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Sony Sues eBay Seller Over Alleged Counterfeit PS5 Accessories, Including $90 Carry Case, Asking for $2 Million for 'Each and Every Use of the PlayStation Trademark'

7 novembre 2025 à 11:27

Sony is suing an eBay seller for allegedly selling counterfeit PS5 accessories, requesting up to $2 million for "each and every use of the PlayStation Trademarks."

In court papers filed on October 24 and seen by The Game Post, Sony is suing the eBay account known as "zaocuand-002" for alleged trademark infringement and counterfeiting. The papers have been filed in the state of Illinois.

Sony claims the seller "directly targets business activities towards consumers in the United States" via a "fully interactive" online store that uses Sony's trademarks to sell "unauthorized products." One such product cited in the papers is a $90 carrying case for PS5, although right now, zaocuand-002's eBay store is "sold out," and none of its current auctions include any gaming accessories. However, the profile states the account has sold around 9,000 items and is followed by 555 people.

A screenshot of a prior auction selling the carrying case is included in the court papers.

"Defendant created an e-commerce store operating under at least the Seller Alias that is advertising, offering for sale, and selling Unauthorized Products to unknowing consumers," Sony's lawyers wrote. "Defendant attempts to avoid and mitigate liability by operating under at least the Seller Alias to conceal both its identity and the full scope and interworking of its counterfeiting operation.

"On information and belief, Defendant resides and/or operates in the People’s Republic of China or other foreign jurisdictions with lax trademark enforcement systems or redistribute products from the same or similar sources in those locations."

Sony is suing for $2 million for "each and every use of the PlayStation Trademarks." It's also calling for an injunction to prevent the seller from "displaying any advertisements used by or associated with Defendant in connection with the sale of counterfeit and infringing goods using the PlayStation Trademarks."

This isn't the first time Sony's taken aim at a third-party accessory seller. Following a cease and desist letter from Sony in 2021, Canadian peripherals company Dbrand announced it had been forced to pull its range of PS5 faceplates from its store (and just three days later, the company released its own original design range of faceplates for the console).

That same year, Customize My Plates also announced that it had cancelled all sales of custom-created PS5 plates, and would not be selling PS5 plates in any capacity, due to pressure from Sony. The company eventually patented the PlayStation 5's faceplates after threatening a number of other companies with legal action over making them.

The megacorp is also suing Tencent, of course, over its "slavish clone" of the Horizon games, Light of Motiram. Sony accused Tencent of developing a "knock-off game [of Horizon Zero Dawn] so blatant that the public loudly decried the obvious and pervasive copying of Horizon’s protected elements," claiming the release of Light of Motiram "jeopardizes Horizon's continued success, including current expansion plans for the franchise."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Take-Two Boss Confident in Mafia Franchise After The Old Country Performs 'Well Ahead of Expectations'

7 novembre 2025 à 10:49

Take-Two CEO Strauss Zelnick is teasing a bright future for the Mafia franchise after this year’s prequel, Mafia: The Old Country, “performed well ahead of expectations.”

Zelnick spoke about the future of 2K Games’ long-running open-world crime series during an interview with IGN ahead of Take-Two's Q2 financial report (the one with the latest GTA 6 delay). As developer Hangar 13 prepares to release new content and updates following The Old Country’s launch in August, the Take-Two boss teased that fans may eventually have more Mafia to look forward to.

“Definitely,” Zelnick said when asked if The Old Country performed well enough to instill confidence to continue the franchise. “We’re really excited about Mafia, and I think that’s a great question because it is sort of a reset for the franchise. We don’t have anything to announce — that comes from the label — but it definitely performed well ahead of expectations."

It sounds like the decision to sell Mafia: The Old Country at a cheaper than expected $49.99 price point paid off, then. Fans praised The Old Country's $50 price tag when it was confirmed, and publisher 2K and developer Hangar 13 managed expectations by stressing pre-launch that it was absolutely not a Grand Theft Auto-style open-world game, but a linear, narrative-driven game.

Take-Two stopped short of providing exact sales figures but said the early 1900s Sicily-set Mafia “quickly surpassed our internal expectations and affirmed our belief that consumer demand remains strong for premium, narrative-driven experiences that over-index on value.” Although it’s unclear when or how another Mafia game could materialize in the future, more new content and updates for The Old Country are confirmed to be in the works.

Mafia: The Old Country launched in August as a prequel for the crime drama video game franchise that first got its start with the original Mafia in 2002. The series saw semi-regular releases up until the launch of the divisive Mafia 3 in 2016, with only a group of well-received definitive edition remasters arriving to break up the wait for more in 2020. After nearly a decade of waiting for a new entry, it sounds like fans won't have to wait quite as long for more.

Hangar 13 and 2K propped The Old Country up as a fresh start for Mafia when it released earlier this year, and it appears to be a plan that’s panning out. We called it “Great” in our 8/10 review. At the time of its release, we said, “Mafia: The Old Country is a conventional but effective return to the linear and tightly story-driven format of the original Mafia and Mafia II, and it boasts a wonderful eye and ear for detail.”

