replaces the late William Hurt as Thaddeus Ross who, as of this new film, has a bigger role as Red Hulk.
Ford said he joined the MCU before knowing this transformation was in store for his character though, as he hadn't even seen a script for Brave New World. He simply joined because it seemed fun.
"Why not? I saw enough Marvels to see actors that I admired having a good time," Ford said. "I didn’t really know that at the end I would turn into the Red Hulk. Well, it’s like life. You only get so far in the kit until the last page of the instructions is missing."
Brave New World arrives as one of the shortest MCU entries to date on February 14, and the first to star Anthony Mackie instead of Chris Evans' Steve Rogers in the titular role. It's also set to fold in some deep cut characters from Marvel lore, including the pay off for a tease included in the second ever MCU film, The Incredible Hulk, through the introduction of The Leader.
Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.
Metal Gear Solid Delta: Snake Eater coming to PC on August 28th
It appears that the PlayStation Store has leaked a new gameplay trailer and the release date for Metal Gear Solid Delta: Snake Eater. Metal Gear Solid Delta: Snake will be coming to PC on August 28th. And yes, this is a legit leak as it’s coming straight from Sony. Metal Gear Solid Delta: Snake Eater … Continue reading Metal Gear Solid Delta: Snake Eater coming to PC on August 28th →
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Liminal Point is a new indie game, inspired by Silent Hill, Resident Evil & Signalis
HideWorks has just announced a new survival horror game that is inspired by classic like Silent Hill and Resident Evil, called Liminal Point. Liminal Point targets a 2026 release, and below you can find its debut gameplay trailer. In Liminal Point, players will assume the role of Lyra. Lyra will return to Ashen Point island … Continue reading Liminal Point is a new indie game, inspired by Silent Hill, Resident Evil & Signalis →
The post Liminal Point is a new indie game, inspired by Silent Hill, Resident Evil & Signalis appeared first on DSOGaming.
You can still download the Bloodborne PSX Demake
Earlier this month, Sony took down the 60FPS unofficial patch for Bloodborne. And following that, Sony DMCA’ed a video for the Bloodborne PSX Demake project. Thankfully, though, this fan project is still available for download. At least for now. In actuality, there are two demakes of Bloodborne. The first one re-imagines it as a PSX … Continue reading You can still download the Bloodborne PSX Demake →
The post You can still download the Bloodborne PSX Demake appeared first on DSOGaming.
Skyrim’s High Hrothgar in Unreal Engine 5.4 with Lumen & Nanite
YouTube’s ‘Leo Torres’ has shared an incredible video showing a realistic remake of High Hrothgar from The Elder Scrolls V: Skyrim in Unreal Engine 5.4. This video will give you an idea of what a modern take on Skyrim could look like on a new engine. So, let’s take a look at it. The artist … Continue reading Skyrim’s High Hrothgar in Unreal Engine 5.4 with Lumen & Nanite →
The post Skyrim’s High Hrothgar in Unreal Engine 5.4 with Lumen & Nanite appeared first on DSOGaming.
- PC Gamer
- 'No lotteries, and no onerous upkeep': World of Warcraft takes a cheeky potshot at Final Fantasy 14's egregious housing system as it readies up to unleash its own
'No lotteries, and no onerous upkeep': World of Warcraft takes a cheeky potshot at Final Fantasy 14's egregious housing system as it readies up to unleash its own
7 Monster Hunter Wilds tips to help you get started in the beta
The Very Best Meta Quest 3 Multiplayer Games to Grab First in 2025
To say I'm heavily invested in VR is quite the understatement. I began near the dawn of the medium—when a Sega VR-1 gave me joy (and neck) spasms in '97. Today, I own six of its distant descendants, and, basically, whenever the next big VR model comes out, I'm right there selling another body part to own it.
Why do I own more headsets than hats? For a complete perspective, to authoritatively write and maintain lists like The Best Meta Quest 3 Games to Grab First, and A Heads On Guide to PS VR2 Launch Titles, and The Best PS VR2 Games to Play in 2024.
