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Phantom Blade Zero will be using Denuvo on PC

11 décembre 2025 à 18:57

S-Game has launched the Steam store page for Phantom Blade Zero, which confirms the presence of Denuvo on PC. This may put off some PC gamers. Still, I can totally get it why S-Game has decided to use it. Phantom Blade Zero is an action RPG, inspired by Devil May Cry and Sekiro, and powered … Continue reading Phantom Blade Zero will be using Denuvo on PC

The post Phantom Blade Zero will be using Denuvo on PC appeared first on DSOGaming.

Leaked Screenshots & Trailer for Tomb Raider: Legacy of Atlantis

11 décembre 2025 à 17:20

It appears that a new Tomb Raider game will be announced at The Game Awards 2025. This new Tomb Raider game is called Tomb Raider: Legacy of Atlantis, and you can find below its leaked screenshots and trailer. From what I can see, this appears to be a remake of the first Tomb Raider game. … Continue reading Leaked Screenshots & Trailer for Tomb Raider: Legacy of Atlantis

The post Leaked Screenshots & Trailer for Tomb Raider: Legacy of Atlantis appeared first on DSOGaming.

Monster Hunter Wilds will receive its final update in February 2026

11 décembre 2025 à 16:58

Capcom has just revealed that the fourth major update for Monster Hunter Wilds will come out on December 16th. According to the team, this will be the final major update for Monster Hunter Wilds. Now, while the game won’t receive another major update, Capcom will keep supporting the game until February 2026. As the Japanese … Continue reading Monster Hunter Wilds will receive its final update in February 2026

The post Monster Hunter Wilds will receive its final update in February 2026 appeared first on DSOGaming.

Genshin Impact-Themed PS5 DualSense Controller Is Up for Preorder

11 décembre 2025 à 16:01

Anyone looking to add some pizazz to their gaming setup doesn’t have to look far to find ways to do so. One of the best ways is to pick up a special edition controller. And fans of Genshin Impact can now preorder the great-looking PS5 DualSense Wireless Controller – Genshin Impact Limited Edition (see it on PS Direct). It costs $84.99 and is set to release on February 25 in the U.S.

DualSense Wireless Controller - Genshin Impact Limited Edition

The new controller is coming in part to promote the recent release of Genshin Impact Version Luna III, “which features the new playable character Durin and fresh updates to the story in Nod-Krai.” Click the above link for full details about the update and patch notes.

As for the controller itself, Sony said in a blog post that its designers worked closely with HoYoverse to create the design. It features “design elements inspired by Genshin Impact’s beloved Traveler Twins and Paimon, celebrating years of adventure and companionship in Teyvat.” It has a white and gorgeous blue color scheme, with gold and blue etchings on the grips, touch pad, and D-pad. The face buttons also feature gold versions of the traditional PlayStation shapes.

Functionally, it will be identical to all other PS5 DualSense controllers. It has haptic feedback for vibrations, adaptive triggers that can put resistance on your pulls. It has a built in microphone and speaker, and the built-in battery can be charged via its USB-C port. It’s compatible with PS5, PC, Mac, and mobile devices.

Sony says, “Select markets across Asia, including Japan” will get the controller on January 21. Those in the rest of the world, including the U.S., will have to wait about a month as it releases on February 25 in those regions.

If you’d rather get a new PS5 controller sooner (in time for Christmas, perhaps), you can check out our running list of every PS5 controller available. You have plenty of colorful and fun designs to choose from.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

Fallout: Season 2: Justin Theroux on Finding the Voice of 'Broken' Idealist and Villain Robert House

11 décembre 2025 à 16:00

Fallout: Season 2 explores the backstory of how movie star and Vault-Tec pitchman Cooper Howard (played by Walton Goggins) went to Las Vegas before the war and met the man who he later tells Lucy MacLean was the main cause of the end of the world: Robert House.

As seen in the trailer, House recognizes the darkness lurking within Coop that will one day consume him as The Ghoul. House deems Coop “actually quite a violent man” who would do anything to protect his family. “You just don’t want to kill me … yet.” It seems then that the first steps of Coop’s tragic transformation into The Ghoul begins with his interactions with Mr. House.

Fans first saw Mr. House in live-action in Season 1 of the hit Prime Video series where the tech magnate was played by actor Rafi Silver. The Leftovers star Justin Theroux takes over the role for the show’s second season, lending the RobCo Industries founder a more urbane gravitas than the character we met in the first season.

I recently chatted with Justin Theroux over Zoom about Fallout: Season 2, his particular interpretation of Robert House, and the choices he made in bringing this iconic video game character to life. (Editor’s note: This interview has been edited for clarity.)

IGN: What was that initial conversation and the big hook for you to want to do Fallout?

Justin Theroux: I've been friends with Walton for a long time and he was kind of the one that they deputized to give me the part. So he called me and just was like, "Hey, I think we're going to offer you this part and I'd really love for you to do it." And he told me a little bit about it, which I was like, "I don't know what you're talking about." Meaning it was so dense, what he was describing. But the real desire to want to do it came once I started talking to Jonah and Geneva and Graham and wrapping my arms around what the character was, what he was like. And that all these delicious scenes between me and Walton were going to take place, which was really just so exciting.

And then just my own little tick list of rules for what it takes for me to want to do a character were all sort of ticked, interesting, has a beginning, middle and an end. I guess ostensibly he's a villain, but I don't really think of him that way. But it was just the opportunity to play a genius. It's like playing Sherlock Holmes or Mycroft Holmes or playing those kinds of characters that are admittedly far brighter than I am in this part of the world or in this genre are really fun characters to play. And then really just each little scene that me and Walton had was this delicious little one act that we would get to play, and it was just really fun days at work.