For more on The Old Country, you can read up on the Free Ride mode it received as part of a free update a few months back. You can also check out everything you need to know about its PC and console specs, features, and more.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Borderlands 4 Sales 'A Little Bit Soft' Due to PC Technical Issues, Take-Two Boss Says, but He's Confident It Will Catch Up

7 novembre 2025 à 10:31

Take-Two Interactive says it is confident Borderlands 4 will rebound after technical issues led to “a little bit of softness” for U.S. sales at launch.

In an interview with IGN ahead of Take-Two's second quarter financial results (which confirmed the latest GTA 6 delay), we asked CEO Strauss Zelnick how Gearbox Software’s September looter shooter performed. He admitted the launch was met with “a little bit of softness” due to technical issues that have since become infamous in the Borderlands community, but he remains confident “it’ll all be made up,” given enough time.

Those technical issues resulted in "a little bit of softness out of the gate on the U.S. sales side, but in the fullness of time we’re convinced it’ll all be made up, and we’ll be in a great place," Zelnick said.

Take-Two expanded on that in its financial report annoncement, saying: "The game received high critical praise, with many reviewers calling it 'the best Borderlands yet.' The series’ highly active community eagerly welcomed the title, and during its opening weekend, it reached the largest concurrent player count on Steam in franchise history. Borderlands 4 also dominated YouTube with 30 million views and earned the #1 spot on Twitch during its launch, underscoring the franchise’s enduring mass appeal. While we experienced some challenges with optimization and performance on PC, Gearbox has been addressing these issues and releasing updates to improve gameplay. We are confident that Borderlands 4 will achieve strong unit sales over its lifetime."

Borderlands 4 received praise from critics (we gave it an 8/10 in our review) upon its September 12, 2025, release date for PC, PlayStation 5, and Xbox Series X and S, but it was also almost immediately faced with a wave of criticism from fans. As Steam player counts reached record numbers at launch, many were met with technical hiccups that dampened months of hype.

PC users reported performance issues, even on high-end hardware, as players were forced to lower settings across the board while still struggling to hit desired framerates. It was a speed bump that Gearbox eventually attempted to address by asking players to push through the technical difficulties for about 15 minutes following any tweaks to graphics settings.

PS5 and Xbox fans faced a separate issue, as Borderlands 4 players gradually discovered worsening performance during longer play sessions. A lack of FOV sliders at launch only heightened tensions, as Gearbox continued to promise fixes for the issues plaguing all platforms.

Updates for FOV sliders, PC performance issues, and more eventually helped address most complaints related to the game itself, but it was clear these issues, as well as Take-Two’s controversial terms of service agreement, affected the fourth mainline Borderlands game’s reception online at launch. Borderlands 4 currently sits at a 4.5/10 user score on Metacritic, with its Steam reviews also sitting at “Mixed” across the board.

Despite dissatisfaction from players and Zelnick's comments, U.S. video game data company Circana reported that Borderlands 4 was the top-selling premium game of September 2025 and the third best-selling game of 2025 so far. It’s a report based on revenue generated instead of actual sales numbers, but it still means the game managed to generate the highest launch month dollar sales of any other entry in franchise history.

The last Borderlands 4 patch delivered balance changes for players across all platforms. DLC content, including seasonal mini-events and additional vault hunters, will be released as post-launch development continues.

As Take-Two, publisher 2K, and Gearbox aim to make up for lost ground, you can read about how Gearbox boss Randy Pitchford responded to those unhappy with the state of Borderlands 4 at launch. You can also see why he urged some players to request a refund if they remained unsatisfied with the experience.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Petit Planet Is Like Animal Crossing Meets The Little Prince

7 novembre 2025 à 04:00

Petit Planet is not the first to mimic Animal Crossing to some eyebrow-raising degrees, nor will it be the last. Developer HoYoverse doesn't shy away from acknowledging the similarities – a character even balks at the idea of its new planet-owning lead falling into debt for merely having a home – though they don't deny that upgrades will come at a price. In my short time of about five hours with a preview of the closed beta, Petit Planet offered a charming, "The Little Prince"-themed take on Animal Crossing: New Horizons with an emphasis on clear progression and multiplayer. While these are two things some seemed to crave and were left empty in ACNH, the Genshin Impact and Honkai: Star Rail studio may offer an answer – with potential caveats.

For all I enjoyed about Petit Planet, I started disappointed with its opening on a lackluster character creator. The skin tone range is limited and the hairstyle options are a bummer, though more hair and eye styles and colors for each are available for in-game currency later on. I acknowledge this isn't the final version of Petit Planet, so I'm hoping that'll be the case for a game touting customization that limits its global players to four skintones, with only one looking darker than a light brush with the sun.

The overall setup of Petit Planet is that you're joining three anthropomorphic animal members of a company called Loomi Co in developing a fledgling planet and exploring the surrounding galaxy. You get to choose between two with different environments and different starting planets to begin with. I chose the one described as "hot and dry" with golden prairies. As you complete tasks assigned by Mobai, the fill-in for Isabelle and Tom Nook, you're given special water for an equally special tree that serves as the heart and, in a way, control center of your planet. With new levels and upgrades, the playable area takes shape with a multi-level field, larger river, and a beach and ocean. I liked that, after a point, I could take a look at the sorts of upgrades ahead, like a mountain area and new kinds of trees.

The overall setup of Petit Planet is that you're joining three anthropomorphic animal members of a company called Loomi Co in developing a fledgling planet and exploring the surrounding galaxy.