Which, of course, brings us to today's topic. Now that I own both a Meta Quest 3 and a Meta Quest 3S, I wanna race 'em. Or, more accurately, I wish to scour the Meta store for the best multiplayer experiences possible on the platform and enjoy them with my equally VR-obsessed sons. If you're keen for something similar, then here are your first/best options.
Just be aware that this is an evolving list that will grow as new code makes its way to me (and as I work my way through the Meta store's considerable back catalogue for older gems).
Meta Quest 3 Prices
Before we begin with the software, let's talk hardware. If you've yet to leap onto the Meta Quest bandwagon, you should know that (at the time of writing) it's a two-model choice—the sunsetting Meta Quest 3 or the more recently released Meta Quest 3S.
TL;DR / Contents
- Walkabout Mini Golf VR
- Creed: Rise to Glory - Championship Ed.
- Ancient Dungeon
- Demeo
- Breachers
- Puzzling Places
- Ghostbusters: Rise of the Ghost Lord
- Reel Fishing VR
- Tetris Effect: Connected
- Galaxy Kart
The Best Meta Quest 3 Multiplayer Experiences
Walkabout Mini Golf
Crossplay?: MQ3 to PS VR2 or PCVR
Players: 8
Well, I may as well start this list off with the king. Multiplayer Walkabout is basically the same solo experience—8 unique 18-hole courses (+20 DLC courses with ongoing additions) and hundreds of Where's Wally collectables / Easter Eggs—but with 8 players hovering about. Awesomely, there's no wait-for-your-turn rubbish, and everyone can benefit from a Guest Pass system that lets you freely mooch off a DLC'd-up host. This is a near-endlessly replayable, physics-based putt-fest that's also the best social solution for anybody needing a VR "third place" to just hang with mates.
Creed: Rise to Glory - Championship Ed.
Crossplay?: MQ3 to PS VR2
Players: 2
Clocking another consenting person in the chops (and not copping an assault charge for your trouble) is good ol' fashioned fun. With a Rocky/Creed movie marathon under our belts and after many a sweaty round, my crew and I would like to highly recommend you hook into this film-companion experience. Granted, this title is about as long in the tooth and not as visually appealing as the octogenarian Balboa himself, but there's no denying that this arcadey, pick-up 'n' play sockfest still punches well above its weight. Great cardio to boot.
Ancient Dungeon
Crossplay?: MQ3 to PCVR (PS VR2 planned?)
Players: 4
The basic gist: Minecraft-esque visuals (upgraded for MQ3) meet a randomly-generated, rogue-lite dungeon crawler with physics-based fisticuffs. Frankly, my crew and I unanimously fell fast and hard for Ancient Dungeon and feel it's criminally underloved as one of the best multiplayer experiences on Meta. Carefully skulking together through everchanging, trap-stuccoed tombs requires skill and co-op coordination. And hey—even if your cohorts are casuals and you're too wounded to "heart sacrifice" them back into life, they can aid the collective by running spectator ghost recon ahead of you. Brilliant stuff.
Demeo
Crossplay?: MQ3 to PS VR2 and/or PCVR
Players: 4
Have you ever watched Stranger Things and pined for the D&D experience those second-rate Goonies enjoy in their wood-panelled basement bedecked in 1980s finery? Well, Demeo can provide, and its detailed, well-animated diorama "gridungeons" sure beat the hell out of relying on your imagination for the violence. Even though some of my compatriots had never played tabletop and shy away from turn-based anything, the simple addictiveness (and pretty gnarly base difficulty) of Demeo hooked them in minutes. Extra points awarded for mid-multiplayer-campaign saving, five tough-as-nails adventure modules, and seven classes.