IGN: I want to press you on you say you don't really think of him as a villain. Who is Robert House then, in your estimation, and what is his worldview maybe?

Justin Theroux: I mean, I think you could draw comparisons to all kinds of people, current billionaires as to what their worldview is. And I think I can also step out of me loving the character enough to know that he is, of course, a villain. But villains, of course, all villains don't think they're villains. They think they're incredible people that are trying to save humanity and the world, but their wires got crossed somewhere. I mean, even the Unabomber thought that he was a patriot. And I think there's a little bit of that in House in that he's trying to socially engineer the end of the world.

And he thinks that what he's probably doing is good for humanity writ large, to shake the Etch A Sketch and start the world over again. And obviously, we as an audience, have the opportunity to see what the shaking of that Etch A Sketch does. But I think he's an idealist, a broken one. And I think whatever it is, he's certainly on some spectrum of just thinking that he's being helpful. And he's in that incredibly weird era of having so much money and so much power that he gets to treat the world as his play thing. And again, I'll let you draw your own comparisons as to who those people could be in our current world.

IGN: Obviously, it's no secret that Howard Hughes is a big influence there. I know the character in the game has a similar voice, but I wanted to talk to you about coming up with the voice for House. I know you played him recently [in White House Plumbers], but I did hear a little bit of the cadence of the real world G. Gordon Liddy.

Justin Theroux: Yeah, Liddy was a little more comical, I guess, or blue collar or something, and was a little more put on. Liddy himself, I think, studied language in order to place himself in that sort of tax bracket. But it's not a wrong comparison. I thought House would have a similar kind of affect where the minute you hear his voice, he's put himself above you so that he wants to establish – and that was just as an actor wanting to work on the character – I wanted to establish a voice that – and it's done so beautifully in the first scene, because of course I'm playing opposite this working class Joe. So the minute you hear House pipe up, you know that a different air has entered the room. And I really like that because it makes whoever he's talking to seem small in a cruel way.

IGN: That's a really interesting way to view it. It's just another weapon in his arsenal, really.

Justin Theroux: Yeah, and I've known people like that. It's like when you talk to someone with a high RP English accent, you immediately feel like, "Oh, I don't deserve to be here because royalty apparently is here."

IGN: In the game, House's thing is he wants to live forever, which to me that suggests somebody – I wouldn't want to outlive all the people that I love – that kind of suggests maybe Robert House doesn't love anybody or nobody loves him.

Justin Theroux: I don't see as someone who looks at photos of his grandchildren and gets a tear in his eye, I don't think he's that kind of guy. I think it's a much more megalomaniacal, ego-driven thing to want to live forever. And interestingly, in the game, he doesn't really want to preserve his body, he really wants to preserve his ideas and his mind. And everyone in the world wants to have some sort of a legacy, but I think his certainly doesn't involve children or that kind of thing. And I think the buck wants to stop with him, wants to be pulling the strings. I mean, it's the whole thing of living forever. It's like, I don't want to live forever if my brain falls apart. You know what I mean? Or if my bodily functions fall apart, I think I'll be ready to go. But he, interestingly, just preserves his ideology.

IGN: Did you delve into the game at all when you got the role?

Justin Theroux: Yeah, I watched a little bit of gameplay specific to New Vegas online. And then I remember playing the first one when it came out a long time ago, but I really had to use the scripts as my touchstone for everything that was going to happen. Watching the gameplay wasn't as helpful as you might think. It was helpful just to understand the world and intellectually get it, but the actor who played him in the game [René Auberjonois] did a wonderful job and was so specific and good.

And I certainly didn't want to do an impersonation of that because I thought that would just feel almost a disservice to the work that that actor had done. And this was also in New Vegas or season two, it was the first time we were really seeing him not on a screen, flesh and blood. So I knew he had to have a physicality to him and all that work had to happen away from the game. I had to figure out a way to carry myself, yeah.

Fallout: Season 2 launches on Prime Video on December 17.

For more coverage, find out when fans can expect Fallout: Season 3 to begin filming, why Walton Goggins isn’t interested in playing the Fallout games, and why Fallout Season 2 takes the 'fog of war approach' to avoid making any New Vegas ending canon.

Disney Says It Will 'Thoughtfully and Responsibly Extend' Its Storytelling Through Generative AI Use With $1 Billion OpenAI Deal That Licenses 200 Characters Including Mickey Mouse, Luke Skywalker, Captain America and Elsa From Frozen

11 décembre 2025 à 15:59

Disney has agreed to license 200 of its most beloved characters for use in Sora's generative AI videos, alongside a $1 billion investment in OpenAI.

The three-year deal will allow users to generate short-form videos featuring Disney icons such as Mickey Mouse, Pixar favorites such as Woody, Marvel heroes like Black Panther and Captain America, as well as Star Wars characters like Luke Skywalker and Princess Leia.

Disney and OpenAI's agreement includes mention of a "shared commitment to the responsible use of AI that protects user safety and the rights of creators" and, notably, Disney has said that all of its licensed characters will be animated, masked or creatures, with no "talent likenesss or voices."

More to follow...

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Sony Greenlights Third 28 Years Later Movie With Original Franchise Lead Cillian Murphy in Talks to Return

11 décembre 2025 à 15:58

Big news for zombieheads: Sony is moving forward with a third installment of the 28 Years Later films, with the decision coming over a month before the release of the second installment, 28 Years Later: The Bone Temple.