The first hour held a death grip on my playtime with confined tutorials and limited space for any sort of exploration or creativity, but it loosened up considerably after that, while still introducing new mechanics. The next three or four hours is where upgrades start getting locked behind daily progression. Not the mobile-game clock countdown kind, but real days similar to ACNH. Since Petit Planet access is tied to logging into a HoYoverse server, you can't force your way forward by changing your device’s clock. That being said, I didn't run out of interesting things to do while needing to wait.

I spent my time with familiar activities; smacking trees for fruit, catching bugs, picking flowers, smashing rocks for ore, fishing, and, a nice and quite different touch – using shellfish tongs to collect tidepool creatures. Then of course there's crafting and cooking, all the things you'd expect, but with a dash of charm in the starry, round designs and constant, clear direction. Activities that involve tools require strength, or basically energy replenished by consuming fruit or food. Fruit and sources to make food were ample in my playtime, so this wasn't much of a hassle.

I also enjoyed meeting the three Neighbors I encountered, or Petit Planet's NPC residents who you invite to live on your planet and build relationships with. I especially love that, familiar to HoYoverse's other games, each character has a distinct identity that goes deeper than their aesthetics and catchphrase. Each has background stories, and more information about them and their individual tastes that can be discovered over time. The first two are used as introductions to core mechanics, but I'm excited to see who else I'll run into in space travels.

During my playtime, I unlocked access to a car of my own that let me explore the stars – with limitations. The car runs on earnable and purchasable (with in-game currency) batteries. One lasted me about two or three trips to random Planettes, or tiny planets in a sea of stars that have limited and sometimes unique resources or potential new Neighbors. I found one on these Planettes, and convinced her to move to my larger Planet.

More than any other game HoYoverse has made, Petit Planet looks intended to grab the attention of young audiences.

The other place I was able to travel to was called the Galactic Bazaar, or an online multiplayer hub with two simple mini-games and plenty of spots to sit and chat with other players. More than any other game HoYoverse has made, Petit Planet looks intended to grab the attention of young audiences. The player characters even look like children. Yet when you get to the Galactic Bazaar, you're immediately encouraged to sit and talk with strangers. The in-game text chat didn't seem to have limits on mild expletives I tested. You do have to sit in certain spots in the Galactic Bazaar to chat with others, but as it is, I didn't see any other ways to limit other player interactions in this space I had to visit as part of the main quests.

Safe online spaces for children are another conversation entirely, but I do hope HoYoverse has plans to make sure I'm not invading spaces of younger folks when I just want to play a game like Animal Crossing with my friends. That all being said, the official closed beta test FAQ calmed my worries a tad seeing that this beta test is limited to "users aged 18 and above," so I'd like to imagine that more serious safety features beyond blocking others are on the way.

The other thing I'm worried about is pricing: what's going to be the cost to play this free-to-play game? As with any of HoYoverse's games, it seemed there were ample ways to earn the few currencies I saw in-game, but it's hard to see exactly how that'll work in the future. I doubt we'll see HoYoverse relinquish its gacha method of random rewards mixed with a slight chance to get what you want, but it's hard to say if characters, cosmetics, or both will be what they target for this. It's also worth noting I found two different AI chatbots in Petit Planet. One as an on-demand source of in-game help, and another was a barista you can chat with in the Galactic Bazaar. These are easy to dodge if you don't care to use them.

All that being said, Petit Planet being an online HoYoverse game is a potential massive strength. Progression has been clear and fun so far, and knowing how HoYoverse has supported its other big games, it's highly probable that we'll see this get plenty of updates, events, and regular quality-of-life support. Mobai mentioned that we don't have a "restaurant yet," and I'm already eyeing cute cosmetics I want to save for and whole furniture sets I want to craft. The data from my playtime will all be wiped, but I still couldn't help but be excited about what the upgrades I've earned will bring to my planet tomorrow.

Pluribus Series Premiere Review

7 novembre 2025 à 03:00

Full spoilers follow for Pluribus Episodes 1 & 2, “We Is Us” and “Pirate Lady,” which are available now on Apple TV.

Vince Gilligan is best known for creating Breaking Bad and its spin-off Better Call Saul, but the writer-producer-director actually got his start in TV back in the ’90s in the pulpier sci-fi/horror trenches of The X-Files. In addition to co-creating that show’s short-lived spin-off, The Lone Gunmen, and working on other genre projects, Gilligan has also made it clear over the years that he’s a sci-fi fan himself, with Star Trek in particular being near and dear to his heart.

So it’s really no surprise that Pluribus, his new series for Apple TV, would have a science fiction bent. And while Gilligan is back in the world of weird and other-worldly concepts, he’s not surprisingly bringing his distinctly dark yet humorous tone with him for what is, based on the first two episodes, a unique spin on an age-old sci-fi notion.

Better Call Saul’s Rhea Seehorn teams up with her old showrunner again, starring in Pluribus as Carol Sturka, a popular Diana Gabaldon-type romance novelist who’s great at interacting with her fans at book signings and the such, but who, once she’s safely ensconced in her black car on the way home from such events, unleashes her real feelings about her work. “Should I know who you are?” her driver innocently asks. Carol responds, “That depends. Are you a big fan of mindless crap?”