Breachers
Crossplay?: MQ3 to PS VR2 and/or PCVR
Players: 5 v 5
Think: "a way less features-rich Rainbow Six Siege meets the mid-round Buy mechanic from Counter-Strike," and you're most of the way on what this tac-shooter is packing. Though my fellow operators felt that Breachers wants for more dedicated TDM maps, we had a blast playing Control and Bomb Defusal with/against each other or versus online randos / reasonably skilled bots (who can be "possessed" when you die). Gun handling and rappelling/movement are satisfying and responsive. I also recommend playing a joke round where most of you equip pistols and one unarmed player goes full Team America puppet limbs in a distant sniper's nest. Sheer hilarity.
Puzzling Places
Crossplay?: MQ3 to PS VR2
Players: 2
Cooperatively sifting through and haphazardly reconnecting exploded chunks of 3D models sounds like a tough sell on a game list filled with explosions. Hear me out, though. Sometimes the sedate can be zen, or, alternatively, perhaps you're looking for a low-skill, low-motion-sickness VR experience for an acquaintance you'd love to hang out with, face-to-face, but long distance prevents it. For me and my eldest, finally completing a 1,000-piece National Historic Museum together was just as satisfying as trading headshots with one another in Breachers.
Ghostbusters: Rise of the Ghost Lord
Crossplay?: MQ3 to PS VR2
Players: 4
While I would have sold my soul to Zuul themselves to have a VR + co-op version of 2009's Ghostbusters: The Video Game, this cel-shaded, poltergeist lasso-fest did fine for me and my crew. Missions are mercifully short and digestible, but it doesn't take long to secure some wish fulfilment with franchise-authentic gadgets like proton packs, traps, PKE meters, etc. Long-term, there's a decent progression system to grind through, and even replayed firefights still feel wonderfully chaotic when your allies are dropping like flies and it's positron streams a-go-go. Oh, and this has really solid crossplay code, too.
Reel VR Fishing
Crossplay?: No
Players: 4
Bodily stabbing or using a gun to install blowholes in your fellow VR users is fun, but sometimes you only have the energy to impale a small AI worm and shoot the breeze around people. Enter: one damn fine-looking visual showcase that hands everybody a boat, then a pole, and says "fish, chat, compete, whatever dude." Will you get sick of doing this? When it comes to me and mine, in rod we trust—there are 40 maps (95+ with DLC) and 150 fish species (can expand to 300).
Tetris Effect: Connected
Crossplay?: MQ3 to PS VR2
Players: 3
Let's be up front about this—the solo version of Tetris Effect: Connected isn't a mind-blowing VR showcase, and the multiplayer, visually at least, is the same deal. That being said, my buddies and I were quite hooked on the boss battle moments where we had to collectively tetris-for-tat against a seriously malicious AI foe (and the flow-ruining debuffs and block drops they'd send our way). Oh, and those fleeting moments when your individual playspaces merge into one big shared mess, so you can effectively solve one another's screw ups or accidentally worsen them? Brilliant co-op gaming.
Galaxy Kart
Crossplay?: MQ3 to PS VR2
Players: 6
Once upon a time, I visited the now-shuttered Shinjuku VRZone, lined up for far too long, fell in love with Mario Kart Arcade GP VR during a five-minute multiplayer race, and then started pining for a home version. Imagine my surprise when I read a blog from the Galaxy Kart dev detailing more or less the same story (but with coding skills and a game at the end of his version). Is Galaxy Kart a Nintendo calibre product? No, I'd only buy it for solo gaming purposes at a steep discount. Does this 18 Tracks, 6 Tournaments, 9 Characters, and 6 Powerups formula elevate into one of the best MP racing experiences on the headset with a few mates? Yeah, pretty much.
Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.