According to Deadline, original franchise star Cillian Murphy — who led breakout hit 28 Days Later back in 2002 and reprises that role in Bone Temple — is in talks to come back for the third film as well. Alex Garland, who has written all the franchise entries thus far, is currently working on the third entry, which does not have a title at this point in the process.

As far as a director goes for the next film, nothing is set in stone yet. However, Danny Boyle has been open about wanting to direct the third movie, so there’s a good chance he will. That said, we’ll see when that announcement arrives.

Sony has had the option to make a third 28 Years Later film since it won the rights to the franchise, but waited until now to greenlight it. It appears it wanted to gauge the audience response before proceeding — but by the looks of the recent fan screenings of The Bone Temple, which garnered a huge positive response, it felt confident taking the plunge.

28 Years Later managed to bring in over $150 million worldwide in theaters against a modest production budget, which makes it the highest grossing entry in the franchise as a whole. The first three films — 28 Days Later, 2007 sequel 28 Weeks Later, and this summer’s 28 Years Later — of the franchise have made over $300 million worldwide combined.

The next installment, 28 Years Later: The Bone Temple, is set to arrive in theaters on January 16, 2026.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Asus ROG Strix OLED XG27AQWMG Review

11 décembre 2025 à 15:30

Not long ago, the prospect of a 1440p OLED gaming monitor alone would have been exciting. Now OLED gaming monitors are becoming much more widely available, demonstrating performance improvements in leaps and bounds while the technology also trickles down to lower and lower prices. The Asus ROG Strix OLED XG27AQWMG fits somewhere in the middle of that formula, bringing newer Tandem OLED technology while not pushing the limits on speed and reining in the price to a modest $599 – one of the lower prices we’ve seen for any new OLED gaming monitor. But in a market that has been moving fast, the XG27AQWMG’s reservations may hold it back too much.

Asus ROG Strix OLED XG27AQWMG – Design and Features

The Asus ROG Strix OLED XG27AQWMG is a classy monitor, though not a dazzling one. It keeps things fairly simple – there’s a splash of RGB on the back with an illuminated ROG logo, but it stops well short of garishness. The front also includes an ROG logo below the display itself on a little chin that also houses the monitor's controls: a pair of buttons and a four-way joystick for easy control.

The front of the monitor is all glass with a glossy finish and anti-glare layer that effectively cuts down on reflections. The back may be an all plastic affair, but it looks clean. There’s a large box housing all the electronics, the internal power supply, and the two HDMI 2.1, one DisplayPort 1.4, and three USB ports (two downstream, one upstream). That internal power supply is a great perk for keeping desk space clean, and the USB hub doesn’t hurt either. A USB-C port with Power Delivery would have been nice to see, though.

The stand is also considerate of desk space. It has a fairly compact, hexagonal base that only takes up 7.4 inches of space front-to-back. While a small stand can present stability concerns, and the display certainly wiggled a bit, the XG27AQWMG never topped in testing. With an included adapter bracket, the monitor can be swapped over to a VESA 100x100 mount, but the included stand is quite flexible, and doesn’t beg for replacement. It provides a 4.3-inch height adjustment range, tilts 5 degrees down or 20 degrees back, can swivel 45 degrees in either direction, and pivots into a vertical orientation in either direction. The top of the stand includes a threaded hole for a microphone, light, or professional camera.

The display portion of the monitor is a very thin panel, as is typical of OLED. Asus shows this off well by partially separating it from the electronics housing on the rear. The bezels around the screen are minimal, though a touch thicker on the bottom. The display also uses a pixel shifting feature to protect the panel, and this can result in one side bezel being noticeably larger than the other (for aesthetically picky individuals, this can be turned off).

The Asus ROG Strix OLED XG27AQWMG doesn’t go very heavy on additional features. There are no speakers, for instance, but it has some typical gaming monitor features like an fps counter and crosshair overlay. The crosshair can automatically shift color for better contrast, which is a neat touch, though I find the crosshair lines a little thick to want to use in any case. Most of its features are meant to keep the OLED panel healthy by intelligently dimming bright elements if they’re on the screen for too long. The monitor can also use a sensor to detect when no one is near the monitor and turn it black, though the minimum time for this is five minutes, which just leaves me questioning: if you can sense I’m not at the monitor, why wait five minutes and not five seconds?

The monitor works with Asus’s DisplayWidget Center software. This provides access to the monitor’s settings through software on your computer, which can be easier to manage than the built-in OSD. Some features only work with the software, too, like linking display profiles to specific games.

Asus ROG Strix OLED XG27AQWMG – Gaming and Performance

The Asus ROG Strix OLED XG27AQWMG provides a great setup for gaming. The 27-inch, 1440p panel is a tried and true combination for games offering a desk-friendly size with solid clarity that’s also far easier to push at high frame rates than 4K. Getting to match that with an OLED panel capable of running at 280Hz is nothing short of brilliant for gaming. I whipped through hours of combat in Battlefield 6 and had no struggles keeping up with the action thanks to the smooth refresh rates and fast pixel response times – that meant no blur when I had to spin 180 degrees to catch an enemy coming from behind.

The OLED panel is also wonderfully colorful, hitting 98% of the DCI-P3 color space for vivid visuals. If you’re playing a neon-soaked game like Cyberpunk 2077 or Ghostrunner, that color makes a world of difference. And it comes alongside infinite contrast thanks to pitch-black pixels. Unfortunately, the color doesn’t appear to be very accurate. Across several different visual profiles, the monitor saw average dE color errors over 2.5 and max dE errors over 6, limiting its potential for creative use. Only the sRGB Cal profile reached an average dE below 2, but still suffered from a max dE over 6, and it clamped too hard on the color, reducing sRGB color coverage to just 94%.