And while her life partner and manager Helen (Miriam Shor) encourages Carol to finally finish the passion project she’s been working on for years – her “serious book” – the problem is the entire world is about to change in a big way…

The first episode of Pluribus takes its time in establishing the premise of the show, which involves – reminder, this is a full spoiler review of the first two episodes – a mysterious transmission from deep space which provides humankind with an RNA formula. Long story short, the formula leads to a virus of sorts and eventually causes the minds of every person on the planet to merge into a single consciousness via a sort of “psychic glue.” So yeah, it’s a lot, and some viewers might find the road to get there circuitous, as we follow random astronomers and scientists as this discovery goes from strange anomaly to, essentially, an invasion of the planet.

So it’s Invasion of the Body Snatchers, but the pod people have already won by the time our hero character even figures out what’s going on.

And oh, when I say every person on the planet, I have to amend that because it’s actually everyone on the planet who is now part of a hive mind except for Carol and, we’re told, 12 other people from around the globe who for some unknown reason are immune to the effects of the virus.

So it’s Invasion of the Body Snatchers, but the pod people have already won by the time our hero character even figures out what’s going on. (Resistance is futile, don’t you know?) This all sets up a very interesting dynamic for the show; not only is Carol confronted with the question of how she can move forward in this strange new world, but there’s also the matter of how the “joined” rest of humanity will deal with her.

It’s here that Gilligan really freshens up this take on the pod people/Borg/what have you. For while the Joined did cause horrific damage to the world and mass casualties (886 million dead, give or take) when they hurried up the joining process by seeding the atmosphere with the alien RNA (the military was on to them), they seemingly are a happy, go-lucky people (person?) who want nothing but the best for Carol and the other folks who are immune to its effects. As Episode 1 nears its conclusion, there’s a great scene involving the Under-Secretary of Agriculture for Farm Production and Conservation, who is live on C-Span just standing at a podium, quietly waiting for her to call him so they can talk. Why the Under-Secretary of Agriculture for Farm Production and Conservation? Well, because he was “nearby, and intact, and he was wearing a suit.”

Seehorn is great in these moments, somehow depicting Carol as she digests not just the insanity that has erupted around her, but also the tragedy – which includes Helen dying after falling and hitting her head during the Joining. And yet there’s a slightly comedic vibe at times as well, as if the preposterous nature of the situation can’t wait to come out and play in future episodes.

By Episode 2, Gilligan (who wrote and directed both segments) is fully embracing both the (literally) out-of-this-world concept while also having fun with it all. In an extended opening sequence, Karolina Wydra makes her debut as Zosia, a woman from the Middle East who is chosen to be a spokesperson for the Joined because she kinda looks like the hunky (male) character from Carol’s romance novels (the Pirate Lady of the episode’s title). Not a bad idea!

In this sequence, we start to get a sense of how the Joined work, with every individual act serving a greater need. As Zosia moves from being yet another faceless participant in the clean-up effort the entire world is currently conducting, to modifying her look to be more Pirate Lady-ish, to piloting a cargo plane herself to the United States in order to meet Carol, it becomes clear that the Joined have literally every resource, human, mechanical, and otherwise, at their disposal. And yet they just seem to want to help Carol and the 12 like her.

Or do they? Carol feels an obligation to restore the world, somehow, to its former self. But when she requests, and is granted, a meeting with the English-speaking members of the 12 who are immune, she is surprised to find that most of them are either in denial about the true nature of the situation, or they just don’t care enough to resist the Joined. They’re complacent, and as a result, complicit.

Seehorn’s anger and sadness as Carol really add weight to the crazy idea at the center of this show.

Certainly, the Joined’s constant fawning over Carol is meant to evoke how her fans once treated her, and while she was very patient with that lot, she’s way less forgiving of her new fan club. Seehorn’s anger and sadness as Carol really add weight to the crazy idea at the center of this show, even while Carol’s biting wit and constant booze-guzzling keep us from going too far down the well of despair.

Meanwhile, Wydra has a very difficult task as well as Zosia, a character who – as a member of the Joined – is basically a cypher, but one who we are already starting to care about all the same. As Episode 2 comes to a close and we see Zosia going off with one of the immune Others after Carol rejects her, her simple look back – in extreme wide shot, through an airplane window! – is kind of heartbreaking.

I can’t wait to see where Gilligan goes next with this show.

Questions and Notes From Kepler-22b

  • Pause at 51 minutes and 47 seconds and you’ll see that the radio signal seemed to come from the vicinity of Kepler-22b, an exoplanet which orbits the star Kepler-22 and is some 640 light-years away.
  • I was surprised that we already met some of the other 12 immune Others in Episode 2. The question now is what’s up with the ones who Carol didn’t meet yet?
  • Will we get some flashbacks here or there to the before times? Certainly Gilligan has done that with past projects. I’d like to see more of Miriam Shor as Helen for one thing.
  • Speaking of which, what a cruel twist that not only did Helen die because of the Joining, but she also joined herself right before passing.
  • I may continue to review Pluribus on a weekly basis if you guys seem to want it (and the show remains interesting). So let me know in the comments!

Get a Brand New Apple Watch Series 10 with LTE for Less Than a Base Model Series 11

7 novembre 2025 à 02:15

With the recent Apple Watch Series 11 release, it's not surprising that the previous generation Apple Watch Series 10 is seeing its biggest price drop ever ahead of Black Friday. Walmart is currently offering a 42mm Apple Watch Series 10 with LTE cellular connectivity for just $299. Alternatively Amazon has the same watch in the larger 46mm case size for $359 shipped. Both models are considerably less expensive than the base model Apple Watch Series 11.