- PC Gamer
- Disco Elysium game director Robert Kurvitz praises the first Fallout: 'It makes other post-apocalyptic worldbuilding seem like an amusement park'
Disco Elysium game director Robert Kurvitz praises the first Fallout: 'It makes other post-apocalyptic worldbuilding seem like an amusement park'
Today's Wordle answer for Thursday, February 6
- PC Gamer
- The best Kingdom Come: Deliverance 2 mods at launch: unlimited quicksaves, increased carry weight, instant herb-pickin'
The best Kingdom Come: Deliverance 2 mods at launch: unlimited quicksaves, increased carry weight, instant herb-pickin'
Rooster Teeth returns from the dead, under the ownership of one of its original founders
The Lord of The Rings: Duel for Middle-Earth Board Game Review
Once upon a time there was a hugely popular card-drafting game called 7 Wonders. But drafting, where you pick a card to keep and pass the rest on, is pretty boring with two players, seeing as you know exactly what you’re going to be given on each pass. So, eventually, the game got a spin-off for two players only called 7 Wonders Duel which cleverly mimicked a draft by giving players a mixture of face-up and face-down cards to choose from. That was also hugely popular: indeed popular enough that it’s now received a shiny new Tolkien reskin in the form of Lord of the Rings: Duel for Middle-Earth (see it at Amazon).
What’s in the Box
Since this is essentially a card game, that’s the majority of the box contents. Fortunately they’re great cards, vibrant with evocative Middle-earth art. Some of the art actually joins together to make panoramas – although it’s unlikely you’ll manage to collect a set during play. Cards have a colored top bar to indicate what type they are, and most also have several symbols indicating both what that card can do for you, and the prerequisites for acquiring it.
Players new to this version might be more interested in the other components, which are used for tracking the game state. There’s a mini-map of Middle-earth onto which you place delightfully tiny wooden army and castle pieces. Another lovely touch is the hunt for the ring track, over which you place a plastic slider with the hobbits at one end and a movable plastic ringwraith at the other. This ensures the hobbits can inch closer to their objective at Mount Doom, the wraith can inch closer to the hobbits, but the hobbits can never get further away from the wraith.
The remaining pieces are punchable cardboard. There are several stacks of shields, one for each of the neutral factions of Middle-earth that the players hope to ally with, featuring icons on the reverse to indicate the reward for doing so, and lots of gold coins. Finally there’s a tile for each region on the board indicating what fortress you can build there, what it costs, and what you gain for doing so.
Rules and How it Plays
7 Wonders: Duel simulated drafting for two by having each of its three rounds set out a pattern of cards in which a row of face-up cards overlapped a row of face-down cards. That same layout is replicated here exactly, except rather than competing civilizations, one of you is the dark lord Sauron and the other represents the free people of Middle-earth. You can’t pick a card – or flip it, if it’s face-down – until the cards beneath it in the pyramid have been cleared. This makes your choice of which card to take each turn difficult and tense, because you want to try and minimize the options available to your opponent while also maximising your own further down the line.
This card pyramid isn’t the only thing that Lord of the Rings: Duel for Middle-Earth retains from its predecessor. Indeed, pretty much the entire game flow will be familiar to veterans of that game. Most early cards are free, so you can pick them up and add them to your growing tableau. But as the game progresses, more powerful cards will either require you to have particular skill icons or prerequisite symbols from cards you already own in order to take them. If you can’t afford anything, you can use gold to make up the shortfall of matching symbols or discard a card for gold instead.
You are thus quickly caught into a dilemma as to whether to specialize in certain sets of skills, which will make it easier to get similar cards, or play as more of a generalist. There’s no right answer to this: it depends on what cards you get and in what order, and learning when to break one way or the other is a key tactical skill that comes with experience. Either way, this makes flipping face-down cards surprisingly exciting because there can be a lot riding on it if it’s the next key part in the specialist chain that you’re building. There’s nothing worse than suddenly finding you’ve handed the opportunity to pick-up a critical card to your opponent because grabbing something else you wanted revealed it.