The XG27AQWMG has its sore points, though. As exciting as Tandem OLED should be, you’ll get some of what you’re hoping for and some of what you’re not. While testing the monitor at its default settings showed perfect black pixels alongside a respectable 253-nit average brightness, maxing out the brightness and enabling the monitor's Performance mode inched up the black floor to 0.02-nit black. It’s hard, bordering on impossible, to perceive, but I measured it consistently. The tradeoff is a more tangible uplift in brightness, with the monitor able to reach 380 nits – a strong result for an OLED display. For comparison, the MSI MAG 272QP QD-OLED X50 topped out at 297.8 nits.

With HDR enabled, the monitor could reach even higher, though this also proved somewhat variable. With a 100% white window, it hit 359 nits, and with a 10% white window it reached 618 nits, both with the Gaming HDR preset. The HDR500 True Black setting had similar performance. While good, the monitor had plenty of room for improvement, and using its Adjustable HDR setting at 100% brightness let it shine even brighter, reaching 842 nits in a 10% window. This setting also didn’t see the raised black floor that had affected other presets. Why Asus made it a minor chore to get this peak brightness is a curiosity, but with HDR performance like this, the monitor has a lot of promise for games and movies alike.

Another OLED issue still lingers here: subpixel arrangements resulting in reduced clarity. While I’ve seen color fringing go from hard-to-overlook to hard-to-spot as panel designs have progressed over the last few years, the XG27AQWMG isn’t at the front of the pack even with its new Tandem OLED tech. This fringing manifests on the edges of fine lines (i.e., text). It’s not a constant nuisance, with black text on a white background rarely exhibiting the fringing. But I’ve seen it more often here than on recent QD-OLED panels.

The Asus ROG Strix OLED XG27AQWMG may have an edge in brightness thanks to its Tandem OLED panel, but it fails to stand out as much as it could with its color accuracy and fringing. This sees it lag behind the MSI MAG 272QP QD-OLED X50, which isn’t quite as bright but hits 500Hz, has the same color gamut, more accurate color, less noticeable fringing, and was $649 at the time of writing.

Dress to Impress Codes (December 2025)

11 décembre 2025 à 11:00

If you're looking for DTI codes, IGN's got you covered! In this article, you'll find a list of all the active and working Dress to Impress codes in December 2025 that you can redeem for free rewards and bonuses in DTI, including outfits and accessories like hats, bags, and jewelry.

Active Dress to Impress Codes (December 2025)

Here are all the active Dress to Impress codes in December 2025 and the free rewards you get for redeeming them:

  • CH00P1E_B4CK_AGA1N - Choopie set rework (NOT ACTIVE UNTIL DECEMBER 13!) (NEW!)
  • 2YEARS - Dress
  • 2GETHER - Classic DTI Doll
  • RDC2025 - Lanyard and belt accessory
  • VANILLAMACE - Headscarf
  • PIXIIUWU - Dress
  • ANGELT4NKED - Helmet
  • 3NCHANTEDD1ZZY - Wand
  • ELLA - Skirt
  • 1CON1CF4TMA - Sweater dress
  • MEGANPLAYSBOOTS - Boots
  • CH00P1E_1S_B4CK: Streetwear outfit set
  • S3M_0W3N_Y4Y: Axe
  • KREEK: Bear hat
  • LANA: White shorts, shirt, and legwarmers
  • LANABOW: White bow
  • BELALASLAY: Black jacket with pink halter top
  • LANATUTU: White dress
  • IBELLASLAY: Red, green, and blonde hairstyle
  • M3RM4ID: Orange mermaid set
  • TEKKYOOZ: White handbag
  • LABOOTS: Black boots
  • ITSJUSTNICHOLAS: Black jacket
  • ASHLEYBUNNI: Bunny slippers
  • LEAHASHE: Sweatshirt and sweatpants
  • KITTYUUHH: Black cat
  • C4LLMEHH4LEY: Puffy dress and bear headband
  • SUBM15CY: Necklace and eyelashes
  • D1ORST4R: Bag and bow

All Expired Dress to Impress Codes

Below, you'll find a list of expired DTI codes that no longer work and can't be redeemed as of December 2025:

  • GLINDA
  • ELPHABA
  • B3APL4YS_D0L1E
  • Your unique Twitch Cyberpunk Wings code
  • LNY2025
  • HAPPYNEWYEAR
  • Your unique Easter 2025 Easter Bunny Set code
  • UMOYAE
  • FASHION
  • BADDIE4LIFE
  • Your unique April Fools' Day 2025 Flamethrower code
  • M0T0PRINCESSWAV
  • CUPIDSCLOUD
  • SWEETHEART (was only redeemable between February 15 and February 16, 2025 at 8AM PT)
  • YEAROFTHESNAKE
  • NY2025
  • WINTERUPDATE (was only redeemable between 8 AM - 11 AM PT on Saturday, 14 December!)
  • 4BILLION
  • CHOOPIE10K
  • THEGAMES
  • EYELASHES
  • REWARD4CLASS1C

Roblox Gift Ideas

How to Redeem Dress to Impress Codes

Follow the steps below to redeem Dress to Impress codes and claim free rewards in DTI:

  1. Open the Dress to Impress Roblox Experience.
  2. Click on the handbag icon on the left-hand side to open the DTI Codes menu.
  3. Enter your code in the "Type here..." field.
  4. Check for any spelling mistakes or errors.
  5. Click the checkmark icon to redeem the code.