Apple Watch Series 10 with LTE Starting at $299

If you own an iPhone, the Apple Watch is indisputably the best smartwatch for you. It's stylish, boasts excellent build quality, excels as both a fitness tracker and smartwatch, and seamlessly integrates with your iPhone. The Apple Watch Series 10 is no longer the most current model, but it's still a relevant watch since the Series 11's upgrades are incremental. The Series 11 improvements include a longer battery life, more scratch resistant watch face, 5G support on the cellular models, and that's about it. Performance wise the two watches are pretty much identical. An Apple Watch Series 11 with the same specs currently costs $490-$520. It's for you to decide whether that $160-$190 upcharge is worth it.

Can you use an Apple Watch with Android phones?

Although it's technically possible to use an Apple Watch with an Android phone, we wouldn't recommend it. Apple made it so that a lot of the functionality of the Apple Watch requires a smartphone with an iOS operating system. There are some workarounds to implement some of the features, but for the average person, the hassle isn't worth it. If you're absolutely intent on getting an Apple Watch, then getting an iPhone first would be the best option.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Save $150 Off the Latest Sony WH-1000XM6 Wireless Noise Canceling Headphone Ahead of Black Friday

7 novembre 2025 à 01:15

Sony's newest flagship wireless noise cancelling headphone has dropped in price ahead of Black Friday. Secondipity via eBay (an authorized Sony reseller) is selling a certified refurbished Sony WH-1000XM6 wireless noise canceling headphone in Black, Midnight Blue, or Platinum Silver for just $299.99 with free shipping after a $150 (33%) off instant discount. Better yet, it comes with an extended 2 year AllState warranty plus Secondipity's own 30-day return policy.

Sony WH-1000XM6 Headphones for $299.99

Certified refurbished with 2 year warranty

The Sony WH-1000XM6 headphones is the 2025 successor to the WH-1000XM5 that was released way back in 2022. Both sound quality and noise cancelation have been noticeably improved on the XM6 thanks to a more powerful QN3 audio processor and a total of 12 beam-forming microphones that do a great job of picking up and cancelling out unwanted noise. The XM6 is also more comfortable to wear because of the hinged earcups. The same design also allows the XM6 to be more easily stowed away since the earcups can be folded inwards to fit in a smaller carrying case. It can last up to 30 hours on a single charge, and a quick 3 minute top-up over USB Type-C will give you up to 3 hours of continuous playback. You can save some money by going with an older generation XM5 or even the XM4, but as long as it is within your budget, the XM6's improvements in sound quality, noise cancelation, and ergonomics makes the new model worth it.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

IGN Deals Is Giving Away a LEGO Game Boy Just in Time for the Holidays

7 novembre 2025 à 00:25

To gear up for Black Friday 2025, IGN Deals is giving away a LEGO Game Boy set to one lucky winner. It’s a near 1:1 scale replica of Nintendo’s classic handheld, along with two classic Game Paks, but you get to build it yourself and choose what's displayed on its screen.

What do you need to do to enter this giveaway? All you have to do is sign up for our IGN Deals newsletter, which gives you direct line to the latest and greatest deals each day, delivered right to your inbox. So you can enter the giveaway for a chance to win a free LEGO Game Boy, and stay for a daily dose of killer, curated deals. And believe me, there will be plenty of deals popping up as Black Friday inches closer.

This sweepstakes is open to United States Residents only.

  1. Make sure you are a registered IGN User and you are logged into your account.
  2. Hit Enter.
  3. Cross your fingers and tell a friend.

*By entering, you are subscribing to IGN Deals emails. Further, you are agreeing to the use of your personal information in accordance with the Sponsor’s Privacy Policy and Terms of Service.

When is the giveaway?

The giveaway ends on 12/12/2025 at 3 p.m. PST.

What we said in our We Build LEGO Game Boy article:

IGN Deals LEGO Game Boy Giveaway Terms & Conditions

NO PURCHASE NECESSARY to enter or win the IGN Deals Sweepstakes. Open to legal U.S. residents in the 50 U.S. & D.C., 18+ yrs of age. Other restrictions apply. Begins on October 31, 2025 at 12:00 PM PST and ends on December 12, 2025 at 12:00 PM PST. Void where prohibited. Subject to Official Rules (See Terms & Conditions). Sponsor: IGN Entertainment, Inc.

This $15 Cordless Tire Inflator and Air Compressor Belongs in Your Car Emergency Kit

7 novembre 2025 à 00:15

Every car absolutely needs a tire inflator as part of an emergency kit to be readily available at any time. If the only reason stopping you is the cost, then this deal should give you no more excuse. Ahead of Black Friday, Amazon is offering Prime members the Aneson cordless tire inflator and air compressor for just $14.99 after you apply $15 off coupon code "QVWFJ6XS" during checkout. Any brand of tire inflator you find on Amazon at around this price point was probably made from the one of few overseas factories. They might not have as many fancy features as other more expensive models, but they get the job done and that's what matters.