In addition to cards that grow your tableau economy, there are also cards that move you forward on victory conditions. These are where Lord of the Rings: Duel for Middle-earth makes clear water between itself and its predecessor. Ring symbols let you advance on the quest for the ring track. If either side reaches the end of its track, it’s an instant win, with identical bonuses to be had along the way. Green cards represent an alliance with another faction such as Elves or Ents: six different such symbols and you win, while duplicates get you a bonus token from a stack specific to each faction. Finally, red cards let you place armies on the map of Middle-Earth, kicking out rivals on a one-to-one basis. If you conquer all seven regions you win, otherwise the player with the most regions when the card stack runs out takes the victory.
Each victory condition is cleverly designed to close in on its apex during the third round of play. You are pretty much guaranteed to be within touching distance of one, if not two, by then and play becomes a matter not only of trying to inch yourself over the line but selecting cards that prevent your opponent from doing the same. This ensures that play builds towards a truly thrilling climax almost every time, lending the game an epic feel that belies its relative simplicity and snappy half-hour play time.
However, after a few plays it’s hard not to wonder how much of this comes down to skill, and how much of it is luck. As mentioned previously, revealing a card that either you, or your opponent, need, can be absolutely critical to which way the victory breaks and there’s very little you can do about it. The decisions you make along the way certainly matter, but the game is engineered to be close because whatever you don’t have the opportunity to get, your enemy will. You thus pay for that crescendo of excitement with the seeds of doubt about how much your efforts influenced the final outcome. In fairness, it is difficult to design really dramatic games that don’t involve a lot of random moments, and this one hides it fairly well.
One other secret weapon the game has in this regard is its other major new feature: fortresses. At any given time there are three fortress tiles available of the full seven, one for each space on the map. They all cost large amounts of skill symbols and gold, but come with benefits to match. Not only do these rewards tie in with the central game mechanics, such as free ring track spaces if you gain the tower of Minas Tirith in Gondor, but they allow you to place a fortress piece in the matching space, which acts as an undefeatable army there. Fortresses are thus huge pivots in winning over map spaces. At the same time, buying a tile is the only way you can delay taking a card and thus potentially force your opponent into taking one that flips those critical unrevealed cards instead.
For all the vibrant card art and name-checking of key places and people in Middle-earth, the game doesn't end up feeling like an evocation of Tolkien’s trilogy. Grabbing ring cards is no substitute for the long, desperate chase depicted in the books and there’s no real matchup between allying factions and the rewards they offer. Worse, the game often feels counter-thematic. There’s nothing to stop Sauron allying with his most implacable foes, the Elves, and the armies of the free peoples often end up conquering the shadow realm of Mordor and buying its fortress of Barad-Dur. These outcomes would have been unthinkable in the carefully constructed legendarium, but they’re so common here it makes light of Tolkein’s vast imaginative effort.
Where to Buy
See More Lord of the Rings Board Games:
The Jurassic World Franchise Wrote a Check That the Rebirth Trailer Refuses to Cash
2025’s summer movie season is officially going prehistoric, because the first trailer for Jurassic World Rebirth is here. The seventh film in the Jurassic Park franchise and the first of a “new era” after the Chris Pratt and Bryce Dallas Howard-led trilogy wrapped up with Jurassic World Dominion, this new entry comes from director Gareth Edwards and has an entirely new cast, including Scarlett Johansson, Jonathan Bailey, and Mahershala Ali. However, despite the talent involved, including the return of original Jurassic Park screenwriter David Koepp, the film’s premise as shown in the trailer feels like a step backward for this series. Where is the world of dinosaurs that Fallen Kingdom promised, and Dominion once again seemed to tease?
Let’s take a look at what the trailer does and doesn’t show, and why the Jurassic World series seems to be missing out on its biggest opportunity.
Back to the Cretaceous
The Jurassic World trilogy may have had a mixed reception from critics, but the franchise stands as one of the most consistently lucrative blockbuster properties at the worldwide box office for the past decade and change. Global audiences love their dinosaurs, and even if Universal planned on retiring the cast from the first three World films, more dino blockbusters were all but guaranteed. The studio was quick to snap up a new cast and crew for further installments, with director Gareth Edwards of 2014’s Godzilla and Rogue One fame being the most interesting element. Edwards is perhaps unmatched among his contemporaries when it comes to conveying scale in VFX-heavy blockbusters, and his background in CGI gives him a leg up on four-quadrant films compared to the many Sundance babies or indie film darlings that the likes of Marvel commonly scoop up for their projects.