Why Isn't My Dress to Impress Code Working?

If the code you're trying to redeem in DTI isn't working, it's likely because of one of two reasons:

  • The Dress to Impress code is expired
  • There's a spelling mistake in the code

When inputting a DTI code in Roblox, make sure it's spelled correctly (for example, a capital I isn't a lowercase l, 0 and not O, and vice versa) and that there are no spaces before or after the code. We'd recommend copying and pasting codes straight from our article to ensure they're correct as we've tested and verified that the codes on this page are working ourselves.

If your DTI code still isn't working after checking for typos, it's more than likely expired and can no longer be redeemed in Dress to Impress.

How to Get More DTI Codes

To get more Dress to Impress codes, the best way is to join the official DTI Discord server. While we check for new codes daily, the quickest way to know about new Dress to Impress codes is to follow the Roblox experience's official Discord server where updates are posted in real time.

You can also check the Dress to Impress X account and the official DTI Roblox Group page.

Are There Any Upcoming DTI Codes?

We currently don't know of any upcoming DTI codes now that the two-year anniversary codes have been released. We'll update this article once we find out more information on new Dress to Impress codes.

What is Dress to Impress in Roblox?

Dress to Impress is a popular dress-up Roblox Experience available on PC, console, and iOS and Android mobile devices. In it, you put on your best outfit to complete a specific theme and walk the runway in a bid to earn votes from other players and become a top model. As you gain votes, you gain ranks and can access more clothing and accessories, so make sure you're truly dressed to impress! Also, for toy lovers and collectors, you can now pre-order a mystery pack of 2 Dress to Impress minifigures right now for $30 at Walmart.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or making miniatures.

Oni Press Brings Matt Kindt's Flux House Imprint to Free Comic Book Day 2026

11 décembre 2025 à 15:00

The next Free Comic Book Day may be half a year away, but that's not stopping Oni Press from revealing what they've got in store for 2026's big event. And it's a big one, as it offers a double dose of new stories from acclaimed writer/artist Matt Kindt and his Flux House imprint.

IGN can exclusively reveal that Oni Press will release Mind MGMT/Fort Psycho FCBD 2026 Special. This issue will offer readers a glimpse of both Kindty's Mind MGMT sequel Mind MGMT: New & Improved and Fort Psycho, his upcoming collaboration with The Sixth Gun artist Brian Hurtt. Check out the cover to the FCBD special below:

Here's Oni's official description of the issue:

From the mind of New York Times best-selling, Eisner Award-nominated creative powerhouse Matt Kindt (BRZRKR), welcome to FLUX HOUSE – the first and only comics imprint designed to conjoin directly with your nervous system to deliver controlled bursts of paranoia, anxiety, and adrenaline as designated by our mysterious benefactors at Oni Press.

Before the arrival of Kindt's first two shrapnel-laced new series under the FLUX HOUSE banner – MIND MGMT: NEW & IMPROVED in June, and FORT PSYCHO with co-creator/artist Brian Hurtt (The Sixth Gun) in August – experience the psychotropic effects of FLUX HOUSE firsthand with this EXCLUSIVE DOUBLE FEATURE ... featuring TWO BRAND-NEW SHORT STORIES debuting first right here, ONLY ON FREE COMIC BOOK DAY!

First: Congratulations! You have been selected to join the ranks of MIND MGMT – the secretive agency rumored to influence global affairs from the shadows through assassination, sabotage, and psychic espionage. In the hands of our elite instructors, you will be schooled in the exotic arts of mental manipulation, information warfare, subliminal conditioning, and more. This comic book is part of your training. Read on to discover who we are, who we are fighting, and why our lives are no longer our own in this self-contained, educational introduction to the vast underground network we call MIND MGMT: NEW & IMPROVED #1, as written and drawn by Matt Kindt.

Then: BOOM! BANG! DUCK! For the international commandos codenamed SHIV, LYCAN, and DRAGONFLY, a routine mission to catch-and-kill a fugitive from the world's most wanted terror sect is about to go very, very wrong. Who are THE SEVEN SEALS? And what terrible price will the men and women of FORT PSYCHO pay to bring them to justice? Master storytellers Matt Kindt and Brian Hurtt present an all-new, high-octane prelude to the events of FORT PSYCHO #1 – the action comic so extreme, it might just catch on fire.

Mind MGMT/Fort Psycho FCBD 2026 Special will be released on Free Comic Book Day 2026, which is scheduled for Saturday, May 2, 2026. Expect more publishers to reveal their FCBD offerings in the weeks to come.

For more on why Mind MGMT's return is such a good thing, check out IGN's review of Mind MGMT #1 and our review of the Mind MGMT board game.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

'This Honestly Might Be the Best Piece of Evidence We Have for a Release Date' — Fans Think The Elder Scrolls 6 Is Out in 2027 Because of a Speech Skill in a Live-Action Skyrim Trailer

11 décembre 2025 à 14:33

As the wait for The Elder Scrolls 6 goes on, some fans believe developer Bethesda teased its release year in a live-action Skyrim trailer.

Earlier this week, Bethesda shadow-dropped Skyrim on Nintendo Switch 2, and in doing so released a live-action comedy trailer that saw a bad Santa enlist the help of two of his elves.

The trailer, below, shows one of the elves raising their speech level to 27 after suggesting Skyrim launch on Switch 2, with their overall character level progress working towards 20. Why pick 20 and 27 specifically? Because The Elder Scrolls 6 is coming out in 2027, some fans are now saying.