Aneson Cordless Tire Inflator and Air Compressor for $15

The Aneson tire inflator and air compressor features an internal lithium-ion battery. Cordless inflators are much more convenient to use because they don't need to be plugged in and can be charged with a standard USB Type-C cable. The compressor is rated for a maximum pressure of 150 PSI and can refill a 195/65 R15 tire from 29 to 36 PSI in about one minute. It also has an essential auto-stop feature to prevent you from dangerously overfilling your tires.

Like most tire inflators, this model can also be used as a cordless compressor to inflate other things as well, like bicycle tires, balls, inflatables, and more. The digital display is easy to read and can switch among four different units of measurements: psi, kpa, bar and kg/cm². It's also equipped with a USB Type-C output so that it can also be used as a power bank to charger your phone or mobile electronics in a pinch.

Most people will get this tire inflator to keep their tires toppoed up, however it will come in handy during the real emergencies when you get a flat. Keep in mind though that If your tire has a puncture, there's no point filling it back up if it's going to leak again. So make sure you also have a tire patch kit on hand.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Kingdom Come: Deliverance 2 is free to play until Monday

7 novembre 2025 à 00:02

Warhorse Studios and Deep Silver have announced that starting today, Kingdom Come: Deliverance II is free to play on PC. Until Monday, players can download the game from Steam and start playing it. In the sequel, players will traverse a meticulously crafted medieval landscape, from the humble confines of a blacksmith’s forge to the grandeur … Continue reading Kingdom Come: Deliverance 2 is free to play until Monday

The post Kingdom Come: Deliverance 2 is free to play until Monday appeared first on DSOGaming.

Predator: Badlands Ending Explained - What's Next for the Series?

6 novembre 2025 à 23:21

Let's make this simple. You want to know if there are any mid- or post-credits scenes in Predator: Badlands; the answer is ‘not really.’ A title card flashes on-screen at the end of the movie, and then one last scene plays out right after that before the credits roll.

Full spoilers follow for Predator: Badlands. If you haven’t seen the film yet, check out our review first!

It’s time to grab your cloaking devices and wristblades, sci-fi fans, because Predator: Badlands is now in theaters. The seventh mainline entry in the Predator franchise (or ninth if you count the Alien vs. Predator films), and the third to be directed by 10 Cloverfield Lane alum Dan Trachtenberg, Badlands looks to be another winner for this new era of the franchise that started with Prey and continued with the animated installment, Predator: Killer of Killers. Badlands brings the series back to the big screen (as opposed to the last two entries, which were released straight to streaming), with Elle Fanning playing the Weyland-Yutani synthetic, Thia, alongside relative newcomer Dimitrius Schuster-Koloamatangi as the lead Predator, Dek.

The movie is heading into its opening weekend with great reviews, including an 8/10 from IGN’s Clint Gage, who said the film’s use of a Yautja main character “highlights what’s been great about this franchise in its better moments.” So how does Dek and Thia’s journey pan out? Let’s get into it.

Predator: Badlands Ending Explained

As the first film starring a Predator as the protagonist, Badlands finally fills us in on more about the Predator homeworld and their culture. We meet our hero Dek on the planet of Yautja Prime, where he is engaged in a trial by combat with his brother Kwei. We quickly learn that Dek is spry and crafty, but is still considered a weakling in the eyes of his father, Njohrr. To prove himself and avenge Kwei (Njohrr kills Kwei when he tries to protect Dek from execution), Dek travels to Genna, also known as the “Death Planet.” Genna is full of otherworldly monstrosities, the greatest and most unkillable one being the Kalisk – a beast even Njohrr is said to fear. A crash landing and a couple of mishaps later, Dek winds up traveling alongside Weyland-Yutani synthetic Thia, who is strapped to his back like C-3PO because she lost her legs in a confrontation with the Kalisk.

The unlikely pair journey across the planet’s surface, tracking the Kalisk and getting into various scrapes with local wildlife along the way. Thia becomes friendly with a small creature she names Bud, and we also learn about Thia’s companion synth, Tessa (also played by Fanning), whom Thia was separated from after their encounter with the Kalisk. Tessa is recovered and repaired by the company, who want the Kalisk captured for their bioweapons division; she subsequently becomes the film’s main antagonist, leading a small army of synthetic soldiers (the film doesn’t feature any humans) in their hunt for the creature. The rift that forms between Thia and Tessa mirrors the growing disillusionment Dek experiences with Yautja culture. He slowly learns the value of caring for others because of a story Thia tells him about the wolves of Earth, where the “Alpha” wolf is the one who best protects the pack instead of the one who gets the most kills.

In the final moments, we see another Predator ship approaching over the horizon...

With this new philosophy in mind, Dek abandons his mission to kill the Kalisk in order to rescue Thia, who’s been recaptured by Tessa. Using a variety of new weapons and tools he’s obtained during his quest, Dek infiltrates the Weyland-Yutani compound and wipes out Tessa’s soldiers. He also helps free the Kalisk after learning that Bud is in fact a baby Kalisk, reuniting mother and child. Thia’s torso is reattached to her legs, and Dek and Tessa have a final battle where Tessa drives a construction mech that feels like a jumbo version of the exosuit Ripley used to fight the Alien Queen in Aliens. The freed adult Kalisk eats Tessa, but the villainous android detonates a freeze grenade inside its stomach, killing the creature. Tessa is ultimately destroyed, and Dek returns to Yautja Prime to confront his father. He duels and kills Njohrr in front of the clan, but refuses to rejoin, instead standing alongside Thia and a much bigger Bud (I guess they grow fast?), proclaiming them as his clan.