And it shows in the trailer: The dinosaurs look fantastic in motion, and Edwards’ eye behind the camera and keen attention to detail when it comes to proportions and lighting already make this new film look leagues ahead of many unsightly blockbusters we’ve seen in recent years. That he accomplished this on a truncated schedule (he was only hired in February 2024 and was already in production by June) is all the more remarkable. We don’t get enough time with the new cast of characters in the trailer to get the best sense of whether they’ll be worth investing in, but the action looks good and we’re clearly getting plenty of dino screentime, something that isn’t as guaranteed as we’d like to think. Remember the evil locusts from Jurassic World Dominion? Wait, you don’t? Well, we don’t blame you.
Yet although we have reasons to be cautiously optimistic about Rebirth, the fact that the film doesn’t seem to be using the "world of dinosaurs" concept that’s been teased since Fallen Kingdom’s ending hangs over the trailer like an exploding volcano.
An Island? Again?!
Stop me if you’ve heard this one before: There’s another island full of dinosaurs. Seemingly neither Isla Nublar or Isla Sorna, but a secret third thing, Jurassic World Rebirth takes place on an island said to be “the research facility for the original Jurassic Park.” Setting aside that that doesn’t really square with previous canon, it’s retreating back to franchise tradition to set the film on a tropical island populated by dinosaurs removed from any kind of civilization. Why are we doing this same song and dance when the previous trilogy ended with dinosaurs all over the globe? Well, according to the official synopsis provided by Universal, “Five years after the events of Jurassic World Dominion, the planet’s ecology has proven largely inhospitable to dinosaurs. Those remaining exist in isolated equatorial environments with climates resembling the one in which they once thrived.”
I mean, sure, I guess, but does this not strike anyone as an unnecessary course correction? Why spend so much of the previous trilogy trying to set up a literal Jurassic World if you weren’t going to use it? In the same way Dominion walked back Fallen Kingdom’s ending to contain most of the dinosaur action within a gated-off preserve in the Italian Alps, Rebirth is now tossing out the best new idea the series had in years with dinosaurs overrunning the world in the aftermath of Fallen Kingdom’s events. It’s a bizarre creative choice when you’re trying to establish Rebirth as a relaunch of the brand with new characters and ideas when they keep running back to the same well the franchise has always boxed itself in.
It also just doesn’t really seem to make sense with the established lore of the previous films. Dominion showed dinosaurs all over the world in its first half, from snowy areas to urban environments. If the outside world was so inhospitable to dinosaurs, why did they seem to have no trouble with it in the last movie? Especially when the Malta chase in Dominion, where we saw carnivores tearing their way through a city, was the best and most creative setpiece in that film? The Jurassic franchise is one of the safest bets in Hollywood; people are clearly always going to want to see dinosaurs. So why not take a chance and do something truly different with this series, and perhaps unlock new dimensions you haven’t explored before?
Of course, it’s possible Jurassic World Rebirth has more tricks up its sleeve than they’re showing in this first trailer. The movie’s original title was even rumored to be Jurassic City, hinting at a type of environment the trailer may intentionally be hiding. But whatever the case may be, it is way past time for the Jurassic franchise to move past the tropical island motif. We’re not saying they have to go full Planet of the Apes with dinosaurs (but maybe they should…), but surely there can be some middle ground to see the dinos in new environments. We’ll see how Jurassic World Rebirth shakes out, but for now, we hope the franchise will finally learn the value of exploring something new instead of repackaging something old.
Carlos Morales writes novels, articles and Mass Effect essays. You can follow his fixations on Bluesky.
- PC Gamer
- Less than 4 months after revealing his studio's new game, Michael Condrey has reportedly been given the boot by 2K Games