“This honestly might be the best piece of evidence we have for a release date,” one fan said. “Those are very specific numbers and I don’t think they would use those numbers by accident.” “My god we’ve gotten so desperate,” countered another.

They are oddly specific numbers though, and you’d like to think Bethesda knew what it was doing by choosing them, rather than rolling the dice and coming up with random numbers. This is The Elder Scrolls 6 we’re talking about — it’s one of the most anticipated video games currently in development. Fans want — need! — to know when it’s coming out, and so anything like this was always going to set them off.

But is 2027 a likely release year? Last month, Bethesda chief Todd Howard said The Elder Scrolls 6 wouldn’t be out for some time yet despite being announced over seven years ago. In an interview with GQ magazine to celebrate the release of Fallout 4 Anniversary Edition, Howard said The Elder Scrolls 6 is “still a long way off.” He added: “I’m preaching patience. I don’t want fans to feel anxious.”

You can understand why patience might be difficult for some fans though. In January this year, The Elder Scrolls 6 announcement became as old as predecessor Skyrim was when The Elder Scrolls 6 was announced. Skyrim was released on November 11, 2011, and The Elder Scrolls 6 was revealed on June 10, 2018 — 2,403 days afterwards. It is now seven-and-a-half years since the announcement, and we’re no closer, it seems, to the release of the game.

When the six-year anniversary of The Elder Scrolls 6 announcement arrived in June last year, even Todd Howard paused to say, "oh wow, that has been a while." The Elder Scrolls 6 is at least in production, with Bethesda confirming it had entered "early development" in August 2023 and "early builds" were available in March 2024.

In the GQ article, Howard once again admitted that it has taken too long to get The Elder Scrolls 6 out the door, but did tease a The Elder Scrolls 4: Oblivion Remastered-style shadowdrop — without confirming anything.

“I do like to have a break between them, where it isn’t like a ‘plus one’ sequel,” Howard said of making The Elder Scrolls games again. “I think it’s also good for an audience to have a break — The Elder Scrolls has been too long, let’s be clear. But we wanted to do something new with Starfield. We needed a creative reset.” Bethesda is currently playtesting The Elder Scrolls 6, Howard revealed.

“I like to just announce stuff and release it,” Howard continued. “My perfect version — and I’m not saying this is going to happen — is that it's going to be a while and then, one day, the game will just appear.” The Oblivion Remastered shadowdrop was “a test run,” Howard teased. “It worked out well.”

As for what Bethesda has going on right now, hundreds of people are working on Fallout, Howard said, across Fallout 76 “and some other things we're doing, but The Elder Scrolls 6 is the everyday thing.”

Earlier this year it was confirmed that The Elder Scrolls 6 will include a character designed in memory of a much-missed fan after a remarkable charity campaign that raised more than $85,000 for Make-A-Wish.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

You'll Soon Be Able to Buy Kim Kardashian in Fortnite — Here's How She Looks

11 décembre 2025 à 14:28

Kim Kardashian is joining Fortnite, and you'll be able to play as the TV and fashion icon beginning this weekend.

Two Kim Kardashian skins will become available in Fortnite this Saturday, December 13, cementing the star as one of the game's highest-profile public figures to date.

Leaning into the Kardashian's fashionable status, Kim's skins have been designed to be highly customisable. The Iconic Kim Kardashian skin features her in skin-tight attire with alterable colors, necklines and hairstyles. The regular Kim Kardashian skin, meanwhile, comes with a jacket you can toggle on and off.

Accompanying these are a pair of emotes, including one where Kim shakes up a bottle of Slurp juice and uncorks it over her head, catching it in a glass balanced on her... foot. (Fortnite might have nipples now, but squirting into a glass on your behind is apparently the limit.)

Kardashian's appearance in Fortnite is tied extremely loosely into the game's recent Chapter 7 relaunch. Its main battle royale modes now feature a fresh Californian-inspired map with the game's own version of Hollywood to explore.

The latest addition to Fortnite's Icon Series of real-life stars, Kardashian joins fellow luminaries such as Snoop Dogg, Ariana Grande, Lady Gaga, Billy Eilish, Eminem, and England soccer player Harry Kane. Now that's a squad.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

'Many of You Will Want to Hang Me' — Fake Shenmue 4 Trailer Creator Apologizes, Says It Was Not Made 'Out of Malice'

11 décembre 2025 à 13:47

The culprit behind the recent viral but very much fake Shenmue 4 trailer has apologized for creating false AI footage of the franchise's fictional fourth game.

In a post on fan forum ShenmueDojo, the creator, under the alias "JustAFan1," issued an apology for misleading the internet — just days after Shenmue developer Ys Net released its own statement that slammed the video for raising fan hopes and revealed it was now exploring legal action.

In their statement, JustAFan1 explained that they had made the video not "out of malice, but love for Shenmue." Indeed, their statement ends with the suggestion that "all the media attention this has received will do something to convince investors" that Shenmue 4 should be made.

"I just wanted to set the record straight for all those who think it might still be half real," JustAFan1 wrote. "It's not.

"I know many of you will want to hang me for dashing your hopes, but know this was not done out of malice, but love for Shenmue. I realize I went about it the wrong way, and I apologize for that. But I hope all the media attention this has received will do something to convince investors that Shenmue is very much alive and profitable if approached correctly."

As proof that they were the creator of the video, JustAFan1 posted a link to a new version of the trailer with additional music and footage, along with a lengthier apology statement in both English and Japanese.