In the final moments, the three turn to see another Predator ship approaching over the horizon. When Thia asks who’s coming, Dek responds with…“my mother.” The end!

What Does Predator: Badlands Mean for the Future of the Franchise?

With three Predator features now under his belt, Dan Trachtenberg has cemented his status as the franchise’s custodian. Badlands exemplifies what Trachtenberg does best: a strong setup and pay-off; creative action sequences; and demonstrating a love for the conventions of classic science fiction while finding new ways to express them. Yet he also ensures the film has an emotional core, namely Dek coming to reject the toxic aspects of Yautja culture and instead forming new bonds with Thia and Bud. Making a science fiction film with no human characters, and with a lead that looks as menacing and, well, alien as the Predator, that works dramatically and not just as action spectacle is a hell of a task, but it’s one Trachtenberg pulls off to good effect. If you were worried about the film’s lack of an R-rating, don’t worry; there’s plenty of carnage, and the blood isn’t just red this time. Honestly, Badlands being as violent as it is on a PG-13 rating goes to show just how arbitrary the MPAA rating system really is.

As for future installments, while the film does end on a cliffhanger with Dek’s mother about to arrive, we don’t know when or where this thread will be picked up. Dek and Thia both survive the film, and will presumably appear in a prospective Badlands 2 should Disney pursue a direct sequel. There aren’t any other threads introduced in this movie that aren’t tied up, with Badlands working as a fairly self-contained adventure. Don’t expect any cameos of the characters frozen in ice that we saw in Killer of Killers, or any crossover with the Alien franchise besides the existence of Weyland-Yutani as a plot element. Although Trachtenberg has addressed the possibility of an AVP crossover down the line, admitting that his approach to the franchise was inspired by the Marvel Cinematic Universe, Badlands doesn’t directly set up a new AVP. But with an incoming sequel to Alien: Romulus that will continue the story of Cailee Spaeny’s Rain and David Jonsson’s Andy, the tease of Amber Midthunder’s Naru in Killer of Killers, and now Dek and Thia, we wouldn’t be surprised if some or all of these characters wind up running into each other in a future AVP film. It really does just feel like a matter of time.

Is There a Predator: Badlands Post-Credits Scene?

There is not, but as noted above, a title screen does pop up at the end before the final scene where Dek and his friends see a starship that belongs to Dek’s mother heading towards them.

What did you think of Predator: Badlands? Let us know in the comments!

Carlos Morales writes novels, articles, and Mass Effect essays. You can follow his fixations on Twitter.

Marvel 1943: Rise of Hydra Delayed 'Beyond Early 2026'

6 novembre 2025 à 23:03

GTA 6 isn’t the only high-profile video game delayed today — Marvel 1943: Rise of Hydra has suffered a delay of its own.

Coming just an hour after Rockstar announced GTA 6 had moved from May to November 2026, Skydance Games announced Marvel 1943: Rise of Hydra was delayed “beyond early 2026.” In a statement, Skydance Games said the delay was necessary "to fully realize our vision." Tellingly, no new release window was offered. This is yet another delay to Rise of Hydra, which in May was pushed out of 2025 to early 2026.

Marvel 1943: Rise of Hydra is a narrative-driven adventure featuring Captain America, Azzuri, the Black Panther of the 1940s, Gabriel Jones of the Howling Commandos, and Nanali, a Wakandan spy embedded in Occupied Paris.

It hit the headlines early 2024 after an eye-catching trailer revealed as part of Epic Games’ State of Unreal event at GDC. It’s in development at the Skydance Games team, which is led by Hennig (Uncharted) and co-president Julian Beak.

Hennig’s Skydance team is also working on an untitled Star Wars game, which has yet to be fully revealed.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Nuremberg Review

6 novembre 2025 à 22:51

Nuremberg will be released in theaters on Nov. 7.

We’re apparently going to be making films about World War II for a very long time. Not just because it’s one of the most pivotal events of the 20th century, one which affected the trajectory of virtually every nation on the planet, and not just because creatives are still finding new angles from which to dramatize the conflict to this day. No, we’re going to keep making films about World War II in part because the fear remains not that we may slip back into another recreation of its horror, but that we never truly reckoned with it. That is the main thrust of Nuremberg, a competent if not quite exemplary historical drama that posits the reason we can’t let go of our fascination with the war is because we never let go of the kinds of prejudices and attitudes that brought it about in the first place.

Directed and written by James Vanderbilt, Nuremberg opens a few days after Hitler’s death in 1945. Hermann Göring (Russell Crowe), President of the Reichstag for the Nazi regime and Hitler’s second-in-command, surrenders to the U.S. Army in the opening scene. From there, he and 21 other Nazi officials are taken to Nuremberg, Germany, where American Supreme Court Justice Robert H. Jackson (Michael Shannon) intends to try them for war crimes. We are then introduced to Douglas Kelley (Rami Malek), a psychiatrist assigned to maintaining the mental health of the prisoners before the trial, but who is mostly there to write a hopefully lucrative book about the experience and maybe charm a beautiful woman or two with some slick talk and card tricks.