"I want to be absolutely clear: I am merely a fan of the series and have absolutely no professional or personal affiliation with Ys Net, nor have I ever had any," this statement reads. "The creation and release of the trailer, which presented itself as an official piece of promotional material recorded behind the scenes, was a lapse in judgment. I take full responsibility for this action."

JustAFan1's statement continues by confirming that the fake trailer's story elements were made using publicly available lore and common fan theories about where the Shenmue series might progress in future, with nothing that specifically reflected any real development that may or may not be underway within Ys Net.

"While my intent was centered on a positive outcome, the method I chose to achieve it was misleading and unprofessional. I deeply regret creating and sharing information that was not factual, and I understand the negative impact this misinformation had.

"The sole purpose behind creating the 'Shenmue 4' trailer was to demonstrate the sustained and substantial market demand and community enthusiasm for this beloved series," the video statement concludes. "I meant no harm to Ys Net, its brand, or its loyal fans. My motivation was to champion the series and help encourage its continuation, not to mislead or create distress."

Reaction to the statement has been mostly supportive, with many agreeing that the trailer had created fresh buzz for the franchise amid hope for confirmation of a new game.

"Nah, you're good," fan hyo_razuki replied. "I knew it was fake from the beginning but it was fun and you generated some enthusiasm for Shenmue, so no biggie, no need to apologize."

As of now, it's unknown if a fourth major Shenmue game will ever get made, though the franchise's fans certainly hope it happens. Shenmue creator Yu Suzuki told IGN in 2023 that he wanted to create a fourth game at some point, though he is currently still working on an enhanced version of Shenmue 3. This, Suzuki hopes, will win the game a warmer reception across a wider set of platforms, after a middling response to Shenmue 3 at the game's initial launch.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

From Pick’ems to Holiday Themed Events, Delta Force’s December Is Stacked

11 décembre 2025 à 13:26

Delta Force is kicking off its year-end festivities with a major splash. With the 2025 Delta Force Invitational: Warfare (DFIW) on the horizon and a jam-packed month of limited-time holiday content, players can dive into a slew of events. From pro-level missions to prediction brackets, exclusive cosmetic items, and chaotic game modes, there is a whole lot to explore this holiday season.

2025 Delta Force Invitational: Warfare Event Roadmap

To coincide with the DFIW, which will see the world’s first 20 vs 20 Warfare World Championship, Delta Force is rolling out a roadmap of four interconnected events.

Fans can tune into the 2025 DFIW starting December 11th at 05:00 UTC across X, Facebook, YouTube, Twitch, and TikTok.

1. Pick’em: Predict the Winners, Claim Exclusive Gear (December 9th – 17th)

The Pick’em event lets players place their predictions on tournament matchups, offering escalating rewards based on accuracy. Pick’em is a single submission only. Once the deadline hits, brackets are locked for good.

Rewards:

  • ASV - Night Veil Skin: Earned just by submitting a bracket
  • IFV - Zebra: Awarded for correctly predicting at least 2 of the top 4 teams
  • Recon Helicopter - Action Time: Given to anyone who predicts the exact Finals matchup

2. Battlefield Challenge: “Play Like a Pro” Mission Track (December 5th – 18th)

This challenge series teaches players the same competitive strategies used by championship teams. Rather than a simple grind, each mission highlights a key tactic from the current esports meta.

Two-Phase Structure:

  • Phase 1 (Dec 5): Infantry combat, recon scoring, squad support.
  • Phase 2 (Dec 12): Tank gameplay, engineer roles, armour-focused strategies.

Rewards:

  • Wheeled Tank Destroyer – Gear Shift
  • 2,400 Glacial Tokens

3. Glacial Fortune Shop (December 5th – 18th)

Running alongside the Battlefield Challenge, the Glacial Fortune Shop allows players to redeem their earned tokens for limited Appearances at 600 tokens each. Total completion allows you to buy the full collection.

Available Skins (Glacial Strike Set):

  • MK47 Assault Rifle
  • SR-3M
  • Mini-14
  • Bizon

4. DFIW 2025 Login Event (December 14th – December 27th)

Once the DFIW concludes, the game maintains momentum with a high-value daily login track.

Key Rewards:

  • Day 5: “Veterans Never Die Never Die” Spray
  • Day 7: AUG - Emergency Alert (Epic Skin)

Holiday Festivites: New Arcade Modes Bring Seasonal Chaos (December 19th – January 15th)

After the 2025 DFIW dust settles, the winter festivities begin. Delta Force is launching a trio of limited-time arcade game modes, each remixing Operators, weapons, and match flow for a fresh holiday playground.

  • Dragon Storm: A lightning-fast Team Deathmatch starring Vyron with dramatically reduced Dynamic Propulsion cooldowns. Combat is pistol-only, using the Desert Eagle and G18, turning every firefight into a high-speed duel.
  • Strength to Spare: A brutal, close-range skirmish mode featuring Vyron, D-Wolf, and Sineva. Expect mayhem with melee weapons, explosives, and ATVs.
  • Arrow Clash: A tense “Cold Weapons” TDM mode where Luna and Hackclaw fight using only the Compound Bow. It’s a precision-focused experience that rewards patience and accuracy.

Players can also complete a series of in-game challenges to redeem exclusive loot, including festive Holiday-themed Firearm and Vehicle Appearances, a Legendary Firearm Appearance and more.

Monster Hunter Wilds Sets Out Roadmap To Improve Performance on PC, Starting With Title Update 4

11 décembre 2025 à 13:25

Monster Hunter Wilds Title Update 4, which addresses a number of stability and performance issues, arrives on December 16, Capcom has announced.