So begins Nuremberg, less a movie about the trial itself (although the trial is featured in the back half) so much as it is about the push and pull between Kelley and Göring, who develop a strange bond as Kelley tries to understand what makes Göring tick. The film places the burden of its moral dilemmas on Kelley, who has to weigh his own ambitions and growing fascination with Göring against the altruism espoused by Leo Woodall’s Sergeant Howie Triest, the translator assigned to help Kelley, and also pressure from Jackson to break doctor-patient confidentiality by providing information on Göring’s legal defense strategy to the Allied prosecutors. At the same time, Kelley’s attempts to get deeper in with Göring lead him to becoming the man’s main connection with the outside world, including his wife and daughter, whose treatment by U.S. forces later in the film reminds Kelley that his country is not above the tactics used by their enemies.

Russell Crowe keeps Göring compelling even when teetering on the edge of caricature, never letting us forget that beneath the smiles lies the mind behind crimes against humanity.

When approaching these story threads with the gravity they deserve, Nuremberg is mostly successful as a drama. But the movie doesn’t make the best first impression, with the opening act littered with ill-conceived jokes and dialogue that veers a bit too close to contemporary irony. Not that movies about heavy subject matter can’t have the occasional dose of humor in them (there is one particular location switch in Nuremberg that is both an excellent bit of editing and the best gag in the film), but the film’s early reliance on levity comes off like the filmmakers are worried modern audiences won’t pay attention to a historical epic if they aren’t coaxed into it with treats. It’s a creative choice that betrays the film’s dramatic intentions and hurts its narrative credibility, but it’s a tendency the film thankfully moves away from as it heads into its later acts.

What helps keep the movie above water is a deep bench of solid actors. Crowe strikes exactly the right tone for Göring, played as something between Hannibal Lecter and Crowe’s own take on Dr. Jekyll from the 2017 Mummy movie. That sounds cartoonish, and it sometimes is, but Crowe keeps Göring compelling even when teetering on the edge of caricature, never letting us forget that beneath the smiles and occasional antics lies a sharp analytical mind who oversaw numerous crimes against humanity. Vanderbilt fills his supporting roles with a strong collection of names, including Shannon, John Slattery, and Richard E. Grant, all of whom prove to be as dependable as ever. Special mention has to go to Woodall, who gets one of the film’s best scenes at a train station late in the film that serves to cement Nuremberg’s emotional core.

The question mark is Malek, who is not bad in the film so much as slightly outclassed by the group surrounding him. His facial expressions and line deliveries don’t always match the tone of a given scene, with many of the aforementioned moments of “contemporary irony” falling on his shoulders. He sometimes can’t help but feel like a man from a 21st century movie airdropped into the 1940s. It’s not a dealbreaker by any means, but his performance and the writing of his character (the fact that he’s also a magician is seemingly only there to provide a Chekhov’s skill for Göring to learn in time for the finale) doesn’t always work in tandem with the film’s dramatic aims. But he does serve as Vanderbilt’s mouthpiece at the end, where the filmmaker plainly states that the Nazis were not a unique type of evil, but instead proponents of the exact kind of ideologies that can and have suited imperial interests in nations all over the world.

It’s not a new concept, and I would argue that Stanley Kramer’s excellent 1961 film Judgment at Nuremberg was a better take on both that idea and the trials at large, but Vanderbilt’s film is a worthwhile watch all the same.

CRKD Follows Up Its Guitar Controllers With a New Drum Kit Controller

6 novembre 2025 à 22:38

Well, it was bound to happen: CRKD has teased a new drum kit controller. The four-pad, triple-cymbal CRKD Drum Kit Controller will be out next year.

And that's it. That's the news. Unlike the Gibson Les Paul Guitar Controller praised in an IGN review earlier this year, the Drum Kit Controller has no hint of a licensed partnership with any other companies. If there is one, CRKD didn't say so in its email to IGN, nor did I spy so much as a Zildjian logo on any of the cymbols in the teaser video that the company posted to YouTube today. Just mostly jet black hardware that almost feels more matchy-matchy with the PDP Riffmaster than CRKD's own guitar controllers.

In fact, CRKD is staying tight-lipped on this controller in general, letting loose no details about console compatibility or connectivity. Still, we can glean some information from the video. One, that the controller looks like it breaks down into several smaller parts for transportation, which would mirror the removable neck and headstock of its guitar predecessor. And two, based on the row of lights just under the drum pad section, it's probably wireless, which, yeah you'd hope so!

It looks like a quality gaming kit with a nice, beefy bass drum pedal. Like the old Rock Band drum controller, the layout's not that close to what you'd get with a real drum kit, electronic or otherwise – drum heads aren't usually that close together and the cymbals are kind of awkwardly placed. But also, it's a pretend drum kit that's mainly going to be used for rhythm games like Clone Hero and YARG. There's also Fortnite Festival, but that game mode doesn't allow for drum controllers quite yet, instead relying on good ol' fashioned controllers and keyboards – maybe this means an update will be coming soon?

Wes is a freelance writer (Freelance Wes, they call him) who has covered technology, gaming, and entertainment steadily since 2020 at Gizmodo, Tom's Hardware, Hardcore Gamer, and most recently, The Verge. Inside of him there are two wolves: one that thinks it wouldn't be so bad to start collecting game consoles again, and the other who also thinks this, but more strongly.

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