As part of this, Capcom has "committed" to improving stability and performance, detailing what changes are coming and when, including CPU/GPU improvements, load reduction, and the optimization of "PC-specific processes and addition of options and presets to reduce processing load."

The commitment comes as Monster Hunter Wilds' impressive sales, especially on PC, were offset by its 'Mixed' Steam reviews at launch. Despite director Yuya Tokuda's commitment to stability and improvements, dissatisfaction persists, and even with new content and seasons, fans remain unhappy with the state of the game, to the point where some are taking things too far and harassing individual Capcom team members.

Now, Capcom says the free Title Update 4 will introduce "an array of performance improvements across all platforms," focusing on CPU and GPU optimization and reducing processing load "with more than 100 under-the-hood improvements, among others."

"We'll follow this up in January with a PC-specific update with even more improvements, and are looking into further optimization for implementation in the February content update," the team explained. "We're committed to making Monster Hunter Wilds a great experience for all players. Thank you for your patience and continued support."

Here's the full list of changes, with more to come on December 12:

Monster Hunter Wilds Commitment to Improving Stability and Performance:

December: Title Update 4

CPU/GPU optimization (All Platforms: PS5, Xbox Series, Steam)

  • Processing Improvements: Processing time will be improved by distributing the process across frames for elements that demand the heaviest load, which includes players, monsters, and graphical user interfaces.
  • Load Reduction: Processing load is reduced by comprehensively reviewing and streamlining various processes, such as reducing the number of simultaneous effects and improving collision detection for Palico and Seikret.
  • Various other improvements, including optimization and reduction of memory usage, will be implemented.

January 2026: Steam Version Exclusive Patch

Optimization of PC-specific processes and addition of options and presets to reduce processing load (Steam)

  • Adding new graphics and CPU settings as well as new presets, providing additional options to reduce processing load
  • Improving shader compilation process (reduced stuttering)
  • VRAM usage improvements
  • High-resolution texture pack improvements (improving texture streaming speeds)

February 2026: Ver. 1.041 — Additional Optimization

  • Adding level-of-details (LOD) quality levels to the polygon mesh for 3D models (reducing GPU processing load)
  • We are also re-examining memory-related processes to identify further potential improvements.

Last week, at the PlayStation Partner Awards 2025 Japan Asia held in Tokyo, Monster Hunter Wilds won the Grand Award and the User's Choice Award. In an interview held before the award ceremony, Ryozo Tsujimoto, the producer of this work, and Yuya Tokuda, the director, answered questions from local media, and acknowledged the criticisms raised by players.

"Immediately after the release, we apologized for the inconvenience caused by the volume of content and the difficulty level," Tokuda said. "Despite this, we were delighted to receive various awards, including Users' Choice awards. We would like to thank all the players who have given their opinions and spoken warm words even in this situation. The development team was able to turn everyone's feedback into an asset and work on the update with all our strength, and I think the result was also the reason why players voted for us."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Arrowhead Boss Casually Reveals That a Helldivers 2 Roguelite Mode Is in the Works, and It 'Changes the Game Fundamentally'

11 décembre 2025 à 13:10

Helldivers 2 developer Arrowhead is working on a roguelite mode, the studio’s boss has revealed, although there's no guarantee it will actually come out.

Arrowhead CCO and Helldivers 2 creative director, Johan Pilestedt, responded to a fan on social media to say “we have a prototype of a roguelite mode — it changes the game fundamentally!”

That casual reveal has already set fans of the explosive co-op action shooter into overdrive imagining how a roguelite mode would work in the game, which revolves around open and shut missions restricted by time limits.

“Going to be us defending the Evac from endless patrols but the bird never shows up,” suggested one fan. “Wave complete. Choose a booster to add: Reinforcement budget, flexible budget, discount budget (reinforcing multiple teammates takes up only one call in),” suggested another. And here’s another take: “I think it would be cool to add that… a mission that has no helldiver limit, or no time limit with a limited amount of reinforcements… and just defend a fort from wave after wave of enemies, and we get rewarded based off of how many waves of enemies we can eliminate before time runs out, or the amount of reinforcements runs out…”

It’s worth pointing out that Pilestedt has only so far confirmed that a prototype for this mode has been built, so it may never come to fruition. But given Pilestedt mentioned it in a post on social media — already viewed over 120,000 times — you’d like to think the developers are confident it will eventually see the light of day.

Clearly, Arrowhead will continue to update the game for some time to come. Helldivers 2 is just coming off its big 5.0.0 patch as well as its jungle-themed Python Commandos Warbond, which adds a number of fan-requested weapons including a minigun. In September, the studio’s CEO confirmed Helldivers 3 is not in any plan developer Arrowhead has right now, saying that instead it wants Helldivers 2 to keep going for years and years, like veteran MMO RuneScape. And then there’s the Helldivers 2 movie, which is picking up steam.

In a subsequent tweet, Pilestedt posted a picture of a meeting with the Helldivers 2 directors to discuss the game's next four arcs, which one fan joked would take a few years to work through. Of course there will be plenty more coming to the game in between.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

First Update For Grand Theft Auto 4 RTX Remix Released

11 décembre 2025 à 14:09

Modder ‘xoxor4d’ has released the first update for his amazing RTX Remix Path Tracing Mod for Grand Theft Auto 4. So, let’s see what this first patch brings to the table. For those who did not know, this RTX Remix enables real-time Path Tracing in GTA 4. This is a must-have mod for everyone who … Continue reading First Update For Grand Theft Auto 4 RTX Remix Released

The post First Update For Grand Theft Auto 4 RTX Remix Released appeared first on DSOGaming.

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